Unreal Engine 5.4 - Texture Graph (New Feature)

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 77

  • @clivefinn7616
    @clivefinn7616 8 หลายเดือนก่อน +2

    Very few tutorials I've watched are this good and and so expertly explained and presented. There is a wealth of knowledge on this Channel. Unreal is amazing too of course! Subscribed!

  • @lordkelvin1
    @lordkelvin1 8 หลายเดือนก่อน +6

    I had no idea this was coming :O Great vid as always

  • @MrKosiej
    @MrKosiej 8 หลายเดือนก่อน +8

    Another cool thing with Texture Graph is that you can still use it without exporting and change it at runtime with parameters. I'm exploring this a bit in my video from the preview version, so it's still a bit crashy >.< but works the same :)

    • @ethanwasme4307
      @ethanwasme4307 8 หลายเดือนก่อน

      subtance assets but native, noice

  • @markoglazersout611
    @markoglazersout611 8 หลายเดือนก่อน +85

    Epic: Here, have substance designer

    • @brennancurrier806
      @brennancurrier806 8 หลายเดือนก่อน +8

      Eventually is the hope yeah, substance designer has had years of iteration on it so it’s technically better right now but this is great they are putting more tools in editor.
      Unreal engine version looks a bit more simplistic and less nodes overall than some effects in Designer

    • @nintenjo64
      @nintenjo64 8 หลายเดือนก่อน +10

      With modelling tools, UV tools, now node based procedural texture generation soon you won’t need any 3rd party DCC packages.. next it will have a full sculpting package :)

    • @brennancurrier806
      @brennancurrier806 8 หลายเดือนก่อน

      @@nintenjo64 I wouldn’t be surprised lol

    • @markoglazersout611
      @markoglazersout611 8 หลายเดือนก่อน +4

      Anyone with decent SDesigner knowledge will pick this up easily.
      Everything you need to create really HQ procedural textures.
      Integrating access to every texture from any material in your scene is fantastic!
      It bakes it out? You don't need to pack channels?! No Designer or Photoshop?! No imports?!
      Its there ready to go... Really impressive stuff!👏
      R.I.P SD if you're in the EPIC eco
      This engine has taken over

    • @bee3D
      @bee3D 8 หลายเดือนก่อน +3

      Unfortunately none of these in-engine features are “fast” (as in workflow speed) enough to be used, now, or anytime soon. I’d love to learn them but.. with low confidence that they’d ever be as good or as fast as their software-exclusive counterparts, I just cant confidently invest the time. Especially now that Epic abandoned Quixel mixer as of 2022

  • @marcfruchtman9473
    @marcfruchtman9473 8 หลายเดือนก่อน

    Thanks for this video. Pretty great to be able to do procedural materials directly in the editor.

  • @MonsterJuiced
    @MonsterJuiced 8 หลายเดือนก่อน +5

    oh my god they updated the custom node so I can see the code in the node and it's colour coded! Finally I'm so glad!

    • @markoglazersout611
      @markoglazersout611 8 หลายเดือนก่อน +1

      It was literally a slither that expanded 🤣
      The syntax highlighting was well overdue!

  • @DeadRabbitCanDance
    @DeadRabbitCanDance 4 หลายเดือนก่อน

    Wonderful. This is another convenient way to create procedural textures. The question remains how to tie all this to the UV scan in the case when the texture is not just a wall or a pipe or an object with a uv projection according to world coordinates.
    How about using some kind of 2D vector mesh from the UV data?

  • @UnrealArtist
    @UnrealArtist 8 หลายเดือนก่อน +1

    Great tutorial as always.

  • @hectorclark4012
    @hectorclark4012 หลายเดือนก่อน

    Hi! Amazing! can we also make procedural masks from a mesh like cavities, edges, gradients to use in the material like in blender?

  • @jackengels5077
    @jackengels5077 8 หลายเดือนก่อน +2

    I have an issue when using material nodes in the texture graph like in the video; either when it's just a material or a material function, the output of the node is black, no matter what. Is there any setting or plugin in use that wasn't shown in the video?

  • @DaDarkDragon
    @DaDarkDragon 8 หลายเดือนก่อน +14

    Holy $#π! I heard about this but never dove into it. Now I wanna make a library for this. Or convert substance designer nodes to this lol

    • @ShimizuIzumi
      @ShimizuIzumi 8 หลายเดือนก่อน +1

      I already looked into the plugin's code to figure out how to make custom nodes and I think I figured out everything except registering them.

