Just got extremely lucky. I've found a mislabeled copy of Lagrange Point being auctioned on Ebay ('Raglansh Point' sounds like they only had the hiragana/katakana for it at hand and without looking it up put it into english). So i guess that's why not many people bid on it. That's probably why I got it for 10€ + shipping in the end. Gonna use an OTP PROM (which has no window) for the conversion to make it look like an unmodified board since it doesn't need rewiring as well.
It was only the advert. I dunno how they could fuck up that much since the english name is also right on the cartridge but whatever. They're a big japanese seller so they do not really seem to care i guess. They've even put another mislabeled one up which is sadly missing the end label though. But if anyone of you might want to try snatching a cheap copy i recommend you search up 'Raglansh Point' on ebay. It's currently on 0,89€ with 3 days 18hrs left.
More related videos if you want to watch (conversion, EPROM and FPGA VRC7 emulation related):- Retro Games Party th-cam.com/video/A_okbsrqnwI/w-d-xo.html GameTechUS th-cam.com/video/32wWs2j2S0Q/w-d-xo.html HappyConsoleGamer th-cam.com/video/7HjKjTcwDuY/w-d-xo.html
7 Years Late, but Here‘s what Each chip Does: The Big one at the Top is the Mapper. It Has all the Hardware for Expanding the ROM. It Also contains the Audio Chip. The Blob that Only has Pins on One Side is the Audio Mixer. It has an Amplifier, a few Resistors and so on. The Way Audio in the Console Worked, is you got the Audio Output from the Console‘s Chip as one Pin, and the Output to the TV on Another pin. Most Games just Connected the Two Together, to Achieve Normal Audio, but games with Expansion Audio like This one Mix their own Audio Signal in, which the little Blob is Responsible For. The Chip in the Middle is the PRGROM. It Hold all the Code, Levels and Text. The One on the Very Right is the Character RAM. The Game Writes the Graphics Data There during Gameplay. The One on the Left is RAM. It Expands the NES‘s RAM from 2k to 8k and Hold Save Data The Little DIP8 Chip is an SRAM Protector. It Manages the Voltage of the SRAM, so that it can keep the Save Data with help from the Battery.
Yes it does matter what equipment you have got, you should be grinding a bit and make sure you can get everything from each shop before you attempt to move to the next quest stage. This game is exceptional, there are maps, there a certainly techniques, you just don't understand what you are doing. Auto play only when you have a strong cast.
I bought a copy a year ago to do this project. So funny how we do similar projects. if you end up with an Atari xl I'm gonna get suspicious! :-) awesome vid and skillz as usual.
Since this inspired me to translate pretty much all my Famicom / super famicom collection, I wondered if you’d please do a similar video on translating the SNES/ SFC exHiRoM 64Mb games such as Tales of Phantasia and the new nintendo switch released trials of mana (Sieken densetsu 3) as both need some video treatment from GadgetUk :D
My recommendation for translations is to just use an Everdrive! At the time I did this Lagrange Point conversion the Everdrive did not support the mapper, but it does now!
Someone needs to make a translator cart; one you can use like a Game Genie except for translating foreign language games into your own first language rather than cheating!
Good idea - something that patches the ROM on the fly! You can do that with the Game Genie but only small patches. I know some of the Everdrives do that - for example the N64 everdrive allows you to select the ROM and load a patch.
Sorry, I cannot do repairs and mods for other people - suffer from long term health problem and hard enough to find time and energy to look at my own stuff lol.
I've got a few EPROM programmers now - I use the Willems (Actually uses the old Parallel port connection) for 40 and 42 pin chips (like 27C800, 27C160, 27C322, 27C1024 etc), for small chips (28 and 32 pin) I tend to use either the Genius G540 (really cheap but works fine for small chips), or I have an EasyPro 90B for chips up to 40 pin, or the GQ-4X for more exotic chips using adapters - things like TSOP chips etc. For most things the GQ-4X is the best choice I think, but you might need to hunt for adapters to cover the 40 and 42 pin chips used on the Neo Geo etc.
Nice! You really come through with the tech advice and explanation. As a tech guy myself, it is much appreciated. No matter how much one knows, there is always more to learn.
I know what you mean! After filming the parts of the video I got a lot further by learning to just farm areas near the base etc, then just going back to recharge and buy new kit. Went from a few hundred credits up to 40,000 lol. Now I've managed to buy the best of everything and finding it much easier. But... That first boss (which I've met 3 times now) is really hard lol.
