I Made A Pick-A-Door Level That REQUIRES LUCK

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  • เผยแพร่เมื่อ 12 ธ.ค. 2023
  • Another bad idea based off of the stupid amount of Pick-A-Path levels that I get in Mario Maker 2. Sorry if the video is not as polished as the last bad level idea. Too busy working on Super Dram World 3 :)
    Clear video: • #SkipThis - Let's Make...
    19 hour level video: • I Made A Level That Ta...
    @CeaveGaming's video: • Is it Possible to Make...
    Merch: pangaeapanga.shop
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    #MarioMaker2
  • เกม

ความคิดเห็น • 541

  • @PangaTAS
    @PangaTAS  6 หลายเดือนก่อน +830

    Don’t forget to boo the level
    Dram World 3 soon™️ :o

    • @Mr.M-fl05
      @Mr.M-fl05 6 หลายเดือนก่อน +6

      The Clown Car Randomizer is similar to #FreakAndGeek's Carlsino Troll.

    • @bobbytoler5356
      @bobbytoler5356 6 หลายเดือนก่อน +10

      Dram world 3 is going to be amazing. Can't wait and thank you for all your hard work, both in mm2 and smw

    • @neiiko5712
      @neiiko5712 6 หลายเดือนก่อน +14

      You should make a worst airship level

    • @chardywolfe
      @chardywolfe 6 หลายเดือนก่อน +3

      A great idea is an actual luck based troll level. Not like what geek made that automatically gets you out eventually. But a pure evil luck based troll.

    • @BryceNafziger
      @BryceNafziger 6 หลายเดือนก่อน +5

      You should do a "Fake Level" and have an AI actually generate a Mario Maker level, if that's even possible. That would be a really funny bad level idea

  • @ZADARGG
    @ZADARGG 6 หลายเดือนก่อน +988

    I guess panga got tilted from playing bad levels in Endless that he decides to make his own Bad level

    • @-quantomwraith-9393
      @-quantomwraith-9393 6 หลายเดือนก่อน +6

      Im all for it 😂

    • @bepis_real
      @bepis_real 6 หลายเดือนก่อน +50

      This is my favorite genre of Panga. Can’t wait for his Bomb Excavation Pink Coin Extravaganza with a 25min WR

    • @kurtvsthealgorithm2400
      @kurtvsthealgorithm2400 6 หลายเดือนก่อน +6

      Playing bad levels was his origin story

    • @farhanredza
      @farhanredza 6 หลายเดือนก่อน

      Yea😂

    • @theonlymegumegu
      @theonlymegumegu 6 หลายเดือนก่อน +1

      it's his way of dealing with pick a path trauma XD

  • @NXP_UwU
    @NXP_UwU 6 หลายเดือนก่อน +833

    Panga has become the very thing he swore to destroy. And he does it better than anyone, you gotta love it. Keep it up Panga ❤

    • @wesss9353
      @wesss9353 6 หลายเดือนก่อน +13

      You haven't seen many Carlsagan42 evil levels...

    • @olololo4807
      @olololo4807 6 หลายเดือนก่อน

      this level is smiling though@@wesss9353

    • @TakeWalker
      @TakeWalker 6 หลายเดือนก่อน +11

      endless expert has damaged this boy

    • @bobbytoler5356
      @bobbytoler5356 6 หลายเดือนก่อน +3

      Panga is one of the greats when it comes to level creation

    • @Eric-me9eo
      @Eric-me9eo 5 หลายเดือนก่อน

      ​@@wesss9353Carl's are chaotic evil. Panga's are lawful evil.

  • @kalzium8857
    @kalzium8857 6 หลายเดือนก่อน +257

    Well we are lucky that most pick a door levels are just lazy designed.

  • @Ivelliosz
    @Ivelliosz 6 หลายเดือนก่อน +179

    At 10:37 you can see a little flaw. If middle clown car get initial hit to the right, which stagger it from going left, it will hit block to the left slightly later, resulting in 2 screen shakes that you can notice while being pushed by launcher. 2 screen shakes mean guaranteed on/off swap, which mean you pick different door from previous time since on/off swap doesnt reset as Panga stated.

