I wonder how long until people realize that the _actual_ game is Kickstarting MMORPGs-it's played online on various social media platforms; it's massive; there's several roles for your to play on both sides (the scammer dev, the honest but extremely incompetent dev; the defrauded backer, the online rager, the content creator-reporter; the Discord mod; the shill bots, etc.), you can team up with others to perform "raids" (review bombing, mass downvoting, ratio threads), you can play on all platforms: desktop, mobile, etc. The world is single shard, massive, and persistent-when you go to sleep, things continue happening. Really, the sky is the limit.
Unfortunately we are the idiots for burning money in a kickstarter. Something that I will never, ever do again. The idea that we'll forget all about it when they released a good MMO is laughable. I'm not going to pretend that I'm owed anything, I'm not, I basically gave a 1k donation like an idiot because I trusted them to actually build a game back then. And realistically they never raised enough funds to build an MMO in the first place. The amount raised wasn't even enough to make a single player game. Anyone who can't see the writing on the way I feel sorry for. They just don't have the money for it. They never did and they never will. The best outcome for them is they get bought by a bigger company for their engine. I honestly think that horde game they made was just a technology demonstrator so they can try to get acquired again. Congratulations! You finally have your MMO game engine! You are 1/20th your way to finishing your MMO game!
I got my package refunded. I don’t say this to gloat or anything just to add that I know for a gnostic fact it happened because it happened to me. Though to be fair I was early on in the process. I saw the ragnarok trailer, spun on my digital heel and headed straight for the exit. I’m going to assume they made their promise to refund because it looked good but then at a certain point “woah woah woah ok but not like everybody I gotta business to run here”. 😂
They were always open about the fact that they were developing their own game engine to develop CU, something that was very much required for the large PvP battles / sieges that they said would be in the game. What they were not open about was the fact that the game engine was the primary focus of the development and not the game itself.
They were tho: the engine was always the focus because it was necessary for CU, that is still stated to be the primary focus. It's like if they were making hot sauce or other food but because the market doesn't provide the ingredients or the tools, they need they had to make it themselves. It can take years. Does that means that now that this chili or whatever that was created can only be used for this? no so they stated that the CU engine will be used for future games they will made, still without saying they are commercializing it. And I can make that statement with houses or other things: The primary focus is the house why are you so focused on making the foundation and making sure the terrain can support a house, just build it! etc etc. What I can agree on is: they were not open on the length it would take to develop it and there's a lot of communication lost for years now. We always heard "the engine is in good shape you will see gameplay iteration faster now" and never did. Even now on that letter, they say they did test with real people but it wasnt backers so yeah, there's problems, just not the fact the engine was a focus, as that is a necessity.
@@Aiscence I already stated that the engine was required for CU. They were never originally open about the fact that the game engine would be for more than CU. If they would have been open that the primary funding would be for the engine which they could license out / sell to 3rd parties then they would have had far fewer people pledging.
Dark age of camelot had 3 sided open zone PVP with large castles and keeps. YEARS before unchained was being discussed. It had open world raids, and instanced dungeons. They didn't need a new engine for this. I played in some of these raids with over 100 people at the same time fighting the same boss. I raided and defended keeps with hundreds of people. To believe they needed a new engine for anything other than a long-term cash cow, is to not have played Dark Age of Camelot. I never pledged them a cent despite absolutely loving DAOC because the argument wasn't logical. Nobody is going to use this engine over unity / Unreal engine.
@@brianm.595 I played Midgard on Morgan Le Fay at launch and took part in some huge battles in the frontiers, one of which crashed the server multiple times during an albion relic raid, so yes I am more than aware of what was achieved in that game. Mark Jacobs sold the rights to DAoC years before CU was proposed, so they did not have the rights to that engine.
@@Faluzeer The money from the backers is a small amount now with all they got from the investors. Honestly I wouldn't have care? "wow they are making an engine because there's nothing else on the market that can achieve that, I really don't like the idea of them making more money for the game I pledged for and maybe having great games sprouting from it from other studios or them". What would have made people not pledge tho is knowing it would take 10 years for the game to achievement anything or show anything. I pledged knowing an engine could take years to develop and I never believed it would only take 2/3 years, I thought 6/7 years was more a normal expectation and I don't know why people would think the original 2/3 years was not a way to make people pledge tho. I'm as unhappy about the time it takes and the little there is to show (or even the fact there's tests being made without the backers) but if they wanted to sell it/license it, they probably would have said it already, as why would they care, they would earn way more by doing so and there's nothing backers can really say about it anyway so I don't think they are lying about that at least LOL
Game engines are tough to make. Whole engines are hugely complicated, especially for an MMO, and need lots of development to be functional and reliable. I think all these crowdfunding projects that try to make their own engine vastly underestimate the amount of work needed. It's no coincidence that these games have taken YEARS... and few have shown significant progress for all that time.
It became very clear why he was shit-canned from EA over Warhammer online. If they hadn't given him the boot, he would still be designing the cities and dungeons for it to this day. Guy has ADHD or something.
yeah but they're just a couple idiots who got a family member that works there to give them a ton of money so they could LARP as game devs. This is an industry veteran leveraging his experience and goodwill with the community to take money and just pretend nothing happens after things didnt go his way
I saw the title and my immediate reaction was “Oh no, what did Caspian do now?” This absolute disaster is fine too. Love the old school elocution lesson.
Someone once pointed out to me that MMOs fulfilled the same needs that social media does. I realized that for me this was true. When I played UO, SWG and DAoC it was for the social aspect; communicating with other players not necessarily playing with them. When I realized that I understood why the "Magic" in MMOs was gone for me. I have since moved on from MMOs.
@@MrNorker77I like your take. I used to play Ultima Online until Wow came into the scene. Unfortunately I don’t play online much just because it’s hard to connect to people in the same way. I miss it.
@@MrNorker77 Good take. Looking back now the thing I treasured from Legends of Kesmai, Ultima Online and WoW were the interactions. The friendships, the being part of a guild, the stories you made with them. The graphics were never really that important in the end.
Is this kinda like pre ordering a car and the company had to make the factory first, obviously. But then the company promotes how they can lease out their cool new factory to other companies and that they themselves will probably make things other than that car in their factory. And the CEO hints that the factory was his goal all along (long held dream of 30 years).
In programming, having more people can actually make it take longer, because too many communications can add an overhead. It's like solving a math problem. Having the whole classroom work together won't necessarily be faster than the fastest person there working on their own. Obviously, if the problem is big enough, you can divide it into parts and then different people can work on each of them, but there is a limit to how much you can divide it. Also, there's a saying that even if you could do something with 10 people in a month, if you have 100 people and a year, you will find a way to keep everyone busy. That's because you can always come up with more "what if"s or supposed improvements on how to do something, making the problem more complex when it doesn't need to be.
