In Star Castle you are supposed to leave at least one piece of each layered shield. If you destroy all the pieces in a layer, it will grow back. The safest way to kill that ship is to do a flyby when there are almost no shields left. Remember it well from the 1980s :), but I did not play it that much, as it was pretty hard and you would need extra funds (that I didn't have) to learn :]. Plenty of other games to play at that time, including pinballs. Btw, that's another game that was creating major screen burn right in the center of the screen.
Ahh. Thanks for the clue! Yea, Star Castle is constantly drawing in the middle vs other symptom, loss of deflection, where you see other center screen phosphor "burn".
@@jacklick It's a great game and cool to have. I would definitely play it, if I had it. You cannot reproduce the same vector CRT effect with MAME. The ship will not shoot at you when there is a shield between both of you (of course). Ideally, you want to leave the innermost shield intact and time it to send a salvo that would create a hole and destroy the ship without regrowing that shield. I thought about it and I think I didn't play it much back then, as it was using buttons (not a spinner) for directions (just like Asteroids). At that time I was heavily playing Omega Race and going for high scores, so switching to buttons was a drag lol. Maybe I was hoping they will release these games with spinners later?
In Star Castle you are supposed to leave at least one piece of each layered shield. If you destroy all the pieces in a layer, it will grow back. The safest way to kill that ship is to do a flyby when there are almost no shields left.
Remember it well from the 1980s :), but I did not play it that much, as it was pretty hard and you would need extra funds (that I didn't have) to learn :]. Plenty of other games to play at that time, including pinballs.
Btw, that's another game that was creating major screen burn right in the center of the screen.
Ahh. Thanks for the clue! Yea, Star Castle is constantly drawing in the middle vs other symptom, loss of deflection, where you see other center screen phosphor "burn".
@@jacklick It's a great game and cool to have. I would definitely play it, if I had it. You cannot reproduce the same vector CRT effect with MAME.
The ship will not shoot at you when there is a shield between both of you (of course). Ideally, you want to leave the innermost shield intact and time it to send a salvo that would create a hole and destroy the ship without regrowing that shield.
I thought about it and I think I didn't play it much back then, as it was using buttons (not a spinner) for directions (just like Asteroids). At that time I was heavily playing Omega Race and going for high scores, so switching to buttons was a drag lol. Maybe I was hoping they will release these games with spinners later?
Yea a spinner w/ two buttons would be nice LOL
@@jacklick Have you considered a custom control panel for this? Nice little video project :).
There is/was a multi-vector CP made but I don't have one. Maybe one day.
This thing is super cool. The only bummer is that it doesn't play Space duel LOL is this available to purchase?
I dont believe they are available any longer but occasionally are listed for sale by members forums.arcade-museum.com