"gave me some ptsd flashbacks, that combo did." Now I'm not pointing out the intentional grammar error there, but that is some top quality grammar for explaining ptsd. Have a like.
I can see why this would give him ptsd since a friend of his mains squigly She is known for being well-coordinated and crafty with combos so it would make since Also she best girl don’t @ me
It's so true, especially late 90s/early 2000s. Street Fighter 3, MvC2, Capcom vs SNK2, Breath of Fire IV, they were the masters of the 2D/3D hybrid aesthetic, and easily some of the best pixel art ever created by humanity. Konami were probably second place with their Castlevania stuff, but they just couldn't match the sheer volume of great 2D artwork Capcom was pumping out in that time period.
SNK had tons of games with Godly sprites as well. Theyre last sprite game KOF13 is a masterpiece. Many companies had games with awesome sprites check out Waku Waku 7 and Groove on Fight non Capcom or SNK games that have amazing sprites.
@@raulvargas4060 SNK arguably did more for fighting games than Capcom did and it's sad that they are seen sometimes as an afterthought because they weren't as large as Capcom fighters were in the anglosphere.
Trying to animate a 2D fighter in my free time and this video is a perfect analysis. Something I'd like to add is the rhythm of a particular animation that adds a lot of feel to moves and overall better player satisfaction when linking combos.
The first fighting game I remember with liquid smooth animation was Melty Blood. People really ripped on it back when it was released for not having hi-resolution sprites though. :/
Free online 2D games on the internet where two people fight each other. In most of these games, you can choose a character that you want to play as and a character who will be your opponent. You can also use special abilities or combos in them or your super attack when the super attack bar is full. There are multiple different battle modes you can choose in some of them. If you choose to fight against the computer, your opponent will be controlled as an NPC. There can also be two players in some games, which can both play on the same platform. If the multiplayer games are online, then the players can play on different platforms. You can also choose to play a tournament in some games where you need to select one character who is going to fight every other character in the game. Battle Blitz (Teen Titans) - This is the first and the greatest Teen Titans flash game. Use the left and right arrow keys to move, the up arrow key to jump, the down arrow key to block, Z to punch, and X to kick. Each playable character in this game has abilities or combos which can be used by pressing the arrow and attack keys in different orders. There are 5 heroes and 5 villains that you can play as. Heroes can't fight other heroes and villains can't fight other villains, only one hero and one villain can fight each other. The heroes are the members of the Teen Titans which are Robin, Raven, Cyborg, Starfire, and Beast Boy. The villains are Jinx, Gizmo, Mammoth, Cinderblock, and Plasmus. Battle of the Behemoths (Regular Show) - Use the left and right arrow keys to move, the up arrow key to jump, the down arrow key to block, Z to punch, X to kick, and the C key to use a special attack. The playable characters in this game are Baby Ducks, Geese, VCR, Guardian of Secrets, Snowballs, and Warlock. Final Clash (Ben 10 Omniverse) - Use the left and right arrow keys to move, the up arrow key to jump, the down arrow key to duck, Z and X to attack. I don't really know all the controls of this game and I can't find that out in a TH-cam video, and I also can't play this game because it is no longer available. The playable characters are Ben, Gwen, Kevin, Rook, Attea, Malware, Gokstad, Kruos, Agni, Warchit, Khyber, and Vilgax. Hidden Kingdom Showdown (Hero: 108) - Use the left and right arrow keys to move, the up arrow key to jump, Z to attack, and X to parry. Press the arrow key facing to the opponent twice and then Z to shoot. When your super attack bar is full, press that arrow key twice and then X to shoot harder. The playable characters are Lin Chung, Mighty Ray, Mystique Sonia, Jumpy Ghostface, Mr. No Hands, Kow Loon, Alpha Girl, Zebra Bros, High Roller, and Eagle King. Reef Rumble (SpongeBob SquarePants) - Use the left and right arrow keys to move, the up arrow key to jump, and the down arrow key to block. Each playable character can shoot if you press the arrow and attack keys in different orders. The playable characters are SpongeBob, Patrick, Sandy, Squidward, Larry, and Plankton. I wasn't very sure if I could include this game because SpongeBob SquarePants is a show on Nickelodeon and I mostly know the games on the Cartoon Network website. Save the Day (The Incredibles) - Use the left and right arrow keys to move, the up arrow key to jump, the down arrow key to duck, and the spacebar to attack. There are also some new combos you can unlock and use by pressing the arrow keys and the spacebar in