"We've heard your feedback on some of the hero changes and how you think certain abilities should stay in the main game! That being said, we've taken a hard look at them and have decided to make some changes! Mauga is getting a slight hp buff, orisa fortify cooldown change is reverted, and genji dragonblade damage has been nerfed. We hope you enjoyed our creator arcade gamemode, and we look forward to seeing some more in the future!"
Hold on. Y’all don’t know how hard eskay cooked on the mercy changes. It allows them to play until they spawn again, but it’s not just a full 2nd life.
@@nihili4196 Honestly i didn't try it yet but on paper i think is a good change and overall is a net buff for the character: it's faster, gets reset by valkyre and has shorter cd but you gotta make a play in those ten seconds or you'll be back to square one. Actually it would be quite op; valk double and fast ress was a cornerstone of mercy meta back in ow1 and with 5 players instead of six the double ress would be even more of a momentum swing
But it's just going to delay your respawn and stagger you right? Even if you win the fight, you then have to run back from spawn which is kinda terrible if the enemies have a closer spawn.
Idk I’ve played with it and I like it. I don’t have to sweat to kill a Rez because they ll be gone in 10 sec. You respawn immediately after as well so you get to do something instead of waiting.
They probably have back ups of each heroes most major iterations, like Beta bastion, Day One Brig & Engie Torb. If they don’t I’d imagine they atleast leave the original coding as notes in the script so they can fall back to it if needed.
Eskay absolutely killed it with LW and Mercy changes. I REALLY enjoyed playing those versions of the characters. Its absolutely wild how just a few DECENT changes to existing characters can change everything. I've enjoyed playing the game that way, even losing. IDK about the DPS changes, haven't played much of that.
@aurora6685 As a Mercy main, I kind of disagree. I think the time that players are brought back for could be extended to 30 seconds or maybe have some horrific element that they must earn an elimination or assist to remain alive past the set window. I think it makes Rezzing more interesting tbh.
@@darkstar_5730 seconds is way too much, cause you'd probably despawn right as next team fight starts rather than just being active for the rest of the teamfight you died in
Please Blizz, just hire these streamers as consultants so that they can suggest these patches for you and you can just put them live. This mode is so fun it makes retail Overwatch look trash.
Dawg you do understand if these went live into comp the community would be bitching and moaning 10x loader than they currently do. Not to D ride blizzard employees but bro these changes would require at least 3+ seasons worth of coding, sound design, balancing and more just to be implemented into the game not to mention having to add more of these changes on a semi monthly basis. keep your shit takes to yourself brother
@@festiveastolfo735how would these take 3+ seasons to design when it is literally all done and implemented already ? This is like the 7th one of these, if it was “too much work” they would have stopped long ago. Obviously all changes take time, so I’m confused as to why that is such a large variable to u? Most of these changes aren’t balance friendly, they r just fun. No need to insult ppl just because u disagree :)
@@festiveastolfo735 True, not to mention we actually already have evidence of hiw bad game balance can get when put in control of streamers. (Destiny 2)
@@funwalkthroughs1285 Do you think they magically do these streamer and April fools changes in a couple weeks??? No these type of things have weeks or even a month or two of design. And Thats only one aspect, The sound isnt perfect on many of the abilities, and you ignored the balacing aspect aswell. Edit - Thats why most hero reworks take multiple seasons to be implimented cause they have to think of what collateral damage will be done cause of those changes and design accordingly.
@@funwalkthroughs1285 Yes this is for fun but the person im replying too isnt using the idea of "fun" but fully believes that streamers dictating a games design is healthy for the game. I believe all players low-high should have their voices heard in patch notes whether a certain group dislikes certain changes or hates them.
I love the change to Kinetic Grasp/Accretion, because I really appreciate how frickin flavourful that is - he absorbs junk and the gravity pushes it all together into a big hunk that he can then expel back out. That just *feels* right. I would love more changes like this.
i've been loving it, only issue is Mauga's stomp now has a 50% larger crit range and said range now deals 180 damage for some reason?? With absolutely no compensation nerfs either. Keep going up against maugas who charge in, leave one of my supports stunned and at 70 hp then guns them down. Not sure what emongg was trying to cook there???
This is the first time since Overwatch 1 where I played rein and I actually felt like he worked in the game. While playing, I deliberately held my shield out to get more movement speed and the enemy team were afraid to shoot me! It was interesting to see how the enemy team either decided to deal with my added movement OR try and single out everyone else on my team to see if I could peel for my teammates. It was a fun experience to see REALLY counter play!
Also For those who don’t understand ; Junkrats ult is somewhat of uncontrollable I think (Thats how I used it) , U just clicknur ult button (for me its triangle since Im on PS) and because I clicked it twice the second time it blew up on me killing their tank ,Basically I think its intended to be an aimbot type of system so it goes on its own then to an enemy and u have to press ur ult and boom it explodes and probs kills them
I played a little of this mode last night and some of these changes are EVIL (Custa, what have you done...) but I really enjoyed the simpler changes made for the support role. I used to be a Brig main in OW1 when I played support but ever since they removed her stun from her bash I've not enjoyed her as much. Giving her that little extra speed boost when you use shield bash was such a fun change, and I think my teammates were more aware of how much I was healing them because of the HUD change and I got way more endorsements than I usually get on her. I think it also helped them to know to stay close to me... I feel like in so many of my games I am popping inspire and my team has no idea. If her changes stayed in the game I would be overjoyed. Other changes were fun but that felt like a huge improvement that would make me play her again. In low ELO I guarantee players don't know when they are being healed, and I liked the ability to bash away from danger more effectively.
