Create is such a good mod, addons also are awesome, opening a lot more things able to do. And this is showing a example of how far, good this can go! This is literally awesome!
At the time I made this, I didn't know they had those lol. I made 2nd version which I'll upload soon, however wide Guage doesn't allow for custom bogies. If it did I'd use it, but rn you can only use the normal ones.
Download and Tutorial can be found in a seperate video (NOTE: Design is outdated, i have improved ones) th-cam.com/video/8xCijEDmWCk/w-d-xo.html This model will not be updated for Create: Interactive. Use my R.A.T. V3 as it works with the add-on
@RiddleMaster_ROBLOX was gonna make a dedicated video for the train, can't just download it and use it immediately. Has some things you need to know, like how the controllers work. Easier to explain via discord
You used a train station to "disassemble" the train. This is not allowed unless you are making a tutorial and are adding the components then testing to show they work, then putting the cover on.
The design of the engine reminds me of the Breitspurbahn, which was one of the wonderprojects that WW2 Germany had. It was essentially a massive double decker train running on a 3,000 mm gauge railway. It never got built of course, nor did it have an artillery cannon hooked to the back of it, but the concept art created for it has the same style of very tall cars, with a window at the top of the front engine. Very cool design, I like the color scheme a lot.
In theory, it's possible, but I have no experience with computer craft. I'm making a 2nd version and tried implementing an aiming system but seems computer craft is the only way
@@Robadoin well, it probably isn't the *only* way, but it would certainly be the easiest you'd have to decide on whether you're measuring the position of the cannon relative to worldspace (which may or may not be difficult, since I'm not sure how create would handle a computercraft pc, or if the computercraft pc would even recognize where it is... since technically it is no longer a block), and then using that to determine the required rotation and trajectory... OR if you're foregoing the position of the cannon in worldspace and simply using the relative distance (self measured) between the cannon and the target to get the trajectory angle as long as you know the exact velocity of the projectile (and the constant of gravity, given that it might not be the same as earth's), then it's actually relatively simple maths -- regardless of which method you're using.
@Sihgilanu if I wanted to forego computer craft, I would have to use a system of clutches and gearshifts that get powered by a timer set by the player to dictate what direction and angle the gun fires at. It could be done without computer craft, but then I'd have to measure how far the shell would travel based on how long I power the cannon to aim higher. That or with sequenced gearshifts but same deal, have to interact with them to change their output. If I ever make a V3 or feel like changing the V2 if a CBC update came out with some aiming device
@Robadoin I once made an artillery computer in python, it works pretty just like irl, just that g=30m/s and there is some slight innacuracy(maybe 10 blocks off for every 200 blocks range) due to minecraft physics jank I presume. You can experimentally determine the initial velocity of the cannon. Based on that and desired range, you can determine the angle you should fire at. You can set that into sequenced gearshifts and you only have to fire it after but as you said you cannot automate interacting with seq. gearshifts. I made a triple barrel cannon like this that was semi automatic once. Thinking about it now however, the angular velocity of the cannon rotation is constant which means that using a time based system could work without that much hassle actually. You would just measure the rotational velocity and convert the angle based result you got from computation into time based on said velocity. That could maybe come in a form or redstone signal strenght? There is assuredly some way to then take signal strength into time. I know nothing about computercraft though so I don't really feel like actually trying to implement it. It would be really cool though as messing around with a python program outside MC is a bit unoptimal. Regardless, the only thing you would need to measure is initial round velocity and angular velocity in angle/time. You can do the rest with a projectile motion formula. Tricky part would be converting calculation time into ingame time. Easy to do calc. based with seq. gearshifts as you directly set the angle there but cannot be made automatic
I really like the train concept and it reminds me of one from a famous movie (which I don't remember now). Then the internal system for giving projectiles, in a quick and easy way, is perfect.
Goes hard as fuck. With all this stuff around Create and Clockwork, Modded Minecraft is really shaping up to be the definitive sandbox game; even more than before.
I do intend on making a more in depth video on it, and could include a schematic. Issue is sending it as is the framed blocks send, but don't save their intended block
@@Robadoin hypothetically if you could interact with a small 2 block cannon while the train is moving it will be like that scene in the show but Im not going to spoil which scene. (Mostly because I dont remember)
A very nice creation! Tho how did u make it work, since the newest update of Create made the Cannon mod incompatible, i'm having a hard time reassembling them
I built the train in version 0.5.0 create along with create big cannons, and when I moved a schematic into 0.5.1B Create with the most recent Big Cannons update, it didn't have any issues that I saw. Maybe the version you have for one of the mods is outdated/incompatible? Would test that
After a long research time , i found out that the version on forge was outdated with the recent Flywheel update (not needed for Create anymore) and got a newer one in their official dc server. Tho thank you very much, ur creation really inspired me to make 1 my own !
