Lower Brinstar (Super Metroid, SNES) - All parts on keyboard

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024
  • Brinstar Red Soil Swampy Area from Super Metroid
    Transcribed by ear, played on a CASIO WK-6600. All rights to their respective owners (certainly not me).
    The volumes of the individual drum beats were adjusted through the keyboard's mixer. That alone took just over 1 hour of tedious work.
    Also check out this high-quality remaster by another creator: • Super Metroid OST - Lo...
    DISCLAIMER: My goal for this channel is not to show off my modest skill at the piano. Not only do I often cheat at difficult parts by filming them at a slower tempo and speeding up the footage, but I also record the music that you hear separately from the footage that you see (hence why you'll sometimes see me press a wrong key without hearing a wrong note). I'm not trying to fool anyone with this. I simply want to have fun playing some game tunes in whatever way is doable for me, and I hope you enjoy the results!
    FAQ:
    Q1: How the heck did you make this?
    To learn the song, I transcribed it by carefully listening to its isolated channels and re-building them in MIDI format one note at a time. The animated piano rolls were automatically generated from my MIDI file using a program that I coded for this purpose. Then I played each song part separately on the keyboard, recording them into its memory, and I used an audio interface to capture the playback of all parts together. Finally, I filmed myself miming each part using a phone lying on top of a surface overhanging above the keyboard. More info: shorturl.at/lqAL5 and shorturl.at/ruxLS
    Q2: Can you make a tutorial of this song?
    I just did! Try watching at a lower speed.
    Q3: Can you share your MIDI?
    No, sorry. I don't think it would be very helpful to anyone: My instrument tracks are split up in unnatural ways and they include many "fake notes" intended for myself as cues for things that I need to pay attention to when recording. In any case, the video already has all the information you need if you want to re-create my MIDI by yourself. I wouldn't mind if you did.
    Q4: Where can I get materials to learn video-game music?
    NinSheetMusic.org and VGMusic.com, for example. Use MuseScore to convert MIDI to sheet music, and Synthesia or SeeMusic to visualize MIDI as notes falling on a piano.
    Q5: Wait, did you just write "video game" with a hyphen?
    I did! It's because the noun "music" appears after it. "Video game music" would be wrong: It'd mean music that is somehow both "game music" and "video music". But you digress.
    Q6: Do you take requests? / Will you cover consoles other than the SNES?
    Not at the moment. I'm following a self-imposed schedule of SNES songs. If I find that I can fit more songs into it later, I'll reconsider. But do check some of my old content if you want other consoles, albeit at a lower quality.
    Q7: Can I see your schedule? / Will you cover [game]?
    The schedule is secret because it's subject to change. I will cover all three DKC games, if that was your question.
    Q8: Why did you stop making videos in 2015? Why did you come back in 2023?
    I stopped because I moved abroad without taking my old keyboard with me. I returned recently after getting inspired by so many nice comments that people left in my old videos over the years. (This is actually true. I'm not just saying it to be cheesy).
    Q9: Where are you from? Where did you move to?
    Born in Brazil, moved to the US, currently living in Germany.
    Q10: How come you sometimes have more than N parts together on screen, if [game console] only has N audio channels?
    The parts appearing in my videos don't necessarily correspond one-to-one to the contents of the original song's audio channels. In fact, old game songs would often use more than N different "instruments" distributed into the console's N available channels, with one or more of the channels carrying notes of several instruments. This works as long as those notes are never sounded together. So what matters is not how many parts appear together on screen, but rather the number of piano keys that I'm pressing at any given time.
    Q11: Pronouns?
    He/him.
    Q12: Favorite game soundtracks?
    In the SNES: Castlevania Dracula X, Donkey Kong Country 2, Plok!, Secret of Mana. But overall it's gotta be DKC Tropical Freeze. Dave Wise is just too good!
    Q13: Favorite game song?
    It will be the 173rd SNES video counting from my 2023 return to the channel, assuming my inevitable takedown by Nintendo copyright strikes doesn't happen before that.
    Q14: Do you listen to music other than game music?
    Not intentionally.
    Q15: How many keyboards/hands do you have? lol
    More than the average person.
    Q16: The [part] is wrong and your cover sucks.
    That wasn't a question.
    Q16: Do you have absolute pitch? Relative pitch?
    No. Yes.
    Q17: Can you make a piano arrangement for me? What if I pay you?
    No. No. :)

ความคิดเห็น • 7

  • @Master4lyf1
    @Master4lyf1 ปีที่แล้ว +5

    OMG, welcome back!

  • @jorgitoislamico4224
    @jorgitoislamico4224 ปีที่แล้ว +4

    Bro Super Metroid is a game that doesn't let you play calm lol, every time I entered a room I shat my pants. Awesome game tho

  • @bannedsocks
    @bannedsocks ปีที่แล้ว +2

    So glad to see you back at it

  • @midnightisnice
    @midnightisnice ปีที่แล้ว +1

    I remember thinking this sounded like a docto Dre beat in Metroid prime dos

  • @funtonite
    @funtonite ปีที่แล้ว +2

    Welcome back!!

  • @HSchristian117
    @HSchristian117 ปีที่แล้ว +1

    Nice

  • @camposg4878
    @camposg4878 ปีที่แล้ว

    Amazing