At 5:05 I have a complete brain fart. I call Zofia underpowered which is completely not true... I actually feel that for the majority of players, she’s well balanced. What I meant to say was something like: “do we need to nerf overpicked operators even when they’re not obviously overpowered”.
Siege needs some operators which may not be very well balanced but instead you can have a lot of fun with them, like tachanka, ela, ash/zof, buck, (and jager/bandit when they had acogs) ;) I feel like siege is going towards same terrible path HALO:5 went, because when every little thing in the game is as balanced as it can be, you can't find much room for fun anymore.
@@Rogue9 also "what do you think about Finka's recoil nerf" line in the end, don't know was this intentional (like pointing out that if you have finka on your team gun can still be controllable) or just a tiny mistake....
@@andreivaldez2929 The issue is how do you make the less fun operators more fun? Give them better guns? cuz that is what most people focus on anyways. Give them better utility? Sure but what can you do to make that utility solo friendly and fun in the first place? Nokk is the perfect example of this idea of buffing less fun operators. She's currently a very hard operator to play but when they tried to buff her, they found her extremely difficult to balance without turning either into a nightmare for defenders or a waste of a slot for attackers. There is a reason why nerfing more popular operators is often times easier than buffing less popular ones
@@muchluck7981 right, so if an operator in its balancing act is too hard to properly balance, then you should probably rework them or keep trying. I usually play Zofia when I didn’t know who to go as or wanted to have some fun. I admit she is fun to play as and her utility was somewhat useful for any team, but she is far from overpowered, just easy to pick up. Does that mean then that we have to nerf the next easy operator that the community picks up? Should they not bother trying to balance out the harder to play operators with abilities that feel like gimmicks because it’s too hard? So we are to leave ehh alone but nerf what works
@@MrElmo54321 The thing about ez to pick operators is what you said, they are versatile. but in a team based game, being versatile is the strongest tool any operator can have. There is no bad option when choosing them. Thus people overpick them. Reworking bad operators is also not that great of a balancing idea as well. you saw what they did to an operator like Tachanka. They are still trying to balance him and his gadget isn't as useful as people said it was going to be. You cannot just keep grabbing bad operators and churn them out on a reworking table because that would just encourage people to stick what is proven instead of what could work. The reason why Ubisoft nerfs ez to pick operators isn't just that they are ez to pick. it's that people don't pick the bad options enough for them to actually understand what needs to be buffed/nerfed. If they reworked an operator that a minority group actually loved then they would get just as much flak for giving up on them. they just lose in whatever case you try to present. nerf an overly used operator? People riot. Try to buff an underused operator that a group of people have worked hard to master? People riot. Try to completely rework the operator with brand new skill and weapons? People riot. You cannot win anywhere with crowds.
@@muchluck7981 buffing an UNDERused operator to be easier to use would probably make the people who mastered that operator more thankful as they don’t have to go out of their way to use them. Case and point Blitz. But of course people thought that blitz became too powerful because no one was used to fighting him yet. That’s the problem with balancing siege though, it’s an asymmetrical game which means that things aren’t supposed to be balanced to begin with. Being popular can usually mean 2 things, either the operator is too good or overpowered, such as the case with Jaeger, Ash, and Blackbeard, or because they are too useful or easy to use, such ops were thatcher, thermite, & zofia. I will never support ops being nerfed just for being too useful. I can understand if the high zofia pick rate also meant that Zofia’s w/l also went up, but it stayed below average, zofia is not an attribute to team winning, zofia is just an easy to pick up operator to run and gun with. As I said, I used to always pick zofia when I didn’t know who else to go as, not because I knew she was my ticket to winning, it was op I knew I’d do well with in just about any situation.
@@ip1xlz is he wrong tho. The logic is right, it's just that ubi doesn't consistently make good changes. Like I think the zof nerf was way too hard, but to buff every single character to zofs level when you can just nerf her sounds inefficient
@@ip1xlz it's easier and saves much time, effort and resources to nerf 1% of Operators that are Overpicked than to buff 99% Of the Underpicked ones. Why is that?
Honestly, hard recoil nerfs can actually prevent fun within the casual community. Imagine, as a casual player fun is the main objective. Now you have to learn the recoil and pull your mouse off of the table just to keep up. They are pushing it into a high-competitive game pushing away their casual audience, with a recoil nerf.
Every change Ubisoft has made since at least year 4 season 2 has been directly hindering the casual audience, and a lot of times the high rank audience as well. Removal of night maps, random nerfs like this one, and the significant drop in new content per season, it's like Ubisoft is trying to make their game completely about pro league.
@@tomzicare It's funny that casual players think that, because pros and competitive players think the exact opposite... It's like they go in the middle and keep no one happy. If they were catering to pro players, they would make recoil the same every time. They even said a couple years ago now, "If pro players don't like something, it's probably the right change to make because it takes them out of their comfort zone." (Not exact wording) It's just absolutely crazy to me, would have thought they'd have learned their lesson but nope they keep doing the same shit while the numbers are dropping.
@@DamWGaming Over the years they made it more and more arcadey and took bits and pieces of realism out of the game JUST because of the PRO scene who constantly complained about small shit that made the game unique.
That's only if it reaches year 10. Judging by how things are going it might not reach year 8 with enough active playerbase and ubisoft would end up pulling the plug on siege.
that is called a csgo-like fps or a csgo in short. You can buy certain guns as you wish and all gadgets are purchasable to both sides. It would be a totally balanced game and every operator is the same but with a different skin.
@@officialhideyo I stopped playing as a level 400 on console because console really sucks ass as a solo q in plat 2+, everyone 5 stacking, mnk on mass and no more communities on playstation. It's like visiting hell every day. It's not fun. This frustrating factor + no 'faster' gamemode in siege = boredom and frustration
They apply recoil because they feel it's the only way to "properly" nerf an operator (even though it isn't) Zofia could have been nerfed to have 1 impact and 2 concussions (or something like that) or maybe her gun has less ammo (akin to Jackal's C7E) but no they decide to just increase the recoil
@@lycanoi3834 I think I wouldn’t mind them nerfing recoil for Zofia if they made it so that using vertical grip made it have as much recoil as it used to have with angled grip to try and discourage angle grip to nerf the gun. The strangest thing is that her gun wasn’t even that good to warrant the amount of recoil it has compared to twitch who has an extremely powerful gun so the difficulty makes sense.
Siege 2016-2019: lovely entertainment with my favorite game ever Siege 2019-2021: I can now only extract a perverted sense of catharsis watching my favorite game die.
Die? Mate it's been dead to me for a while, they took this wonderful, tactical, and most importantly, fun game, and just took it in every wrong direction they could. It's so sad that I haven't had fun in the game in a very long time, nor have I even played the game in a long time...
I just can’t stand playing Siege these days. It feels like there’s just so many little things that keep getting changed, in my opinion for the worse. Random recoil changes aren’t helping.
I don't know which operators have which secondary gadgets anymore, they keep changing it every patch and the onIy way I find out about the change when I die to it
Honestly yeah dude. I kinda expected this and constantly was told "You're wrong." ever since I lost hope in ubi when they forgot about the stupid Gonne 6 and left it on characters that dont need it. Biggest problem with that is the doki elite has an smg skin you get by paying for it. But cant even use it anymore on Doki cause they replaced it for the damn gonne6 and forgot about it and that whole skin. They're just forgetting and forgetting season and patch by the numbers and its honestly starting to kill this game. Changes that're not needed and left buried in the sand and when you try and scream that it was a damn mistaje. Ubi has it in 1 ear. Out the other. I really do wanna still enjoy this game but wow omighty they're not doing anything to fix it, they're just money hungry and trying for new projects by the looks of it rather than sticking to 1 game. Basically a big fuck you to the dedicated.
Imo the R6 team in ubisoft need to have a clearer vision for the game, not just "keep it relevant" This nerf definitely shows that they are lacking vision and don't know what this game would be
The fact that the devs repeatedly use pickrate to balance operators shows how incompetent they can be, just because a character is used a lot doesn’t not mean they should be changed. Ironically enough in them trying to make the game more fun by having people play different operators, they nerf the most popular operators making the game LESS fun 😂.
The issue with balancing the less popular operators is that by being less popular, You don't have enough actual data to balance them by. It's easy to say balance the less popular operators but as we have seen with Nokk, you either end up making an operator so strong it's just not fun to fight against or an operator so weak that the people who do play her have to constantly explain to those that don't play her why the new changes are bad in the first place.
@@darkrain491 And if you balance an operator because they are just not used often that's also being bad at your job. You cannot just say. Oh look, this operator's not being picked. Let's buff them. May seem obvious at first but the issue with that idea is that you tend to either overbuff or underbuff the operators, potentially leaving them in a worse state then whey they were first found.
@@muchluck7981 I never said that was how you buff them. I'd say you play the game and get a feel for how viable the operator is at what they do. Nothing else needed.
Siege isn't fun for me. It hasn't been since the Dev's balance philosophy has been nerf over buff. They have no clue how to make a fun game, just how to monetize. And even the monetization sucks. I hate to say this, I really want to love Siege and wished it had become a mainstay like Halo, but it's novelty and uniqueness as a game cannot excuse or compensate for the abhorrent balancing and lore choices that have been made (moving away from counterterrorism, trying to standardize maps so they're "competitive" which usually takes away all of the fun and creativity, adding a battle pass that makes us feel pressured to grind and WIN, etc). Unfortunately, this seems to have been the case with most AAA games nowadays purely because of corporate greed. Feelsbadman
Same man. Back when I was in Highschool pre 2016-2017 Siege was Goated. I literally convinced 10 of my classmates to play a game just to have a 5v5 Everyday. That's how I loved the game, but we started playing less when it became less fun and more of a chore to play. (Like you said the balancing and lack of new content these past few years). So there's just 2 of us left playing the game and we seldom play it now. I really liked it's idea of a 1headshot game with unique semi-realistic aesthetic controlled environmental destruction. But Siege is just the shell of what it was. It had it's chance to solidify it's name for a unique niche genre of FPS but the same people who created it killed it. Feelsbad
@@B0110-x3d too strong was 4 concussions and the movement debuff they brought. This is just unnecessary I feel, since it just alienates more players who don't want to/can't manage the new recoil. Highly skilled players shouldn't be affected but now this is one less operator for players who don't have the time of day or patience to learn it. It's unnecessary if you ask me, as have all the other changes the devs have made to discourage operators that are good on their own.
I once had an abundance of people I could invite to stack up, now only one of those persons actually would still play this game, but does so quite rarely. Seeing all of these Operators which are awesome for Solo Queue nerfed is incredibly frustrating and makes ranked on high ranks even more frustrating and un-fun than it has ever been.
