Rain World - Unfortunate development is easy

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  • เผยแพร่เมื่อ 8 ม.ค. 2025

ความคิดเห็น • 171

  • @squeaky1963
    @squeaky1963 3 ปีที่แล้ว +394

    Me: Dies at the entrance to unfortunate development
    "Yeah i think I'll go check what's happening on the left"
    this decision saved me a chunk of sanity it seems

    • @StarlightLexie
      @StarlightLexie 3 ปีที่แล้ว +39

      I looked this part up because it felt literally impossible and now I know why

    • @maxmustermann2197
      @maxmustermann2197 2 ปีที่แล้ว +16

      @@StarlightLexie Playing as monk, that alternate route is blocked... you have to backtrack a whole lot to be able to avoid UD

    • @walker9192
      @walker9192 2 ปีที่แล้ว +4

      @@maxmustermann2197 well, when i played based on my skill with monk this section is very, very hard, if you know the route through electrical arrays and memory conflux it takes like 20-39 mins top in my opinion. While UD spent like an hour.

    • @Anonymous-ks1pn
      @Anonymous-ks1pn ปีที่แล้ว +4

      You could avoid unfortunate development???
      I put that grapple worm thtough so much pain for no reason

    • @fbgws
      @fbgws ปีที่แล้ว +3

      @@Anonymous-ks1pn just climb the wall

  • @spensershort5200
    @spensershort5200 6 ปีที่แล้ว +474

    When you make it through Unfortunate Development both ways without dying (one of the greatest achievements in gaming imo) and only get 174 views and 3 likes.

    • @turtletoad7725
      @turtletoad7725  6 ปีที่แล้ว +163

      Ah, but at least those 174 people have witnessed greatness. And with time, more will.

    • @spensershort5200
      @spensershort5200 6 ปีที่แล้ว +33

      Consider me glad to be approximately number 174

    • @Lepstick_-
      @Lepstick_- 4 ปีที่แล้ว +4

      6,615 now

    • @drakefrid4948
      @drakefrid4948 3 ปีที่แล้ว +2

      Spenser Short damn im 8 802

    • @poli2514
      @poli2514 3 ปีที่แล้ว +3

      it's extremely impressive, god knows I couldnt do it, but one of the greatest achievements of ALL TIME? i'm not sure about that. That would probably go to soulsborne no hit run, tbh

  • @shakewell42
    @shakewell42 2 ปีที่แล้ว +177

    When I first played this game (recently), I got to the room that splits into UD and the other path. When I went to the paths leading down into non UD-territory, I heard a DLL just below me and thought, "I think I'd rather not take the route with a bunch of those."
    ...
    So I went to unfortunate development.

    • @Mecceldorf
      @Mecceldorf 2 ปีที่แล้ว +33

      What an inconvenient set of events.

    • @observ_2008
      @observ_2008 2 ปีที่แล้ว +27

      How very... *unfortunate* .

    • @julianemery718
      @julianemery718 2 ปีที่แล้ว +17

      The irony...
      It's delicious

    • @gabrielquist6120
      @gabrielquist6120 9 หลายเดือนก่อน

      Ya, Thats the vibe.

    • @sandraiaraaraujo8174
      @sandraiaraaraujo8174 5 หลายเดือนก่อน

      ​@@observ_2008 A truly peculiar... Development.

  • @michellestaska8704
    @michellestaska8704 6 ปีที่แล้ว +160

    Stop flexing on us

  • @cosmobts
    @cosmobts 2 ปีที่แล้ว +136

    biggest mistake in my entire life was trying to play through unfortunate development my first run. cost me so much sanity. the worst part is i didnt even get to 5p that way, i ended up going the easier route after too many deaths and a little bit of crying

    • @Von-Nix
      @Von-Nix 2 ปีที่แล้ว +15

      My first run I made it through after dying like 50 times, got lost and went backwards through the other side, totally missing 5p. I then realized unfortunate development was actually optional

    • @themasterofstuff
      @themasterofstuff 2 ปีที่แล้ว +1

      I tried to get there first play through and managed to get to five pebbles… After two days…

    • @seba8792
      @seba8792 2 ปีที่แล้ว +2

      is there another way?
      i thougt ud was necessary, which is the otner route?

