Motion Blur In Godot (Huge Progress!)

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  • เผยแพร่เมื่อ 21 ต.ค. 2024
  • A substantial jump in quality since last video. I am really happy with it so far as I finally found a method I can stick to.

ความคิดเห็น • 10

  • @zsupermicrowave_6553
    @zsupermicrowave_6553 3 หลายเดือนก่อน +1

    Oh yeah I can't wait for my game to run 5 fps! Jk, I'm happy to see that you're making progress, good luck!

    • @sphynx_owner8224
      @sphynx_owner8224  3 หลายเดือนก่อน +1

      the low framerate is just to show the effect lol. It runs pretty smoothly by default don't worry

  • @endsel4490
    @endsel4490 3 หลายเดือนก่อน +1

    Looks good! 👍

  • @3V1L5H0073R
    @3V1L5H0073R 3 หลายเดือนก่อน +1

    Looks awesome. You ever gonna release this?

    • @sphynx_owner8224
      @sphynx_owner8224  3 หลายเดือนก่อน

      Well, if the godot team likes it, it would be built in with version 4.3

  • @Slenderdubz
    @Slenderdubz 3 หลายเดือนก่อน +2

    motion blur is the first thing everyone disables on start-up in games btw..

    • @sphynx_owner8224
      @sphynx_owner8224  3 หลายเดือนก่อน +4

      I believe its up to developers to keep it subtle so its not jarring. I am working on this cause its cool more than anything, But I noticed that even at 60 fps the effect is actually quite nice, and it makes it look significantly smoother. At 144 fps you start getting diminishing results obviously

    • @Slenderdubz
      @Slenderdubz 3 หลายเดือนก่อน +1

      @@sphynx_owner8224 it actually does the opposite srsly, ppl delete/refund over motion blur, it's not how the human eye works, it's suuper ugly genuinely. delusional AAA devs do it mainly, if there isn't an option to turn off, ppl jus refund.
      I'm not trying to say ur game personally is bad btw, idk what ur working on, as a game dev, trying to give advice.

    • @David.C.Velasquez
      @David.C.Velasquez 3 หลายเดือนก่อน +1

      Actually it is how the eye works, due to persistence of vision, although more akin to an accumulation buffer. If motion blur in game, looks realistic enough without significant performance hit, then it wouldn't get disabled by most.