To anyone wondering how long game engines usually take to make, it isn’t really clear. Take the original Source engine for example. That was launched in 2004 but evolved from the GoldSrc engine used in Half Life 1 in 1998 but even that had its origins going back to Quake and Quake went to Wolfenstein and that then back to the very first 3D games like Scalable Sprites. I could go back even further to games like Spasim and the very early Wing Commanders but that was before everything stopped being just lines to add artificial depth. Unity is a unique example because that was an in-house development by a small Dutch company called Unity Technologies in 2005. Unity has its origins in a game called GooBall released the same year which failed to sell but the game was so praised that they decided to open source the custom engine, named it after unifying people (the company wasn’t actually called UT until 2007 as they originally Deep Edge Technologies) and released it on Steam.
It's the same as "how long does anything take to program," it depends on the use case, scope, and context. You're not saying anything meaningful or important. And they HAVE been showing off their engine (and their game), like with having a bunch of players on at once spamming abilities/fx. None of that is impressive and neither is the game nor what it promises to be. This would have been interesting a decade ago, but not today.
Virtually every game engine evolved from others. It's why morons always squeal about the creation engine or gamebryo. Morrowind Skyrim fallout 3-4 and starfield are based on the same engine and virtually every call of duty iirc is based on one of the older quake engines but it's clear they are very different.
@@some-replies Sure but I'm fairly positive the Skyrim engine has been said by devs to be outdated and a pain to work with. There's a fine line between updating for shinies and updating because your old engine is past it's time.
I remember getting excited about Camelot Unchained around 8 years back now. Then I forgot about it and saw it advertised again 4 years ago and thought 'didn't this game already come out?' At this point, it feels like it'll never come out.
I don't want to claim clairvoyance or anything, but my experience with DAOC and Jacobs lead me to not back Unchained. I suspected that this would happen, or something similar, but I really *REALLY* hoped I would be wrong. I loved DAOC. My first real MMO, and I spent a huge amount of time as a kid playing it. There hasn't been a game like it since, and that is a shame. And now, looking at how these clowns are running their company, I don't think we will be seeing a DAOC kind of game anytime soon.
same I wanted DAoC 2 to be good but Jacobs I did not like or trust since even DAoC he was a blame the fans guy the fans are wrong back in DAoC expansion days, turns out he was not the reason DAoC was good. The talent went to ESO its going strong 10 years now
i keep my eye on it. their reddit is like 0 community, and they make youtube trailers with suspiciously high engagement. it went a surprising route of becoming this weird ass fantasy sf too.
I have zero shits to give Unchained. Dark Age of Camelot was my first mmo and i enjoyed it greatly but the devs let it go to shit and ruined a game with fresh and compelling game play elements for endless expansion packs. Dark Age of Camelot is now full of bots, cross realming, and hackers. If you want to know how Unchained will turn out, look no further than DAOC
25:35 depending on what features the engine provides for graphics. It’s possible that a game that uses the engine to its max will still look 10 years old
When I got notification on my phone and saw the video title, my brain thought it could be new stuff from Caspian. But this will do, another type of quality content.
There have been quite a few 'legit' MMORPGs that crawl out from limbo only to finally die. Ashes of Creation looks like "We have literally any modern MMORPG at home" and the devs' mindstate with how they have been handling its development already put up not red flags but red suns, lmao.
They show off cash shop trash before the game was even a game and then made them purchashable before the game was even a game, then added a battle royale during the height of its popularity with a cash shop for "testing" of a game that didn't exist yet and wouldn't play like this. So you can't even play AoC yet but you could technically have spent thousands on its official cash shop by now. You know who else did this? Crowfall. Go on and tell me how they're doing, mate. This is also something low quality half mobile asian MMORPGs that spike for a month then shut downdo. Not a good look but the stans will suckle just like they did with Crowfall, Chronicles of Elyria, Age of Camelot, etc, etc. People never learn.@@imspeshal9572
Whenever I hear someone saying they want to make a game so they are creating an engine for it, I expect the game to come in a decade at best. It's like someone saying they want to build a PC, but instead of buying the parts, they want to design and create each part on their own. Obviously, it's not impossible to do if you have enough time and money, but it's generally not fast. It does have advantages, which is why big studios do tend to have their own engines. Mainly, everything being exactly how you thought you would need (and hopefully that's close to what you actually need). However, the cost of creating and updating the engine usually makes it harder than using an already existing one.
well I could see this been a case of I want to make a advance game AI system thats not run on the main CPU cycle (back when game used 1 CPU/core and the rest of your computer CPU power just sat in idle minus the 1 that ran the OS and so on.). so you go well we can´t make the AI any smarter or have to many AI because we still stuck on one or two threads/cores. so im going to make a AI card (think like a graphic card) that is self suffient and you dont need to write a complete AI package for your game just just the AI cards API call system so the AI know what its dealing whit and the AI card can then do work on its own and be a lot more flexible meaning you dont need to spend time writting code and use CPU cycles for AI stuff.
Kickstarter just isn't a good platform to fund an MMO. Actually, there is no platform to fund an MMO. Making basic, normal games is already hard enough. Quite the balancing act. MMO? It's those challenges x10. The only kickstarter project that could have made an MMO possible is something completely wild and crazy like Star Citizen. Unfortunately, that once-in-a-lifetime opportunity was wasted on: Star Citizen. Unironically, RSI completely turned everyone off of pumping dollars into promises. Ashes is basically the Star Citizen of MMOs, but it needed a guy crazy enough to bet his life on the project. If Ashes doesn't replicate what WoW did 20 years ago, which I don't think it will, then no one else will ever take that leap. Basically, if you want a future in MMOs, you better hope Ashes is awesome and other crazy wealthy people decide to take a similar leap. A traditionally made MMO just won't happen anymore.
The simple fact is: MMOs are too expensive to make and dont generate enough cash quickly enough for any large co. with the resources to actually MAKE one to be in incentivised to do so because AAA gaming is $$$ > everything. AAA gaming has killed the age of the MMO.
I was a long time Dark Age of Camelot player also. I was really hoping mark jacobs was going to be able pull off daoc 2. In hind sight im glad i didnt back it.
Never played DaoC but i played the warhammer one. Man did they drop the ball there. It had such great promise. Mark Jacons was the lead dev there too so im not holding out hope for unchained.
Lol I was so tempted to put a large chunk of money down for this game. Grew up LOVING Warhammer Online and DAOC. For some reason I couldn't get myself to actually put the money down. I dodged a bullet.
I'd say the mission started out game and one of their engineers discovered phasing and load partitioning and how to implement it into a full polygon model in motion that can still interact with the player. And they began full steam into it making the mmo into a tech demo. Load partitioning is sweet. This is not exactly an example of load partitioning but this is a way to explain it to people who don't develop. Your call of duty character is not on the level it is actually on a separate level entirely. This allows for seem less clipping against world geometry. And a lot of times just the gun itself will be phased or rendered in a different level and placed on top of the character allowing for the gun to be pressed against geometry and not go through or clip. Again not an example of partition but a way to explain how it works. Basically loading things in seperatly
I fell for this scam sadly, and at this point i simply gave up. Even Star Citizen is closer to a finished game than this trash. The best part is that they clearly prioritize the equity’s money over the user’s. My theory is that for them the kickstarter money is the same as early sales. Since you already paid, you won’t buy the game again anyways, so why give a fuck? So remember, kickstarter is not an investment tool, but a really risky preorder that will usually end up in vaporware and the devs giving a shitty excuse like being depressed and pushing the release until they feel motivated again (never)
They've probably been digging themselves into a hole simply by making this engine. I don't think these people realize that it puts them at a disadvantage because they need to spend so much money and time training new hires to understand how to use the new engine. Even if it is supposed to be easy to use, it still takes time to acclimate.