    • @evellol2059
      @evellol2059 ปีที่แล้ว +3

      @@seba8792 left

    • @creativeusername5416
      @creativeusername5416 ปีที่แล้ว

      Same

  • @bumblegoot1139
    @bumblegoot1139 2 ปีที่แล้ว +39

    I actually powered through Unfortunate Development on my first playthrough. It took me 3 hours of nonstop death.
    To be honest, if I could do it over for the first time again, I absolutely would. The atmosphere of the area is so tense, and the roaring bass in otherwise total silence excellently underscores the instant death around every corner. Fantastic area design overall with Five Pebbles, I love Unfortunate Development despite the hairs I tore out.

    • @brunopagnoncelli975
      @brunopagnoncelli975 2 ปีที่แล้ว

      Lmao

    • @brunopagnoncelli975
      @brunopagnoncelli975 2 ปีที่แล้ว

      Same

    • @helios1087
      @helios1087 ปีที่แล้ว

      Same but 3 days.

    • @l0usyl4us
      @l0usyl4us 29 วันที่ผ่านมา

      OMG took me around 3h too and what a rewarding relief it was to finally reach 5P...the area reminds me a lot of LIMBO, same tension and mystery 🖤

  • @ianhall7513
    @ianhall7513 2 ปีที่แล้ว +23

    Didn't realize the area was called 'unfortunate development' at first and I kept waiting for something unfortunate to happen.

    • @gabrielquist6120
      @gabrielquist6120 9 หลายเดือนก่อน +2

      I had originally thought that UD was further forwords.

    • @o.m.p.h.4483
      @o.m.p.h.4483 4 หลายเดือนก่อน

      Did you wait long?

  • @loukat1837
    @loukat1837 4 ปีที่แล้ว +106

    Nobody:
    Literally Nobody:
    ASMR daddy long legs noises:

    • @tigran010
      @tigran010 4 ปีที่แล้ว +1

      Slick

    • @MrNoobed
      @MrNoobed 3 ปีที่แล้ว

      Aaaaaaaaaaa

  • @mothballx
    @mothballx 2 ปีที่แล้ว +49

    While it took me a good 4 hours to get through U.D, atmospherically it is one of my top 3 favorite places in all of Rain World. the Rot really lives up to its name and the quiet, imposing music sets the scene perfectly alongside the fluctuating gravity

  • @forlotta2066
    @forlotta2066 4 ปีที่แล้ว +119

    lets be honest you got pretty lucky on the long ascent missing the tentacles

    • @lukealias1uk345
      @lukealias1uk345 4 ปีที่แล้ว +55

      Tbh luck plays importantly in this part because of where the daddy long legs could be; while safe strats and good aiming help a long way, it is never impossible to land on one of the creatures you didn't see before screen transition

    • @upscale9109
      @upscale9109 2 ปีที่แล้ว +9

      I'm playing as the monk and I'm pretty sure my deaths are into the double digits in the ascent room

  • @stoneforest2639
    @stoneforest2639 2 ปีที่แล้ว +79

    I never really listened to the sound design of the game. I got some real good headphones now and I can hear how absolutely disgusting the rot is, and how absolutely terrifying 5 pebbles is. The droning, complex machinery, breaking and rotting, turning on and off and on and off at a scale that is incomprehensibly large. It’s terrifying. Absolutely terrifying.

    • @helios1087
      @helios1087 ปีที่แล้ว +8

      For real. After getting to FP themselves, leaving to the wall felt literally like a breath of fresh air.

