My fave part of early pokémon rumours is that something as simple as "there is a Mew under that truck" wasn't true but "have these letters in your name then talk to this NPC then fly to a completely different town and surf on the coast to encounter pokémon above level cap, one of which is a glitched out mess not in the pokédex that also duplicates the 6th item in your inventory (it might corrupt your game though) " WAS true
I actually got a Mew in Pokemon Red but not from the truck my buddy modded it in or something because I had to go to the starter city and search a certain patch of grass once it popped up then you had to use a certain pokeball because if you didn't it turn into a ditto I believe you had to have a ultra ball or a master's ball
@@nicholasparnell8845 Dude, for the event to work like it did, it was in the game code all along and could be accessed via glitches. No modding needed. It did however take years for the findings to go public. The original glitch that lead to figuring it out eventually, being discovered in '03.
In Skyrim there were bugs in jars that I was convinced were important but couldn’t find any clues. Turns out it was a really a part of a quest that got taken out but they left the bug jars in.
I freaking hate that so much content was cut just so the game could come out on a marketable day. No wonder Elder Scrolls 6 is taking this long, imagine how monolithic Skyrim could’ve been!
@@vceisdead Meh, when it comes to game development these days, I tend to feel that crunch time is never worth it in the end. I’ll wait for Starfield and see if it’s good, but I could wait as long as is necessary for ES6 as long as it blows Skyrim outta the water.
In Little Nightmares, I carried a book from one end of the last level of the DLC to the other to open a secret door. What was behind the door? A creepy painting with no relation to the lore as we understand it, and a vase with nothing in it.
I was playing the ps5 version of red dead redemption lately doing Jenny's faith. I wound up hogging tying her and taking her back to Armidillo but since I could figure out were to take her since the nearby church was actually a cinema I just wound up carrying her around for a bit until the game randomly decided to blink her out of existence.
@@animemanXLK yeah she just dies of heat stroke and being an idiot no matter what. usually she dies instantly when tied up tho. either way idk why it did give an extra cut scene if ya tried to stop her stupidity but i guess its about letting folks make their own terrible choices and ya cant save them from it.
All we need now is a video called "7 Reasons Why The Star Wars Prequels Were Rubbish". If that doesn't lure James out from behind the camera - nothing will.
In a similar vein, I think “plot lines in games that went nowhere or were mysteriously dropped halfway through” would be a fun video. Like that bit in tears of the kingdom in gerudo town where that guy is in jail and you can’t like… tell his wife to go help him or to go see her daughter that misses her. It had the same feeling as this video of “something in the game that makes you search around for hours trying to figure out how to do a thing only to find out there is no thing at all and you are left forever unsatisfied”
I'd second this idea. I've had several times in games where I'm thinking "Oh, I think I just found a side quest" only to follow all the "clues" and have it go nowhere. I only wonder how many poor NPCs will forever be looking for each other on the wrong side of town because no one programmed me the ability to tell them where to find the other.
Metal Gear Solid V. A sizeable chunk of people just couldn't accept that the game was unfinished and will never be finished, so they gaslit themselves into thinking that there was an entire third chapter of the game hidden behind the online FOB mode that would only unlock is everyone on each platform's servers managed to dismantle every single nuke that people had built. As it turns out, the game with a famously troubled production and tons of advertised features that had to be cut didn't have an obtusely-hidden third chapter that would be next to impossible to unlock, it was just released without a proper ending because of the beforementioned troubled production.
In "Apollo Justice: Ace Attorney", the first day of the final case ends with a bizarre reveal that suggests all of the game's cases are somehow connected. Three paintings by the final victim hide sketches showing important details of the first three crimes. This plot point is never brought up again.
It's believed that the plan was to allow the domain to unfreeze, but it took until that disk drive for them to have the time and ability to pull it off.
@@robertbeisert3315they totally were planning on having the ice defrost. I have the Nintendo Power magazine where they talk about claiming the water temple medal in order to thaw the ice so you could use the short cut again to help you get the Biggoron sword easier
@@robertbeisert3315it was. The game was originally created for the N64DD where the world was gonna change in real time. Sadly we never got the full version of OOT
Just two quick examples: there's a number of chests in Skyrim underwater and in GTA V some UFO-parts are down in the water. (If you consider them good; and I've been able to shoot the sharks from the surface last time I went diving.)
there's also the missing 3rd meteorite in rdr2. they already don't have any use but the counter being permanently stuck at "2 out of 3" in the inventory drives me up the wall lmao
In Thief (the 2014 remake) there’s a handful of “smuggler’s maps” which point to different areas in The City. Eventually they lead to a couple of buttons hidden behind a waterfall in Eel’s End. The buttons do absolutely nothing and aren’t able to be interacted with. I personally shot the buttons a dozen times, tried to get up close enough to press them, and finally went online for the answer only to find other people exactly as confused as me about what was supposed to be going on there.
That game was the epitome of something with so many cool ideas that deve just weren't allowed to execute. The candle hunt is my ultimate example of frustration. Something so tedious for a laughable reward. Loved the main parts of that game to bits, but gosh it was frustrating
Still here campaigning for Benny’s secret evacuation tunnel from Fallout New Vegas! Also gonna need the autopsy results on Luke for clues to the ice key’s whereabouts.
You could do a whole documentary on the "Shadow of the Colossus" fandom's search for the "last big secret" based on a misinterpreted interview answer with game designer Fumito Ueda. Doesn't help that the Forbidden Lands the game is set in are full of mysterious ruins with doorways and archways impossible to reach by the players. There's no *single* spot in the game to use for a list like this, but rather dozens (and you can triple that at the very least if you want to count all the random bits of texture that *look* a bit mysterious... *if you squint.* It did turn up proof of a planned path to the VERY top of the Shrine of Worship that got removed for draw distance reasons, and an entire removed dam location left in the data but outside the roamable landscape but no "last big secret." ...turns out the 'secret' was the already well-known fact that the garden floor of the Shrine of Worship seen in the ending cutscene was accessible in-game if you got Wander's stamina high enough. Ueda just didn't know players had figured that out. Womp womp.
Haha I did watch a whole documentary on this. I played it but never noticed the door because I was too busy dealing with the quickest enemy in the game.
I remember reading about the garden floor within the week after the game came out, too. I guess Ueda just wasn't a regular on GameFAQs like I was back then.
We have gotten to a point in games where I can't walk past ANY staircase or waterfall without looking under it and in roughly 60% of those cases the time was wasted.
I can't remeber whcih game it was, that full of waterfalls, had one with an empty space behind it containin decorative, uninteractable book and a pick nick basket. far enough from any major town, and no one ever talked about it, ever the few referring to the waterfalls, books, or lunch
I remember Rare used to purposefully put pick ups out of reach to keep players guessing how to get them. Highlights include the piece of Chocolate behind the grate in Conker's Bad Fur Day, and the Medkit in the vents of Perfect Dark. Heck, the official strategy guide of Perfect Dark teased the unreachable Medkit.
@SimuLord Screwy the Squirrel? A person of good taste I see. Seriously though, I forgot all about that guy so now I'm gonna look up his cartoons. Thanks!
For the Pokemon one, it is not necessary to sequence break. If you get knocked out while aboard the SS Anne, you can still access the area once you get Surf. There's also a glitch that can be done using Surf that will allow you to Surf on tiles and access it that way. Of course, the method changes nothing- the truck cannot be interacted with at all. The truck was part of a cut city removed long before the game released. Sometimes there are problems when you try removing an asset, so I can see why it was just shoved out of sight.
The intended method is that you are supposed to get Surf there, and you can't access the truck once you do Getting surf in any other way gives the possibility of progression in a not planned manner, aka it's a sequence break
Final Fantasy VII (original) could make a whole list by itself. The mysterious locked chests in Kalm you can never access. The cave in the mountain on the way to the Forgotten Capital you can never access. The key items "letter to a wife in Kalm" and "letter to a daughter" ...
@@FelisImpurrator The chests in Kalm have been deep dived to contain absolutely nothing. Rumour suggests they contained a cut summon called "Golem" but never been confirmed. The cave is totally inaccessible, there's a vine leading up to it (like in Mithril Mines) but not possible to climb it. The letters have been found via gameshark and can be added to your key items list, but what they were used for has never been uncovered.
I think games should do more dead ends like inaccessible chests or permanently locked doors. The idea that everything you come across in a world will have a findable key or lead to somewhere useful is probably the most unrealistic part of any game.
I half remember hearing about the supposed last secret of Shadow of the Colossus, it was some hidden final area that was hinted at by some piece of narration but ended up being nothing but hopeful thinking by the community
Heard that one. People searched for it for years before someone from Team Ico finally said "no secrets, guys." There is an homage in the remake, though.
IIRC, it wasn't only a search for a hidden area but also a search for some rumored extra Colossi. People spent years looking for the stuff. Eventually, some people came along that had figured out how to manipulate that game at will and wrote a custom editor for the game's assets that allowed them to be loaded and viewed and it turned out that there was no secret. Some people were still not willing to give up and continued looking. I think the search eventually died when someone from Team Ico themselves said that there's nothing more. I was myself obsessed with it at one point for a few weeks after finishing the game. Jacob Geller has a brilliant documentary about it on his channel.
