7 Confusing Levels You Definitely Got Lost In

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  • เผยแพร่เมื่อ 22 ก.ค. 2024
  • Some levels in games are so confusing you can't help but get lost. Here are the ones you definitely made a wrong turn or three in. Come on, Navi! Help us! Your name is literally part of navigate!!
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ความคิดเห็น • 1.6K

  • @DMBLaan
    @DMBLaan ปีที่แล้ว +455

    Fun Fact - Per Disney's request, the devs of the Lion King game made it SO HARD that players couldn't beat it in one rental period to promote them just buying the game to have the time to finish it.

    • @ZaliaDarkshade
      @ZaliaDarkshade ปีที่แล้ว +107

      Haha jokes on them. I would’ve rage quit and never even considered renting it again let alone buying it. Also, because I’m spiteful, I probably wouldn’t ever get another game by them on my own. Thats what you get for putting profit over quality.

    • @michaelandreipalon359
      @michaelandreipalon359 ปีที่แล้ว +9

      Eh, still doesn't change my love for Westwood when it comes to Command and Conquer and Blade Runner 1997.
      Also, in my opinion, the game is more worthwhile nowadays via the collection alongside the Virgin Games and Capcom Aladdin games and that The Jungle Book game.

    • @Goldenkitten1
      @Goldenkitten1 ปีที่แล้ว +38

      The latter parts of Aladdin are the same. I would NEVER have seen the end credits of that game without the early internet giving me a long ass code you shove in the title screen to skip to where you want. I didn't play all of the early Disney games but it seems A LOT of them followed the motto of milking you at the rental store until you either gave up or gave in to buying it.

    • @Vinemaple
      @Vinemaple ปีที่แล้ว +7

      Ahhh. One of THOSE games. The ones Adam never conquered...

    • @Goldenkitten1
      @Goldenkitten1 ปีที่แล้ว +18

      @Mr. Tam O' Shanter I'm not sure if this is a "cool story bro" or a legitimate statement. But if it's the latter you're either less casual than you think or it's just one of those "This person happens to be good at _____" moments (for instance mine is Orphan of Kos from Bloodborne, everyone talks about how hard it is. Yet I beat it on my first try while the comparably "easy" Living Failures according to others from the same game and DLC rocked my shit) .
      I say this because Lion King is NOTORIOUS for being one of the hardest games on the SNES (that was ostensibly for kids) and has had such a reputation as that looooong before this video dropped...like 1990's old reputation.
      Long story short; if you're being legit you're probably better at video games than you think or are at least very good at platformers.

  • @mediarare2386
    @mediarare2386 ปีที่แล้ว +686

    What's so confusing about Silph Co. in Pokemon is that it is their actual office layout. Even after you free them from Rocket the president for example still resides on the highest floor. You can take an elevator to that floor to look at his office from the outside but to enter it you still need to navigate through the teleporter maze. Team meetings must be a nightmare.

    • @MunchKING
      @MunchKING ปีที่แล้ว +52

      I thought it'd be a lot easier for them, because they had the key cards and could unlock and open the doors.

    • @marhawkman303
      @marhawkman303 ปีที่แล้ว +52

      @@MunchKING Yeah, this. many of the maze aspects are solely because the player can't open doors. You have to wander around looking for doors that are broken or someone forgot to close. If all the doors were open it'd be boringly easy. The office has a door!... it's just locked when you go there with a key card you don't have.

    • @WhiteFangofWar
      @WhiteFangofWar ปีที่แล้ว +30

      They should've taken architectural advice from Shinra Inc. They may be evil but at least make their super-tall office buildings a bit easier to navigate.

    • @Kat-mu8wq
      @Kat-mu8wq ปีที่แล้ว +13

      The first time I got lost, by the 10th playthrough I knew exactly where to go.

    • @RoboSparkle
      @RoboSparkle ปีที่แล้ว +30

      In fairness, if my company was not *evil* as such, but definitely morally ambiguous enough to have invented teleportation technology and restricted its usage ONLY to the company HQ and one (but not both) of the local gyms, I'd probably have a confusing path to my office as well. Just in case the fuzz turned up at the wrong time.

  • @UrvineSpiegel
    @UrvineSpiegel ปีที่แล้ว +60

    What got me the most in The Water Temple was this one underwater bit.
    There was a ledge just barely out of reach of my hook shot.
    I sat there for hours trying to find the right angle to hook up to the ledge.
    Then it finally clicked "Take off the iron boots" I face palmed into oblivion

    • @argentpuck
      @argentpuck ปีที่แล้ว +4

      If equipment swapping hadn't been so clunky in the original OoT, I think we both would've had an easier time (I'm pretty sure I had the same problem).

    • @MemesToa
      @MemesToa ปีที่แล้ว +2

      @@argentpuck Honestly, this alone is the main reason I stick with the 3DS version of OoT as my definitive experience. It says a lot when one’s viewpoint of a level can change dramatically when the game mechanics aren’t unbearably tedious.
      Why it took Nintendo 6 years to figure out that the Iron Boots should just be an item, and an additional 4 years to implement it in a water dungeon, is still beyond me.

    • @MarkEdwardRom
      @MarkEdwardRom ปีที่แล้ว

      I experience a similar happening
      with what Luke had gone through
      regarding Ocarina Of Time.

    • @BeckyNosferatu
      @BeckyNosferatu ปีที่แล้ว +1

      @@MemesToa It took them so long cause it was their first real foray into 3D. OoT was a bit later than Mario, but it had far more different mechanics and they were still figuring things out.

  • @z3rotollranc3
    @z3rotollranc3 ปีที่แล้ว +186

    As a kid, I found a strange sense of enjoyment in making hand drawn maps for games like these. They were never really detailed, often just plotted out on quad-ruled sheets of paper, but I enjoyed it and occasionally they came in handy. Didn't have easy access to the internet back then, so I made my own guides and walkthroughs.

    • @Pemj2k
      @Pemj2k ปีที่แล้ว +13

      That's actually interesting. Did you end up becoming a cartographer by profession or just kept up with that as a hobby?

    • @BewareTheLilyOfTheValley
      @BewareTheLilyOfTheValley ปีที่แล้ว +5

      You know, I was thinking of this as well as I watched this, lol. Not something I ever did as a child, but I wish I had.

    • @pyroxene4768
      @pyroxene4768 ปีที่แล้ว +9

      It's not strange! It's just a plain fun thing to do, not to mention it's good for a kid's brain development. :D
      The one I personally remember most fondly was a map I made for the raptor nest in the SNES Jurassic Park game.

    • @premiumheadpats4150
      @premiumheadpats4150 ปีที่แล้ว +1

      I remember doing that a couple times just out of desperation. 😑

    • @OpheliaFantasy
      @OpheliaFantasy ปีที่แล้ว +2

      Oh, definitely had to keep a few sheets of paper near the console back in the day!

  • @cptblood1981
    @cptblood1981 ปีที่แล้ว +268

    To be fair to Doom Guy, he has taken a LOT of hits to the head in his time. If he can still tie his shoes, let alone fight evil it's pretty impressive.

    • @Banquet42
      @Banquet42 ปีที่แล้ว +21

      Yeah, the water temple would be tricky for anyone.

    • @ThePhantomStinker
      @ThePhantomStinker ปีที่แล้ว +16

      Doom Guy does not wear shoes that tie. They either clamp on with a lot of bad-ass heavy automated machine sounds, or he shoves his foot through a demon's skull and wears that on his foot instead.

    • @olu550
      @olu550 ปีที่แล้ว +3

      @@ThePhantomStinker So we don't actually know if he can still tie laces or not

    • @ClownDollThatHasContemptForYou
      @ClownDollThatHasContemptForYou ปีที่แล้ว +2

      ​@@olu550 it's just Velcro actually

    • @TheWindii
      @TheWindii ปีที่แล้ว +3

      Also he JUST got out of the water temple, so I really feel for him being lost again.

