Not a bad game. But I agree! 6-8 more months, of developing the game Further. Would of made this game ether a masterpiece. Or at least, a well done game! I like the concept. But the game itself. is much to be desired. Thankfully it's playable and beatable.
@@dominquedoty458 "6-8 more months" lol, no. Regular development time for titles like this was 6-12 months in the late 80s/early 90s. There is just no way to endlessly iterate on a project with a set budget and schedule...unless you want to sink the company. But I guess competitive, private enterprise isn't for everyone. 😙
@@houstonhelicoptertours1006 Sorry buddy. It might be much different in development time for the early 90s. So I am not sure how it worked long ago. But I know modern games need years to make a fully cooked product.
当時は、自機のあまりの違和感にやりづらさを感じていたけど、今改めて見ると、何と素晴らしい作品だったことか。名作。
何故か一時期こればっかしてた☺️
Always liked the enemy/mechanical designs in this. It's a bit like a Giger/Sorayama crossover.
Dang one of those villains in Castlevania finally got his own game.
最後に親子で飛んでいくシーンがなんか可愛かった(笑)
機械なんだか生き物なんだか良くわからない所が好きでした。
主人公は子供の龍、子供でこの戦闘力、母龍を監禁した理由がわかる(笑)
3大2Dドラゴンシューはドラスピ、サイバリオンと来て最後に名前が挙がるのがコレ!…でいいですか?w 当時あまりやらなかったけど今みるとキャラデザかっこいいですね。
もっと売れても良かったのに何故か当時あまり売れなかった作品
牛が出てくるゲームは良いゲーム
The Hyper feature from this game would be revisited in P-47 Aces MK. II.
the environments in this game are very inspired.
やべえ・・・・・かわいい。
連射装置が一般的じゃなかった時代の、典型的な連射能力チェックゲーム
連射能力が劣る人から順に脱落していく
サイバー・ドラゴンの元ネタはこれだったんかなぁ😮
ああ、確かにこの音楽はビューポイントと同じ作曲家の音楽だわ
My childhood in a nutshell
13:07 Cancer unit from R-type? XDD
2:08 さあ牛だww
母龍どうせ中型ボスぐらいの大きさだろうって思ってたらデカすぎてびっくり
最終5,6面より圧倒的に2~4面のが難しそう そして最後のやけくそ的な1UPアイテム乱舞と残機ボーナスw
WOW
回転すれば最強だと気付き、試したら爆死したやつや😢
ナースデッセイ号
Bit of a half baked game needed more levels and beter bosses
We'll make sure to redirect your worthless comment back to 1989
Not a bad game. But I agree!
6-8 more months, of developing the game Further. Would of made this game ether a masterpiece. Or at least, a well done game!
I like the concept. But the game itself. is much to be desired. Thankfully it's playable and beatable.
@@dominquedoty458
"6-8 more months"
lol, no. Regular development time for titles like this was 6-12 months in the late 80s/early 90s. There is just no way to endlessly iterate on a project with a set budget and schedule...unless you want to sink the company.
But I guess competitive, private enterprise isn't for everyone. 😙
@@houstonhelicoptertours1006 Sorry buddy. It might be much different in development time for the early 90s. So I am not sure how it worked long ago.
But I know modern games need years to make a fully cooked product.