I wonder if there is a mod that lets you set turrets to shoot wild animals that wander in their range. If there is that would have worked pretty well for you since all you would need to do is occasionally reload the turret.
I feel like rimworld playthroughs go 1st: drug dealers and organ harvesting 20th: being the good guys for once 100th: something insaine like taking prisoners to make them vomit rats to create an endless cycle of food
I had thought about just making a maze filled with rotting rats to put down raiders with rot-stink, but I decided to do the charitable thing *just this once* instead
I was going to venture out, but then Hazzor dropped a new video so I think I'll watch it repeatedly and just remain indoors. There's unknown dangers out there.
some possibly useful ideas: - drop pod range is determined by the amount of fuel in them, by default they are only half full so you weren't actually seeing a drop pods max range - by turning the nest into a freezer the rats could be killed by hypothermia and used for meat storage at the same time. - emping a pawn with a bionic stomach forces vomiting to occur - pawns that drink chemshine tend to vomit alot - I could be very wrong on this but it seems that to induce food poisoning you would be better off just getting them to eat the corpses raw because the max chance for food poisoning in meals is only slightly above the chance when eating a corpse directly.
@@neeneko There is another! Add a gene from alpha genes from what I remember that makes you vomit when you eat meat. Vegetarian one or something? WE CAN IMPROVE
My sister got me to watch AA's sea ice run movie a month or so back. It was the first I'd ever seen of RimWorld. *Yesterday,* after weeks of watching your and AA's vids on repeat to satiate my thirst for RimWorld content, I finally bought the game after slowly saving up. Again, I need to emphasise that I bought it *yesterday.* I now have 25.6 hours played on Steam. Please note that anywhere between 7-9 hours of that time was because I stayed up so late playing that I remember saving and closing my eyes. Woke up to find the game still running and my laptop's fan going nuts trying to prevent the laptop from exploding. Thanks for keeping me sane 👍 Gonna have to save up for Ideology now, and probably Biotech as well (I want my colonists to be able to have kids damn it) By the way, your voice is very nice to listen to and great for falling asleep to. Also every time I hear the noise at 0:01, I think I'm about to hear the song you always use and I never do and it drives me insane
rimworld might be the greatest video game ever made. for me at least, its a solid top 3 and has been since before it left early access. theres a reason why dwarf fortress and the dozens of games inspired by it are almost all massive successes rimworld is literally infinitely replayable even without the crazy good mods. just like minecraft. you dont stop playing rimworld you just let other, lesser games take the spotlight temporarily.
Lil' Hazzor in a maid outfit demanding to know who was going to clean the place had me in stiches, I love the little avatar you've been using for these lately! It's a small thing, but... despite the general insanity of your Rimworld colonies, I really enjoy how you build them. Usually I find myself trapped in the mindset of using optimized square rooms and it always looks so boring.
Listen, in Vicky's defense: if you saw a starving, vomit-coated rat eating its own dead rat vomit-sibling, are you *really* going to get in the middle of that? You're not paying her enough to deal with vomit-rat cannibalism. In fact, I suspect you're not paying her at all.
you know, i really do love your saying "when in doubt, make couches." im just so glad that there is a youtuber that still has such consistent and motivational messaging. thank you mr hazzor sir
This reminds me of a colony I made back in 1.3, I think. I had the Rats! Mod and I started dumping raider corpses into a building while the rats would spawn in. I'd tame the rats and train them to kill while keeping them confined to the corpse room when they're not contributing to colony defense. The only issue I faced in that playthrough were mechanoid clusters since those turrets explode if you damage them enough and not kill them in time, which significantly reduced my rat population. But hey, dad rats get chucked into the stew so it's all fine.
You could take this further by researching biofuel and mass refining chemfuel from the rat meat before selling it or using it to power flamethrowers so rats puked by “volunteers” would provide your food, diplomacy, furniture, clothes, and defenses it’s perfect
For automation, I'd suggest one of the trap mods. You can find a few options that'll put down floor spikes or punji sticks. They don't tend to do much damage, but they also don't need replacing after they trigger. And rats don't need much damage to kill.
You know my first thought seeing this was adding the Vegetarian gene, so that if they eat the ratmeat they instantly get food poisoning. The rats own meat propigates the rats for the 'produces' while everyone else could eat the meals and be fine. [currently half through the video]
Oh yeah the ridiculus romance debuffs... i use "way better romance" which not only makes colonists UNDERSTAND what "turned down" means, it also revamps the chance to try to romance someone aswell, superb mod.