    • @mihaleben6051
      @mihaleben6051 ปีที่แล้ว +1

      Weirldy enough. Tahts your body

  • @preknopreguntesporqueminom9050
    @preknopreguntesporqueminom9050 5 ปีที่แล้ว +64

    This part was epic, especially when the music heard at the beggining of the video kicks in, also the gravity thing malfunctioning

  • @jaredberry4234
    @jaredberry4234 ปีที่แล้ว +3

    Me when I don't clean my gamer PC for several years

  • @kcinrennat2606
    @kcinrennat2606 ปีที่แล้ว +1

    Lol what a flex! I never go right at 0:42, so this whiplashed me so hard! This area is a strangely easy challenge. Since we're in Pebbles, it's pretty easy to make a failproof route, but put me in precipice and we'll be here for a while!

  • @niklashaupt7954
    @niklashaupt7954 ปีที่แล้ว +3

    i am just glad when they made "the rot" in the dlc that the entire area wasn't just unfortunate development but worse, and that it was surprisingly bare of rot walls.

  • @madfox8507
    @madfox8507 4 ปีที่แล้ว +28

    Wow, you made it so much easier for me. You actually saved my controller from being violently broken against a wall.

  • @hakato8857
    @hakato8857 ปีที่แล้ว +1

    I went through Unfortunate Development on my first playthrough, lost a good chunk of my sanity but if i could i would do it again. It's just so atmospheric and i don't know, there's just something "magical" to it. When I got out of there and went to the wall it felt so peaceful and calming in comparison. Overall if you like pain and want to have nightmares about not positioning your jump perfectly then i would recommend it 10/10

  • @frostipineappls
    @frostipineappls 4 ปีที่แล้ว +55

    augh i know this is old but on my first run i played monk and watching this i am so furious because on practically every surface there were proto dlls so i constantly died because i got a little too close to a wall. died like 50 times in total, fucking hell.

    • @thatuzikinnie6077
      @thatuzikinnie6077 ปีที่แล้ว +2

      SAME
      I went through it on my first playthrough as Monk and it was complete HELL.
      Then I had to do it again on Survivor cause I didn't know there was an easier route.

    • @Sillysubstance
      @Sillysubstance ปีที่แล้ว +1

      S A M E

  • @carlosd.163
    @carlosd.163 ปีที่แล้ว +2

    Ah yes, unfortunate development, or as I like to call it "Five Pebbles's Anti-grav Funhouse of Blueberry Flavored Cancer (TM)"

  • @zn4452
    @zn4452 4 ปีที่แล้ว +36

    the daddy locations were lucky, but there was still room for error, so really good plays regardless.

  • @satinizer8021
    @satinizer8021 ปีที่แล้ว +2

    whenever i go to Pebbles, whichever way, i turn off DLLs with mods, i just can't deal with them. i guess they're a really fun challenge to some degree, but more often than not, they get extremely frustrating. too much depends on pure luck. and all kids of moving rot (MLLs, DLLs, BLLs, i think there are only 3 moving ones?) are nice enemies for bigger spaces that allow you a lot of places to jump and move to, like The Leg. the fun with them is that you need to move with great precision to avoid them. zero gravity deprives you of any chance of precise movement, making you too vulnerable to be grabbed by a tentacle, or by the wall rot. you can't fight them or stun them in any way. if they're blocking your way, you just have to wait and pray they won't go your way. they can move faster than you can float from place to place, and they're not affected by the gravity changes. believe me that Pebbles is much more fun without DLLs.
    that being said, OP, you're so powerful for going through this TWICE without dying. no skill issue in sight.

  • @fora1924
    @fora1924 ปีที่แล้ว +1

    Man that max karma gate wasn't lying.this shit hard

  • @Generalmacka
    @Generalmacka ปีที่แล้ว +2

    I actually find this area quite fun. It is very frustrating, but learning the gravity mechanics and taking your time from pole to pole is a really nice challenge. And boy, the feeling when you finally beat it is like nothing else in this game

  • @pannukakku4168
    @pannukakku4168 6 ปีที่แล้ว +42

    3:29 close........

