@@bigwheelfromspidamahn1037 Yes but the people here don't know that (yet), only the player knows what's gonna happen. To them, they only know they were contracted to build this weird heater in nowhere-middle-of.
@@theotv5522 in the game literally everyone knows that. At the very beginning of this scenario we even have to face a worker denying the great freezing who says that they are here just for money but they don't believe in any of this government propaganda. Maybe people just don't know about a scale of the event but still
@@vitrox2241 I think the line above makes sense for entirely unrelated reasons. A worker slacking off means another worker has extra work to do. Union inspired though they may be, they want everyone to do their fair share. Nobody likes a freeloader - engineer or worker. The workers in the game want labor with dignity. Which certainly doesn't mean they would be fond to see another worker rewarded as much as the rest for none of the effort.
Shows how desperate the leadership gets after they start receiving news from the telegraph. They need results much faster than originally planned so they have to find some way to motivate the workers to do more than they ever would under normal circumstances. Both paths give me the impression that management is going "oh shit, we can't treat this like a normal job site anymore" behind closed doors.
@@Athetos_Admech It's funny, the only way the job site turns into a totalitarian syndicalist nightmare is because of you, the player's, consent. All the engineers and presumed other overseers die, but you live despite the worker's revolution you started.
@@joya8292 I doubt anyone thought that the extremes of either route were possible in the beginning. It just starts with a question: "How do we get people to work harder?" and snowballs from there
When the Workers make themselves sound like the Cavemen of Frostpunk ; We have automatons We have Extremely unrealistic Surgery techniques for our time period Apparently we can construct gigantic fucking Cars that run on steam But, We can’t have a Normal Bell.
@@theimmrtan8264 they are the cavemen of frostpunk. It is the engineers who pioneered everything. Especially considering the leap in tech, the workers would be cavemen.
@@AiluridaeAureusthe line about „voluntary“ would either mean collective exercise or play (lorewise) or „voluntarily“ constructing buildings (what actually happens in-game)
Heavy handed messaging, but still a damn good game. And ehh... **it's still too short.** I still want a game with Frostpunk's premise and setting but lets you slowly sprawl out into rebuilding the dead world over decades and has mechanics for the citizens actually being born, growing up and dying of old age. Modded Rimworld's the only one that comes close.
@@lordwarlockthangwrath8662 Crammed Quarters is litearlly the worst law in this game like its 2 more People in a Tent plus extra dicontent and less motivation versus just slightly less people per Tent and a nice Motivation boost like its litearlly worse then TRIAGE or DUELING LAWS XD
@@andmos1001 It matters so little in this Scenario because 24h shifts on a few steam sawmills early on can easily carry your entire game as shown here www.twitch.tv/videos/557323748
I love how both workers' and engineers' shift announcements keep the same general energy in both their phases. For workers, the announcements start out incredibly excited, optimistic and hopeful, as unions were quite rare in the Victorian-era due to the lack of care towards the working class, such things were often broken up for the sake of maintaining the pro-business, pro-upper-class, anti-working-class attitude common among authorities at the time, meaning the fact that they have one is like a dream come true, as shown by the announcer excitedly stating "Get moving workers! You work for yourselves know!", "Get to work, report ALL problems to the Union!", and "Shift's over, enjoy your free time!" However, in phase 2, that innocent, wholesome excitement gets warped into an ideological zeal, forgetting about the gentle, kind treatment they asked for in the first place, with the "working class" becoming more of a pointless buzzword with nothing but emotion from neglected memories behind it, than an actual demographic made up of people, as they focus entirely on their original goal and the efficiency of the greater whole, just like the engineers they once grumbled about, with the announcer stating things like "Onwards, with the completion of the plan!", "To work! Remember to report slackers." and "The work day is over, report to your *voluntary* duties!" (implying that their work isn't voluntary, rather ironically) While for the engineers, the announcements start out very calm, corporate and professional, simply focused on getting the job done on time, with the announcer making calm, to-the-point announcements that you can expect to hear in an actual workforce, like "Workers, get to your workplaces.", "All employees, report for work.", "All personnel, man your workplaces.", "Please report to your workplaces." "The workday is over. You're free to your quarters.", "All employees, leave your workplace in order." And in their 2nd phase, that clean professionalism shifts into demanding, abusive taskmastering, yelling at, coldly demanding or quietly seething at their personnel to get to work the instant they're told to, oftentimes cutting straight to the demands without something as simple as an "Attention!", shown by the announcer's quotes of "To work. Remember to report slackers!", "Attention, get to work, immediately!", "Get to your workplaces, *now*.", "Report to your workplaces.", "Workday is over, remember to stow the tools." "All employees, leave your workplaces *in order*." and "Shift is over. Report to your quarters."
