@@SomethingSmellsMichy No ai! Redrawing the sprites in real time like this is possible using a compute shader running in Unreal Engine 4 (specialized code that performs computations directly on the graphics processor).
That is absolutely incredible. I initally assumed you create the character by importing a 3d model, but the fact that you actually import a 2d sprite is crazy.
@@BeIlG?? What I was saying is that I thought the technique used was importing a 3d model and pixelating it like in dead cells for example. But I was surprised to see that you only import a 2d sprite. And are able to rotate it in 3d space as if you had imported a model and it looking quite good, while allowing to manually adjust individual frames and pixels. The one they flipped around wasnt a 3d model. You can see them change the camera pov shortly after to see it's remained a plane. I'm assuming they've found a way to generate a rough 3d model based off your 2d sprite and the allocated bones with your sprite projected onto it and the blanks filled with similar pixels and mirroring of the sprite. Probably sone additional math magic on top of that. That's how you can rotate the sprite & its limbs in 3d space ad if it was a 3d model. Its the whole point here that youre genuinely only importing a 2d sprite and speeding up a good portion of the animation process by getting fairly accurate representation of what a limb would look like at whatever angle, just by rotating/ moving the bone, before you manually cleanup/ add in details.
I love it when companies makes a short like its a user talking about a program they found helpful, like it definitely is not an ad uploaded on the companies channel.
I love the sarcasm, but you can always read the terms of service to verify wether or not the video is lying to you or not. Of course it’s a mild form of manipulation to present the video as a “review” by a third part when it’s a video created and published by the company.
It's also completely illegal afaik. No disclaimer in the video itself, even if you put together that it's on the companies account you may think the review itself is genuine which is probably not the case.
i didn't even know this was an ad and im still absolutely HOOKED on finding out how to use this, it seems so useful!! thank you for making this blessing of an ad!!!
@@diydylana3151 Bones and stuff like that were certainly there for ages at this point, but this 3D rotation is something that looks very impressive. Will certainly have to look more into this.
It is expected of a product you pay for. If you pay for the software, you should own what you create. There may be companies that try terms & service otherwise, but you can just not use their products. They're the minority of paid tools.
I… I don't understand this one… at all… isn't it… the norm that you keep copyright over your creations no matter what tools you use? I understand maybe game engines cos in this case your creation kinda contains the engine, so the author of the engine keeps their rights, but in the case of graphics/animation?? I don't know a single graphic program (programs in general, with the aforementioned exception of game engines and, like, programming libraries and such, that's another case) that claims ownership over the things made in them it's true that I only really use libre/free (as in freedom) software ("open source" is a related term but it's not exactly the same, free software is always open source, but open source doesn't have to be free software) which respects the customer in general, but I've never heard, like, idk, Photoshop users losing copyright to their drawings because they used the software (how do you even check it? the export format is a png, gif, webp etc. it's all encoded pixels, you don't embed the program inside the file like with games), that sounds like a completely alien concept, but feel free to educate me (the exception to the rant above is maybe the inclusion in the game: ok, there is usually some copyright transfer when you sell/give an asset to be used in another project and it's nice of them to make it this way, although I think people just wouldn't really give their art for the game if it wasn't done like this)
this is actually SO AWESOME, i've been a 3D animator in 3D games and have always loved other games pixel art, but have never gotten into it... but something LIKE THIS is NUTS! the timeline and keyframes for animating pixelart is so fun, and the fact you can ROTATE THEM is so cool. honestly really impressive... i'm honestly really really interested in this
This sounds really helpful for later pixel art After looking around the steam store page I can't help but be curious what it'd be like to have this insomething similar to Drawn to Life just make your own pixel character & edit stuff as you go/as needed(probably also help people work on sprite sheets for scenery) or even a life sim like Animal Crossing with some building expects. Sorry I'm getting carried away but either way looks like a well done pixel editing program mixed into a fighting game that kind of leaves a lot of room for inspiration, I'll have to get it when I have the chance.
OMG this is exactly the type of animator i was looking for! there was a game i played that used this method and ever since i wanted to make something like it.
