I love how grimy and Real Tekken 4 is compared to everything else in the series, like Tekken 4 stages feel likes you're playing backstage brawl in HCTP with how real the locations are.
Tekken 4 isn’t unique with realistic stages and a gritty down to earth atmosphere. Tekken 1,2,3 have pretty much real world inspired locations. Just watch the intros to Tekken 2,3 and Tag1 and you can see how tame it all was back then. Tekken as we know it today has completely changed. It feels like it’s inching closer to something like DBZ or YuYu Hakusho. I miss the atmosphere and tone of the older games. Everything was more martial arts oriented.
@D core all the Tekken games have a bear as a playabable character what’s your point? Quit using that straw man argument. 90% of the cast are regular human beings who use martial arts and the stages/Tekken universe always reflected that. Tekken 7 has taken that wacky aspect and dailed it up to 11. Many of us just want things back to normal like the used to be in the previous games.
@@XX-ep5xt Tekken 2 and Tekken 3 had similar down to earth urban locations, except for maybe King’s weird wrestling ring high up in the sky. Tekken 2 had churches, Paul’s New York stage, Bruce has the Grand Canyon,etc. Why do folks keep pretending Tekken 4 was its own seperate thing when it came to being more “realistic”? All the Tekkens were realistic with martial artists and real world inspired locations. Yeah each game had the bears the devils or the robots, but those things were just supplemental and added flavor to the series. They weren’t the main attraction. Eddy, Jin, Bryan, Law, Nina etc, aka the martial artists were the ones people came to play Tekken for. And when people talk about their favorite stages it was always the stages from the previous games like the Jungle stage from T4, or King’s church stage from T2 or Eddie’s Brazilian stage with the lush green background and Caribbean music, or Kazuya’s dark palace stage from T2. All of these weren’t crazy over the top stages, they were pretty normal and would fit right in with T4s atmosphere. Because T4 pretty much just encapsulated what Tekken was about and what it had built up to that point with the premise of a worldwide fighting tournament. And because they have deviated so much from that with Tekken 7, now you see folks craving that old school down to earth feel from the older games, all due to the old tried and tested adage of “Less is more”.
I have always loved how T4's stages are set in the "real world" and are very elaborate (the echo in the Parking Lot is such a nice touch). And the soundtrack... The stages are not merely arenas, but truly settings.
@umar b Except that the only stage which is a believable arena is, well, The King of Iron Fist Tournament Arena. The rest are just random stages like the Kindergarten Gym, except Precipice of Fate and Devil's Pit, which are backed up by plot.
The character design in this game is Top notch. I love how everyone has a different physique. Steve and Violet both look ripped, but way more slender in comparison to other characters. Bryans skin is very pale and he actually looks like a cyborg. Paul's long hair design is badass and the one with the styled hair looks way cooler too. Damn the future games should have learned from this
Afaik Tekken 4 was a flop and because of the hate Harada even left Namco for a period of time until Namco begged him to come back. T4 released 2001/2002 and T5 2004/2005. Imho T5 was not as good as 4. The CPU was insane after the first three story fights and very cheap. Tekken 4 was more fun in the gameplay department but the Story mode overall was a stepup and evolution in 5 from 4. T6 was entirely different but not that bad. Tekken 7 is a joke in comparison to every other Tekken and I don't get why it is the most bought Tekken. It's so barebones.
I was a big Bryan fan and was slightly disappointed with how he looked in T4 compared with Tekken Tag Tournament. In TTT he seemed taller and physique wise more impressive whilst still realistic looking. His costumes were cool though.
What I miss even more than the stages is the characters looking like actual people. In Tekken 7 everyone is on steroids. Oh yeah also how characters had stages dedicated to them and good music like in Tekken 2.
tibo997 I only played DOA5 but the stages are honestly what blew me away. Really crazy with multiple floors and stages and hazards. One of the reasons I come back to that game every once in a while
Bruh that airport stage look so dope. U can even see the skyline of the city wayyy in the back. Just so much detail and definition. And look at that mall!! Man The fact that this game was early 2000s and shitts on T7 is amazing
The only criticism this game recieves is the broken wall damage and glitches, honestly if the devs fix that and make a game like this, that would be sick. The atmosphere of this game is just different compared to other games
These stages convey much better the idea of fighters meeting anywhere and starting a fight on the spot. The stages in tekken 7 are very theatrical looking set pieces. Looking forward to the new urban stage coming in season 4, hopefully it has a bit more of a grounded zest to it.
@@gianmarcodeluca6912 Theres like, 3-4 good tekken 7 stages, theres like 3 stages where theyre just duplicates. 2 helipads, 2 lava, 2 azures. Sure tekken 7 has some nice looking backgrounds and stuff, but there just doesn't seem like much variety tekken 5s had. T5 infinites are also a lot better imo.
The black sheep of the series, and personally my favorite by a landslide. It may lack in roster & gameplay mechanics compared to the newer games, but the aesthetic, the realism for its time (even body shapes), the insanely underrated soundtrack, the pinnacle audio design with appropriate reverb & echo, everything about this game is a gem & i hold it dear to my heart. I wish the series would go back to this flavor instead of the mucho-macho anime-esk style its known for today
No rage drive and no rage arts was better. More technical gameplay, more pression and tension if your hp lowers. You knew that you gonna do that comeback, no moves avaiable to save your ass, only your fists.
@@skinnysuge9188 I aint even complaining about the rage system, they could make it so that it does only 1 or 2 more damage, but they should make it so that you cant do crazy ass moves like rage arts and drives.
Tbh, they can keep the rage drive and rage But rage arts feel so over the top... and about juggling. Yeah I think I don't need to mention why this is weird.
Love how real the character models looked. Even for a PS2 it still looks good. I wish we could go back to that realistic atmosphere of a global tournament and martial artists competing. Not saying I want to do away with stuff like Yoshimitsu or Devil, I just would like them to tone that aspect down a peg or two, T7 has gone overboard with it imo. T8 needs to return to this.
I love the fact that some stages are more echo-y. It really helps sell the fact that you're in some enclosed space. I'd absolutely love stages like this in T7.
8:48 - Amazing! Look at the guy in the background trying to get out of the way of the fight. The detail and character of these stages does indeed put T7 to shame. The parrot in the Jungle Outpost doesn't even fly away when it's supposed to.
What I love about Tekken 4 is that it also looks so much more like "real" fighting, no 15 seconds juggles in there, just pure martial arts confrontations
Also unique the fact that every stage looked like it was on the same city. I was always having the impression that the city stage was close to the mall, the Mall was a part of the airport (the inside) and the airport was the outside, the skyscraper map was the higher part of the Building (airport) and the planes on the airport stage was supposed to fly to the beach stage and to Dodgerytm, then Dodgerytm was having a secret location where you can find the laboratory stage (so i was imaging Dr.Bosconovitch flying from the airport to the jungle stage and then hides and works on the laboratory, while other maps like The Arena was a part of the city close to the airport, something like a stadium in the middle of the city (that have her own map aswell) and then the Temple where Kazuya and Jin fought was just a hiding spot in the middle of nowhere. Unique stages, the interaction with them (objects, detail, size) was masterpiece.