@@PineappleDealer37this is true, phase 2 starts the moment you sign Penal Colony, fun fact the law isnt "crossing the line". Whats better than Child Labour? FREE LABOUR BABY!
I was genuinely considering siding with the workers when I try a playthrough just to be kind, but Jesus Christ, devs, that shift announcement noise you gave them would drive me insane after an hour at best.
For me, I will always side with workers because there is a lot less to keep track of and do. All you need to do is prepare a few extra resources and reduce time and efficiency, in exchange for a larger workforce as they don't die. You don't have to worry about the union developing bad ideas after a certain law, and you don't even have to keep track of balancing the numbers of workers and engineers. Granted the People's Millitia purging engineers and making demands will be something you have to worry about. With engineers you have to balance engineers and prisoners, you'll be spending wood and workers to promote them to get more engineers, you have to balance how much safety you give the generator and others, prisoners constantly dying, spending resources on segregated quarters, strikes and revolts resulting in even more deaths, and more. It's a lot to keep track of, in a scenario where you are already keeping track and planning ahead for a lot of things.
@@Wandrative yeah it's eerily similar to communism lol. After you sign Labour Union, one of the engineers might say, "I swear I've heard them chant Workers of the world unite!"
I like how the announcer gets progressively more vile with the engineer path. At first he's still somewhat chirpy and professional. Keeping things curt but polite. By the end of it though it sounds like he's disgusted to even be addressing the workers. Like their very existence revolts him.
His voice really reminds me of that of one of my Anglo-American classmate (who always reminded me of Victorian England just by the way he talked and looked).
I love how the workers path ends with a revolutionary reign of terror, and it's still somehow not as messed up as the shit the Engineers get up to later on.
It's funny that Winterhome and New London can canonically pass the same purpose laws despite the only thing the two cities had in common was being settled by British people. This implies every other city had the same ideas about order or faith.
About halfway through I began to miss the neutral announcer. He has this more stable and optimistic outlook on things. No loud banging on metal or fog horns, just "right then. lets get to work."
Glory to the working class! Remember to put slackers Everyone do the work places! Report slackers immediately ! What I hear:” sellout your fellows! Extra food will be given if you still out
I think I favor the engineers in this. Yes, work ethics and rights are all well and good, and necessary in regular society. This is not regular society. This is the arse end of nowhere with a task ahead of us that will potentially save the world. There is no room for error, weakness, or dissidence. It's much greater than us, and if you would jeoperdize that because you feel slighted, then you will be put back in your place. The sooner the task is done, the sooner it will all end.
Funny you forgett that all failure here begins with you not min maxing, both paths are smiliar in efficiencies and the absolute more moral path is to go with the Labour Union and its Collective Bargening and Coucnil Square. Heres also a video of someone crushing the Scenario while going Worker lol th-cam.com/video/yQ83kMczBMs/w-d-xo.html
@@aturchomicz821 I'm not forgetting anything. I just don't consider this scenario to be the place to make it all about yourself. Also, it being the most moral path is up for debate. What you are doing in this mission is nothing less than building the last hope for mankind The morally absolute thing is to get that task done. The oppositeos anything that could endanger it.
@@aturchomicz821 they can. Going with engineers gives you the option to still treat workers well but also let's you put your foot down if they get egocentric. With workers you get to bend over and take it from people who should worry about humanity. It's a game, you can cheese it with both paths. Just, one makes sense, the other not so much.
Oh man, can't call myself a solid socialist, but... efter hearing shift's begins/ends of Engireers rule I started understand why Sight-120 ended so badly(( Its far too depressing(( So I don't regret of choosing Workers rule) It declares no despoting orders-following, but all-united fighting instead. P.S.:.. in condition you won't let the Militia shoot some engineers and do other stupid stuff, ofcourse)))
It's funny that you'd associate picking the workers with socialism. Every socialist / communist country in history had a ruling class that oppressed the working class.
In Frostpunk 2 the shift announcements and propaganda towers should be presented more dark and cynical: "Hurry kids your shift in the coal mines begins in five minutes! And always report lazy kids or kids with different political opinions to your local overseer to have their whole family imprisoned and punished! Glory to the democratic workers party!"