I want to add to this. Ops that suck on stacks that play together consistently but are God Tier in solo que are needed. There are some solo que players out there. Not everyone plays in a dedicated 5 man stack. WTF Ubisoft get your shit together you (*THE FOLLOWING SPAM OF SWEAR WORDS HAS BEEN HIDDEN FROM VIEW*). Recoil nerfs don’t work for long periods of time. Try to pull the trash ops(Fuze, Cav, etc.)up rather than nerf actually balanced ops into the ground.
I'm so tired of then nerfing based on pick rate. It only hurts the player base. It's a game. There's no reason to constantly target the most used operators if the win delta isn't too high. Win rate should be the only metric they use to nerf.
Can just savely ignore your Playerbase If your main income is generated from microtransactions and E-Sport tournaments. In that regard Siege is pretty similar to CS:GO, except that CS also hast online Gambling and a large Market with ludicrus prices for different Pixels on a weapon in a Videogame
To be honest win rate is so much more unreliable than pick rate, if we go by win rate, Jager would need a buff and rook would need a nerf which is just stupid, at least with the pickrate, a lot of the strong ops have higher pickrates
@@B0110-x3d Good point. If an operator has a high win rate set up a suspect test were they can figure out why the win rate is so high. Are they situational and not only used in that situation? Are they being used by players in a lower rank than they should be? Are they just op? Ask these questions than act accordingly derpisoft.
This is my favorite game by far. I have over 2000 hours. It makes me so sad to see some of the new updates. I personally never played Zofia much but having characters nerfed on play rate never really felt right with me. Ubisoft has all the data they can find out what makes a character fun and add those aspects to struggling underperforming characters. Nerfing ops that are classic and iconic that aren’t overpowered frustrates the casual player that shoots the ceiling because of recoil and mains who play a character that is less effective just because a lot of people like them. It’s just frustrating to everyone. I don’t want to see this game die and it feels accelerated by upsetting balancing.
Her AR is literally impossible for me to control now on console, I know I’m not the best player, I’m not a pro, I’m quite trash at the game tbh, but her AR went from simple to use, to pre-buff Ela skorpion recoil, idk if it has to do with them being sisters, but Zofia didn’t need the same treatment that her sister got years ago
@@AT-ob8xr the one time that I’ll throw them a bone was when they made buck’s AR easier to use for us, other than that they’ve just been hitting us slowly, every time that PC gets a recoil nerf it’s the console players that suffer
what attachments do you use and what’s your rank? I’m Xbox, Gold, and use Holo Vertical of Holo Angled on her Rifle since nerf. Holo vertical with it isn’t *too* difficult, but with the other attachments I assume it would be shit.
I think you prove even more that it’s a bad decision by not being a pro. Pros are literally about 5% of the player base if we’re being incredibly generous and flexible with that stat. You make up a fair majority of players. You wouldn’t change the rules to a game most of your friends enjoy if two of them complained because they didn’t wanna play with those rules would you?
also, are they seriously going to keep nerfing ops that have high pick rates? cuz next is iana and ace, IQ… then what? nerf the l85A2? that gun is nowhere near OP
@@lucious8675 same sentiment. They won't buff Weak/Underpicked Ops Because it will take time,effort and resources. They will take the easier route and that would be nerfing the most picked ones because there is only a handful of Overpicked Ops vs Underpicked Ops. Right after the change of Devs. Almost 2years or so ago. The game really became bland and Uninspired.
@@yunchiyukinoshita3052 lack of effort from devs seems to be the root of most issues. Dwindled content from year 1 where we got 2 ops with new guns, a completely new map (thats actually in ranked) to now where we get one op, no new guns, and revisions of old maps which are sometimes not even added to ranked.
@@lucious8675 You see… When they nerfed Zofias M762 it only affected her, but when they Nerf Ace and Iana guns it won’t just Nerf them, it will also Nerf Ash, Nomad and Fuze, operators who don’t deserve nerfs just like the other operators that are just picked a lot. This is the problem with recycling guns, it makes it literally impossible to properly balance an operator based on his weapon without effecting operators that are in a good place or even underperforming.
A lot of high elo players will disagree, but this thing about making the game more "competitive" is screwing it up. I'm not even talking about nerfs, I'm talking about maps, each rework only makes them more equal, takes away all the creativity and fun, another bad thing was removing the night maps and the map ban, which only makes me play the same maps
It's not effective either, this change was aimed at top ranked players and pro league (most likely) those players will most likely just...learn the recoil pattern, what this change made was make zofia a worse pick on casual and low ranks, but still, why would you nerf one of the most mediocre AR in the game? Zofia pick rate will still be the same
Asking sir, have you seen the video of Shaikko and his opinion on the gun recoil for zofia? Even him can't control it. And I think that's indicative that the Balancing are doing something wrong. Just my opinion tho.
@@yunchiyukinoshita3052 haven't seen it yet, I'll check it out when I can, but that only shows another issue with the balance lmao, from my experience in console this weapon is easy to control even with the nerf, and if in PC, not even a pro player can manage the new recoil, then the gun is basically useless in most of the cases, now they just nerfed to the ground one of the worse weapons on attack, people will just pick the lmg and zofia will still dominate the pick rate
@@tomasperez5916 Oh I see, that's what I'm scared about. I don't know what ubisoft is doing if people will switched to her LMG which is IMO the better weapon, and it wouldn't impact the pick rate and instead pick her more I think they're goin to nerf her to the ground. Just my Opinion tho.
@@yunchiyukinoshita3052 just look at ash lmao, ash pickrate went down because of her losing stuns and a breaching round, not because of her gun nerf (that helped just a little tho) people just learned the recoil or started using the g36
Nah, now they just use the LMG which has a significantly bigger ammo count per reload on top of being much easier to control, albeit with a longer reload time.
I really think when it comes to nerfing the guns, they should nerf the damage not the recoil. IMO we should get an overall damage reduction on all guns and because it's siege, we have the one shot headshot mechanic. This change would also encourage players to improve their aim and crosshair placement. A great video👌
There is one certain aspect of update policy nobody talks about but I feel like it is the elephant in the room when it comes to problem of the discussed nerf. It is the idea that every part of the game has to be balanced. In Siege the perfect balance would be an instance when every operator is equally strong and useful. Ash and Zofia along with Thatcher and Thermite (or any hardbreacher) are simply optimal picks for default attack tactics that usually consist of 2 entry fraggers, 1 flex and 2 supports. Many people have hated the utility meta but there is no deny it forced players into more structured approach - power positions became a huge thing where both sides had to adapt more strategy, defenders when it comes to setup and attackers in order to deconstruct the reinforced position. Siege became more strategic than ever before and there where is strategy there is structure and patterns. The conclusion is that it is completely fine for the game to have some things better than others because it keeps the structure of the game healthy and there no need to seek the ultimate balance in every operator. Some operators should be the optimal picks for default strats like Zofia, Ash, Thatcher, Thermite etc. and some other are should not because there is no need to. Their spice comes from the fact their abilities are more situational and strong for eg. counter-picking, they may not be picked so often but when they are they hit hard since there is some clever idea backing the game plan.
When Ash lost one of her charges, zofia became more viable even in terms of team utility, while having her concussion rounds as well. Worst recoil will balance weapons (R4
My favourite part of the win delta graph is that Zofia actually had a negative win delta, the graph itself says she is slightly too weak, but overpicked, showing that she was actually very balanced, but people picked her often because she was self sufficient for soloQ, useful in team comps, and just fun to play
I swear, they literally balance this game around a, 'no fun allowed only sweatlords and pros pls.' mentality. It's fucking egregious at this point. Not to mention, this nerf is going to fail. People who still use Zofia will just use the LMG instead as it's basically same damage and rate of fire, but with seven times the bullets and half or a quarter even of the recoil of the AR.
See, I don't think recoil nerfs are bad, AS LONG AS MORE RECOIL IS GIVEN VERTICALLY AND NOT HORIZONTALLY. Vertical recoil can be easily controlled by pulling down. Had they given M762 more vertical kick I would not have cared. But random horizontal jumping is just annoying. I am not spending time to keep learning new recoils. And this is why people just jump to another operator, increasing its pick rate and eventually leading to nerf to it as well. I bet now that people are gravitating more towards Iana, she is going to get nerfed soon.
Just watch, Ace and Iana will be next to get nerfed. They'll nerf the AK-12 recoil and they'll take away Iana's grenades because now she has the Gonne 6 Knowing the dev team, instead of removing the Gonne 6 and letting her keep her grenades, they'll force players to use the Gonne 6 but remove the frags.
I want to reply to you but your username would bite me back for whatever I say lol. Anyway, I am sure you are right. Ace and Iana are going to come under Ubi's nerf hammer next.
Both Zofia and Ash has a high presence because they ara both fun to play and not frustrating to play against. "fun to play and not frustrating to play against" should be the goal of every op but instead theyre just making everything not fun to play. In R6 youre not allowed to have fun.
sorry but disagreed lol. Zofia especially, the stuns are super dumb and not all that skill based. They skew a 1v1 extremely heavily. The Zofia nerf was fine because it‘s really easy to just compensate for literal recoil.
I have so much respect for you man, you seem to actually speak smart and with facts and sense rather than ramble and cry like most do. You actually understand the players and why certain things happen when even Ubisoft themselves don’t. I REALLY hope this reaches Ubi somehow because information like this is something Ubi needs to hear… as you said not everyone has to be Nerfed just because they’re high picked. I’ll always support you Rogue 🙌
All the recent recoil changes are super annoying but Zofia’s is the worst. I’m console P2 with about 1000 hours on the game and admittedly I haven’t tried using the M762 much recently but it feels unplayable. When Beaulo can’t even control it at medium range, I don’t know how they expect silvers on console to be comfortable using this gun at medium to long range. As for the other two recoil nerfs, the only reason to use Ash or Jaeger besides utility is if you have black ice. Hopefully the AK-12 recoil nerf won’t be too bad or else I will mald
Ubi was like "oh well it worked for Jager, so it'll obviously work for Ash, Vigil, and Zofia." I don't even play these ops, but they're not even buffing the bad ones. I haven't played Siege in over 2 months now.
If they think this is going to change anything it's not lol It'll just change who stands where in the pack of 5 picks. Old fraggers with utility become dedicated utility, newest fraggers become newest guns with high TTKs. Same equation as always....
Sofia has been my main since 2019, after the update, it’s nearly impossible to use the m762 with her, it’s got sideways recoil now. Actually, it feels like it moves in a circle
Just tested it on console, as a Zofia main ever since I got her, though I haven't played much the past two years... Yeah, it's bad, real bad. Almost Nerfed Ela recoil bad. It's just... Stupidly bad.