    • @wassup4532
      @wassup4532 6 หลายเดือนก่อน +14

      wow nicely caught

    • @KazeNoKlonoa0
      @KazeNoKlonoa0 6 หลายเดือนก่อน +44

      Could probably be fixed by simply adding a Bob-omb to the other side of the middle clown car (and maybe more clown cars for potential directional audio masking).

    • @Ordinator1
      @Ordinator1 6 หลายเดือนก่อน +33

      Edit: Never mind, this issue doesn't seem to occur, when you enter/exit a door.
      Good catch! This also means if the screen shakes slightly later once, the middle clown car moves right first and the top clown car moves also right, so there is definitely no on/off swap. This is of course harder to spot, but I guess it's still noticeable with a bit of practice.

    • @malxx125
      @malxx125 6 หลายเดือนก่อน +9

      Yeah I saw that too, but I just assumed that it worked in sync when spawning from the door. And not from the position he was explaining from

    • @vastowen4562
      @vastowen4562 5 หลายเดือนก่อน +5

      Could probably fix this by just adding more clown car bomb masking to make it much harder to tell if there's an extra one. Vary the timing on them slightly too

  • @kmjohnny
    @kmjohnny 6 หลายเดือนก่อน +571

    So it's like 7 coin flips - Panga created a level where you have a 0.78125% chance to win.
    You can tell he somewhat hates this game.

    • @JoeBob23
      @JoeBob23 6 หลายเดือนก่อน +34

      We'll have to come back to this level in the future and see how close it winds up to this. My bet is that it'll be slightly above (no reason to be below, and I'd guess above because SOMEONE will find a way to cheese this).

    • @archivewarrior8535
      @archivewarrior8535 6 หลายเดือนก่อน +72

      I would actually expect it to be quite a bit lower than that. I imagine a lot of people would try it a few times and give up. I could see it go up if there’s cheese, but I don’t think that’s likely

    • @JoeBob23
      @JoeBob23 6 หลายเดือนก่อน

      still shouldn't be lower, even if it seems like it with the skippers. It's still just flipping 7 coins in a row. Roughly one out of every 128 people who visit it will even get it first try! @@archivewarrior8535

    • @georgerogers1166
      @georgerogers1166 6 หลายเดือนก่อน +3

      ​@archivewarrior8535 it would be if you can hear the on off switch.

    • @evanreloadingbazookagaming1699
      @evanreloadingbazookagaming1699 6 หลายเดือนก่อน +3

      Not 0.078125%?

  • @AeoenBeriatha
    @AeoenBeriatha 6 หลายเดือนก่อน +389

    You have a 1/128 chance (0.78125%) of guessing a 50/50 correctly seven times in a row. It will be interesting to see if the long-term clear rate of the level approaches that.

    • @animexamera
      @animexamera 6 หลายเดือนก่อน +141

      I think it will be a bit lower than that, because people will quit the level without dieing to the saw, thus deflating the clear rate.

    • @guillaumelagueyte1019
      @guillaumelagueyte1019 6 หลายเดือนก่อน +15

      I was thinking the same thing when he showed that the clear rate is around 1% right now.

    • @pitybreaker6625
      @pitybreaker6625 6 หลายเดือนก่อน +22

      @@animexamera i don‘t have Mario Maker, but does quitting a level while you‘re playing it count as a death/failed attempt?

    • @redlie5512
      @redlie5512 6 หลายเดือนก่อน

      ​@@pitybreaker6625yes

    • @lux5164
      @lux5164 6 หลายเดือนก่อน +40

      @@pitybreaker6625 each time you start a level an attempt is added

  • @crypticTmesis
    @crypticTmesis 6 หลายเดือนก่อน +107

    "I'm not entirely evil"
    "It will kill your run"
    Excellent content

    • @JennicaReis
      @JennicaReis 6 หลายเดือนก่อน +3

      I went to the comments after he said that lol

  • @holdinmcgroin8639
    @holdinmcgroin8639 6 หลายเดือนก่อน +304

    Panga's recent levels really reflect his supervillain arc

  • @ErikTheHighlander
    @ErikTheHighlander 6 หลายเดือนก่อน +111

    panga calmy explaining his death machine is the best

  • @godowskygodowsky1155
    @godowskygodowsky1155 5 หลายเดือนก่อน +37

    I always figured you could make an impossible password level by making the movement itself into a password. A bunch of clown cars sitting in between one way gates can act as your hash, and the level will only be cleared if they all move in the correct direction.

