ITEM squad leader here. That was a seriously awesome round. Had a lot of fun with you as commander. This game is infinitely better with a good commander
Hey, Item Squad! I was literally going to make a comment on this video about how you gave me a gamer boner by saying that thing about “Defending is my specialty”. Ooof, so sexy and you sounded like you knew what you were doing to, definitely would have given you the commendation that round.
I’ve been playing this game for about 3-4 weeks now (after a long hiatus from FPS. Think original COD + COD II). Good commanders and SL’s are essential to a good game, both tactically and level of enjoyment. I enjoy SL position and have had a couple of goes at Commander. My first role as commander, we lost the entire game in about 45 seconds flat. My third game as commander, I received a lot of positive feedback from SL’s. A lot of it stems purely from communication and managing resources. I found that nailing those basics puts you above most. Having effective tactics makes you unstoppable. Love this game. Hope it stays as unique as it is and doesn’t ward me off FPS’s like COD did with their “evolution” - SteaminGrogan (Xbox) Edit: Interestingly, I’ve also found this game to be beneficial and useful to my real-life leadership skills. Being out of my element, asking SL’s and team members for feedback, advice or tips, and being confident with leading people (and strangers at that).
The lack of garrison focus right now is very frustrating. When I play officer, I cannot get a member of my squad to play support and drop supplies. When I play support, I cannot get my officer to build a garrison with my supplies! In addition, too many people are reluctant to redeploy quickly to get into a useful position. It upsets me how many people play this game without a mic and basic comms.
There's always been a lack of garrison building squads. I find the best way to get them to do it is remind them of the amount of XP you get and how it reduces having to run around by a lot.
If youre on PS5 ill play support for ya. Every time im in a squad and theres and officer without support ill take the support role bc i know how useful it is but the officer never communicates with me.
Last time it was "tell your blueberries to stop taking initiative." This time it's "I'm getting rid of this garry because you guys keep using it." I love unconventional advice.
Taking down spawn that are not providing flanking, defending or attacking possibilities should done more often. But often the commander hesitate to take them down. Also friendly spawn placed way to close to attacking strong point and are constantly blocked should be removed.
Hands down the best instructional videos out here. As a level 40 im just coming out of my noob phase and trying to understand the games mechanics at a deeper level so i can run squad lead more effectively. Your videos have been a major help and a pleasure to watch!
DELTA squad leader here. That was a hell of grindy comeback, especially struggling to get guys to go support for a couple minutes. Then it was so satisfying getting to steamroll the enemy the very next round while being in your squad.
I would suggest dropping a supply drop as soon as you deploy in on an hq spawn. This enables one player to build a full set of nodes in an hq area right at the start. Extremely valuable to have nodes being built right at the start. The other piece of advice I’d say is build garrisons in a triangle. One forward as fallback points north east/west and south east/west of the forward Garry. Doing this helps immensely for two reasons. 1) it enables you to form a perimeter around hard points, helping prevent a full envelopment 2) if they are not being used, they provide an early detection system if enemies start coming from a certain side. Everything else in the video is extremely helpful. I’d say map knowledge is very helpful in garry placement. Knowing areas that are strong defensive positions can help with advancing the push because you can place garrisons, gather your squads then push to other areas that are defendable and build garrisons there. I also try and tell my sl and team to form a line vertically when advancing instead of horizontally. This lets you hold more of the map and prevent flanking maneuvers Thanks for the video, lot of good content
You probably get told this often Mono but thank you for making all these tutorials, especially for Commander admist (and after) one of the free weekend. I'm level 75 with 120 hours and these two videos have given me the motivation to Command again after needing a break of continous Commanding.