Two things had me spending hours looking for no reason, both in Secret of Mana: the mysterious masks in the ocean and the extra bit of map that Flannie couldn't travel down to that appeared to be near the Empire North town. I spent so many hours going through old save data and new save data between the raising of the continents and checking for shortcuts in both North and Southtowns to learn that the faces were just some sort of Easter egg and the town was cut content
KOTOR 2 HK-47 copy factory. Went over every inch of every planet and replayed with HK by my side assuming I'd missed a quest, secret hatch. No, they just didn't finish the quest before release.
There are also huge rooms with nothing in them behind some doors on Nar shadaa and Dantooine, among other things... this game has so much cut content unfortunately
One mystery that keeps me up at night is definitely Pokémon XY Locked Power Plant, like it looks like it was gonna be used for something but nothing comes of it
Spyro Reignited was the most recent game to do this to me! They added a brand new giant door to the Artisans homeworld. It shudders like a locked door when you charge it. It screams "Secrets here!" And... nothing. Just... added a door with animations and just... nothing.
I've just been playing through that trilogy and can confirm this was incredibly infuriating. lol I made sure to come back even after 120% the first game and collecting all of Gnorc's treasure and still.....nothing. Blast!
I expected this to be on the list! And it's right at the beginning of the entire game, so it seems almost obvious that it would be a reward for 100% completing it or something.
The biggest mystery that was nothing for me was back in my EQ days - the Sleeper. There's many hours of video talking about how it went. Essentially, the second expansion to the leading mmorpg at the time had a final area called Sleepers Tomb. It took forever to get keys to get in, and you needed 40+ people to do anything. The final room had The Sleeper, a massive crystal dragon, who was guarded by 4 guards. When all 4 were killed, the Sleeper awoke and flew around the world, generally angry at everything and killing zones at a time. This could only be done once per server. Ypu could farm the guards for great loot though, leaving one alive until the Weekly reset. Eventually, people killed all the guards and the Karafyrm (the Sleeper) did his bit. On one server though, they tried to kill it. There's a ton of background here but at like 50% health, the devs killed The Sleeper to avoid having him die. It should be mentioned that Kara had AE attacks that were instant death and people were essentially dying, rezzing, running back in, and dying again. For hours. After people lost their minds at the devs killing Kara without giving these guys a chance, they respawned it. The fight lasted 3 hours. Of chain deaths by the thousands. Eventually the unkillable monster died...and dropped nothing. Not a sausage.
Generation 1 Pokemon had a ton of "mysteries", and there were countless schoolyard rumors about them. What I heard regarding the truck is that you had to use Cut to destroy its tires, then Strength to move it to find Mew.
@@Sanguivore Yeah, it's a little silly. My favorite schoolyard Gen 1 rumors were about the Pokegods, super-powerful Pokemon you could only acquire in special ways - many were evolved from third-stage Pokemon using a "Mist Stone". So you could evolve Charizard into Charcolt, Blastoise into Rainer, and so on. Of course, none of that is anywhere in the game's code, but they were still fun rumors.
@@SerathDarklands Lil fun childhood rumours like that were the best. Spent so many hours with friends hunting down stuff like that in Pokémon, Oblivion, Saints Row, San Andeas, etc. ☺
@@Sanguivore Oh, absolutely. My childhood rumors were before the internet really gained its modern-day ubiquity, so without any reliable way to validate with the rest of the world and with significantly fewer ways to check a game's code, the rumors were just that little bit more magical, because there wasn't really a way to disprove them, so there was always that chance they were real.
Seigfried in Final Fantasy 6. As a child I spent so much time in the colosseum trying to get more of his story. Specifically, I was obsessed with finding out why his name was sometime spelled Zeigfried or Sigfried. Good ol' translation errors
Another fun one in Ocarina of Time is the hookshot accessible passages in the windows of the Kakariko Village windmill. There is a cucco in there for seemingly no reason. My friends and I tried every combination of things we could think of, including using it to hover over the well and switch to the iron boots to try and smash through the oddly dimpled bottom of the empty well.
I think it can be used to get into Impa’s House for the piece of heart behind the bars. There are other easier ways to do it, though. Perhaps that was the intended solution.
I found that the only previously inaccessible place I could reach from there was the rooftop of one of the houses going up the slope towards the death mountain trail. There was nothing on the rooftop, but this was the only way to reach it.
Back in the day, when Neopets was a big thing, there was an RPG-style game called Neoquest (and its sequel, Neoquest II) that had some areas that were notorious in the community for being impossible to get to, but there were hints that it was possible to access them. In Neoquest I, on the Techo Mountain Caves 3 map, there was an inaccessible room behind a locked door. You can partially see into the room on the screen when you approach, and you can walk around the area that room is located, but there's no key or way to access it. The staff at Neopets swore for years that there was a way to access it... but a few years ago, after the site was bought out and most of the long time staff laid off, we finally got an answer: there was no way to access it. It's impossible.
I had a sort of similar experience with Shining Force. I was convinced that the character Shell could be reqruited to your party and I spent a lot of time trying to find out how. Why did I think that? Because she had a unique character portrait, something only the main bosses and your reqruitable party members had! But no, turns out she was just a regular npc that the developers had bestoved with her own character portrait for some random reason.
There are a couple not really relevant NPC's with portraits. Kings, Nova (your advisor/party swapper), the 3 eyed dude in the mage town. Possibly the merchants, thought that might have only been in the sequel. Though if we're going to talk young silliness then I got one of my own. When I went to restore Tao at the priest I selected "No" because the options had little animations with a male nodding for "Yes" and a female shaking her head for "No." So since Tao was female I obviously picked the one that had a female in it.
Funny how you specified the Ice Key for an example of Rareware abandoned secrets. When the Banjo games were remastered for XBLA, it was the only Stop 'n' Swop item actually worth getting, since it unlocked the Dragon Kazooie transformation, as originally intended all those years ago. The eggs just unlocked random tat for your Xbox profile, IIRC.
They also got you random crap for Nuts n Bolts, such as a Union Jack flag. However, that game would also insult fans during the quiz portion by asking "what cancelled secret will fans not stop whining about?". Not cool, Rare. Not cool.
Not only that but you actually can unlock the ice key and the other stop n swap items in the original n64 version of the game by typing obnoxiously long cheat codes on the floor of the sandcastle. They didn’t do a damn thing, but you could unlock them.
Skyrims Insect in Jars kinda had the community scratching their heads, it was eventually found out that there was a plan for them but time and resources didn't allow it and no information was given one what the plan for them was.
I don’t even know how formed the plan was to begin with. From what I heard, the model artists had some vague idea and made the assets, then proposed it to the quest people who just kind of said no. That could mean anything from one guy having a complex, mind blowing, world spanning quest mapped out in his head to some artists going “scavenger hunt?” and the writers kind of ignoring them. Gotta love the writing process
Heres one for the future next 7 list: in Kingdom Hearts 1 in the Deep Jungle there are flowers where the purple fruit boss is fought that can be hit with magic to change their color and open them up. Sadly doing any combination of colors or just opening them up leads to nothing; just a message that tells you that the flowers grow dark when darkness is near and they reset whenever you leave the location...
Fun fact about that bloodborne door: if you drop a stone or two at the base, and can make it thru the map to the other side, you can see the glow of the stones.
I know Skyrim has at least one. In Ustengrav, the first dungeon the Greybeards send you to, the large chamber has a waterfall at the bottom, near the Word Wall for Become Ethereal. Inside the cave under there is a chest and sarcophagus with a Draugr.
In Harvest Moon a Wonderful Life, there was a shed at the edge of the player's farm that's locked, never addressed by any NPC, and ultimately unopenable with no code associated with it anywhere. In a game where the town slightly changes over time, there are completely missable gameplay opportunities/mechanics, and clear mystical elements, it seemed likely that there'd be some way to get in. Some speculated that you'd be able to enter on the last day of your character's life to find a scrapbook, some said that you needed to complete certain difficult tasks, but if i recall correctly, the shed was only meant to be a horse stable until they moved horses to the barn.
At the very end of Lufia, past the final boss, there is an empty doorframe on the wall, looking like its missing door might pop in, once you hit a switch or arrive at the scene having fulfilled some precondition, but alas, it seems to be nothing but some leftover decoration. Quite heartbreaking, as there was much speculation that behind that door one might find the means to turn fate even further and change the story's bittersweet ending.
Can't forget the hidden book in Mario Sunshine. Behind an unopenable door in a level that had nothing to with it, that thing drove us crazy for ages. Most people agreed that it was probably part of a scrapped mission in the level, but I don't think we've ever gotten any official word on it.
Surprised the pendant from Dark Souls 1 isn't on the list, but that's a rather famous one. There was the door in the original Demon's Souls that went nowhere, but then in the BluePoint remake it'll open if you get 26 ceramic coins and give them to Sparkly. 13 in pure white tendency and 13 in pure black. You get a key to open the door and it'll lead you to the Penetrator's armor set.
When the blood borne entry started I was just listening to the video and assumed it was dark souls and the pendant. Guess we'll wait for the next video for that entry.