  • @iseetheendisnear2416
    @iseetheendisnear2416 2 ปีที่แล้ว +15

    Bringing a grappler worm goes a long way in Unfortunate Development - which is why this is above impressive, it’s insane

    • @aarepelaa1142
      @aarepelaa1142 2 ปีที่แล้ว +7

      Wdym? It's literally useless there, like you can't use it.

    • @lred1383
      @lred1383 2 ปีที่แล้ว +2

      @@aarepelaa1142 wrong. It works perfectly, that is during the normal gravity phases. When the zero g comes back, you're back to floating like you would normally, except with the added inconvenience of the worm firing every time you jump off a tentacle because it doesn't count as a pole. Once you learn to mitigate that downside, the worm is really helpful

    • @aarepelaa1142
      @aarepelaa1142 2 ปีที่แล้ว +4

      @@lred1383 idk, you're still just better off going normally, no dangers can be really avoided easier with it anyway. Screwing up also wastes more time than going without it could save.

    • @lred1383
      @lred1383 2 ปีที่แล้ว

      @@aarepelaa1142 I recently did the Martyr discord challenge (pass through both sections of UD in one cycle as Monk), and that run would have failed at two different points if not for the worm. Once you're comfortable with it, there is no downside and significant upsides

  • @barcobasurero7978
    @barcobasurero7978 6 ปีที่แล้ว +40

    holy fuck dude, i died like 20 times before giving up and trying the other way

  • @tigran010
    @tigran010 4 ปีที่แล้ว +6

    I love that gravity generator ambiance

  • @kyberkreeper
    @kyberkreeper 2 ปีที่แล้ว +10

    literally the worst area to navigate in this game, and you owned it. what a legend

  • @The_OwO_Shogun
    @The_OwO_Shogun 2 ปีที่แล้ว +2

    Path of pain, farewell, and unfortunate development... It's all different games but it's all so similar. As in your have to be a lunatic to deal with any of that...

  • @lachlanmccormick3486
    @lachlanmccormick3486 4 ปีที่แล้ว +8

    Can ya stop flexin on all of us, for FIVE MINUTES.
    But seriously well-hecking-done.

  • @supersquirrel0612
    @supersquirrel0612 3 ปีที่แล้ว +4

    This game is so unappreciated it’s really not fair

  • @microwavemicrowave7648
    @microwavemicrowave7648 2 ปีที่แล้ว +4

    I accidentally went unfortunate development on my first playthrough. It was hell. Went bug zapper route next time and didn’t even die. Really screwed myself on that one but I’m kind of glad I made myself suffer first.

  • @MissFazzington
    @MissFazzington 2 ปีที่แล้ว +5

    I spent 2 real life months stuck in UD, i cried uncontrollably out of the purest anger and frustration i've felt in my entire life ay least 13 times, and now i come to TH-cam and see this bullshit

  • @Fottrel
    @Fottrel 2 ปีที่แล้ว +3

    just got through 5 pebbles yesterday (currently working my way through the chimneys area), but I needed to see someone else go through unfortunate development. this game is amazing. i really felt like i was just a little creature trying to find food after shoreline, shaded citadel, and the overhang but... getting to 5 pebbles and having the zero gravity areas really made me feel even smaller and more lost than I already was. I took like 20 tries maybe to get through all the blue spaghet (using the control stick instead of the dpad helped a lot for angling jumps) but wow very very smooth movement. great video!

  • @RaystormTheWise
    @RaystormTheWise 5 ปีที่แล้ว +18

    You wont believe the number of tries i did at the middle generator thingy part

    • @partiallyslicedbread369
      @partiallyslicedbread369 4 ปีที่แล้ว +11

      Cockobango RangoJango not even joking, after an 8 hour play session on my first full run of the game, I sat and did this for 4 hours straight, eventually doing it by sheer luck once, only to die to the fucking bug zappers because I went the wrong way. I then tried for another 2 hours before I finally got pastthis god forsaken region.

