Possibly. The two heavy stubbers glue directly onto the gunner sub assembly and the two sides of the turret do the same and I'm not sure if there's room to do it as the gunner goes inside the turret. You could probably do it if you were set on it, but it was a bit too much for me to do given I wanted to close up the turret anyway.
I really hate the "door" gunners I was thinking of trying to find a way to cut them off remove the guys inside and replace the guns with robotic looking turrets but...i'm not that good I can come up with ideas but implementing them not so much lol
@@GoodEnoughWargaming Im still working on what to do with the turret portion of the disinitegrator. I am thinking buying a cheap third party admech model and put a top half in there
Playing mechanicus with imperial knights or space marines is actually I but load of fun!! So 4 everyone with classic space marines in there army and adeptus this is wat I do i first sent out my primaris outriders then my classic space marines as a tactical squad with launcher and melta they bring a big dent into my enemy or deplete some of there troops then I sent out my primaris marines and adeptus to help my classic marines or to continue whatever my classic marines where doing you know taking point and such and it works really Wel haha
Just recently got into 40k, and Admech is my first army. Thank you very much for the helpful video!
Glad it was useful! You should check out this one on the ad mech archeopter flier.
th-cam.com/video/oCGvLWIdjBA/w-d-xo.html
Could you magnetize that top gunner to fit with the two different turrets? Maybe at his shoulders?
Possibly. The two heavy stubbers glue directly onto the gunner sub assembly and the two sides of the turret do the same and I'm not sure if there's room to do it as the gunner goes inside the turret.
You could probably do it if you were set on it, but it was a bit too much for me to do given I wanted to close up the turret anyway.
@@GoodEnoughWargaming Will you have a video on how to close up the turret?
yeah, once I get round to it. can't say when yet, I've three of the apocalypse detachment boxes to build first...
Actually the more I think about it the more I want to try a few quick things...
I'll try them tonight and if they work I'll post a quick video
I really hate the "door" gunners I was thinking of trying to find a way to cut them off remove the guys inside and replace the guns with robotic looking turrets but...i'm not that good I can come up with ideas but implementing them not so much lol
I used this video as a guide and once you paint the dunestrider bay door and its hinges, it will stay up in position. FYI
Yeah I figured that might happen, it usually does when you paint a moving part. Might need to put some varnish on it to stop the paint wearing off tho
@@GoodEnoughWargaming Im still working on what to do with the turret portion of the disinitegrator. I am thinking buying a cheap third party admech model and put a top half in there
Playing mechanicus with imperial knights or space marines is actually I but load of fun!!
So 4 everyone with classic space marines in there army and adeptus this is wat I do i first sent out my primaris outriders then my classic space marines as a tactical squad with launcher and melta they bring a big dent into my enemy or deplete some of there troops then I sent out my primaris marines and adeptus to help my classic marines or to continue whatever my classic marines where doing you know taking point and such and it works really Wel haha
Great vid! About to build mine up and will definitely be magnetizing.
went to hit sub and realized I was already subbed!
Hah! Well the thought is appreciated anyway ;)
Feel free to share the video with your friends tho...
Cool!
Snip the antenna and magnitise them that way they wont brake