If the bosses in that game are the same as other early JRPG's then you're going to have to figure out the correct method for taking it down, once you get that bit figured out taking it down should be super easy. On saying that, you should try and give some of the SNES Final Fantasy games a spin.
Famicom Everdrives are so ridiculously expensive. Maybe I can do this to a cheap game to play some game roms I want to try. Is there room for a socketed ROM in there?
@@GadgetUK164 I can 3D print a custom case with an opening. There are a lot of combinations of ram, rom and mappers though. The chinese manage to mass produce 600-in-1 game cartridges so maybe one of those is a good place to start.
Back when the original Dragon Warrior came out, a friend of mine described the process of "walk around outside town and kill shit" to level up before getting too far from the start. It's just a necessary step. lol Also, this game looks like something I'd really enjoy. Grindy, but I'm fine with that.
I hate cracking open Famicom cartridges! They're one of those things that you have to almost break it to open it. The prospect of swapping english translation ROMs is worth it though... For the few Japanese games I'd want that are text-heavy; I'd like to do it that way instead of a flash cart...
71dembones someone should make a translator cart to eliminate the need to do this! Instead of opening a cart to install an English ROM, why not attach the cart to a Game Genie-looking device which can translate the game from Japanese into your own language?
There are typically three types of ROMs - firstly there's what's called a raw dump which is the original code from the ROM exactly as it reads on the original ROM chip. Completely unaltered, direct 1 to 1 copy of the original ROM chip. Typically the filename might have the .bin or .rom extension (but not always). When people first dumped the ROMs sometimes they added their own code to either bypass the protection, add cheats, or just add their own team logo / intro / cracktro to the ROM. So when you boot the game it comes up with some fancy 'intro' with music, a cracker / dumper team title, some fancy scrolling credits etc, or maybe it looks just like the original but someone has hacked out protection or added cheats that you cannot easily see.. That's an 'intro' version. It's a modified version of the original ROM. Finally, in order to get either of those ROM types working with an emulator, the emulator needs to know what 'mapper' chips the ROM needs, how much RAM or ROM is uses, what type of mirroring was used. The NES / famicom also can have 2 ROMs on a cart - the CHA ROM and PRG ROM, so those need to be merged into one file for emulators. The way that do that is to add a header at the beginning of the ROM file - so they insert the header (.nes files use this for example), and its typically at least 16 bytes (can be larger if there's a trainer / cheats in the ROM too. You can see here info about the .nes file format:- wiki.nesdev.com/w/index.php/INES
So the final complication when burning EPROMs from .nes files, say for example if you just want to burn the program code (not the CHA-ROM) - say when changing from Japanese to English, or from US to PAL version of a ROM, then you would need to extract the PRG-ROM code from a .nes file. With this particular game all you need to do is delete the 16 bytes at the start of .nes file. And as shown, you can check if the number of bytes is correct after you've done that - so it perfectly fits the 512KB 27C040 chip (524,288 bytes)
...... Don't throw your old tooth brushes out, melt the neck to 45°, I have them in all toolboxes. Doing a great job as per your standard, Britons third most useful export. (Behind 'The Beatles' and 'Mr. Bean').
Hi love your video`s I have been thinking of a project I don`t know if you have one the amiga cd32 there is a floppy disk drive that plugs into the back expansion port made by Analogic I pimped out my old cd32 in white if you google it white cd32 it comes up it is pitched with the floppy drive after that pic I dismantled the floppy drive and sprayed that to when it was apart I found it had a small daughter board which has a battery Real Time Clock would it be possible to add memory to the cd32 one thing I found is if you have the floppy drive on and put a cd32 game disk it would give a message not enuff memory as the floppy needs some of the ram to operate or would it be possible to make an accelerator board that clip on the chip like amiga 600 acceleratorACA 620 and the cd32 cd drive connects to the cd32 via a ziff cable could it be possible to remove the drive and put a cf sd card hdd board that can emulate the cd32 cd drive & connected via the ziff cable sorry for waffling on thanks for your time keep up the good work
Thanks =D You can get an add on unit (SX1) for the CD32 that adds more memory and turns it into more of a 1200. I am not sure its easy to add more memory onto the motherboard with a lot of hacking. In theory someone could manufacture a board that does what the SX1 does, adding RAM and IO ports etc.