    • @DaDarkDragon
      @DaDarkDragon 8 หลายเดือนก่อน

      @@ShimizuIzumi mind posting a writeup/tut somewhere when you get things figured out? Not much of a programmer myself.

    • @ShimizuIzumi
      @ShimizuIzumi 8 หลายเดือนก่อน +2

      @@DaDarkDragon I will if I have the time to do it

  • @Retro_simone
    @Retro_simone 8 หลายเดือนก่อน

    Really cool video!

  • @liorborok9857
    @liorborok9857 8 หลายเดือนก่อน

    Awesome stuff, will save a lot of time.

  • @fddesign
    @fddesign 8 หลายเดือนก่อน +1

    We are far from Substance but it's a good start :)

  • @Gorgonzeye
    @Gorgonzeye 8 หลายเดือนก่อน +1

    I wonder how similar this is to Filter Forge on the inside. I must confess, I use FF to generate textures all the time but never made my own filter.

  • @thelaw3536
    @thelaw3536 8 หลายเดือนก่อน

    Nice Preview

  • @yonghengshouhu
    @yonghengshouhu 8 หลายเดือนก่อน

    Can the boss talk about the new node usage methods and effect function optimization added to the ue5.4 substrate new material system?

  • @ethanwasme4307
    @ethanwasme4307 8 หลายเดือนก่อน

    all the nodes i wish we had in material graphs... lol
    now I want them to combine the two into one system

  • @thedarkmatterplanet
    @thedarkmatterplanet 2 หลายเดือนก่อน

    I get no textureGraph menu item after enabling the plugin and restarting the editor...

  • @importon
    @importon 8 หลายเดือนก่อน +3

    Wouldn't the whole point be to not export to save on your ram budget? Like a list of procedural instructions has to be smaller than a baked out image right?

    • @cedric7751
      @cedric7751 8 หลายเดือนก่อน +2

      It would only save disk space, which is cheap and virtually unlimited at the cost of cpu/gpu time, which is already the limiting factor.

    • @kazioo2
      @kazioo2 8 หลายเดือนก่อน

      @@cedric7751 Disk space isn't unlimited in gamedev. if anything it recently became an issue again with games being 100 GB and bigger, while many people have

    • @thelaw3536
      @thelaw3536 8 หลายเดือนก่อน

      @@cedric7751 Depends on how many textures you have. Loading memory (Streaming in and out) takes time and the more bits that has to be streamed the longer it takes to load textures. If unreal had a million 1 byte textures it wouldn't have the stuttering problems since it will load it so fast you wouldn't see it like LODS

    • @Punisher1992
      @Punisher1992 8 หลายเดือนก่อน

      @@thelaw3536 you could do simliar things already in material editor

    • @thelaw3536
      @thelaw3536 8 หลายเดือนก่อน

      It's also great for dynamically updating things based on in game events. Imagine that you want to make the blood change properties like reflection and color based on it's proximity to corruption and it's baseline corruption. If you baked the image You would need to set all the variations of blood based on where it spawned and some innate value of corruption. In the procedural case you just set the range the values can be and check on spawn and the computer does the rest. Saves on dev time if you have a lot of textures.
      Think of LODs vs Nanite. You don't have to make varying qualities of your models anymore when nanite is available. So if it's nanite compatible just skip that step and go to the next item on the list.

  • @Mr_Sorus
    @Mr_Sorus 8 หลายเดือนก่อน

    Can we *Animate* these graphs like we can do in Substance Designer? or Create Dynamic Material?

  • @StefanJann
    @StefanJann 8 หลายเดือนก่อน

    Thank you!

  • @quartermaster2809
    @quartermaster2809 8 หลายเดือนก่อน

    I like that new features are coming but there are already programs like substance designer for procedural texture creation. I'm not a very technical guy when it comes to real time engines but would there be any benefit for in-engine texture creation? parhaps performance wise or maybe in some technical aspect?

    • @ethanwasme4307
      @ethanwasme4307 8 หลายเดือนก่อน

      gotta look ahead 5 years with epic. At some point people will be downloading UE6 instead of substance, blender or may.