So sad to see that the only solution for Ubisoft to nerf a character that is "too popular / strong" is basically ruin it. On the performance matrix, you can see that Zofia's win/loose ratio was quite 50/50, the only "problem" was that she was "too popular / picked" In my opinion, having popular characters isn't a problem, as long as they're not OP. But apparently, it is a problem for Ubisoft, and i have to admit that i can't really understand why...
The problem for me is that F2 and C8 have quite high fire rate while M762 is slower when compared, which in practice equates to it being even harder to hit people with due to greater recoil per shot.
Jaeger has that problem too now badly. At long range the recoil per shot makes it so you basically have to hit a first shot headshot or else the recoil will make you lose a gunfight to any good attacker
"Woah woah woah there, _frog boy_ " So Ubi managed to turn even _you_ against them. And you're such a seemingly cheerful person too! They really can't make *anyone* happy, can they 🤣
Great video! Thanks for putting these truths out there, too many siege creators are going too easy on the siege Devs. This direction away from making this video game fun has had a terrible effect on the game that I don't think can be undone. If you want players you need lots of content and fun. They have actively been doing the opposite and I don't understand how. I think they're listening to twitter crybabies and mistakenly thinking they represent the community. I think they do too much for pros too. A game that's most appropriate for pros is not a game that's fun for me. If there's 100 players like me who are casual but enjoy ranked, and 1 pro, they cater to the shit ideas of the pro. And then the game is less fun for everyone because the pros dont even know what they want
This is the same kind of concern back when I'm actively playing overwatch. Removing the easiness of an easy-to-use characters are going to backfire for the bigger community. I mean, the pros going to benefit from a more balanced game, but the community around it is going to die down. And another point is that a truly 100% balanced game just might not be for everyone these days (on game as a live service kind of era).
@@christophersalinas2722 Key words "for most players" most console players cannot control recoil like zofia's. There's an insane amount of vertical lift and horizontal shift. As somebody who previously used angled w/ 2.0 on her gun, I have to use vert now. I would argue Zofia now has the worst recoil in the game.
@@nnatz03 I’m not sure it’s the worst, but isn’t the average player silver 1?? The far majority of players I play with (Silvers and Golds) can control recoil even with 2x. I personally use Holo angled or Holo vert. The recoil is harder to control for sure
@@christophersalinas2722 Yeah but being forced to used a 1x sight and a vert just to get decent recoil is a bad thing imo. Like I said, I used to wreck with 2.0 and angled but now I just don't use her anymore because there are far better weapons that are much easier to control. I really do think it's the worst recoil in the game for an AR or SMG (not counting the machine-pistols). I can't think of any ARs or SMGs with worse recoil than hers.
@@nnatz03 Ela’s recoil is worse. If you’re counting SMG secondaries as SMGs, then the SMG-12 too. For assault rifles the M762 is prob the worst in terms of recoil.
If you look closely @1:29, you can see the upcoming patch's: 1) Sledge's SMG-11 removal 2) Iana's Scopes removal 3) Ace/Fuze's AK recoil increases. All 3 Ops are the Next MOST PICKED just after Zofia (Prior to her gun's Nerf).
Thanks ubi :)) yeah sure zofia has a very high pick rate, but the reason is exactly the same as why ash has a high pick rate, they both can solo push easily in ranked with a good gun, watch another character get to the same exact position and get recoil nerf again lul
They told us a lot of times on the patch notes, they are avoiding operators self-sufficient to force the players to make plays as a team, Sofia had a sharp gun, a similar gadget from Ash and Ela at the same time. Making changes on the gadgets affects a lot more on the gameplay than adding recoil on a really heavy attacker. Other than that, you can use the other machinegun she has instead, the LMG-E, which has a nice recoil now, but a really long time to reload. There you have a new balance (you can't have it all). It's true about the solo players and bad teams, but a lot of times that is a problem of the matchmaking system and not a balance on the operator.
This game used to be my all-time favourite. I've reached a point where i wish for its death so that the developers would stop touching it, saving what has been left unchanged by their braindead balancing mindset.
The real problem that needs addressing is why they removed the 1.5x optic on Tachanka’s smg before they gave him his lmg. That and why aren’t we allowed to customize the lmg? I feel that the smg is better in most ways other than ttk, ammo cap and destructivity. It has worse recoil, slower rof and it lacks any attachments other than the choice of a not so great holo sight (or miserable iron sights because you won’t be able to see when you start shooting). Tachanka will never be that good an operator unless they can fix these changes. Smoke will just be the superior option because his smg does the same damage as Chanka’s but has the 1.5x sight and a faster rof. His gadget is also simpler and more effective than Chanka’s. Arguable Smole has better secondaries too (personally the PMM is my favorite sidearm in the game but nobody can doubt the power of the SMG-11 since I believe it has the fasted TTK out of every weapon that doesn’t 1-shot)
the recoil nerf is way too hard , and for me the recoil is really weird i usually control recoil like inverted 7 pattern so why the hell the recoil is swing to the left? and why zofia's gun is harder to control than Buck's main gun and IMO famas and r4c is easier to use now its not making any sense . yes nerf the recoil but dont make it useless. make it so if you want to play zof u need to learn the pattern like twitch or buck yes famas and buck's gun is a bit hard to control but u can learn it by play in T hunt . even player like Shaiiko and beaulo now didnt play zofia that often because of it . its way too hard , Flash hider + vertical Grip and still the recoil hard to control . they should make it like this , Equip Flash hider and vertical grip = the recoil kick is similar to Old zof with angled , and if u want to use angled + flash hider the recoil kick is a bit harder than usual ( maybe make the pattern like a buck's main gun ) . im a zof main and still stuck in gold 2 😂 im not really bothered by it cos i play iana and Hibana really often even before the update but zof and ash is like Jett in Valorant or in other words your top frag's main ops you need one of them in your team . to see now r6 with no zof and ash ( well i saw ash sometimes ) is just weird . please give our zof back 😭 why not just nerf her main gadget ? makes it 1 impact and 1 ( that missile that make u dizzy )
The bit at the end makes me think of the maestro shotgun change. It used to be bad but extremely fun and absolutely unique. Then they completely changed it to a slug shotgun thus removing it's special use and a bad weapon at that and even if it was good, the lmg would still be a more often pick. They've tweaked it a bit but still not enough. The damage to its reputation is done. Before getting an ace with it was impressive and comedic. Now, who cares. It's roughly the same as a dmr.
There are some severe flaws regarding this nerf. First off, if Ubi nerfs a meta op, the people will just find another op and gravitate towards them. For example, Iana has a Gonne-6 and frags which means the potential for 3 util clears. Second, Zofia's AR and LMG are not too different. The AR has a damage of 45 and RPM of 730 while the LMG has a damage of 42 with an RPM of 720. In short, they're almost the same gun except now you have Zofia mains just spraying with the LMG. In conclusion, they really didn't think this nerf all the way through.
Ubi is nerfing anything that isnt glaz level bad to make the bad ops seem good and they won't stop until everyone except glaz has the recoil of the pre buffed smg-12
But the pick rates are taken from platinum and above. Is no one asking why its not being taken from where most people play at? If a change is being made to affect all players then take the pick rates from every player. This kind of half assed, brainless changes is why I've stopped playing as much
The one issue I have with guns getting nerfed for ash and zof is that once both of them get nerfed it just cancels out. The other reason why people play those two isn't just fragging potential but also utility, specifically clearing out defender utility. And once ash and zof have both their guns nerfed the difference between them will be negligible again and will get picked again for their utility
After the change of the balancing team from the old one to the current one, I honestly lost a lot of interest on this game. This game was hard to learn but fun to play when I started, but these days it is just PAIN.
I have played Siege since Operation Red Crow and quit Siege about a month ago. This is one of several reasons why I quit Siege. Bugs, inconsistencies in sound, map reworks that I don't enjoy (house and favela), partially really old gun animations and gunplay, weird nerfs that completely destroy an Operators purpose or useability, the rush mentality, lack of teamplay and communication, you name it. I find it a bit sad because it was one of my oldest and most played games, but I don't have fun in this game anymore.
I would like the dev team to watch core-a's video on buffs and nerfs. To misremember the exact wording, balance is useless if it causes the game to be less fun.
Ubi has made two huge balancing mistakes recently The first is making every gun either super easy or super hard to control, with very little in between. They barely try to adjust the stats of the weapons, and when the do they never address what is usually the real issue: fire rate. The second is reducing the magnification of almost all attacker weapons, while increasing the magnification of a ton of defender weapons. That has been a huge buff to defense. It’s no coincidence that soon after the optic update, Ubi started talking about how defense wins more often than attack. (This update in particular has really killed the game for me. Getting killed by a defender holding a angle with a 1.5x while I’m also stuck with a 1.5x is infuriating. The point of attackers having a range advantage in the first place is to counter defenders holding angles, and that’s been crushed now)
Jager: overplayed = recoil nerf Vigil: overplayed = recoil nerf Ash: overplayed = recoil nerf Zofia: overplayed = recoil nerf now the AK-12 is getting a recoil nerf It feels like we are playing insurgency sandstorm! Instead of fixing the op with thought out nerfs or buffing the other ops Ubi is just lazily nerfing the recoil to unplayable levels. The AK-12 nerf is fine imo because it is so powerful but this trend is really just making this game so much harder to play. The recent changes are pretty cool like the IQ buff because they actually made an effort to address the problem with her gadget. I would like to see much more thought out changes in the game. Sorry for the rant but it sucks to see Ubi doing Ubi stuff.
Hopefully like lots of people have pointed out Zo's recoil nerf is just the latest in a series of very questionable balancing decisions (which are all basically targeted at nerfing mostly useful ops). Ubi says attacker repick is gonna tip the balance towards attackers - but does it really matter when you're choosing between a half decent pick and a bunch of trash ones?
In the your weapon damage doc you have Mozzie's Commando 9 in the SMG category but in game it is classified as an AR. Just a tiny detail but probably you'd like to correct
I am a console player, and this nerf greatly influenced my ability to play with the M762 due to a very strange recoil, and this despite the fact that I can easily control the recoil of the scorpion and all of smgs . I don't know why Ubisoft decided that everyone was taking Zofia because of the gun recoil, personally I took it because of the grenade launcher and the 2x sight(which Ash does not have). I think they could have just taken the scope away from her if they so wanted to nerf her.
Ubisoft is losing touch. It's clearly visible with their siege updates, amd the mess that XDefiant is. R6 was my hands down favorite game for years, I have +2000 hours in it, and couldn't bring myself to play it seriously since around when Nokk was introduced. I wish things were different.