@@skinnysuge9188 DAMN I THOUGHT I WAS THE ONLY ONE WHO THOUGHT THIS WAY FOR YEARS 😭 I always felt like some of the stages were interconnected man it was mad fascinating to me
Combine this with well thought-out reasons for every fighter's participation in the tournament, even joke characters like Kuma and Combot, and this is definitely the "lore fanatic's" Tekken.
@@MuhammadAli-fj8qh actually this would’ve had more characters but it got cut or something anna Williams and other characters where supposed to be on Tekken 4 as well but they saved it for Tekken 5 I am the only that like’s Tekken 5 but It Felt a Bit To Basic Compared To Tekken 4 and other Games that came later on the series ?😂😅 I love Tekken 5 tho now looking back at it something Was Just Missing 😂🤣
Can agree to this, but most are playing casually and find these stages (tekken 4) more interesting. One more upside to these stages it actually makes you think of a "imaginative lore" so to speak which you meet up in malls and etc makes you imagine your own lore. They can always add a stage banning concept if ever they want something of a "tournament setting"
@@gulox8241 Well Tekken used to be even more hardcore, listen to TMM's monologues about T5DR. I kinda regret not learning the high-level play in T5 days.
I don’t know what it is with Tekken 4, the stages the character models, the atmosphere is just top notch! Since then it’s never really be the same again.
Mr edits / m.a.k the gunner no it wasn't, competitive was full of Jins doing death combos off of unseeable unblockable launchers that resulted in you being bounced off the wall repeatedly for 15 seconds. Not to mention, the stages with elevated terrain completely fuck up any chance of playing the game in a competitive setting with moves missing just because you stood on top of a pebble. This game was a joke in terms of balance
@@DragoonCenten yes i remember jin being OP but when i played this game i was a kid so the only ppl that play againist me are my reletives and they were really bad, but the gameplay was so smoth and the arcade mode/ story mod was addictive and every character felt so diffrent
Honestly at this point i’d be happy to pay for older stages to be in tekken 7 in a big DLC package, we need classic tekken 4 stages along with stage music and a few classic tekken 5 stages also with the original music 😍
Tekken 4 stages would have to be downgraded. I can see the Airport stage being an infinite though, or the Laboratory stage being flat grounded. Actually, many stages could be changed with the exception of Mall, Shinjuku and Parking Lot
You know why T7 stages suck? Cause most of them don’t have anything going on in the background. Empty temple, empty volcano, etc Older games had so many crazy things going on
Right like comparing the tekken 6 snow stage vs tekken 7 snow stage. Tekkrn 6 comes out on top it looks sick. Yoh even have footprints in tekken 6. But i guesd u cant blame tekken 7 cuz its thrir first time trying unreal engind
True! I've noticed the same thing. I've said so many times, T7 looks better than it's predecessors in some ways, but it's also in step back in so many other ways. The lack of activity in the stages is one of them
My problem with the complaints about unfair advantage in competitive play in Tekken 4 and Virtua Fighter 3's uneven backgrounds is....besides skill issue, the developers just took that criticism and abandoned uneven stages....when the proper fix to that would have been to redesign both fighting game engine mechanics to properly compensate for saod uneven backgrounds. For example, if someoe is on a higher elevation than his opponent, the punch or kick to said face would whiff over because the characters are programmed to fight on an even plane. This then should have been rectified by proper programming where when someone moves to an uneven part of the stage, their punch and or kick rightfully adjust to track said opponents head or body. Likewise, a person on the lower end of said uneven stage; their punches and kicks would thrn adapt accordingly. The problem with this is that takes work and thats not something the developers wanted to invest in. Itwas mjch easier to scrap the newer ideas and just go back to the simpler even tiered backgrounds as opposed to multi tiered. Plus FGC can be pretty whiny about changes anyway. They just like confirmity and sameness. Its safer and easier that way. Humans often resist change.
T8 could add stage elevation back into the game, how ever in a different Way, So it doesnt affect the game much. By that i mean add big stages like some in t4 and give them minimal elevation and/or if you are on stairs or a bit higher ground than your opponent, character and move hitboxes could align, So noone is in advantage or in disadvantage, because the moves Will hit as if you were on flat ground. The aligning could happen behind the scenes with character moves tracking better to the opponent (visually) So its more appealing to the eye and not affecting the actual game, So if you'd do a very high hitting high while being On an elevated part of the map, this shouldnt hit your opponent in t4 standards, but with the aligning implemented, this should hit no matter what, unless the enemy ducks or crushes it, which would be the way to avoid such move on flat ground. Just a concept
It definitely could work, but i believe there would be many hitbox problems. The game would require several patches and animation fixes to get it working.
If only Jin didn't have that broken Laser Annihilator, this game would have a much better reputation...I actually kinda dig the gameplay, even though it's very different from the previous two games (who are my favorites in the series) in terms of game plan, I really enjoy the way you had to know how and when to poke right and how it's slightly heavier in terms of movement, because unlike Tekken 7, there were no comeback mechanics to take me out of the match and the game looked and sounded absolutely beautiful.
@Lord_of_darkness Lord_of_darkness It was, absolutely, but unfortunately, because you can stop charging it mid-animation, it became one of the most notoriously broken moves in Tekken's history.
@Lord_of_darkness Lord_of_darkness I wouldn't go with Tekken 1 as a comparison personally lol...that game, barely passes for a prototype nowadays, what I'd compare it to, is Steve's Sway to Side Step to Double Stinger to Endless Roll in Tekken 5, it's easy to input and Steve's impeccable movement in 5 helps you get to the side of the opponent easily, making this infinite easy to pull off, even in a competitive match.
Still have this game and have it ripped to my PC and play it at times on PSXC2 emulator. Really looks great in progressive scan mode and high res settings. Very underrated Tekken game. Some of the stages were so open and felt realistic. Could literally fight deep out in the water on the beach stage. The soundtrack is so chill and atmospheric as well.
It was terribly broken competitively. Nobody really liked it at the time. It's only later in the series' life that people appreciate it, but it's still not exactly a competitive game.
@Lord_of_darkness Lord_of_darkness Tekken's story has always been shit and I don't know why people kid themselves. The entire series' plotline revolves around 10% of the characters at best and the rest of the characters just happen to be there. It's always been lazy. I hate it, but stuff like KOF and Street Fighter have much better stories.
@Lord_of_darkness Lord_of_darkness Aaaaand what exactly has happened in the Tekken story in the past 20 years? About the only major thing that's happened is Jin starting another world war, but that STILL barely effected anything. at least in SF's story you don't feel like an afterthought for not picking one of the four characters the game cares about
Still my favorite in the series. The realism, the atmosphere, the martial arts based mechanics oppose to the fantasy fighting Tekken is today. The way the story was told, the narration, the stage design, the soundtrack and also how the stages had round progression within the music, the only Tekken to ever do that. Extraordinary.
how does tekken 4 a game that came out 19 fucking years ago look better than tekken 7 that released in 2015. the models look so much better, the stages look so much more dynamic, the animations more fluid, everyone isnt shining with sweat
look at tekken 5, you fight on a platform on a MASSIVE space station that rotates slowly around you, with glass panes allowing you to see earth in the corner. truly peak stage engineering for an early 2000s fighter
Look at the movies,the storytelling, the songs, the games, the ideas, the creative vision, everything back in the old days were simply awesome and everything today is merely trying to copy their old glory.
