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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • Part 6. Picking up Navis like it's nobody's business in Mega Man Battle Network, Phantom of the Network.

ความคิดเห็น • 10

  • @supersmashseandx1991
    @supersmashseandx1991 2 หลายเดือนก่อน +2

    Comment for engagement

  • @YungMecha
    @YungMecha 2 หลายเดือนก่อน +2

    For a sidegame boss, JammingMan's design goes hard fr, imagine seeing that monster in BN6

  • @kodykid168
    @kodykid168 2 หลายเดือนก่อน

    Enjoying the LP content. Nice work!

  • @alex_-yz9to
    @alex_-yz9to 2 หลายเดือนก่อน +1

    I wonder how possibile it is to port hatman's chip and animation into the gba games

    • @loveandpeace3345
      @loveandpeace3345 2 หลายเดือนก่อน

      People have already started something like that. Theres a mod for BN6 that includes chips from both the phone games

  • @applesaucemorton5443
    @applesaucemorton5443 2 หลายเดือนก่อน

    get sillier

  • @percher4824
    @percher4824 2 หลายเดือนก่อน +1

    The plot of MMBN games are really nothing special. It's mostly just kiddy fluff that doesn't do a whole lot to appeal to anyone besides the target demographic, so... why is this phone game actually interesting? Something about the story here just feels a lot more fleshed out.

    • @alex_-yz9to
      @alex_-yz9to 2 หลายเดือนก่อน +1

      @@percher4824 perhaps its due to the original selling method which was "1 chapter every few months" so each one had to be interesting in its own right to keep players hooked untill the nextone came

    • @percher4824
      @percher4824 2 หลายเดือนก่อน

      @@alex_-yz9to That makes a staggering amount of sense now that I think about it. The game is out and functioning so it wasn't too difficult to keep adding on top of it, and there's not that much original material that needed to be added outside of very few characters and bosses.
      I gotta hand it to the devs- they played it real smart.

  • @supersmashseandx1991
    @supersmashseandx1991 2 หลายเดือนก่อน

    Oger