Important detail about the truck in pokemon, that is the only place in the game where that sprite can be found. For a game that was hold by tape and dreams, one would expect that they wouldn't want to put uneccessary stuff, so it seems strange that there is random unique truck in a place your average player can't even reach
It was another city that the SS Anne would bring you to and then bring you back to Vermillion when the cruise was over. The city got cut in development but the street with the truck was left in. There's a leaked beta map with the removed city in the center. There are videos on youtube discussing this.
In Illusions of Gaia, there's a hole in a wall near the 2nd dungeon's entrance that seems to be the exact size for the player to Psycho Slide through, but you don't get the Psycho Slide ability until later in the game. Hacking the game to get Psycho Slide early will reveal that the hole is purely decorative and can't be slid through.
There's actually one I found in Baldur's Gate 3; inside the Szarr Palace (Act 3, Astarion's companion quest) when you get to the ballroom there are two tower rooms, only one of which is open. If you send one party member into it and press the button inside it locks them in but opens the other tower. Go into that one to the dining room, and at the back is a chest; if you move this it reveals a hatch. Going down there leads to a chamber that seems to be unfinished yet wasn't cut; it has a pressure plate puzzle that sort of works (you can also just pick the lock), and a lever puzzle that does nothing (two of the levers aren't even levers as far as the game is concerned). Intriguing though.
In Kingdom Hearts 2, there's a large building in Twilight Town that you cannot see unless you yank control of the camera, pull it way up into the sky, and look around. It looks almost like an auditorium? A baseball field with a ceiling? It definitely stands out as big and unique, but there is no way to normally see it during gameplay. I bet it's an integral plot point in Kingdom Hearts 7.
We won't find out for a while though. KH7 is at least thirty years away, and we have 26 more "side" entries between now and then that you'll have to play if you want to even come close to understanding the plot.
This was not a big one, but when Spyro: Enter the Dragonfly came out, there was a door in the starting area that everyone assumed would open when you completed the game 100% since that's what happened in previous games. When the door didn't open, people ran to the forums to see if anyone managed to open the door, how they did it, and what they found. Turns out there was no way to open it, it was just a set piece that appeared open in a cutscene, and that, in-game, the only thing there was an empty room.
Given how blatantly unfinished Enter the Dragonfly is, I wouldn't be surprised if it WAS supposed to have a secret tied to it, but they ran out of time.
Mario Kart 64, Peach's Castle. Turning off into that Castle area looks really cool, but after wasting a lap and a half looking for a "secret", you just need to turn around and leave
I remember spending hours trying to figure out why the power plant area was included in megaman legends. There is nothing there! It was the only place in the game where there was nothing!
My mind went instantly to the infamous 15th wish from Destiny 2. There have been many Destiny mysteries and theories that didn't amount to anything, but none were bigger than the 15th wish. There were massive joint community efforts on discord and reddit trying to solve this puzzle that, as it turns out, didn't actually exist. I wouldn't be surprised if there were some diehard believers still trying to work it out to this day.
Outside xbox has been around longer than my first car's engine, second car loan, and my childhood hopes and dreams. Much longer they'll have beat my 20's too. Really says the quality of making rating videos with community engagement. Keep up the great work!
The version of the Mew under the truck rumor I had heard was in Pokemon Yellow you had to trade for the Machoke one of the npcs has, evolving it into Machamp, then get it to level 100 and have it use strength on the Truck, because Machamp was the physically strongest Pokemon in the game and getting it to level 100 would make it the only Pokemon strong enough to push the truck. I spent many hours grinding to be able to do it, only for it to be one of the greatest moments of disappointment in young me's life when I found out that, of course, it did not work.
I love the Mew truck. I love how you have to be a clever so-and-so to find it in the first place and how it made clever so-and-sos think "Wait! What if I were _even cleverer_ a so-and-so?"
That damn truck in Pokémon. I didn’t even believe it was there originally when I heard my friends gossip about it. Then I tried it. So many hours looking up stuff and guides and going to that one slot machine in the casino that has someone keys sitting on it.
Notice that at least half of these *were* meant to be something, but had been removed at some point. Game devs just love to toy with us, their playthings.
As someone who has made games and also professionally tests them, most of the time it's not even sadism but a far simpler reason: deadlines. This is especially true in the AAA business.
The Zora's Domain alcove is mentioned, but what got me back in the day was the "pyramid" in Haunted Wasteland that could just barely be seen if you played the Song of Storms to make lighting flash, illuminating it in the distance. A rather spooky and tantalizing bit of scenery that the player can in no way actually reach. Assuming it even _was_ a pyramid and not just some random outcropping that sorta resembled one from a distance....
Zeltik did a video on this some time back; it's just a piece of geometry from the cliffs surrounding Gerudo Fortress that cuts off at an awkward angle. The sandstorm is so dense in the Wasteland that the devs likely never imagined a scenario where that bit of scenery would be visible.
The Pendant in the first Dark Souls is one of my favorite examples of this, because the game itself tells you it does nothing, but players weren't convinced. They spent years trying to figure out what it did, and came to the conclusion that, like the item says, it does nothing. Then Miyazaki said offhandedly in an interview "I'm surprised people haven't figured out what the Pendant does yet," which re-ignited the search! Then Miyazaki later revealed he said that just to mess with people, because the Pendant does, in fact, do absolutely nothing. Outstanding troll by the master himself.
The method to get to the truck in Pokémon isn't as wild a sequence break as you think - simply leave a single trainer on SS Anne undefeated, and after you get the Cut HM deliberately lose the fight to that trainer so that you're teleported to the Pokécenter instead of walking off the ship yourself. You can then come back on your own time with Surf to go see the truck, which incidentally is just there "to see if players could find it".
Mostly this happened via gaming magazines. Germany had a monthly issue that was so dedicated to all things Pokémon, its very logo was the same font and colours (I think they did branch out later though). That's how us kids learned all sorts of weird things, like the cloning glitch in Gold/Silver. But I faintly remember that even the writers were stumped with the absolute waste of time that were the ruins and the Unowns in those games.
the one "secret" i spent hours and hours and hours trying to uncover when i was a kid was in pokemon channel (not hey you pikachu), on cobalt coast there is a faraway island that pikachu even shows interest in. at the time when the game came out there were all kinds of rumors about how you had to befriend lapras to take you to the island and on the island is where you'd meet latias. i spent, WAY too long trying to get to that island only to later find out it wasn't anything special aksdjg and aside from the latias part of the rumor, most of the "rumor" was left over instructions from a similar island on cobalt coast in hey you pikachu
The bugs in jars in Skyrim! We all wondered for years what kind of message from Oblivion was etched onto the lids until a developer said in a tweet they were nothing, just standard cut content, didn't even remember what kind of quest they were related to
It's interesting to see that while many times gamers are a bit overly enthusiastic and end up obsessing over stuff that never had any kind of special meaning sometimes there _was_ supposed to be something there and it ended up dummied out for whatever reason. As someone who gets a kick out of development hell stories, many times I find the cut content stories much more interesting than when the secrets actually exist in the game. Speaking of which, how about a video on interesting cut content from popular games, huh?
@@arnoarno1092 that was the phrasing in the game. At one point the narrator talks about the broom closet ending and was saying how people would tell their friends, “did you get the broom closet ending? That one was my favorite!”
God I can't bring any to mind now, but I feel like I was CONSTANTLY hearing about a bunch of video game urban legends as a kid that ended up being nothing. It was a favourite pastime of kids in my school I guess.
The Triforce is there in the water temple. My friend's dad's cousin's brother found it by putting in the code; up, down, up, down, L trigger, R trigger, then spin around in a circle, jump down wise, brush your right eyebrow and spit on the floor. Hey presto!
I am a bit surprised that the one closed hatch in the Byrgenwerth (is it written like that?) Building never caused such a ruckus. It has the exact same model as every other hatch you can find and open (tho if I remember correct, there weren't much of those either), but there is also no way to open it.
In Xenogears, in the city of Kislev, there's a fully-3D-modeled three wheeled vehicle sitting incongruously in the middle of a small plaza. No reason or purpose for it, its just there. I think this is more "cut content" than "huge secret" but its a really neat design that has fascinated me for 25 years. I keep a save file on my PS3 for that game that allows me to go back and enjoy it whenever I want.
What about the mystery door in Shadow of the Colossus? People spent literal years trying to find what was behind that door, and at last discovered it was nothing at all.
I have an old school one - Ant Attack spectrum 48k - Secret Ammo Dump in the desert. Follow in line away from city wall to find it. A box with letters on each side spelling AMMO. Once found, it does absolutely nothing!
Sandy White explained the reason for this. The game engine controls eight moving objects. The first seven are the boy, the girl, and the five ants. The eighth object is used for the grenade thrown by the player. When the grenade isn't needed, its image is changed to an ammo box and moved to the far edge of the map. This turned out to be easier to implement than writing in a special case to only draw the eighth object when a grenade has been thrown. It also helped to keep the speed consistent, because there are always the same number of objects being drawn each frame, otherwise the game got slower when you threw a grenade.