Suggestion and question : Wondering if you have / will make a snowpiercer comic Icebreaker train using create? or in other words, the main train called Icebreaker in the graphic novel Snowpiercer?
Many have asked if I could design trains from the snowpiercer series and I'm not completely opposed, but I've been working on other builds currently, so I can't say for sure. That and there is a user who is solely dedicated to building snowpiercer in minecraft, so I don't wanna steal their thunder. I'm more of a heavy weapons guy, but perhaps in the future when I start designing other trains
@bolam20 discord.com/invite/BcXJmmvp this is their discord server. I don't know them personally or much details about their endeavors, but they seem to like snowpiercer a lot
This is getting more and more like Factorio
yes, yes it is. but factorio is way better
@@theteadude3945 No. Factorio has some advantages as well as some disadvantages over Minecraft, and the two are completely different kinds of games.
@@theteadude3945 Imagine if factorio was 3D and you could go into the skya nd undergound.
The moment I saw the video I went "FACTORIO FACTORIO FACTORIO FACTORIO FACTORIO"
ohmyfuckinggod you are a genious, kinda like the above and below dlc for survivng mars@@stagnant-name5851
Hey, I recently made one of these in a creative world, except I used the pre-loaded shells. Yours looks a bit more polished than mine though.
When I made this, I didn't have access to the preloaded shells or new mechanics. Had I, I would've gone that route as it can be made more compact
@@Robadoinhonestly it looks so much cooler being a big ass train
@@Cell780
Yeah, like an Armored one from WW1
Is this a mod or an add on pack?
Who let him cook? This edit and train is the best i ever seen for create presentation
The production value on this thing is heckin exquisite
Create is such a good mod, addons also are awesome, opening a lot more things able to do. And this is showing a example of how far, good this can go! This is literally awesome!
the only thing that suck is performance...;(
@@tek5556 It does not affect performance.
@@OMGREALDUMMYFROMDVN in server the mod just eat all the ram
@@tek5556 Never heard such a thing happening with create mod. I thought you are someone who's like "But the FPS goes 0" because it is a advanced mod
@@OMGREALDUMMYFROMDVN in my server the admin have make automated farm forbidden because create mod take 60 or 70% of the ram
Man hearing "Last Century" at the start of a video's bgm is a surefire sign that the video will be epic.
They always got goated beats fr
Nothing can stop this, it is undefeatable!!!!!!!
The single block of tnt on the tracks:
"Allow me to introduce myself"
the presentation to this is amazing. i never realized i needed phonk train edits in my life until now
Never in my life did I imagine watching a phonk edit of a modded minecraft artillery train.
But god am I here for it.
This is really cool!! You should try the wide gauge track from the Steam N Rails mod
At the time I made this, I didn't know they had those lol. I made 2nd version which I'll upload soon, however wide Guage doesn't allow for custom bogies. If it did I'd use it, but rn you can only use the normal ones.
Download and Tutorial can be found in a seperate video (NOTE: Design is outdated, i have improved ones) th-cam.com/video/8xCijEDmWCk/w-d-xo.html
This model will not be updated for Create: Interactive. Use my R.A.T. V3 as it works with the add-on
why wont u just put a link to them in description lol
@RiddleMaster_ROBLOX was gonna make a dedicated video for the train, can't just download it and use it immediately. Has some things you need to know, like how the controllers work. Easier to explain via discord
@@Robadoin Just wanted to say, it's very impressive how you built this, and the fact that you are giving us the schematic is awesome!
You used a train station to "disassemble" the train. This is not allowed unless you are making a tutorial and are adding the components then testing to show they work, then putting the cover on.
Btw, i'm hoping that someone'll made an addon for create where things can work on things
Man you need more subs for sure i love your editing and your build keep it up.
The shape and style of the train reminds me a bit like Snow Piercer.
The design of the engine reminds me of the Breitspurbahn, which was one of the wonderprojects that WW2 Germany had. It was essentially a massive double decker train running on a 3,000 mm gauge railway. It never got built of course, nor did it have an artillery cannon hooked to the back of it, but the concept art created for it has the same style of very tall cars, with a window at the top of the front engine. Very cool design, I like the color scheme a lot.
I wonder if you could use a ComputerCraft system to compute the trajectory and automatically aim all the cannons at one or more locations
In theory, it's possible, but I have no experience with computer craft. I'm making a 2nd version and tried implementing an aiming system but seems computer craft is the only way
@@Robadoin well, it probably isn't the *only* way, but it would certainly be the easiest
you'd have to decide on whether you're measuring the position of the cannon relative to worldspace (which may or may not be difficult, since I'm not sure how create would handle a computercraft pc, or if the computercraft pc would even recognize where it is... since technically it is no longer a block), and then using that to determine the required rotation and trajectory...
