The damage from 40dr to 50dr is decreased by 16% and the Dr is increased by 25% Thanks Person who's name is in some sort of Slavic origin. Sorry about the Auto focus of the camera in the second half. dont know why it was doing that
Maximise resistance looks cool on paper, but I find that Maxed Blue Mod + Immunity Mod that gives 19% to a res + Gold roll on external is kinda equal. To get to above 10-11K though - you need ALL 3, which destroys the DPS potential of descendants (in my builds that would equal to 5 slots dedicated for survival ONLY). As it stands now, we don't have the means to properly build. It either has to be : Higher ITEM level components (at the VERY minimum before World Tier III is introduced Colossi should drop items with iLVL corresponding to colossi level, just like in NORMAL) 2 More mod slots and 20 more base mod capacity for descendants (might be needed for weapons too, there it should be 2x slots/30 capacity) Otherwise before World Tier III is introduced, or Moon Studios stop being knuckleheads, Colossi battle with the newest colossi will be a joke. But this is what happens when there is no vision or pre-planning for a game - you end up without content and start pulling from your rear end, which always results in BS such as Colossi res requirement past Obstructer.
From 40% to 50% reduction you don't reduce incoming damage by 25%, you reduce it by another 10% from the 60% that was before, which equals 16.6% reduction, I think you mean that this increase gives a notional 25% reduction
Your Videos Always helpful! Is there any way to see what different buffs and debuffs do in the game? I keep procing a buff on fryna called sophistication, and I don’t know why or what it does.
I'd like to know the math behind how two elements interact with each other, for example fire attack on the substat of a gun and fire enhancement in the guns mods. I've never seen anyone break it down and in every build video people say two different things. They either say you only need one and you can swap the mod for whatever fight or they say fire enhancement scales off of fire attack. And also would you just be better off using rounds per mag. Specifically enduring legacy is the gun I was testing with... But I'd like this myth busted for everyone's build videos sake 😭
Weapons have base 0 elemental atk. Weapon roll adds to that base. X element ENHANCEMENT mods(the blue ones) add a % of your total firearm atk(after mods/buffs) to that base. X element PRIORITY mods(the purple ones) add a % of your base elemental atk to your total elemental atk(aka, they're awful without the blue ones). So the blue one will add the same amount of ELE ATK regardless of if the weapon has a roll. I can't remember if you can hit with two elements (ie, fire on weapon roll, electric on mod) and I can't test it because the game is down. As for Enduring Legacy, part of its unique ability is that it gains firearm atk vs a burning enemy, so you almost always want fire on it somehow. Edit: And to be clear, I too would love to have a video on this xD
Do you put the DEF and RES numbers together before calculating them with the formula, or do you calculate the DMG reductions separately and then add them together? Or are they completely separate to begin with, so an elemental attack is only reduced by RES and not at all by DEF? Now that I know the formula I made a chart in Excel 😂 I'm not great in maths but once I find out the other formula's I should be able to make a chart that can tell me what stat to boost in any situation! HP, def, resistance, shield... it's fun to nerd out sometimes. And are HP+shield just flat numbers that go up in a straight line? I'd think so.
DEF and RES are completely separate - RES only reduces their associated attributes (cold/electrocute/fire/toxic) and DEF only reduces everything without an attribute, or non-attribute. Some attacks though deal different types of damage simultaneously, Ryechew gives the example of Dead Bride's ice missile, which does some part cold and some part non-attribute. In that case your RES would affect only the cold damage part of the ice missile and your DEF would only affect the non-attribute part.
"Myth buster" hp/mp recovery vs mp/hp collector Mainly since 400% i like Hp collector on bunny bc you are getting so many mp drops but that constant heal means i dont need to look for hp drops to not die
This the worst video I have ever seen on this channel. Seem to me like there wasn’t a single sentence without a cut😂 I could only think of the Billy Madison meme to describe this mess.
The damage from 40dr to 50dr is decreased by 16% and the Dr is increased by 25%
Thanks
Person who's name is in some sort of Slavic origin.
Sorry about the Auto focus of the camera in the second half. dont know why it was doing that
Maximise resistance looks cool on paper, but I find that Maxed Blue Mod + Immunity Mod that gives 19% to a res + Gold roll on external is kinda equal. To get to above 10-11K though - you need ALL 3, which destroys the DPS potential of descendants (in my builds that would equal to 5 slots dedicated for survival ONLY).