This game blew my mind as a kid. I’ll never forget going to the arcade with my dad and my brother and my uncle and seeing Paul with his hair down. I can’t even explain it. Sounds dumb probably but it felt like the graphics were like real life and the characters were gettin older in real time lmao. I hated the way kazuya looked at first because he was my main but it grew on me. Looking back, this game truly was a masterpiece.
Sheesh, Chat is toxic as always in your youtube videos. Anyways, i blame everything on the low budget they had for T7. I mean, they could have done a better work with the design of the stages. Like, if forgotten realm was pretty it would be a more memorable stage, and if twilight conflict had stayed as it was in T7 vanilla. In fact i really liked how T7 vanilla looked for some reason. I know what i might say right now wouldn't be what the majority would prefer, but i would really like a Tekken "Ultimate" (like smash) in the following years, which would bring every map in the series + soundtrack revamp. Every character is also not a good thing for balance and the competitive scene in a complex game like Tekken, but it would also be fun (ignoring the fact that every new matchup would be a lot of losses online). Bring the old game modes and maybe include a "change style" to disable tailspin/bound to play like the old games.
Low Budget isn't much of an excuse if it's misused. You really think they had a huge budget going into Tekken 4, and remember too that they were developing on a new console and having to upgrade the engine for it. Not to mention unlike with Tekken 4, Tekken 7 had a internet for live updates and DLC money. They 100% could have made better things in it.
@@ZeFluffyKnight They had tekken 3 and Tag 1 before Tekken 4, so i bet they had less urgency and more budget to think Tekken 4, that's why it is different (and you have the creativity going on for it). I agree that low budget doesn't mean a lot, you can make wonders with low budget, but Tekken 7 was a do or die call in which i bet they were really pressured Bandai Namco to make it work anyways. I mean every animation is recycled in some way. Just wanted to note that, considering the budget, plus the pressure they had to release this game, they had to make a mainstream appeal Tekken 5 look a like. And Tekken 4, even if we now consider it awesome, was not a success in terms of copies sold, which is what matters at the end of the day for the publisher. TMM spoke about that with Harada even. DLC and all that stuff is enforced by the publisher and is the way the devs have of maintaining attention to the game, and i can't say the Tekken team gets all that money for them. To end this message, i wanted to say that season 1 and 2 were pretty decent, most people talked fine about the game, it was with season 3, leroy and fahk that we all got salty, and are hating this game for being a success while clearly being inferior to previous tekken entries in some aspects. Judge it as it was on release, a budget AAA game in which its sales expectations exceeded far from the original vision.
I never played T4, I jumped to from 3 straight into 5. So these stages here always seemed so weird to me. Elevation? Objects in the middle of the stage? Irregular shapes? Seems insane. But at the same time, whenever I see them, I just want to explore them. Like, they seem like environments from a shooter or a brawler, not a fighting game stage, you know what I mean? I want to see what's behind that tree, or how far I can go on that airport. Now it's not that weird, DoA still does some of that (there's a stage in a middle of a village with bunch of buildings, or even straight up in a house), but to me, Tekken was always either infinite or simple, flat, empty stages.
Even as a kid when I played Tekken 4 I loved those stages. There’s only a handful of Tekken 7 stages that I like and the music is part of those regions. The Tekken 4 stages are awesome and their music is a bonus :)
My all-time favorite T4 stage is the Airport, I just love the music 🎵🎶🎶 its on par with T3 king's stage, the music on that stage in T3 is just PERFECT!
I heard a rumour that some of the stages in T4 resembled the stages from DOA, hence, why they never made them in the series again; other reasons were that the stages were not tournament legal or at times imbalanced giving some players an advantage, similar to the ban of the beach stage from SF5.
As a Paul main and my T4 Paul being my strongest. It was a shame to see this guy not utilise Paul's back barge. It can put an end to spammy opponents. And is the fastest in this game for sure.
They should make a Shibuya crossing stage, where you fight in the middle, and the stage evolution is the police coming. Then you and your opponent should run somewhere to finish the fight.
Tbh most of the stages in T7 are just too uninteresting, 2 Helipads, 2 lava stages where its too dark to see anything, 2 infinite azures where there's nothing and one of them is DARK, snowy infinite stage at night (yay) Everything else except for twilight conflict and Doumo Di Siro is just meh.
T4 migh be my favorite just for the atmosphere alone. The stages. The character design. The storytelling. Didn't have to put your controller down and take a walk around the block while getting combo'd Just... so damn good.
everyone seemed to have a serious story in this game except Kuma/Panda. Xiaoyu, and Law to some extent. But the humor in these doesn't make the characters seem pathetic like in later games. What they did to Paul in Tekken 5+ is just unforgivable after this game.
did every character have this guard break grab, that steve has in t7? the one that you can change sides with, or push the oppo against the wall for better frame advantage.
The good old days when fighting games were made for fun and not tournaments. The PS3 era was where they did a decent job at juggling both. Now it feels like Tekken 7 should've been an always online game. Dang it I think I just gave them ideas...
I like how you can see the wheels in his opponent's head doing absolutely nothing, as he picks Paul, does nothing but df2, sees it isn't working, switches to Law and does exactly the same thing.
What I think happened is that as the game got more complex so more time and money was required to add to the gameplay and moveset etc. This took away from the background budget. But since Tekken 7 has done so well we could be seeing an increase in budget.
The airport, rooftop, mall, shinjuku, honmaru, arena, fight club are the best stages, but i like all stages, but the ones that are listed are my favorites
Gym still my favorite. And the Echo of their voices makes it sound like they’re really in the gym. And how intense the music gets after the k.o. Sequence at the end of each round.
Tekken 4 isn't as good as 3 or 5, but it's the Dark Horse of the series. It isn't the worst, just preceded and proceeded by the best fighting games ever. S Tier: Tekken 3 A Tier: Tekken 5, Tekken Tag, Tekken Tag 2 B Tier: Tekken 7, Tekken 4 C Tier: Tekken 2 D Tier: Tekken 6 F Tier: Tekken 1 Don't get me wrong, I fucking love Tekken 2, but it just doesn't hold up like other fighting games of the era, like Street Fighter 2 or 3rd Strike. But it was masterful for 3D fighters until Tekken 3 blew everything in the genre out of the water. No one has topped it since. Hoping for the best with Tekken 8. I'm certain it'll be at least A tier.
I liked stemmed 4 the most because you actually have to fight instead of it being a juggle fest. The new fighting games get boring because it’s the race to see who gets juggled first.