Wow man... i mean i literally was thinking today about CU and a new video from Kira released yesterday about it... been waiting for an update since your laast video! Thats TELEPATHY! 😁
been awhile Kira. I literally was planning to discuss this on a stream with other mmos that have yet to release. glad you haven't forgot Camelot Unchained. I will never forget playing for a year off and on and nothing being updated. I wish I could find the screenshots of Mark Jacobs battling trolls
I confuse this game with Crowfall constantly; I thought it had a public release. A game I played in Early Access in 2015 just released last month (Secrets of Grindea) so hey, it's never too late. Unlike Camelot Unchained, there's a decade worth of public progress reports, though.
Dark Age of Camelot is ALIVE and Well on the EDEN Freeshard Server. Regular updates by the EDEN Dev Team. UnReal Engine 5 graphics UPDATE in the works! SCREW Mark Jacobs! The EA Sellout!
3:30 Making new engines for new games is something I actually see a lot of fans call for in various game communities, so I can believe that a lot of the initial backers were fine with it. People are quick to look at the upsides of making a new engine, but often in denial about the downsides - including the cost in time and money, the likelihood that it still won't be as good as an off-the-shelf engine like Unreal, and the fact (seen here) that making game engines and making games are two fundamentally different businesses nowadays.
"They already did, so the rest of this article, I'm just going to have to take with a pinch of salt..." Just a pinch? (I feel like you might have to fire up the backloader for this one.)
Tbh there is a reasonably high likelihood that the games engine could be outdated on launch. Workflows change all the time and if the engine isn't flexible enough to accommodate the changes that have been made since 2013 then it would flop on arrival. There's no guarantee that the demand for a huge MMO engine exists today and depending on their user terms that could push developers away from even using it. Plus having manpower responsible for maintaining the engine and offering support would be super tricky to balance long term for a medium sized company. Would it be cool to have an engine dedicated for MMO's? Yeah it would but I don't see how they would be able to offer something for today's market.
Making a gameengine you are intending to sell when you are a noname studio, with no income and bad press is one hell of a move. Why would any studio buy that, so that they end up with some unsupported beta test when you go bankrupt? The engine could even be good, that still doesnt mean people will use it I mean look at CryEngine, almost nobody uses that and that is a famous engine from a famous dev.
A Tad bit of additional history and hope. Mythic was unable to fulfill the end game expectations laid out for warhammer online as the end game 1000+ player city battles completely trashed the servers. Ppl REALLY wanted that feature, seems like no game engine could fulfill the desire. They sold WH:O and started making a game engine that could fulfill those promises. Should they have been more forthcoming about the engine in the KS, sure.
Some “game developers” and I’ll use the term loosely, think that selling folks on “what could be” is the meat and potatoes of the industry.. they couldn’t be more wrong.
DAoC was amazing, ground breaking. Those days are over though due to social media. This is why MMO's are having a hard time, the whole social aspect that they used to be, has changed. People and how they communicate have changed. We need to tap into that, and game devs need to adapt.
nah. I dont wanna communicate with random RL strangers on twitter. I wanna play a living breathing world with other people in a RPG game thats truly social while roleplaying....not a single player mmo where everyone is soloing and racing to level 60 where theres instances and ''hubs''.
I feel like "MMO" will be an option in Unreal Engine in a few years and you (the dev) pay for hosting services on some backend cloud platform. Then as you grow, you spool up more service capacity as you do with Azure/AWS.
The problem is that that is not a great solution to run a MMO on (mins the first month where you lose 90% of the player base after a week or two). that said if Unreal engine made a version of the unreal engine designed for MMO that would be great but currently one of the biggest hurdles is the fact that Net code (this is not even a package of Unreal) is just bad (yes unreal have out of the box muliplayer support (the problem whit that is its workable but its not scalable). MMO requires 100eds of player Online in one location at ones (if not more). like wow capital could have 300+ player running around doing stuff. and that is before the famus capital raids happen where you had 300 vs 300 players fighting in one location while at the same time Bobby is arguing whit some Kobolts 2 zones away and his experience is still perfectly fine. untill the battle of Arathi Highland happens and the server crash from a zone going from 2-3 player total for several month to 600+ players and a massive PVP fight in under 30 min.
If they are unable to process refunds, say so. Or at least say like "That went to server costs" or something so they know that damnably it's lost to the ether
Part of me still has a bit of hope, but when Meggs left I think realistic my hope faded. Granted I don’t have a way to know of the engine knowledge of those who fill his role now. He just had a certain crazy inventor vibe to him that had me optimistic back during the early kickstarter days of the project. Disappointing that the project leadership over time stopped respecting fans/backers. And they still haven’t provided any physical rewards from the KS pledges, violating the KS terms as those things don’t even required a finished product/project. It’s not all bad though. At least backing it in KS provided some good people jobs for years. I firmly believe the problems and questionable decisions all come from only a very small number of people.. mainly MJ I’m betting.
Even if the game DOES come out it will utterly suck , it will be one of the worst MMOs in history , 1) their focus was on the new engine , not the game , 2) MMOs require tons of focus and attention to detail , everything must be good, inventory , game , battles, dungeons, skills , etc etc there is no way in hell they are pulling this off , 3) even if the game has good graphics , works great , the skills are amazing , the lore is awesome , the towns a marvel ... even if everything is amazing it will STILL suck cause its a PvP focused mmo , what was the last PVP MMO that actually made a impact? One you remember having 1 million players ( let alone 5 and 10 )after 1 to 2 years ? None
They had a section on their Kickstarter about "The Unchained Engine", so I suppose people crowdfunded it? I mean that, or they assumed they had the engine already, and they were gonna use money on develop the game.
Oh sure. Because the big problem with most new MMO's is that they're so incredibly popular that no existing engine can handle that many players. That definitely happens all the time and is the problem that needs solving.
I mean back in 2014ish the only engine that existed that could do MMO was Unreal and that engine yes could do MMO was in a constante state of could not to it well. 2012 that was unreal 3 that at that point more or less colapsed if you tried to make a unreal engine. and for the last 5 years or so every time a content creator would review a unreal 3/4 engine made MMO they would quickly go oh I can feel the engine running this MMO is pass its stress point in what it can handle (mind you they was on the best computer at the time) and as soon as there was like 50+ peaple the game just started to lag.
Literally, They only need to update the Graphics and push it out. I would have been happy with it. I miss RvR incentives to PVE. I genuinely thought DoAC 2.0 was a done deal!