U might as well replace the 30 round mags with 10 round mags, shorten the barrel to give it 20x more recoil and remove the stock to further increase recoil and aim sway
I remember saving up for zofia because she felt like the most consistent and versatile operator on attack and I really needed one I could pick that didn’t rely on some specific strategy or gimmick, i wasn’t exactly conquering the world with her but when i failed I comfortably felt that my performance was in my own hands and that I just fucked up, now I can’t say that definitively and it’s a real shame
Im a controller player keep in mind, but with the new flash hider I fid the F2 and Bucks C8 much more usable, while zofias m762 is either on par or worse recoil wise and the r4c is significantly worse than the f2 or c8 now
This nerf has made the game soooo unenjoyable. Not just because Zofia is useless, but because the pattern has been the same: - Nerf good ops - Leave bad ops bad And that leaves a bad taste for the future of the game. Before long, all of the ops will be just as bad as the worst. That isn’t a good direction. Iana will be next, along with sledge.
In my opinion nerfs should be handed out only in extreme cases. Instead, you should buff the less viable operators to put them more in line with everyone else.
Questions from a noob: I bought my first PC recently. AMD ryzen 7 5800x, Nvidia GeForce RTX 3070. (can't wait for the in-depth video) I play on a 1440p 165hz monitor with G-sync. I don't know how to choose 165 though it says max 144hz? I get easily 144 fps on max settings even more than that, is it bad to run higher fps than your monitor like 200-300 fps on a 144/165hz monitor? Should I play on siege volcan or standard? I've seen videos where people recommend to turn off motion blur from 1 to 0 in the INI files but I can't find motion blur in my files? Thanks :)
1) Make sure your monitor is set to display 165Hz in the advanced display settings in windows 2) Running higher fps can make the game feel smoother but you could potentially wear your GPU faster and have screen-tearing occur. G-sync/Vsync should match refresh rate to fps, which avoids these problems 3) Standard(DX12) since you have good specs 4) Turn off motion blur if you dont like the effect. Most people don't like it as it makes the game look worse during motion, and it can make people motion sick
@@hotlinkster123 I can't set the monitor to 165 for some reason I don't know why? The max settings I find is 144hz. On the package it says 165hz. The name is Asus TUF Gaming VG27BQ 27" QHD 1440p TN 165 Hz 0.4 ms Nvidia G-sync. As for motion blur in the ini files. I don't have that option, seems wierd since I've seen it on TH-cam. Thanks for responding 💛
@@R6SavageGGEz Make sure G-sync is enabled in Nvidia control panel, then enable overclocking in the monitor. You can find better instructions online or in the manual if youre not sure how to do it. I think they recently removed motion blur from siege, so dont worry about it
@@hotlinkster123 Ok 👍 I appreciate your time helping me. Last question, about overclocking my monitor. This isn't the same as overclocking my PC? I heard that overclocking the PC isn't that good for the long run, I know absolutely nothing about PC's but it sounds bad to overclock. Is there any downside to it or only positives? Damn, I kinda feel bad, like I don't deserve such a good piece of technology hahaha So overclocking my monitor from the Nvidia control panel settings should open up the option for 165hz? Without causing any problems of the screen tearing or overheat the computer, right? 165hz G-sync enabled and using GeForce low latency option on, in the game for best experience? 👌
@@R6SavageGGEz You enable overclocking in the monitor itself. It is NOT the same as overclocking your PC. It should be fine to do because it is built in, but it can produce artifacts/stuttering/reliability issues. It may not be worth it to overclock, especially because there is almost no difference between 144 Hz and 165 Hz. I would also recommend to not overclock your PC unless you know what you are doing
4:32 I have to disagree that Buck’s C8 is harder to control. While it is one of the harder weapons to control, it is primarily (if not only) vertical recoil. Zofia has both vertical and horizontal recoil. Now, I say this as someone who plays Buck very often so I may be biased, but even I thought Buck was easier
8:00 I think something wrong with DLSS off results I tested right now on 4K and 3090, ultra quality + 4k textures, vulkan render - 216 DLSS off, 267 quality, 334 ultra perf
The main thing to be nerfed is the god damb deployable shield. Its a mini mira. This is the reason why Ash Zofia Jager pick rate skyrocketed. The addition of Gonne6 was supposed to help but they gave it ops like Dokae n Glaz. Like bruh?
I can agree with the idea of nerfing guns, when nothing else works for said nerf. Example being Jager - he was still picked up almost 100% of times even after reworked ADS just cuz his gun was so ez to use + being 2 speed didn't quite made him worse. After his gun was reduced to 25+1 bullets and recoil of it got harder to control, he finally dropped to 70% of pickrate. But the thing is - devs actually tried to do smth with his gadget at first and only afterwards went for his gun. With Zofia I don't see it - they just went the "ez" way of making a solution, that won't benefit anything at all.
I do not personally want to play a game that is literally just attempting to be as balanced as possible. It might be great if you play this game religiously or if you're a professional, but if even a professional is complaining about recoil being hard to control then it's going to be next to unplayable for anyone playing casually with friends. You might as well just cross off these operators from the select screen for people who are newer to the game.
They *could* just make another utility-break, reliable AR operator BUT the previous 'utility meta problem' meant they wanted to move away from characters like Ash and Zofia. It's a catch-22 the devs don't seem to know how to solve lol. Their response? The best solution they were able to offer was the Gonne 6 and recoil changes. The result? Ash players switched to Zofia and now there's a 'frag-heavy meta prpblem' instead because people realize tactics don't matter anymore. It's like a Cobra Problem happening in realtime. Every change they make raises the problem instead.
I will actually accept a weapon change or any change in general when I see a change to an operator that doesn't involve the pick/win chart it will only make every operator shit cause one goes up then it gets a nerf to the ground on a repeating cycle. For me its killed every little bit of enjoyment as a casual player I can't play more than 2-4 games every month without some stupid change caused by a pick/win rate chart that only focuses on plat or higher players or pros who complain about everything they don't like and then all lower ranks or just casual players like myself are just stuck trying to adjust to a change based on pros and high ranked players that I will never play against. That's just how I feel I'm sure a few others are the same.
Thanks for the honest and straight forward words. These nerfs are pissing me off every single time and I play siege way less (once a month for a few games maybe instead of nearly every dasy). And I am on console so the whole recoil nerf shit is even worse
Maybe to encourage new players to pick up the game, they should improve the tutorials, add more game modes that are specifically designed to slowly introduce the game to these new players, and maybe make the game cheaper or free.
Almost everyone I see now is running the LMGI don't know if people realized it wasn't that bad from the event or if they're just tired of dealing with the recoil.
I am all about buffing bad ops over nerfing popular ones, but it is necessary to try to keep the higher ops down. I firmly believe that the gun got nerfed a little too much (I don’t even use her and can say that), but at the same time, the old Ash and Zophia had lasers. The times I would use Ash or Zophia, I would just instantly think “wow these operators really are brainless” because their guns have no kick compared to other rifles with similar fire rates. Zophia’s AR is best comparable to the M4 or AR33, and before, it just completely outclassed both of them. But now with higher recoil into account, it is now more in line and is indeed harder to use, which is what they were going for. The LMG is finally being used on her and that’s also another reasonable thing to look at when saying “this operator sucks now and now I can’t solo queue”. If you really need to use Zophia, then you may choose to slow down your heavy dragging play style and use the LMG instead
At 5:05 I have a complete brain fart. I call Zofia underpowered which is completely not true...
I actually feel that for the majority of players, she’s well balanced. What I meant to say was something like: “do we need to nerf overpicked operators even when they’re not obviously overpowered”.
Did you notice that you were also asking about Finka's recoil nerf in the end card?
Ubisoft: patches overpicked operator 5 times a year
Also ubisoft: takes 5 years to rework an underpicked operator
@@peigeot9906 oof 🤣🤦♂️
Siege needs some operators which may not be very well balanced but instead you can have a lot of fun with them, like tachanka, ela, ash/zof, buck, (and jager/bandit when they had acogs) ;)
I feel like siege is going towards same terrible path HALO:5 went, because when every little thing in the game is as balanced as it can be, you can't find much room for fun anymore.
@@Rogue9 also "what do you think about Finka's recoil nerf" line in the end, don't know was this intentional (like pointing out that if you have finka on your team gun can still be controllable) or just a tiny mistake....
That’s what I’ve always thought about balancing. If you nerf characters that people like it makes them less likely to keep playing.
Yeah. Should've made the less-fun characters more fun to play instead.
@@andreivaldez2929 The issue is how do you make the less fun operators more fun? Give them better guns? cuz that is what most people focus on anyways.
Give them better utility? Sure but what can you do to make that utility solo friendly and fun in the first place?
Nokk is the perfect example of this idea of buffing less fun operators. She's currently a very hard operator to play but when they tried to buff her, they found her extremely difficult to balance without turning either into a nightmare for defenders or a waste of a slot for attackers.
There is a reason why nerfing more popular operators is often times easier than buffing less popular ones
@@muchluck7981 right, so if an operator in its balancing act is too hard to properly balance, then you should probably rework them or keep trying. I usually play Zofia when I didn’t know who to go as or wanted to have some fun. I admit she is fun to play as and her utility was somewhat useful for any team, but she is far from overpowered, just easy to pick up. Does that mean then that we have to nerf the next easy operator that the community picks up? Should they not bother trying to balance out the harder to play operators with abilities that feel like gimmicks because it’s too hard?
So we are to leave ehh alone but nerf what works
@@MrElmo54321 The thing about ez to pick operators is what you said, they are versatile. but in a team based game, being versatile is the strongest tool any operator can have. There is no bad option when choosing them. Thus people overpick them.
Reworking bad operators is also not that great of a balancing idea as well. you saw what they did to an operator like Tachanka. They are still trying to balance him and his gadget isn't as useful as people said it was going to be. You cannot just keep grabbing bad operators and churn them out on a reworking table because that would just encourage people to stick what is proven instead of what could work.
The reason why Ubisoft nerfs ez to pick operators isn't just that they are ez to pick. it's that people don't pick the bad options enough for them to actually understand what needs to be buffed/nerfed. If they reworked an operator that a minority group actually loved then they would get just as much flak for giving up on them.
they just lose in whatever case you try to present. nerf an overly used operator? People riot. Try to buff an underused operator that a group of people have worked hard to master? People riot. Try to completely rework the operator with brand new skill and weapons? People riot. You cannot win anywhere with crowds.