Tekken 4 stages was in 2001. Tekken 7 stages was in 2015. I mean the developers should improve the stages quality and soundtracks by the time,and unfortunately I found that tekken 4 was made by a compassionate people who really love tekken games
Tekken 4 is still one of my favourite game ever and if you think about it, it's like Namco took inspiration from the only thing in which DoA beats almost every fighting game, the stages.
Tekken 7's character select screen makes Tekken 4's look like a joke tho. Anyway, I like how the characters look more human, less anime in 4 than Tekken 5 and up.
Tekken 4 stages and music and models still hold up. If only Tekken tag 2 didn't flop sales wise which caused T7 to have a low budget. Well it don't matter now because T7 was a hit and T8 have everything to make it the best and most unique Tekken game. I'm hyped for the future if all goes well
How come this game is considered one of the worst in the series? Because of the roaster? Unblockables? Kazuya’s ewgf not launching? Can someone tell me why and also how many copies tekken 4 sold?
T4 sold around 2 million copies if I'm not mistaken. Game was considered medicore or bad for number of reasons: pro players hated the gameplay changes such as nerfed movement or uneven ground. Idk why the game flopped so hard in the casual market though. Maybe it was too grounded for an average teenager. I know that most people didn't like Heihachi as the final boss back then.
I never got to play this game when I was younger because my dad was pissed that Heihachi wasn't on the roster and that Paul looked different from the previous installments. So he sold it a few days after he bought it. When I hear the music and see the stages from this game it makes me feel like I missed out.
I love how grimy and Real Tekken 4 is compared to everything else in the series, like Tekken 4 stages feel likes you're playing backstage brawl in HCTP with how real the locations are.
Tekken 4 isn’t unique with realistic stages and a gritty down to earth atmosphere. Tekken 1,2,3 have pretty much real world inspired locations. Just watch the intros to Tekken 2,3 and Tag1 and you can see how tame it all was back then.
Tekken as we know it today has completely changed. It feels like it’s inching closer to something like DBZ or YuYu Hakusho. I miss the atmosphere and tone of the older games. Everything was more martial arts oriented.
this makes sense somehow
@D core all the Tekken games have a bear as a playabable character what’s your point? Quit using that straw man argument. 90% of the cast are regular human beings who use martial arts and the stages/Tekken universe always reflected that. Tekken 7 has taken that wacky aspect and dailed it up to 11.
Many of us just want things back to normal like the used to be in the previous games.
@@Cr1ms0nRav3n yeah but Tekken 4 just has this aesthetic, they're fighting in garages, Airport lobbies etc it just feels so much more real
@@XX-ep5xt Tekken 2 and Tekken 3 had similar down to earth urban locations, except for maybe King’s weird wrestling ring high up in the sky. Tekken 2 had churches, Paul’s New York stage, Bruce has the Grand Canyon,etc.
Why do folks keep pretending Tekken 4 was its own seperate thing when it came to being more “realistic”?
All the Tekkens were realistic with martial artists and real world inspired locations. Yeah each game had the bears the devils or the robots, but those things were just supplemental and added flavor to the series. They weren’t the main attraction. Eddy, Jin, Bryan, Law, Nina etc, aka the martial artists were the ones people came to play Tekken for.
And when people talk about their favorite stages it was always the stages from the previous games like the Jungle stage from T4, or King’s church stage from T2 or Eddie’s Brazilian stage with the lush green background and Caribbean music, or Kazuya’s dark palace stage from T2. All of these weren’t crazy over the top stages, they were pretty normal and would fit right in with T4s atmosphere.
Because T4 pretty much just encapsulated what Tekken was about and what it had built up to that point with the premise of a worldwide fighting tournament.
And because they have deviated so much from that with Tekken 7, now you see folks craving that old school down to earth feel from the older games, all due to the old tried and tested adage of “Less is more”.
I have always loved how T4's stages are set in the "real world" and are very elaborate (the echo in the Parking Lot is such a nice touch). And the soundtrack... The stages are not merely arenas, but truly settings.
All stages echo differently. This is the little detail that makes Tekken 4 stages so immersive
@umar b Except that the only stage which is a believable arena is, well, The King of Iron Fist Tournament Arena. The rest are just random stages like the Kindergarten Gym, except Precipice of Fate and Devil's Pit, which are backed up by plot.
Yoooo beastover profile pic 👀👀
I've always said this. I hope the tekken 8 is gonna try that again
I still love kazuyas tekken 4 portrait. It actually makes him look like he's in his 40s
He looks badass, T4 art is good.
He looks younger in T7 lol
@@doncinati7644 everybody have doll face in T7
Jin and Kaz look weird as hell in T7.
Especially Jin looks like a Final fantasy character
The character design in this game is Top notch. I love how everyone has a different physique. Steve and Violet both look ripped, but way more slender in comparison to other characters. Bryans skin is very pale and he actually looks like a cyborg. Paul's long hair design is badass and the one with the styled hair looks way cooler too. Damn the future games should have learned from this
Afaik Tekken 4 was a flop and because of the hate Harada even left Namco for a period of time until Namco begged him to come back. T4 released 2001/2002 and T5 2004/2005. Imho T5 was not as good as 4. The CPU was insane after the first three story fights and very cheap. Tekken 4 was more fun in the gameplay department but the Story mode overall was a stepup and evolution in 5 from 4. T6 was entirely different but not that bad. Tekken 7 is a joke in comparison to every other Tekken and I don't get why it is the most bought Tekken. It's so barebones.
Tekken 5 CPU is not that hard. Only Jinpachi and some caracters.
I was a big Bryan fan and was slightly disappointed with how he looked in T4 compared with Tekken Tag Tournament.
In TTT he seemed taller and physique wise more impressive whilst still realistic looking.
His costumes were cool though.
What I miss even more than the stages is the characters looking like actual people. In Tekken 7 everyone is on steroids. Oh yeah also how characters had stages dedicated to them and good music like in Tekken 2.
They all have the same or very similar body types.
Tekken 4 music is banging and vibes very well 🍞
now even some of the dudes suffer from same face syndrome and same body
Spot on.
"."
Tekken 4's stages were more like DOA stages, we need that in T8 .
tibo997 I only played DOA5 but the stages are honestly what blew me away. Really crazy with multiple floors and stages and hazards. One of the reasons I come back to that game every once in a while
That because dead or alive worked together with Tekken 4
DOA2 had the best fighting game stages IMO
@@DirectorHMANKing of Fighters Maximum Impact had a similar parking lot stage as Tekken 4
Can't help but feel like this is what the stages of a "3D fighter" should be
I agree
Yup
Urban Reign is basically what Tekken shoulda evolved to instead of anime bs
@@budgiecat9039 Tekken has always been anime, buddy. Quit cryin
@@Joe98374 😭😭😭
Bruh that airport stage look so dope. U can even see the skyline of the city wayyy in the back. Just so much detail and definition. And look at that mall!! Man The fact that this game was early 2000s and shitts on T7 is amazing
The only criticism this game recieves is the broken wall damage and glitches, honestly if the devs fix that and make a game like this, that would be sick. The atmosphere of this game is just different compared to other games
@@bronbhai9784 if it wasn't for that this should have been the direction the game needed to go
still my favorite tekken, huge impact on my childhood
Yeah the same here, when I saw those graphics for the very first time, back in 2001, compare to TT1 it was a huge difference, I was in love XD
same here man, when i bought it for my ps2, i was so happy seeing this game for the first time
Yo SAME
same bro. i remember when the whole family would be crowded up in the living room all taking turns playing against each other. good times
For me it's evil zone then tekken 2 or 3 or tags then db
These stages convey much better the idea of fighters meeting anywhere and starting a fight on the spot. The stages in tekken 7 are very theatrical looking set pieces. Looking forward to the new urban stage coming in season 4, hopefully it has a bit more of a grounded zest to it.