  • @sassageflair257
    @sassageflair257 6 หลายเดือนก่อน +60

    I can’t wait until someone makes the same level that requires the maximum possible number of correct guesses and uses TAS to clear check it

    • @nebulous9280
      @nebulous9280 6 หลายเดือนก่อน +14

      About a 1 in 1 Quadrillion chance to guess correctly 50 times in a row.

    • @dragonfiire8148
      @dragonfiire8148 6 หลายเดือนก่อน +5

      I could do this if I was a psychopath, but I'm not, so I won't.

    • @GerBessa
      @GerBessa 4 หลายเดือนก่อน +2

      If it's TAS, there is no real randomization in the playground part, so writing a script takes maximum 8 tries.
      Edit : Misunderstood OP. TAS still removes the rng. This just ends up as a very dirty max duration speedrun.

  • @Phroggster
    @Phroggster 6 หลายเดือนก่อน +36

    A level with an RNG-enforced 0.78125% clear rate. What "fun!"

  • @jimcarlson3303
    @jimcarlson3303 6 หลายเดือนก่อน +46

    Needs a comment like, "Your Super Expert No-Skip run just got Panga'd™"💥

  • @NicholasproclaimerofMessiah
    @NicholasproclaimerofMessiah 6 หลายเดือนก่อน +21

    Instead a pair of doors to choose from, it could just be one door such that when you go through the door it randomly fails or succeeds. The second door is just theming, to make it a pick-a-door.

  • @lucidreconalt3229
    @lucidreconalt3229 6 หลายเดือนก่อน +10

    If we assume that each door has a 0.5 probability of being correct by modelling the number of times you pick the correct door as a binomial distribution with B(7,0.5) we can see that the probability of you getting all seven doors correct is 0.0078125 or 0.78125% (yes you could've also just 1/(2^7) but that's boring). Anyway if we then use this number for a second binomial distribution with B(30,0.0078125) [modelling a super expert run where you have either just started or have just have 30 lives] then we can see the probability of winning the whole level at least once is approximately 0.20967 or 20.967% meaning approximately 4/5 peoples super expert runs will be killed by this level assuming they have 30 lives. Finally if we instead do a binomial distribution with B(99.0.0078125) [modelling a run where you have the max 99 lives] then we can see the probability of winning the whole level at least once is approximately 0.53998 or 53.998% meaning even if you have max lives there's still approximately a 1/2 chance your run will die :)

    • @simonwillover4175
      @simonwillover4175 5 หลายเดือนก่อน +2

      I would model it as a geometric sum for the chance of winning the level if you have n lives. Each time you play, there is a x = 0.9921875 chance that you die. We can sum up P(don't die 30 times) = P(die 29 times) * P(win) + P(die 28 times) * P(win) + ... + P(die 2 times) * P(win) + P(die 1 time) * P(win) + P(win). P(win) = 1-x = 0.0078125. P(die n times) = x^n.
      Thus P(don't die T times) = (sum (n from 0 to T-1) of (x^n)) * (1-x). For this, we can use the formula for partial sum of geometric series:
      sum (i from 0 to n-1) of (r^i) = (1 - r^n) / (1 - r)
      Thus: P(don't die T times)
      = (1 - x^T) / (1 - x) * (1 - x)
      = (1 - x^T)
      Oh, it's literally just 1 - x^T.
      Chance of survival with 30 lives: (1 - 0.9921875^30) = 0.20966259 = 21%
      Chance of survival with 99 lives: (1 - 0.9921875^99) = 0.53997506 = 54%
      That means that the level easily kills 45 to 80% of runs.

    • @philipp_mayr
      @philipp_mayr 5 หลายเดือนก่อน +1

      you guys. I’m here to procrastinate from my stochastic class : (

  • @bes03c
    @bes03c 6 หลายเดือนก่อน +49

    I want to see Panga's evil take on a Japanese NewSup speedrun level.

    • @ycz6
      @ycz6 6 หลายเดือนก่อน +20

      speedrun level that kills you if you go too fast

    • @dragonfiire8148
      @dragonfiire8148 6 หลายเดือนก่อน +12

      A 500 second speedrun that's just the same jump 200 times

  • @michaelbread5906
    @michaelbread5906 6 หลายเดือนก่อน +12

    "It was kind of a little personal." Understatement of the century, lol.