I had someone get rebuffed so much they were just constantly mood breaking. It's like do you just like being emotionally crushed or do I need to feed you to a boomalope?
13:00 Did You know you could use a pen marker and order the colonist to cut all plants? I always use one inside mi killboxes and i had never had to worry about trees for cover for raiders.
@@HazzorPlaysGames If you place the pen marker inside concrete walls or any other type of enclosure, the room will function as a pen, regardless of whether the marker is placed inside or outside the area. However, if you place it within a killbox, the pawns will continue to destroy all the plants inside.
9:30 guy lying bleeding out on the floor. Next scene, guy is dead, colonist standing over him. Hazzor: "no raiders survive for recruitment" Yes what a happy little accident Mr Hazzor
It's my first time watching this channel and i gotta say, i love me some unhinged playthroughs of games, i mean, gimp suits *and* free food? What more could a person want in life?
if you want to attempt a similar thing again, instead of going for the food poisoning angle, you can add VE Fungoids to the game. The fungoids have a gene where anytime someone tries to interact with them it makes them (the interacter not the fungoid) throw up cuz they are so hideous. So a single fungoid on warden duty could in theory create a lot of rats in a full jail. It maybe worth considering idk
that gene is "repulsive". Puke on sight. i couldn't figure out for the life of me why my colony was covered with puke since no one was food poisoned until hours later when my VE insectoid colony accepted a pretty good baseline pawn. everyone stepping over that 1 pawn's puke make for a very tensed colony.
I love the architectural design of your base in this video, using the flagstone with tiles on the sides of the room makes for a very aesthetically pleasing base. Where did you get the inspiration for the design?
Video suggestion: "Can I spread the word of big G in rimhammer?" This would make use of the various Warhammer conversion mods for rimworld, including the astartes vehicles mod and the Warhammer races mods. Feel like it would be fun to have a couple of gigachad space marines and a dorky techpriest who does most of the work. Maybe one strong psychaster primarch etc.
If you ever have another go at this or some similar food cycle venture, I'd recommend using the "Weaponized gas" mod to kill the rats with rat poison vents. Great vid, keep it up.
Another interesting way to force colonists to vomit is to install either the sterilising stomach, nuclear stomach or reprocessor stomach and EMP them. Also if you want more colonists, you can actually capture raiders more easily if you hit them in melee with blunt weapons as they tend to avoid dealing bleeding injuries that often lead to people bleeding to death. Another very useful trick is to capture passers-by from other factions. If your social is high enough you can get a 100% capture rate and you can capture or kill the rest preferably with blunt weapons as mentioned above. You can offset the negative diplomatic impact by sending gifts till they go back to neutral then start again and get more colonists faster.
I have a suggestion. Replace a rainforest with nothing but harbinger trees. Of course you need a lot of corpses for this so the zombie apocalypse mod might help by getting enough corpses around.
Oh god I actually had this idea but even I couldn't go through with it I bow to your madness sir As an idea to kill the rats maybe make it super cold and give the mandatory employees some cold weather gear
This is genius. I want to do this myself, but with Anomaly enabled, a single Ghoul in a good spot could easily win against 500 rats honestly. Either way, 10/10
You should do a story-esque playthrough where we follow a Task Force, sent by the empire, to annihilate an infested city in the new Vanilla Expanded mod with Insectoids and the Hell Divers start.
Really enjoyed this colony, great work! Maybe you could consider a colony where you send in volunteer workers instead of regular colonists to wage war. Considering volunteer workers lend themsleves to more destructive means of getting rid of pesky neighbours, id love to see what you come up with.
Rimworld, but anytime someone dies, they are resurrected and added to your colony. Unless they die IN your colony, in which case they are resurrected as hostile.
Play War Thunder for free with my link to get your free bonus pack, which contains vehicles, boosters and more: playwt.link/hazzor
I wonder if there is a mod that lets you set turrets to shoot wild animals that wander in their range. If there is that would have worked pretty well for you since all you would need to do is occasionally reload the turret.
War Thunder video when?
Promotion Skip Button: 5:25
ultra
no
gigachad behavior
keep it up
love the vids and the game keep it up
This is honestly one of the greatest rimworld videos ever created
Perfectly balanced as all things should be
agreed
AGREED. No cons.