With regards to the CD drive, I think if you get an SD to IDE CD emulator (if such a thing exists) that would in theory be possible, because from what I understand the CD ROM uses standard ATAPI commands, but I am not 100% sure. It wouldn't surpise me if you see SD replacements for the CD32 CD drive in the near future, and I think the same thing will happen with the PC Engine and Neo CD. That kind of product already exists for the 3DO and Saturn.
Great tip with the bush, i use a toothbrush to get at the smaller stuff since its amazing how dirty some of the items are *proper stinking* I am looking for some new gear to fix up, have you tried the yahoo japan auctions ? Are there many fake copy games like these floating about, whats your experience with fake stuff clones and copies ? ( could be a good video ). As always though great video !
I haven't seen a fake of this game - I think that's one of the reasons they used the Konami VRC7 on it - because it's then difficult to replicate. I buy all my Japanese stuff from JPN eBay auctions - not tried yahoo!
Hey! I’ve programmed my rom chip doing exactly what your doing in deleting the .Nes on hex editor but it won’t play in my Famicom is their something else I’m missing?
I would start by running the original ROM on an emulator to test it works. Then remove the header (as I did in the video), and check the size of the file matches mine in the video. Program the EPROM (27C040) - then verify the EPROM against the file used to program it. If all that is OK, and the chip is soldered onto the board correctly (with regards to pin 1 marking), and provided there are no damaged pads or traces from when it was original removed - it will work!
GadgetUK164 - Retro Gaming Repairs & Mods dude you are a wealth of knowledge great vids!! I believe it may be the chip I’m using it’s a dip32 EEPROM SST28SF040A which I’m guessing isn’t correct I’ve ordered one of your chips so that should work!
@@thomasbarron1615 Thanks! Just checking the pinout - you can use that ROM but you need a wire on A18 - compare its pinout to the 27C040 and you will see what I mean.
@@thomasbarron1615 In summary, I think what you need to do is lift the A18 pin, and also lift the pin where the A18 should go (as per 27C040 pinout), and swap them around with wires. That way the A18 on your chip will go where its supposed to go on the PCB, and the other pin goes correct to the other side too.
So I downloaded the japan rom then patched it with lunar ips it came out to 511kb it said I’m using a m27c4001 it didn’t work I was wondering what I did wrong?
I would remove the ROM and verify it in the programmer. I think I used a 27C040 (if memory serves) and I checked the pinouts just now and they look the same. So either the ROM images is wrong (either after patching, or programming), or maybe you have a bad connection somewhere.
GadgetUK164 - Retro Gaming Repairs & Mods actually a day after I got it working I had a rom that didn’t have all the bytes or something but working fine now thanks for the reply!
Fucking awesome job man! I think there's custom mappers now that support VRC7 on the EverDrive N8, but I'm not sure since I don't need them with my Hi-Def NES. I kept hoping you'd change the battery in the cart too, that's at least a 25 year old CMOS battery now lol, but I suppose you didn't have any new ones on hand?
I've got spare battieres - they are none rechargable CR2032 I think, and should measure about 3v if in good condition. I will change the battery at some point but its still working now! You can get the VRC7 mapper on Everdrive but last time I checked it didnt support the sound enhancements and that's one thing people like about the VRC7.
Ah ok. I was just thinking you were possibly going to change the battery so you wouldn't have to open up the cartridge again. Famicom carts are a real pain to open, I actually one time just simply kept dropping one on the floor until it opened it up and it actually did without breaking anything. But yeah if the battery is still working then it's no big deal. Also yeah Lagrange Point doesn't have sound if I try to play it on my EverDrive through my analog audio/video outputs on my Front Loader NES, but through HDMI the Hi-Def kit fully emulates the VRC7 sound and it sounds amazing! It's a shame more games for the Famicom didn't use this chip.
I will change the battery at some point and perhaps show that in an update video =D Yes, they can be a nightmare to open =/ You can get VRC7 support on the Everdrive, but it lacks the enhanced sound support. As you say, if you use a hi-def NES, then you can generate the sound for VRC7 using the hi-def NES. Hopefully someone will get VRC7 sound support working in the Everdrive at some point.
Ugh, random encounters! I've been playing Final Fantasy II on my PSP, and I ended up taking a break from that game due to them. Looks worse in this game, though.