Ok I need this for my indie projects. I’ll most likely buy this soon. That is a godsend and I need it so bad. It’ll help out so much. I don’t love hand animating at all. I just feel done after finally drawing my character. Cannot wait to try this some time
I think that, like any other interpolation too, it's more of it's own style but could never be a drop in replacement for per frame animation. The deliberation in every pixel to make it flow flawlessly from one frame to the other can only be attained that way
@@aliceberethart Nah. Put in the effort and you can make an animation just as legit with poop and sticks as by hand. Saying otherwise is just a sad attempt at downplaying the fact that a poop can make better art than you can, just because you lack discipline or feel insecure about your own art. poop and sticks like these are tools, and are only as good as the artist is, and so is an apple and a knife.
I was just now looking on learning how to animate my pixel art, and this is absolutely perfect, I had to buy it right away. Its such an interesting concept, a fighting game with developer tools, beatiful!
@@scottwarner9856 Hm... why?? You make it sound as if we, devs/related + just about anyone else, don't seek and create tools to OPTIMIZE our workflow. If not for tools/systems like this, we would still be wasting our time on mechanics/etc that could be done in today's tech in seconds.
Dead Cells did an awesome similar version. The art director thought it was an easy cop out for all the work he had to do, but it won a bunch of awards. He made a 3d model then screen capped it a bunch
@@NdieCitylots of games used this technique! The first mortal kombat did it with real people, fallout 1/2 did it with 3d models in game, and with clay models for the zoomed in faces
I was about to go look for more stuff around this and just noticed that this is the official channel. That was smooth, I have eaten the whole ad and I'm not even a games developer. Me quito el sombrero señores. 👌🏾
This is very cool and helpful! reminds me of how animation in pokémon black and white works! If i may ask tho, how does the rotate in 3D feature work? does it use an AI to do that? ver cool.
Thanks! There are a couple steps to our 3D rotation. No AI is involved. We start with a 2D image for each body part. Each image is mapped to a bone in a 3D skeleton. When you move and rotate the bones, the sprites are redrawn onto a canvas in real time with the 3D transformations applied. When computing the rotated sprites, the software generates depth data automatically using educated guesses based on the 2D sprite. This is all done using specialized code and compute shaders in Unreal Engine 4. Hopefully that answers your question!
@@SmackStudioGame WOAH that is really cool, this tool at first seemed fine, then you explained many other things and it seemed great, but the rotate in 3d feature could save HOURS of redrawing and shading sprites! thank you!
@@SmackStudioGame "the software generates depth data automatically using educated guesses" That sounds an awful lot like a description of an AI model to me. Though I suppose it depends on whether the shaders were created with the help of deep learning/neural networks or not.
@@Shadowmech88 The depth maps are calculated based on properties of the 2D image (pixel color, proximity to edges, etc) and they're generated the same way every time- there's no learning or AI involved, just lots of math 🙂
I appreciate the honesty when it comes to possibly needing to do some clean up to the animation afterwards. This is an extremely helpful tool, but it's not completely perfect, and that's perfectly fine! This already has the potential to save animators so much time even if it jas drawbacks.
This short right here was the very first time I had ever heard about Smack Studio. Fun fact, this was during school when I was just browsing TH-cam during class hours. My para caught me looking at this and I told him that I needed to set an alarm on my phone to take a closer look at this game when I got home, and then I would get off. I took a closer look and immediately got interested. Once I bought the game, I became absolutely obsessed with this game just because of how good it is. Keep it up, Smack Studio!
The definition of "ads should be as close to content as possible", really great example of that idea, done in a way that is actually, genuinely enjoyable and appreciated, at least by me! I really found this info valuable, thanks.
I love y'all, gaw lee animation is so hard 😭 I've been trying to make my D&D character, but the problem is that he has six arms oh, why did I do this to myself
I am on mobile so is harder to do the angry birds pig animation especially since i am making the pigs from the angry birds movie which if you didn't know IT HAS A FULL BODY AND IT IS EVEN MORE TIME WASTER SINCE I AM ON MOBILE
The main issue of pixel art animation is when you move parts (rotation) and the pixels get scrambled. I realized that the best way is the hard way (drawing each frame). But I never tried this software. I'll give a try.