Camelot Unchained in a nutshell; Oh my love, my darling - i hunger for your touch. A long, lonely time. Time goes by, so slowly. And time can do so much. Are you still mine? I need your love. I need your love.... God speed your love. To me. Lonely rivers flow, to the sea to the sea. Lonely rivers flow to the sea. Lonely rivers cry - wait for me, wait for me. Lonely rivers cry wait for me! (Omg i cant believe how much of that i remembered off the top of my head)
For years I watch out for an MMORPG with 8bit aesthetics (I don't 🤫). Is that the unicorn I was looking for??? ⚡🐍⚡ Honestly, I remember overly optimistic and idealistic game projects since I was using the internet regularly (eg 2000ish). Even or especially back then a small community would build around the project. There was no money involved yet, those projects were planned to be done by volunteers and such. These communities might have been cute but the game project never was finished. Eventually those young optimists saw that not everything was as easy as it seemed. Also by then, they had finished their education and had day jobs. Nobody was willing to put in free work anymore. The website got shut down, the corresponding forum closed. The community tried to survive for a while till they were dispersed into the corners of the internet. There was never any malice or greed involved - just pure idealism. And he yet they failed so miserable - since then I don't have any trust in those optimistic projects. I even doubt starship citizen will ever be a complete game, albeit they gathered so much money they could simply outsource everything and present the product as theirs. But they keep on reinventing the same again and again, instead of just finishing something.
As I recall, making their engine was part of the initial plan, argument being that current engines couldn't support the mass of players they wanted for RvRvR battles. But people definitely were under the impression that this would come out in 5 years or so.
Classic DAOC was legit. It still is where you can find it. It's a shame broadsword won't bring out a paid classic server. I bet there's a lot more of us interested in that than they think.
Wait a minute. Wasn't Ragnarok the game that infuriated all the donors because they were taking resources away from Camelot Unchained development? So Mark releases a video, crying like a little girl, that he messed up by doing that. So they've been working on it anyway?
"You need an engine" - I mean, they could've used a pre-made engine, like say, heroengine, or gamebyro (Bethesda gives it a bad name, it is a solid engine). Also you don't strictly 'need' an engine, but the work that goes into building a game without an engine from scratch, is close to 1:1 on building an engine anyway, so if you're going to do all that work, may as well just build the engine, that way, you can make more than just one game later down the road (or sooner, as was the case here, lol).
I have a 1hr screen recording of 'gameplay' recorded in 2024, i would like to make this available to you for your videos to show the current state of what is supposed to be camelot unchained. how can I get you the file?
MJ and Meggs at one time pushed for us to upgrade to Windows 10... and they would still support windows 7. At this rate, Windows 10 will be EOL and the Meggs left the company and the projects for Meta.
A16Z Games is a weird one. They are tied to AI and crypto. I dont see why they'd invest in a company that is not building for that territory. Is their engine being shilled out to them?
Sounds like they want to go for another crowdfunding campaign, because you know, they are now focusing on the MMO for realz! scouts promise! Also, since when are game engines in short supply? There's dozens out there... And then there's the example of Crytek who are just barely skating by with their relatively well know and technically advanced engine...
Waiting on their engine to be "Uncharted Engine" (watched further in the video and it is named that haha) with be UE for short to try and fool people its Unreal Engine (UE) with a similar icon / logo :P
Developing a MMO game engine might have been a decent plan back when they started (was it tho?), but makes no sense nowadays when MMOs heyday have passed.
I paid for this game. The forums are unhappy, I recognize names from my old DAOC server. These are old men pissed they can't play the game they paid for.
The truth is... the game named, Ashes of Creation, is currently in development and it has monthly development showcases, these revelations are shaking the hardcore mmorpg community.. some are adaptive.. others aren't so brave... A.O.C ON TOP 😂
the sad part is they focused so much on making 1000 player combat possible in a custom engine that now wont see those kind of numbers if the game is bad . also 1k player war is just bad gameplay , it all becomes a total zerg shitshow even at 100 players . its wild to make that kind of sacrifice and use a custom engine , unable to leverage the huge developments in the established engines ( unreal , unity ) that have devs and communities devoted to developing tools and plugins to ease development .
This game is never actually going to come out. I'm resigned to this fact. We'll probably get an "early access" branded experience which will really just be a systems test platform for their next big project. But a final release is not happening; the basic RvR systems at the core of the game's premise are so janky you may as well just resign yourself to playing a non-combatant.
I wonder how long until people realize that the _actual_ game is Kickstarting MMORPGs-it's played online on various social media platforms; it's massive; there's several roles for your to play on both sides (the scammer dev, the honest but extremely incompetent dev; the defrauded backer, the online rager, the content creator-reporter; the Discord mod; the shill bots, etc.), you can team up with others to perform "raids" (review bombing, mass downvoting, ratio threads), you can play on all platforms: desktop, mobile, etc. The world is single shard, massive, and persistent-when you go to sleep, things continue happening. Really, the sky is the limit.
You got it!
The grown up game happens on this side of reality - the video game is just for the kids. 😢
A lot of people have paid a lot of other people to work on their game developing hobby over the last decade plus.
This needs to go up!
Lmao
Brilliant
I grew up playing Dark Age of Camelot. Seeing the way Camelot Unchained went has to be one of the biggest dissapointments in gaming to me.
Same
bro same. DAOC was better in everyway to the bullshit that is out now and nothing has done PVP or RVR in a way that even compared to daoc.
Same with DAOC. My first MMO with some chums from work many years ago. Great times.
Same here. 😢
It's for the best. Most of what made DAOC great was that early mmo community and there's no way to recreate that.
Their refund policy states you can get a refund before open beta, which hasn't happened yet. I requested my refund 3 years ago, still "waiting".
Why were you so braindead that you gave them any money in the first place?
I got you beat, been waiting 6 years. lmao.. I send them a pretty spammy please refund me email every month or so.
about time u guys give up on that dream...along with anyone holding out hope this game actually releases
Unfortunately we are the idiots for burning money in a kickstarter. Something that I will never, ever do again.
The idea that we'll forget all about it when they released a good MMO is laughable.
I'm not going to pretend that I'm owed anything, I'm not, I basically gave a 1k donation like an idiot because I trusted them to actually build a game back then. And realistically they never raised enough funds to build an MMO in the first place. The amount raised wasn't even enough to make a single player game.
Anyone who can't see the writing on the way I feel sorry for. They just don't have the money for it. They never did and they never will.
The best outcome for them is they get bought by a bigger company for their engine. I honestly think that horde game they made was just a technology demonstrator so they can try to get acquired again.
Congratulations! You finally have your MMO game engine! You are 1/20th your way to finishing your MMO game!
I got my package refunded. I don’t say this to gloat or anything just to add that I know for a gnostic fact it happened because it happened to me. Though to be fair I was early on in the process. I saw the ragnarok trailer, spun on my digital heel and headed straight for the exit. I’m going to assume they made their promise to refund because it looked good but then at a certain point “woah woah woah ok but not like everybody I gotta business to run here”. 😂
They were always open about the fact that they were developing their own game engine to develop CU, something that was very much required for the large PvP battles / sieges that they said would be in the game. What they were not open about was the fact that the game engine was the primary focus of the development and not the game itself.
They were tho: the engine was always the focus because it was necessary for CU, that is still stated to be the primary focus.