As it stands now, we don't have the means to properly build. It either has to be :
Higher ITEM level components (at the VERY minimum before World Tier III is introduced Colossi should drop items with iLVL corresponding to colossi level, just like in NORMAL)
2 More mod slots and 20 more base mod capacity for descendants (might be needed for weapons too, there it should be 2x slots/30 capacity)
Otherwise before World Tier III is introduced, or Moon Studios stop being knuckleheads, Colossi battle with the newest colossi will be a joke.
But this is what happens when there is no vision or pre-planning for a game - you end up without content and start pulling from your rear end, which always results in BS such as Colossi res requirement past Obstructer.
From 40% to 50% reduction you don't reduce incoming damage by 25%, you reduce it by another 10% from the 60% that was before, which equals 16.6% reduction, I think you mean that this increase gives a notional 25% reduction
Ah. Brain forgot to brain thanks!! I increased DR by 25% but the damage taken was lesened by 10/60 appreciate this
I love it when you use the blackboard
Your Videos Always helpful! Is there any way to see what different buffs and debuffs do in the game? I keep procing a buff on fryna called sophistication, and I don’t know why or what it does.
We just got home schooled.
I'd like to know the math behind how two elements interact with each other, for example fire attack on the substat of a gun and fire enhancement in the guns mods. I've never seen anyone break it down and in every build video people say two different things. They either say you only need one and you can swap the mod for whatever fight or they say fire enhancement scales off of fire attack. And also would you just be better off using rounds per mag. Specifically enduring legacy is the gun I was testing with... But I'd like this myth busted for everyone's build videos sake 😭
The only thing you need is fire attack on El. I see a lot of people talk about EL though
Weapons have base 0 elemental atk. Weapon roll adds to that base. X element ENHANCEMENT mods(the blue ones) add a % of your total firearm atk(after mods/buffs) to that base. X element PRIORITY mods(the purple ones) add a % of your base elemental atk to your total elemental atk(aka, they're awful without the blue ones). So the blue one will add the same amount of ELE ATK regardless of if the weapon has a roll. I can't remember if you can hit with two elements (ie, fire on weapon roll, electric on mod) and I can't test it because the game is down.
As for Enduring Legacy, part of its unique ability is that it gains firearm atk vs a burning enemy, so you almost always want fire on it somehow.
Edit: And to be clear, I too would love to have a video on this xD
8 Minute video, bout to loop this till the maintenance is over 😭
IIm bouttaaa liavu lol
Do you put the DEF and RES numbers together before calculating them with the formula, or do you calculate the DMG reductions separately and then add them together? Or are they completely separate to begin with, so an elemental attack is only reduced by RES and not at all by DEF?
Now that I know the formula I made a chart in Excel 😂 I'm not great in maths but once I find out the other formula's I should be able to make a chart that can tell me what stat to boost in any situation! HP, def, resistance, shield... it's fun to nerd out sometimes.
And are HP+shield just flat numbers that go up in a straight line? I'd think so.
DEF and RES are completely separate - RES only reduces their associated attributes (cold/electrocute/fire/toxic) and DEF only reduces everything without an attribute, or non-attribute. Some attacks though deal different types of damage simultaneously, Ryechew gives the example of Dead Bride's ice missile, which does some part cold and some part non-attribute. In that case your RES would affect only the cold damage part of the ice missile and your DEF would only affect the non-attribute part.
"Myth buster" hp/mp recovery vs mp/hp collector
Mainly since 400% i like Hp collector on bunny bc you are getting so many mp drops but that constant heal means i dont need to look for hp drops to not die
Mental focus was nerfed in a shadow patch is something i keep hearing is this true?
any idea what weapon traits affect haileys sniper? dmg vs colossus cd cc etc
I have a hailey video discussing that
th-cam.com/video/HKPaNmQ1rY4/w-d-xo.html
go to 7:05
have a sick day and im sick right now
No... wrong sick.
My condolences btw
@@ryechew ty
This the worst video I have ever seen on this channel. Seem to me like there wasn’t a single sentence without a cut😂 I could only think of the Billy Madison meme to describe this mess.