  • @limks96
    @limks96 8 หลายเดือนก่อน

    Hello guy, I have an issue when I enable the "Texture Graph" plugin, my project will crash when I open......

  • @OriginRow
    @OriginRow 2 หลายเดือนก่อน

    Quixel Mixer is back

  • @wewantmoreparty
    @wewantmoreparty 8 หลายเดือนก่อน

    Awesome Is it possible to animated the textures?

  • @LotmineRu
    @LotmineRu 8 หลายเดือนก่อน

    the game does not build with the plugin enabled
    does anyone know how to fix it?

  • @sidneyngong2657
    @sidneyngong2657 5 หลายเดือนก่อน

    very very nice.

  • @xanzuls
    @xanzuls 8 หลายเดือนก่อน +2

    Unreal wants to eat everyone's lunch, maya, designer, houdini, c4d, ae lol

  • @BrentonWoods774
    @BrentonWoods774 8 หลายเดือนก่อน +1

    Whoa, procedural shaders? Nice.

  • @GregoryAlbright-t3p
    @GregoryAlbright-t3p 8 หลายเดือนก่อน

    I guess I am confused about what this is for when I can do everything this plugin does with a material.

  • @IamSH1VA
    @IamSH1VA 8 หลายเดือนก่อน +1

    so, Epic just created *Substance Designer* in UE5.4
    But can we make complex textures?

    • @ultracapitalistutopia3550
      @ultracapitalistutopia3550 8 หลายเดือนก่อน

      Substance Designer is literally a glorified material editor but charged like a premium app, so it's surprising to take Epic so long to make it an integral part of the engine editor

    • @kazioo2
      @kazioo2 8 หลายเดือนก่อน

      @@ultracapitalistutopia3550 The devil is in the details. Quixel mixer could do a lot of what substance designer offered, but never became popular despite becoming "free", because it was never as good.

    • @ultracapitalistutopia3550
      @ultracapitalistutopia3550 8 หลายเดือนก่อน

      @@kazioo2 I am not sure if you mixed up Substance Designer with Substance Painter. PT is still "justifiable" for its price tag.

  • @itay7
    @itay7 8 หลายเดือนก่อน

    Kinda looks like stuff you can already do in a standard Material Graph. Check out Ben Cloward's Procedural Brick Pattern video playlist

    • @DaDarkDragon
      @DaDarkDragon 8 หลายเดือนก่อน

      Depending on how complex the graph is. It will be cheaper to bake things down to simple textures vs calculating the math each frame

  • @19JustMike83
    @19JustMike83 8 หลายเดือนก่อน

    Hi. Can I save my projects as .JPG?

  • @RONI-EtailaxiA
    @RONI-EtailaxiA 8 หลายเดือนก่อน

    A time to make the game asset file size extremely small :)

  • @ScifiSiShredaholic
    @ScifiSiShredaholic 8 หลายเดือนก่อน

    THIS IS THE WAY

  • @JesusIsRealJ1247
    @JesusIsRealJ1247 6 หลายเดือนก่อน

    If only Epic had purchased "Allegorithmic" and not Adobe...

  • @gamejamreject
    @gamejamreject 8 หลายเดือนก่อน

    how does the shader optimization look for this?

  • @2pingu937
    @2pingu937 8 หลายเดือนก่อน

    You can do this in a UV app in 2 seconds tho...

  • @TheFlyingEpergne
    @TheFlyingEpergne 8 หลายเดือนก่อน +1

    This is insanely powerful, hopefully i can cancel my substance designer subscription (':

  • @Captainpanda2080
    @Captainpanda2080 8 หลายเดือนก่อน +4

    All new “features” to distract from the foundation. Chaos vehicles is still experimental, WP is still buggy. But here is some shiny new plugin that will never come out of experimental status.

  • @Punisher1992
    @Punisher1992 หลายเดือนก่อน

    still pretty buggy in 5.5, if you got more than one shape, it will bug the preview and also the shape itself, the whole project then will break.

  • @milad_savar
    @milad_savar 8 หลายเดือนก่อน

    AI texture power will be next level 🎉

  • @Papaimpy
    @Papaimpy 8 หลายเดือนก่อน +1

    adios substance designer

  • @affectreflect
    @affectreflect 8 หลายเดือนก่อน

    That's epic..Houdini cops needs an upgrade in this direction