Great summary dude. The only thing I would add is that the Pulse Flash duration is also marginally affected by Crit Chance. So ideally players will want 270%+ Crit Chance whenever it's activating (which gives a sense of what level their stats need to be; being an effective Spore Hunter requires a pretty decent account to start with). It probably won't make much difference in dailies, but given how often Pulse Flash is triggered on Death High floors, I think it probably adds up. On that note, I learned the hard way that using Pulse Flash on spore zombies can be a really bad idea. In harder Death High floors, they recover HP almost as fast as I do damage, so a good fire core is really needed. But for Brimstone zombies, Pulse Flash works pretty well everywhere. I find that I (almost) never use Splash Frost Nova. I guess this is something you'll touch on in the next video.
Forgot that, if I want my snow pistol to function properly I have to boost my attachments so that it bumps to 270%, the rhythm change is noticeable without it (compared to the crit roll on my CE). You wouldn’t think 0.1 second difference is noticeable but it is, feels like a lag interruption to me.
Generally I also see a bit of variation for how long you can wait before Pulse Flash gets timed out. For example, sometimes I activate it on the final bullet, and it ends by the time my reload animation is done. Other times, I can reload and it still sticks around just fine. Not really sure what affects this at all, so I just kinda learned to get used to it. And then there's the moments where I activate it and have 0/0 bullets so it doesn't fire 😂.
Can you help to choose best belt chips for dualies and AR for DH? i got all prem chips (except shield breaker) but im not sure what focus mostly to lvl up.
I was writing a long message detailing all the options you had and then I remembered I basically already had a video that told you what chips are best for what cores on Dualies (it just doesn’t explain why because it’s a gameplay focused video) th-cam.com/video/Rnfa_-H1tx8/w-d-xo.htmlsi=CPCNoVTTepH8cfGL If you do want the reasons why and the understanding let me know and I’ll post it to you. The fed op video has the suggested belts for each core (shown at the start of each boss) and for the most part I’d use all these belts in DH too, there’s still a couple variables though, like for example what star is your pulse flash? (Because if it’s 9+ I’d suggest tactical reload instead of fearless). One other thing I feel I should mention is, well with all theses cores I’m using crit combo but sometimes in dh it might make sense to drop it for another damage bonus chip like concentrated strike (any other damage bonus chip you don’t see in any of my suggested belts in that video your best off completely ignoring, just keep your focus on variations of all the belts I use because there’s very particular reasons why each chip is used), you will have to gauge that yourself on any particular floor. Keep in mind I’m 9 months retired so if there’s new chips that are actually good I wouldn’t know about them, if there is let me know and I’ll jump on a sus them out. For AR crit combo is good, fearless is good, definitely don’t use simple loadout though. 2 damage bonus chips with crit combo is my default recommendation for that.
@@deanioweanio ok ill check that video you shared. and for AR im now using ultra mag + concentration + fearless. but for easy AOs i replace fearless with mutation energization. i keep seeing so many people still using crit combo chip but for me its weird since the CD is long, and for hard tasks like fedop because usually you cant crit bosses unless you are really op then crit combo wont help. im trying to understand whats best so i can lvl up proper chips and stay with that, because im out of nanos 2 and 3 so i cant keep lvling up wrong chips to dissmantle later lol. btw thx so much for reply
@uLFrIcH1 What cert are you btw? Meant to ask in the previous message, AR needs rifleman to be good IME for that extra crit but yeah even then you need a certain level of crit against any particular target for crit combo to be useful, each scenario will vary and yeah with fed op for sure the crit resistance of the bosses is a lot higher than other things so if you don’t have at least say 20% crit above the crit resistance of the bosses then crit combo just won’t trigger enough to be remotely useful. Another thing is if you have a high crit roll on your gun, my Dualies I bought with max ap plus like 12% crit so that with the special res having a lot of crit in it put my acc in a position where crit combo always made sense. Having piloted f2p accounts in DH I know it won’t be universally useful like damage bonus is. Mutation energisation with AR’s is actually really good IF the damage you do on a target is already pretty high, if mutation energisation had been released before I made the event boss video it definitely would have been in it and I would have been using an AR instead of a shotty in it too. It’s trash for hard stuff though. I definitely get it cause I was in the same boat, there’s lots of things that are great in a particular situation but crap in others, so really it comes down to putting your chip level up mats in the places that are most universally useful. With that in mind what do you use more, Dualies or AR? Cause that I feel would be the biggest factor in determining what chips are worth keeping leveled up
@@deanioweanio Im not combat cert. I use new lvl 140 AR, i was going to start using lvl140 dualies but nobody sells 5* of them in this server yet, so im sticking with AR. My crit on AR is around 268% for pve. but that depends if i use gears with modify stats like crit chance or not. if no modify stats then it drops to 250% crit chance. i usually used mutation + concentrated + fearless for easy tasks. and replaced mutation with ultra mag for hard tasks. but now im using mutation + ultra mag + concentrated for pretty much everything. thanks for all the info you sharing it helps a lot.