By choosing workers you choose the communism , by choosing engineers you choose capitalistic regime . Communism sounds much more compelling , as workers don't have a lot to loss and as so do engineers . Yeah , sure , they feel being used as a garbage , but who cares when the humanity's existance is at stake ? Capitalistic regime ... well , it's good for engineers , but feels amoral to me . It's like faith in the original gameplay but 360 degrees around ! Who needs god if you're basically threatened by punishment every fucking day ? It's like order but worse , as you don't create a city , but you create a colony of prisoners . Man , what a good game !
I think the main reason why people choose to lean on the engineers is because they're the brains of the operation, they have the degrees and understand how to make sure things get built on schedule. Plus, neither of the paths' starting laws are bad. While I prefer the worker's from a thematic standpoint due to the Labour Union; the Factory Inspectorate and Overseers (Foremen) are pretty solid, as even though no-one likes being told off or what to do, it's still important to make sure that things are being run safely and efficiently, as while being scolded for trying to hurry your boring shift along is annoying, it's a lot better than losing an arm because you got careless around Victorian-era factory equipment.
@@sylvan-the-necromancerMan, it's hilarious to read "I spent years for my diploma!" when you can make five engineers from simple workers in a matter of second
@@stupidlizard4764I mean when you promote workers you spend 10 wood and 10 steel on each one (10 wood is enough for a couple of tents), I assume they’re using it to teach them how to engineer properly.
great vid but i think some of the end shift sounds for stage two workers arent actually exclusive to them, they can pop up in stage one workers announcements. just a minor nitpick, thanks for compiling these for us.
Инженеры по крайней мере образованные, сохранят культуру до следующих покооений, их куда меньше чем этих быдланов, которые, сами подписывая контракт, еще чего-то сверх того требуют. Пусть пи#дуют обратно в мёрзнущий Лондон или в тамошние тюрьмы (откуда их на судах на стройку везли) и будут там без зарплаты в лучшем случае жрать суп из опилок и ждать когда по-тихоньку все вымерзнут.
I'm very proud to have chosen the Labour union without ever treading into any communism territory. Didn't touch that part of the law tree yet finished eight days ahead of schedule.
While I normally am strongly against communism, in this case its like 200 sweaty bois and gurls working on a generator, which is JUST small and focused enough to (potentially) work. That, and the engineer’s route basically sets up a facist labor camp where people are literally worked to death, so if I have to chose between rabid revolutionaries and soul-crushingly dark slavery, I’m at least going with the fun one.
@@scottsterling8586 both options are morally evil since you have no choice but to kill a group of people, so If I have to choose which I have to be I'd rather be the evil that's gets the the most results so I'd choose the engineer doctrine
@@Berserker3624 I mean, both paths need not end in bloodshed if you play your cards right. Ultimately the game is about moderation anyways, balancing the need to complete the generator with the need to not end up with a giant pile of corpses, so it’s more of a matter of personal preference in this situation. I have yet to deep dive into the game to see which path is actually better, seeing as the engineer’s path gives you efficiency but also makes strikes much more common (and thus baits you into taking strike busting and worse), whereas the worker’s path is fairly benign for most of the laws (which makes it hard to pinpoint when a moral mistake has been made).
Everybody gangsta til the engineers put the sign up that says: Work makes you free.
Oh no…
Bold of you to assume I want you to be free
Surprised there wasn't a law like that
@@jacksonp881 Maybe in Frostpunk 2, we will be able to make our own gulags.
@@TomitaGregorias (Not the gulags, that would be for the workers, this would be for the engineers forcing working people into work camps)
the neutral lines are so nice and friendly, you get a lot of presonality from them and the announcer sounds like a rlly lovely and nice guy
Dude just sounds like "yea I don't like this either bud"
Then in 3 weeks it just goes from that to "GET TO WORK IMMEDIATELY"
@@MYBALLSARERUNNING I'd need a new pair of pants if everytime I woke up to that line.
I find it quite ironic how both the workers and engineers use the same line "To work,remember to report slackers"
I mean, slacking basically means condemning others to death considering the scenario is one extended fight against the clock
@@bigwheelfromspidamahn1037 Yes but the people here don't know that (yet), only the player knows what's gonna happen. To them, they only know they were contracted to build this weird heater in nowhere-middle-of.
@@theotv5522 in the game literally everyone knows that. At the very beginning of this scenario we even have to face a worker denying the great freezing who says that they are here just for money but they don't believe in any of this government propaganda. Maybe people just don't know about a scale of the event but still
@@vitrox2241 I think the line above makes sense for entirely unrelated reasons. A worker slacking off means another worker has extra work to do. Union inspired though they may be, they want everyone to do their fair share. Nobody likes a freeloader - engineer or worker. The workers in the game want labor with dignity. Which certainly doesn't mean they would be fond to see another worker rewarded as much as the rest for none of the effort.