Bastion + Mercy combo in this is one of the most horrible experiences I've encountered as a tank. Bastion can just walk into you, without shooting, or doing anything, like a bot, and you can't do anything against it, if you shoot him, your squishies die, if he dies he gets res'd and he can (AND WILL after 10 seconds) explode again. And you have to somehow protect your team from that!
The problem with the mercy one is that there were times one died after repawning. It was so confusing. It was like many were randomly dying and there was no real explination on why. One is happy they have this on the patch notes at least.
call me crazy but it’s patch notes like this we need in the core to shift the change, granted yes some of the powers are a bit op, but its major changes like this that needs done rather than the milliseconds your shaving off on cooldowns, this makes a season fun
NGL, the rez changes Eskay made wouldn't be terrible on live in my opinion. Would make the ability feel less cheap and instantly gratifying, but still impactful for turning team fights. Also makes it require more timing and thought on the Mercy's part on when to go for it, whether it's gonna be too early and just get them dead again, or too late and just have them standing around until they go back to spawn. The change would just need some more apparent visuals and maybe sounds so that the rez'd player knows veeeery well that they're only around for 10 seconds. When I first started the game mode and hadn't read the patch notes, I was super confused why there were people randomly dying on the spot and couldn't put two-and-two together lmao.
Sharing here since it's fun / relevant: I think it'd be interesting to try out Reaper resurrecting. As in when he dies waiting to respawn he can choose to resurrect in the spot of death (could be at a XX% of health remaining if it's broken as hell). Upon resurrection has a XX-second cooldown in case he dies again quickly. Maybe he resurrects with abilities on cooldown so he cannot spawn and wraith out as well.
im not a rein player but his changes are so fun after trying them, and the movement speed on fire strike even though its practically good it also feels really good especially if you hit a far one cause getting the movement speed is like an extra confirmation that makes my neurons activate
Junkrat's is straight up bad. I've played with his ult in the mode for a few games. It gets no kills, rarely hits, and you're forced into a vulnerable position in order to get value out of it Idk what Custa was cooking, but he burnt Junkrat worse than Junkrat has burned himself. At least the projectile speed buff is nice
Wait are these changes in tandem with the season 11 changes too? So does Sojourn rail gun deal 100 damage at max in the arcade mode alongside these changes
Bro honestly i don’t want custa to make changes anymore most of them are nerfs or just weird when everyone else got buffs or fun changes but when you put scatter arrows on hanzo NOTHING IS A BAD IDEA even though he’s 100x less viable bc of how spammy he is its so lame, nerfs genji, buffs phara, did nothing to torb and nerfs venture like what are we doing here pal jus make them all unpickable compared to hitscan, tank, and support
i was hesitant on bastion changes for the creator thing and TQQ finally understands the changes are perfect except no changes on bastion ultimate. his artillery sux they need to give bastions old ultimate back RIP TANK MODE.
honestly, i like the idea of orisa having a reload halt ability, and just increase ALL her cd's to 10 or above. giving her two offensive utility abilities that synergize, and two defensive abilities that synergize. i think everything(for tanks) but hog's chain pull is good enough to go live, and i hope they actually consider it okay, as someone who has been pretty vocal about "content creators and pros aren't able to patch the game properly" i think these changes are genuinely perfect evidence to prove me wrong, fun wacky changes mixed with GENUINELY great serious balance changes.
new reinhardt is so goddamn exhilerating. You feel like an absolute menace gunning it for the support that you just hit with a firestrike in the backline, all while being encouraged to use your shield more which also benefits your team. I certainly would not mind this being live rein.
I think they proved you right actually. Granted a handful are nice (mostly the tanks) They basically made the tanks invincible and overpowered to hell If you get caught in a grav what are you gonna do??? God forbid your supports are also in there with you. The junkrat change is god awful and not even balanced. Sombra literally doesn't work as effectively anymore. I didn't mind the radius increase but the distance was way too big. And Hanzo getting scatter arrow for the 100th time while also making him worse with reload? Nah I think the blizzard team can be scared to do some good changes but I wouldn't dare say the streamers did much better (Also they really just said get the meta tanks out of here)
Here’s a fun idea: Tanks get 20% damage resistance for every teammate is still alive. With 80% damage resistance if all 4 teammates are alive, maybe now the enemy will go attack someone else for once!
I still think my idea for a lifeweaver rework is GOATED and I'm curious on others opinions for it. As he stands right now, there is no reason to swap to damage, and he is basically just a heal bot. The only way to change this would be to make his damage numbers stupid to the point that he is doing zenyatta numbers. So my rework would be to reduce his needle damage on hit, BUT, make it apply a DoT that ticks down for a couple seconds. This would make the optimal way to play him be to spray a couple enemies with your DoT, and swap back to healing as it ticks down, then swap back to needles to reapply DoT. What this change accomplishes is incentivization of using his needles, without completely sacrificing your healing uptime. This change would make his gameplay flow a lot more natural, almost like a single target Moira.
i actually think that on live it's very advantageous to swap to damage, since if you use most of the clip you can swap back to healing with a full reload. it takes longer than the reload animation but it means you're actually outputting some amount of pressure onto the enemy at all times. it's just really clunky because of the delay needed for the reload.
Woulda brought back classic Doomfist, put Brigg back to her original self, brought back super strong tracer, made reinhardts ult slam flying enemies, etc
Junkrat went from bad to ridiculously worse within 1 season. I know its not in the base game but because streamers now have input in some changes, it makes it more likely for changes from community input to actually becpme reality. Then there is just so much bias from sides which you can straight up see from Custa
Bro can they just try 6v6 for once like holy shit, a good size of the player base wants to try it, but bliz like normal is too scared players might like it more then 5v5. Which would paint the game in an even worse manner showing the change to 5v5 was never needed and was a marketing ploy just to make money.