Ill always remember the hours i spent in Star wars Kotor 2 in Telos military base, trying to get in to the military base sub level. Was there a terminal somewhere I was supposed to access? Was the HK50 that exploded straight away something to do with it? Nope just turned out it was cut content. 20 years later and im still annoyed about it.
I would constantly try to explore every nook and cranny of games. I remember taking a vehicle in San Andreas and seeing how far I could drive until I hit the end of the world's map.
I played the heck out of Ocarina of Time back then, and I learned a bunch of glitches specifically to go see parts of the game the devs didn't intend me to see, especially that Zora's cave. I got pretty good at edgewalking, too
I forget which yearly shooter game it was but I still sometimes wonder about that invisible pyramid mystery that players were solving too fast so it got patched out entirely with 0 payoff ever
Total Distortion's teleporter artifact is completely non-functional but they left in all of the puzzles to get the parts to build it. It's a massive detriment to spend all the time and mental energy to assemble the artifact, just to have it do literally nothing.
To answer Ellen's Beanie Baby question: That was our parents. WE were doing the important work of unlocking the mysteries and secrets of the games our parents bought for us.
Having a list of all the codes for Banjo Kazooie helped acquire all the items intended to be used for the sequel, even if it never worked as intended. I really need to try those codes and see if they still work in the NSO version.
You should also do a list of secrets that are definitely something but can't be accessed for whatever reason. Case in point, there's a hatch in The Legend of Dragoon in the town of Lohan, which -- in the original Japanese release -- opens into an underground adventure and culminates in you getting an extra item bag that doubles your capacity. But for whatever reason, in the American import, the entire adventure was cut from the game. I have vivid memories of returning to that hatch over and over and over again because it was so obviously *something*, but never being able to access it. Your character is literally invited to "go on an underground adventure" in the same room where the hatch is, but you simply can't get there. The crappy thing about it is that because your carrying capacity for items was just 32, missing out on this item made the American version significantly harder than the Japanese one. You had to painstakingly sell and manage your items between healing items, attack items, status-cure items, AND a handful of unique items that can be used once per battle but never get used up.
Probably a little too niche to make this list but there's a pair of locked doors at the back of Omduil's Manor in 'Baldur's Gate Dark Alliance II' that drove me crazy when I was younger! There are plenty of other doors in the game that you can't open but they're all non-interactable textures, So far as I can recall, these are the only doors in the game you can attempt to open but will remain locked thoughout! Was 100% convinced that you'd be able to open them at some point, if you finished Omduil's Side Quest or something but no. There's nothing!!
The Bloodborne entry reminds me of one for the first Dark Souls. Lead dev Hidetaka Miyazaki said in an interview that as a player, he'd take either the Pendant or nothing as a starting gift in character creation. For years, players hunted for some hidden meaning or purpose for the Pendant, since it seemed to be useless. Surprise! It *is* useless (okay, you can trade it to Snuggly for an ear, or sell it to Frampt for a pittance of souls, but it has no *particular* purpose). Miyazaki's point - which may have been lost in translation/interpretation - was that he as a player wouldn't want anything to help him at the beginning of the journey. Hence, either taking the Pendant or nothing.
There's a ton of such dead ends and false clues in Conan Exiles, but that's due to them having all the intent in the world and none of the time. There is a story, hints to where to go, and lore, but you have to find it and not be disappointed when it leads to nothing. (The sandstorm madman's poem has cost me so much time...)
Not a secret area, but a secret item. In Xenoblade Chronicles, there exists an unique item called "Mumkahr's razor" that you can only get at an Extremely specific time after completing certain side quests and you can entirely miss it. It does nothing and has no purpose.
The mystery of the "Y"s in Halo 3 ODST, which created interest for many years and rekindling it recently only for developers to finally tell the truth. The purpose of them where precisely to make players question "why" and it's purpose.
I think you should have chosen the pendant for the souls series. So much speculation about this starting item which does nothing for the whole Game and is therefore not just useless, it prohibits you from taking the good starting gifts like the Master key.
Oh there's a sport like that in the outer worlds, on monarch I think ? There's a door that's barred rather than being a texture, you can find a button to press in the area, but sadly nothing happens, and if you manage to glitch yourself in there's even ressources :D
Conker's Bad Fur Day for the N64. There was that one piece of chocolate hidden behind some metal bars that, for a long time, was thought there was a secret way to get it. Only for one of the game creates to say years later he had put it there just to frustrate people.
the no key door in fallout reminds me of a similar thing in oblivion. in one of the mage halls, there's a locked pedestal with some soul gems inside, and the key for it... is nowhere
This was an absolutely wild watch--especially seeing as I usually am at least peripherally aware of around 1/3 to 1/2 of entries in an OXBOX or OXTRA list vid, seeing one in which I knew absolutely nothing was quite novel!
This reminds me of Star Wars the knights of the old Republic where there was a door on Nar Shaddaa where there was clearly a hallway marked on the map behind it yet you couldn't open it and it never seemed to be accessible no matter how you played the game. I spent way too much time trying to figure out how to open it
Fallout 3 was known to some extent for its out-of-bounds areas that could be accessed by proper movements. The most known "exit" was climbing the housing structure in Megaton and then leaping over the exterior wall of the town, leaving your character in a hard to explore *real* wasteland. Why would one go about doing this, you may ask? Well, certain members of Megaton could find themselves slipping between dimensions and ending up near the school but in this out-of-map area...to retrieve them, you had to make the leap yourself (which could take a while) and trek out to them (no enemies, but poor map collision meant you could get stuck in holes); once they were in range, you simply had to chase them/kite them back to town and hope they'd run inside normally...you could then enter the town and hope they'd calmed down (and stayed in *this* dimension).
My fave part of early pokémon rumours is that something as simple as "there is a Mew under that truck" wasn't true but "have these letters in your name then talk to this NPC then fly to a completely different town and surf on the coast to encounter pokémon above level cap, one of which is a glitched out mess not in the pokédex that also duplicates the 6th item in your inventory (it might corrupt your game though) " WAS true
Hey, don't spread miss information. Never heard about the trading events?
I actually got a Mew in Pokemon Red but not from the truck my buddy modded it in or something because I had to go to the starter city and search a certain patch of grass once it popped up then you had to use a certain pokeball because if you didn't it turn into a ditto I believe you had to have a ultra ball or a master's ball
@@nicholasparnell8845 Dude, for the event to work like it did, it was in the game code all along and could be accessed via glitches. No modding needed. It did however take years for the findings to go public. The original glitch that lead to figuring it out eventually, being discovered in '03.
@@nicholasparnell8845lol or just do the mew/ditto/etc glitch. No hacking, no gameshark, etc, required.
old pokemon was wild
In Skyrim there were bugs in jars that I was convinced were important but couldn’t find any clues. Turns out it was a really a part of a quest that got taken out but they left the bug jars in.
I freaking hate that so much content was cut just so the game could come out on a marketable day. No wonder Elder Scrolls 6 is taking this long, imagine how monolithic Skyrim could’ve been!
@@vceisdead Meh, when it comes to game development these days, I tend to feel that crunch time is never worth it in the end.
I’ll wait for Starfield and see if it’s good, but I could wait as long as is necessary for ES6 as long as it blows Skyrim outta the water.
I almost always end up storing as many as I find in a house. Then forget mostly everyone of the locations next time I play a new character.
i dont even think theyre working on it or if they are they just started.@@joshuahunt3032
@@joshuahunt3032 Elder Scrolls 6 didn't even start active development until this month. Before that they were still in the early concept stage.
In Little Nightmares, I carried a book from one end of the last level of the DLC to the other to open a secret door. What was behind the door? A creepy painting with no relation to the lore as we understand it, and a vase with nothing in it.
I did that, too.
I was playing the ps5 version of red dead redemption lately doing Jenny's faith. I wound up hogging tying her and taking her back to Armidillo but since I could figure out were to take her since the nearby church was actually a cinema I just wound up carrying her around for a bit until the game randomly decided to blink her out of existence.
Depends. Little Nightmares 3 may expand upon it.
@@animemanXLK yeah she just dies of heat stroke and being an idiot no matter what. usually she dies instantly when tied up tho. either way idk why it did give an extra cut scene if ya tried to stop her stupidity but i guess its about letting folks make their own terrible choices and ya cant save them from it.
Video starts at 00:45 something. Very annoying. And please with your accent or not. It is Ocarina, not Ocariner. And don’t yell
A rare James sighting! And all it took was for Luke to be disembowelled off-screen
😂
All we need now is a video called "7 Reasons Why The Star Wars Prequels Were Rubbish". If that doesn't lure James out from behind the camera - nothing will.
Worth it. 😊
In a similar vein, I think “plot lines in games that went nowhere or were mysteriously dropped halfway through” would be a fun video. Like that bit in tears of the kingdom in gerudo town where that guy is in jail and you can’t like… tell his wife to go help him or to go see her daughter that misses her. It had the same feeling as this video of “something in the game that makes you search around for hours trying to figure out how to do a thing only to find out there is no thing at all and you are left forever unsatisfied”
And you could just fill that video with Knights of the Old Republic II: The Sith Lords...