different orders. Mr. Incredible needs to defeat Omnidroid V.10, Syndrome, and the Underminer in each level. Unlike all the other fighting games, this game actually has 3 rounds instead of 2. When you defeat the opponent in each round, you are still going to have the same amount of health while their health refills until they defeat you. If the opponent defeats you in each round, they will also have the same amount of health while your health refills until you defeat them. This is also the only game where you cannot pick a character that you want to play as or your opponent. Super Brawl - This is a crossover game with characters from multiple shows on Nickelodeon. There are multiple games of the Super Brawl series: Super Brawl 1, Super Brawl Summer, Super Fall Brawl, Super Jingle Brawl, Super Brawl 2, Super Brawl 3: Good vs. Evil, Super Brawl 3: Just Got Real, Super Brawl 4, and Super Brawl World. In the first 5 Super Brawl games, use the left and right arrow keys to move, the up arrow key to jump, Z to punch, and X to kick. In Super Brawl 2, you can also press the arrow key facing to the opponent twice and then X to use your special ability. If you do this while your super attack bar is full, you will use your super ability instead. In Super Brawl 3: Good vs. Evil, you can select a fan which is actually a human who looks like each playable character in the game and you can either select a boy or girl version of them, and then you can summon them during a battle by pressing C. Super Brawl 3: Just Got Real looks like the other version except the characters are realistic animals and objects. In Super Brawl 4, use the left and right arrow keys to move, the up arrow key to jump, the down arrow key to block, the spacebar to attack, and Z to use your special attack when your special attack bar is full. In Super Brawl World, use the left and right arrow keys to move, the up arrow key to jump, the down arrow key to block, the X key to use your special attack when your special attack bar is full, and Z to use brawl call. TKO: Titanic Kungfubot Offensive - This is a very fun and nostalgic game that used to be available in the Cartoon Network website. It is a crossover game with characters from multiple Cartoon Network shows, who are robots. It is also the only game that is online and has two players, which means that the players need to play it on different platforms instead of the same one. It's not a singleplayer game, so the opponent can only get selected on the game's own and not your own. Use the left and right arrow keys to move, the up arrow key to jump, Z to punch, X to kick, the spacebar to use your super attack when the super attack bar is full. Every playable character in this game has two combo abilities and one super attack.
Dan, you absolutely knocked it out of the park here. I'm gonna be honest I had my doubts about this one being better than the last one. I was absolutely wrong. Smashed it out of the park man. Great study
When people think of fighting game animation, they mostly think about the attacks... But what I think is most difficult for the animators are the idle animations and hurt animations. I'd love to see a video studying those.
For those that enjoy this, I'd recommend looking up "Making Fluid and Powerful Animations For Skullgirls." Video from GDC by the art director for skullgirls. Goes into a lot of detail. He even quoted it around 2:50.
This was a fine chilled out Sunday discovery of a new channel. My subscription was just shy of instantaneous Excellent work and great nostalgia call backs as well.
Well, that video seems familiar! I see why you wanted to give it a bit more love. I don't know any other genre where animation is of such importance. As someone who loves character design, animation and the taste of victory fighting games have a special place in my heart. While I adore Skullgirls I have to applaud Arc System Works. They are an absolute titan of a studio with a *MASSIVE* legacy and a mastery of 2D anime fighting games.
An update! Sweet! I'm gonna post my thoughts on 2D fighting game animations: Games that include fighting must have smooth animations, to feel like your inputs are working. Rough Animation makes it feel like the buttons are useless in these games. You can see the movement for a longer period of time and it feels more powerful. Great video, Dan! This video knocks out every other video I have watched today in terms of quality! =)
please use bone-based in conjunction with hand-drawn techniques. watch Wakfu if you want to see puppeteering in 2D done right, especially in later seasons
this is like a summarized explanation of the original "making powerful and fluid animation" conference but with more and detailed examples. not bad really
Your quality of content and production is always top notch. It saddens me this channel is not hugely famous. Also, even though the Smash Bros. series uses 3D models, they also employ these very techniques you described. Sakurai is truly meticulous when it comes to conveying feelings through animations.