@@muchluck7981 buffing an UNDERused operator to be easier to use would probably make the people who mastered that operator more thankful as they don’t have to go out of their way to use them. Case and point Blitz. But of course people thought that blitz became too powerful because no one was used to fighting him yet. That’s the problem with balancing siege though, it’s an asymmetrical game which means that things aren’t supposed to be balanced to begin with. Being popular can usually mean 2 things, either the operator is too good or overpowered, such as the case with Jaeger, Ash, and Blackbeard, or because they are too useful or easy to use, such ops were thatcher, thermite, & zofia. I will never support ops being nerfed just for being too useful. I can understand if the high zofia pick rate also meant that Zofia’s w/l also went up, but it stayed below average, zofia is not an attribute to team winning, zofia is just an easy to pick up operator to run and gun with. As I said, I used to always pick zofia when I didn’t know who else to go as, not because I knew she was my ticket to winning, it was op I knew I’d do well with in just about any situation.
they really do be nerfing good ops but not buffing the bad ones
It's infinitely easier to nerf the 1% of good operators than buff the other 99% to be in line with the 1%.
@@BikiniBodhi is there a time you don't defend them bikini ?
@@ip1xlz is he wrong tho. The logic is right, it's just that ubi doesn't consistently make good changes. Like I think the zof nerf was way too hard, but to buff every single character to zofs level when you can just nerf her sounds inefficient
Dont worry, if they keep nerfing at this speed then soon all the operators are equally trash
@@ip1xlz it's easier and saves much time, effort and resources to nerf 1% of Operators that are Overpicked than to buff 99% Of the Underpicked ones.
Why is that?
Honestly, hard recoil nerfs can actually prevent fun within the casual community.
Imagine, as a casual player fun is the main objective.
Now you have to learn the recoil and pull your mouse off of the table just to keep up.
They are pushing it into a high-competitive game pushing away their casual audience, with a recoil nerf.
Every change Ubisoft has made since at least year 4 season 2 has been directly hindering the casual audience, and a lot of times the high rank audience as well. Removal of night maps, random nerfs like this one, and the significant drop in new content per season, it's like Ubisoft is trying to make their game completely about pro league.
Been going like that for years now. Catering to PRO PLAYUHS over casual realistic.
@@tomzicare It's funny that casual players think that, because pros and competitive players think the exact opposite... It's like they go in the middle and keep no one happy.
If they were catering to pro players, they would make recoil the same every time. They even said a couple years ago now, "If pro players don't like something, it's probably the right change to make because it takes them out of their comfort zone." (Not exact wording) It's just absolutely crazy to me, would have thought they'd have learned their lesson but nope they keep doing the same shit while the numbers are dropping.
@@DamWGaming Over the years they made it more and more arcadey and took bits and pieces of realism out of the game JUST because of the PRO scene who constantly complained about small shit that made the game unique.
Now R6 turns into PUBG
Year 10: "why don't people play our game, we made every character the same level of fun to play!"
That's only if it reaches year 10. Judging by how things are going it might not reach year 8 with enough active playerbase and ubisoft would end up pulling the plug on siege.
that is called a csgo-like fps or a csgo in short. You can buy certain guns as you wish and all gadgets are purchasable to both sides. It would be a totally balanced game and every operator is the same but with a different skin.
😂😂💯
I guess It's not the point because if you have 100 things to make perfect for 'everyone' it won't work. Ever.
@@officialhideyo I stopped playing as a level 400 on console because console really sucks ass as a solo q in plat 2+, everyone 5 stacking, mnk on mass and no more communities on playstation. It's like visiting hell every day. It's not fun. This frustrating factor + no 'faster' gamemode in siege = boredom and frustration
Now they are gonna apply this "nerfing recoil" to all operators that are performing well... its such a stupid way to balance the game
A great way to make the game as unfun as possible
They apply recoil because they feel it's the only way to "properly" nerf an operator (even though it isn't) Zofia could have been nerfed to have 1 impact and 2 concussions (or something like that) or maybe her gun has less ammo (akin to Jackal's C7E) but no they decide to just increase the recoil
@@lycanoi3834 I think I wouldn’t mind them nerfing recoil for Zofia if they made it so that using vertical grip made it have as much recoil as it used to have with angled grip to try and discourage angle grip to nerf the gun. The strangest thing is that her gun wasn’t even that good to warrant the amount of recoil it has compared to twitch who has an extremely powerful gun so the difficulty makes sense.
did it with Jager and now they're doing it to Ash, Vigil, and Zofia
@@lycanoi3834 just give her two impacts and one stun lol
Siege 2016-2019: lovely entertainment with my favorite game ever
Siege 2019-2021: I can now only extract a perverted sense of catharsis watching my favorite game die.
Die? Mate it's been dead to me for a while, they took this wonderful, tactical, and most importantly, fun game, and just took it in every wrong direction they could. It's so sad that I haven't had fun in the game in a very long time, nor have I even played the game in a long time...
Same man, same
I just can’t stand playing Siege these days. It feels like there’s just so many little things that keep getting changed, in my opinion for the worse. Random recoil changes aren’t helping.
I don't know which operators have which secondary gadgets anymore, they keep changing it every patch and the onIy way I find out about the change when I die to it
I left about 10 months ago, but still watch youtube videos. It feels it's only getting worse
Honestly yeah dude. I kinda expected this and constantly was told "You're wrong." ever since I lost hope in ubi when they forgot about the stupid Gonne 6 and left it on characters that dont need it. Biggest problem with that is the doki elite has an smg skin you get by paying for it. But cant even use it anymore on Doki cause they replaced it for the damn gonne6 and forgot about it and that whole skin. They're just forgetting and forgetting season and patch by the numbers and its honestly starting to kill this game. Changes that're not needed and left buried in the sand and when you try and scream that it was a damn mistaje. Ubi has it in 1 ear. Out the other.
I really do wanna still enjoy this game but wow omighty they're not doing anything to fix it, they're just money hungry and trying for new projects by the looks of it rather than sticking to 1 game. Basically a big fuck you to the dedicated.
I stopped playing siege last month. Now I only play Skyrim
90% unnecessary nerfs 10% good nerfs
Imo the R6 team in ubisoft need to have a clearer vision for the game, not just "keep it relevant"
This nerf definitely shows that they are lacking vision and don't know what this game would be
Two Rogue-9 videos in two days? It can't get any better than that...
What about 3 Rogue-9 Videos in 2 days?
@@eagleclaws1781 unimaginable...
@@hanslhansl do Not under-estimate the Potential of German efficiency
What about 4 Rogue-9 videos in 2 days?
that just means ubi messed up real bad and he has content
The fact that the devs repeatedly use pickrate to balance operators shows how incompetent they can be, just because a character is used a lot doesn’t not mean they should be changed. Ironically enough in them trying to make the game more fun by having people play different operators, they nerf the most popular operators making the game LESS fun 😂.
The issue with balancing the less popular operators is that by being less popular, You don't have enough actual data to balance them by. It's easy to say balance the less popular operators but as we have seen with Nokk, you either end up making an operator so strong it's just not fun to fight against or an operator so weak that the people who do play her have to constantly explain to those that don't play her why the new changes are bad in the first place.
@@muchluck7981 if you need data to balance an operator, you're bad at your job.
@@darkrain491 And if you balance an operator because they are just not used often that's also being bad at your job.
You cannot just say. Oh look, this operator's not being picked. Let's buff them. May seem obvious at first but the issue with that idea is that you tend to either overbuff or underbuff the operators, potentially leaving them in a worse state then whey they were first found.
@@muchluck7981 I never said that was how you buff them. I'd say you play the game and get a feel for how viable the operator is at what they do. Nothing else needed.
@@darkrain491 I know, they should understand their game on a fundamental level enough to know which operators are issues with their design
Siege isn't fun for me. It hasn't been since the Dev's balance philosophy has been nerf over buff. They have no clue how to make a fun game, just how to monetize. And even the monetization sucks. I hate to say this, I really want to love Siege and wished it had become a mainstay like Halo, but it's novelty and uniqueness as a game cannot excuse or compensate for the abhorrent balancing and lore choices that have been made (moving away from counterterrorism, trying to standardize maps so they're "competitive" which usually takes away all of the fun and creativity, adding a battle pass that makes us feel pressured to grind and WIN, etc). Unfortunately, this seems to have been the case with most AAA games nowadays purely because of corporate greed. Feelsbadman
I literally can't disagree with you in any way.
Same man. Back when I was in Highschool pre 2016-2017 Siege was Goated.
I literally convinced 10 of my classmates to play a game just to have a 5v5 Everyday.
That's how I loved the game, but we started playing less when it became less fun and more of a chore to play. (Like you said the balancing and lack of new content these past few years). So there's just 2 of us left playing the game and we seldom play it now.
I really liked it's idea of a 1headshot game with unique semi-realistic aesthetic controlled environmental destruction.
But Siege is just the shell of what it was.
It had it's chance to solidify it's name for a unique niche genre of FPS but the same people who created it killed it. Feelsbad
Zofia was fun because she was too strong. That’s the issue with the operator not the devs
Totally. Also anyone remember night maps?
@@B0110-x3d too strong was 4 concussions and the movement debuff they brought. This is just unnecessary I feel, since it just alienates more players who don't want to/can't manage the new recoil. Highly skilled players shouldn't be affected but now this is one less operator for players who don't have the time of day or patience to learn it. It's unnecessary if you ask me, as have all the other changes the devs have made to discourage operators that are good on their own.
It's just funny that Ubisoft keeps killing their own game
Yeah, all because of competitive integrity my ass.
I once had an abundance of people I could invite to stack up, now only one of those persons actually would still play this game, but does so quite rarely.
Seeing all of these Operators which are awesome for Solo Queue nerfed is incredibly frustrating and makes ranked on high ranks even more frustrating and un-fun than it has ever been.
I want to add to this. Ops that suck on stacks that play together consistently but are God Tier in solo que are needed. There are some solo que players out there. Not everyone plays in a dedicated 5 man stack. WTF Ubisoft get your shit together you (*THE FOLLOWING SPAM OF SWEAR WORDS HAS BEEN HIDDEN FROM VIEW*). Recoil nerfs don’t work for long periods of time. Try to pull the trash ops(Fuze, Cav, etc.)up rather than nerf actually balanced ops into the ground.
I'm so tired of then nerfing based on pick rate. It only hurts the player base. It's a game. There's no reason to constantly target the most used operators if the win delta isn't too high. Win rate should be the only metric they use to nerf.
Can just savely ignore your Playerbase If your main income is generated from microtransactions and E-Sport tournaments. In that regard Siege is pretty similar to CS:GO, except that CS also hast online Gambling and a large Market with ludicrus prices for different Pixels on a weapon in a Videogame
So if it’s win-rate based, Smoke should be buffed and Kapkan nerfed. That’s idiotic hence why they don’t do it
To be honest win rate is so much more unreliable than pick rate, if we go by win rate, Jager would need a buff and rook would need a nerf which is just stupid, at least with the pickrate, a lot of the strong ops have higher pickrates
@@B0110-x3d Good point. If an operator has a high win rate set up a suspect test were they can figure out why the win rate is so high. Are they situational and not only used in that situation? Are they being used by players in a lower rank than they should be? Are they just op? Ask these questions than act accordingly derpisoft.