  • @shotgunshells2
    @shotgunshells2 ปีที่แล้ว +287

    Just once, I'd like a shooter where you hit a locked door, the character says they need a key, the quest log says you need a key, and your GPS takes you to the rocket launcher. And that's the only 'locked door puzzle' in the entire game.

    • @FelisImpurrator
      @FelisImpurrator ปีที่แล้ว +26

      Technically, Metroid Prime does this a lot, although it isn't the only locked door puzzle.

    • @superste2100
      @superste2100 ปีที่แล้ว +12

      @@FelisImpurrator true it's more a case of you need bigger explosives for the harder to get through doors, ie missles, bombs, super missles then Power bombs

    • @cody-adricharper5848
      @cody-adricharper5848 ปีที่แล้ว +35

      In the original Red Faction I got to an area with a locked door and was tearing my hair out trying to find a keycard. Until I realized that I was an idiot and just blew a hole in the wall next to the door with my explosives.

    • @lauryntonio
      @lauryntonio ปีที่แล้ว +14

      this is genius and even if they didn't wanna go as loud and zany as a rocket launcher - even smth as subtle as the main character takes a pistol and shoots the door lock or even a simple finds a steel toed boot and they start kicking doors
      if done well i think it could actually be an impressive subversion that would surely earn longevity in video game listacles for years to come

    • @cericat
      @cericat ปีที่แล้ว +2

      @@cody-adricharper5848 Less of an option in parts of the game alas. The game was incredible, but they recognised that yeah we were going to shortcut in places they didn't want us to. *sighs*

  • @DiMono
    @DiMono ปีที่แล้ว +52

    Super Mario Bros level 8-4 actually has a trivial solution: always take the first pipe after lava. Any time you cross lava, take the next pipe, and you will get to the end.

    • @argentpuck
      @argentpuck ปีที่แล้ว +12

      Trivial, but not intuitive. It's still a brute force solution until you start hallucinating and recognize a pattern that is completely absent from the rest of the game.

  • @dereklarberg6357
    @dereklarberg6357 ปีที่แล้ว +65

    “You’ll be there for six seasons and have a disappointing ending.” Love the Lost reference there

    • @RanMouri82
      @RanMouri82 6 หลายเดือนก่อน +2

      Add two more seasons and you get Game of Thrones.

  • @cleverendeavor3553
    @cleverendeavor3553 ปีที่แล้ว +93

    The Bevelle Temple cloister of trials in Final Fantasy X. You're stuck on the on-rails transporter pads to move around and if you don't turn in time or at the right place you get looped back to the start of the track. 🙃

    • @marhawkman303
      @marhawkman303 ปีที่แล้ว +5

      Bevelle is still annoying in X-2. :p

    • @sailorminivan1068
      @sailorminivan1068 ปีที่แล้ว +5

      the worst is the chocobo ranch dungeon, where theres no map, and i keep jumping up and down platforms just to land back where i started

    • @RuruFIN
      @RuruFIN ปีที่แล้ว +3

      I guess it's just me, but I find Bevelle the easiest cloister myself. :D

    • @Zezlemetkun
      @Zezlemetkun ปีที่แล้ว

      There's a special item you can get if you get the item in all the temple's unlike all the other temples you can only visit bevell once so if you miss out you don't get it this playthrough

    • @janeenschultz8502
      @janeenschultz8502 ปีที่แล้ว

      I never liked Anima's dungeon.

  • @kimnicaro3496
    @kimnicaro3496 ปีที่แล้ว +76

    I remember drawing maps for each floor of Silph Co. I literally drew everything I could see on each floor, marked and numbered all the teleporters, then tried them one by one and added whatever I could access to my maps. I had a list with the teleporter numbers to show which would go where. Took me forever, but it worked, and I did not get lost.

    • @marhawkman303
      @marhawkman303 ปีที่แล้ว +7

      I've done that in several games. Dragon Warrior Monsters 2 had random key worlds... with mini-dungeons to loot/explore. Some of the things you could get from them couldn't simply be picked up when you reached the end of the dungeon. So I needed to do record keeping OUTSIDE the game to track it. Which random world was it in? etc....

    • @Daedriclord23
      @Daedriclord23 ปีที่แล้ว +7

      You are a man of commitment, perseverance, and sheer fucking will. I salute you, cartographer of Sliph Co. May your maps forever be accurate and your travels remembered.

    • @queenoffabulous2156
      @queenoffabulous2156 ปีที่แล้ว +7

      As much as I like being able to google answers thee was something special about having to take notes and saving piles of papers when playing puzzle games

  • @TheManofBrisk
    @TheManofBrisk ปีที่แล้ว +102

    What's funny is that Nintendo even acknowledged "yeah, we made the Water Temple in OoT too confusing" and so altered it in the 3DS remaster by adding arrows on the floor and walls pointing you to where you could change the water level, as well as an extra camera movement to show the location of a key that many players miss when navigating the dungeon.

    • @BeckyNosferatu
      @BeckyNosferatu ปีที่แล้ว +2

      The beta was far worse. Instead of 3 levels, there were ORIGINALLY FIVE LEVELS planned. 3 was way to hard.

    • @hugofontes5708
      @hugofontes5708 ปีที่แล้ว +1

      Ooh, that explains why I didn't have trouble with it. Great thing they patched it!

    • @OhNoTheFace
      @OhNoTheFace ปีที่แล้ว +4

      THat damned room under the platform after you raise the water. That was the clincher. IIRC the remake is pointing at that are when you raise the water now

    • @BeckyNosferatu
      @BeckyNosferatu ปีที่แล้ว +3

      @@OhNoTheFace It pans the camera or something, right? Yeah. That's the one that tripped me up for MONTHS. I was so mad when I finally found it.

    • @PyroWolfofEarth
      @PyroWolfofEarth ปีที่แล้ว +1

      ​@Becky Nosferatu I have replayed OOT so many times, and I STILL forget about that even when playing the remake. Usually, because I'm not paying attention.
      But yes, the first time I got so frustrated playing the Water Temple when I actually had the courage to play it.

  • @ultimatedonar
    @ultimatedonar ปีที่แล้ว +11

    I've been forever scarred by Skyrim. It's not the opening cart ride that haunts my dreams, but the very rational fear of entering a Dwemer ruin for a quick twenty minute adventure only to spend hours wandering in circles around Blackreach.

  • @rogerstewart5525
    @rogerstewart5525 ปีที่แล้ว +96

    The great crystal in ffxii was a nightmare to navigate. Being made of very similar looking areas and being the one area in the game where you can't use the map like normal and going to the map screen just gives you a pseudo Sanskrit phrase like "A Prama Vikaari" to help you figure out where you are

    • @TheWorstPartyMember
      @TheWorstPartyMember ปีที่แล้ว +15

      Came here to comment this. I have no idea how I ever would have managed to navigate that place without a guide, especially the optional return trip.
      Edit: Oh, and of course in Zodiac Age they put like...all the best spells in there!

    • @ystacalden
      @ystacalden ปีที่แล้ว +13

      I bought the official Guidebook for FFXII, and it got a lot of use. It's nearly useless for Zodiac Age, but the mapped out Great Crystal means there's still one reason to keep consulting it.

    • @NoPrefect
      @NoPrefect ปีที่แล้ว +9

      What a friggin maze that bastard is. If you are fighting optional bosses and getting unique items it's even worse

    • @jackavanoh1394
      @jackavanoh1394 ปีที่แล้ว +5

      Oh man yes! I had to have a guide and map pulled up just to be lost

    • @LonewolfOfSD
      @LonewolfOfSD ปีที่แล้ว +4

      Yeah! I was enjoying playing the game up until that point.

