Not the best runthrough, but not the worst either. This is my first video uploaded to TH-cam :) The game is "Door Kickers 2: Task Force North" - available on Steam.
Been playing DK1 for a long time and got this game today, practicing and learning the controls and tactics, you can get a small map done in minutes, a "medium" map in about 10-20 min, and the huge maps 30+ (usually takes me 1-2h on the largest of maps to set up a 1 plan game) I seen some insanely fast planers set up huge maps in 5-10 min and get it done in the first try.... im no where near there but it is fun. Tho it more or less removes the "spy cam" as a tool in 99% of the cases where it would be useful... wish it could be planed for, i love that thing.
its not realistic. I mean, i see so many problems like passing doorways with the back turned. One person clearing a room where two should be needed atleast, gunfire with firendly in the way and so on. But, its a game, and this works... But i like to do it the "right" way :D
@@executioner7400 thoughtfull, never show your side or back to a window or door that isnt secured or held. I would not just let them walk and never stop, i would take and hold positions. The dude who made this video has tried this map more than once to make it so seemless What you see in the video, only works because its a game. I would probably use grenades more, and, or hold while others clear something els.. But as i said in my first comment. Its a game, so you can do whatever. I just like to play it more 'realistic', hence the "right" way :)
I think Single Plans are very satisfying, but I prefer someone doing it step-by-step and explaining why they are doing each step like Controlled Pairs.
I was looking for soo long for stuff like this. Amazing work! Please, as with this week's update, could (or would) you make a silenced random generator single plan? That would be awesome!
@@momoyachou idk it happened to me when i was playing, idk how i made it happen but i had 2 soldiers at same spot one of them needed to yeet flash and move in, i had no codes placed just the guy waited for grenade, maby its supposed to be in game?
@@eerryyk7772 only if one throws a flash or nade while opening a door, that counts as a breach so anyone will follow the guy that opened the door, throws the nade and waits for it to go off, but just through an open doorway unless you set it up the guy will run in while the other is still throwing it
Is it just me or single plan gameplays looks like they're made no less than 6 hrs
Been playing DK1 for a long time and got this game today, practicing and learning the controls and tactics, you can get a small map done in minutes, a "medium" map in about 10-20 min, and the huge maps 30+ (usually takes me 1-2h on the largest of maps to set up a 1 plan game)
I seen some insanely fast planers set up huge maps in 5-10 min and get it done in the first try.... im no where near there but it is fun.
Tho it more or less removes the "spy cam" as a tool in 99% of the cases where it would be useful... wish it could be planed for, i love that thing.
ikr
They need a first person view point replay mode, that would be amazing.
Wowoo man, it's very cool. But with this light graphic, I think it's terrible
3d cinematic view would be fine
iAlpha Soul that’s something I really hope gets added
Idk how that would fit with the art style
That would insanely expensive, not worth it
I feel uneasy because some of these... Well sometimes there's no Sense of Security
its not realistic. I mean, i see so many problems like passing doorways with the back turned. One person clearing a room where two should be needed atleast, gunfire with firendly in the way and so on. But, its a game, and this works... But i like to do it the "right" way :D
@@GamersTrashTalk how right way ?
@@executioner7400 thoughtfull, never show your side or back to a window or door that isnt secured or held. I would not just let them walk and never stop, i would take and hold positions.
The dude who made this video has tried this map more than once to make it so seemless
What you see in the video, only works because its a game. I would probably use grenades more, and, or hold while others clear something els..
But as i said in my first comment. Its a game, so you can do whatever. I just like to play it more 'realistic', hence the "right" way :)
I think Single Plans are very satisfying, but I prefer someone doing it step-by-step and explaining why they are doing each step like Controlled Pairs.
you should watch doorkicker 2 close quarter theory
@@immanuelz1 ah, a man of Culture I see
@@immanuelz1 You should watch door kickers 2 the explosive toilet incident.
It's so satisfying watching a single plan work out without loss. Adds to the replayability massively for me
I was looking for soo long for stuff like this. Amazing work! Please, as with this week's update, could (or would) you make a silenced random generator single plan? That would be awesome!
Will try when I get a chance :) I have been quite busy lately
@@mgosvig I know RNG still needs a bit of love and work from the devs, but it would still be awesome 😉 👍🏻
this guy took some levels that took me and my friend ages to figure out
Oh Man, you deserve thousand times more like than you have now, this is amazing
Great work, super satisfying to watch.
that was some truly impressive stuff
Great plans!! love the video!
Goddamn that was satisfying to watch. Subscribing for part two.
Super impressive! Can you do a video where you go over your single plan process? Setting up simultaneous checks and orders?
This is insane
Very clean.
When they strafe and fire is the most cinematic part
Very satisfying 😌
that's impressive !!! nice job
subbed and liked great vid :)
4:25 dudes lucky that the bad guys' shots are missing everywhere. That was very risky
i feel so inadequate lol
Very cool.
WOW JUST WOW, really good. took me hours for some levlels
Art
great video
nice video keep it going
Bro how do you do this... this is insane
I really wanna play this game so badly
subcription worthy
So cool
Nice
🚀
How did you get the guy at the end in gate crushers to wait for the frag to go out?
he had plan charlie have him wait there
@@captainchromosome401 he did not unless the interface was glitched. It doesn't show on screen and there is no sound for charlie
@@momoyachou idk it happened to me when i was playing, idk how i made it happen but i had 2 soldiers at same spot one of them needed to yeet flash and move in, i had no codes placed just the guy waited for grenade, maby its supposed to be in game?
@@eerryyk7772 only if one throws a flash or nade while opening a door, that counts as a breach so anyone will follow the guy that opened the door, throws the nade and waits for it to go off, but just through an open doorway unless you set it up the guy will run in while the other is still throwing it
@@momoyachou ooooh
Why hostages are immune to HEs?
like the old rainbow six but better
So?
@@WeezerFan505 u mad ?
You learned it from a TH-camr, right?
Too tactical for my eyes