I'd second this idea. I've had several times in games where I'm thinking "Oh, I think I just found a side quest" only to follow all the "clues" and have it go nowhere. I only wonder how many poor NPCs will forever be looking for each other on the wrong side of town because no one programmed me the ability to tell them where to find the other.
Metal Gear Solid V.
A sizeable chunk of people just couldn't accept that the game was unfinished and will never be finished, so they gaslit themselves into thinking that there was an entire third chapter of the game hidden behind the online FOB mode that would only unlock is everyone on each platform's servers managed to dismantle every single nuke that people had built.
As it turns out, the game with a famously troubled production and tons of advertised features that had to be cut didn't have an obtusely-hidden third chapter that would be next to impossible to unlock, it was just released without a proper ending because of the beforementioned troubled production.
@@LordArikadowasn't the online bomb disarma just for a cutscene tho?
In "Apollo Justice: Ace Attorney", the first day of the final case ends with a bizarre reveal that suggests all of the game's cases are somehow connected. Three paintings by the final victim hide sketches showing important details of the first three crimes. This plot point is never brought up again.
I suspect that cave in Zora's Domain probably had a heart piece meant for Adult Link, but was moved elsewhere due to Zora's Domain remaining frozen.
It's believed that the plan was to allow the domain to unfreeze, but it took until that disk drive for them to have the time and ability to pull it off.
Maybe. I remember trying to break the ice, because the freaking rumble pack was freaking out right there as adult Link
@@robertbeisert3315they totally were planning on having the ice defrost. I have the Nintendo Power magazine where they talk about claiming the water temple medal in order to thaw the ice so you could use the short cut again to help you get the Biggoron sword easier
@@ElSendler Oh my gosh, I totally forgot about that!
@@robertbeisert3315it was. The game was originally created for the N64DD where the world was gonna change in real time. Sadly we never got the full version of OOT
It really speaks to Outside Xtra’s brilliance that they are still going so strong after all these years.
What's their secret?
@@meltedmuffin We must find it!!
They are fun to watch ?... Seriously tho they got 1 million subscribers so whatever their secrets it's working for them lol.
I think they did a great job pacing themselves with content, making it easier to find more entries for topics, even obscure ones.
@@meltedmuffinEurogamer
"Has anything good ever come out of going underwater in a video game?"
Sounds like this would make a great list!
Just two quick examples: there's a number of chests in Skyrim underwater and in GTA V some UFO-parts are down in the water. (If you consider them good; and I've been able to shoot the sharks from the surface last time I went diving.)
Bioshock let us save a bunch of little girls from brainslugs by going under water so that's one thing
My thoughts exactly!
I like making things with black dye in Minecraft, so I count squid ink sacs as something good underwater.
Well, there's the music from Dire Dire Docks. That was a pretty good thing that came from going underwater in a video game.
there's also the missing 3rd meteorite in rdr2. they already don't have any use but the counter being permanently stuck at "2 out of 3" in the inventory drives me up the wall lmao
In Thief (the 2014 remake) there’s a handful of “smuggler’s maps” which point to different areas in The City. Eventually they lead to a couple of buttons hidden behind a waterfall in Eel’s End.
The buttons do absolutely nothing and aren’t able to be interacted with. I personally shot the buttons a dozen times, tried to get up close enough to press them, and finally went online for the answer only to find other people exactly as confused as me about what was supposed to be going on there.
That game was the epitome of something with so many cool ideas that deve just weren't allowed to execute.
The candle hunt is my ultimate example of frustration. Something so tedious for a laughable reward.
Loved the main parts of that game to bits, but gosh it was frustrating
Oh man… the bit about the Banjo Kazooie ice key… I remember my whole household was intrigued and trying to discover what it was for. Good times
Still here campaigning for Benny’s secret evacuation tunnel from Fallout New Vegas!
Also gonna need the autopsy results on Luke for clues to the ice key’s whereabouts.
You could do a whole documentary on the "Shadow of the Colossus" fandom's search for the "last big secret" based on a misinterpreted interview answer with game designer Fumito Ueda. Doesn't help that the Forbidden Lands the game is set in are full of mysterious ruins with doorways and archways impossible to reach by the players. There's no *single* spot in the game to use for a list like this, but rather dozens (and you can triple that at the very least if you want to count all the random bits of texture that *look* a bit mysterious... *if you squint.*
It did turn up proof of a planned path to the VERY top of the Shrine of Worship that got removed for draw distance reasons, and an entire removed dam location left in the data but outside the roamable landscape but no "last big secret."
...turns out the 'secret' was the already well-known fact that the garden floor of the Shrine of Worship seen in the ending cutscene was accessible in-game if you got Wander's stamina high enough. Ueda just didn't know players had figured that out. Womp womp.
Haha I did watch a whole documentary on this. I played it but never noticed the door because I was too busy dealing with the quickest enemy in the game.
I remember reading about the garden floor within the week after the game came out, too. I guess Ueda just wasn't a regular on GameFAQs like I was back then.
What became of the hidden goats in the remake?
Jacob Geller made a documentary, but I don't think he covered that detail.
We have gotten to a point in games where I can't walk past ANY staircase or waterfall without looking under it and in roughly 60% of those cases the time was wasted.
Yeah but when there's something it's time for the best "I KNEW IT" you can shout!
But would it remain exiting to find anything hidden, if there always will be something?
I can't remeber whcih game it was, that full of waterfalls, had one with an empty space behind it containin decorative, uninteractable book and a pick nick basket. far enough from any major town, and no one ever talked about it, ever the few referring to the waterfalls, books, or lunch
I still look in EVERY trash can and waste basket in Pokémon games.
But 40% is not a waste of time!
I spent HOURS upon HOURS hunting for the Werewolf in Bully.
Great list guys. I enjoyed a 15m video about nothing! Never thought I'd say that.
I remember Rare used to purposefully put pick ups out of reach to keep players guessing how to get them.
Highlights include the piece of Chocolate behind the grate in Conker's Bad Fur Day, and the Medkit in the vents of Perfect Dark.
Heck, the official strategy guide of Perfect Dark teased the unreachable Medkit.
Suddenly i don't feel too bad about them going broke
Game developers could solve so many misunderstandings by putting a sign that reads: "NO SECRET HERE" in suspicious places.
Ah, but you see, clearly that's a trick, which means there's definitely a secret hidden there
I think that might just make players more determined to find the non existent secret. Remember the Dark Souls pendant?
Poor fella doesn't realize reverse psychology exists. I'm not falling for that one, though :D
@SimuLord Screwy the Squirrel? A person of good taste I see. Seriously though, I forgot all about that guy so now I'm gonna look up his cartoons. Thanks!
Wouldn’t the sign saying “NO SECRET HERE” in and of itself be a secret?
For the Pokemon one, it is not necessary to sequence break. If you get knocked out while aboard the SS Anne, you can still access the area once you get Surf. There's also a glitch that can be done using Surf that will allow you to Surf on tiles and access it that way. Of course, the method changes nothing- the truck cannot be interacted with at all. The truck was part of a cut city removed long before the game released. Sometimes there are problems when you try removing an asset, so I can see why it was just shoved out of sight.
Or you get a Pokémon with Cut or Surf through trade.
The intended method is that you are supposed to get Surf there, and you can't access the truck once you do
Getting surf in any other way gives the possibility of progression in a not planned manner, aka it's a sequence break
I had no idea there was a secret cave in Zora's Domain. I never looked down below the water over there.
Final Fantasy VII (original) could make a whole list by itself. The mysterious locked chests in Kalm you can never access. The cave in the mountain on the way to the Forgotten Capital you can never access. The key items "letter to a wife in Kalm" and "letter to a daughter" ...
So is there a way to get to those with hacks?
@@FelisImpurrator The chests in Kalm have been deep dived to contain absolutely nothing. Rumour suggests they contained a cut summon called "Golem" but never been confirmed. The cave is totally inaccessible, there's a vine leading up to it (like in Mithril Mines) but not possible to climb it. The letters have been found via gameshark and can be added to your key items list, but what they were used for has never been uncovered.
The Creepy Castle 'table' was the only way I recognized where to get one of Tiny's banana balloons
The 1/12 scale soldiers as well.
I think games should do more dead ends like inaccessible chests or permanently locked doors. The idea that everything you come across in a world will have a findable key or lead to somewhere useful is probably the most unrealistic part of any game.
I half remember hearing about the supposed last secret of Shadow of the Colossus, it was some hidden final area that was hinted at by some piece of narration but ended up being nothing but hopeful thinking by the community
Heard that one. People searched for it for years before someone from Team Ico finally said "no secrets, guys."
There is an homage in the remake, though.
IIRC, it wasn't only a search for a hidden area but also a search for some rumored extra Colossi. People spent years looking for the stuff. Eventually, some people came along that had figured out how to manipulate that game at will and wrote a custom editor for the game's assets that allowed them to be loaded and viewed and it turned out that there was no secret. Some people were still not willing to give up and continued looking. I think the search eventually died when someone from Team Ico themselves said that there's nothing more. I was myself obsessed with it at one point for a few weeks after finishing the game. Jacob Geller has a brilliant documentary about it on his channel.
jacob geller made a video a few yrs back about it and the search for it. the main dude behind it died so it was like a homage to him.