You know your still meant to clean it up right? It helps you its not like ai where it hands you a 4 star meal Unlike ai you HAVE to also help the machine to make a 4 star meal.
@@shoeskode136With ai you need to do that too... or you really do believe you just type some shit and it generates perfect images? 😂😂 Sometimes (quite often actually) its faster to do shit by hand than trying to do it with AI. You need to make Controlnet layers to place stuff in some positions, or tell the AI how the character should be in the image, depth layers to tell how far apart stuff should be from each other, make separate prompts for individual parts... and then you need to go for inpainting and manually adjust each part that is weird or wrong and sometimes (quite often) it messes the shit even more so you need to use even more controlnet layers... AI might be easy to use for some crap generic bullshit. But try to do anything more detailed or beyond a generic portrait and you will see it falling in scrambles and needing your manual help and abilities with Photoshop and 3D modelling tools.
This is pretty cool, but it does seem a bit unnatural compared to hand animation. This is likely due to the smoothness. It reminds me of people using AI to make 60 fps anime scenes rather than the typical 24 fps or whatever that particular anime/scene may be using.
For sure, but you can always just use it for help with key frames or to help visualize. Though making a game in this “smooth” style could be a really unique experience since it doesn’t look bad at all, just different from usual pixel art animation
Ikr. I would have loved to be able to make an 8-bit game. But I know that a looot of time and effort goes into making a decently good one. And I don’t have the energy for that. I guess I’m too lazy for it or I just have difficulties concentrating hard on one task for a long time. I would definitely join a project where more people team up to make a game. Or I could hire some people to help me maybe. Would be better if those people were my friends though and they were voluntarily doing it with me. Idk how to do any of this stuff though. I have only a laptop. And I don’t have a ton of pixel art making experience. I make pixel art in _MS Paint_ 😂
I'm literally about 2 months into learning solo game development as a hobby. i just discovered this... for a measly 15 bucks, my game dev journey just got 100 times easier and more fun!
Making this exclusive to its own game code would be understandable, disappointing but understandable, but the sheer fact that you made it so that the sprite sheets cna be exported is a fucking godsend, this is the best Advertisment for a game/engine Ive ever seen, bravo.
This is the bridge between ai and art. It’s a tool like any other than does not cut down the talent only the time. You have made an amazing machine for animators everywhere while respecting what that means for artists as a whole. Wonderful. Amazing.
It looks very good, but the pixel art is something that is enjoyed since it has a process to make it look aesthetic and not with stretched pixels or out-of-frame shadows
Thats why they said you have to clean it up afterwards This is just there to make it easier and faster for you to animate Why are yall this dense ive seen like 35 comments complaining that it doenst automatically make clean perfectly fine pixel art
Hol-up! This goes super hard! It's not just useful for games, but could also speed up animation projects as well! You guys might have just accidentally helped the entire digital entertainment industry! O- O
I quit with pixel art a couple years ago. But this just might get me into it again! I've never tried animation but I'm sure whatever experience I have with this'll be fun :)
That is so cool
The 3d rotation from a flat image is some kind of dark magic, I just can't wrap my head around how it could even work
My guess is that they're using AI to fill in the blanks for the parts of the art they can't see?
@@SomethingSmellsMichy No ai! Redrawing the sprites in real time like this is possible using a compute shader running in Unreal Engine 4 (specialized code that performs computations directly on the graphics processor).
@@SmackStudioGame Huzzah for based lack of Ai
True
@@SomethingSmellsMichyIt's probably the same transforming principles as 3D software. Don't ask me to explain that because that's actual sorcery
Pokemon, RPG Maker and Rivals of Aether Modders seeing this Video: *I am…Inevitable…*
For real
Lol Rivals modders have been there forever already (I would know. I am one XD)
Now im gonna do something smash bros never did
Add waluigi!
As an rm fo- hobbyist ya got me.
A good friend of mine has been struggling with animating sprites for his *cough cough self insert cough* mod in RoA and i'm gonna show this to him
This was so seamless i didn't even realize it was an ad, this is a game changer
This is illegal, there should be a hashtag or disclaimer for ads. TH-cam had implemented those rules.
