X4 Foundations Flak Raptor vs Defense Drone Swarm
ฝัง
- เผยแพร่เมื่อ 10 ก.ย. 2024
- Using a Split Raptor with 69 Flak Turrets to stop a Defense Drone Swarm at a Xenon Shipyard. I've never had the resource or credits to have a Raptor until after the Xenon annihilation. In this play-through, I prioritized having the Raptor before the Xenon were gone. I normally use hit and and run tactics on Xenon stations with destroyers, and flee from the Drone Swarms. This is the first time I was able to stand ground and completely wear the Drone Swarm.
Got to love Split design philosophy.
Argon: All around well balanced ships with good shields and well distributed turrets.
Teladi: Slow and entirely focused on defense. Their destroyer has it's heavy turrets aimed backwards to fire while retreating.
Paranid: More firepower and speed at the cost of some shields
Split: PARANID ARE PUSSIES! MORE DAKKA! WHO NEEDS SHIELDS ANYWAY!?
Split in X4 are a bit OP tho, because they still got solid shields besides the fantastic speed and firepower xD
Not that im complaining.
if there is nothing left to shoot at you, what use have shields anyway? XD
Looks like WH40k chaos spaceship.
Terran: At the summit of food chain, everything is on top except for the speed.
@@-NB7979- yup I am flying around a syn, that thing is a monster for it's size, I put on a few mods on its main battery got good rolls and now I can siege anything in game. Terrans op, if they were not kind of slow they would be absolutely broken.
Thank you TH-cam algorithm for showing me what looks like a supremely badass game.
damn, that looks awesome, the massive amount of flak gives BSG-vibes as well xD
I thought the same thing, it reminded me of the BSG defense guns.
This ship is basically a Battlestar; its a supercarrier with tons of guns.
I always have BSG music playing in the background whenever I play this game! :D
That ship have a weaponry of entire fleet of destroyers
This is so beautiful. Point defense Fire really gets me high i love how it looks and feels
That's an awesome ship design. I've never managed to get this far in X4.
is it hard to save up for?
@@votpavel The Raptor is the most expensive ship in the game; this is technically the Split carrier, but its size is more that of a supercarrier, and then it has enough guns to take on destroyer fleets. Feels like a Battlestar, its amazing.
Its not impossibly expensive or so, just requires you to be in the endgame.
@@termitreter6545 cool thanks alot for the info
I've only been to Raptor level in a couple play-throughs. The first time I got one, there were no Xenon left. I pretty much had to destroy them in order to keep enough ships, to make the money, to build the stations, to do all the things. I couldn't move forward to destroy them, I had to destroy them to move forward, because ... X. On this play-through, I made getting the Raptor my priority. I used every trick I've learned from previous plays, and mostly made the Scale Plate Pact "Donate" ships for me to sell. It payed off, once you get a fully armed Raptor, not much can argue with you. When you get good at advantage maneuvers, even an I with two K can stop you.
design look very ugly... i prefer so far away design of ships in X3.
Finally a "Debugger" able to to fix bugs itself
Keen eye. Well done.
See! This is how you intensify forward firepower.
4:49 "oops sorry about that" :D
They better be sorry. If I friendly fire them, they go all hostile and ruin my reputation. They should have just buggered off, I don't think I needed the help from their frigate.
If Split frigates still handle like fighters, then I am definitely getting this game. Tiger (Iron Maiden) player ship, Panther carrier (Master of Puppets) with Solano fighters, and Shrike carrier (Electric Funeral) with Eclipse heavy fighters. And last, but not least, the Helot Prime (Argon TL) and Herr Doktor (my Hades bomber). That simple little fleet brought me great joy, even though I never made it very far in the game.
Sadly there are no frigates in this game. Well, there are some ships classified as "frigates" but they're nothing more than corvettes with a place to land a fighter. But those corvettes have a pretty wide variety. The Teladi Osprey is very slow und not agile but it's a TANK. Best Hull Points and Shields you can get in that class. Whereas the Paranid Nemesis is just a real big fighter with great maneuverability and two turrets on top. Best Player Ship imo. The Split corvettes are very fast but not that agile. But they have great firepower. The Dragon has the highest amount of forward mounted weapons in the game and the Cobra has all its turrets at the front to deal damage. Just make sure nothing gets behind you...
