Thank you for the great video. At first, no matter how much I followed along, the shader kept covering the entire screen, preventing the game view from displaying, which was quite frustrating. The cause was the "BlendMode" Option. Go to the FullScreenShader what you made, then in the Graph Inspector under Graph Settings, you'll see the "BlendMode" under the Universal dropdown. It's probably set to Disabled by default. Simply check this option to Alpha, and it will work correctly.
Thank you so much! I was having a hard time understanding the documentation Unity has on this, and I did not see any written resources that would explain how to connect the full screen shaders to code.
I have seen the New image effect in urp. But last time the i few isuouse for my my case like. To add multiple image effects staking, To add imamage effect on spefic camera To add the image effect to apply wean you enter spefic trigger box ECT. Taknly the even the unity post processing Don't let aplay the effects on spefic camera but ther is work around, All you have to do is to make post processing area very small area inside your player (very close to your camera) and wean you want this effect to apply move throw your camera. But for what I have seen the New unity imagine effect dasn't work like unity urp post processing for some reason.😢 And my project have the option to play split screen What option end up having need to work perfectly for multiple cameras.
since I updated to Unity 2022.2, I now have support for full screen shaders using a 2D renderer as well!
Man you're channel is really motivating. I almost quit working on game. Now I am close to releasing it on steam.
This is beautiful!
Thank you for the great video. At first, no matter how much I followed along, the shader kept covering the entire screen, preventing the game view from displaying, which was quite frustrating. The cause was the "BlendMode" Option.
Go to the FullScreenShader what you made, then in the Graph Inspector under Graph Settings, you'll see the "BlendMode" under the Universal dropdown. It's probably set to Disabled by default. Simply check this option to Alpha, and it will work correctly.
Thank you so much! I was having a hard time understanding the documentation Unity has on this, and I did not see any written resources that would explain how to connect the full screen shaders to code.
You're way of speaking is very clear, which I think lends itself well to making tutorials. The shader effects are also very cool!
Nice guide!
Good to see some guides on this, since it isn't very well documented
Great video! 1 question, how to make full screen floating flame effect or floating leaves? Thanks!
how to add our own textures to this? i mean voronoi is cool but not as i wanted
I have seen the New image effect in urp.
But last time the i few isuouse for my my case like.
To add multiple image effects staking,
To add imamage effect on spefic camera
To add the image effect to apply wean you enter spefic trigger box ECT.
Taknly the even the unity post processing Don't let aplay the effects on spefic camera but ther is work around,
All you have to do is to make post processing area very small area inside your player (very close to your camera) and wean you want this effect to apply move throw your camera.
But for what I have seen the New unity imagine effect dasn't work like unity urp post processing for some reason.😢
And my project have the option to play split screen
What option end up having need to work perfectly for multiple cameras.
Amazing! 👏👏👏
works with a 2D renderer the same way now.
Nice effect. Is it only in Unity 2022 and newer?
should work with 2021 too
How would you set that up using 2D-renderer? I tried the other video but it didn't help :(
Not sure when this was changed, but as of Unity 2022.3.19f1, "Add Renderer Feature" is available for 2D renderers, too. ;)
Will this work with a 3d project?
It's working in editor but don't work for build
Windows build or WebGL? WebGL often has problems with custom shaders
First
I like your content but (no offence) you need to change your hairstyle. You always look as if you got caught by a rain