The reason I chose BS Super Mario Collection is that Nintendo R&D2 itself took some things from BS Super Mario USA to put in the first Super Mario Advance. So, it makes total sense.
I love it! On track for a “Deluxe Mode”: Co-op bros, more power ups, extra/harder levels/enemies, ride Yoshi’s, special missions, collect secrets... take notes, Nintendo!
I love this project. I can't wait to see the finished product! One thing I noticed - you can see the corner of Toad's head before the bag opens, for maybe 2 frames?
It is considered Super Mario Advance 0 by Nintendo. That's why there was no fifth game. In fact, in 2020, things from the first Super Mario Advance were leaked, and there are audios in it saying "Super Mario Bros. 2 Deluxe", that is, it would be the sequel. SMBDX and all games in the "Super Mario Advance" series were made by Nintendo R&D2. Only those on GBA used the source code from the SNES versions while on GBC, apparently, they made the game from scratch. Soon I will be bringing some surprises to the channel involving SMBDX.
Thanks! I also grew up playing Super Mario. I put all my emotions and feelings into every detail of what I felt and saw to try to somehow "emulate" that magic of the past games.
I wanna see an April Fools joke next year involving prototype versions of DKC2 and DKC3 on GBC, similar to the one with SMB2, SMB3, and SMB4/SMW on GBC. Then make one with remakes of the DKL trilogy on GBA.
I'm a big fan of your work, and it's clear how much of a perfectionist you are, maybe you let it go or intend to let it go that way But in case you didn't notice, Toad still appears 2 frames earlier than he should, at 5:32 you can see him appearing with the bag still closed. This is not a criticism or anything, quite the opposite, keep up the great work ♥
I went after some research. I even reviewed the original Super Mario Advance games and realized they used material from BS Super Mario USA. So I did the same thing with the SMB1 map on Satellaview.
This is very cool! I'm guessing this uses SMB1 - All Stars as a reference for? Is it a ROM hack for SMA4? Also, completely unrelated, but i just noticed that you and I have to have somewhat similar usernames 😅 I don't have a point, it was just something neat I noticed 😅
While I understand what you are trying to do, the way you are animating the text will end up using a insane amount of ram, since Game Maker 8 doesn't do any type of optimization for frames being separated like that.
There are several different frames in another project I'm working on, but it never resulted in any RAM problems. Super Mario Advance 5 is absolutely normal. And this was the best way I found to write the text, since I'm not a professional programmer. (only texts that appear 1 by 1 on the screen after the camera moves)
My Idea about World Theme. World 1: Grass Land World 2: Sea Land World 3: Forest Land World 4: Pipe Land World 5: Snow Land World 6: Desert Land World 7: Snow Sea Land World 8: Grass Bowser Land (Finale) But I only have one condition. 3-3, 5-3, 7-2 and 7-3 are supposed to be another theme not Grass Theme.
I know this is a dumb question, but will there be any plans to add the lost levels (or maybe even the VS levels from the VS Super Mario Bros arcade, but that's unlikely considering SMA5 is meant to be as theoretically accurate to nintendo's possible vision of the game) after the game's hypothetically finished with the main SMB1 game if it didn't get cancelled?
Good afternoon I noticed one flaw in your game, namely, when fire Mario receives damage, he immediately becomes small, as in the original, although in SMA2 (Super Mario World) after damage, fire Mario first became large, and after the second damage he already became small, although in the original SMW it became small after the first damage. Please fix this to make the game look more like the original SMA series. Also you should have added more words to the game. For example, when Mario takes the flower the second time he must say "Thak you", and when he goes through the world and frees Toad he says "Bravo". Toad, if desired, can also add the replica “Thank you, Mario”. At level 8-4, the real Bowser can also add some phrase. And there is also a question, are you going to port the game to Android, a few weeks or months after the release of the full version?