@@pyrusvincent1029 obviously tanks would need to be toned down. remember that the changes to 5v5 gigabuffed and reworked the entire tank roster :p so naturally they should revert those change in a 6v6 format
Eh, some changes are nice, some are just annoying. Sombra feels like someone hated her. Orisa was obviously send to the farm, why even keeping her as an option? Soldier 76? More like private 76. Bastion lost its offensive power, and that's all Bastion is. Pharah is impossible to kill, she can just spam at enemy team and live forever. Mercy is just a healbot now. Just healing. Only healing. Some things are quality of life, but a lot are just.... The reason why comp players should never balance the game
Tbf they werent trying to balance, they were making a mode just to try some random ideas. Except eskay until she learned everyone else did that so she did it too lol
@@Brooke_Corbyn if that’s the goal I can understand, but it just baffles me because a lot of creators complaining about how they know what could fix the game and then given the chance they come with things like this
@@techn0screamer I'm sure they actually have good ideas, emongg said the devs asked them to just make it fun like april fools patches, not to necessarily try balancing the game
Its wild how OW youtubers made a better patch than the official devs. Community crafted better give good xp, because it feels like regular QP and Ranked give fuckall
we'd all like to think this but In reality these changes are infinity worse for the games health than it already is. Basing your balance changes are around the ideas of a couple high elo streamers is dooming your game for failure. that's why most games balance around low elo, casual elo, and high elo. these changes don't benefit a single category but rather justs makes it 3x more annoying for both sides. Like you cant look at those winstons changes and think "hmmm I think this change would solve winstons problems" like hell no a 150 4.5 second cooldown shot?????????????????? bro that's a contender for soujern rail levels of ass.
@@festiveastolfo735 i mean stuff like reinhardt being encouraged to use his shield to actually block big damage because it directly benefits him as well as being enabled to hunt down enemies with speed after hitting a firestrike creates a much more proactive and interesting game plan than the current wait for the enemy to mess up into use defensive cooldown. It just feels like a lot more has been happening in the gamemode, which is a breath of fresh air after playing fifty games where the enemy team swaps mauga and stands there like a brick wall.
Better changes? Debatable. Wouldn’t say Hanzo getting scatter again or Bastion becoming a dive bomber are exactly better. Extreme content patch? Absolutely. I am running it down as Sniper Monkey.
I feel the Sombra change was just a fuck you to anyone who plays her. Sure you get x2 speed in stealth and translocate is faster, but a single stray bullet shuts you down so quick, even more so now that her detection radius is 5x bigger Just my opinion
dude is blizzard made this a permanent arcade mode id think it would definitely add more players also bring back the other creators modes they are far better then ffa or the other boring base modes that are just comp modes keep the no limits low gravity because the arcade is supposed to be the fun side not the same side
Bro what OW2 developer's are doing. Just hire these streamers Flats, Muma and emong are in charge of tank role Eskay, frogger and somnus are in charge of support role Jay3, TQQ and Proper are in charge of DPS role And Marblr in charge of Maps design
Nah, this isn't making me come back permanently. Maybe for like a day or two. Need to have an actually good game, with all the good games coming out this year. I don't have time for Midwatch 1.5.
the mercy rez change feels worse (team mates dying after a short while, imo it completely defeats the purpose of rez and at that point just remove or swap it for something else) but the other changes are great!
i mean rez is sort of a lame ability, so converting it into a time-limited last-ditch effort thing is honestly super cool. If someone has a fight-winning ult, you can rez them and have them pop off just the same as regular rez, without all the boring kill-denying of the live version. Makes it way more interesting (you actually have to think about whether you should rez someone or not) and feels more fair for the enemy team so they dont have to watch every kill like a hawk or lose their cool dive pick because the mercy pressed a button. Speeds up the game and removes a lot of tedium, exactly what overwatch needs to stop being so frustrating.
@@the_dexman ik rez is a lame ability, id rather it removed entirely. Mercy is already in regular games clunky to play and rez is so rarely used id rather trade it for something else thats more impactful and isnt used only once every fight (if im lucky that is.) Have it replaced with something that provides utility to the team rather than a selfish(ish) lack luster unfun to use and unfun to play against ability. Playing this arcade mode so far it just *feels* worse to rez from my current perspective. I want an ability that helps my team more often and is more valuable but not busted like regular rez can be. I dont know what could replace rez - but there has to be *something* that can. Maybe a weaker version of the mirrorwatch soul explosion? Mercy would be able to offer damage output like many of the other supports do. Making mercy a little bit more relevant without nerfing or buffing her healing/dmg boost and finally rez is gone. Or if blizzard is unwilling to have mercy do damage like that - make the soul explosion heal people in a radius around it when exploded rather than do damage? Or allow mercy to press e on an area to explode the area with a slight/small burst of AOE healing? I dont know just remove rez from her out of ultimate kit. Sure sick plays can happen in that timeframe, but as the mercy it just doesnt feel great and actually makes me feel bad for the player i rez. It kind of feels like when you pull someone as LW who’s critical and in a bad position only for them to run back into the fight and die instantly bc they were too in the zone to realize they needed to disengage. But this time im the one whos sending them back to spawn. It doesnt feel helpful. To be fair though this is just a joke arcade mode and its meant to be silly/goofy so maybe this change was intended for trolling teammates a little bit?