Two things had me spending hours looking for no reason, both in Secret of Mana: the mysterious masks in the ocean and the extra bit of map that Flannie couldn't travel down to that appeared to be near the Empire North town. I spent so many hours going through old save data and new save data between the raising of the continents and checking for shortcuts in both North and Southtowns to learn that the faces were just some sort of Easter egg and the town was cut content
KOTOR 2 HK-47 copy factory. Went over every inch of every planet and replayed with HK by my side assuming I'd missed a quest, secret hatch. No, they just didn't finish the quest before release.
There are also huge rooms with nothing in them behind some doors on Nar shadaa and Dantooine, among other things... this game has so much cut content unfortunately
I figured you had to encounter one of the HK-50's with HK-47 repaired. I don't remember how, but after several playthroughs, I managed.
Bupkis.
Yup, I finally figured they'd be DLC with a new planet or something and this was the hook. Wrong again.
The game is just unfinished, pretty much unplayable without the restored content mod
So in game design, it's often more time/cost effective to leave something in & just "switch it off" than it it is to try to redesign an area.
One mystery that keeps me up at night is definitely Pokémon XY Locked Power Plant, like it looks like it was gonna be used for something but nothing comes of it
It probably would have come into play in Pokemon Z, but we never got a Pokemon Z.
Spyro Reignited was the most recent game to do this to me! They added a brand new giant door to the Artisans homeworld. It shudders like a locked door when you charge it. It screams "Secrets here!" And... nothing. Just... added a door with animations and just... nothing.
I've just been playing through that trilogy and can confirm this was incredibly infuriating. lol I made sure to come back even after 120% the first game and collecting all of Gnorc's treasure and still.....nothing. Blast!
I expected this to be on the list! And it's right at the beginning of the entire game, so it seems almost obvious that it would be a reward for 100% completing it or something.
The biggest mystery that was nothing for me was back in my EQ days - the Sleeper. There's many hours of video talking about how it went. Essentially, the second expansion to the leading mmorpg at the time had a final area called Sleepers Tomb. It took forever to get keys to get in, and you needed 40+ people to do anything. The final room had The Sleeper, a massive crystal dragon, who was guarded by 4 guards. When all 4 were killed, the Sleeper awoke and flew around the world, generally angry at everything and killing zones at a time. This could only be done once per server. Ypu could farm the guards for great loot though, leaving one alive until the Weekly reset. Eventually, people killed all the guards and the Karafyrm (the Sleeper) did his bit. On one server though, they tried to kill it. There's a ton of background here but at like 50% health, the devs killed The Sleeper to avoid having him die. It should be mentioned that Kara had AE attacks that were instant death and people were essentially dying, rezzing, running back in, and dying again. For hours. After people lost their minds at the devs killing Kara without giving these guys a chance, they respawned it. The fight lasted 3 hours. Of chain deaths by the thousands. Eventually the unkillable monster died...and dropped nothing. Not a sausage.
Generation 1 Pokemon had a ton of "mysteries", and there were countless schoolyard rumors about them. What I heard regarding the truck is that you had to use Cut to destroy its tires, then Strength to move it to find Mew.
I love the implication that a truck with flat tires is somehow easier to move. xD
@@Sanguivore Yeah, it's a little silly.
My favorite schoolyard Gen 1 rumors were about the Pokegods, super-powerful Pokemon you could only acquire in special ways - many were evolved from third-stage Pokemon using a "Mist Stone". So you could evolve Charizard into Charcolt, Blastoise into Rainer, and so on. Of course, none of that is anywhere in the game's code, but they were still fun rumors.
@@SerathDarklands Lil fun childhood rumours like that were the best. Spent so many hours with friends hunting down stuff like that in Pokémon, Oblivion, Saints Row, San Andeas, etc. ☺
@@Sanguivore Oh, absolutely. My childhood rumors were before the internet really gained its modern-day ubiquity, so without any reliable way to validate with the rest of the world and with significantly fewer ways to check a game's code, the rumors were just that little bit more magical, because there wasn't really a way to disprove them, so there was always that chance they were real.
Seigfried in Final Fantasy 6. As a child I spent so much time in the colosseum trying to get more of his story. Specifically, I was obsessed with finding out why his name was sometime spelled Zeigfried or Sigfried. Good ol' translation errors
Ahhhh, flashbacks!
Wait. Are you telling me it was a mistranslation all along? I thought one of those guys was just pretending to be the other one.
@@Dreadjaws yeah the one on the Phantom train with like 1HP was the imposter; the real Ziegfried is in the colosseum.
@@subnormality. Ah, I knew it!
Another fun one in Ocarina of Time is the hookshot accessible passages in the windows of the Kakariko Village windmill. There is a cucco in there for seemingly no reason. My friends and I tried every combination of things we could think of, including using it to hover over the well and switch to the iron boots to try and smash through the oddly dimpled bottom of the empty well.
I think it can be used to get into Impa’s House for the piece of heart behind the bars. There are other easier ways to do it, though. Perhaps that was the intended solution.
@@Preston241 Yeah, given the hookshot can get you just about everywhere, I had already had the heart piece by time I found that.
AdultLinkFall.wav
I found that the only previously inaccessible place I could reach from there was the rooftop of one of the houses going up the slope towards the death mountain trail. There was nothing on the rooftop, but this was the only way to reach it.
Back in the day, when Neopets was a big thing, there was an RPG-style game called Neoquest (and its sequel, Neoquest II) that had some areas that were notorious in the community for being impossible to get to, but there were hints that it was possible to access them. In Neoquest I, on the Techo Mountain Caves 3 map, there was an inaccessible room behind a locked door. You can partially see into the room on the screen when you approach, and you can walk around the area that room is located, but there's no key or way to access it. The staff at Neopets swore for years that there was a way to access it... but a few years ago, after the site was bought out and most of the long time staff laid off, we finally got an answer: there was no way to access it. It's impossible.
I had a sort of similar experience with Shining Force. I was convinced that the character Shell could be reqruited to your party and I spent a lot of time trying to find out how. Why did I think that? Because she had a unique character portrait, something only the main bosses and your reqruitable party members had! But no, turns out she was just a regular npc that the developers had bestoved with her own character portrait for some random reason.
There are a couple not really relevant NPC's with portraits. Kings, Nova (your advisor/party swapper), the 3 eyed dude in the mage town. Possibly the merchants, thought that might have only been in the sequel.
Though if we're going to talk young silliness then I got one of my own. When I went to restore Tao at the priest I selected "No" because the options had little animations with a male nodding for "Yes" and a female shaking her head for "No." So since Tao was female I obviously picked the one that had a female in it.
Funny how you specified the Ice Key for an example of Rareware abandoned secrets. When the Banjo games were remastered for XBLA, it was the only Stop 'n' Swop item actually worth getting, since it unlocked the Dragon Kazooie transformation, as originally intended all those years ago. The eggs just unlocked random tat for your Xbox profile, IIRC.
They also got you random crap for Nuts n Bolts, such as a Union Jack flag. However, that game would also insult fans during the quiz portion by asking "what cancelled secret will fans not stop whining about?".
Not cool, Rare. Not cool.
Not only that but you actually can unlock the ice key and the other stop n swap items in the original n64 version of the game by typing obnoxiously long cheat codes on the floor of the sandcastle. They didn’t do a damn thing, but you could unlock them.
Luke: "Do we worship it?"
QI Klaxon: "WORSHIP IT"
Sandy Toksvig: And that'll be negative 500 points for Luke.
Skyrims Insect in Jars kinda had the community scratching their heads, it was eventually found out that there was a plan for them but time and resources didn't allow it and no information was given one what the plan for them was.
Oh. I thought it was something you could decorate your homes with. But I never tried placing them, so I don't know if they were visible or not.
I don’t even know how formed the plan was to begin with. From what I heard, the model artists had some vague idea and made the assets, then proposed it to the quest people who just kind of said no. That could mean anything from one guy having a complex, mind blowing, world spanning quest mapped out in his head to some artists going “scavenger hunt?” and the writers kind of ignoring them.
Gotta love the writing process
Heres one for the future next 7 list: in Kingdom Hearts 1 in the Deep Jungle there are flowers where the purple fruit boss is fought that can be hit with magic to change their color and open them up. Sadly doing any combination of colors or just opening them up leads to nothing; just a message that tells you that the flowers grow dark when darkness is near and they reset whenever you leave the location...
Fun fact about that bloodborne door: if you drop a stone or two at the base, and can make it thru the map to the other side, you can see the glow of the stones.
Waterfalls in video games. Why is it programmed so deep inside me that behind waterfalls = secrets, yet there never are any.
I know Skyrim has at least one.
In Ustengrav, the first dungeon the Greybeards send you to, the large chamber has a waterfall at the bottom, near the Word Wall for Become Ethereal. Inside the cave under there is a chest and sarcophagus with a Draugr.
There often are.
Red dead 2
In Harvest Moon a Wonderful Life, there was a shed at the edge of the player's farm that's locked, never addressed by any NPC, and ultimately unopenable with no code associated with it anywhere.