You need that if you’re advertising another product. This is literally and ad of the product on the creator’s youtube page.
@@HueghMungusthey are promoting their own game on their own channel, what do you expect
@@HueghMungus It's THEIR product, sir.
@@HueghMungusthey are promoting it on their channel, it’s not an ad.
this is going in my "Time-Saving Way of Making Sprites for Fangames" list
What else is in there?
Slide your list
@@3L4. i already scrapped that a year ago.
@@z.a.k.e.n.3901 rip
@@z.a.k.e.n.3901procrastination moment.
It's a very cool way to create 2d animations, I loved Pokémon Black & White animations and it was animated this exact way
"M-Maybe it's just a cheeto.."
amazing
The cheeto : 👁️👄👁️
@acheeto
INDEKS WHAT ARE YOU DOING HERE
dlc character be mad
Ikr :0
That is absolutely incredible. I initally assumed you create the character by importing a 3d model, but the fact that you actually import a 2d sprite is crazy.
The one they flip around that looked 3d WAS 3d. The fact they liked your comment but didn't set you straight is deeply misleading and unethical.
@@BeIlG?? What I was saying is that I thought the technique used was importing a 3d model and pixelating it like in dead cells for example. But I was surprised to see that you only import a 2d sprite. And are able to rotate it in 3d space as if you had imported a model and it looking quite good, while allowing to manually adjust individual frames and pixels.
The one they flipped around wasnt a 3d model. You can see them change the camera pov shortly after to see it's remained a plane. I'm assuming they've found a way to generate a rough 3d model based off your 2d sprite and the allocated bones with your sprite projected onto it and the blanks filled with similar pixels and mirroring of the sprite. Probably sone additional math magic on top of that. That's how you can rotate the sprite & its limbs in 3d space ad if it was a 3d model.
Its the whole point here that youre genuinely only importing a 2d sprite and speeding up a good portion of the animation process by getting fairly accurate representation of what a limb would look like at whatever angle, just by rotating/ moving the bone, before you manually cleanup/ add in details.
@@BeIlG I like how you instantly jumped to "deeply misleading and unethical" while clearly mistaken
@@tormint5294 oh my good god what is all of this text i aint readin allat
@@BeIlG i agree btw, i was fooled into believing it generates some 3D model or something to your 2D sprites
ok, I'm bookmarking this for some hobby I'll never develop
Start now
Same man same
SAME LOL
Hear me out: either a Celtic, a Norse, or Kamakura set open world roguelike game...? Thoughts?
I just did the same thing...
I love it when companies makes a short like its a user talking about a program they found helpful, like it definitely is not an ad uploaded on the companies channel.
And it actually feels genuine and succeeds at its purpose
I love the sarcasm, but you can always read the terms of service to verify wether or not the video is lying to you or not.
Of course it’s a mild form of manipulation to present the video as a “review” by a third part when it’s a video created and published by the company.
It's also completely illegal afaik. No disclaimer in the video itself, even if you put together that it's on the companies account you may think the review itself is genuine which is probably not the case.
@@andrewkvk1707a company doesn’t need to put a disclaimer on their own videos just because their ad might not look like an ad
@@SilverKiwi_YTyeah they do
i didn't even know this was an ad and im still absolutely HOOKED on finding out how to use this, it seems so useful!! thank you for making this blessing of an ad!!!
YOU HAVE A FIGHTING GAME TOO???????
Seeing a 2D sprite get turned around feels like seeing someone flipping an image to see the back of an object and it actually working
Except it's just fuckin mirrored.
as far as I understood it's basically screenshots of a 3D render rotating
It's the "rotate us 75 degrees around the vertical" from CSI
You can set up a custom back side of sprite if you choose to
@@scottwarner9856the end result is, yes, but it does all the stuff in between
Dude wtf where has this been all my life
My brain explode😅
@@diydylana3151and toon boom studio.
Ikr
@@diydylana3151yeah this has been a thing for decades now the only reason why I think most people don’t do this is because it can have janky outcomes
@@diydylana3151 Bones and stuff like that were certainly there for ages at this point, but this 3D rotation is something that looks very impressive.
Will certainly have to look more into this.