  • @2Siders
    @2Siders 6 หลายเดือนก่อน +3

    Panga is the ultimate little Timmy:
    Big Timothy

  • @sodb3543
    @sodb3543 6 หลายเดือนก่อน +8

    actually really enjoyed seeing you explain the level/design and give your thoughts on it! should do more like this :)

  • @vdx009
    @vdx009 6 หลายเดือนก่อน +24

    Really creative level, I loved the mechanism.... still a Boo tho

    • @georgerogers1166
      @georgerogers1166 6 หลายเดือนก่อน +1

      The sound effect makes it a boo.

  • @the_lord_2610
    @the_lord_2610 6 หลายเดือนก่อน +27

    This is still better than every other pick a door, purely because of the tech used in creating it.

  • @yatagarasu_merui
    @yatagarasu_merui 6 หลายเดือนก่อน +13

    Looks like you need the Lens of Truth for this one.

  • @gamefuler
    @gamefuler 6 หลายเดือนก่อน +5

    This is a great way to teach gambling to kids

    • @wesss9353
      @wesss9353 6 หลายเดือนก่อน +2

      Micro transaction, loot box, and raid shadow legends have also taught them

  • @pimpdaddyffm
    @pimpdaddyffm 6 หลายเดือนก่อน +10

    panga finally snapped

  • @Mr.M-fl05
    @Mr.M-fl05 6 หลายเดือนก่อน +4

    11:36 Except I found a couple of flaws that involves the controller vibrations. 1. If a controller vibrates once, then it's either still On or Off. But if it Double vibrates, then the switch was triggered. 2. After entering a door after the first vibration, sometimes there could be a follow-up Vibration meaning the On/Off was triggered.

    • @128Gigabytes
      @128Gigabytes 6 หลายเดือนก่อน +2

      neither of those things make sense
      the vibrations happen simultaneously, so there wouldn't be two of them just one happening
      and there would not be a follow up vibration ever, since it only triggers once per entry

    • @Mr.M-fl05
      @Mr.M-fl05 6 หลายเดือนก่อน +1

      @@128Gigabytes It's like your sensory nerves in the Human body. Sometimes I can tell the Explosions based on how my controller vibrates. Sometimes I could be right. Sometimes I could be wrong.

  • @TreesPlease42
    @TreesPlease42 6 หลายเดือนก่อน +4

    A lot of this is accurate to information security in technology, love to see it! Thanks for doing science Panga

  • @Branderbie
    @Branderbie 6 หลายเดือนก่อน +5

    A kaizo level where all the indicators for where to bounce and where to shell jump and stuff are in the wrong place could be pretty funny.

    • @xa5150
      @xa5150 5 หลายเดือนก่อน

      Ryukahr already got tilted in one video because a creator used a different indicator than the standard, even though it was correctly placed. Was a couple years ago. I was pretty annoyed at the tilt. Creator was in the comments apologizing.

  • @the_real_nicc
    @the_real_nicc 6 หลายเดือนก่อน +10

    A masterclass in making a terrible level in a well-made way

  • @MaskedCritic1932
    @MaskedCritic1932 5 หลายเดือนก่อน +4

    Today I learned calm, kind, patient, soft-spoken PangaeaPanga is, in fact, history's greatest monster.

  • @ShinoSarna
    @ShinoSarna 6 หลายเดือนก่อน +5

    This could absolutely kill someone's Super Expert run.

  • @mikedatiger7706
    @mikedatiger7706 6 หลายเดือนก่อน +5

    The only intentionally bad level I have ever made was a Bean Burrito type level that has an entire vertical section of icicles that you had to jump through one at a time while wearing a shellmet. Actually turned out to be easier than I thought it would be. Should have made 4 or 5 vertical sections that you had to go through and put a clear condition to be wearing a shellmet at the goal, but I didn't have the patience for that

  • @bes03c
    @bes03c 6 หลายเดือนก่อน +5

    This is Panga's villain arc. Too many bad levels turned him to the dark side.

  • @badmanjones179
    @badmanjones179 6 หลายเดือนก่อน +1

    you are making amazing art, i appreciate these concept explorations.