I've found come backs to be much easier when the enemy starts pushing the last point. I rarely get uneasy being down 4-1 early because its usually easy to start recapping everything when the enemy is so pushed forward. On the flipside, one of the more dangerous situations to be in as a commander in my experience is being up 4-1. Often at that 4-1 mark a lot of squads just start doing whatever they want and everyone wants to slam home the 5-0. As commander I find myself denying supply drop and airhead requests, and dragging 2 or 3 squads back as i go around building as many backup garries arouns the center point as possible. Sometimes the SLs understand sometimes I have to explain the HLL meta of getting swept after being up 4-1 is more frequent than taking that last point right away. Up 4-1 almost deserves its own video for placing backups and coordinating backline defence and denying all attacking while slowly letting the enemy play into your game plan. When they think last point is safe and Noone is attacking they venture off and then you can take it. This doesn't take into account completely stacked matches where one side goes 5-0 all day beating up noobs
Hey monoespacial, that you for all the hard work that you have done with video editing and a lot of time with putting a video together to educate us and entertain us in the use of HLL! Thanks a million and then some.
Played commander for the first time two days ago. I decided I would keep constant communication and honestly not a hard job to do. A good officer can execute a plan with proper support as long as you don’t micromanage you will have fun.
I’ve always wanted to make these types of videos, but for some reason my PC hates all of the recording softwares (doesn’t record my voice or in game sounds, etc.) So thank you for making these videos, seriously. I would probably focus more on your thought process too and talking a bit more about what you are thinking and why you are doing it. Otherwise, awesome video Mono, you are the man!
I've noticed that majority of squads that are formed have no squad leader and no one wants to play support roles: defensive and logistics. Almost all of the people I have talked to say that it is the commander's role to set up garries - that's not only his role, the squad leader has that ability and should use it as his role to support the commander and battalion. There have been times where the engineer would shoot me when taking a supply truck to set garries - they wanted it to set up whatever (also needed work). Question, on the half track while moving. Can a gunner man and fire the machine gun?
I mainly play as SL and my job is primarily building garrisons and updating the op. You are right about people depending too much on the commander, so many guys think it's the commander job when it's theirs. I made a lot of friends so I usually squad up with them and tell them when I need support or anything. But when playing with randoms sometimes you gotta name of them and ask them to redeploy to get that shiny box of supplies haha
I only play on server that have a rule that say: "Squads without squad leader will be dismantled". This helps a lot, but you get a lot of fresh sl. But a sl is better than no sl.
I would add that you get garries up close to the edge of hill 5 both in line with it and south. that way you can quickly go on the attack if you manage to capture the middle objective. I always do this and it works every time.
I'd like to see more explanation done on the various commander abilities, including the meta uses of them, and common tactics/situations where you would want to deploy them. An in-depth video just about them would be pretty handy too I feel. In particular, I would love to learn more about airheads and how to properly use them. I hear people say you need to "Time" them correctly with other abilities, but I don't know what that means in practice.
"I have a half-track in the backside..." must be painful, ouchy. :) Great vid, really enjoyed it from a completely different perspective (I'm a blueberry noob).
When I play commander, I try my best to respect and know that this is just a game and that people just want to 'play to play'. Then there's the: do your dam job, open your map and check for key details to act upon, stop being an idiot, drop your ego, listen, and COMMUNICATE!
I love being commander and your videos definitely helped me fix my flaws as one. I thought I could think just military marine corps tacs but isn't that simple lol. But man this game has some toxic people. Last night joined a lobby where a squad leader went out of their way to blow me up and kill me then pretend there was enemy fire. Took 10 mins to finally get them booted.
@@monoespacial yeah definitely love the military feel of this game nice to run into fellow military here an there when I play makes it fun but 100% agree lol legit tacs do not work learned that very quickly. Lol
I have played a bit of HLL and Post Scriptum and I'd say Post Scriptum is a lot better at communication and slightly better at realism, and HLL has a lot of lot worse communication but yet more fun. HLL has more features and content compared to Post Scriptum but the thing I hate about HLL is the number of players who never talk or listen. The Post Scriptum community is smaller and consists of more "diehard" fans or people who care about the game and not random people who bought it because they saw it on youtube like HLL. HLL is a bigger game and therefore has more "NPCs". Also, the microphone level system is broken and everyone is either quiet or has a very loud Russian mic. HLL is still not super realistic compared to real life, in the radio/communication sense. Not everybody had a portable radio in WW2 and could immediately communicate, and nobody was being completely silent and not doing anything they were told to do. Conclusion: HLL needs better comms and I'd like a game arma 3 but ww2
How do you manage to get so close to enemy garrisons and know where they are before getting shot? Everytime i try to find garrisons behind enemy lines i either get shot before i get close or dont even know where to look.