Love the accurate information in this. Was great seeing it the first time and nice to see it again. All the talk of the principles and breaking down the examples really helps giving people the idea of what they should focus on. Really well done video indeed ^^
MrPomegranX [Matoi] I agree with you entirely that Skullgirls really is a masterpiece, and that’s why I’m glad that the Skullgirls video game is getting released on the Switch at the end of this month.
Removing frames reminds me of Braveheart: In one scene, Mel Gibson said they cut out a frame or two when Wallace hits the guy in the face, to make it seem more impactful and jarring.
Completely new to animation and trying to make a mugen game for my mates, trying to learn as much as I can to make something quality and this video helps immensely thanks bro
Nothing will ever beat 3rd Strike in regards to sprite quality and animation. Couple that with Breath of Fire IV, and you can really see how Capcom was on a tier of its own.
Thank you I am making a platform fighter and this is so useful. I have a team of only myself and my forte is coding, so I didn’t know much of animation but this taught me useful thing Thank you, thanks a lot.
Love your style, analysis and explanations, but this halftone pattern in the background is really jarring and hard to look at. Also some freeze frames and visual indicators would be nice to have for the animation comparisons to illustrate your points even better. Thank you for these videos!
This. While the video is absolutely fantastic (educational and entertaining at the same time), and expertly crafted - the pattern in the background was a bit painful to look at in full screen.
I came here as someone who's wanting to try and make a fighting game 😂 coming from someone who used to love art I wasn't aware I needed to learn animation and pixels and frames etc. Lol
@@VideoGameAnimationStudy seen some of your other stuff this is exactly what I need right now.. you are laterally the only one on YT (That I could find) that is doing this.. pure gold.. keep it up :)
@@VideoGameAnimationStudy it's the same team =D, the videos you used are from the "normal" game, but the mobile version is pretty solid and runs at 60fps.
That's because Lab Zero worked with Hidden Variable Studio to make sure that mobile could run a modified version of the Skullgirls engine allowing for the sprites to be played with little down scaling. [It's around the same quality as the PSVita/PS3 version of the game in terms of quality]
i cannot wait to see a jojo fighting game, considering most of the anime has been made in digital, it's interesting to think of how arcsystems could work the artstyle for the game
@@VideoGameAnimationStudy Well, I Respect Animators To Death So Seeing A Review Like This Is Pretty Useful... Still Not Gonna Be An Animator Myself, Doh
When it comes to fighting games you need a couple of things to get it right. 1.Fluidity : gives the impression of intense action and fast charming combos 2.Over The Top Art: Makes the game pop,look more threatening plus it's always more amusing and well done than realistic. You have really outdone yourself here.I wish you'd talked about it a little longer. You seem to have a lifelong respect and admiration for animation.I think what I'm going to say next can help you.I'd advise you to cover tidbits about cartoon since your cuphead vid was extremely humorous and made me wish you'd do it more often.And secondly you don't need to specialize about this but you could discuss about sound effects and music.Does it motivate the player? What does the music signify.It could be happy euphoric song or a looming threat nearing towards you And I was reminiscing I recommended Shadow Fight 2 to you.Why didn't you include that game? I was a bit let down by that I'm still hoping for a part 2. And keep up the habit of writing timestamps for games,references. It has advantages.Firstly you don't have to reply to everybody which I'd imagine as annoying after a while and secondly shows your attention to detail
Hey, thanks for the nice comment. Yeah, I mostly just edited down my original video project, and regret I couldn't include all examples recommended. There's so many ideas I still want to talk about, so hopefully I'll pick up some new ideas! And I don't mind replaying to interesting comments. People take the time to watch and comment on the video, I think it's only fair I do the same. I don't reply to all, but I reply to most.
- ideally what you want is, skullgirls -
yep, agreed 100%
Stop it, get some help
Although I would really like to see a skullgirls sequel using arc sys cell shading tech
Unsure if actually talking about the art or the "female animations"
@big nigga but for me that ruins it completely
@@lvbboi9 tiddies ruin the game?
Finally someone talking about the majesty that is Skullgirls
I really liked the animation
Also big band
Can we get a Amen?
