I just found your other video and you have good suggestion on your comment. After that conversation. I am starting to watch as much of your video as possible.☺️
Good video, I finally got back to SOC and will be getting Leo to 5511. I feel putting him with Guan will add value without having to use a max commander like Alex. Heads can be put with other commanders. I can use Scipio P elsewhere. Im running 3 infantry pairs with legendary equipment.
I think Leo’s 4 skill is underrated I’m going for 5515 that all damage buff strong af 25% chance to gain stack of DAMGE BONUS which sounds like all damge to me stack 4x I think you’ll have have 2 stacks early on fight so 20% damage just good af idk how often you or time will take to get 4 stack maybe do vid? I guess it’s kind like dagger and web on changes on attack for stacks
Yes, the buff is really strong. The problem is, the stack rate is just low enough that you lose all your stacks fairly often. Here is how it technically works. When it procs, you will get 5 turns of increased damage. So let's say it procs on Turn 1. You will get 10% increased damage on turns 2, 3, 4, 5, and 6. Further, if it procs again on turns 2, 3, 4, or 5 (the next 4 turns) you will (1) increase damage to 20% and (2) reset the counter. However - and this is important - if it procs on Turn 6 (a turn where you still have the 10% damage buff) you will not get a damage increase to 20%. Instead, you will start over at 10%. It is as if you lost the buff and restarted it. They key here is that you only have 4 turns to build stacks, not 5 as it might seem. You get the damage bonus for 5, but you can only build stacks for 4. I simulated this process for 10,000 turns of battle. The average number of stacks was 1.89 (median of 2) with the following distribution: 0 stacks = 23.54% 1 stack = 24.21% 2 stacks = 16.54% 3 stacks = 10.82% 4 stacks = 24.89% This means Leo's 4th skill adds an average of 18.93% all damage, assuming long-running fights. Of course, in short running fights it will be lower. For example, I simulated the process again, limiting each battle to 12 seconds in length. The average number of stacks in this scenario was 1.15, indicating an average additional damage of 11.5% in 12 turn battles.
Revising my set up from last night. I can have 3 complete march. Since I don't need to invest much on Leo. Guan max/Leo 5511 Alex max/Scipio max Honda max/Charles max Boudicca (next to max))/YSG max Nevsky(working on)/William (working on) ☺️☺️☺️☺️
Well, there are really two approaches. If you are committed to 1+ years of play, then I would collect every gold head I could and only spin for ysg and Alex. Then go ham on meta commanders in SoC like Nevsky, Scipio Prime, Boudica Prime, Honda, Guan, and XY. If you aren't that committed then I'd consider Richard at 5511 and max ysg ASAP, then max Alex.
Like the top comment. If you plan to play over a year. I would do everything that you can get golden sculptures. Make a couple of farm. Wing kvk 1-3 with any epic and whatever golden key commander you have available because your alliance wouldn't look at your commander. They will look at your participation. With weak commander. You will have a lot of deaths, healing and training but it would keep you alliance happy to keep you. You need a strong alliance to grow fast assuming that you are f2p. By the time in a year depending on your time invested. You should max at least 2 good golden commander. At this moment. Scipio Prime, Nevsky and Boudicca is the most powerful but I would hold your sculptures until you can completely max them because in a year time. Something else might come out more powerful than them. Good luck.
Alexander doesn't have skill damage on his primary skill. He has skill damage on his second skill which has a 10% chance to proc at any time (no cooldown) with damage factor 1700.
I just found your other video and you have good suggestion on your comment. After that conversation. I am starting to watch as much of your video as possible.☺️
Hey bro Cuban here good video ✨✨👍👍keep it up ✨!!
Great video broo
Good video, I finally got back to SOC and will be getting Leo to 5511. I feel putting him with Guan will add value without having to use a max commander like Alex. Heads can be put with other commanders. I can use Scipio P elsewhere. Im running 3 infantry pairs with legendary equipment.
MrG2S approves this message
I think Leo’s 4 skill is underrated I’m going for 5515 that all damage buff strong af 25% chance to gain stack of DAMGE BONUS which sounds like all damge to me stack 4x I think you’ll have have 2 stacks early on fight so 20% damage just good af idk how often you or time will take to get 4 stack maybe do vid? I guess it’s kind like dagger and web on changes on attack for stacks
Yes, the buff is really strong. The problem is, the stack rate is just low enough that you lose all your stacks fairly often. Here is how it technically works. When it procs, you will get 5 turns of increased damage. So let's say it procs on Turn 1. You will get 10% increased damage on turns 2, 3, 4, 5, and 6. Further, if it procs again on turns 2, 3, 4, or 5 (the next 4 turns) you will (1) increase damage to 20% and (2) reset the counter. However - and this is important - if it procs on Turn 6 (a turn where you still have the 10% damage buff) you will not get a damage increase to 20%. Instead, you will start over at 10%. It is as if you lost the buff and restarted it. They key here is that you only have 4 turns to build stacks, not 5 as it might seem. You get the damage bonus for 5, but you can only build stacks for 4.
I simulated this process for 10,000 turns of battle. The average number of stacks was 1.89 (median of 2) with the following distribution:
0 stacks = 23.54%
1 stack = 24.21%
2 stacks = 16.54%
3 stacks = 10.82%
4 stacks = 24.89%
This means Leo's 4th skill adds an average of 18.93% all damage, assuming long-running fights. Of course, in short running fights it will be lower. For example, I simulated the process again, limiting each battle to 12 seconds in length. The average number of stacks in this scenario was 1.15, indicating an average additional damage of 11.5% in 12 turn battles.
Revising my set up from last night. I can have 3 complete march. Since I don't need to invest much on Leo.
Guan max/Leo 5511
Alex max/Scipio max
Honda max/Charles max
Boudicca (next to max))/YSG max
Nevsky(working on)/William (working on)
☺️☺️☺️☺️
How would you advise someone starting out the gate
Well, there are really two approaches. If you are committed to 1+ years of play, then I would collect every gold head I could and only spin for ysg and Alex. Then go ham on meta commanders in SoC like Nevsky, Scipio Prime, Boudica Prime, Honda, Guan, and XY. If you aren't that committed then I'd consider Richard at 5511 and max ysg ASAP, then max Alex.
Like the top comment. If you plan to play over a year. I would do everything that you can get golden sculptures. Make a couple of farm. Wing kvk 1-3 with any epic and whatever golden key commander you have available because your alliance wouldn't look at your commander. They will look at your participation. With weak commander. You will have a lot of deaths, healing and training but it would keep you alliance happy to keep you. You need a strong alliance to grow fast assuming that you are f2p. By the time in a year depending on your time invested. You should max at least 2 good golden commander. At this moment. Scipio Prime, Nevsky and Boudicca is the most powerful but I would hold your sculptures until you can completely max them because in a year time. Something else might come out more powerful than them. Good luck.
I understand Scipio has 2000 skills damage. Alexander shield can absorb 1200 damages but what is Alexander normal skills damage like Scipio?
Alexander doesn't have skill damage on his primary skill. He has skill damage on his second skill which has a 10% chance to proc at any time (no cooldown) with damage factor 1700.
Bro please castle crush go go go