OR if you're foregoing the position of the cannon in worldspace and simply using the relative distance (self measured) between the cannon and the target to get the trajectory angle
as long as you know the exact velocity of the projectile (and the constant of gravity, given that it might not be the same as earth's), then it's actually relatively simple maths -- regardless of which method you're using.
@Sihgilanu if I wanted to forego computer craft, I would have to use a system of clutches and gearshifts that get powered by a timer set by the player to dictate what direction and angle the gun fires at. It could be done without computer craft, but then I'd have to measure how far the shell would travel based on how long I power the cannon to aim higher. That or with sequenced gearshifts but same deal, have to interact with them to change their output. If I ever make a V3 or feel like changing the V2 if a CBC update came out with some aiming device
@Robadoin I once made an artillery computer in python, it works pretty just like irl, just that g=30m/s and there is some slight innacuracy(maybe 10 blocks off for every 200 blocks range) due to minecraft physics jank I presume. You can experimentally determine the initial velocity of the cannon. Based on that and desired range, you can determine the angle you should fire at. You can set that into sequenced gearshifts and you only have to fire it after but as you said you cannot automate interacting with seq. gearshifts. I made a triple barrel cannon like this that was semi automatic once.
Thinking about it now however, the angular velocity of the cannon rotation is constant which means that using a time based system could work without that much hassle actually. You would just measure the rotational velocity and convert the angle based result you got from computation into time based on said velocity. That could maybe come in a form or redstone signal strenght? There is assuredly some way to then take signal strength into time. I know nothing about computercraft though so I don't really feel like actually trying to implement it. It would be really cool though as messing around with a python program outside MC is a bit unoptimal.
Regardless, the only thing you would need to measure is initial round velocity and angular velocity in angle/time. You can do the rest with a projectile motion formula. Tricky part would be converting calculation time into ingame time. Easy to do calc. based with seq. gearshifts as you directly set the angle there but cannot be made automatic
@@phobics9498 the inaccuracy is probably due to drag. Should be workable, but might need calculus
I like how the first wagon is comically larger than the rest of the wagons
"I repeat, we are pulling out and commencing airstrikes. Give us targets or get below."
I really like the train concept and it reminds me of one from a famous movie (which I don't remember now). Then the internal system for giving projectiles, in a quick and easy way, is perfect.
Don't forget that everything is compact in the carriages (that had nothing to do with the comment above)
This would make an interesting minigame. I imagine a looping track with armed trains fighting each other.
It would
Goes hard as fuck. With all this stuff around Create and Clockwork, Modded Minecraft is really shaping up to be the definitive sandbox game; even more than before.
You've turned Minecraft into from the depths with trains
Imagine just being in a survival world, and you get hit by a 205mm howitzer from a train
1:38 the loading sequence reminds me of the kakashi hand symbols meme
Didn't think id see the gustav in minecraft but here we are
The enemy has been reinforced with an armored train.
WW1 Minecraft is looking better day after day
certified leon trotsky classic 🫡
WE MAKIN IT OUTTA GERMANY WITH THIS ONE 🔥🔥🔥🗣️🗣️🗣️💯💯💯
Showing the interior and all the contraptions needed for it was absolutely ice cold. Same with it casually traveling through the ocean.
Had to flex on them 💪😤
It's like the "Phantom" Train that carried a Battle Ship cannon on The Adventures of Young Indiana Jones.
This is snowpiercer but there is no snow but train is on steroids
Cool bro kinda underated
That's exactly what I was thinking Sans from Undertale
@@Robadoin these is made whit create create big cannons and create furniture right?
@@sans1506 create, create BC, frame blocks, create crafts and additions, and a few other mods that I can't recall rn
@@Robadoin ok
Sans do EEEEEEEEEEEEEEEEEE
That train reminds me of Snowpiercer
Now i waiting for Gustav.
You took German poetry as a basis Breitspurbahn
The eviction notice has been delivered
Looks almost identical to the factorio artillery wagon!
this really tempting me to finally try out create. But my laptop can't handle it yet, with the mods i currently have
This is the Battle of Verdansk all over again.
Can't wait for WW2 using create mod
this mod is slowly turning into factorio
imagine a ww1 war in minecraft with this type of mod
The hardest train video in all of Minecraft
interesting how this high speed artillery train seems to have a perpetual motion engine and winter proof design...
It’d be cool to see you upgrade it to broad gauge using the new steam n rails update
we need an even bigger cannons mod so I can make the gustav gun already
The cannons can be made up to 24 blocks long, I believe. Maybe I'll update my train 😉
To be honest, I think create will end up being the all-in-one Tekkit mod for modern versions of Minecraft
Fuck this man, it is gorgeous. I really wish this was availble in 1.16.5.