As someone who played every game except X3AP and XR, I can say that I really enjoy this game. There are many differences in comparrison to X3 (or any other game for that matter) but it has its own charme. Like pretty much any other X game you have the freedom to do what you want. You start with a crappy small fighter and end up with multiple fleets and stations at your command.
But you should know some of the ships from earlyer games. The Phoenix is still the slowest but tankiest destroyer and the Pegasus is still the fastest ship in the known universe, even though all ships look completely different that their predecessors.
I can recommend this game!
I would also add to TheClone1324's comment, "The Rattlesnake". The new Split destroyer is the Rattlesnake, and just as one would expect, twice the firepower, half to one third the shields, much faster, and very maneuverable compared to the rest of the commonwealth. It's a destroyer that flies like a frigate.
@@ScienceZombie i fucking l9ve the rattlesnake. My go to "tike to go destory a faction" flagship. 2 rattlesnakes a raptor and whatever aux you want for repairs. Plus a metric fuckton of whatever cheap fighters you can get your hands on. Fuck quility oj the fighters. You font need it witha. Rattle snake. If the sheer firepowrr doesbt do the job the. Just chuck cheap fighters at it until it dies. I prefer the terren aux. The fucking honshus sail is the best.
Thank you
I understood that the groups 16,17,18,19 were in fact L1, L2, L3 and L4 in the allocation of weapons.
Correct, the Capital Plasma on this are mounted in the L1-L4 slots. The rest of the mounts are all loaded with Argon Flak with the exception of a couple Beam mounts and Pulse Lasers in the Hanger Bay.
That is some sick stuff man... I tested it today with a few more Flaks and oh boy 300 drones in a swarm and I was sitting and eating lunch.
Flak turrets are relatively weak against small-sized ships, but they can melt m-sized ships in seconds. Use pulse turrets for AA purposes because they have fast projectiles, moderate damage and good tracking speed.
Flaks are very good especially with swarms of enemies, you always hit, and out of a couple of projectiles a couple of them do.
@@danepher but not in x4.
@@last8exile dont't know 🤷♂️, works for me in my games especially against fast targets, since it fires a couple of projectiles each shot. I personally use other weapons but bots use them okay
@@danepher Last time I played this game, flak against fast moving targets was like a water hose against a fly. It only works somehow because AI is dumb and flies straight towards the barrel when trying to attack.
@@danepher you DONT always hit, especially small enemies for a multitude of reasons
1, flaks are shotguns, the single reason why they cant even hit stationary targets or things that fly straight at you, if they are fighter sized. specially noticable with towers
2, flaks dont have proxxy triggers on their explosion, nuff said, its the same reason why no one used flaks or splitter launchers in x3
3, people think flaks have low turret speeds, but thats not the issue, its the PROJECTILE SPEED that kills flaks against fast targets, even things that are as big as a corvette can be barely hit if they strafe fast enough....
flaks are basically dps versions of plasmas since they do a ton of damage if they can keep sieging a big target, they are NOT anti smallcrafts
Combat music is so good in X4.
It took me a bit to warm up to the X4 music. Mostly because the X3 music was so good, and I was missing it.
man dude, i havnt played this game in a bit, i dont remember these awesome sounds, or ...any of the combat. I think its time to dive back in and die a lot haha.
For quite a while X4 has felt like a spoiled Prince that is riding on his dad's coat-tails. With every update, it gets a bit better. Now that it has learned a few of those life lessons, it's finally starting to feel like it has a chance to one day become the good King of X.
@@ScienceZombie that would make me buy a new PC If true. Man, I realy loved X beyond. I'm very excited for the upcoming new Multiplayer implementations 😳
Gotta love the fireworks
I have one Raptor like full with flaks like this and Split large plasma turrets and another Raptor full with Balaur's then plus 10 different races destroyers in the fleet that manage to wipe entire Xenon from the map.
A fleet like that will definitely squash a station and it's patrols. Throw in an Auxiliary or two to keep everyone topped off and repaired, and you can take the whole galaxy.
never seen or heard of this game will check it out
same,downloafing now
Careful, X Games are notorious for many things. Slow starts, huge learning curves, hair pulling frustration, tiny and short super rewarding moments, and addiction.