  • @azuredragoon2054
    @azuredragoon2054 ปีที่แล้ว +166

    Code Vein, Cathedral of Blood. It was notorious for being so maze-like that you almost always got lost at least once. What might make this even worse is the fact in canon that the boss of the area didn't want invaders to be hurt at all yet still needed them repelled.
    EDIT: Oh, yeah, and Code Vein actually featured a map. You were still bound to get lost even with a map. That's how easy it is to get lost in the area.

    • @shinrailp1416
      @shinrailp1416 ปีที่แล้ว +10

      What makes this area even worse is that you need to completely explore it to get the good ending of the game and that there are multiplay challenge rooms throughout this thing. And these enemies that teleport above you to stab you really don't help. Still love the game but this area needs a serious overhaul.

    • @azuredragoon2054
      @azuredragoon2054 ปีที่แล้ว +8

      @@shinrailp1416 While thinking about it, I remembered that Code Vein featured a map. That really should be a red flag for how easy it is to get lost in that place.

    • @twilightfyre6902
      @twilightfyre6902 ปีที่แล้ว +5

      This was literally the first thing I thought of when I saw this video. And the enemy spawn/invasion areas that are dotted around (including near the start) really screwed me over a couple times the first time I went through the area

    • @zekkekeipa6521
      @zekkekeipa6521 ปีที่แล้ว +2

      Yeah, that place immediately came to my mind, when i read the title.

    • @ailynevensen
      @ailynevensen ปีที่แล้ว +3

      Oh Lord, YES.... If I didn't co-op with my hubby, I wouldn't have figured it out.

  • @Gadrol
    @Gadrol ปีที่แล้ว +8

    Zelda 2: The Adventures of Link - The Great Palace (aka Palace 7)! This place is a literal maze with rooms looping back on each other, trap floors that send you to areas that don't connect back to where you were except through more looping rooms and convoluted paths. It took me longer to beat this palace when I were a wee child than the rest of the game combined.

  • @oscarchacon2878
    @oscarchacon2878 ปีที่แล้ว +18

    Having come from Whatculture and their style of vids, the outside xbox crew and the ones specifically here. From the writing and the way it's presented to the chemistry. Just overall really entertaining and hope you all know your efforts differentiate you and make you stand out more. Love the vids.

    • @jaytecx5942
      @jaytecx5942 8 หลายเดือนก่อน

      Try Triple Jump

  • @alexpf925
    @alexpf925 ปีที่แล้ว +27

    The only place that really got me lost in a video game was The Great Crystal, in Final Fantasy 12. You only have to finish the bottom half to advance the game, but if you want to complete it 100% and face two of the most important optional bosses (Ultima and Omega Weapon), you have to navigate through the whole top half and oh boy, this is a nightmare. Only time I really had to get a piece of paper and a pencil and keep on mapping the whole area by hand to not be lost.

    • @ABaumstumpf
      @ABaumstumpf ปีที่แล้ว +1

      "The Great Crystal, in Final Fantasy 12"
      Yeah - how come that was not on the list?
      Your map disable, a large area, made from many near identical looking small places, and a lot of rather tough and annoying enemies.

    • @metleon
      @metleon ปีที่แล้ว

      2 reasons
      1. I have a feeling they deliberately leave out obvious ones so we comment.
      2. All of the levels in the video were required to beat the game, and the main area you need to go through for the Great Crystal isn't that bad.
      Either way, it'll still probably be in the commentator edition.

  • @ShadianVise
    @ShadianVise ปีที่แล้ว +26

    Can we talk about how cool the Silph Co music is though? The tempo goes up and down, accentuating the confusing layout. Very unique track especially for a Gameboy game

  • @blainy-o93
    @blainy-o93 ปีที่แล้ว +13

    The Great Glacier in Final Fantasy VII is a right pain if you don't know your way around, especially for the completionist who wants the Alexander summon and Added Cut materia. Even worse, if you spend too long out in the cold, Cloud will pass out. Although this is a godsend if you have no idea where to go, because you get teleported to a house at the bottom of the next area.

  • @matthewdovidas4213
    @matthewdovidas4213 ปีที่แล้ว +69

    BLACKREACH IS A NIGHTMARE FOR DIRECTIONS. This needs to be in the next list

    • @bghoody5665
      @bghoody5665 ปีที่แล้ว +14

      The Soul Cairn as well.

    • @BeckyNosferatu
      @BeckyNosferatu ปีที่แล้ว +3

      @@bghoody5665 The Soul Cairn wasn't terrible... you just had to look for the giant floating crystalized towers. They lead you to where you needed to go.

    • @ariaangela3455
      @ariaangela3455 ปีที่แล้ว +6

      Yes... Of course... Blackreach and Soul Cairn....
      *hides Atlas Map Marker mod*

    • @matthewdovidas4213
      @matthewdovidas4213 ปีที่แล้ว +7

      @@ariaangela3455 but that's a mod, not a game inclusion. You can do anything with mods pretty much so those shouldn't count

    • @cyberra0180
      @cyberra0180 ปีที่แล้ว +2

      Ugh, I was lost in that place for so freaking long

  • @NDeezy
    @NDeezy ปีที่แล้ว +16

    I guess because I’m so used to games with fast travel, I remember having such a pain with a couple of the areas in Jedi Fallen Order. Particularly spent a ton of time trying to backtrack in Kashyyyk and one of the ice planets.

    • @SolaScientia
      @SolaScientia ปีที่แล้ว +2

      I just started playing this one and am just on the first planet still. Haven't gotten lost yet, but there are so many different paths already.

    • @rosiescott1531
      @rosiescott1531 ปีที่แล้ว +2

      Zeffo is so huge I got really lost in there! All those bloody elevators some of which only go in one direction. I just wanted to get back to the ship!

  • @philiphunn194
    @philiphunn194 ปีที่แล้ว +20

    Not an entire level as such, but the Nuka-Galaxy ride in Fallout 4's Nuka-World is an absolutely infuriating experience because it's so gigantic, especially when trying to find that pesky last star core. I know where it is, I just can't remember where that place I know it's in is inside the ride.

  • @trankia1224
    @trankia1224 ปีที่แล้ว +16

    You'd think with all his time in the water temple, Link wouldn't have such a hard time in the Foundry.

    • @sparkyandredd4061
      @sparkyandredd4061 9 หลายเดือนก่อน +1

      Ahh…a Link is Doomguy theory reference. Nice one!

  • @SuccubusEllie
    @SuccubusEllie ปีที่แล้ว +39

    Gen 1 actually has another area you can get lost in. I’m sure Sabrina’s Gym made several players lost and confused too.

    • @ddjsoyenby
      @ddjsoyenby ปีที่แล้ว +3

      yeah i just kept touching random pads till i got to her.

    • @Monsuco
      @Monsuco ปีที่แล้ว

      Yeah ultimately if you just teleport long enough you'll eventually end up in the right room. It's not that hard in the grand scheme of things for that reason.

    • @mooglew1705
      @mooglew1705 ปีที่แล้ว +2

      True, but it's still not as bad as the hideout.

    • @SamJ.J.
      @SamJ.J. ปีที่แล้ว +2

      I literally couldn't get through Seafoam islands when I first played. And on a replay a few years later I got lost again in seafoam and just used an escape roap and then surfed from pallet town.

    • @bleachfan2.029
      @bleachfan2.029 ปีที่แล้ว

      @@ddjsoyenby in my case I more often came back to the beginning 😡

  • @CyberKnight1
    @CyberKnight1 ปีที่แล้ว +37

    I *just* played 343 Guilty Spark from Halo 1 last night, and despite having played this since it launched in 2001, I still got myself turned around more than once. At least, when it comes to the next level The Library, turning on the anniversary graphics puts little arrows on the floor that guide you through the copy-pasted corridors.

    • @Virtuous_Rogue
      @Virtuous_Rogue ปีที่แล้ว +2

      I played Halo CE for the first time a couple of months ago in the Master Chief collection. Those arrows must have done a lot of heavy lifting because I don't remember being lost at all. I almost never turned old graphics on so I just assumed the arrows were always part of it.