Jacob Aragon Cruz I love for one character. Biggu Bando des
Yep
I thought the exact same thing
"you dont see it, but you feel it"
so true
Probably one of the reasons why people love the gameplay of Senran Kagura
"you didn't notice it, but your brain did"
@@RAFMnBgaming Yea
Yes Pandan
An updated version of one of my favorite videos? Yes please!
that... uh... squigly combo at the end there... good friend of mine plays her... gave me some ptsd flashbacks, that combo did.
"gave me some ptsd flashbacks, that combo did." Now I'm not pointing out the intentional grammar error there, but that is some top quality grammar for explaining ptsd. Have a like.
The grammar god is here,let us worship him.
@@dirtydeedsdonedirtcheap3399 feel intimidated by the all mighty grammar god
I can see why this would give him ptsd since a friend of his mains squigly
She is known for being well-coordinated and crafty with combos so it would make since
Also she best girl don’t @ me
@@Antonio-fj5gs Squiggly appreciation squad
Skullgirls is completely Hand Drawn and it is amazing
Most Hand Drawn artsyles are timeless
90s Capcom truly were gods with this
It's so true, especially late 90s/early 2000s. Street Fighter 3, MvC2, Capcom vs SNK2, Breath of Fire IV, they were the masters of the 2D/3D hybrid aesthetic, and easily some of the best pixel art ever created by humanity. Konami were probably second place with their Castlevania stuff, but they just couldn't match the sheer volume of great 2D artwork Capcom was pumping out in that time period.
They made one of the best,if not,The best jojo game. Heritage for the future
Now ArcSys is the only thing we have.
SNK had tons of games with Godly sprites as well. Theyre last sprite game KOF13 is a masterpiece. Many companies had games with awesome sprites check out Waku Waku 7 and Groove on Fight non Capcom or SNK games that have amazing sprites.
@@raulvargas4060 SNK arguably did more for fighting games than Capcom did and it's sad that they are seen sometimes as an afterthought because they weren't as large as Capcom fighters were in the anglosphere.
Trying to animate a 2D fighter in my free time and this video is a perfect analysis. Something I'd like to add is the rhythm of a particular animation that adds a lot of feel to moves and overall better player satisfaction when linking combos.
we never see any skullgirls representation. thank you
Skullgirls has like one of the best sprite animations for me
Definitely, I'm looking forward to Indivisible!
The first fighting game I remember with liquid smooth animation was Melty Blood. People really ripped on it back when it was released for not having hi-resolution sprites though. :/
Hmm, sounds familiar!
I remember seeing the first version
By now I know the lore it is based on and have seen the Supers of the latest version.
WOW
From an animation student, this was informative. I loved this.
I'm glad it was helpful.
Free online 2D games on the internet where two people fight each other. In most of these games, you can choose a character that you want to play as and a character who will be your opponent. You can also use special abilities or combos in them or your super attack when the super attack bar is full. There are multiple different battle modes you can choose in some of them. If you choose to fight against the computer, your opponent will be controlled as an NPC. There can also be two players in some games, which can both play on the same platform. If the multiplayer games are online, then the players can play on different platforms. You can also choose to play a tournament in some games where you need to select one character who is going to fight every other character in the game.
Battle Blitz (Teen Titans) - This is the first and the greatest Teen Titans flash game. Use the left and right arrow keys to move, the up arrow key to jump, the down arrow key to block, Z to punch, and X to kick. Each playable character in this game has abilities or combos which can be used by pressing the arrow and attack keys in different orders. There are 5 heroes and 5 villains that you can play as. Heroes can't fight other heroes and villains can't fight other villains, only one hero and one villain can fight each other. The heroes are the members of the Teen Titans which are Robin, Raven, Cyborg, Starfire, and Beast Boy. The villains are Jinx, Gizmo, Mammoth, Cinderblock, and Plasmus.
Battle of the Behemoths (Regular Show) - Use the left and right arrow keys to move, the up arrow key to jump, the down arrow key to block, Z to punch, X to kick, and the C key to use a special attack. The playable characters in this game are Baby Ducks, Geese, VCR, Guardian of Secrets, Snowballs, and Warlock.