@@ScienceZombie let me underline: addiction !
Sweet. I've been using the Erlking to clear defense drone swarms.
split or argons flaks? my experiences tell me, argons are some better, but i cant explain it in eng.
Yeah! Fotons + Flacks on Raptor RULES!!!
That thing is basically an "I win" button on steroids... Once I'm done with cradle of humanity playthrough I'll definitely do split...
Modded my game a bit and the xenon stations deletes my raptor in seconds. I have to torpedo spam to take out the turrets and then use an entire fleet to kill a station.
I love my raptor. I don’t even launch the damn ships anymore. I’m thinking about going full bomber squad and see how they do vs K’s.
Hello,
how did you manage to add 4 turrets to the ship because it only has 15
these are turret groups on large ships, the area that says 'choose a medium turret' becomes a slider to populate said group, same goes for shields
you can also enter the value manually after clicking the number where is says eg; 1/10, but this is more of use for your stations founds
reminds me of the matrix when the bots were coming in the dock...
this is beautiful...
AHA! THE FLAKKENING!
Now this is how ships deal with fighters a whole shit ton of point defense AA guns and lasers
Exactly. When fighters get close, they become a threat. They can get up to the hull, out of your firing zones. The best way to keep that from happening is more turrets. Don't ever let them get close. :)
Yeah, gotta love the only fleet carrier in the game
I have the feelinh that tye "flak bolts" are way too big or visible considering the size of the ship.
A mod reducing the size and the luminosity of the bolts but increasing the explosions would be better looking.
i love how your fps is soo smooth lol everytime i have huge battles even when its just me like what your doing just bad fps drops
even in th emap its laggy for me lol
I think the map is more laggy than the game view. I hear my fans start to spool a bit when ever I go to a zoomed out map and it tries to show all the objects in the galaxy.
I need to re-fit my ships with flak.... Just realized even though bolt turret has a nice "brrrttt" Effect the flies isn't dying fast enough....
Flak is also beautiful in its own way
I think the projectile speed it just too slow on the bolts. They never seem to lead their target by enough to compensate for the low projectile speed. They make a nice arc that shoots in front of the target and passes behind it. Unless the target is flying strait into the gun. Fortunately, the AI seems to like flying directly towards the guns.
nice :) Also, there is a setting (show control mode messages) that hides the "Press F1" text and others^^
I dont know what going on? It's difficult fighting and he is op or just chilling scene from X4
A little bit of all of the above. This is often a hard fight to do in person without a large fleet. You often need to defeat thee destroyers and their compliment to get to the enemy shipyard. That had already been done before this clip started. When you approach the station, it sends out it's defense drones. Often times there are more of them than seen in this clip. Defense drones will shoot and destroy your engines and your weapons, leaving you adrift with no defense. Even though they are easily destroyed, they have strength in numbers. They come in such large groups that they overwhelm the targeting and firing abilities on most ships. When this clip was recorded, this was the only ship with enough turret mounts to not only withstand the swarm, but defeat it.
What paint job is that?
BTW that was beautiful.
Not 100% sure, but I think it may be Obsidian X.
despite the awesomeness, a problem since the beginning of X4's release still persists, the difficulty of the turrets to hit fighters (even the medium size frigates/corvettes), especially with other types of turrets. you literally have more than a dozen flaks targeting a single drone and one can see several shots from multiple turrets do not hit a drone until a few seconds of continuous fire. the flax helps a bit since it seems to have AoE.
EDIT: Another thing is rebalance of earlier version ships (argon, teladi, and paranid) to atleast have their larger ships have more firepower while still following their forte in ship design. at 4.00 and split ships have more fire power than the earlier three races and terrans have overall equal fire power to split but with more shield.
playing in 4.00 and waiting for my raptor to finish building. it takes a lot of resources tho.
were the Large turrets plasma or pulse?