  • @cenaloh4714
    @cenaloh4714 6 หลายเดือนก่อน +5

    not only panga make a evil level he share it to all of the villainnow the world will suffer!!

  • @idkidk4334
    @idkidk4334 6 หลายเดือนก่อน +1

    Lil timmy, underwater, dark, triple meowser, precision, maze, with lag machine, red coin extravaganza, pick a path, effect spam, donut block ending and no top

  • @Me-lp9wd
    @Me-lp9wd 6 หลายเดือนก่อน +4

    Bro's starting his villain arc💀

  • @thatlawyercat
    @thatlawyercat 6 หลายเดือนก่อน +7

    2^7 = 128 so you've got a 1/128 chance of winning on any particular run. This doesn't mean it will take 128 tries - just that each time you try the chance of winning is 1/128. So by the time you've played the stage 64 times, there's an approx 40-50% chance you've beat it once.

    • @fritfrat
      @fritfrat 6 หลายเดือนก่อน +2

      The statement you can make is that if you play it 64 times, you will have, on average, 0.5 completions. You only have a 39.5% chance of at least one completion within 64 attempts, though.

    • @thatlawyercat
      @thatlawyercat 6 หลายเดือนก่อน +1

      @@fritfrat given panga’s infamous binary level challenge i wanted to keep it simple :P

    • @noahnaugler7611
      @noahnaugler7611 5 หลายเดือนก่อน

      So it wouldn't be statistically anomalous to make upwards of 600 attempts without completing the level?

  • @Knight-ir9uo
    @Knight-ir9uo 6 หลายเดือนก่อน +4

    when you live long enough to see yourself become the villain

  • @beckergrey
    @beckergrey 6 หลายเดือนก่อน +23

    Thab and Auratuer will have a field day with Super-Endless no skips with all the inspired levels 😂

    • @migwellitomuarrita2898
      @migwellitomuarrita2898 6 หลายเดือนก่อน +2

      Thab has a rule that he can skip RNG and passcode levels. But if it was his level 36... I think he would try

  • @richardtabor8686
    @richardtabor8686 6 หลายเดือนก่อน +1

    this was tons of fun! i love all this creativity...

  • @UpdateFreak33
    @UpdateFreak33 5 หลายเดือนก่อน +2

    The chance of beating the level is 0.5^7 = 0.0078125.
    In other words, you have a chance of 0.78125% chance per try of beating the level.
    This is about as likely as correctly guessing a randomly drawn card from a standard deck of 52 playing cards.

  • @epicgaming11195
    @epicgaming11195 6 หลายเดือนก่อน +3

    player input being the "rng" reminds me of gd colon's level "the world machine" in geometry dash, which uses the same principle to generate a random level as you play it
    edit: just went back to his video about it, he even mentions that it works the same way in smm2

  • @LeafiSoft
    @LeafiSoft 6 หลายเดือนก่อน +16

    Ceave is probably one of, if not the most creative maker in SMM2. He has so many ideas, even with SMM1, and they are all very interesting, fun, and sophisticated. It’s sad that he left for a while, but he recently came back, so hopefully we see more SMM2 content from him :)
    It’s interesting how Panga hates 19-hour levels and Pick-a-doors, but decides to contribute to the problem lol. If you can’t beat em, join em.

  • @Mr_Top_Hat_Jones
    @Mr_Top_Hat_Jones 5 หลายเดือนก่อน

    6:42 “the tentacle aspect” 😂

  • @T-rexBreath
    @T-rexBreath 6 หลายเดือนก่อน +3

    Panga is doing a full villain arc on us. He used to be a homie, now he has become so tortured that he had no choice but to go full evil.

    • @Joker-fj8hg
      @Joker-fj8hg 6 หลายเดือนก่อน

      His setup even prevents homies from helping others

    • @nicholas930
      @nicholas930 5 หลายเดือนก่อน

      Hes become the anti-homie

  • @ChopLancer
    @ChopLancer 6 หลายเดือนก่อน +1

    Panga: Pick a paths are unfair
    Also Panga: let's make them less fair

  • @rageman2247
    @rageman2247 6 หลายเดือนก่อน +1

    A nice way to make a dev path for this level is to use the dark theme and hide a spring somewhere that shoots off a firework effect.