In All-Stars it appears identically to the NES, as both games share the same source code. The only exception is "Super Mario Bros. Deluxe", which was apparently made from scratch, but still appears similar. (in fact, SMBDX is Super Mario Advance 0)
Maybe you should have Mario & Luigi giving the Thumbs up 👍 instead of doing the V Sign it’s because ever since after Super Mario 64 they thought about banning the Piece to Mario. So in 64 DS, Sunshine, Galaxy, and Odyssey Mario's ✌️ Piece Sign got removed. They did reference sometimes for Super Mario World when it was a Style for Super Mario Maker 2. And a little bit for some of Mario's Power Moon Collected with some of the Victory Poses Random. But Nintendo mostly removed Mario giving the ✌️ all together in lots of Mario Games. For when they we’re making the Super Mario RPG Remake in the Original SNES Version Mario and Mallow would be giving the ✌🏻 after defeating a battle or Leveling up but in the remake with 3D Models. Nintendo wanted to have it go differently with removing the ✌🏻 all together. So now Mario's Animation when winning a Battle is the one he had in the New Super Mario Bros. Series after completing a level/After jumping back to the Main Hub after Shine Sprite/Star Collected where he would take his Cap off then put it back on his head. When he leveled up in the Super Mario RPG 3D Remake he would be giving the Thumbs up. In the Original NES Super Mario Bros. 1/Lost Levels instead of doing ✌🏻 before they go into the Castle, he and Luigi would walk straight into the Castle No Victory Animation at all same like how Sonic changing the Sign Post to his Peace Sign ✌🏻 he and Tails Straightly automatically walk off screen to go to the next act. With rescuing a Toad or Princess Peach in the Original NES Super Mario Bros. 1/Lost Levels Mario and Luigi would be in their Default Standing Poses while Toad is Thanking you but the Princess is in another Castle or Peach telling you that your quest is over.
In Super Mario Maker 2 if the Plumbers, Toad, and Toadette complete the Levels in Super Mario Bros. 1 & New Super Mario Bros. U Styles with the Flagpole the characters would automatically walk inside the Castle/Outside the Castle with the Axe skipping the victory animation. In Super Mario 3D World Style they would do a victory pose up in the air. In the Original New Super Mario Bros. U though and it’s Deluxe Remaster Mario, Luigi, and the Toads would do a victory animation after defeating a boss or a level then walk inside the Castle/Offscreen. So if you want to make it in a way Nintendo would totally like it. You can continue working on it like that similarly accurately you were doing to the SNES All-Stars Version but replace Mario and Luigi's Victory Peace Signs with them giving the Thumbs up 👍 instead or have them just straightly walk into the Castle No victory pose at all with applying it to the Pipes and they only give you a Thumbs up when completing a Castle Area. If you don’t know how to make additional Sprites with changing their hands. Just remove the Victory Poses all together having them be in their default standing poses when entering the Pipe or stopping at Toad or Princess Peach and them walking straight into the Castle like the Original NES 8-bit did. I don’t know how it would be possible if you made their Victory Animations be taking off their Caps and putting it back on. It’s hard to make Mario and Luigi's Hair Sprites accurate to what their Hair looks in their DS to Modern 3D Models. In Super Mario Bros. 3 when Mario or Luigi enters the top or below pipe he looks straight at us. In Maker 2 they entered the top or below pipe along with Toad and Toadette in Super Mario Bros. 3 Style it is the same way that they did in the other styles simply in their Standard Default Poses. My best Suggestion is have Mario & Luigi walk straight into the Castle after they completed the Level, stand in their default poses when they enter pipes and give you a Thumbs Up 👍 after Completing Castle Levels. Anyways I mentioned in the Comments would be good for something Nintendo would really like because they were the ones not wanting Mario and Luigi doing the piece sign ✌🏻 anymore. In lots of their new and old adventures they only allowed it mostly certainly for Mario 64 in Super Mario 3D All-Stars and Super Mario World. So why not try removing the ✌🏻 replacing it with something else or not include it at all so Nintendo would like this Super Mario Advance 5 Super Mario Bros. 1 Remake more?