In a game where the town slightly changes over time, there are completely missable gameplay opportunities/mechanics, and clear mystical elements, it seemed likely that there'd be some way to get in.
Some speculated that you'd be able to enter on the last day of your character's life to find a scrapbook, some said that you needed to complete certain difficult tasks, but if i recall correctly, the shed was only meant to be a horse stable until they moved horses to the barn.
1:50 I always swore I saw Link approaching the triforce somewhere, glad I wasn't insane
At the very end of Lufia, past the final boss, there is an empty doorframe on the wall, looking like its missing door might pop in, once you hit a switch or arrive at the scene having fulfilled some precondition, but alas, it seems to be nothing but some leftover decoration. Quite heartbreaking, as there was much speculation that behind that door one might find the means to turn fate even further and change the story's bittersweet ending.
Can't forget the hidden book in Mario Sunshine. Behind an unopenable door in a level that had nothing to with it, that thing drove us crazy for ages. Most people agreed that it was probably part of a scrapped mission in the level, but I don't think we've ever gotten any official word on it.
Surprised the pendant from Dark Souls 1 isn't on the list, but that's a rather famous one.
There was the door in the original Demon's Souls that went nowhere, but then in the BluePoint remake it'll open if you get 26 ceramic coins and give them to Sparkly. 13 in pure white tendency and 13 in pure black. You get a key to open the door and it'll lead you to the Penetrator's armor set.
When the blood borne entry started I was just listening to the video and assumed it was dark souls and the pendant. Guess we'll wait for the next video for that entry.
They've discussed the pendant before a couple times already which is probably why it wasn't here.@@eddythefool
@@azureskyblade1106 maybe, but they have included repeated entries in videos if an entry qualified for another list
Important detail about the truck in pokemon, that is the only place in the game where that sprite can be found. For a game that was hold by tape and dreams, one would expect that they wouldn't want to put uneccessary stuff, so it seems strange that there is random unique truck in a place your average player can't even reach
It was another city that the SS Anne would bring you to and then bring you back to Vermillion when the cruise was over. The city got cut in development but the street with the truck was left in. There's a leaked beta map with the removed city in the center. There are videos on youtube discussing this.
In Illusions of Gaia, there's a hole in a wall near the 2nd dungeon's entrance that seems to be the exact size for the player to Psycho Slide through, but you don't get the Psycho Slide ability until later in the game. Hacking the game to get Psycho Slide early will reveal that the hole is purely decorative and can't be slid through.
A related list idea: Useless Items which technically remain in the game but were supposed to be for a removed quest / gameplay.
There's actually one I found in Baldur's Gate 3; inside the Szarr Palace (Act 3, Astarion's companion quest) when you get to the ballroom there are two tower rooms, only one of which is open. If you send one party member into it and press the button inside it locks them in but opens the other tower. Go into that one to the dining room, and at the back is a chest; if you move this it reveals a hatch. Going down there leads to a chamber that seems to be unfinished yet wasn't cut; it has a pressure plate puzzle that sort of works (you can also just pick the lock), and a lever puzzle that does nothing (two of the levers aren't even levers as far as the game is concerned). Intriguing though.
In Kingdom Hearts 2, there's a large building in Twilight Town that you cannot see unless you yank control of the camera, pull it way up into the sky, and look around. It looks almost like an auditorium? A baseball field with a ceiling? It definitely stands out as big and unique, but there is no way to normally see it during gameplay.
I bet it's an integral plot point in Kingdom Hearts 7.
We won't find out for a while though. KH7 is at least thirty years away, and we have 26 more "side" entries between now and then that you'll have to play if you want to even come close to understanding the plot.
@@Gamer3427considering how many side games were between 2 and 3, 26 games is lowballing it
honestly i think they used it in the mobile mmorpg that had movies that was like a prequel to all of kingdom hearts.
This was not a big one, but when Spyro: Enter the Dragonfly came out, there was a door in the starting area that everyone assumed would open when you completed the game 100% since that's what happened in previous games. When the door didn't open, people ran to the forums to see if anyone managed to open the door, how they did it, and what they found. Turns out there was no way to open it, it was just a set piece that appeared open in a cutscene, and that, in-game, the only thing there was an empty room.
Given how blatantly unfinished Enter the Dragonfly is, I wouldn't be surprised if it WAS supposed to have a secret tied to it, but they ran out of time.
Maybe the Mew is inside Luke! We need to verify!
Imagine getting eaten by sharks while the Sonic drowning music plays. Ultimate terror.
Wow so glad I never noticed that cave in ocarina, it would have driven me crazy
Mario Kart 64, Peach's Castle. Turning off into that Castle area looks really cool, but after wasting a lap and a half looking for a "secret", you just need to turn around and leave
I remember spending hours trying to figure out why the power plant area was included in megaman legends. There is nothing there! It was the only place in the game where there was nothing!
My mind went instantly to the infamous 15th wish from Destiny 2. There have been many Destiny mysteries and theories that didn't amount to anything, but none were bigger than the 15th wish. There were massive joint community efforts on discord and reddit trying to solve this puzzle that, as it turns out, didn't actually exist. I wouldn't be surprised if there were some diehard believers still trying to work it out to this day.
Cackling at James splitting Luke's chest open for the ice key 6:48
Outside xbox has been around longer than my first car's engine, second car loan, and my childhood hopes and dreams. Much longer they'll have beat my 20's too. Really says the quality of making rating videos with community engagement. Keep up the great work!
The version of the Mew under the truck rumor I had heard was in Pokemon Yellow you had to trade for the Machoke one of the npcs has, evolving it into Machamp, then get it to level 100 and have it use strength on the Truck, because Machamp was the physically strongest Pokemon in the game and getting it to level 100 would make it the only Pokemon strong enough to push the truck. I spent many hours grinding to be able to do it, only for it to be one of the greatest moments of disappointment in young me's life when I found out that, of course, it did not work.
I love the Mew truck. I love how you have to be a clever so-and-so to find it in the first place and how it made clever so-and-sos think "Wait! What if I were _even cleverer_ a so-and-so?"
That damn truck in Pokémon. I didn’t even believe it was there originally when I heard my friends gossip about it.
Then I tried it. So many hours looking up stuff and guides and going to that one slot machine in the casino that has someone keys sitting on it.
Notice that at least half of these *were* meant to be something, but had been removed at some point. Game devs just love to toy with us, their playthings.
As someone who has made games and also professionally tests them, most of the time it's not even sadism but a far simpler reason: deadlines. This is especially true in the AAA business.
The Zora's Domain alcove is mentioned, but what got me back in the day was the "pyramid" in Haunted Wasteland that could just barely be seen if you played the Song of Storms to make lighting flash, illuminating it in the distance.
A rather spooky and tantalizing bit of scenery that the player can in no way actually reach.
Assuming it even _was_ a pyramid and not just some random outcropping that sorta resembled one from a distance....
It's just a sand dune. You can get over there with hover cheats.
Zeltik did a video on this some time back; it's just a piece of geometry from the cliffs surrounding Gerudo Fortress that cuts off at an awkward angle. The sandstorm is so dense in the Wasteland that the devs likely never imagined a scenario where that bit of scenery would be visible.
This has been an exceptionally nostalgic episode
The Pendant in the first Dark Souls is one of my favorite examples of this, because the game itself tells you it does nothing, but players weren't convinced. They spent years trying to figure out what it did, and came to the conclusion that, like the item says, it does nothing. Then Miyazaki said offhandedly in an interview "I'm surprised people haven't figured out what the Pendant does yet," which re-ignited the search! Then Miyazaki later revealed he said that just to mess with people, because the Pendant does, in fact, do absolutely nothing. Outstanding troll by the master himself.
The method to get to the truck in Pokémon isn't as wild a sequence break as you think - simply leave a single trainer on SS Anne undefeated, and after you get the Cut HM deliberately lose the fight to that trainer so that you're teleported to the Pokécenter instead of walking off the ship yourself. You can then come back on your own time with Surf to go see the truck, which incidentally is just there "to see if players could find it".
It's wild how these stories/rumours etc spread waaaaay before the vast majority of folk had the internet.
Mostly this happened via gaming magazines. Germany had a monthly issue that was so dedicated to all things Pokémon, its very logo was the same font and colours (I think they did branch out later though). That's how us kids learned all sorts of weird things, like the cloning glitch in Gold/Silver. But I faintly remember that even the writers were stumped with the absolute waste of time that were the ruins and the Unowns in those games.
the one "secret" i spent hours and hours and hours trying to uncover when i was a kid was in pokemon channel (not hey you pikachu), on cobalt coast there is a faraway island that pikachu even shows interest in. at the time when the game came out there were all kinds of rumors about how you had to befriend lapras to take you to the island and on the island is where you'd meet latias. i spent, WAY too long trying to get to that island only to later find out it wasn't anything special aksdjg and aside from the latias part of the rumor, most of the "rumor" was left over instructions from a similar island on cobalt coast in hey you pikachu
The bugs in jars in Skyrim! We all wondered for years what kind of message from Oblivion was etched onto the lids until a developer said in a tweet they were nothing, just standard cut content, didn't even remember what kind of quest they were related to
It's interesting to see that while many times gamers are a bit overly enthusiastic and end up obsessing over stuff that never had any kind of special meaning sometimes there _was_ supposed to be something there and it ended up dummied out for whatever reason. As someone who gets a kick out of development hell stories, many times I find the cut content stories much more interesting than when the secrets actually exist in the game.
