I believe its up to developers to keep it subtle so its not jarring. I am working on this cause its cool more than anything, But I noticed that even at 60 fps the effect is actually quite nice, and it makes it look significantly smoother. At 144 fps you start getting diminishing results obviously
@@sphynx_owner8224 it actually does the opposite srsly, ppl delete/refund over motion blur, it's not how the human eye works, it's suuper ugly genuinely. delusional AAA devs do it mainly, if there isn't an option to turn off, ppl jus refund. I'm not trying to say ur game personally is bad btw, idk what ur working on, as a game dev, trying to give advice.
Actually it is how the eye works, due to persistence of vision, although more akin to an accumulation buffer. If motion blur in game, looks realistic enough without significant performance hit, then it wouldn't get disabled by most.
Oh yeah I can't wait for my game to run 5 fps! Jk, I'm happy to see that you're making progress, good luck!
the low framerate is just to show the effect lol. It runs pretty smoothly by default don't worry
Looks good! 👍
Thank you!!
Looks awesome. You ever gonna release this?
Well, if the godot team likes it, it would be built in with version 4.3
motion blur is the first thing everyone disables on start-up in games btw..
I believe its up to developers to keep it subtle so its not jarring. I am working on this cause its cool more than anything, But I noticed that even at 60 fps the effect is actually quite nice, and it makes it look significantly smoother. At 144 fps you start getting diminishing results obviously
@@sphynx_owner8224 it actually does the opposite srsly, ppl delete/refund over motion blur, it's not how the human eye works, it's suuper ugly genuinely. delusional AAA devs do it mainly, if there isn't an option to turn off, ppl jus refund.
I'm not trying to say ur game personally is bad btw, idk what ur working on, as a game dev, trying to give advice.
Actually it is how the eye works, due to persistence of vision, although more akin to an accumulation buffer. If motion blur in game, looks realistic enough without significant performance hit, then it wouldn't get disabled by most.