@@nimaginendogames2293 Such a Shame. I was really hoping for it to go on the GBA Nintendo Switch Online Plus Expansion Pass. Oh well at least I am excited to watch other people play it!
They are quite complicated as the collision moves them as they rotate. Unfortunately I don't know how to do this, since I'm not a professional programmer.
Sorry for the third comment but right now i watch the tanuki power in super mario bros 1 (we can have more powers in the future? Or how we can have a power for other game)
Não me considero um programador profissional, mas se a Nintendo me chamasse, eu adoraria ser o consultor criativo dos jogos do Mario e faria muito do que eu faço nos meus fan games.
This was the best way I found to write the text, since I'm not a professional programmer. (only texts that appear 1 by 1 on the screen after the camera moves)
I understand. This was the best way I found to write the text, since I'm not a professional programmer. (only texts that appear 1 by 1 on the screen after the camera moves)
The Super Mario Advance series never made any sense to me. You wouldn’t know these were remakes of classic Mario titles reworked for the Game Boy Advanced by just looking at the title. Also, the order the games came onto the GBA was not the same order they were released on their original consoles back in the 80s and 90s. The biggest thing I wonder was why couldn’t Nintendo make an original 2D mario game for the Game Boy Advanced? No, the world-e from Super Mario Bros. 3 doesn’t count.
Oh that perfect work need some select world map all level boss and secret boss collection coins request also subscribes join us thank you so much try hard work.
Wish this had the world map based on SMB Deluxe
The world map in this is based on BS Super Mario Collection I believe
Looks interesting the idea@@AshleyTMDW
@AshleyTMDW there was a map??? I gotta boot that up I thought there was nothing special at first about it
The reason I chose BS Super Mario Collection is that Nintendo R&D2 itself took some things from BS Super Mario USA to put in the first Super Mario Advance. So, it makes total sense.
@@nimaginendogames2293what is BS Super Mario Collection?
I love it! On track for a “Deluxe Mode”: Co-op bros, more power ups, extra/harder levels/enemies, ride Yoshi’s, special missions, collect secrets... take notes, Nintendo!
But it's worth remembering that I'm not a professional programmer.
@@nimaginendogames2293 but you still have good ideas!
DX and the entire Super Mario Advance series says hi.
That overworld map is perfect
I still have some doubts so I'll make a post asking how you all want it to be about the part of the pipes on level 1-2, which are now on the maps.
I love this project. I can't wait to see the finished product!
One thing I noticed - you can see the corner of Toad's head before the bag opens, for maybe 2 frames?
Four frames.
fun fact: the advance games used "deluxe" as a codename indicating they are direct sequels to SMB deluxe
It is considered Super Mario Advance 0 by Nintendo. That's why there was no fifth game. In fact, in 2020, things from the first Super Mario Advance were leaked, and there are audios in it saying "Super Mario Bros. 2 Deluxe", that is, it would be the sequel. SMBDX and all games in the "Super Mario Advance" series were made by Nintendo R&D2. Only those on GBA used the source code from the SNES versions while on GBC, apparently, they made the game from scratch. Soon I will be bringing some surprises to the channel involving SMBDX.
@@nimaginendogames2293 I had a feeling that since they used SNES sprites they were direct ports
My sixth sense tells me there will be Super Mario Advance 6 - Super Mario Land 2.
Isn't there Super Mario Land 2 DX?
@@Sonictheoofhog4yes but that’s Gameboy color remake
no super mario advance 6 is hotel mario
Why not sml1?
And super mario advance 7 super mario land 1
Increible! ya no puedo esperar para la demo😀
Really excited for this project!
hi retromantra
This is some really good work here, if this gets completed i will definitely check out the release!
So good my bro, keep up the good work!
