No problem, by the way the stutter is only in the first section covering a large vehicle collection - and will be great to compare to in future with improvements to engine.
Those c2 pictures made me think of that player shop demo they showed a while back on isc. Lock tables on the edges of the cargo grid and place valuables on them for other players to purchase
What do you think of a hangar layout that allows you to summon multiple vehicles at once, and wherever you wanted to summon them? Example: An extra large hangar is like 400x200 in length and width. It can fit roughly 32 extra small hangars on it's extra large hangar "grid." So, if a Freelancer Max takes up two xs hangar spots, you can load in 1 Freelancer max and 30 light fighters on the grid. You can also highlight where you want each of these ships to be placed. So instead of a xs ship spawning in the middle of the xl hangar, far out, it could be spawned right in front of your ASOP terminal, OR over by your cargo elevator for off/onloading. I know, people are worried the PTV will be obsolete. It won't. It'll still be very useful in navigating yout hangar, but this also allows you to strategically place ships on the grid size that fits them, but it still allows you to have better control of where you want things. It could work very well for lage org scenarios. Does this sound a bit over the top or useful?
I think that any way to control the main hangar grid better and manage multiple ships/ground vehicles being able to be brought up down would be great. And honestly I just fly the ship over to the cargo elevator anyway in present config. Orgs will indeed need more tools, perhaps even preset groups of ships and vehicles in "loadouts" to spawn in by anyone with the right Org permissions at very least when Org hangars come in. And yes I don't think it would be a problem to let players do the same thing too to support them and their friends/Orgmates.
They have all these dummy hanger doors. They need to start using them for all these personal hangers. My Fury was bouncing all over the place , when I brought it up into my hanger
Fury has a sled like landing gear and balance can get weird on it. Agreed we need all these doors to function giving more seperate areas to store ships/vehicles
If chairs on ships/cargo grids isn't "allowed to continue" then I'll probably be done with CIG. "No fun allowed, gib money". Passenger craft / dropships will have their own perks, this really shouldn't be an issue and if it is that's hardly the players' fault.
Clarifiying the chairs and allowed or not more: these chairs will weigh something, and calculation would be needed to be counting a player sitting there in light armor or flight suit all in. So a massive number of chairs in ship not designed for such weight may be impacted in the "you are limited to this many chairs" way and I don't think CIG has any intention of removing the ability to have a LOT of combined count of chairs, tables, and even some flair. Reminder as I mentioned in video, weapons mounted to back will eventually need storage as will heavy armors... so dedicated dropships still have a place as their seats have all this in mind from start.
@@RedJay Fair point, thank you for the comment I appreciate it. I'm not sure if CIG will go as granular as weighing suits and gear, but it /is/ CIG so they may very well do that. I can see players rocking around a lot more in these chairs than they would on a proper passenger craft.
@@RedJay you should put a link in the description of this video to the Channel of the Lady who made the footage: aI couldn't understand her name when you pronounced it.
If CIG keeps the capabilities of the Cutty Steel for life support for approximately 20 personnel on the ship at same time in a such a small form factor it will be hard to argue for most ships thats the minimum "max people on ship without draining life support" number now, validaiting these custom chair builds for anyone not needing the absolute fastest exit mechanism for dedicated dropship work or need a "2-hand" weapon/utility rack for everyone on board kind of thing. I am phrasing it that way as I see this as not just a threat to the high priced when talking USD purchased Cutty Steel, but also other Dropships where sacrifices were made in other capabilities to fit that niche role you will rarely need unless you are part of a dedicated PMC.
CIG will implement oxygen and other life support systems. They have stated this many times before. You will not be able to cram people in ships like you’re able to do now. Especially if you’re planning on doing missions in space.
the stutter is for real. This happens any time you get more than 10 assets in the same area. It would be way worse if there 10 people to go with all these assets. I doubt starcitizen will ever over come this demand. Can't have 10 people let alone 50 or more in one instance or server.
Currently it is in the PTU (test server) you can find this in the loader for Wave 1 and Wave 2 backers. These are subscribers (including both levels of subscribers), the highest level Concierge backers, and most active players in the PU. It will slowly be opened for bigger and bigger Waves until it is open to everyone likely then Live servers as it gains stability. Don't forget in your "My Hangar" on the website you need to hit settings and on left side Player Test Universe and click copy account - you only need to do this once per patch cycle.
seeing all those chairs i see that we can make our own planet to planet transport. so don't need the starfarrier anymore XD if we ever need a hover dolly it was last night
In my discusson with Togy, he noted two fell through the floor from sides and were unrecoverable. Also when he logged off for night the collection returned to storage, and he brought them back out agian late Sunday. Same stuttering low framerate issue when he started getting them all out.