I really wish console had a server browser where you could go into an empty server and learn the maps better and also be able to play around with the command wheel, etc. It's just so damn difficult to command (and learn at the same time) while always having to be in a game to do it.
Using the wheel is not hard at all. Nor is placing the abilities on the map. You should learn Commander by playing squad leader a whole lot. Once you reach squad leader level 10 you'll be ready to command.
@@monoespacial yeah I'm just really clunky with the controller. The mouse just seems so much smoother and quicker. Which it just probably is. Practice, practice, practice I guess. Good time on the SL leveling before trying Commander. Thanks!
If you get on around 5am-6am EST do a few match searches and you will likely find yourself in a 3 v 2 map. Happens to me frequently enough. There's usually a full server but also some empty ones like that to practice using abilities. I'll say it is still different when you are commanding a full 50 team just gotta experience it.
What server? I just got the game and I'm looking to learn I do have some experience in arma and squad if there's anything I'm good at it's following orders 07
I once had a long discussion with a squad that was arguing "we're taking out the garrisons they have in this sector" while being basically 2 full sectors deep. I was telling them that's the recons job, and there's no point doing it if we can't take the previous sector back because 10% of our team is somewhere else.
Stream sniping isn't a problem. I play there all the time while streaming and win most games. So if we are getting stream snipped, it is ineffective. I even play commander, which involves looking at the map all the time. I'm currently on a winning streak as commander too. People overestimate the impact it can have. I can go on any server right now, play for a bit and tell you where the enemy garrisons are, because it is very predictable.
hey you just have to go to german servers, that happens more often, but just the other way around, you are 3/4 before victory and then the whole garrisons and outpost go up in smoke 😂
Nice vid, and great explanation. But I think that your Airhead positions were pretty bad. I like to use them at the opposite Point Position, to build a separate Attack Angle. Suddently you had a match with some useless Squad Leaders not thinking. So it‘s pretty hard.
I think the airhead on WN4 was good but the one on uncle red, I could've maybe dropped to the north or something. However, I was pretty sure there were enemies there so there didn't seem to be a good spot. The one on Hill 5, I was gambling to get a quick cap given the Puma was there to defend it but it didn't work out.
@@monoespacial Indeed that one on WN4 was pretty well, and i understand why you have the others placed there. I still don‘t like it to put them near the cap point. But you could try to place a bombing run seconds before the airhead.
You will get +10 seconds on redeploy for every team kill not matter if you got punished or not. If you collect 4 punishments you will get booted from the server tho
@@rAAAnciiid Ah, the it works differently on console for sure. On console you only get the +10 seconds if the other player confirms to punish. Otherwise not. And there is no max amount of punishes that will get you kicked, I think. You will get auto kicked if you have too many team kills in a short amount of time.
Why were you punished for team killing? You obviously did not mean to do it, I'd even go so far as saying it was there fault for being there. I almost always forgive when team killed, unless it was an obvious and deliberate tk. I just wish people would forgive more, it is a handicap to the team when someone has to wait more time to redeploy.
I forgot to mention, another great video. I found a good commander can turn the tide. I know you also need good communication, good team work and most importantly; good luck. But a good commander can bring all those together for a win.
I started playing HLL recently and it's a mixed bag. As others say no one wants to be SL. No one wants to defend points. Hot take but the game needs to probably have designated defense squads. And why don't garrisons spawn when you cap a new point, it could be on a timer and why not let SL move it. These issues are noticeable when your team gets swept or your commander sucks or even with No commander. Maybe have an auto commander when no one takes the role. Do the devs even play their own game?