    • @greatestgrasshopper9210
      @greatestgrasshopper9210 4 ปีที่แล้ว +1

      My first couple of times I tried to go under the generator. Stupid dll it's so aggressive right there

  • @lelambascend5700
    @lelambascend5700 5 ปีที่แล้ว +13

    One dislike is by Daddy

  • @Soldado-qi7eb
    @Soldado-qi7eb ปีที่แล้ว +1

    Has anyone ever thought of killing all these rotten meatballs, scattered inside the Five Pables, to see if this can be avoided?
    One question, if they are such intelligent beings, created to solve their own problems, how could they not, create a creature or manipulate an intelligent creature, to fix their own huge structure?, like the Slugcats, worship them as Gods.

  • @irrelevantperson785
    @irrelevantperson785 6 ปีที่แล้ว +23

    Aaaaaahahahahahaaaa....
    No, it's not. At least not for me.

  • @jacktotallywasnthere
    @jacktotallywasnthere 2 ปีที่แล้ว +2

    this is why you completely skip 5p and go straight to filtration system

  • @greatestgrasshopper9210
    @greatestgrasshopper9210 4 ปีที่แล้ว +2

    I Would get through most of it until I got to the last challenge where daddy long legs are on both sides of you. I would hit three platform right next top the middle, then get yoinked by the long legs. I finally realized rocks do stuff and got past that.

  • @half-usedwoodenpickaxe4835
    @half-usedwoodenpickaxe4835 5 ปีที่แล้ว +21

    So are Porto daddies just baby long legs then? It seems like they stay planted on a surface until they develop enough to move on their own. That would be a cool hint to their life cycle

    • @cidballcidball8030
      @cidballcidball8030 5 ปีที่แล้ว +13

      So basically if you don't want spoilers, don't read this as it has a plot point in it.
      So basically five pebbles has this thing called the rot developing in him which is the result of a failed experiment the rot the daddy long longs are the rot when pebbles found the rot he flushed it and other junk out of his systems and that created the garbage wastes with the smaller "brother" long legs, that only temporarily solved the problem and more of it grew but I'm just guessing that the rot merged with his technology and grew more advanced than its smaller cousins, (by the way daddy long legs aren't technically alive). So in short Proto long legs is just daddy long legs (the rot) but on the walls (you could be right)

    • @half-usedwoodenpickaxe4835
      @half-usedwoodenpickaxe4835 5 ปีที่แล้ว +12

      Cidball Cidball yeah I knew what he did and where the brothers came from, and I understood that they are an amalgamation of many small organisms. It just seemed like the proto daddies were underdeveloped (shown by them leaving tentacles out to grab things, similar to a spiders web, rather than moving to gather food themselves, even when they could just stay there, it’s a better predatory technique).

    • @cidballcidball8030
      @cidballcidball8030 5 ปีที่แล้ว

      Fortnite Top 10 Gaming Boys yeah the game doesn't really give a lot to the lore so it can be what you want really

    • @forlotta2066
      @forlotta2066 4 ปีที่แล้ว +1

      @@half-usedwoodenpickaxe4835 I think they're more developed because they've become so clustered and his innards are so rotten that they're just there not moving, i think them not moving is because of the sheer density of rot causing them to weigh too much

    • @LordJike
      @LordJike 2 ปีที่แล้ว +4

      I'd say they are not moving because they are busy consuming 5P rather than trying to hunt for you

  • @arkadic
    @arkadic 4 ปีที่แล้ว +7

    i'm still stuck on ud and i honestly think i'll never pass it
    i suffer for eternity

    • @toxoids
      @toxoids 2 ปีที่แล้ว +5

      there is another path through five pebbles to the left that just goes through some stationary bug zappers, much easier and mostly dll free, maybe you will finally beat the game after a year

    • @arkadic
      @arkadic 2 ปีที่แล้ว

      @@toxoids oh yeah i beat it shortly afterwards
      now i've mastered it after multiple attempts yay

  • @AMCoffee
    @AMCoffee 4 ปีที่แล้ว +15

    Er, what do you do if the blue things actively hunt you down rather than just ignoring you? I mean, yeah, if they ignore you like those ones did, then it's easy. But I hide in the little tunnels, and they beeline for me from the other end of the room, reach in, and rip me out before I can do anything. It literally take about seven seconds, and it's not a fluke. It's happened about 15 times in a row. I've tried creeping everywhere, I don't throw things, they're just all awake and actively aggressive from the moment I enter the room.

