I just did this some months ago with mocap data (minus the reinterpolation features of course), but man... sad to see there's no 1-click solution yet for this tedious kind of work. Still, happy that its gotten much easier 👍
👏 👏 awesome stuff! Would love to see collisions with spring bones! (Like if you have long toon hair that’s rigged and don’t want it to intersect with the body)
Just a note i find in fixing jitters when using accupose you need to check all parts since accupose makes adjustments throughout therefore you need to check peaks across the board and then highlight and remove peaks to solve issue. Just my findings.
Hi @michaelb1099, Thank you for sharing it with the community! To view more bones in the ""Curve Editor"" (F12), you can multi-select bones to view them simultaneously. In this way, it’s better to check if any parts of the body were affected by the noise. In addition, you can also visualize motion if you activate the ""Motion Trail"" functionality. For more information on motion trails, visit: courses.reallusion.com/home/iclone/character-motions?sort=3&v=motion-refinement-with-motion-trail-|-iclone-8-tutorial
Awesome. Can we please develop a solution to correct foot slipping. Mocap data from Rokoko for example. If we can do that, the system will be complete!!!!!
Hi @rifaqsarwar1026, Every effector will only read either from the IK or FK curve information at a time. So if the effector you selected was not able to move with IK curve, it must be read data from the FK curve information. You can refer to 7:05, the IK curve was grayed out, since the data came from the FK curve.
✦ LEARN MORE:
iClone Pro Editing: www.reallusion.com/iclone/3d-character-animation.html#pro-level-curve-editing
iClone 8 Free Trial for 30 days: www.reallusion.com/iclone/download.html
i accupose compatible in iclone 8.4 series or is it only for 8.5 and up?
iClone gradually is maturing itself with such a high precision of editing in Curve Editor which usually even not found in DCC app.
I just did this some months ago with mocap data (minus the reinterpolation features of course), but man... sad to see there's no 1-click solution yet for this tedious kind of work. Still, happy that its gotten much easier 👍
👏 👏 awesome stuff! Would love to see collisions with spring bones! (Like if you have long toon hair that’s rigged and don’t want it to intersect with the body)
Just a note i find in fixing jitters when using accupose you need to check all parts since accupose makes adjustments throughout therefore you need to check peaks across the board and then highlight and remove peaks to solve issue. Just my findings.
Hi @michaelb1099,
Thank you for sharing it with the community! To view more bones in the ""Curve Editor"" (F12), you can multi-select bones to view them simultaneously. In this way, it’s better to check if any parts of the body were affected by the noise. In addition, you can also visualize motion if you activate the ""Motion Trail"" functionality. For more information on motion trails, visit:
courses.reallusion.com/home/iclone/character-motions?sort=3&v=motion-refinement-with-motion-trail-|-iclone-8-tutorial
Awesome. Can we please develop a solution to correct foot slipping. Mocap data from Rokoko for example. If we can do that, the system will be complete!!!!!
iClone already has that
There are still limitations of the curve editor, the keys in IK effectors are always non movable in curve editor.
Hi @rifaqsarwar1026,
Every effector will only read either from the IK or FK curve information at a time. So if the effector you selected was not able to move with IK curve, it must be read data from the FK curve information. You can refer to 7:05, the IK curve was grayed out, since the data came from the FK curve.
Will reallusion ever come out with a clothes builder? 😁
Now if only we could filter out that god awful green in the UI.
is accupose compatible in the iclone 8.4 series or is it only for 8.5 and up?
Iclone 8.52+