Brother that looks just like a slightly chunkier Razortrain from Half-Life 2
nice man is there a schematic for this bc its awesome and wanna traumatize friends with it
I do intend on making a more in depth video on it, and could include a schematic. Issue is sending it as is the framed blocks send, but don't save their intended block
@@RobadoinOnly the schematic preview looks weird. Actually placing it should retain the intended blocks.
just uploaded the tutorial and download, check my channel or the description of this video
@@Robadoin Thank you very much. very appreciated
Now you just need something like Scape and Run Parasites to fight against.
these houses where military targets, I assure you
I hope i have java edition's minecraft..
Cool Train!
Cool build 😎 EXTRA COOL CUZ I LIKE TRAINS
bro about to make snowpiercer
This is sick.
Me when the villagers want me to pay 5 emeralds for a sheet of paper.
It would be sick for things like proper trains to exist in real minecraft and not have us stuck with minecarts
Das ist Wunderwaffe!
I see what you did there
Earth Empire in LoK wibes
Of course it turned out cool...
It's terrifying
I need 1 of these in my world too make a cival war
I wonder if you could use the wider tracks for that.
NO WAY IT WENT UNDERWATER that’s wild
Reminds me of the train from battle field 1
Reminds me of legends of Korra
You should make a train with tank turrets at the top and some flak Huns to shoot down any airplanes
Whenever they can update Create aeronautics and clockwork for 1.19.2 I'd definitely make something like that, or a full tank
Mann... Villager issuance ain't gonna cover up for that xD
ths mod is amazing too bad my pc would probably explode immediately
Its now pretty similar to factorio because factorio has trains and has an artillery wagon you literally made an factorio artillery train
This made remind me abou the cruise in METRO EXODUS
I am just waiting to see Reiner drop down from the sky and destroy it
Lmao imagine a whole titan mech charging at you
Imagine this but made on the new wide tracks
Gonna use this to attack my friend castle
"We are being reinforced with an armored train"
next up Train to "ex polish farm"
You should put half slabs on the bottom of the train so it would look prettier
Gonna do that on my next train 😉
@@Robadoin 😀
@@RobadoinBy the way it reminds me of the train from the "snowpiercer" series
@@Jupiter-rs4zl yea it was somewhat inspired by it, minus the cannon lol
@@Robadoin hypothetically if you could interact with a small 2 block cannon while the train is moving it will be like that scene in the show but Im not going to spoil which scene.
(Mostly because I dont remember)
Commenting: Good video. (For the algorithm
No one:
Train after that Austro-Hungarian guy got killed
Ah a peaceful village just minding their own business, utterly defenceless.... kill kill kill!!
It's Schwerer Gustav but better
"Welcome to this new episode of Nazi Megastructures''
I want this tain but with more cabins other then that this a sick as train
Those biters didn't stand a chance...
someone: create is boring IC2 is better
me asf:
Do infinity train next!
the kabaneri's worst enemy
A very nice creation!
Tho how did u make it work, since the newest update of Create made the Cannon mod incompatible, i'm having a hard time reassembling them
I built the train in version 0.5.0 create along with create big cannons, and when I moved a schematic into 0.5.1B Create with the most recent Big Cannons update, it didn't have any issues that I saw. Maybe the version you have for one of the mods is outdated/incompatible? Would test that
After a long research time , i found out that the version on forge was outdated with the recent Flywheel update (not needed for Create anymore) and got a newer one in their official dc server.
Tho thank you very much, ur creation really inspired me to make 1 my own !
Some mods used include:
Create
Create Steam 'n' Rails
Create Big Cannons
big spicy
i have a factorio base that can produce 7.5 artillery shells per second
i literally can't shoot them fast enough
Party Gustav
Suggestion and question : Wondering if you have / will make a snowpiercer comic Icebreaker train using create?
or in other words, the main train called Icebreaker in the graphic novel Snowpiercer?
Many have asked if I could design trains from the snowpiercer series and I'm not completely opposed, but I've been working on other builds currently, so I can't say for sure. That and there is a user who is solely dedicated to building snowpiercer in minecraft, so I don't wanna steal their thunder. I'm more of a heavy weapons guy, but perhaps in the future when I start designing other trains
@@RobadoinWho is this person who is dedicated to making trains from the snowpiercer franchise?
@bolam20 discord.com/invite/BcXJmmvp
this is their discord server. I don't know them personally or much details about their endeavors, but they seem to like snowpiercer a lot
Looks like Snowpiercer
Now Make An Bullet Train
Interesting
It had to be a desert village....
Love It!
is this a new factorio 3d mod showcase?
Hanz prepare za high speed artillery train