    • @insaincaldo
      @insaincaldo ปีที่แล้ว

      The Library get's people lost? Even original CE has arrows and you just have to follow 343, wait through a battle, repeat. I mean sure it's dark and samey and the Flood are quite the nightmare to deal with on higher difficulty. That is what is bad about that place.

    • @Inaxces
      @Inaxces ปีที่แล้ว

      The gun is a waypoint tracker

    • @evancrow2191
      @evancrow2191 ปีที่แล้ว +2

      Hehehehehehe.
      Me who got lost and turned around before that.
      And quite literally got my Halo: The flood book off the shelf to help me.
      Which is actually did because it mentioned chief climbing some crates and I hadn't done that yet. And what do you know noticed some stacked covenant crates that lead to the floor above.
      One of my most embarrassing and brilliant moves I have ever made.

  • @sapphiria39
    @sapphiria39 ปีที่แล้ว +33

    The Stone Tower Temple in Majora's Mask was also very easy to get lost in. I remember running out of time more than once when trying to finish it, and having to redo the entire thing as a result.

    • @elinam86
      @elinam86 ปีที่แล้ว +4

      Do you perhaps mean Stone Tower Temple? Because there isn't a Spirit Temple in Majora's Mask.

    • @sapphiria39
      @sapphiria39 ปีที่แล้ว +4

      @@elinam86 Yes, sorry it's been a while lol

    • @BeckyNosferatu
      @BeckyNosferatu ปีที่แล้ว

      That one sucks, too. I hated having to go out, turn it upside down, getting stuck, then then turning it right side up, only to find the key in another room. Also, that rolling lava pit with the goron can suck my ass.

  • @timmay-gf6uo
    @timmay-gf6uo ปีที่แล้ว +10

    I'll never forget the time I spent getting completely lost while collecting pages for Saint Jiub in the Soul Cairn.

  • @toschiworlds7212
    @toschiworlds7212 ปีที่แล้ว +10

    I'd love to be able to say that after so many years and a lot of OoT playthroughs that the water temple doesn't confuse me any longer. And to a certain degree that is true but it still happens that I forget to go back for that one key that I need three rooms from now and then have to go all the way back and change the water levels to even reach the key and then change the water level again because the door is on an entirely different level.

  • @eponymouselias
    @eponymouselias ปีที่แล้ว +21

    The Fade in Dragon Age Origins. No matter how many times I play that game I always get turned around somehow in that part

  • @natecunha2795
    @natecunha2795 ปีที่แล้ว +16

    Props to Ellen and her Taking Back Sunday t-shirt, I thought I was the only one who remembered that band.

    • @valcian1
      @valcian1 ปีที่แล้ว +1

      Remembered? They're still going!

    • @joels5150
      @joels5150 ปีที่แล้ว

      I was going through my boxes of CD’s yesterday and saw a couple of their albums. Good times 👍.

  • @Badartist888
    @Badartist888 ปีที่แล้ว +11

    Was half expecting an honourable mention to the entire game of Daggerfall. Sometimes I want to go back and play it then remember what the randomly generated dungeons (all of them including story dungeons) are like. Seriously the player guide says that teleportation is the single most valuable spell in the game as you can drop the location marker at the dungeon entrance then actually explore. Rather than being lost once you have, somehow, discovered what you are in the dungeon for.

  • @sengokunadekochan
    @sengokunadekochan ปีที่แล้ว +10

    The water temple from Ocarina of Time.... Sometimes a whole hour goes by when I forget the trauma caused by that level...

  • @brantwijnserrah3652
    @brantwijnserrah3652 ปีที่แล้ว +22

    I played The Lion King so much as a kid I actually had that cave sequence memorized. 😅

    • @orionstone1280
      @orionstone1280 ปีที่แล้ว +1

      Which cave is the right one?

    • @brantwijnserrah3652
      @brantwijnserrah3652 ปีที่แล้ว +3

      @@orionstone1280 It's been almost 30 years since I played! It might take me a turn or two to remember! 😂😂

  • @fishfinnvods
    @fishfinnvods ปีที่แล้ว +131

    i think the fade in dragon age origins should be at least an honorable mention. The labyrinth maze thing i'm never able to do without a walk through. There's a reason that the mod skip the fade is one of the most popular of all time

    • @me5969
      @me5969 ปีที่แล้ว +9

      100%. I feel like headbutting a kitchen knife now just thinking about it

    • @tiresias7231
      @tiresias7231 ปีที่แล้ว +4

      I've only cleared the Fade once and it was a confusing mess. Never again. Used the mod for all subsequent playthrough.

    • @LoriasGS
      @LoriasGS ปีที่แล้ว +9

      I was watching a lets play of Origins and the person was advised to do the mages tower first, and got so lost and frustrated in the fade that she never finished the game, even after finishing the fade her enthusiasm for the game was gone and she could never get back into it. The fade ruined her enjoyment of the game completely.

    • @alexhanley933
      @alexhanley933 ปีที่แล้ว

      What’s a mod?

    • @seracila432
      @seracila432 ปีที่แล้ว +2

      I actually played through the fade a couple of times and wasn't gonna use the mod. But then I got a ctd glitch that happened every time while leaving a room as a rat with no other exit....

  • @vixenvine3246
    @vixenvine3246 ปีที่แล้ว +5

    The fade and everything about Orzammar and the deep roads in dragon age origins made me want to eat nails several times. Plus DAO's lack of real quest finding or waypoints/map markers made even finding my way around enclosed indoor spaces incredibly frustrating when I had to open the map every two seconds to make sure I was still heading in the right general direction

    • @joakim482
      @joakim482 ปีที่แล้ว

      I never had any problems with the Fade, honestly.. Not since I downloaded the "Skip the Fade" mod ;)

  • @DolphyBlueDrake
    @DolphyBlueDrake ปีที่แล้ว +5

    Ah yes, one of the best Zelda games: "Ocariner of Time". Truly a classic.

  • @ELiiSE_YT
    @ELiiSE_YT ปีที่แล้ว +59

    I have severe directional difficulty and so this is v e r y relatable

    • @Carbidestruck
      @Carbidestruck ปีที่แล้ว +1

      I can hike and navigate in a forest during the night without a light, but blighttown still gets me lost.

    • @Maniacman2030
      @Maniacman2030 ปีที่แล้ว +2

      @@Carbidestruck I think for you, it's pattern recognition and plain old memory. As in, you know how the ground feels in certain places and where the brush is thickest or thinnest or what features the trees have. (I'd still carry a flashlight though, even during a full moon with a clear sky and maybe something to start a fire with.)

    • @chillhour6155
      @chillhour6155 ปีที่แล้ว +1

      Wolfenstein 3d has taught me well

    • @Carbidestruck
      @Carbidestruck ปีที่แล้ว +1

      @@Maniacman2030 True, always carry your seven essentials, when out in the field.

  • @HostileTakeover2
    @HostileTakeover2 ปีที่แล้ว +19

    I had quite a few friends get lost in Water Temple because they couldn't find the key at the bottom of the central tower. The level puts so much focus on the puzzle of raising the water just in there that they didn't think to deliberately sink inside there. Then there's the Master Quest, which IIRC the Water Temple level was actually easier in.

    • @duckfoot6131
      @duckfoot6131 ปีที่แล้ว +2

      I actually found the MQ version of the Water Temple harder, but maybe that's because I was so used to the original.

    • @merepseu
      @merepseu ปีที่แล้ว +1

      I remember next to nothing of the Water Temples of both versions (it's been like 24 years for one and 17 for the other - I'm not old you're old) but I'm pretty sure I can sum up the lasting impressions with one word each.
      Original: Oppressive.
      Master Quest: Straightforward.
      Maybe I just got less stupid.