8:59 WHOA!
Speaking as someone who grew up with the advance games, I wish you the best of luck with this.
Thanks! I also grew up playing Super Mario. I put all my emotions and feelings into every detail of what I felt and saw to try to somehow "emulate" that magic of the past games.
I wanna see an April Fools joke next year involving prototype versions of DKC2 and DKC3 on GBC, similar to the one with SMB2, SMB3, and SMB4/SMW on GBC. Then make one with remakes of the DKL trilogy on GBA.
I'm a big fan of your work, and it's clear how much of a perfectionist you are, maybe you let it go or intend to let it go that way
But in case you didn't notice, Toad still appears 2 frames earlier than he should, at 5:32 you can see him appearing with the bag still closed.
This is not a criticism or anything, quite the opposite, keep up the great work ♥
I had noticed but as it is so fast, it gives the impression that Toad is untying the bag's knot.
The day this comes out is going to be perfect
I can't believe I do your same exact things when I code in Game Maker
i can't wait until the game comes
If I'm not mistaken, the world map sprites seem to be similar to that of what was seen in the footage from the Statellaview
I went after some research. I even reviewed the original Super Mario Advance games and realized they used material from BS Super Mario USA. So I did the same thing with the SMB1 map on Satellaview.
YAY GAME MAKER 8 LETS GOOO
This should’ve been a real game! I hope I can see the full game
I don't know if this is going to be a New Homebrew rom for the Gameboy Advance but this is very good so far!
I talk about this at the end of the video.
Oh... so it was made for PC. Damn it, alright then, I guess it's fine.
This is very cool! I'm guessing this uses SMB1 - All Stars as a reference for? Is it a ROM hack for SMA4?
Also, completely unrelated, but i just noticed that you and I have to have somewhat similar usernames 😅
I don't have a point, it was just something neat I noticed 😅
It's a fan game made from scratch for PC that simulates a GBA game. And yes, your usernname is similar. XD
Amazing development!
Looks great the game genie in the mario advance 5 xd (the fire mario with the music was funny)
That's really good!!
Man that was great
Can't rush perfection😍😍😍😍🙂🙂🙂😍😍
Wow, your parents will be so proud of you
I would love to see Luigi gameplay next.
Agreed
God knows it may be I wanna livestream after it's completed.
Umm, I don't mean to be the grammar police here, but there should be a comma after "you" like in smb deluxe
yeeaaaahhh!!
great job
In Mario Advance you could Argure they would voice this bit of Dialog because it is repeated 7 Times ^^
I imagine this in my head
Super Mario Advance 5 demo download?
Can't wait to play this game :o
But our princess is in other castle! (God i have nightmares with that)
I think that now all the world 1 needs his fix or any thing missing!
While I understand what you are trying to do, the way you are animating the text will end up using a insane amount of ram, since Game Maker 8 doesn't do any type of optimization for frames being separated like that.
There are several different frames in another project I'm working on, but it never resulted in any RAM problems. Super Mario Advance 5 is absolutely normal. And this was the best way I found to write the text, since I'm not a professional programmer. (only texts that appear 1 by 1 on the screen after the camera moves)
Where did you get the remixes of SMBDX's Main Menu? I just can't find them
MIDI is from VG Music, I think the author was Lu9, but I don't know for sure. The 16-bit arrangement/remix was made by me.
This is so cool
My Idea about World Theme.
World 1: Grass Land
World 2: Sea Land
World 3: Forest Land
World 4: Pipe Land
World 5: Snow Land
World 6: Desert Land
World 7: Snow Sea Land
World 8: Grass Bowser Land (Finale)
But I only have one condition. 3-3, 5-3, 7-2 and 7-3 are supposed to be another theme not Grass Theme.
This is so damn cool
Mario debería tener el overol rojo y Luigi debería tener el overol verde.
Will this have any voicelines like in the other four games of the Advance series?
Yes!
