New Blender Addons You Probably Missed!
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- เผยแพร่เมื่อ 30 พ.ค. 2024
- ►The first 500 people to use my link will get a 1 month free trial of Skillshare
📌skl.sh/inspirationtuts04241
00:00 Intro
00:26 Pattern Designer
blendermarket.com/products/pa...
02:00 Old Auto Smooth:
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03:00 Attachify Pro:
blendermarket.com/products/at...
04:24 Skillshare : skl.sh/inspirationtuts04241
05:43 O.C.A (One Click Age):
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06:36 Blob Fusion:
blendermarket.com/products/bl...
Thumbnail Artist:
www.artstation.com/antoinecol...
Visit our Website ► inspirationtuts.com/
CG Vortex (3D News) ► bit.ly/3YGkHCg
2D Channel ► bit.ly/3YHixmf
Game dev Channel ► bit.ly/3mLYXYD
Archviz Channel ► bit.ly/3TbuaAM
Facebook page ► bit.ly/3FjdUb8
CHECK OUT THESE AMAZING BLENDER ADDONS ►
MODELING►
Kit Ops 2 Pro: bit.ly/3ZUsA8c
Hard Ops: bit.ly/3T5IquI
Fluent: bit.ly/3YHnwDp
Box cutter: bit.ly/3Fh3zwg
Mesh Machine: bit.ly/3Lb5Z3k
Cablerator: bit.ly/3LiOf6g
shipwright: bit.ly/3Jz0fiL
VEGETATION ►
Geo-Scatter: bit.ly/3FhLqi1
Botaniq Tree Addon: bit.ly/3ZMuto8
Tree Vegetation: bit.ly/3Tanh2v
Grassblade: bit.ly/3lc4d7h
Forestation:bit.ly/3quRwY2
Gardner:bit.ly/441amni
MATERIALS & TEXTURING ►
Sanctus Library: bit.ly/3Yz46lE
Realtime Materials(Ducky3D): bit.ly/3Kzh6C3
Decalmachine: bit.ly/3Fi5hgW
Extreme Pbr: bit.ly/3LfmF9O
Fluent Materializer: bit.ly/3YF9bHx
Material Library Materialiq: bit.ly/3mJnWf4
Bpainter: bit.ly/3FhMXoh
Clay Doh: bit.ly/3qq6TB5
Terrain Generation►
True Terrain: bit.ly/3qIEkyt
Nodescapes: bit.ly/3DT61bb
ArchViz & Rendering►
Construction Lines:bit.ly/3OBuaYG
CityBuilder 3D: bit.ly/3TcniCX
K-cycles: bit.ly/426D9Y0
SIMULATIONS & DYNAMICS ►
Flip fluids: bit.ly/3l6Tv26
Carl's Physics: bit.ly/3ZYxy3V
RBDLab Addon: bit.ly/3ZWX35G
Khaos: bit.ly/3LghhDd
CLOTH SIMULATION ►
Simply Cloth: bit.ly/3ZmcAfx
Simply Micro Mesh bit.ly/3s8uJle
Simply Material: bit.ly/3Zp0v9t
RIGGING & ANIMATION ►
Human Generator: bit.ly/3TnVoUV
Auto-Rig Pro: bit.ly/422TaOz
Faceit: bit.ly/3Jb6OX3
Animax: bit.ly/3J8F859
voxel heat diffuse skinning: bit.ly/3lal5vh
Animation Layers: bit.ly/3J2q2hu
X-Muscle System: bit.ly/3yvNf6Z
UV UNWRAPPING ►
Zen Uv: bit.ly/3JxcPyF
Uv Toolkit: bit.ly/400IsWV
Uvpackmaster: bit.ly/3Lyd5PJ
Clouds & Atmosphere►:
Cloudscapes : bit.ly/455RJ36
Real Cloud: bit.ly/43XaLXP
Physical Starlight And Atmosphere: bit.ly/47lKaXr
Physical celestial Objects
True-Sky 2.1 | Beta: bit.ly/454FvaL
Pure-Sky Pro: bit.ly/3DNZE95
Alt Tab Easy Fog: bit.ly/45h2E9C
Productivity►:
Clean Panels
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Memsaver: bit.ly/3OtWhsV
Drag & drop import: bit.ly/44cBHCV
Auto-Highlight In Outliner: bit.ly/3OU4Jmy
Instant Clean: bit.ly/3QCeo2C
Asset Libraries:
True Assets: bit.ly/465Bxj8
Poly Haven: bit.ly/3YB6I2j
Car Transportation: bit.ly/3J7iied
Car - Traffiq Library: bit.ly/3ZGWRaX
SCULPTING ►
Sculpt+Paint Wheel: bit.ly/3YEom3x
Speed Sculpt: bit.ly/3Yzydtl
RETOPOLOGY ►
Retopoflow: bit.ly/3ZUnjO2
SCRIPTING ►
Serpens 3: bit.ly/3T8plYM
►►► Blender Courses ►►►
Cinematic lighting in Blender
Blender Market: bit.ly/3Ecrqwp
Gumroad: bit.ly/3YUCiad
Toanimate: Blender Animation Course
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PostPro
Blender Market: bit.ly/3EcvXPM
Photogrammetry Course
Blender Market: bit.ly/3lKaIyo
Gumroad: gumroad.com/a/909448307/nhpHT
Human: Create realistic Characters
Blender Market: bit.ly/3k38mtO
Alive: Ultimate Character animation Course
Blender Market: bit.ly/3YM8ahk
Gumroad: bit.ly/3Edp14D
The Art of Affective Rigging
Blender Market: bit.ly/3KbfXky
Gumroad: bit.ly/3I5pF5t
Real-time Motion Graphics
Blender Market: bit.ly/3I58DV8
Best Blender Course Creators:
Blender Bros ► theblenderbros.gumroad.com/
CG Boost ► www.cgboost.com/
CG Cookie ► bit.ly/3S8d71R
DISCLAIMER ► Some links here are affiliate links that help us create more content. Thanks in advance for using our links
As soon as I've saw the Blob Fusion I checked it out and bought it just now. Really enjoying it so far, speeds up the base mesh creation massively, worth every penny.