    • @raziel710
      @raziel710 ปีที่แล้ว +1

      That key was the only reason my brother or I ever got lost in the water temple. As far as I know the only real change Master Quest did was have the camera pan up the tower when you enter SHOWING you that chest with the key in it. That small change does make the temple easier though but that was the intention since they had tons of complaints about the difficulty of the water temple and most of them were because they couldn't find that key.

  • @Wyrd-Oh
    @Wyrd-Oh ปีที่แล้ว +8

    For me, the Snowfly Forrest in Vagrant Story was the real "You're lost, good luck" area. As a kid I never figured out the gimmick and just ended up stumbling through it for hours.

  • @chukwukaodu4743
    @chukwukaodu4743 ปีที่แล้ว +70

    Hearing Luke say "Bring me my game console, Mario's face and my hurtling gloves. NOW" made me tear up in laughter.

  • @johndomalewski7987
    @johndomalewski7987 ปีที่แล้ว +34

    The archives level in goldeneye. Trying to find Natalya took me ages and if once you free her you loose sight of her for a second she's run off and you have to spend ages trying to find out where she went.

    • @levimunyon7114
      @levimunyon7114 ปีที่แล้ว +3

      Been playing through the recent remaster, it took me an embarrassingly long time to escape the archive because I just kept going in circles.

  • @elphabafang
    @elphabafang ปีที่แล้ว +17

    I remember watching my older cousin play Legend of Zelda, and when I went to play it on my own, I remembered the map he had and how much he struggled. I managed to get through the puzzles with little difficultym went back and played it a few years ago, got so turned around I decided it wasn't work the risk of hurling my controller and console through the screen.

  • @nycstreetpoet
    @nycstreetpoet ปีที่แล้ว +6

    My dad is the only person I know (at least in my family) that has beaten Super Mario Brothers. It was impressive, actually. I still can’t do it; those platform jumps always get me.
    I can’t think of any levels I get too lost in, but I know that open world games like Skyrim are a nightmare for me. What happens more often is I sort of lose track of where I need to go and keep walking around in circles.

  • @RakuGoku
    @RakuGoku 10 หลายเดือนก่อน +3

    Great job on this list! 👏🏻 The Soul Cairn from Skyrim would do well to find itself on the next list. 😂 That place is hellbent on keeping people lost while they search for some guys missing pages😂

  • @JT_Lich
    @JT_Lich ปีที่แล้ว +16

    The Fungal Wastes and Deepnest from Hollow Knight, as well as many other HK locations, could be on this list. I got so lost in the Fungal Wastes that by the time I had finally found and unlocked the entrance to Mantis Village, I died and was sent back to Queen's Station with no clue how I was supposed to get back.

    • @indiegamerred553
      @indiegamerred553 ปีที่แล้ว +1

      Definitely deep nest. You can't see where you are going half the time so trying to remember where you are can be a pain.

    • @lucithedemonminer
      @lucithedemonminer ปีที่แล้ว

      Deepnest for SURE. And honestly, I struggled with the city of tears in my first couple of playthroughs. 😅

  • @stewieatb
    @stewieatb ปีที่แล้ว +4

    When the Water Temple theme started at 15:47, I wasn't actually looking at the screen, but the music alone made my brain shift into a fugue state from 1999.

  • @xshiromorix
    @xshiromorix ปีที่แล้ว +6

    The Snowfly Forest from Vagrant Story - a warping non-linear maze of extremely similar-looking forest clearings, with the only navigation clue you're given being, "Follow the snowflies," which are EVERYWHERE. To add to the confusion, your navigation mini map is disabled for that section of the game.

  • @lmoore3567
    @lmoore3567 ปีที่แล้ว +6

    There's a room on the temple in the desert that leads to the spaceship in the first Final Fantasy game with halls that seem to go on forever (they loop), and unless you know exactly where to go, you could get stuck in there for a long time, constantly running into packs of monsters to fight.

  • @seeleyboothfan2
    @seeleyboothfan2 ปีที่แล้ว +4

    My top answer is always the Bevelle Cloister of Trials in Final Fantasy 10 - all the one way people movers with timed arrows to change direction, all the different pedastals you had to move to specific spots, and all the materia you had to pick up and move to different spots was a nightmare, even with a guide.

  • @pabloemilio2852
    @pabloemilio2852 ปีที่แล้ว +3

    I got totally lost in Deep Roads in Orzammar in the first Dragon Age, after a fight in a big chamber I couldn't find a way forward, I spend probably around an hour looking and got so fed up I quit the game for a few months. When I returned to it I found the correct path in 5 minutes and was ashamed with myself how could I miss it. Anyway, great video as always guys

  • @1963Daleks
    @1963Daleks ปีที่แล้ว +4

    Also in Pokémon, it was very easy to miss picking up HM Flash - making those tunnels and caves a nightmare.

  • @bobbob-xc9wk
    @bobbob-xc9wk ปีที่แล้ว +81

    When I'm feeling down, Ellen always helps me smile

  • @maiqtheliar789
    @maiqtheliar789 ปีที่แล้ว +5

    No Morrowind Dwemer puzzle box quest? Basically one of the first quests in the main quest is to get a Dwemer puzzle box for a guy in exchange for information needed for later quests. The ruin itself is easy to find but the level is kind of a maze. So you search the whole area repeatedly only to never find the box because unnoticed by 99% of first time players there is an easily missed door near the entrance to the dungeon which leads to a single room which does not connect to the rest of the dungeon other than that singe door you entered from. Has one guy who can be tough at lower levels and the puzzle box is sitting on a bookshelf for the taking. Thus being both one of the easiest and also most frustrating quests in the entire game. Because after the first time once you know where it is it takes 2 minutes tops to get the box and be out the door. But the first time you might have spent hours looking for it before getting frustrated enough to look it up.

    • @Gatorade69
      @Gatorade69 ปีที่แล้ว

      Morrowind didn't hold hands, many people would get lost just trying to find that ruin.
      Personally, I never got too far in Morrowind, I loved a lot about it but kind of hated the combat. I recently just got the deluxe edition for free on Prime Gaming, I should install it.

    • @maiqtheliar789
      @maiqtheliar789 ปีที่แล้ว

      @@Gatorade69 Morrowind combat gets a lot easier once you realize that you need to play to your class. If you speced for spears and then try to punch something to death then you will die a horrible death. If instead you buy a spear and try to do the same thing then you should have better luck. Also watch your stamina in Morrowind. It effects everything but especially combat. Unlike later Elder scrolls games where you can ignore it pretty much.

  • @ajp12
    @ajp12 ปีที่แล้ว +14

    How about the Water Temple's successor, the Great Bay Temple in Majora's Mask? You've got to manipulate water currents to access new areas in your Zora form, and what's worse, MM has a time limit! Don't spend too long figuring everything out!

    • @HylianFox3
      @HylianFox3 ปีที่แล้ว +5

      On the plus side, GBT is fairly small, you only need to manipulate the current twice, and the colored/moving pipes guide you to where you need to go next.

  • @Zeta9966
    @Zeta9966 ปีที่แล้ว +8

    I got LITERALLY trapped in the water dungeon in Ocarina. Not sure how. But I was stuck between two blocks and had to restart the game

    • @lucithedemonminer
      @lucithedemonminer ปีที่แล้ว

      I don't remember exactly how it happened but I had to make a new file cause I think I screwed myself in there somehow. 😢

  • @Linkforlife199
    @Linkforlife199 ปีที่แล้ว +11

    The worst part of the Water Temple is forgetting that 1 key and making it all the way to the boss door only to have to look at the map to find out which key you missed.

    • @Llortnerof
      @Llortnerof ปีที่แล้ว

      Really? I was always confused what's supposed to be so bad about it. Then again, i'm rather good at mental mapping places. Just don't ask me what anything is named, because i won't have any idea.