How about this ubi. Remove all guns , equipment and abilities. Replace this with flowers and peace amulets.
I love you
And if it's for the sake of competitive balancing, pro league and ranked should all about recruit operators only.
@@cupofjoen big brain
Also make the only mode rainbow is magic and add a marriage button to balance out the garden planters
This is my favorite game by far. I have over 2000 hours. It makes me so sad to see some of the new updates. I personally never played Zofia much but having characters nerfed on play rate never really felt right with me. Ubisoft has all the data they can find out what makes a character fun and add those aspects to struggling underperforming characters. Nerfing ops that are classic and iconic that aren’t overpowered frustrates the casual player that shoots the ceiling because of recoil and mains who play a character that is less effective just because a lot of people like them. It’s just frustrating to everyone. I don’t want to see this game die and it feels accelerated by upsetting balancing.
Remember when we used to get happy about new updates?
She was too strong. End of
@@B0110-x3d ur mum was too strong
@@anticarnistvegan triggered lol
Zofia needed a recoil nerf IMO but they nerfed it into the ground
That ubisoft voice impression though lmao HAHAHAH
its actly on point hahahah
looks racist to me tbh
racist hahhaha
@@caesarsspirit Somebody save the poor french from my 'racism'
Combined with the frog call.. doesn’t gonna help is reputation lol A guy that has a big ego and think he is « tHaT mUcH bRiLlIaNt »
Her AR is literally impossible for me to control now on console, I know I’m not the best player, I’m not a pro, I’m quite trash at the game tbh, but her AR went from simple to use, to pre-buff Ela skorpion recoil, idk if it has to do with them being sisters, but Zofia didn’t need the same treatment that her sister got years ago
Ubi doesn’t give a fuck about console players and it’s destroyed ranked
@@AT-ob8xr the one time that I’ll throw them a bone was when they made buck’s AR easier to use for us, other than that they’ve just been hitting us slowly, every time that PC gets a recoil nerf it’s the console players that suffer
Ubisoft has something against Polish people /s :P
what attachments do you use and what’s your rank? I’m Xbox, Gold, and use Holo Vertical of Holo Angled on her Rifle since nerf. Holo vertical with it isn’t *too* difficult, but with the other attachments I assume it would be shit.
I think you prove even more that it’s a bad decision by not being a pro. Pros are literally about 5% of the player base if we’re being incredibly generous and flexible with that stat. You make up a fair majority of players. You wouldn’t change the rules to a game most of your friends enjoy if two of them complained because they didn’t wanna play with those rules would you?
i quit the game after 3 years because of the balancing direction. they make all fun ops boring and nothing else. zofia was never OP, just popular
also, are they seriously going to keep nerfing ops that have high pick rates? cuz next is iana and ace, IQ… then what? nerf the l85A2? that gun is nowhere near OP
@@lucious8675 same sentiment.
They won't buff Weak/Underpicked Ops
Because it will take time,effort and resources.
They will take the easier route and that would be nerfing the most picked ones because there is only a handful of Overpicked Ops vs Underpicked Ops.
Right after the change of Devs. Almost 2years or so ago. The game really became bland and Uninspired.
@@yunchiyukinoshita3052 lack of effort from devs seems to be the root of most issues. Dwindled content from year 1 where we got 2 ops with new guns, a completely new map (thats actually in ranked) to now where we get one op, no new guns, and revisions of old maps which are sometimes not even added to ranked.
Zofia was definitely OP and only fun because of this fact.
@@lucious8675
You see…
When they nerfed Zofias M762 it only affected her, but when they Nerf Ace and Iana guns it won’t just Nerf them, it will also Nerf Ash, Nomad and Fuze, operators who don’t deserve nerfs just like the other operators that are just picked a lot.
This is the problem with recycling guns, it makes it literally impossible to properly balance an operator based on his weapon without effecting operators that are in a good place or even underperforming.
A lot of high elo players will disagree, but this thing about making the game more "competitive" is screwing it up. I'm not even talking about nerfs, I'm talking about maps, each rework only makes them more equal, takes away all the creativity and fun, another bad thing was removing the night maps and the map ban, which only makes me play the same maps
It's not effective either, this change was aimed at top ranked players and pro league (most likely) those players will most likely just...learn the recoil pattern, what this change made was make zofia a worse pick on casual and low ranks, but still, why would you nerf one of the most mediocre AR in the game? Zofia pick rate will still be the same
Asking sir, have you seen the video of Shaikko and his opinion on the gun recoil for zofia? Even him can't control it.
And I think that's indicative that the Balancing are doing something wrong.
Just my opinion tho.
@@yunchiyukinoshita3052 haven't seen it yet, I'll check it out when I can, but that only shows another issue with the balance lmao, from my experience in console this weapon is easy to control even with the nerf, and if in PC, not even a pro player can manage the new recoil, then the gun is basically useless in most of the cases, now they just nerfed to the ground one of the worse weapons on attack, people will just pick the lmg and zofia will still dominate the pick rate
@@tomasperez5916 Oh I see, that's what I'm scared about. I don't know what ubisoft is doing if people will switched to her LMG which is IMO the better weapon, and it wouldn't impact the pick rate and instead pick her more I think they're goin to nerf her to the ground. Just my Opinion tho.
@@yunchiyukinoshita3052 just look at ash lmao, ash pickrate went down because of her losing stuns and a breaching round, not because of her gun nerf (that helped just a little tho) people just learned the recoil or started using the g36
Nah, now they just use the LMG which has a significantly bigger ammo count per reload on top of being much easier to control, albeit with a longer reload time.
Well at the point where i have to take off angled grip i might aswell just use the lmg
All the thoughts that have been festering in my head for the past few months in one video. This man gets it.
I really think when it comes to nerfing the guns, they should nerf the damage not the recoil. IMO we should get an overall damage reduction on all guns and because it's siege, we have the one shot headshot mechanic. This change would also encourage players to improve their aim and crosshair placement. A great video👌
Guess the tcsg didn't get the memo that damage nerfs don't matter considering it's completely fell into obscurity.
There is one certain aspect of update policy nobody talks about but I feel like it is the elephant in the room when it comes to problem of the discussed nerf. It is the idea that every part of the game has to be balanced. In Siege the perfect balance would be an instance when every operator is equally strong and useful. Ash and Zofia along with Thatcher and Thermite (or any hardbreacher) are simply optimal picks for default attack tactics that usually consist of 2 entry fraggers, 1 flex and 2 supports. Many people have hated the utility meta but there is no deny it forced players into more structured approach - power positions became a huge thing where both sides had to adapt more strategy, defenders when it comes to setup and attackers in order to deconstruct the reinforced position. Siege became more strategic than ever before and there where is strategy there is structure and patterns. The conclusion is that it is completely fine for the game to have some things better than others because it keeps the structure of the game healthy and there no need to seek the ultimate balance in every operator. Some operators should be the optimal picks for default strats like Zofia, Ash, Thatcher, Thermite etc. and some other are should not because there is no need to. Their spice comes from the fact their abilities are more situational and strong for eg. counter-picking, they may not be picked so often but when they are they hit hard since there is some clever idea backing the game plan.
When Ash lost one of her charges, zofia became more viable even in terms of team utility, while having her concussion rounds as well.
Worst recoil will balance weapons (R4
This whole Pickrate thing is just so dumb. It's like nerfing the Zap in Clash Royale because the Earthquake isn't played often
My favourite part of the win delta graph is that Zofia actually had a negative win delta, the graph itself says she is slightly too weak, but overpicked, showing that she was actually very balanced, but people picked her often because she was self sufficient for soloQ, useful in team comps, and just fun to play
I swear, they literally balance this game around a, 'no fun allowed only sweatlords and pros pls.' mentality. It's fucking egregious at this point. Not to mention, this nerf is going to fail. People who still use Zofia will just use the LMG instead as it's basically same damage and rate of fire, but with seven times the bullets and half or a quarter even of the recoil of the AR.
10:29 tbh i dont finka's recoil nerf is that bad, but i think they handled zofias recoil incorrectly.
lmao saw it and went looking for this coment
See, I don't think recoil nerfs are bad, AS LONG AS MORE RECOIL IS GIVEN VERTICALLY AND NOT HORIZONTALLY.
Vertical recoil can be easily controlled by pulling down. Had they given M762 more vertical kick I would not have cared. But random horizontal jumping is just annoying. I am not spending time to keep learning new recoils. And this is why people just jump to another operator, increasing its pick rate and eventually leading to nerf to it as well. I bet now that people are gravitating more towards Iana, she is going to get nerfed soon.
Just watch, Ace and Iana will be next to get nerfed.
They'll nerf the AK-12 recoil and they'll take away Iana's grenades because now she has the Gonne 6
Knowing the dev team, instead of removing the Gonne 6 and letting her keep her grenades, they'll force players to use the Gonne 6 but remove the frags.
I want to reply to you but your username would bite me back for whatever I say lol.
Anyway, I am sure you are right. Ace and Iana are going to come under Ubi's nerf hammer next.
jumping to another operator? dude most of the player are jumping to another game because of how unenjoyable the game is right now haha
@@szymacs7106 I mean, you are not wrong. People have been leaving Siege for a while now because of bs balancing and less content.
Please try and pull down on a controller and then get back to me about how easy it is to do so.
Both Zofia and Ash has a high presence because they ara both fun to play and not frustrating to play against. "fun to play and not frustrating to play against" should be the goal of every op but instead theyre just making everything not fun to play. In R6 youre not allowed to have fun.
sorry but disagreed lol. Zofia especially, the stuns are super dumb and not all that skill based. They skew a 1v1 extremely heavily. The Zofia nerf was fine because it‘s really easy to just compensate for literal recoil.
They are played becuse they have a busted gun, I mean had lol.
@@James_Philip915 Are you high? Maverick, Ace and Jackal have much better guns
I have so much respect for you man, you seem to actually speak smart and with facts and sense rather than ramble and cry like most do. You actually understand the players and why certain things happen when even Ubisoft themselves don’t. I REALLY hope this reaches Ubi somehow because information like this is something Ubi needs to hear… as you said not everyone has to be Nerfed just because they’re high picked. I’ll always support you Rogue 🙌
I actually did not mind the Jager and Ash recoil nerfs as I thought they were still very manageable. Zofia on the other hand was a bit too much.
25 bullet per mag is suck .