I started a new for 4.0 as well. I "borrowed" a Behemoth from the SCA. I was shocked when it was able to handle a swarm about half this size. Granted it had flack, plasma, and Terran Shields with the Basic Recharge Enhancement. It does show that turret abilities have come a long way since release. I think the secret may be as simple as sticking with Argon Turrets. Their rotation speed is so much better that they seem to hit a lot more often. If you have more credit than you can spent, rolling Advance Annihilator Enhancements with Damage, Reload, and Rotation speed bonuses can help too.
I just "liberated" an Asgard that was too busy in Scale Plate Green to pay attention to my boarding crews. Using the small amount of flak that it can mount, a Jian full of flaks on its deck, and a boat load of Argon Large Pulse turrets, it has no problems with swarms either. It did so well, that I swapped the 4 front upper large turrets to plasma in order to take out xenon stations faster.
The Raptor in this video was mostly all flak on medium mounts, and all plasma for the large mounts.
sorry can you tell me what turres you use and what is that blue ammo? thank you
It's mostly Argon Flak Turrets. The Large Mounts are Argon Plasma Turrets. You can see the weapon settings at 1:43, and the numbers of weapons at 1:47.
@@ScienceZombie Thank you
Love the raptor, great ship
Definitely an end game ship. If you fly it yourself, always keep the advantage with your maneuvers, and don't get too hasty or cocky, you can wipe out all the xenon sectors with it. With careful planning, you might be able to take the Galaxy with it. Now that 4.0 is out, I'm trying to get the plans for the Asguard. I hear it's even more destructive on stations. Unfortunately, I have no Xenon left. I may have to remove the Split from the Galaxy so that I am the only faction with Raptors.
@@ScienceZombie Yep, would like to restart but hard to walk away from my fully loaded raptors and rattlesnakes
@@lenardburgess9400 I hear you loud and clear on that one. I just restarted with the Segaris start. It's absolutely painful to be without my amped up Asp Raiders and Pulsars. I really don't miss my big ships much, and I can always steal an Asp Raider from the Fallen Families, but it will be a long time before it's fully weaponized up and enhanced. So far, my Asp Raider from my last play is the thing I miss the most. One little fighter that everyone seems to discard as the "Tiny Base Model Fighter", or "Crappy Starter Ship". I built most of my previous empire on the back of a tweaked out Asp Raider. I can't be touched when I'm in that thing, so I get to choose where, when, and how every fight goes down.
69 Flak Turrets and they all fire on 1 drone at the time. Imagine how much of a slaughter it would have been, if there was a way to spread out the fire, 2-3 per drone or some such. How is the game by the way, I played just when X4 came out and the economy stalled pretty fast. Has that improved? Anyone know.
Agreed. I think the Flak in this example is split into 6-8 turret groups. Each group seems to act as a single unit, and each unit is capable of tracking and firing on a target of opportunity. Often times multiple groups pick the same target due to the targets proximity. It would be nice if the turret groups would select the next target by ignoring targets that other turret groups have selected unless no other targets exist. This isn't an issue for most ships as they have a low number of turrets in a low number of groups. The Raptor is quite the exception in the game right now.
I have not had any economy issues since the mid 2.x releases. I think Egosoft did a good job on fixing that. Even after I wiped out the Xenon, there were plenty more market sinks. Even after I chose the "Peaceful" plot finishes, the market sill has activity. The Scale Plate Pact is now consistent with their theft from stations. Boarding their destroyers is a great way to train up your boarding Ops. The addition of the Split Fallen Families has myself, and the other factions, under constant threat of FAF Rattlesnake destroyers. With 4.0 now out, it looks like the Yaki may also be a constant threat similar to the Fallen Families, and the number of Kha'ak raids seems to be turned up as well.
@@ScienceZombie Oh nice thanks, I might give this game another go then once the next xpac releases edit: nm just realized the next xpac is already out, I better get to it then lol
@@Variag102 Definitely much better now than it was in the early days. It's progressing like one would expect from an X game. The Cargo drones are still just as awful, but if you get 100km away or OOS, then they do what they're suppose to do.
Very nice, though the number of defence drones seems actually somewhat low for a xenon shipyard. Attacked one in my game somewhere in scale plate green, with a Raptor flagship and a shitton of fighters, frigates and destroyers in escort, the thing spat out something like 200 defense drones. Had to come back to that fight after a PC upgrade as it drove my FPS down to single digits.