    • @BeckyNosferatu
      @BeckyNosferatu ปีที่แล้ว

      For me, it was FINDING the key. I got stuck in the center tower, not even considering "hey, that block moves up, is there anything UNDER it?" Spent nearly... oh... 3 or so months trying to find it. I was soooo mad when I actually found the key.

  • @phantomisle
    @phantomisle ปีที่แล้ว +12

    Lakebed Temple from Twilight Princess was another one. Took a wrong turn and didn't you know it took me six hours to figure out where I was and another hour and a half to figure out the last half of the puzzle, but then got met with a lackluster boss on top of that. Suffice to say it was satisfying equivalent to Dark Souls torture when I finished.

    • @eleanorsmith7152
      @eleanorsmith7152 ปีที่แล้ว

      The worst part about that level for me was that every time you run out of water bombs you have to either lug yourself all the way back to town, or buy them from that overcharging conman of a Zora outside the door!

  • @SuperCilis
    @SuperCilis ปีที่แล้ว +5

    For me it was pretty much all of turok1, damned fog of war, and 2 seeds of evil, but especially the marshes. Dark. Every boundary was the same tree. Barely any landmarks. AND YOU'VE GOT TO GO BACK ONCE YOU'VE GOT THE RIGHT POWERUPS!

    • @ericb3157
      @ericb3157 ปีที่แล้ว +1

      yes, in Turok 2, i like to do level 3 before level 2, which saves you from having to do level 2 twice.

  • @ReverendTed
    @ReverendTed ปีที่แล้ว +9

    The Petrified Forest in Grim Fandango isn't a long level, but it's easy to get lost, despite having in your possession a sign that always points where you need to go!

  • @maliciositygames
    @maliciositygames ปีที่แล้ว +5

    When I heard Guilty Spark from Halo 1 come up on the list, I first thought it wasn't that bad but that was after playing dozens of times. I can now remember running in circles for quite awhile when I played it the first time, especially within the forerunner structure.

  • @siemion303
    @siemion303 ปีที่แล้ว +7

    Zeffo in Jedi: Fallen Order certainly has been my nemesis... getting to the objective actually went okay. Getting back though? Yeah, that took a while.

    • @joshuahadams
      @joshuahadams ปีที่แล้ว +1

      Looking for all the secrets on Zeffo is a pain. The stage is _so_ big and BD-1’s map only tells you how many you’ve you’re missing

    • @siemion303
      @siemion303 ปีที่แล้ว

      @@joshuahadams In my case... well. Normally I try to explore everything, but at that point I already got the memo about my "great" navigation skills on Zeffo, so when I saw a route pretty obviously forking off towards something optional... I decided I'll avoid it and check it on YT later (or otherwise I would never find my way back).
      Of course, in same playthrough, I blindly stumbled into totally optional cave of Albino Wyyyschokk on Kashyyyk. And I have severe arachnophobia. That went well.

    • @cmdr.jabozerstorer3968
      @cmdr.jabozerstorer3968 ปีที่แล้ว +1

      I was going to mention Jedi: Fallen Order. Even with the BD-1 map I often got lost and the amount of backtracking I had to do was intense. Plus missing a swing on a rope, or falling off the edge when sliding down some ice... ouch.

  • @kwintenkoeter7274
    @kwintenkoeter7274 ปีที่แล้ว +5

    Where I got lost in Pokémon Red (even with a guide on hand) was in the cave just before the Elite Four. You have to go through a passage on the very southernmost edge of the screen, which I was sure was the cave wall until I accidentally bumped into it. Even calling the Nintendo Helpline couldn't save me there.

  • @cyberra0180
    @cyberra0180 ปีที่แล้ว +2

    The Foundry in Darksiders II, in the Forge Lands, and Samael's palace in Hell. Samael's palace was a particular pain in the neck, since it required jumping back and forth though time using special portals to navigate it. The Black Spire from the first Darksiders must be added to the list, also, with the confusing puzzles that reset if you didn't finish them fast enough, moving platforms that required you to place portals at _exactly_ the right millisecond and then launch yourself through at another very specific millisecond or you'd get launched into the void and have to do it all again from the last autosave checkpoint. And the Cathedral level in the Darksiders I. I spent so much freaking time lost in those tunnels...

  • @Virtuous_Rogue
    @Virtuous_Rogue ปีที่แล้ว +2

    Pokemon had some really confusing areas in Gold/Silver/Crystal. The ice cave after the 7th gym had some devious puzzles, Ho-oh's tower was very confusing to navigate, and Sabrina's gym was the teleporters all over again.

    • @jbcatz5
      @jbcatz5 ปีที่แล้ว

      The Saffron gym has a good strategy, always go left or right and never up or down and you’ll get to the middle.

    • @Virtuous_Rogue
      @Virtuous_Rogue ปีที่แล้ว +1

      @@jbcatz5 True but if I was a kid and didn't know that it would be a huge pain to work that out.

  • @kip258
    @kip258 ปีที่แล้ว +9

    Literally every floor in Pokémon Mystery Dungeon. WHERE ARE THE STAIRS!?

    • @evan5140
      @evan5140 ปีที่แล้ว +1

      It's been too long since the last PMD. We need a new one

    • @koconnell968
      @koconnell968 ปีที่แล้ว +4

      I swear it's always the very last room I check

    • @danielwinchester4759
      @danielwinchester4759 ปีที่แล้ว +2

      ​@@koconnell968 and then you want to explore the floors, they are usually in the first three rooms you find.

    • @petersimpson4648
      @petersimpson4648 ปีที่แล้ว +1

      I don't think randomly generated levels count.

  • @ghostderazgriz
    @ghostderazgriz ปีที่แล้ว +9

    Several Dungeons in Elden Ring are designed to mind crush the player.
    Teleporting chests that lead to identical rooms. Looping dungeons that don't actually loop, and I got lost several times in my first run through the subterranean underground.

    • @darthkarl99
      @darthkarl99 ปีที่แล้ว

      The sewers under the capital too.

    • @TheRedhenProductions
      @TheRedhenProductions ปีที่แล้ว

      Yeah the sewers beneath Leyndell were a nightmare the first time round, especially when you reach that really long narrow pipe that branches out at multiple points. There’s loads of holes in it and you basically just need to get lucky and fall into the right one to progress.

  • @argentpuck
    @argentpuck ปีที่แล้ว +2

    I sometimes feel like Water Temple is over-hyped, but I've done it too many times to accurately remember how difficult it was for me the first time. Despite having beaten Majora's Mask at least as many times as Ocarina of Time, it's the Water Temple in Termina that makes me break out in a cold sweat to this day.

  • @daynechart
    @daynechart ปีที่แล้ว +4

    The Great Crystal in FFXII is a nightmare and one of very few locations where you don't have a map to use. Never managed to find and beat Omega Mark XII there so had fight it in the trails mode after grinding through 98 other fights for hours.

  • @l0sts0ul72
    @l0sts0ul72 ปีที่แล้ว +35

    Deepnest in Hollow Knight is feared amongst the community for a reason. Dark, claustrophobic tunnels filled with spiders and murderous bugs where your only friend is a lamp??? Even as someone who loves that sort of thing, Deepnest was *_hell_* first time around.

    • @Bluesit32
      @Bluesit32 ปีที่แล้ว +3

      This is quite true.

    • @skyedream75
      @skyedream75 ปีที่แล้ว +4

      Least you had the lumafly lantern! My first time playing I fell in from above without it! 😭

    • @jardex2275
      @jardex2275 ปีที่แล้ว +4

      Just Hollow Knight in general. The game even rubs your face in it by making you buy the maps and markers necessary to know where to go.

    • @empyrea_2546
      @empyrea_2546 ปีที่แล้ว +1

      Ah deepnest, still trying to find the courage to find the dreamer there

    • @Bluesit32
      @Bluesit32 ปีที่แล้ว +1

      @@jardex2275 And taking up a charm notch just to see where you are on the map.