Final Clash (Ben 10 Omniverse) - Use the left and right arrow keys to move, the up arrow key to jump, the down arrow key to duck, Z and X to attack. I don't really know all the controls of this game and I can't find that out in a TH-cam video, and I also can't play this game because it is no longer available. The playable characters are Ben, Gwen, Kevin, Rook, Attea, Malware, Gokstad, Kruos, Agni, Warchit, Khyber, and Vilgax.
Hidden Kingdom Showdown (Hero: 108) - Use the left and right arrow keys to move, the up arrow key to jump, Z to attack, and X to parry. Press the arrow key facing to the opponent twice and then Z to shoot. When your super attack bar is full, press that arrow key twice and then X to shoot harder. The playable characters are Lin Chung, Mighty Ray, Mystique Sonia, Jumpy Ghostface, Mr. No Hands, Kow Loon, Alpha Girl, Zebra Bros, High Roller, and Eagle King.
Reef Rumble (SpongeBob SquarePants) - Use the left and right arrow keys to move, the up arrow key to jump, and the down arrow key to block. Each playable character can shoot if you press the arrow and attack keys in different orders. The playable characters are SpongeBob, Patrick, Sandy, Squidward, Larry, and Plankton. I wasn't very sure if I could include this game because SpongeBob SquarePants is a show on Nickelodeon and I mostly know the games on the Cartoon Network website.
Save the Day (The Incredibles) - Use the left and right arrow keys to move, the up arrow key to jump, the down arrow key to duck, and the spacebar to attack. There are also some new combos you can unlock and use by pressing the arrow keys and the spacebar in different orders. Mr. Incredible needs to defeat Omnidroid V.10, Syndrome, and the Underminer in each level. Unlike all the other fighting games, this game actually has 3 rounds instead of 2. When you defeat the opponent in each round, you are still going to have the same amount of health while their health refills until they defeat you. If the opponent defeats you in each round, they will also have the same amount of health while your health refills until you defeat them. This is also the only game where you cannot pick a character that you want to play as or your opponent.
Super Brawl - This is a crossover game with characters from multiple shows on Nickelodeon. There are multiple games of the Super Brawl series: Super Brawl 1, Super Brawl Summer, Super Fall Brawl, Super Jingle Brawl, Super Brawl 2, Super Brawl 3: Good vs. Evil, Super Brawl 3: Just Got Real, Super Brawl 4, and Super Brawl World. In the first 5 Super Brawl games, use the left and right arrow keys to move, the up arrow key to jump, Z to punch, and X to kick. In Super Brawl 2, you can also press the arrow key facing to the opponent twice and then X to use your special ability. If you do this while your super attack bar is full, you will use your super ability instead. In Super Brawl 3: Good vs. Evil, you can select a fan which is actually a human who looks like each playable character in the game and you can either select a boy or girl version of them, and then you can summon them during a battle by pressing C. Super Brawl 3: Just Got Real looks like the other version except the characters are realistic animals and objects. In Super Brawl 4, use the left and right arrow keys to move, the up arrow key to jump, the down arrow key to block, the spacebar to attack, and Z to use your special attack when your special attack bar is full. In Super Brawl World, use the left and right arrow keys to move, the up arrow key to jump, the down arrow key to block, the X key to use your special attack when your special attack bar is full, and Z to use brawl call.
TKO: Titanic Kungfubot Offensive - This is a very fun and nostalgic game that used to be available in the Cartoon Network website. It is a crossover game with characters from multiple Cartoon Network shows, who are robots. It is also the only game that is online and has two players, which means that the players need to play it on different platforms instead of the same one. It's not a singleplayer game, so the opponent can only get selected on the game's own and not your own. Use the left and right arrow keys to move, the up arrow key to jump, Z to punch, X to kick, the spacebar to use your super attack when the super attack bar is full. Every playable character in this game has two combo abilities and one super attack.
Dan, you absolutely knocked it out of the park here. I'm gonna be honest I had my doubts about this one being better than the last one. I was absolutely wrong. Smashed it out of the park man. Great study
I may not be an animator, but damn do I enjoy these.
I'm glad!
I freaking love Street Fighter III 3rd Strike animation so good
It's phenomenonal
When people think of fighting game animation, they mostly think about the attacks... But what I think is most difficult for the animators are the idle animations and hurt animations. I'd love to see a video studying those.
This is a fantastic animation lesson for general animators as well.