There are a ton of fun PSP games. It really depends on what you like. There are three GTA games, the Monster Hunter games, some really good fighting games (Street Fighter Alpha 3, Darkstalkers, SoulCalibur), some good platformers (Daxter, Secret Agent Clank), compilations of retro games (Capcom Classics, Sega Genesis Collection, Metal Slug Anthology), some cute/quirky games (Patapon, LocoRoco), and plenty of RPGs. I have over 100 games in my library, and there are a lot more I want to add. A lot of the games are cheap now, too (I've picked up several for $5 or less). For the most part, I don't think the PSP is very good for FPS games, though, because there is only one analog stick.
Just got extremely lucky. I've found a mislabeled copy of Lagrange Point being auctioned on Ebay ('Raglansh Point' sounds like they only had the hiragana/katakana for it at hand and without looking it up put it into english). So i guess that's why not many people bid on it.
That's probably why I got it for 10€ + shipping in the end. Gonna use an OTP PROM (which has no window) for the conversion to make it look like an unmodified board since it doesn't need rewiring as well.
Wow, that's a great pickup!!! Was it just the advert mislabelled or is the cart mislabeled?
It was only the advert. I dunno how they could fuck up that much since the english name is also right on the cartridge but whatever. They're a big japanese seller so they do not really seem to care i guess. They've even put another mislabeled one up which is sadly missing the end label though. But if anyone of you might want to try snatching a cheap copy i recommend you search up 'Raglansh Point' on ebay. It's currently on 0,89€ with 3 days 18hrs left.
I love the music in this game it's beautiful
Absolutely! I think that's one of the things that has me hooked on the game at the moment. I wish there were more games using the VRC7 chip =/
Yeah I'm blown away by the music, really amazing sound out of that chip!
Really impressive game. I had no idea that an NES game used the Yamaha FM chip until today.
More related videos if you want to watch (conversion, EPROM and FPGA VRC7 emulation related):-
Retro Games Party
th-cam.com/video/A_okbsrqnwI/w-d-xo.html
GameTechUS
th-cam.com/video/32wWs2j2S0Q/w-d-xo.html
HappyConsoleGamer
th-cam.com/video/7HjKjTcwDuY/w-d-xo.html
Thanks so much for the awesome guide!
7 Years Late, but Here‘s what Each chip Does:
The Big one at the Top is the Mapper. It Has all the Hardware for Expanding the ROM. It Also contains the Audio Chip.
The Blob that Only has Pins on One Side is the Audio Mixer. It has an Amplifier, a few Resistors and so on. The Way Audio in the Console Worked, is you got the Audio Output from the Console‘s Chip as one Pin, and the Output to the TV on Another pin. Most Games just Connected the Two Together, to Achieve Normal Audio, but games with Expansion Audio like This one Mix their own Audio Signal in, which the little Blob is Responsible For.
The Chip in the Middle is the PRGROM. It Hold all the Code, Levels and Text.
The One on the Very Right is the Character RAM. The Game Writes the Graphics Data There during Gameplay.
The One on the Left is RAM. It Expands the NES‘s RAM from 2k to 8k and Hold Save Data
The Little DIP8 Chip is an SRAM Protector. It Manages the Voltage of the SRAM, so that it can keep the Save Data with help from the Battery.
Just did one of these myself. Plays on RetroUSB AVS just fine. Wonderful music.
Yes it does matter what equipment you have got, you should be grinding a bit and make sure you can get everything from each shop before you attempt to move to the next quest stage. This game is exceptional, there are maps, there a certainly techniques, you just don't understand what you are doing. Auto play only when you have a strong cast.
that was amazing, you lost me when you got the cart open lol 😁. great video. 😀 👍 👍
great guide mate
Thanks =D
I bought a copy a year ago to do this project. So funny how we do similar projects. if you end up with an Atari xl I'm gonna get suspicious! :-) awesome vid and skillz as usual.
Haha, yes - it is funny we all do the same projects! I have that problem with Beaps73 too - he's always doing what I am about to do or vice versa.
Since this inspired me to translate pretty much all my Famicom / super famicom collection, I wondered if you’d please do a similar video on translating the SNES/ SFC exHiRoM 64Mb games such as Tales of Phantasia and the new nintendo switch released trials of mana (Sieken densetsu 3) as both need some video treatment from GadgetUk :D
My recommendation for translations is to just use an Everdrive! At the time I did this Lagrange Point conversion the Everdrive did not support the mapper, but it does now!