This is class warfare, baby.
Workers enjoy your well earned rest
My mouse on the emergency shift button "Not today limey"
There's no emergency shift in the lest autumn
@@PineappleDealer37 2 shift baby !!
@@KawahaghiteiDyler I yeah, that's thousand times better eh?
@@defensedyf1445 yeah!
@@KawahaghiteiDyler digressing from the current topic, would you agree that the neuter "choo-choo" in the announcements is iconic?
From "Good morning people, let's go to work" to "Wake up and march to workplace, now" is only three weeks
Shows how desperate the leadership gets after they start receiving news from the telegraph. They need results much faster than originally planned so they have to find some way to motivate the workers to do more than they ever would under normal circumstances. Both paths give me the impression that management is going "oh shit, we can't treat this like a normal job site anymore" behind closed doors.
@@Athetos_Admech
It's funny, the only way the job site turns into a totalitarian syndicalist nightmare is because of you, the player's, consent. All the engineers and presumed other overseers die, but you live despite the worker's revolution you started.
@@joya8292 I doubt anyone thought that the extremes of either route were possible in the beginning. It just starts with a question: "How do we get people to work harder?" and snowballs from there
Bold of you to assume the work shift ends around here.
Oh yeah its time for a 24h shift
What do you think voluntary shifts are there for?
"at 18:00 the workers are free
to do some more construction."
I imagine they have for workers some random guy smashing pans together in front of a microphone when the shifts begins/ends.
Huh wonder how this looked in the rocording studio xd
Voice Actor: “How many times do you want me to bang these pots and pans together?”
Frostpunk: “Yes.”
When the Workers make themselves sound like the Cavemen of Frostpunk ;
We have automatons
We have Extremely unrealistic Surgery techniques for our time period
Apparently we can construct gigantic fucking Cars that run on steam
But, We can’t have a Normal Bell.
*BANG BANG*
COME ON INGERLAND
*BANG BANG*
SCOR SOM FACKEN GOALS
*BANG BANG*
@@theimmrtan8264 they are the cavemen of frostpunk. It is the engineers who pioneered everything. Especially considering the leap in tech, the workers would be cavemen.
I'd install one of those lines to set as an alarm clock ringtone.
@@lovemeslightly6367 engineer
5:30
@@OkiWolfGaming That seems about right for me.
Oh that sounds like a very good idea!
Workers
Workers: "We've got a fever and the only prescription is more Cowbell."
yay
The only prescription the workers get is harder and faster work, to make the sweat running down the forehead cool down the fever!
I really love these neutral lines of dialogue. It feels so genuine and cozy
(the ones from the beggining which are the most friendly)
mostly because the state of the site is optimistic or stable. Also the lack of shouting, loudspeakers or loud clangs or horns.
@@kluocduoc9835workers: Remember to work hard, or else
Engineers: *W O R K M A K E S Y O U F R E E
@@MYBALLSARERUNNING SERVE
"workers return to your comfortable quarters" lmao I was jamming at least 20 people into those tents
It's all about creating an image XD.
"Quitting time, return to your comfortable quarters" he says on the day I went back on that promise
5:30 Everybody Gangsta untill the non working Engineers start shouting at the Employed Engineers in a hostile voice
Workers : stop working for 1 sec
Me : ARE WE BLIND?! DEPLOY THE GARRISSON!!! MOVE!!!
the engineer stage 1 horn is literally the rimworld raid warning
@@lovemeslightly6367 Get to your nazi death boxes.
Tribals! Get to the killbox and report any slackers!
@@zombieranger3410 slackers, aka those who got a mental breakdown and ate all the food supplies
@@alexhobbs2209 *punches the antigrain warhead
god yes
Good god the engi's sound like I'm waking up inside a meat grinder.
At least the workers have some cheer and spirit in there wake up call.
*_CLANG CLANG CLANG!_* GLORY TO THE PROLETARIATE! ATTEND YOUR WORK STATION VOLUNTARILY. *_Or else._*
When the engineers take over it's POLICE STATE time!
@@mancamiatipoola Dude, they're both police states. The Engineer one's just generic dictatorship instead of communism.
@@AiluridaeAureusthe line about „voluntary“ would either mean collective exercise or play (lorewise) or „voluntarily“ constructing buildings (what actually happens in-game)
I absolutely love engi stage 2 starting shift like it's so terrifying
It is litterally how Australia was built...
@@nicolaistojanov6464 Correct.
Welcome to the gulag
Winters coming hurry up slackers.