The fact creators keep everything they make is honestly a huge deal, good on SmackStudios
It's kind of the bare minimum tbh.
@@TheBearOfSpadesmoraly yes, if it comes to companies - no
@@S4NSEperfectly said
It is expected of a product you pay for. If you pay for the software, you should own what you create. There may be companies that try terms & service otherwise, but you can just not use their products. They're the minority of paid tools.
I… I don't understand this one… at all…
isn't it… the norm that you keep copyright over your creations no matter what tools you use? I understand maybe game engines cos in this case your creation kinda contains the engine, so the author of the engine keeps their rights, but in the case of graphics/animation?? I don't know a single graphic program (programs in general, with the aforementioned exception of game engines and, like, programming libraries and such, that's another case) that claims ownership over the things made in them
it's true that I only really use libre/free (as in freedom) software ("open source" is a related term but it's not exactly the same, free software is always open source, but open source doesn't have to be free software) which respects the customer in general, but I've never heard, like, idk, Photoshop users losing copyright to their drawings because they used the software (how do you even check it? the export format is a png, gif, webp etc. it's all encoded pixels, you don't embed the program inside the file like with games), that sounds like a completely alien concept, but feel free to educate me
(the exception to the rant above is maybe the inclusion in the game: ok, there is usually some copyright transfer when you sell/give an asset to be used in another project and it's nice of them to make it this way, although I think people just wouldn't really give their art for the game if it wasn't done like this)
this is actually SO AWESOME, i've been a 3D animator in 3D games and have always loved other games pixel art, but have never gotten into it... but something LIKE THIS is NUTS! the timeline and keyframes for animating pixelart is so fun, and the fact you can ROTATE THEM is so cool. honestly really impressive... i'm honestly really really interested in this
This sounds really helpful for later pixel art
After looking around the steam store page I can't help but be curious what it'd be like to have this insomething similar to Drawn to Life just make your own pixel character & edit stuff as you go/as needed(probably also help people work on sprite sheets for scenery) or even a life sim like Animal Crossing with some building expects. Sorry I'm getting carried away but either way looks like a well done pixel editing program mixed into a fighting game that kind of leaves a lot of room for inspiration, I'll have to get it when I have the chance.
These sound like great ideas! There's so much we'd like to do with the tech- hopefully we're able to expand the game or make other projects!
OMG this is exactly the type of animator i was looking for! there was a game i played that used this method and ever since i wanted to make something like it.
Love that Armadillo. I'd love to play a game as him.
I just foud this vid and i have been making a game about an ARMADILO
Luckily, you can! Tate the armadillo is a playable character in Smack Studio, currently in early access on Steam: smackstudio.com/steam
@@SmackStudioGame yeah I have already bought it
@@SmackStudioGame the art style kind of reminds me of rivals of aether, havent seen the game yet though
@@curiosity2972 our team loves RoA! Another excellent indie fighting game
Ok I need this for my indie projects. I’ll most likely buy this soon. That is a godsend and I need it so bad. It’ll help out so much. I don’t love hand animating at all. I just feel done after finally drawing my character. Cannot wait to try this some time
This is Motion Tween Pixel Art, that's amazing
*amazingly garbage.
I think that, like any other interpolation too, it's more of it's own style but could never be a drop in replacement for per frame animation. The deliberation in every pixel to make it flow flawlessly from one frame to the other can only be attained that way
I mean you can edit the frames to get the custom look with less effort. I agree the computer generated frames don't look as good as hand made ones
misery cave story pfp, he knows bout' what hes talking about
@@aliceberethart Nah.
Put in the effort and you can make an animation just as legit with poop and sticks as by hand.
Saying otherwise is just a sad attempt at downplaying the fact that a poop can make better art than you can, just because you lack discipline or feel insecure about your own art.
poop and sticks like these are tools, and are only as good as the artist is, and so is an apple and a knife.
You can move the model one frame at a time,screenshot and use a compilation of those instead.
@@nahometesfay1112You do realize that “computer” generated image is a custom image,just uploaded and moved around?
Must've been quite the technical challenge for the programmers. Amazing software!
First I thought it's a 3D model with some kind of pixelation effect applied, but no! This is so awesome!