    • @turtletoad7725
      @turtletoad7725  4 ปีที่แล้ว +16

      If they come for a tunnel, it's always an option to just leave and wait in another spot. Ideally you will make as little noise as possible, but if one of them is getting on your trail you can throw something at the opposite wall to distract them. I always like to carry a rock or spear in case one grabs me, so I can quickly get it off of me and escape.

    • @AMCoffee
      @AMCoffee 4 ปีที่แล้ว +8

      @@turtletoad7725 I'll try that the next time I'm in an area like that again, but every time I throw an item - scrap or rubble - they ignore it and come for me instead. And dropping out of the tunnels and going elsewhere wasn't an option because the things would settle their bodies at one entrance and loop their arms around to the other.
      I got through that area, but it was really just down to luck. I can't seem to make those things behave the way they're meant to, based on everything I read on the game mechanics.
      I do appreciate the reply, though! Have a good one!

    • @AMCoffee
      @AMCoffee 2 ปีที่แล้ว +1

      @TheFruitMan Greg Ahh, that makes sense. Thanks!

    • @eliasalarabi6298
      @eliasalarabi6298 ปีที่แล้ว

      @@thefruitmangreg1537 false, they don't see but they sense by hear and touch

    • @lilith3133
      @lilith3133 ปีที่แล้ว +1

      Heads up - they hear you if you go into the tunnels because you're touching the walls, but grabbing onto any poles or tendrils that reach from one end to the other of a room will not alert them.

  • @andy.miroirs
    @andy.miroirs 3 ปีที่แล้ว +1

    This is amazing, I'm really really impressed. Congrats

  • @gabrielquist6120
    @gabrielquist6120 9 หลายเดือนก่อน

    My bro has an eating sound effect mod on!
    Also: MY DOOD DOSN’T USE A SHELTER DURING UNFORTUNATE DEVELOPMENT! The real Infortunate development here is how he makes the rest of us look bad in comparison.
    Not only dose he never use a single shelter, but HE DOSE IT BACKWORDS TO!

  • @master7july
    @master7july 2 ปีที่แล้ว +2

    I'm not going to say it was easy (it really was not and my screams of frustration can attest to that) but it after you get the hang of where and how to jump it's not as daunting as the first time and can save you a chunk of time. The leg and the underhang gave me more of a nightmare

  • @kliveran
    @kliveran ปีที่แล้ว

    I never knew that was going straight i always thought that the main way is the wall in to pebbles 😂

  • @CapemanProducti0ns
    @CapemanProducti0ns 4 ปีที่แล้ว +14

    this video is infuriating.
    when he goes past the middle nest, then does a long continuous undisturbed jump to go further than I ever could. To then turn around... to go back... then when he dismisses the nest a second time, then takes all the time of the world to go back to the start point... I didn't know it didn't rain inside there, I'm always dying before the cycle ends tho.
    Congratulations, equip your troll face because I'm mad.

  • @Juleszzzzz
    @Juleszzzzz ปีที่แล้ว

    Mfw I got to The Wall first, and thought the left pipe is a secret level. Turned out I got it backwards xd.

  • @brunopagnoncelli975
    @brunopagnoncelli975 2 ปีที่แล้ว +1

    I swear i regret inmensely having gone to the right path, i think it took me 50 tries. At least it was worth it after i got to farm arrays.

    • @Juleszzzzz
      @Juleszzzzz ปีที่แล้ว

      My brain on the left pipe:
      SECRET LEVEL?!!