Speaking of which, how about a video on interesting cut content from popular games, huh?
Have you tried getting the broom closet ending in the Stanley Parable? That is my favorite! Specifically the original game version.
Who are you asking? That’s like asking the entire food network if they’ve ever had sushi lol
@@arnoarno1092 that was the phrasing in the game. At one point the narrator talks about the broom closet ending and was saying how people would tell their friends, “did you get the broom closet ending? That one was my favorite!”
The Triforce is in OoT, I've seen the TAS, it also shows off the Twitch chat integration.
(it's an arbitrary code execution trick)
God I can't bring any to mind now, but I feel like I was CONSTANTLY hearing about a bunch of video game urban legends as a kid that ended up being nothing. It was a favourite pastime of kids in my school I guess.
The Triforce is there in the water temple. My friend's dad's cousin's brother found it by putting in the code; up, down, up, down, L trigger, R trigger, then spin around in a circle, jump down wise, brush your right eyebrow and spit on the floor. Hey presto!
I am a bit surprised that the one closed hatch in the Byrgenwerth (is it written like that?) Building never caused such a ruckus. It has the exact same model as every other hatch you can find and open (tho if I remember correct, there weren't much of those either), but there is also no way to open it.
In Xenogears, in the city of Kislev, there's a fully-3D-modeled three wheeled vehicle sitting incongruously in the middle of a small plaza. No reason or purpose for it, its just there. I think this is more "cut content" than "huge secret" but its a really neat design that has fascinated me for 25 years. I keep a save file on my PS3 for that game that allows me to go back and enjoy it whenever I want.
What about the mystery door in Shadow of the Colossus? People spent literal years trying to find what was behind that door, and at last discovered it was nothing at all.
I have an old school one - Ant Attack spectrum 48k - Secret Ammo Dump in the desert. Follow in line away from city wall to find it. A box with letters on each side spelling AMMO. Once found, it does absolutely nothing!
Sandy White explained the reason for this. The game engine controls eight moving objects. The first seven are the boy, the girl, and the five ants. The eighth object is used for the grenade thrown by the player. When the grenade isn't needed, its image is changed to an ammo box and moved to the far edge of the map. This turned out to be easier to implement than writing in a special case to only draw the eighth object when a grenade has been thrown.
It also helped to keep the speed consistent, because there are always the same number of objects being drawn each frame, otherwise the game got slower when you threw a grenade.
Ill always remember the hours i spent in Star wars Kotor 2 in Telos military base, trying to get in to the military base sub level. Was there a terminal somewhere I was supposed to access? Was the HK50 that exploded straight away something to do with it? Nope just turned out it was cut content. 20 years later and im still annoyed about it.
Ellen saying what the door in Bloodborne does had to be rewound several times. Her face was so so good in that moment.
I would constantly try to explore every nook and cranny of games. I remember taking a vehicle in San Andreas and seeing how far I could drive until I hit the end of the world's map.
Luke's committal to ludicrous lines always cracks me up. "Should we be worshipping the pillar?!?" 🤣🤣
I played the heck out of Ocarina of Time back then, and I learned a bunch of glitches specifically to go see parts of the game the devs didn't intend me to see, especially that Zora's cave. I got pretty good at edgewalking, too
I forget which yearly shooter game it was but I still sometimes wonder about that invisible pyramid mystery that players were solving too fast so it got patched out entirely with 0 payoff ever
The missing princess from RDR2.
Total Distortion's teleporter artifact is completely non-functional but they left in all of the puzzles to get the parts to build it. It's a massive detriment to spend all the time and mental energy to assemble the artifact, just to have it do literally nothing.
To answer Ellen's Beanie Baby question: That was our parents. WE were doing the important work of unlocking the mysteries and secrets of the games our parents bought for us.
Having a list of all the codes for Banjo Kazooie helped acquire all the items intended to be used for the sequel, even if it never worked as intended. I really need to try those codes and see if they still work in the NSO version.
You should also do a list of secrets that are definitely something but can't be accessed for whatever reason. Case in point, there's a hatch in The Legend of Dragoon in the town of Lohan, which -- in the original Japanese release -- opens into an underground adventure and culminates in you getting an extra item bag that doubles your capacity. But for whatever reason, in the American import, the entire adventure was cut from the game. I have vivid memories of returning to that hatch over and over and over again because it was so obviously *something*, but never being able to access it. Your character is literally invited to "go on an underground adventure" in the same room where the hatch is, but you simply can't get there.
The crappy thing about it is that because your carrying capacity for items was just 32, missing out on this item made the American version significantly harder than the Japanese one. You had to painstakingly sell and manage your items between healing items, attack items, status-cure items, AND a handful of unique items that can be used once per battle but never get used up.
Probably a little too niche to make this list but there's a pair of locked doors at the back of Omduil's Manor in 'Baldur's Gate Dark Alliance II' that drove me crazy when I was younger!
There are plenty of other doors in the game that you can't open but they're all non-interactable textures,
So far as I can recall, these are the only doors in the game you can attempt to open but will remain locked thoughout!
Was 100% convinced that you'd be able to open them at some point, if you finished Omduil's Side Quest or something but no.
There's nothing!!
The Bloodborne entry reminds me of one for the first Dark Souls. Lead dev Hidetaka Miyazaki said in an interview that as a player, he'd take either the Pendant or nothing as a starting gift in character creation. For years, players hunted for some hidden meaning or purpose for the Pendant, since it seemed to be useless. Surprise! It *is* useless (okay, you can trade it to Snuggly for an ear, or sell it to Frampt for a pittance of souls, but it has no *particular* purpose). Miyazaki's point - which may have been lost in translation/interpretation - was that he as a player wouldn't want anything to help him at the beginning of the journey. Hence, either taking the Pendant or nothing.
There's a ton of such dead ends and false clues in Conan Exiles, but that's due to them having all the intent in the world and none of the time. There is a story, hints to where to go, and lore, but you have to find it and not be disappointed when it leads to nothing. (The sandstorm madman's poem has cost me so much time...)
Not a secret area, but a secret item. In Xenoblade Chronicles, there exists an unique item called "Mumkahr's razor" that you can only get at an Extremely specific time after completing certain side quests and you can entirely miss it.
It does nothing and has no purpose.
The mystery of the "Y"s in Halo 3 ODST, which created interest for many years and rekindling it recently only for developers to finally tell the truth. The purpose of them where precisely to make players question "why" and it's purpose.
I think you should have chosen the pendant for the souls series. So much speculation about this starting item which does nothing for the whole Game and is therefore not just useless, it prohibits you from taking the good starting gifts like the Master key.
If you are gonna use the key, start as a thief and have an extra starting gift. Starting class means very little in the long run anyway.
Oh there's a sport like that in the outer worlds, on monarch I think ?
There's a door that's barred rather than being a texture, you can find a button to press in the area, but sadly nothing happens, and if you manage to glitch yourself in there's even ressources :D
Conker's Bad Fur Day for the N64. There was that one piece of chocolate hidden behind some metal bars that, for a long time, was thought there was a secret way to get it. Only for one of the game creates to say years later he had put it there just to frustrate people.
Do you mean the money at the beginning of the game?
@@v3ck1n No a piece of chocolate in the poo well
@hudsonball4702 Oh okay I just started playing it and I'm only into the first 3 levels
So many childhood dreams crushed in Ocarina of Time when we realized it was nothing and the Triforce was NOT in fact in the game.
It was though! The Triforce was inside you all along. Life Lesson. xD
it was in the game just not the whole triforce. it was in link and zelda's hearts and gandorf's fist for some reason
the no key door in fallout reminds me of a similar thing in oblivion.
in one of the mage halls, there's a locked pedestal with some soul gems inside, and the key for it... is nowhere
This was an absolutely wild watch--especially seeing as I usually am at least peripherally aware of around 1/3 to 1/2 of entries in an OXBOX or OXTRA list vid, seeing one in which I knew absolutely nothing was quite novel!
This reminds me of Star Wars the knights of the old Republic where there was a door on Nar Shaddaa where there was clearly a hallway marked on the map behind it yet you couldn't open it and it never seemed to be accessible no matter how you played the game. I spent way too much time trying to figure out how to open it
Fallout 3 was known to some extent for its out-of-bounds areas that could be accessed by proper movements. The most known "exit" was climbing the housing structure in Megaton and then leaping over the exterior wall of the town, leaving your character in a hard to explore *real* wasteland. Why would one go about doing this, you may ask? Well, certain members of Megaton could find themselves slipping between dimensions and ending up near the school but in this out-of-map area...to retrieve them, you had to make the leap yourself (which could take a while) and trek out to them (no enemies, but poor map collision meant you could get stuck in holes); once they were in range, you simply had to chase them/kite them back to town and hope they'd run inside normally...you could then enter the town and hope they'd calmed down (and stayed in *this* dimension).