Mega Man Dimensional Analysis - Lead Lobster! (Lobster Man) [Famitracker 2A03]
ฝัง
- เผยแพร่เมื่อ 17 ธ.ค. 2024
- My status as a squid musician legally entitles me to write any and all 'water level' themes in the games I compose for, and Mega Man: Dimension Analysis-an upcoming fangame by J8-Bit-was no exception. Lobster Man's stage takes place in a secret underwater base, so I put together a disco-fueled, groovy piece to capture the excitement and danger the player should be feeling as they work their way through its dank corridors. I eventually became so immersed in the track that I ended up writing lyrics for it, but those will (thankfully) never see the light of day.
Module File: Coming eventually
Join the MM:DA Discord server: / discord
Lobster Man art by Valo: www.deviantart...
Lobster Man stage tiles by minkcar
Lead Lobster sounds like a cool Maverick idea
Nicely done on this track and glad to see a new Mega Man fan game being made. :)
Crush Crawfish’s long lost older brother.
nice
Is it pronounced like lead or like lead?
lead
@@Teuthida ok cheers
Lawrence Lobster
Larry the Lobster
MISSA LANGOSTA
What did you use for the visuals? Like the bouncing response waves? And Also what did you use to edit your video?
Everything in here was made using stock After Effects presets:
-The warping on the logo is a displacement map with a sinusoidal pattern (this is also how I got the rippling effect on the background water)
-The flashing effects on the song text were made by syncing the volume of the noise channel to the text's brightness level
-The spectrogram is actually two spectrograms layered on top of each other: one with the orange color, and a slightly wider red one
Hope this helps!
@@Teuthida Sorry for the late response but yes, this does help a lot! :) Very interesting uses. Especially the double spectrogram for the dual color.
Cool song, now I've got a fangame to follow.
Give module