It's like if they were making hot sauce or other food but because the market doesn't provide the ingredients or the tools, they need they had to make it themselves. It can take years. Does that means that now that this chili or whatever that was created can only be used for this? no so they stated that the CU engine will be used for future games they will made, still without saying they are commercializing it. And I can make that statement with houses or other things: The primary focus is the house why are you so focused on making the foundation and making sure the terrain can support a house, just build it! etc etc.
What I can agree on is: they were not open on the length it would take to develop it and there's a lot of communication lost for years now. We always heard "the engine is in good shape you will see gameplay iteration faster now" and never did. Even now on that letter, they say they did test with real people but it wasnt backers so yeah, there's problems, just not the fact the engine was a focus, as that is a necessity.
@@Aiscence I already stated that the engine was required for CU. They were never originally open about the fact that the game engine would be for more than CU.
If they would have been open that the primary funding would be for the engine which they could license out / sell to 3rd parties then they would have had far fewer people pledging.
Dark age of camelot had 3 sided open zone PVP with large castles and keeps. YEARS before unchained was being discussed. It had open world raids, and instanced dungeons. They didn't need a new engine for this. I played in some of these raids with over 100 people at the same time fighting the same boss. I raided and defended keeps with hundreds of people. To believe they needed a new engine for anything other than a long-term cash cow, is to not have played Dark Age of Camelot. I never pledged them a cent despite absolutely loving DAOC because the argument wasn't logical. Nobody is going to use this engine over unity / Unreal engine.
@@brianm.595 I played Midgard on Morgan Le Fay at launch and took part in some huge battles in the frontiers, one of which crashed the server multiple times during an albion relic raid, so yes I am more than aware of what was achieved in that game.
Mark Jacobs sold the rights to DAoC years before CU was proposed, so they did not have the rights to that engine.
@@Faluzeer The money from the backers is a small amount now with all they got from the investors. Honestly I wouldn't have care? "wow they are making an engine because there's nothing else on the market that can achieve that, I really don't like the idea of them making more money for the game I pledged for and maybe having great games sprouting from it from other studios or them".
What would have made people not pledge tho is knowing it would take 10 years for the game to achievement anything or show anything. I pledged knowing an engine could take years to develop and I never believed it would only take 2/3 years, I thought 6/7 years was more a normal expectation and I don't know why people would think the original 2/3 years was not a way to make people pledge tho.
I'm as unhappy about the time it takes and the little there is to show (or even the fact there's tests being made without the backers) but if they wanted to sell it/license it, they probably would have said it already, as why would they care, they would earn way more by doing so and there's nothing backers can really say about it anyway so I don't think they are lying about that at least LOL
Camelot: it will eventually be Unchained we promise
Game engines are tough to make. Whole engines are hugely complicated, especially for an MMO, and need lots of development to be functional and reliable. I think all these crowdfunding projects that try to make their own engine vastly underestimate the amount of work needed. It's no coincidence that these games have taken YEARS... and few have shown significant progress for all that time.
It became very clear why he was shit-canned from EA over Warhammer online. If they hadn't given him the boot, he would still be designing the cities and dungeons for it to this day. Guy has ADHD or something.
Never forget Dream World got VC funding
You can play their alpha 2 rn for free
@@Runk3lsmcdougalwhy would you want to?
yeah but they're just a couple idiots who got a family member that works there to give them a ton of money so they could LARP as game devs. This is an industry veteran leveraging his experience and goodwill with the community to take money and just pretend nothing happens after things didnt go his way
@@carlost856 oh for the memes absolutely
@@shib5267 Those two definitions are, in practice, not as different as we would want to believe.
22:23 "Ragnarok has less peak players than my last game of Uno" 😅
I saw the title and my immediate reaction was “Oh no, what did Caspian do now?” This absolute disaster is fine too.
Love the old school elocution lesson.
OMG. I remember being excited about this one once. A LONG time ago. I've moved on from MMOs altogether.
Someone once pointed out to me that MMOs fulfilled the same needs that social media does. I realized that for me this was true. When I played UO, SWG and DAoC it was for the social aspect; communicating with other players not necessarily playing with them. When I realized that I understood why the "Magic" in MMOs was gone for me. I have since moved on from MMOs.
@@MrNorker77I like your take. I used to play Ultima Online until Wow came into the scene. Unfortunately I don’t play online much just because it’s hard to connect to people in the same way. I miss it.
@@ColinTimmins What Versions of UO and WoW did you play?
@@MrNorker77 Good take. Looking back now the thing I treasured from Legends of Kesmai, Ultima Online and WoW were the interactions. The friendships, the being part of a guild, the stories you made with them. The graphics were never really that important in the end.
Is this kinda like pre ordering a car and the company had to make the factory first, obviously.
But then the company promotes how they can lease out their cool new factory to other companies and that they themselves will probably make things other than that car in their factory.
And the CEO hints that the factory was his goal all along (long held dream of 30 years).
Scamelot Unchained
Scamelot Unshamed
In programming, having more people can actually make it take longer, because too many communications can add an overhead. It's like solving a math problem. Having the whole classroom work together won't necessarily be faster than the fastest person there working on their own. Obviously, if the problem is big enough, you can divide it into parts and then different people can work on each of them, but there is a limit to how much you can divide it. Also, there's a saying that even if you could do something with 10 people in a month, if you have 100 people and a year, you will find a way to keep everyone busy. That's because you can always come up with more "what if"s or supposed improvements on how to do something, making the problem more complex when it doesn't need to be.
yup 1 top programmer can do the work of 10 average ones, and 1 below average programmer can create work for 10 top programmers.
To anyone wondering how long game engines usually take to make, it isn’t really clear. Take the original Source engine for example. That was launched in 2004 but evolved from the GoldSrc engine used in Half Life 1 in 1998 but even that had its origins going back to Quake and Quake went to Wolfenstein and that then back to the very first 3D games like Scalable Sprites. I could go back even further to games like Spasim and the very early Wing Commanders but that was before everything stopped being just lines to add artificial depth.
Unity is a unique example because that was an in-house development by a small Dutch company called Unity Technologies in 2005. Unity has its origins in a game called GooBall released the same year which failed to sell but the game was so praised that they decided to open source the custom engine, named it after unifying people (the company wasn’t actually called UT until 2007 as they originally Deep Edge Technologies) and released it on Steam.
It's the same as "how long does anything take to program," it depends on the use case, scope, and context. You're not saying anything meaningful or important. And they HAVE been showing off their engine (and their game), like with having a bunch of players on at once spamming abilities/fx. None of that is impressive and neither is the game nor what it promises to be. This would have been interesting a decade ago, but not today.
Virtually every game engine evolved from others.
It's why morons always squeal about the creation engine or gamebryo.
Morrowind Skyrim fallout 3-4 and starfield are based on the same engine and virtually every call of duty iirc is based on one of the older quake engines but it's clear they are very different.
@@usrevengeI personally like companies using the same engine for as long as they can. Rather use tools you know than new shiney ones.