Pattern designer 😮🔥
Thanks for the featuring 😊
Its getting really funny how people make addons to bring functionalities back, it says something about users not being happy with it, because honestly, nobody really asked for these changes.
And unfortunately I see a trend of most companies which do this, Adobe, Autodesk, etc.
Im honestly getting tired of installing addons to bring things back, not just because I cant get used to it, but because it feels literally like more steps are needed (and thus time) to do these steps. Same for modifier menu.
I feel like its the beauty of that software. You don't have to wait years for the dev to answer your needs to make a tool or fix a functionnality. Big problem with C4D or other softs. Here with blender if you need something there is a big chance that someone already made it or if you're courageous enough make it on your own and share it with the community.
Even tho there is a lot of addon, I'm only using 4 or 5 and simply activate the one I need occasionaly when I need it. Anyway, I've played a lot with 3Dsmax, Maya, C4D, modo... Nothing can beat Blender for the quick feedback, the community that is wonderful and how it evolves :) All hail Blender ;)
@@petaralazara Yes ofcourse, understandable, I like the flexibility blender offers too. Altough, Im doing blender since 2012, its very time and nerve consuming to adapt to unnecessary changes after such a long time, especailly with deadlines.
There was really no reason for modifier menu and smooth shading changes, Im only questioning it because it gets in the way of work, obviously, addons and automations break etc.
People run companies around blender and such changes can really make a difference in a negative way the same as a positive one.
Don't get me wrong, I think blender is still awesome, it's just too cluttery at some places, (the collections arent real folders, the files cant have the same name in different collections, why so different from usual folder structure or any other 3d software?)
Linking and appending is a mess too, and I cant warn enough about using it in actual job (it pulls out old information from several .blend files back and can append objects which arent existing anymore in the original file), I wasted weeks trying to fix it, and still only hacky workarounds at the cost of stability, I lost projects with this.
Its hard to maintain a proper workflow, since so many changes to core functionalities are disrupting it.
There are really big issues nobody is talking about, which is the opposite of "feedback response", its all just fixing dents, and patching patches. And what about paid addons constantly breaking when core changes are made? Not all get updates too. Its very counter productive and uncertain.
I think Geo Nodes addition was the only necessary thing, it made blender nondestructive. A total game changer, an absolute unit of a feature.
I understand that they cant make everyone happy, and Im greatful to Ton and his devs for Blender and for so many years of awesomeness, but it now feels like a precious thing is being destroyed every day and it hurts watching it sink while there is an unwritten rule to not touch a running system. Its just a typical pattern for red flags with every software company out there.
Similar to a game patch which makes the game actually so different from the original, it starts to feel like a different game (Im looking at you Blizzard) (Wow, OW1, etc. Oh look, a pattern).
Well, everyone is free to come and go as they please :)
Thx
O.C.A looks very interesting
I bought attachify pro addon.. it’s trash..! Not working..!
Wow 😮😮😮
cool tbh
Is there a good displacement add-on to do 3d printing.?
Check out yt channel 'Artisans of Vaul'. He does a lot of blender stuff relating to 3d printing.
0:08
This ruined my day
Blender is good but render time meh. Cycle is too slow nowadays..
What gpu are you using?
Do you optimise your meshes and textures?
Do you use K-Cycles?
tbh Cycles is a game changer and its fast enough. You might check how to optimise your scene as richard is saying ^^
@@richardconway6425 i can't make my full animation film its takes too much time to render all sequences..if i add some simulation and fx then it ll take time i mean too much