The work never ends. To the colony with you lot
We will be nostalgic to this game for sure, because it is good.
The Last Autum will be remembered as one of the best DLCs of the Decade, mark my words!
@@aturchomicz821 what about Doom Eternal?
@@CRITICALHITRU that one wasn't so good lmao
@@alexhobbs2209 mark my words.
Heavy handed messaging, but still a damn good game. And ehh... **it's still too short.** I still want a game with Frostpunk's premise and setting but lets you slowly sprawl out into rebuilding the dead world over decades and has mechanics for the citizens actually being born, growing up and dying of old age. Modded Rimworld's the only one that comes close.
"Comfortable Quarters" They are litearlly just Tents on this Route but ok
Even more weird if you choosed to stuff then there.
@@lordwarlockthangwrath8662 Crammed Quarters is litearlly the worst law in this game like its 2 more People in a Tent plus extra dicontent and less motivation versus just slightly less people per Tent and a nice Motivation boost like its litearlly worse then TRIAGE or DUELING LAWS XD
@@aturchomicz821 But the arguement for the Crammed Qarters are that one dont need to waste resources and place on quarters
@@andmos1001 It matters so little in this Scenario because 24h shifts on a few steam sawmills early on can easily carry your entire game as shown here www.twitch.tv/videos/557323748
@@andmos1001 more motivation means more resources when you get that 30% boost to pay for the 20% more needed tents
I love how both workers' and engineers' shift announcements keep the same general energy in both their phases.
For workers, the announcements start out incredibly excited, optimistic and hopeful, as unions were quite rare in the Victorian-era due to the lack of care towards the working class, such things were often broken up for the sake of maintaining the pro-business, pro-upper-class, anti-working-class attitude common among authorities at the time, meaning the fact that they have one is like a dream come true, as shown by the announcer excitedly stating "Get moving workers! You work for yourselves know!", "Get to work, report ALL problems to the Union!", and "Shift's over, enjoy your free time!"
However, in phase 2, that innocent, wholesome excitement gets warped into an ideological zeal, forgetting about the gentle, kind treatment they asked for in the first place, with the "working class" becoming more of a pointless buzzword with nothing but emotion from neglected memories behind it, than an actual demographic made up of people, as they focus entirely on their original goal and the efficiency of the greater whole, just like the engineers they once grumbled about, with the announcer stating things like "Onwards, with the completion of the plan!", "To work! Remember to report slackers." and "The work day is over, report to your *voluntary* duties!" (implying that their work isn't voluntary, rather ironically)
While for the engineers, the announcements start out very calm, corporate and professional, simply focused on getting the job done on time, with the announcer making calm, to-the-point announcements that you can expect to hear in an actual workforce, like "Workers, get to your workplaces.", "All employees, report for work.", "All personnel, man your workplaces.", "Please report to your workplaces." "The workday is over. You're free to your quarters.", "All employees, leave your workplace in order."
And in their 2nd phase, that clean professionalism shifts into demanding, abusive taskmastering, yelling at, coldly demanding or quietly seething at their personnel to get to work the instant they're told to, oftentimes cutting straight to the demands without something as simple as an "Attention!", shown by the announcer's quotes of "To work. Remember to report slackers!", "Attention, get to work, immediately!", "Get to your workplaces, *now*.", "Report to your workplaces.", "Workday is over, remember to stow the tools." "All employees, leave your workplaces *in order*." and "Shift is over. Report to your quarters."
Good write-up 👍
This is well put together. it deserves way more likes mate.
To be honest, in the engineers phase 2 he is mostly speaking to convicts at this point.
@@PineappleDealer37this is true, phase 2 starts the moment you sign Penal Colony, fun fact the law isnt "crossing the line". Whats better than Child Labour? FREE LABOUR BABY!
@@vunguyenlong5738 There's no "Crossing the law" in the last autumn... there's "No compromises" if you pull through without compromising.
Bruh, they sound much more happier because they don't yet see the frost
I was genuinely considering siding with the workers when I try a playthrough just to be kind, but Jesus Christ, devs, that shift announcement noise you gave them would drive me insane after an hour at best.
For me, I will always side with workers because there is a lot less to keep track of and do.
All you need to do is prepare a few extra resources and reduce time and efficiency, in exchange for a larger workforce as they don't die. You don't have to worry about the union developing bad ideas after a certain law, and you don't even have to keep track of balancing the numbers of workers and engineers. Granted the People's Millitia purging engineers and making demands will be something you have to worry about.