  • @bultvidxxxix9973
    @bultvidxxxix9973 6 หลายเดือนก่อน +3

    Wouldn't a quickly triggering on/off loop with a shell or spring+thwomp work too? Basically turning the timing into the rng component instead of the clown car setup. You can hear it switching all the time, but that doesn't help you. You would need to get the timing consistent, which you probably can't do because of the fun zone.

    • @KazeNoKlonoa0
      @KazeNoKlonoa0 6 หลายเดือนก่อน +1

      If you want to go REALLY hard you could set up some kinda timer to keep track of the on/off. If on/off toggle runs during the playground only you just stop it on door entry. Conveyor only you could start it on door exit. Both you'd need to account for the transition. And once you know the timing it shouldn't be too hard to hit the right door.

  • @Mac_Omegaly
    @Mac_Omegaly 5 หลายเดือนก่อน

    Thanks so much!!
    Now i understand how that Kamek auto level worked!
    I'll have to try some of these tricks as optional content.

  • @xyrd3441
    @xyrd3441 6 หลายเดือนก่อน +1

    This is my new favorite series.

  • @shawnlinville7907
    @shawnlinville7907 6 หลายเดือนก่อน

    These are the most hype videos for me! The villain ark is real 😂😂😂

  • @PNATKM
    @PNATKM 6 หลายเดือนก่อน +1

    No 3-homies life, that's the true evil

  • @HawtDawg420
    @HawtDawg420 6 หลายเดือนก่อน +2

    Using his powers for evil yet again

  • @Saw_Bird
    @Saw_Bird 5 หลายเดือนก่อน

    More of these PLEASE!!!!

  • @oakie__doke
    @oakie__doke 6 หลายเดือนก่อน

    This is my new favourite series. Love to see you get revenge on this game

  • @stevencollier3833
    @stevencollier3833 5 หลายเดือนก่อน

    Every time I hear the whistle when panga edits the level, I wanna follow up with, "Ed, Edd n' Eddy!"

  • @liquid_dihydrogen_monoxide
    @liquid_dihydrogen_monoxide 6 หลายเดือนก่อน +1

    You can tell he is fed up and tilted

  • @HolyPoseida
    @HolyPoseida 6 หลายเดือนก่อน +1

    That’s evil haha love your videos, Panga

  • @TheSOTA
    @TheSOTA 5 หลายเดือนก่อน

    In theory, the TV sound effect, while not related to the on/off state, would use the same rng to decide what happens that the clown car uses. Which could give away the answer

  • @bobsmith7066
    @bobsmith7066 6 หลายเดือนก่อน +2

    If my math is right, picking correctly on a 50/50 choice 7 times in a row has a probability of happening of about 0.78%. That’s not very good odds.

  • @ImBeaminAllTheWay
    @ImBeaminAllTheWay 6 หลายเดือนก่อน +3

    Panga reached his villain arc

  • @stevermadter8430
    @stevermadter8430 6 หลายเดือนก่อน +1

    You can see the brick block break when using the door. In that case you can use vibration to tell if the state switched. The chance is then 0.75^7. which is like 13% chance you can beat this level.

  • @andy4an
    @andy4an 6 หลายเดือนก่อน +2

    ceave sounds different than i remember, but i'm glad he's back

  • @Lucas-Omega
    @Lucas-Omega 6 หลายเดือนก่อน +2

    This may be dumb but if the glitch sound effect is effected by rng then can it be used to determine your rng value somehow?

  • @dyll_pyckle
    @dyll_pyckle 6 หลายเดือนก่อน

    Panga lived long enough to see himself become the villain D:
    …I’m totally down for this Joker arc.

  • @michaelhannappel1999
    @michaelhannappel1999 6 หลายเดือนก่อน +1

    Let’s gooo! It’s a series:))

  • @PlushiePoogle
    @PlushiePoogle 6 หลายเดือนก่อน +1

    Panga: "Listen closely"
    *LOUD AD starts playing at that exact moment*

  • @Zelmazam1
    @Zelmazam1 6 หลายเดือนก่อน

    7pm gang
    love this format of video!