Not a fan of widow as a widow main. Feels like they simply "nerfed" her. Instead of giving her cool changes. Could have given her cooler stuff and just remove her one shot since it was poking fun of their hate for it. Like 5 second cooldown venom mine. With a cooler effect like hinder. 5 second cooldown grapple for parkour shots. Give her a 1 shot that kills in 4 seconds if supports dont pay attention. Should have let more people cook. We get it. You hate widow. But arcade mode isn't comp. All heroes should be fun, not just rein.
Been playing Kiriko a lot. Loving the tp change because I use it like Tracer's blink lol but it's soooo fun being able to use tp without relying on your teammates and opens up her movements more. It is the same range as Tracer from my experience and 4 sec does feel pretty long due to how fast pace my games are. I kinda want these changes to be in core games, at least every 4 - 6 months, just to change things up every now and so. It'll be like how Fortnite does there changes.
Man if people can play extremely annoying zero skill heroes like Junkrat, Symmetra, Mei and Moira, why can't I just have fun playing Mauga? I think he's pretty fun to play with and against, even if that's a plat take or whatever.
If I were Emong I would have been tempted, when I got to Mauga, to just write "smallga again" and refuse to elaborate. Lol
unironically the most fun mauga has been. turning a tank into a survival horror game that can do a shit ton of damage is hilarious
@@isaacorwhatever4329also the best thing to play against, because normal mauga hurt but smallga was just funny
smallga is the only time mauga will be accepted into the game by the community, other than that, fuck mauga.
I was thinking of making mauga becomes ball but with maugas model LMAOOO, see how messed up the model looks
@@Scotty-Tea mauga folding into a ball and rolling around would be the most cursed thing ever
"We've heard your feedback on some of the hero changes and how you think certain abilities should stay in the main game! That being said, we've taken a hard look at them and have decided to make some changes! Mauga is getting a slight hp buff, orisa fortify cooldown change is reverted, and genji dragonblade damage has been nerfed. We hope you enjoyed our creator arcade gamemode, and we look forward to seeing some more in the future!"
Man I can’t wait for the community to fix the entire game so Blizzard can go ahead and continue with the horse/pig/maui cycle
Wasn't the Orisa change for Javelin spin?
@@bihnit’s satire…
@@Atlacatt I didn't actually read most of the changes, my bad😅
Bastion becoming a suicide bomber is craaaazy
Flats was thinking Flanking Bastion. I was thinking “Bastion runs at your tank and they can do literally nothing to stop this tiny Dva bomb”.
@@VVheelistraight up groaned when I saw the bastion bomb. Looks like everyone but tank gets to have fun as usual lmao
Bastion + mercy rez is a fun combo
Ahlu akbarr that shiii funny on coms
The mercy ress changes is just a tank expiriance as a ability.
I hate it
It is just a "stagger your teammate" ability, it sounds terrible.
I feel like it works to keep a team fight going for a bit longer and win
I think it makes the skill ceiling higher, requires you to really think about the impact of your res
@@Brooke_Corbyn Maybe it is for playing 5 mercys constantly reviving eachother.
Hold on. Y’all don’t know how hard eskay cooked on the mercy changes. It allows them to play until they spawn again, but it’s not just a full 2nd life.
Eh. If you're going to nerf the ability this hard, just remove it.
But that would require an idea for something to replace it with.
@@nihili4196 Honestly i didn't try it yet but on paper i think is a good change and overall is a net buff for the character: it's faster, gets reset by valkyre and has shorter cd but you gotta make a play in those ten seconds or you'll be back to square one. Actually it would be quite op; valk double and fast ress was a cornerstone of mercy meta back in ow1 and with 5 players instead of six the double ress would be even more of a momentum swing
But it's just going to delay your respawn and stagger you right? Even if you win the fight, you then have to run back from spawn which is kinda terrible if the enemies have a closer spawn.
Idk I’ve played with it and I like it. I don’t have to sweat to kill a Rez because they ll be gone in 10 sec. You respawn immediately after as well so you get to do something instead of waiting.
@@bigfudge2031 you respawn immediately after the rez window is finished, no stagger.
So they do have the old abilities in a metaphorical vault. Interesting
They probably have back ups of each heroes most major iterations, like Beta bastion, Day One Brig & Engie Torb. If they don’t I’d imagine they atleast leave the original coding as notes in the script so they can fall back to it if needed.
@@LordPandaLad They definitely would, they probably have the entirety of overwatch 1 backed up somewhere as well.
each new hero gets lines for old abilities, like sym shield generator (at least, up to junker queen did)
@@Ska1high Venture also has a Shield Generator voice line
@@nomoregoodpeopleleft Really? That's bananas. What a contingency that is.
Imagine hearing "Pass into the Iris" and seeing a Zen fly across the map to dive bomb you
You just see a ball of light rise over a wall
Eskay absolutely killed it with LW and Mercy changes. I REALLY enjoyed playing those versions of the characters. Its absolutely wild how just a few DECENT changes to existing characters can change everything.
I've enjoyed playing the game that way, even losing. IDK about the DPS changes, haven't played much of that.
mercy changes are literally the worst in the entire game lul
@aurora6685 As a Mercy main, I kind of disagree. I think the time that players are brought back for could be extended to 30 seconds or maybe have some horrific element that they must earn an elimination or assist to remain alive past the set window. I think it makes Rezzing more interesting tbh.
@@darkstar_5730 seconds is way too much, cause you'd probably despawn right as next team fight starts rather than just being active for the rest of the teamfight you died in
Wait… imagine is sym portal worked on enemy’s and you could kidnap them into a turret room.
It does I believe
Like wraith from apex!