Huge up vote
I'm still mad you don't have more subs, your dedication is absolutely amazing
Thanks a lot. I dunno, 50,000 in two years ain't half bad!
I hope its soon
It does look better. And a shorter video even makes it more digestible. Great Work Dan
Thanks a lot! I thought it'd be an easier video to understand.
I can imagine trying to do these techniques in a isometric platformer, imagine all those frames needing to be drawn 16 times
Jeez, my head hurts just thinking.
3D all the way in that case
@@VideoGameAnimationStudy *laughs in smash Bros for the 64*
I hope someone pulls that off. That would be awesome!
@@TetsuDeinonychus well, I a way, I'm managing to do it, been doing alot of game development lately, and I've been animating that to work.
I've been wanting to work on a hand-drawn fighting game for so long, thank God youtube recommend me this today
The game you credit as "One Minute of Mayhem", is actually called "Blade Strangers". This took me a minute to figure out.
Yeah I accidentally used the wrong text 😅
Someone else points this out too, I need to add a card.
Even though I've seen this one, with the smears and impact frames.
I can watch it everyday thank you for the oldie but goodie!
Skullgirls has the best animation imo
For those that enjoy this, I'd recommend looking up "Making Fluid and Powerful Animations For Skullgirls." Video from GDC by the art director for skullgirls. Goes into a lot of detail. He even quoted it around 2:50.
There's a link to it as well, in the card that pops up
@@VideoGameAnimationStudy Hah my b, you're on top of it ;)
It's okay, it's a very good talk that I'm always keen to spread around, too!
Never heard of skull girls until I saw an ad for it on this video.
This was a fine chilled out Sunday discovery of a new channel. My subscription was just shy of instantaneous Excellent work and great nostalgia call backs as well.
Hey, thank you so much, I'm glad you enjoy the channel 😃
Ahhh, the satisfaction of hearing you say Cel Shading with a DragonBall FighterZ closeup to Cell.
😉
I didn't even realise I copied your comment) Sorry)
Ah, the long-awaited update to my favorite video of your's
The video was already so good and you just made it great!
Thank you!
I've watched this video so many times. You've an amazing job breaking things down
Dude this channel seems so professional and I really like it keep up the good work dan
Hey thanks so much, I'm glad you enjoy it!
Well, that video seems familiar! I see why you wanted to give it a bit more love.
I don't know any other genre where animation is of such importance.
As someone who loves character design, animation and the taste of victory fighting games have a special place in my heart.
While I adore Skullgirls I have to applaud Arc System Works. They are an absolute titan of a studio with a *MASSIVE* legacy and a mastery of 2D anime fighting games.
Thank you!! Amazing work
This is an amazing video, but goddam if I stare at the dotted background for one more second my eyes are going to have an aneurysm
There's so much information in this video, I can't just watch it once
An update! Sweet! I'm gonna post my thoughts on 2D fighting game animations:
Games that include fighting must have smooth animations, to feel like your inputs are working. Rough Animation makes it feel like the buttons are useless in these games. You can see the movement for a longer period of time and it feels more powerful.
Great video, Dan! This video knocks out every other video I have watched today in terms of quality! =)
Thanks, I appreciate that!
And your continued support!
@@VideoGameAnimationStudy =) No problem!
Long time, no See! Happy you uploaded 😀
😎
Thanks Dan, making a 2d fighting game myself , i have been through all of that ... its so helpful, although im using bone based animation instead :D
please use bone-based in conjunction with hand-drawn techniques. watch Wakfu if you want to see puppeteering in 2D done right, especially in later seasons
Very interesting, I'll definitely check out the twitter account. It was a bit hard to see the difference sometimes, but I sorta got it
Is it possible to “overdo” any of these techniques? Like, somehow using too much smearing or duplicates?
Yeah, it'll look super cartoony if it's over used, it depends how much you want to push the technique.
he has a video that mentions megaman 8 animation and how it's overdone. i think it's the one called "the importance of keyframes"
Yeah that's the one. It can be overdone if it's detrimental to gameplay.
@@VideoGameAnimationStudy What if the point was to look super cartoony?
@@superheavy7248
He responds that with the last estatement.
