One of the things I like about Cyberpunk 2077 is its strange anachronistic world. The world, via the role playing game, was first described in the late 80s, it's a vision of the future from an 80's perspective. OK, so Cyberpunk 2077 updates a few things (as has the role playing game over the years too) - like computers having flat screens instead of CRTs, and everyone carrying a tablet or mobile/cell phone (the next time you play the original Doom, notice how all the textures with computers are using CRTs). However, so much about it - the fashions, the vehicles etc. have already been surpassed (or just not gone in that direction) in the real world. For example, In some places in the real world, it's already getting hard to find stores that have a cash register and accept cash money. So, chances are a scene like this, where you just turn up and get a wad of cash from the register, simply won't be a thing by 2077. To be clear, that's not a criticism in any way. I really like it. It makes the setting its own world, and not an attempt at "this is exactly how the future will be." It a wonderful strange cocktail of retro-scifi. It's Cyberpunk. Nice video and a cool location to re-visit. 👍
That's retro-futurism for you. Sometimes it is created unintentionally - when IP is old and modern stories just stick to the established canon of how the tech looks and works. That's not exactly the case with Cyberpunk since the game developers moved the timeline 50 years further into the future. Think more like Star Wars with its analog technology coexisting with laser swords regardless of how much time passes. Another thing is when the story is actually quite modern, but it has a style of how people in the past imagined the future would look like. The prime example of this is Fallout, where in 2077 (coinkidink?) there are robots and cars powered by nuclear energy, but no internet and computer terminals are few and far between (at least in the original 2)
I also like how they casually put the Rubik's cube on the counter in the BD, the same one we have at the Arasaka endings. Doesn't seem to have any relation though, but still feels like some narrative gimmick.
One of the things I like about Cyberpunk 2077 is its strange anachronistic world.
The world, via the role playing game, was first described in the late 80s, it's a vision of the future from an 80's perspective. OK, so Cyberpunk 2077 updates a few things (as has the role playing game over the years too) - like computers having flat screens instead of CRTs, and everyone carrying a tablet or mobile/cell phone (the next time you play the original Doom, notice how all the textures with computers are using CRTs). However, so much about it - the fashions, the vehicles etc. have already been surpassed (or just not gone in that direction) in the real world.
For example, In some places in the real world, it's already getting hard to find stores that have a cash register and accept cash money. So, chances are a scene like this, where you just turn up and get a wad of cash from the register, simply won't be a thing by 2077.
To be clear, that's not a criticism in any way. I really like it. It makes the setting its own world, and not an attempt at "this is exactly how the future will be." It a wonderful strange cocktail of retro-scifi. It's Cyberpunk.
Nice video and a cool location to re-visit. 👍
That's retro-futurism for you. Sometimes it is created unintentionally - when IP is old and modern stories just stick to the established canon of how the tech looks and works. That's not exactly the case with Cyberpunk since the game developers moved the timeline 50 years further into the future. Think more like Star Wars with its analog technology coexisting with laser swords regardless of how much time passes. Another thing is when the story is actually quite modern, but it has a style of how people in the past imagined the future would look like. The prime example of this is Fallout, where in 2077 (coinkidink?) there are robots and cars powered by nuclear energy, but no internet and computer terminals are few and far between (at least in the original 2)
I must’ve passed this place like a hundred times and never realized it.
I also like how they casually put the Rubik's cube on the counter in the BD, the same one we have at the Arasaka endings. Doesn't seem to have any relation though, but still feels like some narrative gimmick.
god i love this game
Damn