Agreed. Defense Drone Swarms on Xenon stations seem to be a bit like playing the lottery. Sometimes there are none or few, sometimes you are swarmed. I've attacked some in friendly territory like Frontier Edge, Hatikvahs, or Holy Vision thinking it would be no big deal and had swarms that could completely disable all weapons and engines on a destroyer and leave me adrift waiting for help. You just don't know what you are going to get until you close within 7K and poke the nest.
@@ScienceZombie I like to poke the nest then get them to start closing and then head away with flight assist off, That lets me lead with the engines and keeps the drones chasing the front of the ship. That will usually let me preserve the engines and keeps them from becoming a cloud of turret deleting fury. Doesn't always work but I also like to have 8 to 16 fighters in my destroyers and that can help me knock them down fast enough not to get overwhelmed. True though. Sometimes the number of drones that come pouring out is a "Mother of God" moment.
battlestar galactica scene here =0
Just like the scene from season one. "Gridvar Contact! It's the Xenon Sir. Drones incoming." Then the Captain says, "Fire the Batterys". Pew Pew Pew. ;)
OMG wish I could have chosen to play this than Elite Dangerous
Nice battle, I will try out the Flaks as this has been a problem area for me...
Flaks are definitely a big help for this. I recently started a new Segaris Pioneers start, "borrowed" a Behemoth Vanguard from the SCA, got enough Argon faction for flacks, and destroyed a xenon defense station without running from the 3 small swarms it released. I may have run if it had released all 3 swarms at once, but a single swarm of 10-12 were no problem even for the low turret count Behemoth.
What kind of system you got to run this game so well?
i9 9900, RTX 2080 Ti. I run in Linux.
I run an I5 3570K with a GTX 1070, runs ok but lags in SETA.
@@disposabull That may just be the SETA. If I'm in the middle of nowhere it's fine, but in a busy sector near a high traffic station my SETA gets a bit chunky too.
So, turrets now work properly? I might even install the game again!
Well ... "Properly" is a bit open to interpretation, but they certainly are better than release turrets.
@@ScienceZombie agreed
You can fly capital ships? I thought one of the biggest criticisms against this game was that you were locked into your starting ship and couldn't change. They fixed that? :o
I think you are thinking of X Rebirth which was a non-standard X release. It was sort of an experiment which is why it didn't get a numerical release number even though it came after X3. This is a video of X4.
@@randallsturgis2697 Hmm... My bad then.
@@MBOmnis To be frank you could "kinda" fly capital ships in Rebirth.
As in you could get one, dock you albion skunk, and walk on the capital ships bridge.
You could give orders to it and sort of fly as a captain from there.
No manual control though.
@@Sonlirain Well, commanding the crew would pretty much equate to being the ship's captain :v that does sound interesting.
@@MBOmnis Well it's better realized in X4 anyway imho.
if only flaks could actually do anything against the thing they were supposed to be used at
HITTING SMALL TARGETS
so considerate of the drones to all attack from the top isn't it
Normally if there are more than 7 or so, they divide and attack at about 30 degree angles from the top and bottom simultaneously. Either way it wouldn't matter, the flak on the Raptor is pretty evenly spread on the top and bottom.
WOW! I must be doing something wrong because I can not get my Argon Colossus to fire a damn shot it keep saying " No weapon assigned to the active weapon group. 1,2,3,4.
Ok...I pressed all of them & nothing. When I go to the Ship Interaction I see the Group 1-10 Attack all enemies & set to all armed.
@After Reality Set the weapons to "Attack All Enemies"; the default is "Defend".
Raptors don't have main guns. They only have turrets which can only be fired by the AI. You need to set up your AI on how you want it to fire the turrets. Press enter while flying to get to the menu for that IIRC. The guy in the video showed the screen you need for that near the end.
6:20 turret setup
If you have a stream account add me and I will show you how to do that and much more
steamuserimages-a.akamaihd.net/ugc/1657852359339607496/0AEA1E559BBECCF0C25A15F55576D0B0A819D474/
@@Gammer2Play Thanks chief
I'm impressed your fps didn't go down the shitter
RTX 2080 Ti with a i9 9900, running in Linux. It makes me sad when I see my fps drop, it usually means the game code is bad.