Someone needs to make a translator cart; one you can use like a Game Genie except for translating foreign language games into your own first language rather than cheating!
Good idea - something that patches the ROM on the fly! You can do that with the Game Genie but only small patches. I know some of the Everdrives do that - for example the N64 everdrive allows you to select the ROM and load a patch.
Retron 5 allows you to do that with all the consoles it supports, but too bad the Retron 5 is such shit :(
7:58 looks like you could have just set "File offset" to 16 instead of editing the ROM in a hex editor?
Good point! Old habits die hard!
Do you do AV conversions for the Famicom? I've got a fully immaculate Famicom sitting in it's box doing nothing
Sorry, I cannot do repairs and mods for other people - suffer from long term health problem and hard enough to find time and energy to look at my own stuff lol.
I clicked The video so fast because i thought it Was castlevania 3 translated.
Just curious. what kind of eprom burner do you use?
I've got a few EPROM programmers now - I use the Willems (Actually uses the old Parallel port connection) for 40 and 42 pin chips (like 27C800, 27C160, 27C322, 27C1024 etc), for small chips (28 and 32 pin) I tend to use either the Genius G540 (really cheap but works fine for small chips), or I have an EasyPro 90B for chips up to 40 pin, or the GQ-4X for more exotic chips using adapters - things like TSOP chips etc. For most things the GQ-4X is the best choice I think, but you might need to hunt for adapters to cover the 40 and 42 pin chips used on the Neo Geo etc.
Nice! You really come through with the tech advice and explanation. As a tech guy myself, it is much appreciated. No matter how much one knows, there is always more to learn.
wonderful
So I have some 512k eproms on order but I have a M27C801eprom on hand. Know of the correct rewiring required for the 1mb eprom?
Just lift pin 1 of the 27C801 and connect it to ground. That should work I think as the other pins all look correct.
@@GadgetUK164 Or to an A/B switch with 5V and 0V and you can have a language switch!
JRPGS + Grinding = win
Is that a common thing with JRPGs? I've got to admit I don't think I've played that many!
It helps immensely, after a while the constant random battles actually start to make sense.
I know what you mean! After filming the parts of the video I got a lot further by learning to just farm areas near the base etc, then just going back to recharge and buy new kit. Went from a few hundred credits up to 40,000 lol. Now I've managed to buy the best of everything and finding it much easier. But... That first boss (which I've met 3 times now) is really hard lol.
If the bosses in that game are the same as other early JRPG's then you're going to have to figure out the correct method for taking it down, once you get that bit figured out taking it down should be super easy. On saying that, you should try and give some of the SNES Final Fantasy games a spin.
Thanks, I will check them out! I've not played many of the FF games and really want to get into them.
I get that it is a 521k, 32pin eprom, but what is the paging? is it 1x512 ?
It's just 512KB 8 bit - Just take a look at the datasheet for the 27C040.
Famicom Everdrives are so ridiculously expensive. Maybe I can do this to a cheap game to play some game roms I want to try. Is there room for a socketed ROM in there?
You could put a socket into a cart without too much trouble! You might have to cut a hole of the chip (if you intend on swapping it).
@@GadgetUK164 I can 3D print a custom case with an opening. There are a lot of combinations of ram, rom and mappers though. The chinese manage to mass produce 600-in-1 game cartridges so maybe one of those is a good place to start.
Back when the original Dragon Warrior came out, a friend of mine described the process of "walk around outside town and kill shit" to level up before getting too far from the start. It's just a necessary step. lol Also, this game looks like something I'd really enjoy. Grindy, but I'm fine with that.
Haha =D Yes, you do have to grind around town etc. It's a good game!!!
I hate cracking open Famicom cartridges! They're one of those things that you have to almost break it to open it. The prospect of swapping english translation ROMs is worth it though... For the few Japanese games I'd want that are text-heavy; I'd like to do it that way instead of a flash cart...
71dembones someone should make a translator cart to eliminate the need to do this! Instead of opening a cart to install an English ROM, why not attach the cart to a Game Genie-looking device which can translate the game from Japanese into your own language?
adultmoshifan87 i would buy something like that in a heartbeat. it's probably more complicated than we think :/
Is No header the same as a No Intro rom?
No, any ROM you can play in an emulator will have a header. You can use a utility to remove it, or a hex editor as I did.