New urban stage?
@@scarysteeww the shinjiku Mall
There has yet to be a stage that feels as captivating as Hon-Maru was for Tekken 7.
@@TheCrimsonCat89 Now that was a Tekken stage
@@tonyinfinite5174 It FELT LIKE A TEKKEN stage.
T4 and T5 stages... I want both of these games' stages in the future.
yes they are very good
T5 stages were not as good as T4's .
@@tibo997 No one said they were, T5 stages are just miles better than T7
@@sleebees i'm not really sure about this, maybe it's just the nostalgia
T4's were just simply the best
@@gianmarcodeluca6912 Theres like, 3-4 good tekken 7 stages, theres like 3 stages where theyre just duplicates. 2 helipads, 2 lava, 2 azures. Sure tekken 7 has some nice looking backgrounds and stuff, but there just doesn't seem like much variety tekken 5s had. T5 infinites are also a lot better imo.
The black sheep of the series, and personally my favorite by a landslide. It may lack in roster & gameplay mechanics compared to the newer games, but the aesthetic, the realism for its time (even body shapes), the insanely underrated soundtrack, the pinnacle audio design with appropriate reverb & echo, everything about this game is a gem & i hold it dear to my heart. I wish the series would go back to this flavor instead of the mucho-macho anime-esk style its known for today
Aaand T8 looks like a giant pile of anime shit so there's no hope for this franchise.
Ahh good ole days where there was no rage drives, rage arts, and air juggles that would take 3/4 of your health...good times.
No rage drive and no rage arts was better. More technical gameplay, more pression and tension if your hp lowers. You knew that you gonna do that comeback, no moves avaiable to save your ass, only your fists.
@@skinnysuge9188 I aint even complaining about the rage system, they could make it so that it does only 1 or 2 more damage, but they should make it so that you cant do crazy ass moves like rage arts and drives.
Tbh, they can keep the rage drive and rage
But rage arts feel so over the top... and about juggling. Yeah I think I don't need to mention why this is weird.
Love how real the character models looked. Even for a PS2 it still looks good. I wish we could go back to that realistic atmosphere of a global tournament and martial artists competing.
Not saying I want to do away with stuff like Yoshimitsu or Devil, I just would like them to tone that aspect down a peg or two, T7 has gone overboard with it imo. T8 needs to return to this.
@Maximum Carnage ugh, horrible, I certainly hope not.
You can have fantasy and realism. T4 is exactly that
I love the fact that some stages are more echo-y. It really helps sell the fact that you're in some enclosed space.
I'd absolutely love stages like this in T7.
8:48 - Amazing! Look at the guy in the background trying to get out of the way of the fight. The detail and character of these stages does indeed put T7 to shame. The parrot in the Jungle Outpost doesn't even fly away when it's supposed to.
What I love about Tekken 4 is that it also looks so much more like "real" fighting, no 15 seconds juggles in there, just pure martial arts confrontations
Nothing says "real" like uppercuts charged with electricity and someone doing a backflip kick.
Muh real martial arts lol
@@THENAMEISQUICKMAN he meant real like as in martist art films, today's tekken is also DBZ season1 lol.
I like how there's actual footsies and reading opponents instead of this juggle scrub crap so common in modern Tekken
Oh trust me, t4 with a wall you can do minutes of juggles.... Litteraly....
T4 stages ruled. Was sad when they moved away from that style
Also unique the fact that every stage looked like it was on the same city. I was always having the impression that the city stage was close to the mall, the Mall was a part of the airport (the inside) and the airport was the outside, the skyscraper map was the higher part of the Building (airport) and the planes on the airport stage was supposed to fly to the beach stage and to Dodgerytm, then Dodgerytm was having a secret location where you can find the laboratory stage (so i was imaging Dr.Bosconovitch flying from the airport to the jungle stage and then hides and works on the laboratory, while other maps like The Arena was a part of the city close to the airport, something like a stadium in the middle of the city (that have her own map aswell) and then the Temple where Kazuya and Jin fought was just a hiding spot in the middle of nowhere. Unique stages, the interaction with them (objects, detail, size) was masterpiece.
@@skinnysuge9188 well, the rooftop is part of the statue/museum stage where you fight nina in story mode as steve fox
@@MegaTroySmith i know
@@skinnysuge9188 DAMN I THOUGHT I WAS THE ONLY ONE WHO THOUGHT THIS WAY FOR YEARS 😭 I always felt like some of the stages were interconnected man it was mad fascinating to me
@@doncinati7644 it was for me too. Man that was something super fascinating
Tekken 4 is my favorite Tekken game aesthetically. It felt so fleshed out
Combine this with well thought-out reasons for every fighter's participation in the tournament, even joke characters like Kuma and Combot, and this is definitely the "lore fanatic's" Tekken.
anyone notice that at certain angles the camera becomes dynamic and changes the angle slightly ?
it looks good.
man when I saw the laboratory stage I legit shed a tear Tekken 4 is one of my all time favourites
My man!
@@nginroom8108 I played the game for 2 complete years I swear I aint lying and now it's been about 3 years I haven't played the game I miss it so bad
This was the first Tekken I ever played and I loved it and still do like I wish they remade this game ❤️✨
@@kensongillis9249 yea a remake with more characters and updated graphics would be great!
@@MuhammadAli-fj8qh actually this would’ve had more characters but it got cut or something anna Williams and other characters where supposed to be on Tekken 4 as well but they saved it for Tekken 5 I am the only that like’s Tekken 5 but It Felt a Bit To Basic Compared To Tekken 4 and other Games that came later on the series ?😂😅 I love Tekken 5 tho now looking back at it something Was Just Missing 😂🤣
I'd love to see the Tekken 4 style throws come back, they really made the positioning within the stages feel a lot more important
They prefer tournament friendly stages I guess.
Can agree to this, but most are playing casually and find these stages (tekken 4) more interesting. One more upside to these stages it actually makes you think of a "imaginative lore" so to speak which you meet up in malls and etc makes you imagine your own lore. They can always add a stage banning concept if ever they want something of a "tournament setting"
@@CyberianGamers Im casual player too but i prefer T7 maps over T4 i wouldnt want to lose because i was higher than enemy
@@gulox8241 *IT'S OVER ANAKIN, I HAVE THE HIGHER GROUND*
Jokes aside, elevated stages make the movement more strategic.