    • @brunopagnoncelli975
      @brunopagnoncelli975 ปีที่แล้ว

      @@Juleszzzzz yeah i was like: wtf are those shocky thingys, and it never crossed my mind that it could be another way out...

  • @monster3339
    @monster3339 2 ปีที่แล้ว

    [frantically taking notes]

  • @ilianaghdifar1018
    @ilianaghdifar1018 ปีที่แล้ว +1

    Yeah it was so easy that I rage quit

  • @queenchaosyet
    @queenchaosyet ปีที่แล้ว +1

    Good heavens you could have just called me bad at the game for skipping UD you didn’t have to style on us TwT

  • @sirpootsman1048
    @sirpootsman1048 2 ปีที่แล้ว

    Indeed, fellow gamer!

  • @K4RUDO
    @K4RUDO ปีที่แล้ว

    Essa é a rota que eu comecei a fazer depois de passar 5 horas inteiras nessa área.

  • @lunactiathemoth
    @lunactiathemoth ปีที่แล้ว

    the blueberry snack zone

  • @thecompypack6124
    @thecompypack6124 2 ปีที่แล้ว +2

    my first playthrough was as the monk, can you guess which path I took?

  • @loopcat4369
    @loopcat4369 ปีที่แล้ว

    idk maybe they changed unfortunate development but if not i think that your path is un optimal, maybe faster but way more dangerous.

  • @Danny_Johnson_KM
    @Danny_Johnson_KM 3 ปีที่แล้ว +1

    3:29 DAAAAMN

  • @TheKiv
    @TheKiv ปีที่แล้ว +2

    Proud to be the 1000th like

  • @kifur7872
    @kifur7872 3 ปีที่แล้ว

    Now i died for 211 time, i love this game

  • @TimelinesOfMaybe
    @TimelinesOfMaybe 3 ปีที่แล้ว +5

    Wow
    Also isn’t the anti gravity in five pebbles so they’re structure doesn’t collapse under its own weight? Meaning that part of them could collapse
    Well isn’t that Unfortunate
    Ha.. ha g -get it?

  • @maxmustermann2197
    @maxmustermann2197 2 ปีที่แล้ว

    God, I hated this section so much. And not a love hate thing, I genuinely think the devs went far too overboard with this, to the point it detracts from the experience

  • @edmenjoyer1039
    @edmenjoyer1039 4 ปีที่แล้ว +9

    Unfortunate Development isn't that difficult. It's frustrating at most, I died quote a few times to stray DLLs that I didn't expect and some bad timing, otherwise it's actually pretty easy. Just takes a lot of waiting and some good luck.

  • @sad_hedgehog
    @sad_hedgehog 4 หลายเดือนก่อน

    you madlad you

  • @user-mu9lr8vl5k
    @user-mu9lr8vl5k 6 ปีที่แล้ว +5

    Wow! It looks pretty easy!🙄

  • @paw9122
    @paw9122 5 ปีที่แล้ว +12

    First time I went through there I only died twice. It's not as hard as people make it out to be!

    • @ksanbahlyngwa1998
      @ksanbahlyngwa1998 5 ปีที่แล้ว +6

      How!?

    • @B.L.U.S
      @B.L.U.S 3 ปีที่แล้ว +1

      you step a bit and they came flying on you on the Exterior but you still on its face and its just ignore so you realize pretty fast that they are blind but extremely good at hearing so you turn up the sound and test evry action to know if its make noise then you go there and you.. well time to place my training on pratice
      and die by commeting a deadly sim glutony
      thoses neurons are tasty but that killed me and after that i just go silent

    • @brunopagnoncelli975
      @brunopagnoncelli975 2 ปีที่แล้ว

      Honestly i had a lot of bad luck, every single time i actually got close to some pipe i stumbled on a dll tentacle, pretty absurd tbh, at least i got to 5p.

  • @VYNAIUS
    @VYNAIUS ปีที่แล้ว

    Heresy

    • @Omori53
      @Omori53 ปีที่แล้ว

      WTF??