This look nice dude!
what program did you use to make this? I've trying to get into GBA development for a long time now.
Game Maker. It's a fan game for PC.
Ooooh! Might as well include Lost Levels in there like in Deluxe. Wait...not for GBA???
Unfortunately... only for PC.
The world map doesn’t look finished, however everything else looks like it have a detail finish that looks and feels like a Mario game.
The maps will still undergo further renovations. Thank you very much!
Will you fix glitches that happened in SMB1 (both NES and SNES)? And 1-UP trick, too.
Why would you want to get rid of the 1-up trick lmao
@@DumbBunny5328 ‘cause it’s a glitch.
@@SuperMarioGaming742 The Inf. Lifes in SMB1 was a Glitch, but they liked It so much It became a Feature.
@@SuperMarioGaming742 it isn’t though. It’s an intentional feature. Nintendo themselves said it.
@@DumbBunny5328 it's an oversight with how score works, so not really a glitch but also not really intentional
0:47 i think the original super mario 1 from all stars crouch position looks more decent than the super mario bros 3
I know this is a dumb question, but will there be any plans to add the lost levels (or maybe even the VS levels from the VS Super Mario Bros arcade, but that's unlikely considering SMA5 is meant to be as theoretically accurate to nintendo's possible vision of the game) after the game's hypothetically finished with the main SMB1 game if it didn't get cancelled?
I had already confirmed a while ago that the SMB Lost Levels will be in the game in an unusual way, as a continuation after world 8.
@@nimaginendogames2293 The deep cut would be Hudson Soft's SMB Special. But that would involve programming in the new enemies and powerups
0:10 what's the name of this super catchy music?
It is the SMBDX menu theme.
Thx ^^
cool
Is this ever gonna be released to the public anytime soon?
Yes! There's just no scheduled date.
Good afternoon I noticed one flaw in your game, namely, when fire Mario receives damage, he immediately becomes small, as in the original, although in SMA2 (Super Mario World) after damage, fire Mario first became large, and after the second damage he already became small, although in the original SMW it became small after the first damage. Please fix this to make the game look more like the original SMA series. Also you should have added more words to the game. For example, when Mario takes the flower the second time he must say "Thak you", and when he goes through the world and frees Toad he says "Bravo". Toad, if desired, can also add the replica “Thank you, Mario”. At level 8-4, the real Bowser can also add some phrase. And there is also a question, are you going to port the game to Android, a few weeks or months after the release of the full version?
There is someone who told me that they would port the projects to Android but I'm still deciding on that.
I know this video isn't about wonderland or that we're probably not that close to the final world but would you consider putting in a special world?
Possibly!
Peter Says: May your enemies be smote by God!
What if there was Super Mario Bros: The Lost Levels for GBA?
Doesn't the text in the all stars version of mario 1 just appear
In All-Stars it appears identically to the NES, as both games share the same source code. The only exception is "Super Mario Bros. Deluxe", which was apparently made from scratch, but still appears similar. (in fact, SMBDX is Super Mario Advance 0)
@@nimaginendogames2293 also you should add worlds 2-8 in the future
But when will it be possible to play this game, and when will the development of this game finally end?
It's possible but I don't have a release date or end of the dev.
Muito bom mano a forma de texto que vc fez ficou melhor que no original
Any idea for a plausible ETR (Estimated Time of Release)?
No date yet.