With engineers you have to balance engineers and prisoners, you'll be spending wood and workers to promote them to get more engineers, you have to balance how much safety you give the generator and others, prisoners constantly dying, spending resources on segregated quarters, strikes and revolts resulting in even more deaths, and more. It's a lot to keep track of, in a scenario where you are already keeping track and planning ahead for a lot of things.
That's the sound of the empowered working class 💪
WORKERS REJOICES YOUR SHIFT BEGINS
GLORY TO THE WORKING CLASS
GET TO WORKPLACES, NOW
@National Christian Front thats the point of the workers branch in frostpunk. Commie x100
@@Wandrative yeah it's eerily similar to communism lol. After you sign Labour Union, one of the engineers might say, "I swear I've heard them chant Workers of the world unite!"
Oh, is this an unexpected Command and Conquer reference?
Ok, not entirely, but the dev could've put it in as one
@@Wandrative actually its socialism ;u
I like to play the workers bit alongside the last autumn finale soundtrack while im at work
GLORY TO THE WORKING CLASS
TIME TO RETURN TO MY COMFORTABLE QUARTERS
this franchise helped me become a socialist.
Commies and socialists all get the gas chamber.
When you kids grow up and work a real living, you'll realize how stupid socialism is.
@@idontknoq4813what a moron. Get a real job.
its voice..Amazing...I can to listen it forever
Victorian England, is it not?
I will actually use these as my alarm clock.
5:30 I used this line and “Brave New World” together for an alarm. Instant anxiety every morning.
03:51 Here they are still asking politely, they are still afraid of the answer of the revolutionary class
I like how the announcer gets progressively more vile with the engineer path.
At first he's still somewhat chirpy and professional. Keeping things curt but polite.
By the end of it though it sounds like he's disgusted to even be addressing the workers. Like their very existence revolts him.
To be fair, at that point he might be talking to convicts.
Not that it's justified but still.
To be fair at that time usually 50% of my manual labor was made up of prisoners.
Yeah at this point hes talking to tje criminals@joya8292
His voice really reminds me of that of one of my Anglo-American classmate (who always reminded me of Victorian England just by the way he talked and looked).
WORKERS, WE MADE MANKIND IS IN YOUR ARMS!
faith of mankind*
@@neganrus5815 oh, thanks for correction
@@neganrus5815 Fate of mankind*
Folev forgive my English
I love how the workers path ends with a revolutionary reign of terror, and it's still somehow not as messed up as the shit the Engineers get up to later on.
Товарищи! Судьба человечества в ваших руках!
Рабочие, вы работаете на себя!
00:00 Neuter Start shift
0:30 Neuter End shift
0:58 Workers Start Shift stage 1
1:18 Workers End Shift stage 1
1:43 Workers Start shift stage 2
2:39 Workers End shift stage 2
3:27 Engineers Start shift stage 1
4:25 Engineers End shift stage 1
5:00 Engineers Start shift stage 2
6:11 Engineers End shift stage 2
When you have just 1 homeless person in your town, but he won't be by the next morning
5:31
When i sleep in and my boss calls me
I like how the neutral 1 goes from mildly exasperated to more jovial.
Have the engineer start shift stage 2 Sound as my wake up ringtone. Believe me, its so fricking efficent.
Just like their intention. Remember to report any slackers.
Мне даже не верится, что эта игра сделана не русскими. Прямо так и представляю, что строительство Транссибирской магистрали выглядело не менее эпично
Звучит пиздато
Ну... Поляки (ее же делали поляки?) постарались
"Рабочие человечество в наших руках"
Site 113
Terror law signed
Glory to the working class!
Later, in the New Liverpool
New Order law signed
Praise our glorious leader!
It's funny that Winterhome and New London can canonically pass the same purpose laws despite the only thing the two cities had in common was being settled by British people.
This implies every other city had the same ideas about order or faith.
@@joya8292 to be fair
British
Rise&Shine.
uhhhh th-cam.com/video/u2XylhnF5bE/w-d-xo.html&ab_channel=SuperRayman001
Glory to the worker's class
About halfway through I began to miss the neutral announcer. He has this more stable and optimistic outlook on things. No loud banging on metal or fog horns, just "right then. lets get to work."
Glory to the working class! Remember to put slackers
Everyone do the work places! Report slackers immediately !
What I hear:” sellout your fellows! Extra food will be given if you still out
All of the paths full of hate. Only Neutral full of Compassion to workers and engineers.
True, I wish I could keep with the neutral announcer throughout the entire game.
Glory to the working class!
The stage 2 Engineers are really only missing a sign above the docks reminding you that work makes you free.