  • @Rydlenar
    @Rydlenar 5 ปีที่แล้ว +6

    It almost looks to me like you did something to the AI for the Daddy Long Legs because there is NO WAY they would let you just stroll by like that. The fact that they are all just stuck on the wall is also a big givaway. Knowing how much you like to play with the games inner workings ;)

    • @turtletoad7725
      @turtletoad7725  5 ปีที่แล้ว +10

      Nah, this was before I even got the game on PC. Can't mod the PS4 version

    • @Rydlenar
      @Rydlenar 5 ปีที่แล้ว +3

      Sooo, just unimaginably lucky then XD

    • @stygianskies4776
      @stygianskies4776 5 ปีที่แล้ว +12

      They function primarily based on noise, so if you don't slam yourself against any walls and move by them fast enough or only via poles, it doesn't trigger their aggro

    • @elijahlovin4184
      @elijahlovin4184 4 ปีที่แล้ว +2

      @@stygianskies4776 It may have had worse AI for the port to PS4? That's my only guess other than extreme luck, because I have DDL's create FTL travel to find me. Totally respect you for that insane feat though!

    • @sum11111
      @sum11111 3 ปีที่แล้ว +3

      @@Rydlenar I'm late but when I got here they were just sitting on the wall as well (although I gave up before beating this place). I think they always start out sitting here and only begin to move if you make a noise coming upwards

  • @miscellaneouschaos6693
    @miscellaneouschaos6693 3 ปีที่แล้ว

    *crys*

  • @freitas399
    @freitas399 25 วันที่ผ่านมา

    5:05

  • @colonelclev4500
    @colonelclev4500 2 ปีที่แล้ว

    Why do people keep struggling with Unfortunate Dev?

  • @lukealias1uk345
    @lukealias1uk345 4 ปีที่แล้ว +1

    Let's be honest here, how many times did you retry ?

  • @sleepylad951
    @sleepylad951 4 ปีที่แล้ว +2

    what actually IS unfortunate development?

    • @turtletoad7725
      @turtletoad7725  4 ปีที่แล้ว +12

      This will require quite a bit of explaining.
      The Chimney Canopy colored pearl describes a method of overwriting the self destruction taboo, which is basically a thing the ancients hard-coded into the DNA of every iterator to prevent them from doing anything that might lead to self destruction. To overwrite it would mean that the iterator would have more freedom, and, yes, probably allow them to self destruct. The specific method involves tediously (and dangerously) mutating some tissue until you eventually get the combination of DNA you're looking for, in this case it would overwrite the original cell's DNA but do nothing else. As i said however, the work is very tedious and time-consuming. You would have to run parallel processes to get any progress at all in a timely manner. It is implied that Five Pebbles did this, and increased his groundwater consumption to five times the normal amount to compensate for the extra work he was doing. Iterators run on water and need it to prevent slag buildup. His neighbor, who shared the same water source. (Looks to the Moon) endured several cycles with no water and eventually began to die without access to it. In a last-ditch effort, she forced him to drop everything he was doing and listen to her pleas to stop. With his concentration broken, Five Pebbles presumably lost control of the mutations and it spiraled into the rot, or daddy long legs. It has been slowly eating away at him ever since. Looks to the Moon evidently did not recover from her dehydration, and her structure collapsed.

    • @sleepylad951
      @sleepylad951 4 ปีที่แล้ว +2

      @@turtletoad7725 So the huge DDL growths are just sprawling clumps of mutated DNA from five pebbles? (btw thanks for the response)

    • @turtletoad7725
      @turtletoad7725  4 ปีที่แล้ว +5

      basically

  • @shunplayz21
    @shunplayz21 ปีที่แล้ว

    Aw hex naw

  • @AdaTheWatcher
    @AdaTheWatcher ปีที่แล้ว

    Honestly I don't get why so many people struggle with this area, once you know where you're going it's easy.

  • @chocolatecrud
    @chocolatecrud ปีที่แล้ว

    Tf were the devs thinking with this place