Then what does No Intro mean?
There are typically three types of ROMs - firstly there's what's called a raw dump which is the original code from the ROM exactly as it reads on the original ROM chip. Completely unaltered, direct 1 to 1 copy of the original ROM chip. Typically the filename might have the .bin or .rom extension (but not always). When people first dumped the ROMs sometimes they added their own code to either bypass the protection, add cheats, or just add their own team logo / intro / cracktro to the ROM. So when you boot the game it comes up with some fancy 'intro' with music, a cracker / dumper team title, some fancy scrolling credits etc, or maybe it looks just like the original but someone has hacked out protection or added cheats that you cannot easily see.. That's an 'intro' version. It's a modified version of the original ROM.
Finally, in order to get either of those ROM types working with an emulator, the emulator needs to know what 'mapper' chips the ROM needs, how much RAM or ROM is uses, what type of mirroring was used. The NES / famicom also can have 2 ROMs on a cart - the CHA ROM and PRG ROM, so those need to be merged into one file for emulators. The way that do that is to add a header at the beginning of the ROM file - so they insert the header (.nes files use this for example), and its typically at least 16 bytes (can be larger if there's a trainer / cheats in the ROM too. You can see here info about the .nes file format:- wiki.nesdev.com/w/index.php/INES
So the final complication when burning EPROMs from .nes files, say for example if you just want to burn the program code (not the CHA-ROM) - say when changing from Japanese to English, or from US to PAL version of a ROM, then you would need to extract the PRG-ROM code from a .nes file. With this particular game all you need to do is delete the 16 bytes at the start of .nes file. And as shown, you can check if the number of bytes is correct after you've done that - so it perfectly fits the 512KB 27C040 chip (524,288 bytes)
...... Don't throw your old tooth brushes out, melt the neck to 45°, I have them in all toolboxes. Doing a great job as per your standard, Britons third most useful export. (Behind 'The Beatles' and 'Mr. Bean').
Thanks =D Toothbrushes are a good idea!!! Easy to get into small areas then!
Hi love your video`s I have been thinking of a project I don`t know if you have one the amiga cd32 there is a floppy disk drive that plugs into the back expansion port made by Analogic I pimped out my old cd32 in white if you google it white cd32 it comes up it is pitched with the floppy drive after that pic I dismantled the floppy drive and sprayed that to when it was apart I found it had a small daughter board which has a battery Real Time Clock would it be possible to add memory to the cd32 one thing I found is if you have the floppy drive on and put a cd32 game disk it would give a message not enuff memory as the floppy needs some of the ram to operate or would it be possible to make an accelerator board that clip on the chip like amiga 600 acceleratorACA 620 and the cd32 cd drive connects to the cd32 via a ziff cable could it be possible to remove the drive and put a cf sd card hdd board that can emulate the cd32 cd drive & connected via the ziff cable sorry for waffling on thanks for your time keep up the good work
Thanks =D You can get an add on unit (SX1) for the CD32 that adds more memory and turns it into more of a 1200. I am not sure its easy to add more memory onto the motherboard with a lot of hacking. In theory someone could manufacture a board that does what the SX1 does, adding RAM and IO ports etc.
With regards to the CD drive, I think if you get an SD to IDE CD emulator (if such a thing exists) that would in theory be possible, because from what I understand the CD ROM uses standard ATAPI commands, but I am not 100% sure. It wouldn't surpise me if you see SD replacements for the CD32 CD drive in the near future, and I think the same thing will happen with the PC Engine and Neo CD. That kind of product already exists for the 3DO and Saturn.
I have the gdrom emu for my dreamcast with an ssd keep up the good work
Great tip with the bush, i use a toothbrush to get at the smaller stuff since its amazing how dirty some of the items are *proper stinking*
I am looking for some new gear to fix up, have you tried the yahoo japan auctions ?
Are there many fake copy games like these floating about, whats your experience with fake stuff clones and copies ? ( could be a good video ).
As always though great video !
I haven't seen a fake of this game - I think that's one of the reasons they used the Konami VRC7 on it - because it's then difficult to replicate. I buy all my Japanese stuff from JPN eBay auctions - not tried yahoo!
what type of brush is that?
It's just a common nail brush - probably not ESD safe.
Hey!
I’ve programmed my rom chip doing exactly what your doing in deleting the .Nes on hex editor but it won’t play in my Famicom is their something else I’m missing?