Honestly, a lot of your suggestions come from a point of not understanding the game. No offense, but if you've just started playing recently then you probably don't know enough to make constructive or even rational suggestions on how the game should be changed. The game doesn't need designated defense squads because defending is a very variable thing. Sometimes defending means attacking. Sometimes it means patrolling around the sector. Sometimes it means having a Recon tank hunt airheads. Different maps and different situations demand different things. It's not as black and white as "Attacking" and "Defending". This game is all about map control. Not control of the objectives, but control of wide areas of the map. They way you achieve that is through garrisons. The more garrisons, the more you're in control of an area. That's primarily why garrisons don't spawn when you capture a sector when they do in battlefield. It would undermine every other area of the map. As a new player you don't know or understand this yet. Also, "no one wants to be SL". Watch a few SL guides and then play it! It's not that hard, and a single good squad leader that takes 5min to go around building garrisons with a truck can lay down 4-5 garrisons very, very easily. As a commander you can do even more. You're coming into the game after an Update and a Sale. That means A LOT of new players. Since the game has no tutorial, most of these players don't even understand where you have to stand to capture an objective (it's not only inside the black circle in Warfare mode). So yeah, there's some frustration but the mechanics in place are amazing when the players actually engage with them.
I'm not liking that you're thinking you are literally the commander, telling everyone what to do, ordering redeployments. This isn't about you... it's about everyone, What I'd like to see is the commander encouraging squad leaders to relay intelligence & for squad leaders to ask for strategic supply drops around the main objectives. Basically let everyone enjoy it & play the game.
Disabling garrison on WN4 to stop friendlies attacking a locked sector was a great move.
24:33
Guy asks for Tiger
Convinces him to take Panther
Gives him a P4 😆
ITEM squad leader here. That was a seriously awesome round. Had a lot of fun with you as commander. This game is infinitely better with a good commander
Love seeing people from the round leaving comments. Your Squad was define on of the most reliable ones that round.
Hey, Item Squad! I was literally going to make a comment on this video about how you gave me a gamer boner by saying that thing about “Defending is my specialty”. Ooof, so sexy and you sounded like you knew what you were doing to, definitely would have given you the commendation that round.
I’ve been playing this game for about 3-4 weeks now (after a long hiatus from FPS. Think original COD + COD II).
Good commanders and SL’s are essential to a good game, both tactically and level of enjoyment.
I enjoy SL position and have had a couple of goes at Commander.
My first role as commander, we lost the entire game in about 45 seconds flat.
My third game as commander, I received a lot of positive feedback from SL’s.
A lot of it stems purely from communication and managing resources. I found that nailing those basics puts you above most. Having effective tactics makes you unstoppable.
Love this game. Hope it stays as unique as it is and doesn’t ward me off FPS’s like COD did with their “evolution”
- SteaminGrogan (Xbox)
Edit: Interestingly, I’ve also found this game to be beneficial and useful to my real-life leadership skills. Being out of my element, asking SL’s and team members for feedback, advice or tips, and being confident with leading people (and strangers at that).
The lack of garrison focus right now is very frustrating. When I play officer, I cannot get a member of my squad to play support and drop supplies. When I play support, I cannot get my officer to build a garrison with my supplies! In addition, too many people are reluctant to redeploy quickly to get into a useful position. It upsets me how many people play this game without a mic and basic comms.
There's always been a lack of garrison building squads.
I find the best way to get them to do it is remind them of the amount of XP you get and how it reduces having to run around by a lot.
@@monoespacial yeah many new players complain that it's a running simulator. Build garrisons...problem solved.
If youre on PS5 ill play support for ya. Every time im in a squad and theres and officer without support ill take the support role bc i know how useful it is but the officer never communicates with me.
Imagine playing now with cross plat form and game pass pushing this game to the newbies. It's even WORSE!