All the recent recoil changes are super annoying but Zofia’s is the worst. I’m console P2 with about 1000 hours on the game and admittedly I haven’t tried using the M762 much recently but it feels unplayable. When Beaulo can’t even control it at medium range, I don’t know how they expect silvers on console to be comfortable using this gun at medium to long range. As for the other two recoil nerfs, the only reason to use Ash or Jaeger besides utility is if you have black ice. Hopefully the AK-12 recoil nerf won’t be too bad or else I will mald
Ubi was like "oh well it worked for Jager, so it'll obviously work for Ash, Vigil, and Zofia." I don't even play these ops, but they're not even buffing the bad ones. I haven't played Siege in over 2 months now.
I can understand the mockery style of your R6 videos lately, after what you have gone through. But seriously, this video is on point.
If they think this is going to change anything it's not lol It'll just change who stands where in the pack of 5 picks.
Old fraggers with utility become dedicated utility, newest fraggers become newest guns with high TTKs.
Same equation as always....
Sofia has been my main since 2019, after the update, it’s nearly impossible to use the m762 with her, it’s got sideways recoil now. Actually, it feels like it moves in a circle
Just tested it on console, as a Zofia main ever since I got her, though I haven't played much the past two years... Yeah, it's bad, real bad. Almost Nerfed Ela recoil bad. It's just... Stupidly bad.
The F2 is a laser beam with the new flash hider, literally effortless to control.
Yeah idk how he thought they were even close. With practice the F2 and C8 are controllable at long range but the M762 is just not usable
So sad to see that the only solution for Ubisoft to nerf a character that is "too popular / strong" is basically ruin it.
On the performance matrix, you can see that Zofia's win/loose ratio was quite 50/50, the only "problem" was that she was "too popular / picked"
In my opinion, having popular characters isn't a problem, as long as they're not OP.
But apparently, it is a problem for Ubisoft, and i have to admit that i can't really understand why...
Ubisoft are clearly out of touch and/or idiots, is the obvious answer. No one with a brain would accuse Zofia of being overpowered.
The problem for me is that F2 and C8 have quite high fire rate while M762 is slower when compared, which in practice equates to it being even harder to hit people with due to greater recoil per shot.
Jaeger has that problem too now badly. At long range the recoil per shot makes it so you basically have to hit a first shot headshot or else the recoil will make you lose a gunfight to any good attacker
All my friends dont play anymore because of the changes they've been doing to these operators
"Woah woah woah there, _frog boy_ "
So Ubi managed to turn even _you_ against them. And you're such a seemingly cheerful person too!
They really can't make *anyone* happy, can they 🤣
Great video! Thanks for putting these truths out there, too many siege creators are going too easy on the siege Devs. This direction away from making this video game fun has had a terrible effect on the game that I don't think can be undone.
If you want players you need lots of content and fun. They have actively been doing the opposite and I don't understand how. I think they're listening to twitter crybabies and mistakenly thinking they represent the community.
I think they do too much for pros too. A game that's most appropriate for pros is not a game that's fun for me. If there's 100 players like me who are casual but enjoy ranked, and 1 pro, they cater to the shit ideas of the pro. And then the game is less fun for everyone because the pros dont even know what they want
This is the same kind of concern back when I'm actively playing overwatch. Removing the easiness of an easy-to-use characters are going to backfire for the bigger community. I mean, the pros going to benefit from a more balanced game, but the community around it is going to die down.
And another point is that a truly 100% balanced game just might not be for everyone these days (on game as a live service kind of era).
Console Zofia dead you can’t use her weapon any more
Use the lmg then
Omg, that “Frenchy accent” was the best ever 🤣🤣🤣 Nice video!
Can I just say how bad this change is on console? It is borderline unusable for most players.
Unusable??? What????
@@christophersalinas2722 Key words "for most players" most console players cannot control recoil like zofia's. There's an insane amount of vertical lift and horizontal shift. As somebody who previously used angled w/ 2.0 on her gun, I have to use vert now. I would argue Zofia now has the worst recoil in the game.
@@nnatz03 I’m not sure it’s the worst, but isn’t the average player silver 1?? The far majority of players I play with (Silvers and Golds) can control recoil even with 2x. I personally use Holo angled or Holo vert. The recoil is harder to control for sure
@@christophersalinas2722 Yeah but being forced to used a 1x sight and a vert just to get decent recoil is a bad thing imo. Like I said, I used to wreck with 2.0 and angled but now I just don't use her anymore because there are far better weapons that are much easier to control. I really do think it's the worst recoil in the game for an AR or SMG (not counting the machine-pistols). I can't think of any ARs or SMGs with worse recoil than hers.
@@nnatz03 Ela’s recoil is worse. If you’re counting SMG secondaries as SMGs, then the SMG-12 too. For assault rifles the M762 is prob the worst in terms of recoil.
If you look closely @1:29, you can see the upcoming patch's:
1) Sledge's SMG-11 removal
2) Iana's Scopes removal
3) Ace/Fuze's AK recoil increases.
All 3 Ops are the Next MOST PICKED just after Zofia (Prior to her gun's Nerf).
Thanks ubi :)) yeah sure zofia has a very high pick rate, but the reason is exactly the same as why ash has a high pick rate, they both can solo push easily in ranked with a good gun, watch another character get to the same exact position and get recoil nerf again lul
They told us a lot of times on the patch notes, they are avoiding operators self-sufficient to force the players to make plays as a team, Sofia had a sharp gun, a similar gadget from Ash and Ela at the same time. Making changes on the gadgets affects a lot more on the gameplay than adding recoil on a really heavy attacker. Other than that, you can use the other machinegun she has instead, the LMG-E, which has a nice recoil now, but a really long time to reload. There you have a new balance (you can't have it all). It's true about the solo players and bad teams, but a lot of times that is a problem of the matchmaking system and not a balance on the operator.
This game used to be my all-time favourite.
I've reached a point where i wish for its death so that the developers would stop touching it, saving what has been left unchanged by their braindead balancing mindset.
The real problem that needs addressing is why they removed the 1.5x optic on Tachanka’s smg before they gave him his lmg. That and why aren’t we allowed to customize the lmg? I feel that the smg is better in most ways other than ttk, ammo cap and destructivity. It has worse recoil, slower rof and it lacks any attachments other than the choice of a not so great holo sight (or miserable iron sights because you won’t be able to see when you start shooting). Tachanka will never be that good an operator unless they can fix these changes. Smoke will just be the superior option because his smg does the same damage as Chanka’s but has the 1.5x sight and a faster rof. His gadget is also simpler and more effective than Chanka’s. Arguable Smole has better secondaries too (personally the PMM is my favorite sidearm in the game but nobody can doubt the power of the SMG-11 since I believe it has the fasted TTK out of every weapon that doesn’t 1-shot)
Why the hell don't they just buff ops that have low pick rates?!
#buffcastle
Its hard to control now, requires close range combat for full auto or burst fire at long to prevent horizontal recoil.
the recoil nerf is way too hard , and for me the recoil is really weird i usually control recoil like inverted 7 pattern so why the hell the recoil is swing to the left? and why zofia's gun is harder to control than Buck's main gun and IMO famas and r4c is easier to use now its not making any sense . yes nerf the recoil but dont make it useless. make it so if you want to play zof u need to learn the pattern like twitch or buck yes famas and buck's gun is a bit hard to control but u can learn it by play in T hunt . even player like Shaiiko and beaulo now didnt play zofia that often because of it . its way too hard , Flash hider + vertical Grip and still the recoil hard to control . they should make it like this , Equip Flash hider and vertical grip = the recoil kick is similar to Old zof with angled , and if u want to use angled + flash hider the recoil kick is a bit harder than usual ( maybe make the pattern like a buck's main gun ) . im a zof main and still stuck in gold 2 😂 im not really bothered by it cos i play iana and Hibana really often even before the update but zof and ash is like Jett in Valorant or in other words your top frag's main ops you need one of them in your team . to see now r6 with no zof and ash ( well i saw ash sometimes ) is just weird . please give our zof back 😭 why not just nerf her main gadget ? makes it 1 impact and 1 ( that missile that make u dizzy )
The bit at the end makes me think of the maestro shotgun change. It used to be bad but extremely fun and absolutely unique. Then they completely changed it to a slug shotgun thus removing it's special use and a bad weapon at that and even if it was good, the lmg would still be a more often pick. They've tweaked it a bit but still not enough. The damage to its reputation is done. Before getting an ace with it was impressive and comedic. Now, who cares. It's roughly the same as a dmr.
There are some severe flaws regarding this nerf. First off, if Ubi nerfs a meta op, the people will just find another op and gravitate towards them. For example, Iana has a Gonne-6 and frags which means the potential for 3 util clears. Second, Zofia's AR and LMG are not too different. The AR has a damage of 45 and RPM of 730 while the LMG has a damage of 42 with an RPM of 720. In short, they're almost the same gun except now you have Zofia mains just spraying with the LMG. In conclusion, they really didn't think this nerf all the way through.
Ubi is nerfing anything that isnt glaz level bad to make the bad ops seem good and they won't stop until everyone except glaz has the recoil of the pre buffed smg-12
But the pick rates are taken from platinum and above. Is no one asking why its not being taken from where most people play at? If a change is being made to affect all players then take the pick rates from every player. This kind of half assed, brainless changes is why I've stopped playing as much
I wonder if it has ever crossed the devs' minds that nerfing the good ops is way less enjoyable than buffing the weak ones
I've stopped playing because of the nerfs to "overpicked" operators
The one issue I have with guns getting nerfed for ash and zof is that once both of them get nerfed it just cancels out. The other reason why people play those two isn't just fragging potential but also utility, specifically clearing out defender utility. And once ash and zof have both their guns nerfed the difference between them will be negligible again and will get picked again for their utility
first
YES YOU ARE!!! 🎉🎉🎉
As a console player who usually struggles with recoil , the recoil nerfs are making me want to quit
After the change of the balancing team from the old one to the current one, I honestly lost a lot of interest on this game. This game was hard to learn but fun to play when I started, but these days it is just PAIN.
I have played Siege since Operation Red Crow and quit Siege about a month ago.
This is one of several reasons why I quit Siege. Bugs, inconsistencies in sound, map reworks that I don't enjoy (house and favela), partially really old gun animations and gunplay, weird nerfs that completely destroy an Operators purpose or useability, the rush mentality, lack of teamplay and communication, you name it.
I find it a bit sad because it was one of my oldest and most played games, but I don't have fun in this game anymore.
I would like the dev team to watch core-a's video on buffs and nerfs. To misremember the exact wording, balance is useless if it causes the game to be less fun.
Ubi has made two huge balancing mistakes recently
The first is making every gun either super easy or super hard to control, with very little in between. They barely try to adjust the stats of the weapons, and when the do they never address what is usually the real issue: fire rate.