@@some-replies
Sure but I'm fairly positive the Skyrim engine has been said by devs to be outdated and a pain to work with. There's a fine line between updating for shinies and updating because your old engine is past it's time.
Breaking News: Complex dungeons and indoor spaces will soon be available in video games, by the end of 2025
I remember getting excited about Camelot Unchained around 8 years back now. Then I forgot about it and saw it advertised again 4 years ago and thought 'didn't this game already come out?' At this point, it feels like it'll never come out.
It’s such a shame I had such high aspirations for this game. DAOC was revolutionary and just awe inspiring for its time.
I don't want to claim clairvoyance or anything, but my experience with DAOC and Jacobs lead me to not back Unchained. I suspected that this would happen, or something similar, but I really *REALLY* hoped I would be wrong. I loved DAOC. My first real MMO, and I spent a huge amount of time as a kid playing it. There hasn't been a game like it since, and that is a shame. And now, looking at how these clowns are running their company, I don't think we will be seeing a DAOC kind of game anytime soon.
same I wanted DAoC 2 to be good but Jacobs I did not like or trust since even DAoC he was a blame the fans guy the fans are wrong back in DAoC expansion days, turns out he was not the reason DAoC was good. The talent went to ESO its going strong 10 years now
anyone remember earth2 ?
Like one wouldn't be bad enough. 😏
i keep my eye on it. their reddit is like 0 community, and they make youtube trailers with suspiciously high engagement.
it went a surprising route of becoming this weird ass fantasy sf too.
I barely remember Earth 1
@@breach_meidithnoticed the same with the views. A shame they cast frivolous lawsuits on everyone so we can't have any videos
Nah man, building a game engine with the intent on selling it b2b ain't going to do the numbers they might be hoping for in 2024 😬
The guy who built the engine ( Andrew ) left the company in 2022. I would say he knows something we don't....lol
I have zero shits to give Unchained. Dark Age of Camelot was my first mmo and i enjoyed it greatly but the devs let it go to shit and ruined a game with fresh and compelling game play elements for endless expansion packs. Dark Age of Camelot is now full of bots, cross realming, and hackers. If you want to know how Unchained will turn out, look no further than DAOC
25:35 depending on what features the engine provides for graphics. It’s possible that a game that uses the engine to its max will still look 10 years old
When I got notification on my phone and saw the video title, my brain thought it could be new stuff from Caspian. But this will do, another type of quality content.
Hard to forget Caspian when they keep spouting nonsense.
Just hold on people .. another 5-8 years and they'll have a really cool final name for their studio .. then shit will start popping off.
Ashes of Creation is starting to look like a legit MMO now at least. Alpha 2 is supposed to start within the next 6 months
There have been quite a few 'legit' MMORPGs that crawl out from limbo only to finally die. Ashes of Creation looks like "We have literally any modern MMORPG at home" and the devs' mindstate with how they have been handling its development already put up not red flags but red suns, lmao.
@@CrystallineLorehow have the devs for that been showing red flags? Not trying to argue just genuinely curious since I loosely follow the game
They show off cash shop trash before the game was even a game and then made them purchashable before the game was even a game, then added a battle royale during the height of its popularity with a cash shop for "testing" of a game that didn't exist yet and wouldn't play like this. So you can't even play AoC yet but you could technically have spent thousands on its official cash shop by now. You know who else did this? Crowfall. Go on and tell me how they're doing, mate. This is also something low quality half mobile asian MMORPGs that spike for a month then shut downdo. Not a good look but the stans will suckle just like they did with Crowfall, Chronicles of Elyria, Age of Camelot, etc, etc. People never learn.@@imspeshal9572
Whenever I hear someone saying they want to make a game so they are creating an engine for it, I expect the game to come in a decade at best. It's like someone saying they want to build a PC, but instead of buying the parts, they want to design and create each part on their own. Obviously, it's not impossible to do if you have enough time and money, but it's generally not fast. It does have advantages, which is why big studios do tend to have their own engines. Mainly, everything being exactly how you thought you would need (and hopefully that's close to what you actually need). However, the cost of creating and updating the engine usually makes it harder than using an already existing one.
well I could see this been a case of I want to make a advance game AI system thats not run on the main CPU cycle (back when game used 1 CPU/core and the rest of your computer CPU power just sat in idle minus the 1 that ran the OS and so on.).
so you go well we can´t make the AI any smarter or have to many AI because we still stuck on one or two threads/cores.
so im going to make a AI card (think like a graphic card) that is self suffient and you dont need to write a complete AI package for your game just just the AI cards API call system so the AI know what its dealing whit and the AI card can then do work on its own and be a lot more flexible meaning you dont need to spend time writting code and use CPU cycles for AI stuff.
The development principle you're referring to around the 10min mark is usually referred to as the "Mythical Man-Month"
I hate it when devs say "we can't wait to share our work with you"...like, what are you waiting for. Just show the damn thing. It's been 10 years
Kickstarter just isn't a good platform to fund an MMO. Actually, there is no platform to fund an MMO. Making basic, normal games is already hard enough. Quite the balancing act. MMO? It's those challenges x10. The only kickstarter project that could have made an MMO possible is something completely wild and crazy like Star Citizen. Unfortunately, that once-in-a-lifetime opportunity was wasted on: Star Citizen. Unironically, RSI completely turned everyone off of pumping dollars into promises.
Ashes is basically the Star Citizen of MMOs, but it needed a guy crazy enough to bet his life on the project. If Ashes doesn't replicate what WoW did 20 years ago, which I don't think it will, then no one else will ever take that leap. Basically, if you want a future in MMOs, you better hope Ashes is awesome and other crazy wealthy people decide to take a similar leap. A traditionally made MMO just won't happen anymore.
The simple fact is: MMOs are too expensive to make and dont generate enough cash quickly enough for any large co. with the resources to actually MAKE one to be in incentivised to do so because AAA gaming is $$$ > everything. AAA gaming has killed the age of the MMO.
I was a long time Dark Age of Camelot player also. I was really hoping mark jacobs was going to be able pull off daoc 2. In hind sight im glad i didnt back it.
I think people really underestimate how expensive MMOs are to make and fund. Kickstarter really isn't viable for it unless it's really small scale.
Well, this is a trend make a kickstarter get peoples money and actually create nothing
Never played DaoC but i played the warhammer one. Man did they drop the ball there. It had such great promise.
Mark Jacons was the lead dev there too so im not holding out hope for unchained.
Lol I was so tempted to put a large chunk of money down for this game. Grew up LOVING Warhammer Online and DAOC. For some reason I couldn't get myself to actually put the money down. I dodged a bullet.
I'd say the mission started out game and one of their engineers discovered phasing and load partitioning and how to implement it into a full polygon model in motion that can still interact with the player. And they began full steam into it making the mmo into a tech demo.
Load partitioning is sweet. This is not exactly an example of load partitioning but this is a way to explain it to people who don't develop. Your call of duty character is not on the level it is actually on a separate level entirely. This allows for seem less clipping against world geometry. And a lot of times just the gun itself will be phased or rendered in a different level and placed on top of the character allowing for the gun to be pressed against geometry and not go through or clip. Again not an example of partition but a way to explain how it works. Basically loading things in seperatly
I fell for this scam sadly, and at this point i simply gave up. Even Star Citizen is closer to a finished game than this trash. The best part is that they clearly prioritize the equity’s money over the user’s. My theory is that for them the kickstarter money is the same as early sales. Since you already paid, you won’t buy the game again anyways, so why give a fuck?
