FULL SCREEN FX in Unity (and how to trigger with code) | Unity Tutorial

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  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 21

  • @sasquatchbgames
    @sasquatchbgames  4 หลายเดือนก่อน +3

    since I updated to Unity 2022.2, I now have support for full screen shaders using a 2D renderer as well!

  • @BlackPanzerYZ-pq9nd
    @BlackPanzerYZ-pq9nd ปีที่แล้ว +6

    Man you're channel is really motivating. I almost quit working on game. Now I am close to releasing it on steam.

  • @TheArghnono
    @TheArghnono ปีที่แล้ว +2

    This is beautiful!

  • @sehyup-t3s
    @sehyup-t3s 2 หลายเดือนก่อน

    Thank you for the great video. At first, no matter how much I followed along, the shader kept covering the entire screen, preventing the game view from displaying, which was quite frustrating. The cause was the "BlendMode" Option.
    Go to the FullScreenShader what you made, then in the Graph Inspector under Graph Settings, you'll see the "BlendMode" under the Universal dropdown. It's probably set to Disabled by default. Simply check this option to Alpha, and it will work correctly.

  • @XeZrunner
    @XeZrunner 5 หลายเดือนก่อน

    Thank you so much! I was having a hard time understanding the documentation Unity has on this, and I did not see any written resources that would explain how to connect the full screen shaders to code.

  • @SharpDressedBear
    @SharpDressedBear ปีที่แล้ว

    You're way of speaking is very clear, which I think lends itself well to making tutorials. The shader effects are also very cool!

  • @DevDunkStudio
    @DevDunkStudio ปีที่แล้ว

    Nice guide!
    Good to see some guides on this, since it isn't very well documented

  • @WeirdGoat
    @WeirdGoat ปีที่แล้ว

    Great video! 1 question, how to make full screen floating flame effect or floating leaves? Thanks!

  • @Developer_rapfa
    @Developer_rapfa 9 วันที่ผ่านมา

    how to add our own textures to this? i mean voronoi is cool but not as i wanted

  • @watercat1248
    @watercat1248 8 หลายเดือนก่อน

    I have seen the New image effect in urp.
    But last time the i few isuouse for my my case like.
    To add multiple image effects staking,
    To add imamage effect on spefic camera
    To add the image effect to apply wean you enter spefic trigger box ECT.
    Taknly the even the unity post processing Don't let aplay the effects on spefic camera but ther is work around,
    All you have to do is to make post processing area very small area inside your player (very close to your camera) and wean you want this effect to apply move throw your camera.
    But for what I have seen the New unity imagine effect dasn't work like unity urp post processing for some reason.😢
    And my project have the option to play split screen
    What option end up having need to work perfectly for multiple cameras.

  • @aleciobrav
    @aleciobrav 6 หลายเดือนก่อน

    Amazing! 👏👏👏

  • @sorenbrendle2174
    @sorenbrendle2174 9 หลายเดือนก่อน +1

    works with a 2D renderer the same way now.

  • @FyresGames
    @FyresGames ปีที่แล้ว +1

    Nice effect. Is it only in Unity 2022 and newer?

    • @KyleDelazy
      @KyleDelazy ปีที่แล้ว +3

      should work with 2021 too

  • @CryptoWhisperer-jw6hd
    @CryptoWhisperer-jw6hd ปีที่แล้ว

    How would you set that up using 2D-renderer? I tried the other video but it didn't help :(

    • @Khud0
      @Khud0 10 หลายเดือนก่อน +1

      Not sure when this was changed, but as of Unity 2022.3.19f1, "Add Renderer Feature" is available for 2D renderers, too. ;)

  • @bartonfile6569
    @bartonfile6569 10 หลายเดือนก่อน

    Will this work with a 3d project?

  • @sanatdeveloper
    @sanatdeveloper 8 หลายเดือนก่อน

    It's working in editor but don't work for build

    • @iiropeltonen
      @iiropeltonen 6 หลายเดือนก่อน

      Windows build or WebGL? WebGL often has problems with custom shaders

  • @Coco-gg5vp
    @Coco-gg5vp ปีที่แล้ว

    First

  • @michalrv3066
    @michalrv3066 ปีที่แล้ว +1

    I like your content but (no offence) you need to change your hairstyle. You always look as if you got caught by a rain