The second is reducing the magnification of almost all attacker weapons, while increasing the magnification of a ton of defender weapons. That has been a huge buff to defense. It’s no coincidence that soon after the optic update, Ubi started talking about how defense wins more often than attack. (This update in particular has really killed the game for me. Getting killed by a defender holding a angle with a 1.5x while I’m also stuck with a 1.5x is infuriating. The point of attackers having a range advantage in the first place is to counter defenders holding angles, and that’s been crushed now)
LOL you predicted Iana would get nerfed after Zofia (not in this video, but in another) and today they just announced they're removing her scopes.
Jager: overplayed = recoil nerf
Vigil: overplayed = recoil nerf
Ash: overplayed = recoil nerf
Zofia: overplayed = recoil nerf
now the AK-12 is getting a recoil nerf
It feels like we are playing insurgency sandstorm! Instead of fixing the op with thought out nerfs or buffing the other ops Ubi is just lazily nerfing the recoil to unplayable levels. The AK-12 nerf is fine imo because it is so powerful but this trend is really just making this game so much harder to play. The recent changes are pretty cool like the IQ buff because they actually made an effort to address the problem with her gadget. I would like to see much more thought out changes in the game. Sorry for the rant but it sucks to see Ubi doing Ubi stuff.
Hopefully like lots of people have pointed out Zo's recoil nerf is just the latest in a series of very questionable balancing decisions (which are all basically targeted at nerfing mostly useful ops). Ubi says attacker repick is gonna tip the balance towards attackers - but does it really matter when you're choosing between a half decent pick and a bunch of trash ones?
In the your weapon damage doc you have Mozzie's Commando 9 in the SMG category but in game it is classified as an AR. Just a tiny detail but probably you'd like to correct
The Commando 9 has the stats and maneuverability of an SMG, it is also by definition an SMG. He put it there on purpose
@@avionbrown3663 I see. Interesting that it's listed as an AR in the menu then
I am a console player, and this nerf greatly influenced my ability to play with the M762 due to a very strange recoil, and this despite the fact that I can easily control the recoil of the scorpion and all of smgs . I don't know why Ubisoft decided that everyone was taking Zofia because of the gun recoil, personally I took it because of the grenade launcher and the 2x sight(which Ash does not have). I think they could have just taken the scope away from her if they so wanted to nerf her.
Ubisoft is losing touch. It's clearly visible with their siege updates, amd the mess that XDefiant is. R6 was my hands down favorite game for years, I have +2000 hours in it, and couldn't bring myself to play it seriously since around when Nokk was introduced. I wish things were different.
instead of nerfing over used operates, ubi should buff underused operators
i was once a zofia main where they brought out the nerf and i shot with this weapon omg. it screwed up the whole game for me.
U might as well replace the 30 round mags with 10 round mags, shorten the barrel to give it 20x more recoil and remove the stock to further increase recoil and aim sway
Surprised you didn't mention their choice of alternative fraggers ie. Ace?
Twitch and buck's recoil are fine. I just miss the acog
I remember saving up for zofia because she felt like the most consistent and versatile operator on attack and I really needed one I could pick that didn’t rely on some specific strategy or gimmick, i wasn’t exactly conquering the world with her but when i failed I comfortably felt that my performance was in my own hands and that I just fucked up, now I can’t say that definitively and it’s a real shame
Im a controller player keep in mind, but with the new flash hider I fid the F2 and Bucks C8 much more usable, while zofias m762 is either on par or worse recoil wise and the r4c is significantly worse than the f2 or c8 now
This nerf has made the game soooo unenjoyable. Not just because Zofia is useless, but because the pattern has been the same:
- Nerf good ops
- Leave bad ops bad
And that leaves a bad taste for the future of the game.
Before long, all of the ops will be just as bad as the worst. That isn’t a good direction.
Iana will be next, along with sledge.
At least Alibi and Chanka got some love but I feel you man
Out of all the 10 directions, they could've gone from which 9 are descent and 1 is bad, they truly managed to pick the 1 bad direction, impressive!
In my opinion nerfs should be handed out only in extreme cases. Instead, you should buff the less viable operators to put them more in line with everyone else.
Questions from a noob: I bought my first PC recently. AMD ryzen 7 5800x, Nvidia GeForce RTX 3070. (can't wait for the in-depth video) I play on a 1440p 165hz monitor with G-sync. I don't know how to choose 165 though it says max 144hz? I get easily 144 fps on max settings even more than that, is it bad to run higher fps than your monitor like 200-300 fps on a 144/165hz monitor? Should I play on siege volcan or standard? I've seen videos where people recommend to turn off motion blur from 1 to 0 in the INI files but I can't find motion blur in my files? Thanks :)
1) Make sure your monitor is set to display 165Hz in the advanced display settings in windows
2) Running higher fps can make the game feel smoother but you could potentially wear your GPU faster and have screen-tearing occur. G-sync/Vsync should match refresh rate to fps, which avoids these problems
3) Standard(DX12) since you have good specs
4) Turn off motion blur if you dont like the effect. Most people don't like it as it makes the game look worse during motion, and it can make people motion sick
@@hotlinkster123 I can't set the monitor to 165 for some reason I don't know why? The max settings I find is 144hz. On the package it says 165hz. The name is Asus TUF Gaming VG27BQ 27" QHD 1440p TN 165 Hz 0.4 ms Nvidia G-sync.
As for motion blur in the ini files. I don't have that option, seems wierd since I've seen it on TH-cam.
Thanks for responding 💛
@@R6SavageGGEz Make sure G-sync is enabled in Nvidia control panel, then enable overclocking in the monitor. You can find better instructions online or in the manual if youre not sure how to do it.
I think they recently removed motion blur from siege, so dont worry about it
@@hotlinkster123 Ok 👍 I appreciate your time helping me. Last question, about overclocking my monitor. This isn't the same as overclocking my PC?
I heard that overclocking the PC isn't that good for the long run, I know absolutely nothing about PC's but it sounds bad to overclock. Is there any downside to it or only positives? Damn, I kinda feel bad, like I don't deserve such a good piece of technology hahaha
So overclocking my monitor from the Nvidia control panel settings should open up the option for 165hz? Without causing any problems of the screen tearing or overheat the computer, right? 165hz G-sync enabled and using GeForce low latency option on, in the game for best experience? 👌
@@R6SavageGGEz You enable overclocking in the monitor itself. It is NOT the same as overclocking your PC. It should be fine to do because it is built in, but it can produce artifacts/stuttering/reliability issues. It may not be worth it to overclock, especially because there is almost no difference between 144 Hz and 165 Hz.
I would also recommend to not overclock your PC unless you know what you are doing
4:32 I have to disagree that Buck’s C8 is harder to control. While it is one of the harder weapons to control, it is primarily (if not only) vertical recoil. Zofia has both vertical and horizontal recoil. Now, I say this as someone who plays Buck very often so I may be biased, but even I thought Buck was easier
8:00 I think something wrong with DLSS off results
I tested right now on 4K and 3090, ultra quality + 4k textures, vulkan render - 216 DLSS off, 267 quality, 334 ultra perf
The main thing to be nerfed is the god damb deployable shield. Its a mini mira. This is the reason why Ash Zofia Jager pick rate skyrocketed.
The addition of Gonne6 was supposed to help but they gave it ops like Dokae n Glaz. Like bruh?
I can agree with the idea of nerfing guns, when nothing else works for said nerf. Example being Jager - he was still picked up almost 100% of times even after reworked ADS just cuz his gun was so ez to use + being 2 speed didn't quite made him worse. After his gun was reduced to 25+1 bullets and recoil of it got harder to control, he finally dropped to 70% of pickrate. But the thing is - devs actually tried to do smth with his gadget at first and only afterwards went for his gun. With Zofia I don't see it - they just went the "ez" way of making a solution, that won't benefit anything at all.
I do not personally want to play a game that is literally just attempting to be as balanced as possible. It might be great if you play this game religiously or if you're a professional, but if even a professional is complaining about recoil being hard to control then it's going to be next to unplayable for anyone playing casually with friends. You might as well just cross off these operators from the select screen for people who are newer to the game.
They *could* just make another utility-break, reliable AR operator BUT the previous 'utility meta problem' meant they wanted to move away from characters like Ash and Zofia. It's a catch-22 the devs don't seem to know how to solve lol.
Their response? The best solution they were able to offer was the Gonne 6 and recoil changes. The result? Ash players switched to Zofia and now there's a 'frag-heavy meta prpblem' instead because people realize tactics don't matter anymore. It's like a Cobra Problem happening in realtime. Every change they make raises the problem instead.
Ok is it bad that I NEVER see the difference between the frames per sec.... Like those both looked exactly the same...
I will actually accept a weapon change or any change in general when I see a change to an operator that doesn't involve the pick/win chart it will only make every operator shit cause one goes up then it gets a nerf to the ground on a repeating cycle. For me its killed every little bit of enjoyment as a casual player I can't play more than 2-4 games every month without some stupid change caused by a pick/win rate chart that only focuses on plat or higher players or pros who complain about everything they don't like and then all lower ranks or just casual players like myself are just stuck trying to adjust to a change based on pros and high ranked players that I will never play against. That's just how I feel I'm sure a few others are the same.
they're killing the game with unnecessary nerfs honestly they're just killing their game
Thanks for the honest and straight forward words.
These nerfs are pissing me off every single time and I play siege way less (once a month for a few games maybe instead of nearly every dasy). And I am on console so the whole recoil nerf shit is even worse
Maybe to encourage new players to pick up the game, they should improve the tutorials, add more game modes that are specifically designed to slowly introduce the game to these new players, and maybe make the game cheaper or free.
Almost everyone I see now is running the LMGI don't know if people realized it wasn't that bad from the event or if they're just tired of dealing with the recoil.
The recoil is still controllable for me but it's way too straining in the hands. I feel sore every round I pick Zof.
What are your attachment recommendations for all guns?
I am all about buffing bad ops over nerfing popular ones, but it is necessary to try to keep the higher ops down. I firmly believe that the gun got nerfed a little too much (I don’t even use her and can say that), but at the same time, the old Ash and Zophia had lasers. The times I would use Ash or Zophia, I would just instantly think “wow these operators really are brainless” because their guns have no kick compared to other rifles with similar fire rates. Zophia’s AR is best comparable to the M4 or AR33, and before, it just completely outclassed both of them. But now with higher recoil into account, it is now more in line and is indeed harder to use, which is what they were going for. The LMG is finally being used on her and that’s also another reasonable thing to look at when saying “this operator sucks now and now I can’t solo queue”. If you really need to use Zophia, then you may choose to slow down your heavy dragging play style and use the LMG instead