It went from hook ‘em and cook em to kidnapped and get zapped
Please Blizz, just hire these streamers as consultants so that they can suggest these patches for you and you can just put them live. This mode is so fun it makes retail Overwatch look trash.
Dawg you do understand if these went live into comp the community would be bitching and moaning 10x loader than they currently do. Not to D ride blizzard employees but bro these changes would require at least 3+ seasons worth of coding, sound design, balancing and more just to be implemented into the game not to mention having to add more of these changes on a semi monthly basis. keep your shit takes to yourself brother
@@festiveastolfo735how would these take 3+ seasons to design when it is literally all done and implemented already ? This is like the 7th one of these, if it was “too much work” they would have stopped long ago. Obviously all changes take time, so I’m confused as to why that is such a large variable to u?
Most of these changes aren’t balance friendly, they r just fun. No need to insult ppl just because u disagree :)
@@festiveastolfo735 True, not to mention we actually already have evidence of hiw bad game balance can get when put in control of streamers. (Destiny 2)
@@funwalkthroughs1285 Do you think they magically do these streamer and April fools changes in a couple weeks??? No these type of things have weeks or even a month or two of design. And Thats only one aspect, The sound isnt perfect on many of the abilities, and you ignored the balacing aspect aswell.
Edit - Thats why most hero reworks take multiple seasons to be implimented cause they have to think of what collateral damage will be done cause of those changes and design accordingly.
@@funwalkthroughs1285 Yes this is for fun but the person im replying too isnt using the idea of "fun" but fully believes that streamers dictating a games design is healthy for the game. I believe all players low-high should have their voices heard in patch notes whether a certain group dislikes certain changes or hates them.
I love the change to Kinetic Grasp/Accretion, because I really appreciate how frickin flavourful that is - he absorbs junk and the gravity pushes it all together into a big hunk that he can then expel back out. That just *feels* right. I would love more changes like this.
That zombie mercy is evil and I love it
10:15 he glossed over the pulse bonb change, the amount of distance you could throw it scares me.
Tracer playing baseball
I feel like there are a lot of sneakily really good changes in this game mode
ngl bastion has been the most fun in a long time mostly the death nuke but the self heal has been fun to mess with people.
On my way to recreate chernobyl in the enemy backline after grenade jumping straight into them
but they removed the grenade, right?
No grenade unfortunately :(. Returned to the heal instead.
Syms memes went from hook ‘em and cook em to kidnapped and get zapped
i've been loving it, only issue is Mauga's stomp now has a 50% larger crit range and said range now deals 180 damage for some reason?? With absolutely no compensation nerfs either. Keep going up against maugas who charge in, leave one of my supports stunned and at 70 hp then guns them down. Not sure what emongg was trying to cook there???
This is the first time since Overwatch 1 where I played rein and I actually felt like he worked in the game. While playing, I deliberately held my shield out to get more movement speed and the enemy team were afraid to shoot me! It was interesting to see how the enemy team either decided to deal with my added movement OR try and single out everyone else on my team to see if I could peel for my teammates. It was a fun experience to see REALLY counter play!
REAL*
Also For those who don’t understand ; Junkrats ult is somewhat of uncontrollable I think (Thats how I used it) , U just clicknur ult button (for me its triangle since Im on PS) and because I clicked it twice the second time it blew up on me killing their tank ,Basically I think its intended to be an aimbot type of system so it goes on its own then to an enemy and u have to press ur ult and boom it explodes and probs kills them
I love the Lucio buffs, and ngl I can't wait to see what kooky/insane plays we are going to see Eskay make in this mode
I played a little of this mode last night and some of these changes are EVIL (Custa, what have you done...) but I really enjoyed the simpler changes made for the support role. I used to be a Brig main in OW1 when I played support but ever since they removed her stun from her bash I've not enjoyed her as much. Giving her that little extra speed boost when you use shield bash was such a fun change, and I think my teammates were more aware of how much I was healing them because of the HUD change and I got way more endorsements than I usually get on her. I think it also helped them to know to stay close to me... I feel like in so many of my games I am popping inspire and my team has no idea. If her changes stayed in the game I would be overjoyed. Other changes were fun but that felt like a huge improvement that would make me play her again. In low ELO I guarantee players don't know when they are being healed, and I liked the ability to bash away from danger more effectively.
I would honestly be interested if we got one of these with the winners of the OWCS Major or Playoffs.
Bastion + Mercy combo in this is one of the most horrible experiences I've encountered as a tank. Bastion can just walk into you, without shooting, or doing anything, like a bot, and you can't do anything against it, if you shoot him, your squishies die, if he dies he gets res'd and he can (AND WILL after 10 seconds) explode again. And you have to somehow protect your team from that!
The problem with the mercy one is that there were times one died after repawning. It was so confusing. It was like many were randomly dying and there was no real explination on why. One is happy they have this on the patch notes at least.
call me crazy but it’s patch notes like this we need in the core to shift the change, granted yes some of the powers are a bit op, but its major changes like this that needs done rather than the milliseconds your shaving off on cooldowns, this makes a season fun
Wintonmaker
glad you put as much effort into your thumbnails as these developers do in this game, little to none.
Glad you out as much effort in your pathetic attempt at bait as the overwatch devs...none
@@cpenner7086 bait implies i dont belive it and only want attention, in which neither are correct
still got people to click on the video, so what does it matter?
NGL, the rez changes Eskay made wouldn't be terrible on live in my opinion. Would make the ability feel less cheap and instantly gratifying, but still impactful for turning team fights. Also makes it require more timing and thought on the Mercy's part on when to go for it, whether it's gonna be too early and just get them dead again, or too late and just have them standing around until they go back to spawn. The change would just need some more apparent visuals and maybe sounds so that the rez'd player knows veeeery well that they're only around for 10 seconds. When I first started the game mode and hadn't read the patch notes, I was super confused why there were people randomly dying on the spot and couldn't put two-and-two together lmao.