This attacking half track garrison technique really performs well in this game. I’ve seen you do that before. This was great strategy to observe.
Last time it was "tell your blueberries to stop taking initiative." This time it's "I'm getting rid of this garry because you guys keep using it." I love unconventional advice.
Taking down garrisons to prevent braindead squads on using it is a very under utilized strat indeed.
Taking down spawn that are not providing flanking, defending or attacking possibilities should done more often. But often the commander hesitate to take them down. Also friendly spawn placed way to close to attacking strong point and are constantly blocked should be removed.
Hands down the best instructional videos out here. As a level 40 im just coming out of my noob phase and trying to understand the games mechanics at a deeper level so i can run squad lead more effectively. Your videos have been a major help and a pleasure to watch!
Thanks for putting the effort into producing these they are much appreciated
DELTA squad leader here. That was a hell of grindy comeback, especially struggling to get guys to go support for a couple minutes. Then it was so satisfying getting to steamroll the enemy the very next round while being in your squad.
The next round was that SME round where we just ran into the last point, right?
@@monoespacial it sure was
I appreciate you appreciating us.
Much appreciate this appreciation.
This was an enjoyable match to watch unfold during your stream. Proves that it's not over until the last point has been captured.
Winning after a comeback from the last point makes for the most satisfying of matches.
great comeback win!!
a cool, calm commander... who is proactive and communicates is what every team needs!!
I would suggest dropping a supply drop as soon as you deploy in on an hq spawn. This enables one player to build a full set of nodes in an hq area right at the start. Extremely valuable to have nodes being built right at the start.
The other piece of advice I’d say is build garrisons in a triangle. One forward as fallback points north east/west and south east/west of the forward Garry. Doing this helps immensely for two reasons. 1) it enables you to form a perimeter around hard points, helping prevent a full envelopment 2) if they are not being used, they provide an early detection system if enemies start coming from a certain side.
Everything else in the video is extremely helpful. I’d say map knowledge is very helpful in garry placement. Knowing areas that are strong defensive positions can help with advancing the push because you can place garrisons, gather your squads then push to other areas that are defendable and build garrisons there. I also try and tell my sl and team to form a line vertically when advancing instead of horizontally. This lets you hold more of the map and prevent flanking maneuvers
Thanks for the video, lot of good content
You probably get told this often Mono but thank you for making all these tutorials, especially for Commander admist (and after) one of the free weekend. I'm level 75 with 120 hours and these two videos have given me the motivation to Command again after needing a break of continous Commanding.
I've found come backs to be much easier when the enemy starts pushing the last point. I rarely get uneasy being down 4-1 early because its usually easy to start recapping everything when the enemy is so pushed forward. On the flipside, one of the more dangerous situations to be in as a commander in my experience is being up 4-1. Often at that 4-1 mark a lot of squads just start doing whatever they want and everyone wants to slam home the 5-0. As commander I find myself denying supply drop and airhead requests, and dragging 2 or 3 squads back as i go around building as many backup garries arouns the center point as possible. Sometimes the SLs understand sometimes I have to explain the HLL meta of getting swept after being up 4-1 is more frequent than taking that last point right away. Up 4-1 almost deserves its own video for placing backups and coordinating backline defence and denying all attacking while slowly letting the enemy play into your game plan. When they think last point is safe and Noone is attacking they venture off and then you can take it. This doesn't take into account completely stacked matches where one side goes 5-0 all day beating up noobs
I love content like this, not everything goes 100%, this is what happens in most games, its great to see pressure decision making unfold.
Hey monoespacial, that you for all the hard work that you have done with video editing and a lot of time with putting a video together to educate us and entertain us in the use of HLL! Thanks a million and then some.
thank you...(that you)
It's always nice seeing yourself in one of Mono's videos. That was a great match, all the way back from the brink of defeat.