Great alarm clock sound 👍
Progress above all
Well, time to give Eleven Bit Studio my money
I think I favor the engineers in this. Yes, work ethics and rights are all well and good, and necessary in regular society. This is not regular society. This is the arse end of nowhere with a task ahead of us that will potentially save the world. There is no room for error, weakness, or dissidence. It's much greater than us, and if you would jeoperdize that because you feel slighted, then you will be put back in your place. The sooner the task is done, the sooner it will all end.
Funny you forgett that all failure here begins with you not min maxing, both paths are smiliar in efficiencies and the absolute more moral path is to go with the Labour Union and its Collective Bargening and Coucnil Square. Heres also a video of someone crushing the Scenario while going Worker lol th-cam.com/video/yQ83kMczBMs/w-d-xo.html
@@aturchomicz821 I'm not forgetting anything. I just don't consider this scenario to be the place to make it all about yourself. Also, it being the most moral path is up for debate. What you are doing in this mission is nothing less than building the last hope for mankind
The morally absolute thing is to get that task done. The oppositeos anything that could endanger it.
@@Luxai Cool the Labour Union does not get in the way of that, End of the Discussion
@@aturchomicz821 they can. Going with engineers gives you the option to still treat workers well but also let's you put your foot down if they get egocentric. With workers you get to bend over and take it from people who should worry about humanity. It's a game, you can cheese it with both paths. Just, one makes sense, the other not so much.
Sign the prison's law ,and put that slacker there!
Glory to the great engineers class!
these are excellent sms ring tones
Nice work, man
Very good.
Would you mind making one for the base-game announcer?
I'm working on it
th-cam.com/video/z7FlDgi2zRE/w-d-xo.html
СЛАВА РАБОЧЕМУ КЛАССУ!
СЛАВА СУПУ ИЗ ОПИЛОК
СУДЬБА ЧЕЛОВЕЧЕСТВА В ВАШИХ РУКАХ!
НЕТ ВРЕМЕНИ ОТДЫХАТЬ, ВСЕМ НЕМЕДЛЕННО НА РАБОТУ!
GET TO THE WORKPLACES, NOW.
ВСТАВАЙТЕ! ВРЕМЯ БОРОТЬСЯ ЗА ЛУЧШЕЕ БУДУЩЕЕ!
У этого чувака такой сексуальный голос
Я вижу вы человек высокой культуры
@@lovemeslightly6367 Тоже неплохие, но нейтральные объявления более, скажем так, сочные
По-моему инженеры более в стиле "slave for 300 bucks"
The engineer sounds have the same sound as the rimworld raid sound so it scares me every time
Oh man, can't call myself a solid socialist, but... efter hearing shift's begins/ends of Engireers rule I started understand why Sight-120 ended so badly((
Its far too depressing((
So I don't regret of choosing Workers rule) It declares no despoting orders-following, but all-united fighting instead.
P.S.:.. in condition you won't let the Militia shoot some engineers and do other stupid stuff, ofcourse)))
Both are bad if they get to much power the others suffer
Yeah, you got the point bro)))
But still, Workers are more positive and inspirinig))))
QUICKLY, TO THE GENERATORS
It's funny that you'd associate picking the workers with socialism. Every socialist / communist country in history had a ruling class that oppressed the working class.
@@Sebastian-hg3xc imma be honest thats all governments lol
"Please report to your workpaces!" -🤓
Не причиняйте беспокойства.
За работу бездельники! СЕЙЧАС ЖЕ
In Frostpunk 2 the shift announcements and propaganda towers should be presented more dark and cynical: "Hurry kids your shift in the coal mines begins in five minutes! And always report lazy kids or kids with different political opinions to your local overseer to have their whole family imprisoned and punished! Glory to the democratic workers party!"
That's much too long and I sincerely doubt this would appear in the game.
Get to work now.!!!
End of shift what's that NEXT WORKERS ON THE LINE
Can we have the same for original scenario?
Okay
Mr Boiardo plz would def like this
th-cam.com/video/z7FlDgi2zRE/w-d-xo.html
Can you do the random voice lines that come from the Order Agitators? :O
By choosing workers you choose the communism , by choosing engineers you choose capitalistic regime .
Communism sounds much more compelling , as workers don't have a lot to loss and as so do engineers . Yeah , sure , they feel being used as a garbage , but who cares when the humanity's existance is at stake ?
Capitalistic regime ... well , it's good for engineers , but feels amoral to me . It's like faith in the original gameplay but 360 degrees around ! Who needs god if you're basically threatened by punishment every fucking day ? It's like order but worse , as you don't create a city , but you create a colony of prisoners .