Maybe you should have Mario & Luigi giving the Thumbs up 👍 instead of doing the V Sign it’s because ever since after Super Mario 64 they thought about banning the Piece to Mario. So in 64 DS, Sunshine, Galaxy, and Odyssey Mario's ✌️ Piece Sign got removed. They did reference sometimes for Super Mario World when it was a Style for Super Mario Maker 2. And a little bit for some of Mario's Power Moon Collected with some of the Victory Poses Random. But Nintendo mostly removed Mario giving the ✌️ all together in lots of Mario Games. For when they we’re making the Super Mario RPG Remake in the Original SNES Version Mario and Mallow would be giving the ✌🏻 after defeating a battle or Leveling up but in the remake with 3D Models. Nintendo wanted to have it go differently with removing the ✌🏻 all together. So now Mario's Animation when winning a Battle is the one he had in the New Super Mario Bros. Series after completing a level/After jumping back to the Main Hub after Shine Sprite/Star Collected where he would take his Cap off then put it back on his head. When he leveled up in the Super Mario RPG 3D Remake he would be giving the Thumbs up. In the Original NES Super Mario Bros. 1/Lost Levels instead of doing ✌🏻 before they go into the Castle, he and Luigi would walk straight into the Castle No Victory Animation at all same like how Sonic changing the Sign Post to his Peace Sign ✌🏻 he and Tails Straightly automatically walk off screen to go to the next act. With rescuing a Toad or Princess Peach in the Original NES Super Mario Bros. 1/Lost Levels Mario and Luigi would be in their Default Standing Poses while Toad is Thanking you but the Princess is in another Castle or Peach telling you that your quest is over.
In Super Mario Maker 2 if the Plumbers, Toad, and Toadette complete the Levels in Super Mario Bros. 1 & New Super Mario Bros. U Styles with the Flagpole the characters would automatically walk inside the Castle/Outside the Castle with the Axe skipping the victory animation. In Super Mario 3D World Style they would do a victory pose up in the air. In the Original New Super Mario Bros. U though and it’s Deluxe Remaster Mario, Luigi, and the Toads would do a victory animation after defeating a boss or a level then walk inside the Castle/Offscreen. So if you want to make it in a way Nintendo would totally like it. You can continue working on it like that similarly accurately you were doing to the SNES All-Stars Version but replace Mario and Luigi's Victory Peace Signs with them giving the Thumbs up 👍 instead or have them just straightly walk into the Castle No victory pose at all with applying it to the Pipes and they only give you a Thumbs up when completing a Castle Area. If you don’t know how to make additional Sprites with changing their hands. Just remove the Victory Poses all together having them be in their default standing poses when entering the Pipe or stopping at Toad or Princess Peach and them walking straight into the Castle like the Original NES 8-bit did. I don’t know how it would be possible if you made their Victory Animations be taking off their Caps and putting it back on. It’s hard to make Mario and Luigi's Hair Sprites accurate to what their Hair looks in their DS to Modern 3D Models. In Super Mario Bros. 3 when Mario or Luigi enters the top or below pipe he looks straight at us. In Maker 2 they entered the top or below pipe along with Toad and Toadette in Super Mario Bros. 3 Style it is the same way that they did in the other styles simply in their Standard Default Poses. My best Suggestion is have Mario & Luigi walk straight into the Castle after they completed the Level, stand in their default poses when they enter pipes and give you a Thumbs Up 👍 after Completing Castle Levels. Anyways I mentioned in the Comments would be good for something Nintendo would really like because they were the ones not wanting Mario and Luigi doing the piece sign ✌🏻 anymore. In lots of their new and old adventures they only allowed it mostly certainly for Mario 64 in Super Mario 3D All-Stars and Super Mario World. So why not try removing the ✌🏻 replacing it with something else or not include it at all so Nintendo would like this Super Mario Advance 5 Super Mario Bros. 1 Remake more?
Fan game for PC. Release date scheduled for the 26th.
@@nimaginendogames2293 Such a Shame. I was really hoping for it to go on the GBA Nintendo Switch Online Plus Expansion Pass. Oh well at least I am excited to watch other people play it!
As you know Nintendo didn't make that
One person know that Nintendo didn't make that
So he have to make that
Idea: Since you added Super leaf you should add triangles from smw/sma2/sma4
They are quite complicated as the collision moves them as they rotate. Unfortunately I don't know how to do this, since I'm not a professional programmer.