I would start by running the original ROM on an emulator to test it works. Then remove the header (as I did in the video), and check the size of the file matches mine in the video. Program the EPROM (27C040) - then verify the EPROM against the file used to program it. If all that is OK, and the chip is soldered onto the board correctly (with regards to pin 1 marking), and provided there are no damaged pads or traces from when it was original removed - it will work!
GadgetUK164 - Retro Gaming Repairs & Mods dude you are a wealth of knowledge great vids!!
I believe it may be the chip I’m using it’s a dip32 EEPROM SST28SF040A which I’m guessing isn’t correct I’ve ordered one of your chips so that should work!
@@thomasbarron1615 Thanks! Just checking the pinout - you can use that ROM but you need a wire on A18 - compare its pinout to the 27C040 and you will see what I mean.
GadgetUK164 - Retro Gaming Repairs & Mods cheers! Il have a butchers :)
@@thomasbarron1615 In summary, I think what you need to do is lift the A18 pin, and also lift the pin where the A18 should go (as per 27C040 pinout), and swap them around with wires. That way the A18 on your chip will go where its supposed to go on the PCB, and the other pin goes correct to the other side too.
So I downloaded the japan rom then patched it with lunar ips it came out to 511kb it said I’m using a m27c4001 it didn’t work I was wondering what I did wrong?
I would remove the ROM and verify it in the programmer. I think I used a 27C040 (if memory serves) and I checked the pinouts just now and they look the same. So either the ROM images is wrong (either after patching, or programming), or maybe you have a bad connection somewhere.
GadgetUK164 - Retro Gaming Repairs & Mods actually a day after I got it working I had a rom that didn’t have all the bytes or something but working fine now thanks for the reply!
I wish I could make my own game repro's. I'm so bad at soldering ;-;
Fucking awesome job man! I think there's custom mappers now that support VRC7 on the EverDrive N8, but I'm not sure since I don't need them with my Hi-Def NES. I kept hoping you'd change the battery in the cart too, that's at least a 25 year old CMOS battery now lol, but I suppose you didn't have any new ones on hand?
I've got spare battieres - they are none rechargable CR2032 I think, and should measure about 3v if in good condition. I will change the battery at some point but its still working now! You can get the VRC7 mapper on Everdrive but last time I checked it didnt support the sound enhancements and that's one thing people like about the VRC7.
Ah ok. I was just thinking you were possibly going to change the battery so you wouldn't have to open up the cartridge again. Famicom carts are a real pain to open, I actually one time just simply kept dropping one on the floor until it opened it up and it actually did without breaking anything. But yeah if the battery is still working then it's no big deal. Also yeah Lagrange Point doesn't have sound if I try to play it on my EverDrive through my analog audio/video outputs on my Front Loader NES, but through HDMI the Hi-Def kit fully emulates the VRC7 sound and it sounds amazing! It's a shame more games for the Famicom didn't use this chip.
I will change the battery at some point and perhaps show that in an update video =D Yes, they can be a nightmare to open =/ You can get VRC7 support on the Everdrive, but it lacks the enhanced sound support. As you say, if you use a hi-def NES, then you can generate the sound for VRC7 using the hi-def NES. Hopefully someone will get VRC7 sound support working in the Everdrive at some point.
Only crazy Konami put audio chip yamaha on cartridge Famicom...its sames audio chip computer Msx. Epic work konami .lol
I feel like at this point it would just be easier to learn Japanese
Haha =D Or, get an Everdrive! They now support the mapper used by this cart!
Ugh, random encounters! I've been playing Final Fantasy II on my PSP, and I ended up taking a break from that game due to them. Looks worse in this game, though.
I only just recently got a PSP and I love it!!! What games do you recommend for the PSP?
There are a ton of fun PSP games. It really depends on what you like. There are three GTA games, the Monster Hunter games, some really good fighting games (Street Fighter Alpha 3, Darkstalkers, SoulCalibur), some good platformers (Daxter, Secret Agent Clank), compilations of retro games (Capcom Classics, Sega Genesis Collection, Metal Slug Anthology), some cute/quirky games (Patapon, LocoRoco), and plenty of RPGs. I have over 100 games in my library, and there are a lot more I want to add. A lot of the games are cheap now, too (I've picked up several for $5 or less). For the most part, I don't think the PSP is very good for FPS games, though, because there is only one analog stick.