Played commander for the first time two days ago. I decided I would keep constant communication and honestly not a hard job to do. A good officer can execute a plan with proper support as long as you don’t micromanage you will have fun.
lmao that fucking dude in the bush with the BAR, wtf
I’ve always wanted to make these types of videos, but for some reason my PC hates all of the recording softwares (doesn’t record my voice or in game sounds, etc.) So thank you for making these videos, seriously. I would probably focus more on your thought process too and talking a bit more about what you are thinking and why you are doing it. Otherwise, awesome video Mono, you are the man!
Your use of half tracks here seems very useful. I was probably underestimating their utility, great info.
I've noticed that majority of squads that are formed have no squad leader and no one wants to play support roles: defensive and logistics. Almost all of the people I have talked to say that it is the commander's role to set up garries - that's not only his role, the squad leader has that ability and should use it as his role to support the commander and battalion. There have been times where the engineer would shoot me when taking a supply truck to set garries - they wanted it to set up whatever (also needed work). Question, on the half track while moving. Can a gunner man and fire the machine gun?
I mainly play as SL and my job is primarily building garrisons and updating the op. You are right about people depending too much on the commander, so many guys think it's the commander job when it's theirs.
I made a lot of friends so I usually squad up with them and tell them when I need support or anything. But when playing with randoms sometimes you gotta name of them and ask them to redeploy to get that shiny box of supplies haha
I only play on server that have a rule that say: "Squads without squad leader will be dismantled". This helps a lot, but you get a lot of fresh sl. But a sl is better than no sl.
Thanks for applying the feedback from the first video, this is so helpful and great content.
I really respect feedback when it's logical and well articulated and when it's not mean spirited or unachievable.
I would add that you get garries up close to the edge of hill 5 both in line with it and south. that way you can quickly go on the attack if you manage to capture the middle objective. I always do this and it works every time.
Awesome video thank you. New player and haven't even considered trying commander yet, great to see what's going on at that level
I'd like to see more explanation done on the various commander abilities, including the meta uses of them, and common tactics/situations where you would want to deploy them. An in-depth video just about them would be pretty handy too I feel. In particular, I would love to learn more about airheads and how to properly use them. I hear people say you need to "Time" them correctly with other abilities, but I don't know what that means in practice.
Here: th-cam.com/video/PrSSV-bCSCE/w-d-xo.html
@@monoespacial Thanks!
Pretty cool what a competent commander can accomplish
"I have a half-track in the backside..." must be painful, ouchy. :) Great vid, really enjoyed it from a completely different perspective (I'm a blueberry noob).
its fun seeing yourself in the vid hehe i was fox tank squad leader. later joined N tank squad cus my crew left
I criticized your shouting at the team from squad leading position a few months back, I knew you would make a great commander, awesome video
When there's no one telling other people to build spawn points, I usually do that if I'm playing Squad Leader
Whenever you use the recon plane you tend to move the marker to a certain position. What does that do? Great vids lad .
I think it keeps the map from getty noisy so there is more visibility close to point
When I play commander, I try my best to respect and know that this is just a game and that people just want to 'play to play'.
Then there's the: do your dam job, open your map and check for key details to act upon, stop being an idiot, drop your ego, listen, and COMMUNICATE!
I was in a match like this on Foy a few months ago, last point half gone and we came back and just rolled them.
I love being commander and your videos definitely helped me fix my flaws as one. I thought I could think just military marine corps tacs but isn't that simple lol. But man this game has some toxic people. Last night joined a lobby where a squad leader went out of their way to blow me up and kill me then pretend there was enemy fire. Took 10 mins to finally get them booted.
Yeah, don't try to use actual tactics in this game. It's not that type of game for sure.
Hope you find servers with less toxic people!
@@monoespacial yeah definitely love the military feel of this game nice to run into fellow military here an there when I play makes it fun but 100% agree lol legit tacs do not work learned that very quickly. Lol
Bro IMAGINE having the problem of having too many garrisons. I wish...