I wanna see super Mario advance 5 - Super Mario Bros. From Gameboy advance
If this is going to be an actual rom you release, I think this is the only way I'll play Mario 1 now
This is GameMaker.
Can confirm that there likely won't be a ROM.
This is GameMaker.
@@stevennguyen6529 I didn't know it was GameMaker, that honestly makes it even more impressive than it already was
I talk about this at the end of the video.
I wonder, will we be able to get a download link for it when it's finished?
When there is a demo or full release, yes it will be downloaded.
@@nimaginendogames2293 awesome
Sorry for the third comment but right now i watch the tanuki power in super mario bros 1 (we can have more powers in the future? Or how we can have a power for other game)
It will have some powers from other games. But I'm still planning which ones.
Will The Lost Levels be included as well? Or will that be a separate game?
It will be included as an expansion to the first game.
Is this being made for an actual Game Boy Advance, or will this be a game maker studio game?
Game Maker. I say at the end of the video that it's not for GBA.
Isn't a similar from the Classic NES Series?
It will be very different.
Have ya tried usin' like, a text renderer instead? I feel this is a bit inconvenient.
I don't know how to use it. I know how to make texts in Game Maker, but this way (1 by 1 appearing on the screen following the camera) I can't do it.
@@nimaginendogames2293 Well that's kinda a shame.
Homebrew
NOT Homebrew for GBA ROM, just PC using Game Maker 8.1.
vc é o melhor em fazer jogo, vc poderia trabalhar na nintendo
Não me considero um programador profissional, mas se a Nintendo me chamasse, eu adoraria ser o consultor criativo dos jogos do Mario e faria muito do que eu faço nos meus fan games.
Sma6 will be hotel mario in 2012
Hahaha XD
Wouldn’t be better if you actually made the text font?
This was the best way I found to write the text, since I'm not a professional programmer. (only texts that appear 1 by 1 on the screen after the camera moves)
@@nimaginendogames2293 oh ok, there are some tutorials on how to do it. But since it’s already done the ok
how to get this game?🧐
Hello word
I mean that's one way to type out text, not the best way though in my opinion.
I understand. This was the best way I found to write the text, since I'm not a professional programmer. (only texts that appear 1 by 1 on the screen after the camera moves)
Song at 8:59 ???
Music just for the video. It's the Round Game theme from Wario's Woods on the SNES. But this version is one I made converted to the GBA sound.
The Super Mario Advance series never made any sense to me. You wouldn’t know these were remakes of classic Mario titles reworked for the Game Boy Advanced by just looking at the title. Also, the order the games came onto the GBA was not the same order they were released on their original consoles back in the 80s and 90s.
The biggest thing I wonder was why couldn’t Nintendo make an original 2D mario game for the Game Boy Advanced? No, the world-e from Super Mario Bros. 3 doesn’t count.
they already made an original 2d mario game, it was mvdk
@@AboMuh1245 I mean more mainline mario
@@eb2k445 I heard NSMB was originally gonna be on the GBA but they moved it to the DS
Even though (excluding Advance 1) the “full title” of those games literally have the game they’re reworked from in them. So yes, people would know.
4:12 1:27 5:06
Funny moment
Is it me or are you using old GameMaker?
Exactly! The best option since I couldn't install the other one and it seems more difficult.
Add a New power up
Does this run on an actual GBA?
It's a PC fan game
Are you done?
Just the Toad scene. I intend to add another scene after this one.
Please dont let this be arg
Wait is this real?
Please maker this for gba rom
Falo sobre isso no finalzinho do vídeo. Infelizmente não sei programar no GBA.
SMA5
Pls make from and android apk pls:(
¡No consigo!
Download link? Pls
Not available yet.
Pls give me the link to this game
asking for a game in that's in development? now that's scrazy!
Oh that perfect work need some select world map all level boss and secret boss collection coins request also subscribes join us thank you so much try hard work.
Wow! Great Job!