everything done in Max! The particle system I made while following Federico's "Amazing Max Stuff" tutorial on particle systems! I built it in tandem and then branched off and started modifying it to work within my own patch.
@@Onokio btw. i can probably imagine that this needed a lot of graphical processing. did you use a high end gpu for that or is this possible with less good ones or even just internal cpu gpu's?
Heyy i just bought the patch on your gumroad, but i don't understand how it works. I opened example 5 and try to play both sound and visual but it doesn't seem like working as your video works. Do i have to press all the toggles and stuff?
I would need to know more specifics if you're having issues. First of all I specifically didn't include some percussive samples so the user could add their own sound, so the samples around "jongly.aif" are absent, replace those with whatever you'd like! But initially, start the metro with "START/STOP" toggle, then focus on the main timing meta sequencer section in orange, which is the master sequencer for the main synth and other sequencers / effects. Click on the left most toggle in that orange section and that should start the first step of the preset sequence (it will start on the 1 of the measure, similar to Ableton's timing system). Hope this helps, it's a mess and I named it "complete dev package" for a reason, it's mostly for dissection. There is another sequencer on my Gumroad called "amb_1" and that is more user friendly (from what people have told me).
So it's a tad too messy to properly make a tutorial. But here's the basics: Create a main sequencer "brain", like how Ableton works on a clock/timing system, so does this system. Nothing wildly complex, metro into a counter, sel "x" to trigger presets on particular steps of the clock, different modifications to clock. Then there's a polysynth I trigger, along with individual envelopes for each voice which have a pattr modulating the params. After that there's some percussive elements, some have their own delay lines/filters, there's a few master FX, and then the A/V system I followed Federico's Amazing Max Tutorial on Particle FX, and made my own custom mods to the system as I was building along with the tutorial. That's about it! Hope this is helpful! :)
semi alternate reality autechre, i love this.
that was amazing
This is incredibly cool
Amazing work
Absolutely amazing
Aaaaah amazing
nice 💙 🙏🤞
my god thats insane
Really inspirational- subscribed! ❤️
Very nice :)
this is excellent, great work!
good visuals
this is sick bro nice work
brilliant
OK , love it !
😃
beautiful work!
audio reactive visuals also in max? very very cool, they are WICKED man, "i'd like to purchase that patch" type wicked
I may set up a gumroad page with my patches one day soon. I’m on Instagram so I’d likely post links there.
wow
Wish i knew how to patch like this
frush!
damn are the visuals done in max too???!! or u used touchdesigner or smth?
everything done in Max! The particle system I made while following Federico's "Amazing Max Stuff" tutorial on particle systems! I built it in tandem and then branched off and started modifying it to work within my own patch.
@@Onokio very cool thanks for sharing!
@@Onokio btw. i can probably imagine that this needed a lot of graphical processing. did you use a high end gpu for that or is this possible with less good ones or even just internal cpu gpu's?
incredible
Nice
Heyy i just bought the patch on your gumroad, but i don't understand how it works. I opened example 5 and try to play both sound and visual but it doesn't seem like working as your video works. Do i have to press all the toggles and stuff?
can't really hear any sound as well :(
also gpu screen is just being black haha
sorry for spamming, i was super hyped
I would need to know more specifics if you're having issues. First of all I specifically didn't include some percussive samples so the user could add their own sound, so the samples around "jongly.aif" are absent, replace those with whatever you'd like!
But initially, start the metro with "START/STOP" toggle, then focus on the main timing meta sequencer section in orange, which is the master sequencer for the main synth and other sequencers / effects.
Click on the left most toggle in that orange section and that should start the first step of the preset sequence (it will start on the 1 of the measure, similar to Ableton's timing system).
Hope this helps, it's a mess and I named it "complete dev package" for a reason, it's mostly for dissection. There is another sequencer on my Gumroad called "amb_1" and that is more user friendly (from what people have told me).
@@Onokio eyyy thank you for the reply! I’ll try this tmrw and let you know if it works XD
What about the visual? I only see a black screen.
Hi hows did you make this music with max?
So it's a tad too messy to properly make a tutorial. But here's the basics:
Create a main sequencer "brain", like how Ableton works on a clock/timing system, so does this system. Nothing wildly complex, metro into a counter, sel "x" to trigger presets on particular steps of the clock, different modifications to clock.
Then there's a polysynth I trigger, along with individual envelopes for each voice which have a pattr modulating the params.
After that there's some percussive elements, some have their own delay lines/filters, there's a few master FX, and then the A/V system I followed Federico's Amazing Max Tutorial on Particle FX, and made my own custom mods to the system as I was building along with the tutorial.
That's about it! Hope this is helpful! :)
wow