What Makes a rune GOOD? Pt 2, Stats & Sets : SW
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- เผยแพร่เมื่อ 22 ส.ค. 2024
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Infinity Kingdom is a cartoon-style, city building MMO siege strategy game where alchemists (that's you) can summon Immortals (famous historical figures) throughout history to lead their armies.
Immortals range from normal to Elite and include well known figures such as Helen of Troy, Alexander the Great and (my favorite, because I love the Arthurian legends) Merlin and King Arthur themselves! Each Immortal has a detailed backstory, and unique skills that complement their place in history.
As you play the game, the detailed tutorial will guide you through the many different gameplay elements without being intrusive. Starting with the Wishing Well (where you farm materials to boost heroes), you'll advance to raiding Gnome Bosses (where you find better equipment), all of which helps prepare you for the true challenge of PVP.
PVP comes in several forms, including Arena, special events and - of course, since it's a city building game - SIEGES where you can sack your enemy's cities!
Infinity Kingdom is a game I'm truly enjoying playing, and I hope you will too!
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^ Portions of the artwork used in thumbnails are designed by Wanderer Tale. To contact him: thewanderertale@gmail.com
Great stuff as usual! That's one of the things that makes Summoners War so fun for me; the depth of knowledge to required master some of these topics (and then the fact that they can change, like when artifacts were introduced).
I've been waiting for this to drop for 20 hours. What an awesome and necessary series!
I've been telling my guild about these videos.
Pt 3 is scheduled for tomorrow 7am also :)
@@XennialGamer oh there's part 3 ? I'm excited
Amazing stuff. Most of your videos are practically Essential viewing! 👍
Great point on matching stats to sets. I had many 95+ efficiency endure/guard runes that we're offence based that I simply never used because they never fit in over equally efficienct blade or fatal sets.
you've been pumping these videos out! awesome job XG
love these rune videos so helpful for mw being a early game player thanks for putting in the time
this is a great series! as a suggestion for the next one: how about making a video of how u manage your rune/artifact inventory or how do u clean it up?
Hmm interesting. I've done those videos in the past, but an update and compilation like I did for this series might be worthwhile :)
great video! i would still highly recommend to roll and keep efficient runes even if you dont think the stats match the sets really well at first. there will be units that could use these runes you dont look at as "good runes"
2 little examples would be high res&hp despair/revenge runes with 0 spd. threw all those away now i own 2 halphas that would kill for those kind of runes.
or runes that seem counterproductive at first. guard runes with high atk and spd for example. can be absolutely great as an offset for a cleave kaki. it seems smarter at first to mainly look at high def or maybe def with crit stats for stuff like copper/dozer but having high and efficient atk/spd rolls can be great for specific units like kaki.
sure if its acc, res flat hp and cr or something it will be harder to justify that rune even with good rolls.
tldr: keeping efficient/high rolled runes can be a huge help for units you are not currently thinking about/owning yet. Its better to have some great runes collecting dust in your storage that will be insanely useful when you pull a certain new unit than pulling a new unit that needs more nieche stats and then having to farm for those runes
but as a general rule of thumb i totally agree that the main focus should be on stats that make sense on the rune/set and adjusting the value of certain stats accordingly
Yeah definitely hope people don't view this as "get rid of runes x/y/z". THe purpose of this video is for prioritizing when your rune inventory is full, and for working to continually upgrade the low end of your runes :)
@@XennialGamer yeah your video for sure is great for that! give a great detailed look into rune efficiency and the usual value of stats.
I was just afraid that newer players would take it at face value and only keep those hyper efficient runes and see the the lesser desired stats as useless.
I was one of the people back then and even now every time when a newer guild mate complains about not getting any good runes and i help them out to figure out his runes i see that they all sell WAY to many runes. I had to rebuy half the rune inventory to roll it for spd or efficient hp, etc. A lot of beginners make the mistake of ONLY keeping runes where every stat matches their idea of a good rune (fatal = atk cd atk). or rage. Had to rebuy hp% rage runes on 6 with cr and cd because they thought rage is a damage set so you only want atk% on 6.
my comments were in no way meant to discredit your video, its great :)
i hope they helped atleast 1 newer player to get a bit more insight and to keep more runes and roll them.
On my new account i started i got my first 300spd set + all 3 tricaru build in 3 weeks.
Thats because i rolled every spd rune and i did not buy into the "either fully farm guard runes or spam rift beasts for determination runes). most of my 3 and 5 runes are broken sets i got because i rolled every rune with def% on it and i got quite a few 30+ def runes (with grinds)
you gotta think outside of the box a bit. It is similar to the point you made with the stats matter at the end and not the runes you put on. If i get my def% at the end it does not matter which runes i run.
But again so many people i helped with their runes throw away so many runes with max def% because they think yeah i need guard or determination runes while building their tricaru. They say its so hard to build but if they rolled all runes that had potential i bet they would have had the team by now.
runes in sw is such a vague concept and really hard to fully understand if you are new to it. so many little details that can influence if you view a rune as good or not.
just hope my comments opened up the viewpoint for some people atleast :D
@@dirtymightmusic5239 Yeah many very good / true points here. One thing I say often is "You're not supposed to match my runes on day 1. You're supposed to improve your own". The goal is to look at every rune, figure out what it will look like in a best-case scenario with gems/grinds/good rolls, and if it can be better than your worst rune, you roll it. And until you have 700+ runes in inventory, your worst rune is NO rune basically :p (Though I wouldn't keep / roll straight up trash to fill the inventory, but the standard starts really low and then once the inventory is full it becomes "improving upon my worst rune")
Great video!
Awesome series
Fantastic stuff…keep it up😄
great content as always
When using the optimizer, is sorting by effective HP a trap? It seems to prefer high amounts of defense, which you value fairly lowly. Should I instead utilize the "EHP. D" column?
I like to just sort by efficiency, and add more filters step by step, like 40k hp then sort by efficiency, 40k hp 1k def then sort by efficiency etc until the remaining builds can be hand picked for the best.
It's not that I value it lowly - defense is important. It's that I value TOO MUCH of it lowly, when compared to HP. The thing is, you can't always get all hp, because some runes have defense, etc, also.
One thing to keep in mind too is that rune efficiency does not equate to monster efficiency. The monsters base stats play a role. Like high defense subs are great for monsters with high base defense, but put them on a Perna and you may have a 100% build but you're wasting that efficiency because Perna's base defense is so low that nothing is being amplified.
With the optimizer, the key is to look for target stats, and then find the best build that also matches all of those targets :)
I
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Thank you
Hey Xennial bro, i jsut seen ur video on chilishs channel, u were talking about runes with stuff like "9 hits max" and f.e. 12% HP + 12%ACC + 12% DEF + 12% ATK = 48% and this devided by 8 is 6, so this rune would have 6 hits; 9 - 6 = 3 and 3x7 = 21. That means that this is 21% away from beeing "perfect" but why do we multiply with 7? is 7 a general number for this math or did we use 7 because the rolls were about "7%"?
I made an updated version of that video this year. th-cam.com/video/leq1yURODv8/w-d-xo.html Will explain your question :)
Moar!
im motivating you to put out content