I Engineered Dinosaurs Using Source Code

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  • เผยแพร่เมื่อ 20 ก.ย. 2024

ความคิดเห็น • 22

  • @gametec_live
    @gametec_live 24 วันที่ผ่านมา +2

    Oh look, another video, this is going to be fun...

  • @MephistoDemon
    @MephistoDemon 24 วันที่ผ่านมา +2

    Didn't expect this game to include dinosaurs xD

    • @KedrigernGaming
      @KedrigernGaming  24 วันที่ผ่านมา +1

      The ultimate farming experience!

  • @McSmurfy
    @McSmurfy 24 วันที่ผ่านมา

    10:33 "Use item, if you for some reason can't, you are an idiot." Those are some true words and it is funny that the 'Dinosaurs' look like chicken or ducks😅.

  • @ConanRider
    @ConanRider 23 วันที่ผ่านมา

    This might be a functional use for a bogosort. Since the dataset is always randomising itself you scan the entire field and for each plot just check the 5 positions that you can from the drone and see if they all are the same type if they are then harvest (which will harvest all 5)

    • @KedrigernGaming
      @KedrigernGaming  23 วันที่ผ่านมา

      For sure. Although even this wouldn't be great since we could possibly block certain groups of dinos from mixing. This really is just the worst sort ever, isn't it. Maybe only the Miracle Sort can beat it....or my version of Stalin sort...

    • @ConanRider
      @ConanRider 22 วันที่ผ่านมา

      @@KedrigernGaming What about if you placed dinos from where you harvested them from.

    • @KedrigernGaming
      @KedrigernGaming  22 วันที่ผ่านมา

      Could do..would have to search the grid for all spots without dinos.

  • @Soken50
    @Soken50 24 วันที่ผ่านมา +1

    Great series so far, do you plan to compete on the leaderboard and make videos on the process, I'd love to see your version of an automated farm and how far you can optimize it :D

    • @KedrigernGaming
      @KedrigernGaming  24 วันที่ผ่านมา

      That is the ultimate goal. I will not give up! But it will be a lot of work..surprisingly.

    • @Soken50
      @Soken50 24 วันที่ผ่านมา

      @@KedrigernGaming Yay, best of luck getting down to sub 20 minutes :D

    • @KedrigernGaming
      @KedrigernGaming  23 วันที่ผ่านมา

      Thanks, gonna need it!

  • @FoxSlyme
    @FoxSlyme 24 วันที่ผ่านมา

    20:07 this problem can be solved by using lambdas that will reroute `doAt()` to the correct function:
    doEverywhere(lambda: plantItem(Entities.Carrots, Items.Carrot_Seed))
    doEverywhere(harvest)

    • @KedrigernGaming
      @KedrigernGaming  23 วันที่ผ่านมา

      Looking back I'm not sure why I said that. I was talking about passing a function to be called...and for some reason wanted to pass its arguments separately?
      Guess that's again me not knowing much about python so I thought I could only pass a reference to a function. Then later call it and supply the arguments also later.

    • @FoxSlyme
      @FoxSlyme 23 วันที่ผ่านมา

      @@KedrigernGaming yeah, and in my case we're always passing a function with no arguments, be it a regular function or a lambda that uses closure to do whatever

  • @ichigokurosaki7820
    @ichigokurosaki7820 24 วันที่ผ่านมา

    hi, would you try factorio someday?
    love ur vids btw

  • @MorningNapalm
    @MorningNapalm 20 วันที่ผ่านมา

    Try insertion sort instead of bubble sort.

    • @KedrigernGaming
      @KedrigernGaming  20 วันที่ผ่านมา

      Wouldn't the implementation be exactly the same?

    • @MorningNapalm
      @MorningNapalm 19 วันที่ผ่านมา

      @@KedrigernGaming not quite, they have similar complexity, similar implementations, but insertion sort on average moves items shorter distances, so it is a a small constant faster.

    • @MorningNapalm
      @MorningNapalm 19 วันที่ผ่านมา

      There is a nice visualiser video by udiprod.