  • @Charmlie.R
    @Charmlie.R 5 หลายเดือนก่อน

    Id be really curious to see if the movements just happen to tend to favor one path over the other. In that its random, but if the just the general route you warm up to with attempts has more outcomes lying on one side over the other. The movements aren't necessarily perfectly equally distributed. Though the nature of the playground definitely hampers it severely, i wonder if there's still even just a lil bit of a bias. With such a low chance of success, even a fraction of a % could save 10+ attempts on average. Considering as is its almost 0.8% for 1/128 on average, just bumping to 0.9% saves potentially more than 10 lives with like 1/111.
    Id have to just play it hundreds of times and keep track though, which sounds like pain LOL

  • @AvroxTZ
    @AvroxTZ 6 หลายเดือนก่อน

    You've one-upped the little Timmies, job well done :D

  • @LeiteComManga_
    @LeiteComManga_ 5 หลายเดือนก่อน

    Dude, this is genious, how can someone even think of these ideas, this level is neat

  • @julentome571
    @julentome571 6 หลายเดือนก่อน +1

    What if you hold right and jump botton, wouldnt you have the exact movement each time?

  • @LightBluexSkies
    @LightBluexSkies 5 หลายเดือนก่อน

    There’s one way of doing this without luck. Actually there’s a "chatty" that certain movement: certain number = a randomisation so if you add all of the number, for example 1 jump = 2, 5 jump = 10 and 10 is a buzzy beetle (there’s nothing that equals 10 but whatever).

  • @werefrogofassyria6609
    @werefrogofassyria6609 5 หลายเดือนก่อน

    the DGR video was pretty cool for this level.

  • @LoosGuccreen
    @LoosGuccreen 6 หลายเดือนก่อน

    I can't wait for your triple shell jump level

  • @metalhail6637
    @metalhail6637 5 หลายเดือนก่อน

    LETS GOOO!!! ANOTHER PANGA LEVEL CREATION!

  • @Solocase
    @Solocase 6 หลายเดือนก่อน +1

    You have become the very thing you swore to destroy. You were supposed to BOO these levels, not make them

  • @whatd0y0ucare
    @whatd0y0ucare 6 หลายเดือนก่อน

    “You either die a hero or live long enough to become the villain”
    -Harvey Dent

  • @eclipseeffigy
    @eclipseeffigy 6 หลายเดือนก่อน

    Other level makers: I can make Endless better with my levels!
    Panga: I can make it WORSE 👹

  • @marklonergan3898
    @marklonergan3898 4 หลายเดือนก่อน +1

    10:38 - rather than blocking the clown car from going to the left could you not have replicated the setup on the right? The attempt by the clown car to go right did give a difference in timing for the explosion, so if there is a delay you know the switch state didn't change (it would be wrong to assume that no delay means it did change, but still, better to give the player absolutely no indication to exploit)

  • @Eric-me9eo
    @Eric-me9eo 5 หลายเดือนก่อน

    Our boy here making art.

  • @floctoboyn1506
    @floctoboyn1506 5 หลายเดือนก่อน +1

    For the next level plz do a softlocked level.
    In this level the goal would be to not get softlocked by all the differents traps 👍

  • @woodenspider197
    @woodenspider197 6 หลายเดือนก่อน

    “You have to do it 7 times” Holy crap Panga. Thats just evil

  • @drdynanite
    @drdynanite 6 หลายเดือนก่อน +6

    Cant wait for Panga to get this level in super expert no skips

    • @munkhn73
      @munkhn73 6 หลายเดือนก่อน

      do you get your own levels in the endless mode?

    • @drdynanite
      @drdynanite 6 หลายเดือนก่อน +2

      @@munkhn73 Yes, and it already happened to Panga at least once. There's even a video on the channel about this semirecently.

  • @mizonokuchi029
    @mizonokuchi029 6 หลายเดือนก่อน +1

    Is there any way to know the on-off state after it is switched without seeing an on-off block maybe by a glitch kind of thing??

    • @Phroggster
      @Phroggster 6 หลายเดือนก่อน

      You can technically go through one of the two doors and learn the on-off state without seeing an on-off block or switch. Although, I suspect you were looking for some non-deadly cheese, and I don't believe that exists here. 😉

  • @ak431-vm1rg
    @ak431-vm1rg 5 หลายเดือนก่อน

    Now you need to combine the 19 hour level with this one to create the best level ever.

