If anyone is having trouble triggering the door to open again after they put the trigger box collider over the button, put the trigger button collider's layer to "ignore raycast".
I think im actually going to by playmaker now cuz your videos are on point. Id love to see a video on making a crosshair spread on player movement such as walking and running and then returning slowly on not moving.
How about when the player leave the box collider when in the middle of opening the door? It pauses halfway through. Is there anyway to make the tween finish despite this?
HI. How can I implement this tutorial with the new input system? Having keyboard, gamepad and maybe touch for mobile? I don't see tutorials. I'm new to Playmaker. Thank you.
Has an update come in that changes the triggers? I am just learning Unity. What I did: 1. Added a Cube on the button. 2. I disabled the Mesh Renderer. 3) I set "Is Trigger" in the Box Collider. Everything worked without the playmaker. When I enter the area of invisible Cube I can click, when I'm outside the area I can't - no scripts. Logically it seems to me that the invisible "buttonTrigger" (cube) is obstructing the button, therefore I can't click it.
2:45 The MOUSEDOWN system event doesn't seem to work with the new unity input system, is there a workaround for this? Thanks! Edit: I did all the mechanism of the door with mouse pick event and a bool test, thank god now i can go to the next video, so much for that new input system...
Thank you, now I can trigger different camera angles based in the position of the player (like an old school survival horror)
This instructor is so funny 🤣 I learnt a lot
If anyone is having trouble triggering the door to open again after they put the trigger box collider over the button, put the trigger button collider's layer to "ignore raycast".
I think you meant "put the trigger BOX collider's layer to ignore raycast."
You're both my hero. Was fiddling with it for 30 minutes
5:32 lmao love it need more of that
Same here lol
I think im actually going to by playmaker now cuz your videos are on point. Id love to see a video on making a crosshair spread on player movement such as walking and running and then returning slowly on not moving.
did u end up buying how u do?
Sensational video, very entertaining style, love it.
5:33 i love that part man 😂❤️ so cool
Best tutorial everrrrrr
these are the best videos
waiting for more!
How about when the player leave the box collider when in the middle of opening the door? It pauses halfway through. Is there anyway to make the tween finish despite this?
would it be possible to do tutorials on 2d games with playmaker
i asking that too
HI. How can I implement this tutorial with the new input system? Having keyboard, gamepad and maybe touch for mobile? I don't see tutorials. I'm new to Playmaker. Thank you.
Hi, I have a question: when you click the button and walk out of the "close to button area" the door stops mid way.
yeah
thanks
Has an update come in that changes the triggers? I am just learning Unity.
What I did:
1. Added a Cube on the button.
2. I disabled the Mesh Renderer.
3) I set "Is Trigger" in the Box Collider.
Everything worked without the playmaker. When I enter the area of invisible Cube I can click, when I'm outside the area I can't - no scripts.
Logically it seems to me that the invisible "buttonTrigger" (cube) is obstructing the button, therefore I can't click it.
the same thing happened to me...i still tried the script to learn but it worked without it
Guy said at the top of the comments. Set you trigger box's layer to "ignore raycast"
@@Rehd66 tnx
i dont have tween position
Hey :D about 3rd view, the diference ll be, the camera NEED are INTO box (trigger), right?
w video
i did this but when i keep clicking the button the door keeps raising
Why mine works just fine even without the "Enable FSM" action?
ya broo im so confused my self like what
Trigger events are not working, I'm using Unity 6 beta :(
Same here. the Box collider never triggers, even though set include layer to Ignore Raycast.
3:30
the door turned red all of a sudden
One Q: when I press the button and fast go from trigger zone the FSM stop working and door freeze at this moment - how resolve this ?
I put a "wait" timer for 1.5s between transition from "notatbutton" back to "atbutton" - that's how I fix it
@@GT_BOi93 wait fixes so many problems 😄
Enjoyed every single tutorial, but one thing confusing. Why hutong?why 玩?I’m a curious Chinese.
je me pose aussi la question car mon prochain jeu sera traduit aussi en chinois
rip i cant afford to buy playmaker :(
2:45 The MOUSEDOWN system event doesn't seem to work with the new unity input system, is there a workaround for this? Thanks!
Edit:
I did all the mechanism of the door with mouse pick event and a bool test, thank god now i can go to the next video, so much for that new input system...
What did you do?