@@ScienceZombie agreed. My rig isn't as good (a measly 1070 Ti and an 8600K) and just opening my map makes fps go to 40.
The game is just poorly optimized.
last time i played it it was so buggy that you couldnt destroy the drone stations
Yeah, it took a while after the release, but it's starting to feel like a X-Series game now. I still had a lot of fun playing even when it was buggy, I just did my best to avoid the problems. Fortunately, Egosoft tends to stand by their titles and constantly improves them over time. I hope the 4.0 release doesn't bug things up too much, it's just starting to feel stable again. :)
Drone swarm ?????? All i saw was a flak swarm lol
If each turret attacked different targets, it would be better.
Yeah. Turrets function in groups. Fortunately, the Raptor has a lot of groups. Unfortunately, multiple groups often pick the same target. There doesn't seem to be any mechanic for group 2 to calculate that group 1 is already firing at target A, so I will fire at target B.
Split say one carrier enough.
damn FLAK is so OP :))
when you have that many turrets, everything is OP Lol.
RIP my processor
BSG in a nutshell
Nice. They couldn't do jack shit.
I've had to run from or kite so many drone swarms that a Raptor full of flak almost feels like cheating ... or justice.
the oversized bullet really ruin the aesthetic
is this game really boring or what?
It has it's moments, on both sides off the excitement fence.
Looks bad. Everything is static, nothing to do, to prioritize, to decide to make it interactive and fun. Looks pretty boring even after 2 minutes.
The ammos are flying on a constant speed, no dynamics in their speed.
This clip was made to show that a Raptor with a full flak loadout can withstand a large station defense drone swarm. At the time, it was the only capital ship in the game that could do so. A large drone swarm can disable engines and weapon systems on any other capital ship, and leave them dead in space. The station does have turret defenses, but the strategy here was to stay just outside their firing range, as the capital weapons on this ship out-range the station by about 1 kilometer. The key thing to do here is position the ship so that you are in firing range, stay out of the stations range, and keep a rotation that allows line of sight for as many of your capital mounts as possible. Most of the excitement that you seem to be craving happened before the station attack, as this station was being guarded by 4 capital ships and dozens of small and medium fighters. They were obviously the priority before mounting a direct attack on the station itself. Weapon projectile speed is affected by your ships velocity. Faster and more nimble Destroyers can use this to their advantage by firing while at speed, but this ship is a carrier, slow to turn and accelerate.
wow look at mr important right here
Why would the speed of a projectile fired through empty space change at all? Unless it's a missile with its own propulsion, it wouldn't. And if you think there's not much to do, prioritise or decide in an X game - that's about as wrong as it gets lol, watch some more videos. In this clip, almost all the decisions have been made before the fight because of how this ship works. A slow, autonomous turret boat.
Ikr, just the same as a zero context opinionated bad critic done under total presumption.
The weapon effects are so underwhelming. I was so disappointed when I first bought the game after playing Elite Dangerous.
Elite does have some pretty outrageous effects.
A shame Egosoft completely tossed all aspects of lore into the trashcan when they developed X4.
What do you mean?
@@nomoretosayagain All capitalships has the same main weaponry.
All the factionspecific weapons are gone. No Boron, and the Teladiships looks like mushrooms.
Factionspecific ship has different shields, hull, speed, powergenerators, gunmounts.
@@Dreez76 uhm, in the old X games you could mount an IRE on every ship, PAC on most, HEPT in everything m3 and larger etc. there was no faction-specific stuff except that some stuff you could only buy from one faction. like the ID was only available in boron space. but you could mount it in most ships. the only ones with their own tech were terrans
@@RadimentriX Factionweapons = factions who's factories built the weapons. Like Railguns, build by split, or PPC built by Argon.
@@Dreez76 There are still weapons you can only buy from certain factions. And every variety of standard turrets has its own perks. Teladi turrets have the most hullpomts, Split do the most damage, Argon have the highest turn rate, etc. Not every weapon is the same. Splits have their own versions of weapons like a neutron gatling instead of a Bolt Repeater with a higher rate of fire and so on.
Holy sh.... If God exists, you built this in his image
yes, flak zajebis. but laser towers mk1 is op. much betta.