  • @skizzrz
    @skizzrz 6 หลายเดือนก่อน

    hopefully this because a series of just terrorizing peoples endless runs

  • @jrm78
    @jrm78 6 หลายเดือนก่อน

    If there was a meme level I'd like to see Evil Panga replicate, I'd like to see your take on the Lil Timmy Enemy Spam level.

  • @captainnakou
    @captainnakou 6 หลายเดือนก่อน +2

    panga, have you realized what you just released upon the world?

  • @dankyuji2072
    @dankyuji2072 6 หลายเดือนก่อน +1

    Nice work

  • @markbruk2974
    @markbruk2974 6 หลายเดือนก่อน +1

    Maybe make a super tight time attack level which is just 10 or 15 pixel perfect jumps with no indication

  • @zekejanczewski7275
    @zekejanczewski7275 5 หลายเดือนก่อน

    If you want to make a level VERY nasty, like, nobody will be able to clear it in the heatdeath of the universe, but also have it publishable,
    -have a 160 brick platform that, when reloaded, are places for spinies to spawn. Lets say our code is 160 long and contains 80 spinies. This gives you 20 more sprites, witch should be plenty.
    -when the room is reloaded, these spineies will all appear simultaniously in some order. When they bump into eachother, they both switch directions. This on its own is pretty predictable, but if enough of them bump into eachother, it'll be hard to uncover what state the spinoes should be in
    -after an extremely presice timer that runs for 2 minutes, the ceiling above them will drop away, and a bullet bill gun will fall on them.
    -A goomba then has to walk across them in order to open the entrance. If a spiney is in a location where it shouldn't be, the bullet bill pillar will be a block higher and the gooba will never reach the end. If however, it's not where it's supposed to be, the bullet bill gun will create a hole for the goomba to fall into.
    -This relies on how spinies have predictable movements, but given enough time, it gets to become super random. Simply pick a 80-long code and the timer that drops the bullet bill guns. Once you know which bullet bills are raised and which are lowered, go back to the editor, and retroactively compensate for their height.
    Someone trying to reverse engineer your level can look at your level learn where each spiney needs to end up, but without knowing the direction each spiney would be traveling once the bullet bills drop, there's no way to roll their movement back.
    There is not a better way to get your code other the guessing and checking. And sure, there might be some other codes that get the spineies in the exact position they need to be in, but the search space is so large, it hardly matters.
    You are forced to either know the code, or guess and check, as there is no way to derrive the code from the layout of the level itself.

  • @Tigerhawk1981
    @Tigerhawk1981 6 หลายเดือนก่อน +3

    Good Hump Day Morning Panga Gang!!!!

  • @KitsuneLeo
    @KitsuneLeo 6 หลายเดือนก่อน

    I had a thought on this - using the same mechanism, could you make the Monty Hall problem a real thing? If you don't know what the Monty Hall problem is, it's 3 doors - two bad, one good. You pick one, then Monty opens one of the bad doors and asks if you want to switch your choice. There's some fascinating analysis on it here on TH-cam, but I'm curious if you could make a mechanism where what's behind each door is actually random.

  • @MrLeFilipfloppyvelarde
    @MrLeFilipfloppyvelarde 6 หลายเดือนก่อน

    It's amazing that anyone can beat this level, being lucky 7 times is crazy

  • @apblolol
    @apblolol 4 หลายเดือนก่อน

    panga on his villain arc to make the lowest clear rate level possible. started with him trying to make the most skill intensive level with u break and hopefully it ends here with rng pick a door

  • @deltaarena2447
    @deltaarena2447 6 หลายเดือนก่อน

    The amount of bad expert levels have turned Panga evil D:

  • @JJRamoneNY
    @JJRamoneNY 6 หลายเดือนก่อน

    Finally beat my 1st panga level yesterday lol. Good to see theres already a vid on it 🔥(just to know there's proof you cant use a level viewer) BTW at the end he said something like "dram world. Dont worry about it." And now im worried about it lol what is that

  • @jaded770
    @jaded770 5 หลายเดือนก่อน

    From 6:38, someone could create a puzzle level based on the magikoopa's randomness
    Like in one area, you need a mushroom and in another you would need a shell
    But you don't get it all the time because of the doors that you go through to progress