Nup, but shooting at the same target consistently will drop more spores than if you keep switching targets, if you shoot a target a certain number of times the flower will go from sprout to bud stage and it’ll be visibly bigger, when it becomes bigger that target will generate more spores for you. Doesn’t matter where the bullets land on them though.
In DH rifle is generally better on single targets, spore better on groups…. But if you have a boss surrounded by lots of smaller zombs spore will drastically improve against a single target while simultaneously wiping out the smaller zombs. For general purpose use I wouldn’t recommend spore hunter until manor 27 (combat 135) for the skills you need to unlock
Great summary dude.
The only thing I would add is that the Pulse Flash duration is also marginally affected by Crit Chance. So ideally players will want 270%+ Crit Chance whenever it's activating (which gives a sense of what level their stats need to be; being an effective Spore Hunter requires a pretty decent account to start with).
It probably won't make much difference in dailies, but given how often Pulse Flash is triggered on Death High floors, I think it probably adds up.
On that note, I learned the hard way that using Pulse Flash on spore zombies can be a really bad idea. In harder Death High floors, they recover HP almost as fast as I do damage, so a good fire core is really needed.
But for Brimstone zombies, Pulse Flash works pretty well everywhere. I find that I (almost) never use Splash Frost Nova. I guess this is something you'll touch on in the next video.
Forgot that, if I want my snow pistol to function properly I have to boost my attachments so that it bumps to 270%, the rhythm change is noticeable without it (compared to the crit roll on my CE). You wouldn’t think 0.1 second difference is noticeable but it is, feels like a lag interruption to me.
Generally I also see a bit of variation for how long you can wait before Pulse Flash gets timed out.
For example, sometimes I activate it on the final bullet, and it ends by the time my reload animation is done.
Other times, I can reload and it still sticks around just fine.
Not really sure what affects this at all, so I just kinda learned to get used to it. And then there's the moments where I activate it and have 0/0 bullets so it doesn't fire 😂.
Man make some more videos, your videos are great
why doesn't the damage bonus increase during the spore state? when looking at the attributes
Can you help to choose best belt chips for dualies and AR for DH? i got all prem chips (except shield breaker) but im not sure what focus mostly to lvl up.
I was writing a long message detailing all the options you had and then I remembered I basically already had a video that told you what chips are best for what cores on Dualies (it just doesn’t explain why because it’s a gameplay focused video) th-cam.com/video/Rnfa_-H1tx8/w-d-xo.htmlsi=CPCNoVTTepH8cfGL
If you do want the reasons why and the understanding let me know and I’ll post it to you. The fed op video has the suggested belts for each core (shown at the start of each boss) and for the most part I’d use all these belts in DH too, there’s still a couple variables though, like for example what star is your pulse flash? (Because if it’s 9+ I’d suggest tactical reload instead of fearless).