@@bigsmoke6805 One more thing for a casual player to be thinking about when playing ranked-No thanks
@@gulox8241 Well Tekken used to be even more hardcore, listen to TMM's monologues about T5DR. I kinda regret not learning the high-level play in T5 days.
“Main man uploads tekken 4 video”
Me: mmmmmm that’s the stuff 🥵💦
I thought that was just my idiocracy!
Lol wtf 😂
Did you just nut?
I don’t know what it is with Tekken 4, the stages the character models, the atmosphere is just top notch! Since then it’s never really be the same again.
Can we have TK4 aesthetic back please and thank you.
don't care what everybody thinks tekken 4 is one of the best tekken games ever made
If only the gameplay wasn't so terrible.
@@jR0xas back then it was good
@@mr.editsironboyjr4845 gameplay was far from terrible, but actual ToDs were more possible than ever before in Tekken. Fuck that.
Mr edits / m.a.k the gunner no it wasn't, competitive was full of Jins doing death combos off of unseeable unblockable launchers that resulted in you being bounced off the wall repeatedly for 15 seconds. Not to mention, the stages with elevated terrain completely fuck up any chance of playing the game in a competitive setting with moves missing just because you stood on top of a pebble. This game was a joke in terms of balance
@@DragoonCenten yes i remember jin being OP but when i played this game i was a kid so the only ppl that play againist me are my reletives and they were really bad, but the gameplay was so smoth and the arcade mode/ story mod was addictive and every character felt so diffrent
This is why Tekken 4 was so ahead of its time. It only flopped at gameplay and lack of characters, the rest is pure GOLD (music, stages, design...)
Honestly at this point i’d be happy to pay for older stages to be in tekken 7 in a big DLC package, we need classic tekken 4 stages along with stage music and a few classic tekken 5 stages also with the original music 😍
But you already have access to all older Tekken music in T7, the stages i understand
Don't ignore the first 3 tekken games either.
Tekken 4 stages would have to be downgraded. I can see the Airport stage being an infinite though, or the Laboratory stage being flat grounded.
Actually, many stages could be changed with the exception of Mall, Shinjuku and Parking Lot
This was the last cool Tekken game. The weirdo anime shit started creeping in with 5, by 6 it had completely gone off the rails.
You know why T7 stages suck? Cause most of them don’t have anything going on in the background. Empty temple, empty volcano, etc
Older games had so many crazy things going on
Right like comparing the tekken 6 snow stage vs tekken 7 snow stage. Tekkrn 6 comes out on top it looks sick. Yoh even have footprints in tekken 6. But i guesd u cant blame tekken 7 cuz its thrir first time trying unreal engind
@@bronbhai9784 They also had a limited budget for T7 due to Tag 2 doing very poorly.
@@RizzerixLP tag 2 is underrated tbh, its a great game, also at the time tekken was very unpopular
True! I've noticed the same thing. I've said so many times, T7 looks better than it's predecessors in some ways, but it's also in step back in so many other ways. The lack of activity in the stages is one of them
Without the Cyclone tekken tag 2 had the worst marketing, didnt even know it was released until 2 months after the game release
My problem with the complaints about unfair advantage in competitive play in Tekken 4 and Virtua Fighter 3's uneven backgrounds is....besides skill issue, the developers just took that criticism and abandoned uneven stages....when the proper fix to that would have been to redesign both fighting game engine mechanics to properly compensate for saod uneven backgrounds.
For example, if someoe is on a higher elevation than his opponent, the punch or kick to said face would whiff over because the characters are programmed to fight on an even plane. This then should have been rectified by proper programming where when someone moves to an uneven part of the stage, their punch and or kick rightfully adjust to track said opponents head or body.
Likewise, a person on the lower end of said uneven stage; their punches and kicks would thrn adapt accordingly.
The problem with this is that takes work and thats not something the developers wanted to invest in.
Itwas mjch easier to scrap the newer ideas and just go back to the simpler even tiered backgrounds as opposed to multi tiered.
Plus FGC can be pretty whiny about changes anyway. They just like confirmity and sameness. Its safer and easier that way. Humans often resist change.
yes yes and yes
This to a 100%
T8 could add stage elevation back into the game, how ever in a different Way, So it doesnt affect the game much. By that i mean add big stages like some in t4 and give them minimal elevation and/or if you are on stairs or a bit higher ground than your opponent, character and move hitboxes could align, So noone is in advantage or in disadvantage, because the moves Will hit as if you were on flat ground. The aligning could happen behind the scenes with character moves tracking better to the opponent (visually) So its more appealing to the eye and not affecting the actual game, So if you'd do a very high hitting high while being On an elevated part of the map, this shouldnt hit your opponent in t4 standards, but with the aligning implemented, this should hit no matter what, unless the enemy ducks or crushes it, which would be the way to avoid such move on flat ground.
Just a concept
It would still look really weird having someone doing jabs above your head but still technically hitting.
MishimaMist the engine is not demanding at all
@@jake4179 the moves would track visually, So it doesnt look weird, how ever in hitboxing it would be comparable to being On a flat stage.
It definitely could work, but i believe there would be many hitbox problems. The game would require several patches and animation fixes to get it working.
Elevation is always an advantage no matter what
If only Jin didn't have that broken Laser Annihilator, this game would have a much better reputation...I actually kinda dig the gameplay, even though it's very different from the previous two games (who are my favorites in the series) in terms of game plan, I really enjoy the way you had to know how and when to poke right and how it's slightly heavier in terms of movement, because unlike Tekken 7, there were no comeback mechanics to take me out of the match and the game looked and sounded absolutely beautiful.
@Lord_of_darkness Lord_of_darkness It was, absolutely, but unfortunately, because you can stop charging it mid-animation, it became one of the most notoriously broken moves in Tekken's history.
@Lord_of_darkness Lord_of_darkness I wouldn't go with Tekken 1 as a comparison personally lol...that game, barely passes for a prototype nowadays, what I'd compare it to, is Steve's Sway to Side Step to Double Stinger to Endless Roll in Tekken 5, it's easy to input and Steve's impeccable movement in 5 helps you get to the side of the opponent easily, making this infinite easy to pull off, even in a competitive match.
@Lord_of_darkness Lord_of_darkness He did, but it did not lead to an infinite.
Still have this game and have it ripped to my PC and play it at times on PSXC2 emulator. Really looks great in progressive scan mode and high res settings. Very underrated Tekken game. Some of the stages were so open and felt realistic. Could literally fight deep out in the water on the beach stage. The soundtrack is so chill and atmospheric as well.
You can even play it in HD on PS2. Looks amazing
Even the overhead cameras feature when you are close to the wall were OP.No way you could miss the wall like in T7
Tekken 4 still looks and feel solid today, I want it back in the FGC scene pls
Same, I may get back into playing tekken competitively again if it does
It was terribly broken competitively. Nobody really liked it at the time. It's only later in the series' life that people appreciate it, but it's still not exactly a competitive game.
