Bullet penetration would be a very good addition to the game. I could see it getting frustrating if all walls could be shot through, but I think that doors at the very least shouldn’t be made out of titanium.
Can someone please help with Mods not showing up in the enable mod screen: Downloaded from Nexus Added to Mods Folder in Door Kickers Unziped with 7Zip No other mods except the zipped template mods in there from default Early Access 18 V 0.36 Error code in Devs mode: 001:135 - [Error] FileManager::LoadXML(mods/Going In Blind Mod/mod.xml) Error loading: XML_ERROR_EMPTY_DOCUMENT Error=XML_ERROR_EMPTY_DOCUMENT ErrorID=13 (0xd) Line number=0
Thanks! I couldn't click on this fast enough. Really enjoy your DK vids and I've watched them several times. Looking forward to more content.
Bullet penetration would be a very good addition to the game. I could see it getting frustrating if all walls could be shot through, but I think that doors at the very least shouldn’t be made out of titanium.
imagine doorkickers... but REAL WORLD CQB 😱😱😱😱😨😨😨😨
I'm jus glad they let me see the layout of the room before entering so I know where to place dem wall shots😅
Can someone please help with Mods not showing up in the enable mod screen:
Downloaded from Nexus
Added to Mods Folder in Door Kickers
Unziped with 7Zip
No other mods except the zipped template mods in there from default
Early Access 18 V 0.36
Error code in Devs mode:
001:135 - [Error] FileManager::LoadXML(mods/Going In Blind Mod/mod.xml) Error loading: XML_ERROR_EMPTY_DOCUMENT Error=XML_ERROR_EMPTY_DOCUMENT ErrorID=13 (0xd) Line number=0
Bro, I want to know how to make enemy corpses not disappear when shot?
You got to find the options.xml file for the game and then change keepDeadBodies="false" to keepDeadBodies="true"
and D guys says "Fast is fast."
Pretty sure there are bullet penetration mods