I like how Hog just becomes Nautilus
Sharing here since it's fun / relevant: I think it'd be interesting to try out Reaper resurrecting. As in when he dies waiting to respawn he can choose to resurrect in the spot of death (could be at a XX% of health remaining if it's broken as hell). Upon resurrection has a XX-second cooldown in case he dies again quickly. Maybe he resurrects with abilities on cooldown so he cannot spawn and wraith out as well.
What are the bots yappin about lmao
Lol
Up vote them and get them to the top
@@SuperLifestream true
FeelsBad that some heroes got genuine attempts at cool balancing and others just got jokes.
im not a rein player but his changes are so fun after trying them, and the movement speed on fire strike even though its practically good it also feels really good especially if you hit a far one cause getting the movement speed is like an extra confirmation that makes my neurons activate
The Sombra change honestly sounds like a really good rework idea
Love how Emong was like "Well I'll give her back her old ability ... but you still wont have fun playing her
Bastion got Dead Man’s Hand from MW3
This is more fun than live servers
The Brigg inspire change NEEDS to be live! Holy crumbs
It only took 7 years for Pharah to finally be allowed to move during her barrage respawn button
I was hoping for Torbjorn scrap collecting and level 3 turret from that.
They should’ve given rein a 3 hit combo where the finisher does an overhead aoe slam like ball slam.
Essay buffed Lucios damage so then if you combo a quad dink and a melee it’s an insta kill on 250 hp hero’s lmao
Junkrat's is straight up bad. I've played with his ult in the mode for a few games. It gets no kills, rarely hits, and you're forced into a vulnerable position in order to get value out of it
Idk what Custa was cooking, but he burnt Junkrat worse than Junkrat has burned himself. At least the projectile speed buff is nice
Imo we NEED that Hud brig inspire change.
Bastion suicide bomb goes BRRRRRR
Wait are these changes in tandem with the season 11 changes too? So does Sojourn rail gun deal 100 damage at max in the arcade mode alongside these changes
For all 5 people who use to play paladins and know of FlankNando. I love how Emong gave us the FlankNando style with Reinhardt, bless him
Bro honestly i don’t want custa to make changes anymore most of them are nerfs or just weird when everyone else got buffs or fun changes but when you put scatter arrows on hanzo NOTHING IS A BAD IDEA even though he’s 100x less viable bc of how spammy he is its so lame, nerfs genji, buffs phara, did nothing to torb and nerfs venture like what are we doing here pal jus make them all unpickable compared to hitscan, tank, and support
torb got his level 3 turret back, something that's been missing from his identity for ages. I think torb players are pretty happy tbh
@@the_dexman the three torn mains are clicking their heels happy i’m already knowing 😭😭
i love those changes so much, please Dev Team keep them in mind
Psa There's battlepass bugs with voicelines saying unspecified skin and not giving the voicelines
i was hesitant on bastion changes for the creator thing and TQQ finally understands the changes are perfect except no changes on bastion ultimate. his artillery sux they need to give bastions old ultimate back RIP TANK MODE.
Same blue shirts fading in color now.
i’m not going to get over how custa made genji jus useless by nerfing blade you will never get the 3rd swing
Literally like what the fuck I was so hyped for the genji change and he fr said “oh yeah your ult is now worthless too :)”
@@Flair86_ wanting to kill shit with the sick ass ninja sword ❌ 25 healing everytime you swing but you swing slower ✅✅✅✅
honestly, i like the idea of orisa having a reload halt ability, and just increase ALL her cd's to 10 or above. giving her two offensive utility abilities that synergize, and two defensive abilities that synergize.
i think everything(for tanks) but hog's chain pull is good enough to go live, and i hope they actually consider it
okay, as someone who has been pretty vocal about "content creators and pros aren't able to patch the game properly" i think these changes are genuinely perfect evidence to prove me wrong, fun wacky changes mixed with GENUINELY great serious balance changes.
new reinhardt is so goddamn exhilerating. You feel like an absolute menace gunning it for the support that you just hit with a firestrike in the backline, all while being encouraged to use your shield more which also benefits your team. I certainly would not mind this being live rein.
I think they proved you right actually.
Granted a handful are nice (mostly the tanks)
They basically made the tanks invincible and overpowered to hell
If you get caught in a grav what are you gonna do??? God forbid your supports are also in there with you.
The junkrat change is god awful and not even balanced. Sombra literally doesn't work as effectively anymore. I didn't mind the radius increase but the distance was way too big.
And Hanzo getting scatter arrow for the 100th time while also making him worse with reload?
Nah
I think the blizzard team can be scared to do some good changes but I wouldn't dare say the streamers did much better
(Also they really just said get the meta tanks out of here)
Emonggs change for sig grasp is not only amazing but also something that would have made 6v6 better.
no wonder Reinhardt felt so good to play.
I never understood why you couldn’t cancel sigmas grasp
I hope for ppl like you they fix the game to make it almost as good as the 1st game 😊
"wild and crazy" yeah, like making Reinhardt feel fun
Been playing it all night and honestly it plays fantastic. certainly better than normal Overwatch
Hot take: Keep the Moria fade on reaper.
Maybe not exactly like fade but I do like the damaging people you pass through idea
man i hope the bastion changes become permanent (except the self destruct)
we will not go back to OW1 Bastion
Here’s a fun idea: Tanks get 20% damage resistance for every teammate is still alive.