@Lord_of_darkness Lord_of_darkness Tekken's story has always been shit and I don't know why people kid themselves. The entire series' plotline revolves around 10% of the characters at best and the rest of the characters just happen to be there. It's always been lazy. I hate it, but stuff like KOF and Street Fighter have much better stories.
This game was busted beyond all salvaging, everything except the gameplay part was great. Keep it gone.
@Lord_of_darkness Lord_of_darkness Aaaaand what exactly has happened in the Tekken story in the past 20 years? About the only major thing that's happened is Jin starting another world war, but that STILL barely effected anything. at least in SF's story you don't feel like an afterthought for not picking one of the four characters the game cares about
Tekken 3 was my first tekken and I was like who tf is KAZUYA?!
Still my favorite in the series. The realism, the atmosphere, the martial arts based mechanics oppose to the fantasy fighting Tekken is today. The way the story was told, the narration, the stage design, the soundtrack and also how the stages had round progression within the music, the only Tekken to ever do that. Extraordinary.
Paul’s hair is animated better than most of tekken 7
how does tekken 4 a game that came out 19 fucking years ago look better than tekken 7 that released in 2015. the models look so much better, the stages look so much more dynamic, the animations more fluid, everyone isnt shining with sweat
look at tekken 5, you fight on a platform on a MASSIVE space station that rotates slowly around you, with glass panes allowing you to see earth in the corner. truly peak stage engineering for an early 2000s fighter
Look at the movies,the storytelling, the songs, the games, the ideas, the creative vision, everything back in the old days were simply awesome and everything today is merely trying to copy their old glory.
blame shitty chinese unreal engine. now tekken is dragged into global conflict and forced to use an engine of CCP globoterrorists
This game blew my mind as a kid. I’ll never forget going to the arcade with my dad and my brother and my uncle and seeing Paul with his hair down. I can’t even explain it. Sounds dumb probably but it felt like the graphics were like real life and the characters were gettin older in real time lmao. I hated the way kazuya looked at first because he was my main but it grew on me. Looking back, this game truly was a masterpiece.
Sheesh, Chat is toxic as always in your youtube videos. Anyways, i blame everything on the low budget they had for T7. I mean, they could have done a better work with the design of the stages. Like, if forgotten realm was pretty it would be a more memorable stage, and if twilight conflict had stayed as it was in T7 vanilla. In fact i really liked how T7 vanilla looked for some reason.
I know what i might say right now wouldn't be what the majority would prefer, but i would really like a Tekken "Ultimate" (like smash) in the following years, which would bring every map in the series + soundtrack revamp. Every character is also not a good thing for balance and the competitive scene in a complex game like Tekken, but it would also be fun (ignoring the fact that every new matchup would be a lot of losses online). Bring the old game modes and maybe include a "change style" to disable tailspin/bound to play like the old games.
Low Budget isn't much of an excuse if it's misused. You really think they had a huge budget going into Tekken 4, and remember too that they were developing on a new console and having to upgrade the engine for it. Not to mention unlike with Tekken 4, Tekken 7 had a internet for live updates and DLC money. They 100% could have made better things in it.
eh it wasnt that bad, just one guy that kinda complained at first but mellowed out
Vanilla was better on most stages. They added those horrible color filters over everything, luckily people made vanilla mods to fix them.
@@HIGHSTAKES Why are you sending me this? Or are you seriously asking for my opinion?
@@ZeFluffyKnight They had tekken 3 and Tag 1 before Tekken 4, so i bet they had less urgency and more budget to think Tekken 4, that's why it is different (and you have the creativity going on for it). I agree that low budget doesn't mean a lot, you can make wonders with low budget, but Tekken 7 was a do or die call in which i bet they were really pressured Bandai Namco to make it work anyways. I mean every animation is recycled in some way.
Just wanted to note that, considering the budget, plus the pressure they had to release this game, they had to make a mainstream appeal Tekken 5 look a like. And Tekken 4, even if we now consider it awesome, was not a success in terms of copies sold, which is what matters at the end of the day for the publisher. TMM spoke about that with Harada even.
DLC and all that stuff is enforced by the publisher and is the way the devs have of maintaining attention to the game, and i can't say the Tekken team gets all that money for them.
To end this message, i wanted to say that season 1 and 2 were pretty decent, most people talked fine about the game, it was with season 3, leroy and fahk that we all got salty, and are hating this game for being a success while clearly being inferior to previous tekken entries in some aspects. Judge it as it was on release, a budget AAA game in which its sales expectations exceeded far from the original vision.
Istg, i cannot look at the Kazuya image normally anymore, i always expect the smiling one
That airport music slapps heavy
I loved the fact that the stages didn't only have walls but also obstacles in the middle of the stage which made positioning more important.
I love that slight incline on 2:01, not too game changing but could provide some interesting opportunities. Wish they do this in Tekken 8.
9:34 the jungle map has that too. He just didn’t go further
I never played T4, I jumped to from 3 straight into 5. So these stages here always seemed so weird to me. Elevation? Objects in the middle of the stage? Irregular shapes? Seems insane. But at the same time, whenever I see them, I just want to explore them. Like, they seem like environments from a shooter or a brawler, not a fighting game stage, you know what I mean? I want to see what's behind that tree, or how far I can go on that airport.
Now it's not that weird, DoA still does some of that (there's a stage in a middle of a village with bunch of buildings, or even straight up in a house), but to me, Tekken was always either infinite or simple, flat, empty stages.
Tekken 4 was so experimental. So underrated too, it has a lot of cool details.
Gameplay is looking like Urban Ring! Use to play that game like crazy back in the day, hella nostalgia
Even as a kid when I played Tekken 4 I loved those stages. There’s only a handful of Tekken 7 stages that I like and the music is part of those regions. The Tekken 4 stages are awesome and their music is a bonus :)
They change all the good music each season, they basically removed all the good music 😒
I didn't even realize until now, but every state in Tekken 7 is flat! Wow! So that's why Tekken 4's stage design was always the most impressive to me!
Atmosphere is incredible in this 🎯
My all-time favorite T4 stage is the Airport, I just love the music 🎵🎶🎶 its on par with T3 king's stage, the music on that stage in T3 is just PERFECT!
4 just makes much more sense in its layouts and feels natural.
I heard a rumour that some of the stages in T4 resembled the stages from DOA, hence, why they never made them in the series again; other reasons were that the stages were not tournament legal or at times imbalanced giving some players an advantage, similar to the ban of the beach stage from SF5.
10:49
_Tekken 8 needs a stage like that. Just imagine how impressive smoke physX would look while fighting in it._
About as impressive as seeing it for the first time on ps2 tbh
Smoke will likely be very heavy to proces without lowering the frame rate.
@@paulovinasrocha6166 _Next gen consoles and mid/high-end PC's would be able to handle it._
@@Tryhardfann still. It will not be cheap
@@paulovinasrocha6166 _Gaming isn't cheap!_
As a Paul main and my T4 Paul being my strongest. It was a shame to see this guy not utilise Paul's back barge. It can put an end to spammy opponents. And is the fastest in this game for sure.