Commander should have a bodyguard squad of 1 or 2 other people
I have played a bit of HLL and Post Scriptum and I'd say Post Scriptum is a lot better at communication and slightly better at realism, and HLL has a lot of lot worse communication but yet more fun. HLL has more features and content compared to Post Scriptum but the thing I hate about HLL is the number of players who never talk or listen. The Post Scriptum community is smaller and consists of more "diehard" fans or people who care about the game and not random people who bought it because they saw it on youtube like HLL. HLL is a bigger game and therefore has more "NPCs". Also, the microphone level system is broken and everyone is either quiet or has a very loud Russian mic. HLL is still not super realistic compared to real life, in the radio/communication sense. Not everybody had a portable radio in WW2 and could immediately communicate, and nobody was being completely silent and not doing anything they were told to do.
Conclusion: HLL needs better comms and I'd like a game arma 3 but ww2
How do you manage to get so close to enemy garrisons and know where they are before getting shot? Everytime i try to find garrisons behind enemy lines i either get shot before i get close or dont even know where to look.
Game awareness, basically. However, keep in mind you are watching a selected gameplay session. There's plenty of times where the same happens to me.
Very few people actually follow orders to A T
I really wish console had a server browser where you could go into an empty server and learn the maps better and also be able to play around with the command wheel, etc. It's just so damn difficult to command (and learn at the same time) while always having to be in a game to do it.
Using the wheel is not hard at all. Nor is placing the abilities on the map. You should learn Commander by playing squad leader a whole lot. Once you reach squad leader level 10 you'll be ready to command.
@@monoespacial yeah I'm just really clunky with the controller. The mouse just seems so much smoother and quicker. Which it just probably is. Practice, practice, practice I guess.
Good time on the SL leveling before trying Commander. Thanks!
@@ronburgundy8174 is there support for mouse and keyboard on HLL on console? I would buy one immediatly for games like that
If you get on around 5am-6am EST do a few match searches and you will likely find yourself in a 3 v 2 map. Happens to me frequently enough. There's usually a full server but also some empty ones like that to practice using abilities. I'll say it is still different when you are commanding a full 50 team just gotta experience it.
@@tslater2005 I'm not sure if there is M&K support on console🤔
What server? I just got the game and I'm looking to learn I do have some experience in arma and squad if there's anything I'm good at it's following orders 07
I think we've all played with a Love squad who keep attacking locked points...
I once had a long discussion with a squad that was arguing "we're taking out the garrisons they have in this sector" while being basically 2 full sectors deep.
I was telling them that's the recons job, and there's no point doing it if we can't take the previous sector back because 10% of our team is somewhere else.
Nice game. Bro I need help. As command we can never take Eastern Ourthe as Americans on Offensive mode on Foy. Any advice. Airhead bombing run combo?
Attacking from the south. There's a forest there. Establishing a garrison there is key
well done
Well done command! I do have to note that this sausymuffin cafe server is not a good or consistent server to play on.
Reason being are the amount of twitch streamers in that server, it is way too easy to streamsnipe garries.
Stream sniping isn't a problem.
I play there all the time while streaming and win most games. So if we are getting stream snipped, it is ineffective. I even play commander, which involves looking at the map all the time. I'm currently on a winning streak as commander too.
People overestimate the impact it can have. I can go on any server right now, play for a bit and tell you where the enemy garrisons are, because it is very predictable.
Yo I was tank sl on this map this was fun
you are the best
hey you just have to go to german servers, that happens more often, but just the other way around, you are 3/4 before victory and then the whole garrisons and outpost go up in smoke 😂
that squad with no mic playing the game wrong....have you ever wanted to drop a strafing run on them ? lol
I really want to play a round with you as commander. Lol
Nice vid, and great explanation. But I think that your Airhead positions were pretty bad. I like to use them at the opposite Point Position, to build a separate Attack Angle. Suddently you had a match with some useless Squad Leaders not thinking. So it‘s pretty hard.
I think the airhead on WN4 was good but the one on uncle red, I could've maybe dropped to the north or something. However, I was pretty sure there were enemies there so there didn't seem to be a good spot.