  • @RoninOfTheVerse
    @RoninOfTheVerse ปีที่แล้ว +6

    The original Kingdom Hearts Hollow Bastion level got me so turned around and lucky me didn't have a recent save from before the start of it. Reason #1 I had to restart that game...

    • @TheRedhenProductions
      @TheRedhenProductions ปีที่แล้ว

      Agreed. I also used to find the Tarzan jungle level really confusing as a kid, no idea if that would still be the case.

  • @ariaangela3455
    @ariaangela3455 ปีที่แล้ว +14

    Cathedral of the Sacred Blood in Code Vein is pain to go through. It's circles, squares, and lines. Most of this area consist of similar looking narrow passages and circular rooms. Moreover you're navigating over bottomless pit. Not to mention the flashback half way through that throws you off guard, which when you complete, sends you back to the Cathedral again

    • @andrewowens4421
      @andrewowens4421 ปีที่แล้ว +1

      Good god that area. It's basically all white which gets you all twisted around and if you screw up you lose your place. I got it eventually but damn if it doesn't mess with you the first time you run through it.

    • @Hightower2804TP
      @Hightower2804TP 11 หลายเดือนก่อน

      one of the reasons why I never played this game

  • @thatonescarecrow4692
    @thatonescarecrow4692 ปีที่แล้ว +4

    Air Rock in Golden Sun 2: the Lost Age is one hell of a maze, which sometimes considered to be the biggest RPG game location to ever be coded for GBA game.

    • @joakim482
      @joakim482 ปีที่แล้ว

      That was a pain, yes.. But I found that it was the easiest one of the four to navigate through.

  • @huppaduppa
    @huppaduppa ปีที่แล้ว +8

    Luke mentioned in the past - while comparing himself to a 12 year old Olympian gold medalist - that when he was 12, he gave up on ocarina of time because it was "too hard". I always assumed it was the water temple, but it's nice to finally have a confirmation.

    • @LadyOnikara
      @LadyOnikara ปีที่แล้ว +1

      When I first played it, I got so lost and frustrated in the Great Deku Tree that I didn't play the game for awhile.

    • @huppaduppa
      @huppaduppa ปีที่แล้ว +3

      @@LadyOnikara on my first play through of the game as a kid, I got so stuck on the fire temple I didn’t play it for ages. there’s that one long jump you’re supposed to make in the room with the wall of fire that chases you, and it just looks impossible so I never even tried it. And funnily enough, when I played the 3ds remake as an adult I got stuck in the exact same place again lmao

  • @shard7549
    @shard7549 ปีที่แล้ว +4

    Here’s an idea
    Cut content that explains some things/ would’ve fixed things
    I got this ida from the cut attacks from the Supreme fight in Sonic Frontiers. The boss is pretty lackluster which is shocking considering it’s supposed to be the strongest of the 4 titans. In the cut QTEs however you can see Supreme is able to rival Super Sonic in agility which would’ve made it feel far more appropriate as the final titan. I’m fairly clear tan there are other games that have cut content like this.

  • @doo_lissdu_lighost6133
    @doo_lissdu_lighost6133 ปีที่แล้ว +2

    I feel like a level that would definitely fit here is Deepnest from Hollow Knight. While all of Hallownest's many tunnels and caves can be confusing, Deepnest especially tries to trick you and get you either turned around or dead.

  • @CraigJudd
    @CraigJudd ปีที่แล้ว +2

    I'm usually pretty good at virtual landscape navigation, but in Elden Ring I got turned around quite a bit by that one catacomb (can't remember the name) that is two almost identical dungeons built on top of one another.

  • @TJR-hs2dj
    @TJR-hs2dj ปีที่แล้ว +9

    I'd almost blocked Blighttown out of my memory until this video. It took me far too long to navigate that death maze my first playthrough and I died more times than I can remember. Thanks for bringing up those painful memories again 🙃

    • @petin13naahl
      @petin13naahl ปีที่แล้ว +1

      The only good thing about Blighttown was that when you finally got to the bottom, there was a quick shortcut back to Firelink shrine just to the right and you never had to deal with that mess ever again

    • @greenhowie
      @greenhowie ปีที่แล้ว

      ​@@petin13naahl First couple of times I tried to get on the elevator I slipped so I assumed it was a troll. Took until my third playthrough looking up a pyromancy guide and seeing them casually roll onto it.

    • @bustinarant
      @bustinarant ปีที่แล้ว +1

      ​​@@petin13naahl didn't open one of the shortcuts before I had the fast travel unlocked, the Demon Ruins I think, had to do blight town a second time to go get the covenant bonfire lol

    • @insaincaldo
      @insaincaldo ปีที่แล้ว +1

      @@petin13naahl Or start up a character able to enter through the back way.

    • @bilateralrope8643
      @bilateralrope8643 ปีที่แล้ว +1

      Didn't Blighttown have some major framerate problems with its initial release ?
      That can't have helped.

  • @LordBloodySoul
    @LordBloodySoul ปีที่แล้ว +5

    I am so glad Blighttown is included here. Dear gods! That place was a nightmare to navigate! D:

    • @petin13naahl
      @petin13naahl ปีที่แล้ว

      I got lost there so much that even using the fextralife wiki didn't help and I ended up memorizing the route down to the bottom by trial and error

  • @mewmew34
    @mewmew34 ปีที่แล้ว +1

    That room shown near the end for Ocarina of Time is the one that always got me when I played, even though I had the official guidebook. I would always forget about the chest with the key that's hidden under that brown block, that you can only access after you raise the water, so I would just keep running around in circles trying to figure out where in hell's name I was missing that last much needed key.

  • @seanmcfadden3712
    @seanmcfadden3712 ปีที่แล้ว +3

    That underwater maze in Conker's Bad Furday. It actually made me ragequit, and I don't do that often.

  • @Stephen-Fox
    @Stephen-Fox ปีที่แล้ว +3

    Deep Nest. Especially if you're unlucky enough to stumble across the alternate entrance before you buy the lantern, and then miss Cornifer's alternate map shop location, as I hear happens to some folk who are now stuck in a dark environment surrounded by spiders, millipedes, and Team Cherry's unnervingly good sound design. Good luck down there, it's bad enough to both navigate and survive if you enter via defeating the Mantis Lords after you've got the lantern.

  • @ymeynot0405
    @ymeynot0405 ปีที่แล้ว +5

    You forgot the Ice Palace from The Legend of Zelda: A Link to the Past.
    In a 2d game you have to navigate the vertical puzzles with block pushes and melting ice... which you can run out of magic and thus not be able to melt any ice.

    • @ymeynot0405
      @ymeynot0405 ปีที่แล้ว +1

      If you want to go even older, the Pyramid from NES/PC Pool of Radiance.

    • @ymeynot0405
      @ymeynot0405 ปีที่แล้ว +2

      Actually this is a staple of Zelda.
      Zelda 2: The adventures of Link
      Death Mountain + Temples 5 & 7

    • @cericat
      @cericat ปีที่แล้ว +1

      @@ymeynot0405 at least the Pyramid has a fixed floor plan. There's another in a different gold box game that has random elements to completely mess you up.

  • @aJohnnyBenton
    @aJohnnyBenton ปีที่แล้ว +2

    That nepotism joke was perfection

  • @chefbreccia2642
    @chefbreccia2642 ปีที่แล้ว +3

    As someone who went through it live, the Water Temple keeps showing up on this list because it keeps deserving to be there.
    It really was that bad.

  • @CantankerousDave
    @CantankerousDave ปีที่แล้ว +4

    The level "The Falling Ship" in Jedi Knight: Dark Forces II. You have to make your way through the aforementioned falling ship to reach your own ship and escape. But the ship is tumbling. And the ground is fast approaching. Remember that hallway fight scene in the movie Inception? It's like that.