Kazuya and Paul were once the "Ryu and Ken" of Tekken.
Cool vid.
I like how the sound effects echoes in the lab stage
Tekken 4 was incredible. I always loved the laboratory stage and its music.
They should make a Shibuya crossing stage, where you fight in the middle, and the stage evolution is the police coming. Then you and your opponent should run somewhere to finish the fight.
2:27 Law got DORYAH'd so hard, someone subbed
Tbh most of the stages in T7 are just too uninteresting, 2 Helipads, 2 lava stages where its too dark to see anything, 2 infinite azures where there's nothing and one of them is DARK, snowy infinite stage at night (yay)
Everything else except for twilight conflict and Doumo Di Siro is just meh.
Nah they ruined twilight conflict. It was better in the arcade verison.
@@RizzerixLP yeah they ruined it luckily there's mod if you're on pc
Even duomo di siorio could have been way better
"Too dark to see anything" 🤣
Tbh I like infinite azure, always liked clean stages. But other than that, yeah, you have a point.
Harada needs to add Tekken 4 as Dlc in tekken 7.
Tekken 4 stages diversity and themes is so good. The stages are more realistic, ambience also, they aren't just a flat stage with the same size.
Dang look at the Details of the map including the Echo of their voices like Law on that empty mal
T4 migh be my favorite just for the atmosphere alone. The stages. The character design. The storytelling. Didn't have to put your controller down and take a walk around the block while getting combo'd
Just... so damn good.
Am I the only one that appreciates the sick dance moves from Law when he's stationary?
This gives nostalgy, yet it feels so fresh
the Lab stage will forever be goated
I really hope Tk 8 has both normal stages and “fun” stages like this that exist separately from competitively viable ones
And this, is how you make me feel nostalgic.
I like some of the stages in T7 too, though
I think every tekken game up until 5 had better stages especially 4 and tag 2. 6 and 7 stages were a letdown in my opinion
"Wheres my rage art, i wanna rage art" LOL
everyone seemed to have a serious story in this game except Kuma/Panda. Xiaoyu, and Law to some extent. But the humor in these doesn't make the characters seem pathetic like in later games. What they did to Paul in Tekken 5+ is just unforgivable after this game.
I love how Tekken 4 is the more detailed game for its generation, yet it loads faster than "GET READY FOR A NEW CHALLENGER" head ass
did every character have this guard break grab, that steve has in t7? the one that you can change sides with, or push the oppo against the wall for better frame advantage.
Yep.
Every single one.
How do this game and Tag Tournament PS2 look more realistic than Tekken 7?
Because it was designed to look and feel more realistic and unfortunately they abandoned that aesthetic after tekken 4
The good old days when fighting games were made for fun and not tournaments. The PS3 era was where they did a decent job at juggling both. Now it feels like Tekken 7 should've been an always online game.
Dang it I think I just gave them ideas...
I like how you can see the wheels in his opponent's head doing absolutely nothing, as he picks Paul, does nothing but df2, sees it isn't working, switches to Law and does exactly the same thing.
So good not seeing long ass combos in mid air ahaha
Man, I love the music from that first stage, I've got it set to the character select screen in T7. Sounds very Mass Effect.
What I think happened is that as the game got more complex so more time and money was required to add to the gameplay and moveset etc. This took away from the background budget. But since Tekken 7 has done so well we could be seeing an increase in budget.
The airport, rooftop, mall, shinjuku, honmaru, arena, fight club are the best stages, but i like all stages, but the ones that are listed are my favorites
Tekken 4 and Tekken 5 Dark Resurrection have the best stages. Tekken 4 stages were so realistic regarding the environment and interaction.
Gym still my favorite. And the Echo of their voices makes it sound like they’re really in the gym. And how intense the music gets after the k.o. Sequence at the end of each round.
Tekken 4 isn't as good as 3 or 5, but it's the Dark Horse of the series. It isn't the worst, just preceded and proceeded by the best fighting games ever.
S Tier: Tekken 3
A Tier: Tekken 5, Tekken Tag, Tekken Tag 2
B Tier: Tekken 7, Tekken 4
C Tier: Tekken 2
D Tier: Tekken 6
F Tier: Tekken 1
Don't get me wrong, I fucking love Tekken 2, but it just doesn't hold up like other fighting games of the era, like Street Fighter 2 or 3rd Strike. But it was masterful for 3D fighters until Tekken 3 blew everything in the genre out of the water. No one has topped it since. Hoping for the best with Tekken 8. I'm certain it'll be at least A tier.
What’s your take?
Tekken 8 is here
@@don2nd650 Tekken 8 is D tier imo. It's strayed so far away from what a Tekken game should feel like.
The music with the cool stages and the heli propelling just give the fights a dynamic feel
i absolutely love the sound of the stages in t4 it really captures the depth of the stage cant say the same for t7
'Touch and Go' is arguably the best Tekken song of all time
I liked stemmed 4 the most because you actually have to fight instead of it being a juggle fest.
The new fighting games get boring because it’s the race to see who gets juggled first.
Tekken 4 stages was in 2001.
Tekken 7 stages was in 2015.
I mean the developers should improve the stages quality and soundtracks by the time,and unfortunately I found that tekken 4 was made by a compassionate people who really love tekken games
Totally agree... online, dlc, akuma and the unserious story narrative. The music was okay but not as the old. Money ruin things.
Hopefully Tekken 8 goes in the direction of Tekken 4 with a more serious story, atmospheric presentation, the realism in character models, music etc.
👌🏽
Tekken 4 is still one of my favourite game ever and if you think about it, it's like Namco took inspiration from the only thing in which DoA beats almost every fighting game, the stages.
When Law actually looked like bruce lee and not Might Duy (Might Guy Dad) on steroids
Tekken 7's character select screen makes Tekken 4's look like a joke tho. Anyway, I like how the characters look more human, less anime in 4 than Tekken 5 and up.
Tekken 4 stages and music and models still hold up. If only Tekken tag 2 didn't flop sales wise which caused T7 to have a low budget. Well it don't matter now because T7 was a hit and T8 have everything to make it the best and most unique Tekken game. I'm hyped for the future if all goes well
How come this game is considered one of the worst in the series? Because of the roaster? Unblockables? Kazuya’s ewgf not launching? Can someone tell me why and also how many copies tekken 4 sold?
T4 sold around 2 million copies if I'm not mistaken. Game was considered medicore or bad for number of reasons: pro players hated the gameplay changes such as nerfed movement or uneven ground. Idk why the game flopped so hard in the casual market though. Maybe it was too grounded for an average teenager. I know that most people didn't like Heihachi as the final boss back then.
@@Shibu_PL that uneven ground felt so realistic btw
I never got to play this game when I was younger because my dad was pissed that Heihachi wasn't on the roster and that Paul looked different from the previous installments. So he sold it a few days after he bought it. When I hear the music and see the stages from this game it makes me feel like I missed out.
Heihachi was an unlockable player.
Your father was a fool who never bothered to unlock all the hidden characters, so the both of you missed out.