The one on Hill 5, I was gambling to get a quick cap given the Puma was there to defend it but it didn't work out.
@@monoespacial Indeed that one on WN4 was pretty well, and i understand why you have the others placed there. I still don‘t like it to put them near the cap point. But you could try to place a bombing run seconds before the airhead.
I always hates Youtuh beach.. no ammenities.
Do people know they don't need to punish the other player when team killed?
It punished by default on PC, do t know why
@@monoespacial Didn't know that. On PlayStation you have to either confirm or deny.
@@SebastiandR81 its same on pc.. you have to click punish that player, otherwise it doesnt punish.. you only get punished directly for redeploying
You will get +10 seconds on redeploy for every team kill not matter if you got punished or not. If you collect 4 punishments you will get booted from the server tho
@@rAAAnciiid Ah, the it works differently on console for sure. On console you only get the +10 seconds if the other player confirms to punish. Otherwise not. And there is no max amount of punishes that will get you kicked, I think. You will get auto kicked if you have too many team kills in a short amount of time.
power trippin
God save Ireland
Why were you punished for team killing? You obviously did not mean to do it, I'd even go so far as saying it was there fault for being there. I almost always forgive when team killed, unless it was an obvious and deliberate tk. I just wish people would forgive more, it is a handicap to the team when someone has to wait more time to redeploy.
I forgot to mention, another great video. I found a good commander can turn the tide. I know you also need good communication, good team work and most importantly; good luck. But a good commander can bring all those together for a win.
I started playing HLL recently and it's a mixed bag. As others say no one wants to be SL. No one wants to defend points. Hot take but the game needs to probably have designated defense squads. And why don't garrisons spawn when you cap a new point, it could be on a timer and why not let SL move it.
These issues are noticeable when your team gets swept or your commander sucks or even with No commander. Maybe have an auto commander when no one takes the role. Do the devs even play their own game?
The game gets better the longer it's been since a sale.
Honestly, a lot of your suggestions come from a point of not understanding the game. No offense, but if you've just started playing recently then you probably don't know enough to make constructive or even rational suggestions on how the game should be changed.
The game doesn't need designated defense squads because defending is a very variable thing. Sometimes defending means attacking. Sometimes it means patrolling around the sector. Sometimes it means having a Recon tank hunt airheads. Different maps and different situations demand different things. It's not as black and white as "Attacking" and "Defending".
This game is all about map control. Not control of the objectives, but control of wide areas of the map. They way you achieve that is through garrisons. The more garrisons, the more you're in control of an area. That's primarily why garrisons don't spawn when you capture a sector when they do in battlefield. It would undermine every other area of the map. As a new player you don't know or understand this yet.
Also, "no one wants to be SL". Watch a few SL guides and then play it! It's not that hard, and a single good squad leader that takes 5min to go around building garrisons with a truck can lay down 4-5 garrisons very, very easily. As a commander you can do even more.
You're coming into the game after an Update and a Sale. That means A LOT of new players. Since the game has no tutorial, most of these players don't even understand where you have to stand to capture an objective (it's not only inside the black circle in Warfare mode). So yeah, there's some frustration but the mechanics in place are amazing when the players actually engage with them.
@@monoespacial wow ok, you must play this game for along time to make any suggestions got it.
@@TheNotoriousNemo well, if you played Chess for 2 months, would you say the Queen needs to get nerfed?
I think that the squad leder role is one of the best roles in the game. It is hectic but also fun.
I'm not liking that you're thinking you are literally the commander, telling everyone what to do, ordering redeployments. This isn't about you... it's about everyone,
What I'd like to see is the commander encouraging squad leaders to relay intelligence & for squad leaders to ask for strategic supply drops around the main objectives.
Basically let everyone enjoy it & play the game.
I don't know what to say to this.
@@monoespacial I had to read this a few times as well, I think this takes the cake.
It is called commander for a reason...