This is amazing. I probably would not be able to do anything without this.
I was just now looking on learning how to animate my pixel art, and this is absolutely perfect, I had to buy it right away. Its such an interesting concept, a fighting game with developer tools, beatiful!
people who make gen v sprites for pokemon are gonna go crazy
Anyone working for a legit company will never touch a tool like this.
@@scottwarner9856 Legit companies weren't mentioned.
@@scottwarner9856 yeah theyre talking about modders for gen v pokemon lol
@@scottwarner9856why not? I feel it can help limit time?
@@scottwarner9856 Hm... why?? You make it sound as if we, devs/related + just about anyone else, don't seek and create tools to OPTIMIZE our workflow. If not for tools/systems like this, we would still be wasting our time on mechanics/etc that could be done in today's tech in seconds.
Dead Cells did an awesome similar version. The art director thought it was an easy cop out for all the work he had to do, but it won a bunch of awards. He made a 3d model then screen capped it a bunch
That's how the sprites were made for donkey Kong country on the snes, too. All the animations were super scaled down renders of 3d models
@@NdieCity that's awesome didn't know that
@@NdieCitylots of games used this technique! The first mortal kombat did it with real people, fallout 1/2 did it with 3d models in game, and with clay models for the zoomed in faces
these aren't 3d models tho
@@teabow. ouch lol. Maybe reread?
Now, this is the type of tech i like to see
Thank you so much, I was just about to make a pixel art adventure game and was dreading the frame by frame animation
yk this is rly interesting to see AFTER i finished all my spritesheets
This is so cool and helpful to game makers these days‼️‼️‼️ thank you‼️
As someone that's looking into Game Development, you have no idea just how useful this tool will be.
Thanks for sharing!
Omg thanks so much for this tip! I’ve been trying to figure out how to animate my Cheeto and it’s been so hard
This is exactly what I need !!! Thank you Smack Studio!
I was about to go look for more stuff around this and just noticed that this is the official channel. That was smooth, I have eaten the whole ad and I'm not even a games developer.
Me quito el sombrero señores. 👌🏾
Woah, that's pretty cool, reminds me of how sprites looked and were animated in pokémon BW2.
This reminds me of pokemon black and white's sprite animation, I like it
I love that your TOS for your character creation tools are so user friendly!
It’s beautiful.
I’ve stared at this for 5 hours now.
Woah I never seen something so amazing to help with pixel art. I'll definitely use this for future projects I want to do.
WHAT
We're truly living in the future. This looks amazing! I'd love to play a game that had the animation work done with this tool!
Thats in the works… 😅
Ok, now this is a great tool
This is very cool and helpful! reminds me of how animation in pokémon black and white works!
If i may ask tho, how does the rotate in 3D feature work? does it use an AI to do that? ver cool.
Thanks! There are a couple steps to our 3D rotation. No AI is involved.
We start with a 2D image for each body part. Each image is mapped to a bone in a 3D skeleton. When you move and rotate the bones, the sprites are redrawn onto a canvas in real time with the 3D transformations applied. When computing the rotated sprites, the software generates depth data automatically using educated guesses based on the 2D sprite. This is all done using specialized code and compute shaders in Unreal Engine 4.
Hopefully that answers your question!
@@SmackStudioGame WOAH that is really cool, this tool at first seemed fine, then you explained many other things and it seemed great, but the rotate in 3d feature could save HOURS of redrawing and shading sprites! thank you!
@@SmackStudioGame
"the software generates depth data automatically using educated guesses"
That sounds an awful lot like a description of an AI model to me. Though I suppose it depends on whether the shaders were created with the help of deep learning/neural networks or not.
@@Shadowmech88 The depth maps are calculated based on properties of the 2D image (pixel color, proximity to edges, etc) and they're generated the same way every time- there's no learning or AI involved, just lots of math 🙂
This could be revolutionary for 2D character animation if it can be applied to things other than just pixel sprites.
This is genuinely impressive as a pixel artist.
I appreciate the honesty when it comes to possibly needing to do some clean up to the animation afterwards. This is an extremely helpful tool, but it's not completely perfect, and that's perfectly fine! This already has the potential to save animators so much time even if it jas drawbacks.