    • @michaelandreipalon359
      @michaelandreipalon359 ปีที่แล้ว +1

      And then there's the highest difficulty time limit.

    • @ericb3157
      @ericb3157 ปีที่แล้ว

      oh, yeah, the ship is tilted 45 degrees, and you have to *walk up elevator shafts and dodge the elevators* !

  • @moonlightingjam
    @moonlightingjam ปีที่แล้ว +5

    I've never gotten lost in this Lion King level... for the simple reason that I'm pretty sure I've never gotten past the Can't Wait to be King level.

  • @Agent719
    @Agent719 ปีที่แล้ว +1

    This was made unimaginably worse by the fact that my TV at the time was old and dark, but the "Siberia, surface, night" level in Goldeneye for the N64 was a NIGHTMARE. So much empty space and you can only see so far.

  • @ryuuproductions1
    @ryuuproductions1 ปีที่แล้ว +1

    Sad part is, back when my sister and I got our first Gameboys and a copy of Pokemon, the Silph Co maze is what made her quit and basically lose interest in video games. Thankfully, I never stopped though.

  • @johnfoelster507
    @johnfoelster507 ปีที่แล้ว +57

    The Flood isn't so horrible. It produced some of my favorite albums from the late 80s and 90s.

    • @CantankerousDave
      @CantankerousDave ปีที่แล้ว +3

      (And is a great Sisters of Mercy album.)

    • @johnfoelster507
      @johnfoelster507 ปีที่แล้ว

      @@CantankerousDave And Sisters of Mercy is a great Leonard Cohen tune!

    • @mayhemmcfly4229
      @mayhemmcfly4229 ปีที่แล้ว

      ​@@CantankerousDave That's "Floodland", actually.

    • @blastvortex
      @blastvortex 3 หลายเดือนก่อน

      I was going to ask if it's day I'm seeing--god, I love old punk /grunge--but then remembered that's The Fluid. Now they were 80's, 90's.
      Thought The Flood was more recent, unless it's another band with the same name. Hate it when that happens.

  • @Zezlemetkun
    @Zezlemetkun ปีที่แล้ว +7

    The Fade in Dragon Age. During the main quest (not the mage origins.) A a demon drops you into the Fade. The trick is you don't need to complete a part before you move on to the next. Kudos for the trippy dream logic bioware but there's a reason their a mod to skip this part

    • @TJR-hs2dj
      @TJR-hs2dj ปีที่แล้ว

      OMG The Fade was sooooo painful! I literally put off the mage's tower as much as possible because of that level. And it's worse because Dragon Age is the kind of game you want to play over and over for different romances, character combos, and endings.

    • @SargeWolf010
      @SargeWolf010 ปีที่แล้ว +1

      Ah yes The Sloth Demons Fade Realm royal pain the ass 6+ seperate times I still get lost...

  • @tracyhuddlestun2560
    @tracyhuddlestun2560 ปีที่แล้ว +2

    I thought immediately of the Monstro level in Kingdom Hearts and the swamp in Curse of Monkey Island.

  • @mrherc85
    @mrherc85 ปีที่แล้ว +3

    Myst 3: Exile's Edanna Age. The lower levels' node layout was somewhat confusing and it took me a while to find the spot where I should go (if only because I thought I'd been there before). Speaking of Myst, Selenitic Age's train was also very confusing, what with the branching paths and repeating tracks.

    • @typacsk
      @typacsk 8 หลายเดือนก่อน

      *Thank you!* I'm surprised how far I had to scroll before finding a mention of Selenitic Age

  • @BuildinWings
    @BuildinWings ปีที่แล้ว +40

    Skyrim's Blackreach needs to be on here. As all 7 entries.

    • @Shandakai
      @Shandakai ปีที่แล้ว +3

      Came looking for this 😭😭 I couldn't get out for days. I had to console command my way out the first time

    • @marhawkman303
      @marhawkman303 ปีที่แล้ว +6

      That's enough map for an entire GAME in it's own right! But it's just a cave..... "just".....

    • @arandomcheese
      @arandomcheese ปีที่แล้ว +11

      "Oh look a cave!"
      "...How am I in Blackreach again?"

    • @kalythai
      @kalythai ปีที่แล้ว +9

      If we're talking about Blackreach, we can't forget the Soul Cairne and the Forgotten Pale in the Dawnguard DLC. No world maps here, just really hard to read local map. The Soul Carne is an open wasteland with very samey landmarks and the Forgotten Pale has major areas connected by long dark mazey caves.

    • @blitzgirl6522
      @blitzgirl6522 ปีที่แล้ว +1

      100%! Blackreach, trying to get all 30 or whatever red nirnroot, will be the death of me if I find myself there in yet another playthrough!

  • @thajocoth
    @thajocoth ปีที่แล้ว +6

    How do you get lost in Ocarina of Time's Water Temple? It's just a central hub room that has linear pathways jutting out from it. Just go through them sequentially at each water level until you find progress. It's probably the simplest dungeon layout in the game.
    The problem with the Water Temple isn't navigating it, it's having to open the menu repeatedly whenever you want to go up or down in the water, and having to play a song every time you want to change the water level. If the Iron Boots were able to be put on the C buttons (something they fixed in the remake), and the song permanently unlocked a switch you could hit with your sword to change the water level instead, the Water Temple would've been one of the absolutely easiest levels in the game...

  • @wariodude128
    @wariodude128 ปีที่แล้ว +2

    I only got lost in the Water Temple once. That was the first time I raised the water level at the highest point and forgot where I first met Ruto. As for a level you forgot, I heard there's a level in the Bebe's Kids game where you have to go through a bunch of different rooms while a timer ticks down.

  • @ShadoWolf824
    @ShadoWolf824 ปีที่แล้ว +1

    Great Bay Temple in Majora's Mask is pretty confusing, too. Easy to get turned around trying to find keys, especially since you have to change the direction of the vortex to fully explore the temple, but only after you've gotten the water to travel all the way in the pipes.
    Also, what about the original Metroid? No in game map and you have to change beam weapons for specific parts (ie the icebean to be able to kill the metroids), meaning you have to remember where to go to collect it before going to Tourian, or you'll get eaten by the metroids

  • @insertfunnyhandlehere
    @insertfunnyhandlehere ปีที่แล้ว +6

    Is it weird that I actually enjoy the water temple in ocarina of time? It's challenging but for whatever reason I never really got lost even on the first playthrough, and the mid boss is definitely on my favorite boss fight list. As water levels go it really isn't that bad. Now the water level in majoras mask was a pain.

    • @backpackingtony1779
      @backpackingtony1779 ปีที่แล้ว

      I’m glad you said that about Majora’s Mask. I gave up on the Zelda series because of the Water Temple in OoT. It was way too confusing for how my train of thought works. Hearing that MM had an equally frustrating level made me realize I made the right choice.

  • @23Scadu
    @23Scadu ปีที่แล้ว +15

    I really like the Water Temple. Sure, it can be confusing, and going into the menu to change boots is a pain, but the atmosphere is so nice. The shimmering water everywhere, the soothing pastel hues, the mysterious yet mellow music. Then there's the miniboss room, which was just mindblowing the first time I got to it.
    And the fish woman is cute!

  • @chrisd5564
    @chrisd5564 ปีที่แล้ว +1

    It’s crazy how I found blighttown extremely easy to navigate because of how many times I’ve beaten the game and all of the speed runners that made it easy to find all the hidden items although even now I still frequently die due to dropping frame rates and enemies somehow managing to pull of the strategic rolls I’ve been doing, landing on top of me, and knocking me off the platforms to kill me

  • @breadmeister
    @breadmeister ปีที่แล้ว +3

    Don't forget that in the original release of Dark Souls (at least on the PS3), Blightown TANKED the game's performance. So in addition to the area being an absolute nightmare to find your way around, the framerate made it even more likely that you'd die either in combat or by slipping on some questionable geometry.