With 80% damage resistance if all 4 teammates are alive, maybe now the enemy will go attack someone else for once!
MAYBE 10% per as an aura, maybe
So just let Sombra stay invisible and hide somewhere while the "unkillable" tanks people cry about are always at minimum 20% more "unkillable"?
This but open q and all 5 players pick tank
@@pollopoderosomusculoso1108That’s fucking disgusting. Sounds like a great arcade mode.
@@pollopoderosomusculoso1108 nobody cares about open queue
I still think my idea for a lifeweaver rework is GOATED and I'm curious on others opinions for it.
As he stands right now, there is no reason to swap to damage, and he is basically just a heal bot. The only way to change this would be to make his damage numbers stupid to the point that he is doing zenyatta numbers.
So my rework would be to reduce his needle damage on hit, BUT, make it apply a DoT that ticks down for a couple seconds. This would make the optimal way to play him be to spray a couple enemies with your DoT, and swap back to healing as it ticks down, then swap back to needles to reapply DoT. What this change accomplishes is incentivization of using his needles, without completely sacrificing your healing uptime. This change would make his gameplay flow a lot more natural, almost like a single target Moira.
I think he should just have widow's sniper rifle and sombra's invisibility tbh
i actually think that on live it's very advantageous to swap to damage, since if you use most of the clip you can swap back to healing with a full reload. it takes longer than the reload animation but it means you're actually outputting some amount of pressure onto the enemy at all times. it's just really clunky because of the delay needed for the reload.
Woulda brought back classic Doomfist, put Brigg back to her original self, brought back super strong tracer, made reinhardts ult slam flying enemies, etc
Junkrat went from bad to ridiculously worse within 1 season. I know its not in the base game but because streamers now have input in some changes, it makes it more likely for changes from community input to actually becpme reality. Then there is just so much bias from sides which you can straight up see from Custa
Bro can they just try 6v6 for once like holy shit, a good size of the player base wants to try it, but bliz like normal is too scared players might like it more then 5v5. Which would paint the game in an even worse manner showing the change to 5v5 was never needed and was a marketing ploy just to make money.
Do you *really* want to play 6v6 with this giga buffed hog? Mauga? The new Tank passive and insane armor changes?
@@pyrusvincent1029 obviously tanks would need to be toned down. remember that the changes to 5v5 gigabuffed and reworked the entire tank roster :p so naturally they should revert those change in a 6v6 format
The switch can hardly handle the game as is
@@be4ut1ful.st4rl1ght
Yeah nerf tanks. Awesome idea when you need twice as many tanks.
Eh, some changes are nice, some are just annoying.
Sombra feels like someone hated her. Orisa was obviously send to the farm, why even keeping her as an option? Soldier 76? More like private 76. Bastion lost its offensive power, and that's all Bastion is.
Pharah is impossible to kill, she can just spam at enemy team and live forever.
Mercy is just a healbot now. Just healing. Only healing.
Some things are quality of life, but a lot are just....
The reason why comp players should never balance the game
Okay wanted to figure out this from playing but I kept dying randomly. Time to see why.
When I hear some of these asinine changes I get happy that content creators aren’t consulted for balance.
Fr 😭😭
Tbf they werent trying to balance, they were making a mode just to try some random ideas. Except eskay until she learned everyone else did that so she did it too lol
@@Brooke_Corbyn if that’s the goal I can understand, but it just baffles me because a lot of creators complaining about how they know what could fix the game and then given the chance they come with things like this
@@techn0screamer I'm sure they actually have good ideas, emongg said the devs asked them to just make it fun like april fools patches, not to necessarily try balancing the game
Its wild how OW youtubers made a better patch than the official devs. Community crafted better give good xp, because it feels like regular QP and Ranked give fuckall
we'd all like to think this but In reality these changes are infinity worse for the games health than it already is. Basing your balance changes are around the ideas of a couple high elo streamers is dooming your game for failure. that's why most games balance around low elo, casual elo, and high elo. these changes don't benefit a single category but rather justs makes it 3x more annoying for both sides. Like you cant look at those winstons changes and think "hmmm I think this change would solve winstons problems" like hell no a 150 4.5 second cooldown shot?????????????????? bro that's a contender for soujern rail levels of ass.
@@festiveastolfo735 i mean stuff like reinhardt being encouraged to use his shield to actually block big damage because it directly benefits him as well as being enabled to hunt down enemies with speed after hitting a firestrike creates a much more proactive and interesting game plan than the current wait for the enemy to mess up into use defensive cooldown. It just feels like a lot more has been happening in the gamemode, which is a breath of fresh air after playing fifty games where the enemy team swaps mauga and stands there like a brick wall.
Better changes? Debatable. Wouldn’t say Hanzo getting scatter again or Bastion becoming a dive bomber are exactly better.
Extreme content patch? Absolutely. I am running it down as Sniper Monkey.
@@VVheeli Also look like Junkrat lost his ult, would love the Brigitte HUD thing to be real on the other hand
@VVheeli they probably had to make it fun and silly instead of full useful patches
Finally the torb turret is back to its former self, torb is now himself again blizzard take notes!
4:40 as a hog main. I'm going to enjoy whole hog😈
Glad this is not actual balance cuz this type of shit would kill the game. Mostly awful balance.
I feel the Sombra change was just a fuck you to anyone who plays her.
Sure you get x2 speed in stealth and translocate is faster, but a single stray bullet shuts you down so quick, even more so now that her detection radius is 5x bigger
Just my opinion
Nah you could see the bias HARD.
Sombra and junkrat really got fucked.