So remember, kickstarter is not an investment tool, but a really risky preorder that will usually end up in vaporware and the devs giving a shitty excuse like being depressed and pushing the release until they feel motivated again (never)
I think what they really need to do is make some sort of RTS spinoff with fog of war. Maybe call it Kingdoms of Camelot or something.
They've probably been digging themselves into a hole simply by making this engine. I don't think these people realize that it puts them at a disadvantage because they need to spend so much money and time training new hires to understand how to use the new engine. Even if it is supposed to be easy to use, it still takes time to acclimate.
doing my part for the algorithm!
been watching for years, never knew you were an MTG head lmao, we need a collection tour
I kickstarted this. I havent quite given up hope but I have basically written off the "investment"
you could really do with some dark background around you! You could get some portable things!
Keep up
Wow man... i mean i literally was thinking today about CU and a new video from Kira released yesterday about it... been waiting for an update since your laast video! Thats TELEPATHY! 😁
lmao, i was hoping for an update video after finding out what citystate did couple days back. good stuff!
been awhile Kira.
I literally was planning to discuss this on a stream with other mmos that have yet to release.
glad you haven't forgot Camelot Unchained.
I will never forget playing for a year off and on and nothing being updated.
I wish I could find the screenshots of Mark Jacobs battling trolls
I knew this was comming. Nearly joined your discord when i saw the article. But i knew youd cover it. Cheers!
I confuse this game with Crowfall constantly; I thought it had a public release. A game I played in Early Access in 2015 just released last month (Secrets of Grindea) so hey, it's never too late. Unlike Camelot Unchained, there's a decade worth of public progress reports, though.
I mean there's monthly-ish ones for CU just that it doesnt feel like there's progress when reading them ^^'
Dark Age of Camelot is ALIVE and Well on the EDEN Freeshard Server.
Regular updates by the EDEN Dev Team.
UnReal Engine 5 graphics UPDATE in the works!
SCREW Mark Jacobs! The EA Sellout!
3:30 Making new engines for new games is something I actually see a lot of fans call for in various game communities, so I can believe that a lot of the initial backers were fine with it. People are quick to look at the upsides of making a new engine, but often in denial about the downsides - including the cost in time and money, the likelihood that it still won't be as good as an off-the-shelf engine like Unreal, and the fact (seen here) that making game engines and making games are two fundamentally different businesses nowadays.
Licensing out their new engine means more failed and/or scam Kickstarters to cover.
"They already did, so the rest of this article, I'm just going to have to take with a pinch of salt..." Just a pinch? (I feel like you might have to fire up the backloader for this one.)
YES! Monday suddenly DOESN'T suck! Kira to the rescue!
Tbh there is a reasonably high likelihood that the games engine could be outdated on launch. Workflows change all the time and if the engine isn't flexible enough to accommodate the changes that have been made since 2013 then it would flop on arrival. There's no guarantee that the demand for a huge MMO engine exists today and depending on their user terms that could push developers away from even using it. Plus having manpower responsible for maintaining the engine and offering support would be super tricky to balance long term for a medium sized company.
Would it be cool to have an engine dedicated for MMO's? Yeah it would but I don't see how they would be able to offer something for today's market.
9 months ago. I still haven’t seen an ounce of progress towards a completed game.
Making a gameengine you are intending to sell when you are a noname studio, with no income and bad press is one hell of a move. Why would any studio buy that, so that they end up with some unsupported beta test when you go bankrupt? The engine could even be good, that still doesnt mean people will use it I mean look at CryEngine, almost nobody uses that and that is a famous engine from a famous dev.
A Tad bit of additional history and hope. Mythic was unable to fulfill the end game expectations laid out for warhammer online as the end game 1000+ player city battles completely trashed the servers. Ppl REALLY wanted that feature, seems like no game engine could fulfill the desire. They sold WH:O and started making a game engine that could fulfill those promises.
Should they have been more forthcoming about the engine in the KS, sure.
Some “game developers” and I’ll use the term loosely, think that selling folks on “what could be” is the meat and potatoes of the industry.. they couldn’t be more wrong.
DAoC was amazing, ground breaking. Those days are over though due to social media. This is why MMO's are having a hard time, the whole social aspect that they used to be, has changed. People and how they communicate have changed. We need to tap into that, and game devs need to adapt.
nah. I dont wanna communicate with random RL strangers on twitter. I wanna play a living breathing world with other people in a RPG game thats truly social while roleplaying....not a single player mmo where everyone is soloing and racing to level 60 where theres instances and ''hubs''.
Good effort. Nice video. Hopefully the people who backed it get their game.
I played 10 years DAoC and I’m so sad that they were this incompetent to make something at least coming close to it :(
I feel like "MMO" will be an option in Unreal Engine in a few years and you (the dev) pay for hosting services on some backend cloud platform. Then as you grow, you spool up more service capacity as you do with Azure/AWS.
The problem is that that is not a great solution to run a MMO on (mins the first month where you lose 90% of the player base after a week or two).
that said if Unreal engine made a version of the unreal engine designed for MMO that would be great but currently one of the biggest hurdles is the fact that Net code (this is not even a package of Unreal) is just bad (yes unreal have out of the box muliplayer support (the problem whit that is its workable but its not scalable).
MMO requires 100eds of player Online in one location at ones (if not more).
like wow capital could have 300+ player running around doing stuff. and that is before the famus capital raids happen where you had 300 vs 300 players fighting in one location while at the same time Bobby is arguing whit some Kobolts 2 zones away and his experience is still perfectly fine.
untill the battle of Arathi Highland happens and the server crash from a zone going from 2-3 player total for several month to 600+ players and a massive PVP fight in under 30 min.
If they are unable to process refunds, say so. Or at least say like "That went to server costs" or something so they know that damnably it's lost to the ether
What up friendo.
Liked DAoC back in the day. This would have been up my alley but something about it didn't seem like it had legs.
Part of me still has a bit of hope, but when Meggs left I think realistic my hope faded. Granted I don’t have a way to know of the engine knowledge of those who fill his role now. He just had a certain crazy inventor vibe to him that had me optimistic back during the early kickstarter days of the project. Disappointing that the project leadership over time stopped respecting fans/backers. And they still haven’t provided any physical rewards from the KS pledges, violating the KS terms as those things don’t even required a finished product/project.
It’s not all bad though. At least backing it in KS provided some good people jobs for years. I firmly believe the problems and questionable decisions all come from only a very small number of people.. mainly MJ I’m betting.