One other thing I feel I should mention is, well with all theses cores I’m using crit combo but sometimes in dh it might make sense to drop it for another damage bonus chip like concentrated strike (any other damage bonus chip you don’t see in any of my suggested belts in that video your best off completely ignoring, just keep your focus on variations of all the belts I use because there’s very particular reasons why each chip is used), you will have to gauge that yourself on any particular floor. Keep in mind I’m 9 months retired so if there’s new chips that are actually good I wouldn’t know about them, if there is let me know and I’ll jump on a sus them out.
For AR crit combo is good, fearless is good, definitely don’t use simple loadout though. 2 damage bonus chips with crit combo is my default recommendation for that.
Damage bonus is king in DH, so at the very least build your belts around damage bonus chips
@@deanioweanio ok ill check that video you shared. and for AR im now using ultra mag + concentration + fearless. but for easy AOs i replace fearless with mutation energization. i keep seeing so many people still using crit combo chip but for me its weird since the CD is long, and for hard tasks like fedop because usually you cant crit bosses unless you are really op then crit combo wont help. im trying to understand whats best so i can lvl up proper chips and stay with that, because im out of nanos 2 and 3 so i cant keep lvling up wrong chips to dissmantle later lol. btw thx so much for reply
@uLFrIcH1 What cert are you btw? Meant to ask in the previous message, AR needs rifleman to be good IME for that extra crit but yeah even then you need a certain level of crit against any particular target for crit combo to be useful, each scenario will vary and yeah with fed op for sure the crit resistance of the bosses is a lot higher than other things so if you don’t have at least say 20% crit above the crit resistance of the bosses then crit combo just won’t trigger enough to be remotely useful. Another thing is if you have a high crit roll on your gun, my Dualies I bought with max ap plus like 12% crit so that with the special res having a lot of crit in it put my acc in a position where crit combo always made sense. Having piloted f2p accounts in DH I know it won’t be universally useful like damage bonus is.
Mutation energisation with AR’s is actually really good IF the damage you do on a target is already pretty high, if mutation energisation had been released before I made the event boss video it definitely would have been in it and I would have been using an AR instead of a shotty in it too. It’s trash for hard stuff though.
I definitely get it cause I was in the same boat, there’s lots of things that are great in a particular situation but crap in others, so really it comes down to putting your chip level up mats in the places that are most universally useful. With that in mind what do you use more, Dualies or AR? Cause that I feel would be the biggest factor in determining what chips are worth keeping leveled up
@@deanioweanio Im not combat cert. I use new lvl 140 AR, i was going to start using lvl140 dualies but nobody sells 5* of them in this server yet, so im sticking with AR. My crit on AR is around 268% for pve.
but that depends if i use gears with modify stats like crit chance or not. if no modify stats then it drops to 250% crit chance. i usually used mutation + concentrated + fearless for easy tasks. and replaced mutation with ultra mag for hard tasks.
but now im using mutation + ultra mag + concentrated for pretty much everything. thanks for all the info you sharing it helps a lot.
Hi bro, I have questions, will shooting at the flower drop more spore?
Nup, but shooting at the same target consistently will drop more spores than if you keep switching targets, if you shoot a target a certain number of times the flower will go from sprout to bud stage and it’ll be visibly bigger, when it becomes bigger that target will generate more spores for you. Doesn’t matter where the bullets land on them though.
@@deanioweanio okay, Thank you very much
I'm a beginner
More better shot on headshot or the flower?
Headshot is better than the flower, the flower used to cause additional damage but now everywhere other than the head does the same amount of damage
Okay... Thanks
No pay no high damage. This is the point.
Hi. How much core need for lvl 12 stars?.
Like 49 I think 😂
5* will work?
@@AkbarAliDatoo 5* works fine, both wean and I use pulse flash at 5*
@@deanioweanio awesome thanks
Do share setup. I am mostly f2p.. will get dualies and bioshark formula in coming updates
Its good than rifleman in manor 26?
In DH rifle is generally better on single targets, spore better on groups…. But if you have a boss surrounded by lots of smaller zombs spore will drastically improve against a single target while simultaneously wiping out the smaller zombs. For general purpose use I wouldn’t recommend spore hunter until manor 27 (combat 135) for the skills you need to unlock