The low framerate section is only at begining covering the large collection of ground vehicles pushing the current engine to limit, use chapters to skip ahead.
Togy has one of the largest ground vehicle collections in all of the SC Community - He likes to specialize in this type of collection and moving it around with specialized ships for them.
If ground vehicle retrevial was cleaned up at all the big Planetary Landing Locations and Warehouse Elevators were able to spawn cargo and modules on a hover cart like we saw in some previews things would get much more useful for most players quickly.
@@RedJay yeah, I watched through, the WTF wasn't at you personally, just at the major stuttering, but I guess he was pushing it .... dudes got a few vehicles! damn
Oof.. the low frames plus stutter needs to get fixed.
Definitely appreciate the testing though.
No problem, by the way the stutter is only in the first section covering a large vehicle collection - and will be great to compare to in future with improvements to engine.
@@RedJayagreed
Those c2 pictures made me think of that player shop demo they showed a while back on isc. Lock tables on the edges of the cargo grid and place valuables on them for other players to purchase
That would be a slick use of the new system, especially with Pyro coming in with shops having some items for quick buy on tables.
What do you think of a hangar layout that allows you to summon multiple vehicles at once, and wherever you wanted to summon them?
Example: An extra large hangar is like 400x200 in length and width. It can fit roughly 32 extra small hangars on it's extra large hangar "grid." So, if a Freelancer Max takes up two xs hangar spots, you can load in 1 Freelancer max and 30 light fighters on the grid. You can also highlight where you want each of these ships to be placed. So instead of a xs ship spawning in the middle of the xl hangar, far out, it could be spawned right in front of your ASOP terminal, OR over by your cargo elevator for off/onloading. I know, people are worried the PTV will be obsolete. It won't. It'll still be very useful in navigating yout hangar, but this also allows you to strategically place ships on the grid size that fits them, but it still allows you to have better control of where you want things. It could work very well for lage org scenarios. Does this sound a bit over the top or useful?
I think that any way to control the main hangar grid better and manage multiple ships/ground vehicles being able to be brought up down would be great. And honestly I just fly the ship over to the cargo elevator anyway in present config. Orgs will indeed need more tools, perhaps even preset groups of ships and vehicles in "loadouts" to spawn in by anyone with the right Org permissions at very least when Org hangars come in. And yes I don't think it would be a problem to let players do the same thing too to support them and their friends/Orgmates.
They have all these dummy hanger doors. They need to start using them for all these personal hangers. My Fury was bouncing all over the place , when I brought it up into my hanger
Fury has a sled like landing gear and balance can get weird on it. Agreed we need all these doors to function giving more seperate areas to store ships/vehicles
If chairs on ships/cargo grids isn't "allowed to continue" then I'll probably be done with CIG. "No fun allowed, gib money". Passenger craft / dropships will have their own perks, this really shouldn't be an issue and if it is that's hardly the players' fault.
Though to be clear, I don't think they'll do that. edit: The fury was a great idea XD
Clarifiying the chairs and allowed or not more: these chairs will weigh something, and calculation would be needed to be counting a player sitting there in light armor or flight suit all in. So a massive number of chairs in ship not designed for such weight may be impacted in the "you are limited to this many chairs" way and I don't think CIG has any intention of removing the ability to have a LOT of combined count of chairs, tables, and even some flair. Reminder as I mentioned in video, weapons mounted to back will eventually need storage as will heavy armors... so dedicated dropships still have a place as their seats have all this in mind from start.
@@RedJay Fair point, thank you for the comment I appreciate it. I'm not sure if CIG will go as granular as weighing suits and gear, but it /is/ CIG so they may very well do that. I can see players rocking around a lot more in these chairs than they would on a proper passenger craft.
@@RedJay you should put a link in the description of this video to the Channel of the Lady who made the footage: aI couldn't understand her name when you pronounced it.
Everyone has those Retaliator modules in their hanger right now lol. I do as well, and all my Org mates have them as well
Its weird glitch as they break the watehouse elevator most of time if you bring them up lol
That first hangar was HOT 🥵 💦 💦 💦! Also just tried the new build and it breaks at 25 still.
It lives forever on now! Hope you get improved framerates and consistent vehicle storage for your collection as hangar tech matures.
i managed to park my freelancer max vertical against wall and even find a way to climb back in against gravity
Whatever works! Hoping to see Revel & York hangar sooner then later with more parking and more space for non-ship uses.
hmm the wall said max 1120 scu. sure as hell looks like more than that in there.