Even if the game DOES come out it will utterly suck , it will be one of the worst MMOs in history , 1) their focus was on the new engine , not the game , 2) MMOs require tons of focus and attention to detail , everything must be good, inventory , game , battles, dungeons, skills , etc etc there is no way in hell they are pulling this off , 3) even if the game has good graphics , works great , the skills are amazing , the lore is awesome , the towns a marvel ... even if everything is amazing it will STILL suck cause its a PvP focused mmo , what was the last PVP MMO that actually made a impact? One you remember having 1 million players ( let alone 5 and 10 )after 1 to 2 years ? None
They had a section on their Kickstarter about "The Unchained Engine", so I suppose people crowdfunded it? I mean that, or they assumed they had the engine already, and they were gonna use money on develop the game.
Oh sure. Because the big problem with most new MMO's is that they're so incredibly popular that no existing engine can handle that many players.
That definitely happens all the time and is the problem that needs solving.
I mean back in 2014ish the only engine that existed that could do MMO was Unreal and that engine yes could do MMO was in a constante state of could not to it well.
2012 that was unreal 3 that at that point more or less colapsed if you tried to make a unreal engine.
and for the last 5 years or so every time a content creator would review a unreal 3/4 engine made MMO they would quickly go oh I can feel the engine running this MMO is pass its stress point in what it can handle (mind you they was on the best computer at the time) and as soon as there was like 50+ peaple the game just started to lag.
Literally, They only need to update the Graphics and push it out. I would have been happy with it. I miss RvR incentives to PVE. I genuinely thought DoAC 2.0 was a done deal!
Camelot Unchained in a nutshell;
Oh my love, my darling - i hunger for your touch.
A long, lonely time.
Time goes by, so slowly.
And time can do so much.
Are you still mine?
I need your love. I need your love.... God speed your love. To me.
Lonely rivers flow, to the sea to the sea.
Lonely rivers flow to the sea.
Lonely rivers cry - wait for me, wait for me. Lonely rivers cry wait for me!
(Omg i cant believe how much of that i remembered off the top of my head)
Waiting for that Kira Nation gear!
For years I watch out for an MMORPG with 8bit aesthetics (I don't 🤫).
Is that the unicorn I was looking for???
⚡🐍⚡
Honestly, I remember overly optimistic and idealistic game projects since I was using the internet regularly (eg 2000ish). Even or especially back then a small community would build around the project. There was no money involved yet, those projects were planned to be done by volunteers and such.
These communities might have been cute but the game project never was finished.
Eventually those young optimists saw that not everything was as easy as it seemed. Also by then, they had finished their education and had day jobs.
Nobody was willing to put in free work anymore. The website got shut down, the corresponding forum closed. The community tried to survive for a while till they were dispersed into the corners of the internet.
There was never any malice or greed involved - just pure idealism.
And he yet they failed so miserable - since then I don't have any trust in those optimistic projects. I even doubt starship citizen will ever be a complete game, albeit they gathered so much money they could simply outsource everything and present the product as theirs.
But they keep on reinventing the same again and again, instead of just finishing something.
How the fuck did I miss the fact Kira has a second channel about his good ol' content of showcasing how the mighty have fallen.
Why do people still buy into this shit? It's been a decade since we realized that crowdfunding mmos is a scam and it still happens
Got my popcorn 🍿 ready this for this. Thanks Kira!
As I recall, making their engine was part of the initial plan, argument being that current engines couldn't support the mass of players they wanted for RvRvR battles. But people definitely were under the impression that this would come out in 5 years or so.
No, they never mentioned building an engine first before developing Camelot Unchained but releasing the game by 2014.
Classic DAOC was legit. It still is where you can find it. It's a shame broadsword won't bring out a paid classic server. I bet there's a lot more of us interested in that than they think.
Wait a minute. Wasn't Ragnarok the game that infuriated all the donors because they were taking resources away from Camelot Unchained development? So Mark releases a video, crying like a little girl, that he messed up by doing that. So they've been working on it anyway?
"You need an engine" - I mean, they could've used a pre-made engine, like say, heroengine, or gamebyro (Bethesda gives it a bad name, it is a solid engine).
Also you don't strictly 'need' an engine, but the work that goes into building a game without an engine from scratch, is close to 1:1 on building an engine anyway, so if you're going to do all that work, may as well just build the engine, that way, you can make more than just one game later down the road (or sooner, as was the case here, lol).
I have a 1hr screen recording of 'gameplay' recorded in 2024, i would like to make this available to you for your videos to show the current state of what is supposed to be camelot unchained. how can I get you the file?
Off topic but I'm getting lots of Dreamworld adverts now 😂 I think they have launched something
I bet Kira's high school teachers love him :D Can you imagine how sarcastic he must have been?
Whoever still believes, that this is not a scam, good luck.
Camelot Unchained : I'm the greatest scam and disappointment in the history of video games.
Bloodlines 2: Hold my beer.
MJ and Meggs at one time pushed for us to upgrade to Windows 10... and they would still support windows 7. At this rate, Windows 10 will be EOL and the Meggs left the company and the projects for Meta.
A16Z Games is a weird one. They are tied to AI and crypto. I dont see why they'd invest in a company that is not building for that territory. Is their engine being shilled out to them?
I paid $50 so Mark Jacobs could kick his heals for a decade.
put a new name on the deck chairs on the titanic
Sounds like they want to go for another crowdfunding campaign, because you know, they are now focusing on the MMO for realz! scouts promise!
Also, since when are game engines in short supply? There's dozens out there... And then there's the example of Crytek who are just barely skating by with their relatively well know and technically advanced engine...
Dunno, I bet there's a lot of people who consider Albion their favourite MMO. Also isn't Temtem also from kickstarter?
Waiting on their engine to be "Uncharted Engine" (watched further in the video and it is named that haha) with be UE for short to try and fool people its Unreal Engine (UE) with a similar icon / logo :P
Developing a MMO game engine might have been a decent plan back when they started (was it tho?), but makes no sense nowadays when MMOs heyday have passed.
When I'm in take peoples money and don't deliver shit challenge and my opponent is a kickstarter MMO
Massively Meaningful Online Rug Pulling Game
I paid for this game. The forums are unhappy, I recognize names from my old DAOC server. These are old men pissed they can't play the game they paid for.
The truth is... the game named, Ashes of Creation, is currently in development and it has monthly development showcases, these revelations are shaking the hardcore mmorpg community.. some are adaptive.. others aren't so brave...
A.O.C ON TOP 😂
I couldn't get to play the game at all. I also hadn't heard of it up until two or three years ago either when my laptop actually worked.
the sad part is they focused so much on making 1000 player combat possible in a custom engine that now wont see those kind of numbers if the game is bad . also 1k player war is just bad gameplay , it all becomes a total zerg shitshow even at 100 players . its wild to make that kind of sacrifice and use a custom engine , unable to leverage the huge developments in the established engines ( unreal , unity ) that have devs and communities devoted to developing tools and plugins to ease development .
Yaaaaaay its Mark Jacobs time!
and now they're going by Unchained Entertainment.... almost more like unhinged now.
This game is never actually going to come out. I'm resigned to this fact. We'll probably get an "early access" branded experience which will really just be a systems test platform for their next big project. But a final release is not happening; the basic RvR systems at the core of the game's premise are so janky you may as well just resign yourself to playing a non-combatant.