'it depends how much you want to push the technic'
this is like a summarized explanation of the original "making powerful and fluid animation" conference but with more and detailed examples. not bad really
This was such a good video, you explained everything so well and condensed, will be helpful for me
Your quality of content and production is always top notch. It saddens me this channel is not hugely famous. Also, even though the Smash Bros. series uses 3D models, they also employ these very techniques you described. Sakurai is truly meticulous when it comes to conveying feelings through animations.
Thanks so much!
And yes it does, it's a very meticulous series in terms of animation!
Ooh. Revamped video. Cant wait
😁
Love the accurate information in this. Was great seeing it the first time and nice to see it again. All the talk of the principles and breaking down the examples really helps giving people the idea of what they should focus on. Really well done video indeed ^^
Thank you so much!
@@VideoGameAnimationStudy You're welcome, it's my pleasure to watch these so you should pat yourself on the back, man :D
Chun-Li in smash ultimate would be such a cool 2d to 3d study.
Great music with 3rdstrikes ost as well.
Oh it's in the VIDEO nice
"Your move needs to read clearly, quickly, and stylishly."
So...the opposite of NRS's animations.
INDEED
Skullgirls is such a masterpiece!
It really is, I'm excited for Indivisible by the same studio
@@VideoGameAnimationStudy Yeah they should be giving us some new info on the release date real soon.
MrPomegranX [Matoi] I agree with you entirely that Skullgirls really is a masterpiece, and that’s why I’m glad that the Skullgirls video game is getting released on the Switch at the end of this month.
I will try, This video is amazing! :D
Removing frames reminds me of Braveheart: In one scene, Mel Gibson said they cut out a frame or two when Wallace hits the guy in the face, to make it seem more impactful and jarring.
Oooooh, didn't know that
The director of kingsman did the same thing
... Cell-shading *(shows Cell)*
Rock Howard in Garou is the best example of most of the animation techniques
i see squigly... i immediately watched it...
skullgirls is a really great fighting game... a hidden gem of fighting games...
Completely new to animation and trying to make a mugen game for my mates, trying to learn as much as I can to make something quality and this video helps immensely thanks bro
I'm so happy you showed off KoF13. Those HD sprites are gorgeous. We'll probably never see that in a fighting game again because its to expensive.
as an animator your channel is a true gem bro no homo but i love you
Thank you mate!
Nothing will ever beat 3rd Strike in regards to sprite quality and animation. Couple that with Breath of Fire IV, and you can really see how Capcom was on a tier of its own.
Yeah, I think I'm inclined to agree
This video was pretty amazing
now i have learn more in how to make smooth animations
fantastic thanks!
That opening had me thinking I was watching Core-A
Great breakdown.
Ngl I only tapped and watched this video cause I saw Squigly in the thumbnail
Just wanted to say i love your channel. Favorite ytber rn. Keep it up!
Thank you so much!
Thank you
I am making a platform fighter and this is so useful. I have a team of only myself and my forte is coding, so I didn’t know much of animation but this taught me useful thing
Thank you, thanks a lot.
Is nobody going to talk about street fighter 3’s akuma’s kongou kokuretsuzan?because the animation for that attack is jawdropping
Yes! Now I want to make a 2D fighting game. This was very informative.
Good luck! 😄
Wow! What a nice animation tutorial! Really, really cool! 👍🤓
Love your style, analysis and explanations, but this halftone pattern in the background is really jarring and hard to look at. Also some freeze frames and visual indicators would be nice to have for the animation comparisons to illustrate your points even better. Thank you for these videos!
Thanks for the feedback!
im personally a big fan of the background
This. While the video is absolutely fantastic (educational and entertaining at the same time), and expertly crafted - the pattern in the background was a bit painful to look at in full screen.
Superb review!
instant subscribe, bell and notifs! Please keep them coming!
5:57 and you use none of them you get Mortal Kombat!
Aw, was hoping you'd mention Slayer from Guilty Gear. I absolutely love his overshoots.
Thanks for the video. I needed this information
Quite welcome!
This was such a great vid, although I never liked fighting games this makes me want to play one like skull girls right now
I came here as someone who's wanting to try and make a fighting game 😂 coming from someone who used to love art I wasn't aware I needed to learn animation and pixels and frames etc. Lol
omg this is so useful, was looking for this thanks! subbed
Hey, thanks so much, I'm glad it helped!