On certain maps I'd say she's stronger lol. You're so slippery with your speed and you can teleport super far away.
Won’t lie the Doom changes actually make him fun but not too broken
Wait is flats using RuneScape music?!?!
Always has been
@@nihili4196hell yeah, I just started playing again after years. That’s probably why I never noticed 🤣
dude is blizzard made this a permanent arcade mode id think it would definitely add more players also bring back the other creators modes they are far better then ffa or the other boring base modes that are just comp modes keep the no limits low gravity because the arcade is supposed to be the fun side not the same side
when does this start
It's available right now. You'll find it in the arcade tab.
Honestly, 12:47 *Custa* fuckin' RUINED Junkrat's Tire. It's so bad! Like, the only skill I have is Pressing a Button? _WHERE'S THE MOVEMENT IN THAT!?_
Reinhardt so fast it feels weird haha
Who would've thought that people that play overwatch make better patches than people who don't
Bro what OW2 developer's are doing. Just hire these streamers
Flats, Muma and emong are in charge of tank role
Eskay, frogger and somnus are in charge of support role
Jay3, TQQ and Proper are in charge of DPS role
And Marblr in charge of Maps design
No god please no.
Have you played this god awful mode? Pharah doesn't need a pocket to survive forever. That alone is just so annoying
Bruh they're just gonna buff their mains and nerf heroes they don't like
(Junkrat and Sombra)
Rein has never been more fun to play
I didn’t get competitive points in the new season is it a bug or something?
You no longer get them as an end of season rank reward
8:02 I wonder why 🤔🤔
I do believe moira is taken out of that game mode bugged maybe?
custa has it out for junk mains huh
Kinda wish i'd not uninstalled now.
Nah, this isn't making me come back permanently.
Maybe for like a day or two.
Need to have an actually good game, with all the good games coming out this year.
I don't have time for Midwatch 1.5.
the mercy rez change feels worse (team mates dying after a short while, imo it completely defeats the purpose of rez and at that point just remove or swap it for something else) but the other changes are great!
i mean rez is sort of a lame ability, so converting it into a time-limited last-ditch effort thing is honestly super cool. If someone has a fight-winning ult, you can rez them and have them pop off just the same as regular rez, without all the boring kill-denying of the live version. Makes it way more interesting (you actually have to think about whether you should rez someone or not) and feels more fair for the enemy team so they dont have to watch every kill like a hawk or lose their cool dive pick because the mercy pressed a button. Speeds up the game and removes a lot of tedium, exactly what overwatch needs to stop being so frustrating.
@@the_dexman ik rez is a lame ability, id rather it removed entirely. Mercy is already in regular games clunky to play and rez is so rarely used id rather trade it for something else thats more impactful and isnt used only once every fight (if im lucky that is.) Have it replaced with something that provides utility to the team rather than a selfish(ish) lack luster unfun to use and unfun to play against ability.
Playing this arcade mode so far it just *feels* worse to rez from my current perspective. I want an ability that helps my team more often and is more valuable but not busted like regular rez can be. I dont know what could replace rez - but there has to be *something* that can. Maybe a weaker version of the mirrorwatch soul explosion? Mercy would be able to offer damage output like many of the other supports do. Making mercy a little bit more relevant without nerfing or buffing her healing/dmg boost and finally rez is gone. Or if blizzard is unwilling to have mercy do damage like that - make the soul explosion heal people in a radius around it when exploded rather than do damage? Or allow mercy to press e on an area to explode the area with a slight/small burst of AOE healing? I dont know just remove rez from her out of ultimate kit.
Sure sick plays can happen in that timeframe, but as the mercy it just doesnt feel great and actually makes me feel bad for the player i rez. It kind of feels like when you pull someone as LW who’s critical and in a bad position only for them to run back into the fight and die instantly bc they were too in the zone to realize they needed to disengage. But this time im the one whos sending them back to spawn. It doesnt feel helpful.
To be fair though this is just a joke arcade mode and its meant to be silly/goofy so maybe this change was intended for trolling teammates a little bit?
Moira already taken away. apparently every Moira incl me has cracked aim and headshot crits make her unfathomably strong.
Not a fan of widow as a widow main. Feels like they simply "nerfed" her. Instead of giving her cool changes.
Could have given her cooler stuff and just remove her one shot since it was poking fun of their hate for it.
Like
5 second cooldown venom mine. With a cooler effect like hinder.
5 second cooldown grapple for parkour shots.
Give her a 1 shot that kills in 4 seconds if supports dont pay attention.
Should have let more people cook.
We get it. You hate widow. But arcade mode isn't comp. All heroes should be fun, not just rein.
I think some of the changes were TERRIBLE. Specifically a lot of emonngs changes and the soldier76 change. HELL NO to the soldier change
Emongg giving sum love to u and cloudy
Been playing Kiriko a lot. Loving the tp change because I use it like Tracer's blink lol but it's soooo fun being able to use tp without relying on your teammates and opens up her movements more. It is the same range as Tracer from my experience and 4 sec does feel pretty long due to how fast pace my games are.
I kinda want these changes to be in core games, at least every 4 - 6 months, just to change things up every now and so. It'll be like how Fortnite does there changes.
Some of these should be in the game. Like there’s still no reason that ramattra shouldn’t be able to pull enemies down from the skybox.
Man if people can play extremely annoying zero skill heroes like Junkrat, Symmetra, Mei and Moira, why can't I just have fun playing Mauga? I think he's pretty fun to play with and against, even if that's a plat take or whatever.
these changes feel fun for tanks and i appreciate that but my god this is the least fun dps has ever been, since 2016