Well that is actually insane
This short right here was the very first time I had ever heard about Smack Studio. Fun fact, this was during school when I was just browsing TH-cam during class hours. My para caught me looking at this and I told him that I needed to set an alarm on my phone to take a closer look at this game when I got home, and then I would get off. I took a closer look and immediately got interested. Once I bought the game, I became absolutely obsessed with this game just because of how good it is. Keep it up, Smack Studio!
The definition of "ads should be as close to content as possible", really great example of that idea, done in a way that is actually, genuinely enjoyable and appreciated, at least by me! I really found this info valuable, thanks.
This is probably the coolest thing ive ever seen, thank you
I love this video. I don’t make art but still you are helping art move forward faster and that good.
The fact that i can export and use it on my other project and playing it in the game is absolute game changer
This is absoultely _insane._ This as a tool looks so valuable for devs.
I was going to say "looks like flash-style animation" until you showed the 3d rotation. That blew my mind, phew.
I love y'all, gaw lee animation is so hard 😭 I've been trying to make my D&D character, but the problem is that he has six arms oh, why did I do this to myself
I hope you dont have to sacrifice anything. You can do it!!!! 💪💪💪💪💪💪
Sure hope your character has six pockets to accommodate XD
Oh boy, good luck animating 4 pairs of limbs
I am on mobile so is harder to do the angry birds pig animation especially since i am making the pigs from the angry birds movie which if you didn't know IT HAS A FULL BODY
AND IT IS EVEN MORE TIME WASTER SINCE I AM ON MOBILE
why did you do that to yourself
I have seen this technique often but this software looks way more comfortable to use, I'll definitely check this out.
Oh my gods this is EXACTLY what I’ve been needing thank you 🎉🎉❤
The main issue of pixel art animation is when you move parts (rotation) and the pixels get scrambled. I realized that the best way is the hard way (drawing each frame). But I never tried this software. I'll give a try.
Thats why you NEED to clean this up afterwards. Thise is mostly for general blocking and it actually saves quite a bit if time. But it is not magic
It'll help for referencing personally. It's a 3d model for 2d.
so how did you find it?
You know your still meant to clean it up right?
It helps you its not like ai where it hands you a 4 star meal
Unlike ai you HAVE to also help the machine to make a 4 star meal.
@@shoeskode136With ai you need to do that too... or you really do believe you just type some shit and it generates perfect images? 😂😂
Sometimes (quite often actually) its faster to do shit by hand than trying to do it with AI.
You need to make Controlnet layers to place stuff in some positions, or tell the AI how the character should be in the image, depth layers to tell how far apart stuff should be from each other, make separate prompts for individual parts...
and then you need to go for inpainting and manually adjust each part that is weird or wrong and sometimes (quite often) it messes the shit even more so you need to use even more controlnet layers...
AI might be easy to use for some crap generic bullshit. But try to do anything more detailed or beyond a generic portrait and you will see it falling in scrambles and needing your manual help and abilities with Photoshop and 3D modelling tools.
This is pretty cool, but it does seem a bit unnatural compared to hand animation. This is likely due to the smoothness. It reminds me of people using AI to make 60 fps anime scenes rather than the typical 24 fps or whatever that particular anime/scene may be using.
For sure, but you can always just use it for help with key frames or to help visualize. Though making a game in this “smooth” style could be a really unique experience since it doesn’t look bad at all, just different from usual pixel art animation
I've never done anything like this but this makes me what to make a whole game
Ikr. I would have loved to be able to make an 8-bit game. But I know that a looot of time and effort goes into making a decently good one. And I don’t have the energy for that. I guess I’m too lazy for it or I just have difficulties concentrating hard on one task for a long time. I would definitely join a project where more people team up to make a game. Or I could hire some people to help me maybe. Would be better if those people were my friends though and they were voluntarily doing it with me. Idk how to do any of this stuff though. I have only a laptop. And I don’t have a ton of pixel art making experience. I make pixel art in _MS Paint_ 😂
I feel like the fact that she has to stress that it's your art and "you get to keep it" doesn't bode well at all.