This snapping chairs to a grid trend really goes to show how stupid the Cutlass Steel is lol
If CIG keeps the capabilities of the Cutty Steel for life support for approximately 20 personnel on the ship at same time in a such a small form factor it will be hard to argue for most ships thats the minimum "max people on ship without draining life support" number now, validaiting these custom chair builds for anyone not needing the absolute fastest exit mechanism for dedicated dropship work or need a "2-hand" weapon/utility rack for everyone on board kind of thing. I am phrasing it that way as I see this as not just a threat to the high priced when talking USD purchased Cutty Steel, but also other Dropships where sacrifices were made in other capabilities to fit that niche role you will rarely need unless you are part of a dedicated PMC.
CIG will implement oxygen and other life support systems. They have stated this many times before. You will not be able to cram people in ships like you’re able to do now. Especially if you’re planning on doing missions in space.
That's a great point, will certainly impact maximum passengers especially ones not in spacesuits packing O2 pens.
the stutter is for real. This happens any time you get more than 10 assets in the same area. It would be way worse if there 10 people to go with all these assets. I doubt starcitizen will ever over come this demand. Can't have 10 people let alone 50 or more in one instance or server.
This is only in first section of the capture from Togy's massive ground vehicle collection - 3:33 is a good spot to start to avoid stutter.
With the shooting in the hangers that means we can have vehicle arena battles!
Heck yes!
this is why it should not of been at the spaceport but at another place close buy
That would help with the gateway wait for a real door on the spaceport to enter/exit.
and we need airports as well
It's true there is nothing in between the big spaceports of Planetary Landing Locations and the extremely small in design npc outposts currently.
love to see this kind of testing
Always Zyvhur, love digging into PTU Builds like this.
@@RedJay me too :)
How can I get early access to a private hanger like you did in this video? Thank you.
Currently it is in the PTU (test server) you can find this in the loader for Wave 1 and Wave 2 backers. These are subscribers (including both levels of subscribers), the highest level Concierge backers, and most active players in the PU. It will slowly be opened for bigger and bigger Waves until it is open to everyone likely then Live servers as it gains stability. Don't forget in your "My Hangar" on the website you need to hit settings and on left side Player Test Universe and click copy account - you only need to do this once per patch cycle.
looking forward to it coming out
Absolutely, this should be a fun PTU cycle!
SC engine is horrible at hidden surface determination/occlusion culling. All these open vehicles are going to push it well past its limits.
You saw it with the first clip with Togy's collection - that is pushing engine to the max.
seeing all those chairs i see that we can make our own planet to planet transport. so don't need the starfarrier anymore XD
if we ever need a hover dolly it was last night
Exactly! And extra points if the hover dolly had the equipment and flair spawn on top of it when it comes up elevator.
@@RedJay absolutly! i think i remember seeing it work like that in a CIG video
very cool
Alway pioneering haha
bros game has parkinsons
The lowframerate section is only at begining, use chapters to jump ahead
I tried to put out my ground vehicles but they just dissappear after a while
In my discusson with Togy, he noted two fell through the floor from sides and were unrecoverable. Also when he logged off for night the collection returned to storage, and he brought them back out agian late Sunday. Same stuttering low framerate issue when he started getting them all out.
@RedJay yeah I think overall it's still a buggy mess. Hopefully at some point it gets more stable
30 sec in and I'm not sure if I'm having a stroke...
The low framerate section is only at begining covering the large collection of ground vehicles pushing the current engine to limit, use chapters to skip ahead.
Seems you have the xbox recording problem
This is only in first section of the capture from Togy's massive ground vehicle collection - 3:33 is a good spot to start to avoid stutter.
why bro have 7 time the same vehicle, 1 is enough
Togy has one of the largest ground vehicle collections in all of the SC Community - He likes to specialize in this type of collection and moving it around with specialized ships for them.
@@RedJay lol thats cool,
Yet another clunky mess, what a PITA these Hangars are, it maybe time to admit defeat lol
If ground vehicle retrevial was cleaned up at all the big Planetary Landing Locations and Warehouse Elevators were able to spawn cargo and modules on a hover cart like we saw in some previews things would get much more useful for most players quickly.
wtf
The lowframerate section is only at begining, use chapters to jump ahead
@@RedJay yeah, I watched through, the WTF wasn't at you personally, just at the major stuttering, but I guess he was pushing it .... dudes got a few vehicles! damn