Man , what a good game !
I think the main reason why people choose to lean on the engineers is because they're the brains of the operation, they have the degrees and understand how to make sure things get built on schedule.
Plus, neither of the paths' starting laws are bad. While I prefer the worker's from a thematic standpoint due to the Labour Union; the Factory Inspectorate and Overseers (Foremen) are pretty solid, as even though no-one likes being told off or what to do, it's still important to make sure that things are being run safely and efficiently, as while being scolded for trying to hurry your boring shift along is annoying, it's a lot better than losing an arm because you got careless around Victorian-era factory equipment.
@@sylvan-the-necromancerMan, it's hilarious to read "I spent years for my diploma!" when you can make five engineers from simple workers in a matter of second
@@stupidlizard4764I mean when you promote workers you spend 10 wood and 10 steel on each one (10 wood is enough for a couple of tents), I assume they’re using it to teach them how to engineer properly.
There is no room for mistakes in a project that saves humanity from extinction. The engineers path is way more logical
great vid but i think some of the end shift sounds for stage two workers arent actually exclusive to them, they can pop up in stage one workers announcements. just a minor nitpick, thanks for compiling these for us.
the Worker Bell for the Shift Start kind of sounds like the One-Winged Angel Theme from Final Fantasy
Thank you man!
Engineer in stage 2 sounds like Malcolm Reed from Star Trek Enterprise, I wonder if it was dubbed by the same person.
Не позволю обижать работяг
Инженеры тоже нормальные ребята.
Инженеры по крайней мере образованные, сохранят культуру до следующих покооений, их куда меньше чем этих быдланов, которые, сами подписывая контракт, еще чего-то сверх того требуют. Пусть пи#дуют обратно в мёрзнущий Лондон или в тамошние тюрьмы (откуда их на судах на стройку везли) и будут там без зарплаты в лучшем случае жрать суп из опилок и ждать когда по-тихоньку все вымерзнут.
Тем временем работяги "слышь, мы хотим отдыхать и жрать в три горла в тепле и уюте, а не работать, ты чо, фашист?!"
Can anyone write out all announcement as text?
Make a On The Edge version of this, lol
2:04 this is my fav
Grazie. Thank You
SourPls SourPls SourPls SourPls this is the good stuff! 0:58
I'm very proud to have chosen the Labour union without ever treading into any communism territory. Didn't touch that part of the law tree yet finished eight days ahead of schedule.
8 days ahead of schedule or 8 days before the isolation part?
I wonder who the voice actor is
Jay Britton
where can you get this soundtrack? i assumed OST DLC but no lol
Actually yes
th-cam.com/video/YQ7of_IMJIo/w-d-xo.html
@@mrboiardo1176 oh, I meant this shift announcement sound itself... i already have the ost dlc
1:45 what he says?
"Today you forge your tomorrow"
@@mrboiardo1176 Thx!
I prefer Engineer Class
2:12 what is he said ?
"The work day starts, fight to exceed efficiency norms"
@@captainburnos2828 ok thanks
I like the engineers but workers got that "communist but no" feel
good game
Ah yes, having to become communist and zerg rush my generator or becoming a police state with miserable but safe workers
3:51 what did he say?
All personal, manual workplaces.
@@InfNova_ sounds more like “All personnel, man your workplaces.”
@@InfNova_ great thank you
@@fakeblue8985 i thought the same
Worker route is a bit communist.
I mean communism is basically power to the working class
@@blanck00xd12 only on paper
While I normally am strongly against communism, in this case its like 200 sweaty bois and gurls working on a generator, which is JUST small and focused enough to (potentially) work. That, and the engineer’s route basically sets up a facist labor camp where people are literally worked to death, so if I have to chose between rabid revolutionaries and soul-crushingly dark slavery, I’m at least going with the fun one.
@@scottsterling8586 both options are morally evil since you have no choice but to kill a group of people, so If I have to choose which I have to be I'd rather be the evil that's gets the the most results so I'd choose the engineer doctrine
@@Berserker3624 I mean, both paths need not end in bloodshed if you play your cards right. Ultimately the game is about moderation anyways, balancing the need to complete the generator with the need to not end up with a giant pile of corpses, so it’s more of a matter of personal preference in this situation. I have yet to deep dive into the game to see which path is actually better, seeing as the engineer’s path gives you efficiency but also makes strikes much more common (and thus baits you into taking strike busting and worse), whereas the worker’s path is fairly benign for most of the laws (which makes it hard to pinpoint when a moral mistake has been made).
0:26 , 5:30