I'm literally about 2 months into learning solo game development as a hobby. i just discovered this... for a measly 15 bucks, my game dev journey just got 100 times easier and more fun!
Good luck on your game dev journey!
@@SmackStudioGame thank you! And thanks for Smack Studio as well!
This would probably help with rivals of ather mods alot
That is just what a *LOT* of pixel artists/animators needed. Amazing tool.
It's basically a newer Spriter
making sprites for rivals of aether has never been this easy
lets go
What is that
so this is actually an insane tool, definitely helps out other creators ever if it’s for their own projects
No way! OMG! That would save so much time! Thank you!!
"you can go back and edit your animation because the program is not perfect" im sold
Pokemon showdown sprites: i see this as an absolute win
Thats not "just a cheeto" thats chester the cheeto
It’s crazy how good it looks you almost think it’s 3d! Awesome stuff!
ok i've listened to this twice and i've already purchased this on steam, you need to work in sales because your so convincing
This Is Actually Peak!
That rotation thing is some black magic that's so cool
Making this exclusive to its own game code would be understandable, disappointing but understandable, but the sheer fact that you made it so that the sprite sheets cna be exported is a fucking godsend, this is the best Advertisment for a game/engine Ive ever seen, bravo.
This is incredible! I would REALLY like to try this out!
Bruh
I didn’t even realize this was an ad
Actually dope
Rivals of Aether workshop artists out here salivating.
This is beautiful for correct anatomy stuff
will never compare to hand-crafted frames but still looks ok
thats assuming all of those hand-craftes frames are done well, which isnt so easy to learn
Yeah, it looks really amateur. Great help for newbies, but won't lead to any good games.
Your meant to clean it afterwards
It doenst do all the job for you like ai
You have to help it too
Its just there to make the process easier
This is the bridge between ai and art. It’s a tool like any other than does not cut down the talent only the time. You have made an amazing machine for animators everywhere while respecting what that means for artists as a whole. Wonderful. Amazing.
This inst ai...
@@shoeskode136what is it
That's crazy good. Wow. Thank you for sharing
2.5D animation huh? That's kinda cool.
It looks very good, but the pixel art is something that is enjoyed since it has a process to make it look aesthetic and not with stretched pixels or out-of-frame shadows
this tool existing for those who lack the expertise or time is an absolute positive. Nobody said this was the most purest form of pixel art.
@@LoDart210 Ok
@@alexsoto8627 glad you agree
@@LoDart210 Perfecto
Thats why they said you have to clean it up afterwards
This is just there to make it easier and faster for you to animate
Why are yall this dense ive seen like 35 comments complaining that it doenst automatically make clean perfectly fine pixel art
This is nuts , especially If you cut the frames in half to give it the true pixel animation look , you'd never know it was software assisted
ive always thought about something like this to make animating easier, seeing it actually implemented is a dream come true
Hol-up! This goes super hard! It's not just useful for games, but could also speed up animation projects as well! You guys might have just accidentally helped the entire digital entertainment industry! O- O
holy shit, I'm in early stages of making a game for the first time, and this is going to help so much
that 3d spinning thing is crazy because it opens up the possibility for an entirely pixel art game/animation to be done in a pseudo 3d way
This is going to be insanely useful for my personal projects that I cannot publish to the world due to legal reasons
Perfect now i need to learn how to draw Maybe i should just stick to making character concepts...
I love how the pixels roate correctly unlike alot of online parody animations
I quit with pixel art a couple years ago. But this just might get me into it again! I've never tried animation but I'm sure whatever experience I have with this'll be fun :)
My mind cannot process what I'm looking at. This is literal magic. How in the world?....
This stuff looks so hard and so inspiring, I guess it’s more just time consuming especially if you what you’re doing
that rotation using mirroring on the head is just astonishing
I love the limited 3d graphics. they're so charming
Bro this is crazy helpful. I needed to make some 8bit, 2d characters for a game I wanted to make, AND I needed it to be a fighting game
That's actually so cool. Allowing for skeletal based pixel animation makes things way faster.
WONT BELIEVE HOW MUCH YOUVE HELPED!!!
As an RPG Maker user
I love this
So damn much
Awesome. I long for new proper games utilizing things like this!