@@VideoGameAnimationStudy seen some of your other stuff this is exactly what I need right now.. you are laterally the only one on YT (That I could find) that is doing this.. pure gold..
keep it up :)
I feel like I've seen this before...in a different timeline perhaps.
I liked the old video but this is also good as well. I really enjoy your thoughts on animation and art. I want to do this as a career. Thanx.
Glad you like it!
@@VideoGameAnimationStudy As someone who wants to do this for a living, I greatly appreciate you breaking these down.
Even Skullgirls for mobile has amazing fluidity. It packs a punch with every move.
Ha, didn't realise it was for mobile!
@@VideoGameAnimationStudy it's the same team =D, the videos you used are from the "normal" game, but the mobile version is pretty solid and runs at 60fps.
That's because Lab Zero worked with Hidden Variable Studio to make sure that mobile could run a modified version of the Skullgirls engine allowing for the sprites to be played with little down scaling. [It's around the same quality as the PSVita/PS3 version of the game in terms of quality]
You deserve more subscribers.
Referring to Street Fighter 3 as a classic reminded me of freaking old I am. Thanks a lot, Dan. 🙄
Ha! You're not old, you're wise!
Good video I did not know this stuff until now thanks lol
I love these!
What an amazing channel!
Thank you so much!
Great episode!
🔆 I WATCHING THIS JUST TO LEARN HOW TO DO SO,ETHING LIKE THIS FOR FUN BUT I DIDNT EXPECT P4AU & I GOT SO EXCITED & HAPPY
This is beyond science
maaaaaan I've been searching for a vedio like this one for weeks
I can see some inspiration from Core-A gaming and I love it
I haven't actually seen any of Core-A, but have heard of the channel.
Thanks either way!
It's great, so you should take it as a compliment xD
"Cell shading" I see what you did there.
Ever heard of a 2-D Run n Gun game called Guns, Gore & Cannoli before?
I haven't actually, I shall have to check it out
@@VideoGameAnimationStudy Good
Quick edit in the description, Strange Sunset is from Street Fighter EX3, not Third Strike. Great video!
Aha, thanks!
i cannot wait to see a jojo fighting game, considering most of the anime has been made in digital, it's interesting to think of how arcsystems could work the artstyle for the game
This was lovely. Very thorough
As someone who pretty much plays squigly on a daily basis and truly respects Triv
This is pretty good
Animation of Rock Howard. Please.
Thank you for adding marvel characters
(I just watched Avengers endgame today!)
6:27 I Believe U Mean *ANIME*
But Regardless, I Give This Vídeo A 95/100
Probably, though I'm sure you can get Japanese animated cartoons as well.
And thanks!
@@VideoGameAnimationStudy Well, I Respect Animators To Death So Seeing A Review Like This Is Pretty Useful... Still Not Gonna Be An Animator Myself, Doh
When it comes to fighting games you need a couple of things to get it right.
1.Fluidity : gives the impression of intense action and fast charming combos
2.Over The Top Art: Makes the game pop,look more threatening plus it's always more amusing and well done than realistic.
You have really outdone yourself here.I wish you'd talked about it a little longer.
You seem to have a lifelong respect and admiration for animation.I think what I'm going to say next can help you.I'd advise you to cover tidbits about cartoon since your cuphead vid was extremely humorous and made me wish you'd do it more often.And secondly you don't need to specialize about this but you could discuss about sound effects and music.Does it motivate the player? What does the music signify.It could be happy euphoric song or a looming threat nearing towards you
And I was reminiscing I recommended Shadow Fight 2 to you.Why didn't you include that game?
I was a bit let down by that I'm still hoping for a part 2.
And keep up the habit of writing timestamps for games,references.
It has advantages.Firstly you don't have to reply to everybody which I'd imagine as annoying after a while and secondly shows your attention to detail
Hey, thanks for the nice comment.
Yeah, I mostly just edited down my original video project, and regret I couldn't include all examples recommended. There's so many ideas I still want to talk about, so hopefully I'll pick up some new ideas!
And I don't mind replaying to interesting comments. People take the time to watch and comment on the video, I think it's only fair I do the same.
I don't reply to all, but I reply to most.
Important stuff to listen to because this is the type of stuff I want to make
Excellent! It'll certainly help!
I’m a simple man.
I see Skullgirls, I click.
Great tips thank you.