You spit in the face of the God of Rimworld (MrSamuelStreamer) with this blasphemy
Right! I get so pumped when he posts a new video
I feel like this is something Nurgle would do
The Urfather would definitely look highly upon such a mastery of the cycle of life and death
Tiny prank
Stellarch: *Looks at planet* "Well, this planet has fallen to Chaos, time to press the big red button." *Activates Exterminatus*
@@TaurusTheCrazyBull*the god emperor* no watch this *lauches 500 exturminatus bombs*
Indeed, great he is
You have two food options on a Rimworld: vegetarian fine meals, or pulsating slop. Yummy!
Nutrient paste, Lavish Meal combo is truly the best
Give me paste or give me death.
@@HazzorPlaysGamesWhy not both?
@@umad42 The Legendary
_Pulsating Vegetarian Fine Slop_
Porque no los dos?
I feel like rimworld playthroughs go
1st: drug dealers and organ harvesting
20th: being the good guys for once
100th: something insaine like taking prisoners to make them vomit rats to create an endless cycle of food
Hey hey woah these guys *are* the good guys, they're volunteers.
your 1st ever playthrough involves being drug dealers and organ harvesting?
uhh i gave up on my first playthrough like an hour in because the colonists i accepted for the tutorial were shit
@@minerdxxd733 I learned about the game from the spiffingbrit years ago so yes
@@charlottebarham7722 i didnt even use the tutorial save, i just went straight to a new one
*No way! I just used this same strategy to cannon fodder a rat army to defeat the entities of anomaly*
*we also ate the rats after they were killed*
I had thought about just making a maze filled with rotting rats to put down raiders with rot-stink, but I decided to do the charitable thing *just this once* instead
@@HazzorPlaysGames Where is the real Hazzor, and what have you done with him? LOL
@@HazzorPlaysGames if you didn't delete the save, it's not too late
@@HazzorPlaysGames hmm. yes. rass-chambers....
I was going to venture out, but then Hazzor dropped a new video so I think I'll watch it repeatedly and just remain indoors. There's unknown dangers out there.
The dangers are quite known, but don't think about them, just remain indoors.
@@HazzorPlaysGames The nest is indoors. Are you suggesting that's a safe location to remain?
@@GrumpyForestHagThe WHAT?!
The nest, duh. Everyone knows about the nest.
Possibly the most horrific colony I’ve ever seen.
Well done.
some possibly useful ideas:
- drop pod range is determined by the amount of fuel in them, by default they are only half full so you weren't actually seeing a drop pods max range
- by turning the nest into a freezer the rats could be killed by hypothermia and used for meat storage at the same time.
- emping a pawn with a bionic stomach forces vomiting to occur
- pawns that drink chemshine tend to vomit alot
- I could be very wrong on this but it seems that to induce food poisoning you would be better off just getting them to eat the corpses raw because the max chance for food poisoning in meals is only slightly above the chance when eating a corpse directly.
I was just thinking about that freezer solution. Combine it with some kind of cold tolerance or cold immunity gene and you would be set.
@@neeneko There is another! Add a gene from alpha genes from what I remember that makes you vomit when you eat meat. Vegetarian one or something?
WE CAN IMPROVE
@@neeneko So what you're saying he needs is rat vomitting Yttakin wearing muffalo wool clothing.
Rarr would be so proud.
Rarr doesn't have the capacity to feel.
@@HazzorPlaysGames And yet, both of these things are true.
Grandpa Nurgle is pleased, young plague-bearer.
As someone with degrees in both Natureology *and* Natureonomy I can confirm that rats do indeed reproduce by vomiting out other rats.
I'm glad we have a naturonics expert in here to set things straight.
We just need a naturist to comw in and peer review
as a rat i can confirm
3:29 Finally got the game. My first colony has two "Ivans" that keep trying to hit on one another, but keep refusing to accept the other's advances.
That's hilarious
My sister got me to watch AA's sea ice run movie a month or so back. It was the first I'd ever seen of RimWorld.
*Yesterday,* after weeks of watching your and AA's vids on repeat to satiate my thirst for RimWorld content, I finally bought the game after slowly saving up. Again, I need to emphasise that I bought it *yesterday.*
I now have 25.6 hours played on Steam. Please note that anywhere between 7-9 hours of that time was because I stayed up so late playing that I remember saving and closing my eyes. Woke up to find the game still running and my laptop's fan going nuts trying to prevent the laptop from exploding.
Thanks for keeping me sane 👍 Gonna have to save up for Ideology now, and probably Biotech as well (I want my colonists to be able to have kids damn it)
By the way, your voice is very nice to listen to and great for falling asleep to.
Also every time I hear the noise at 0:01, I think I'm about to hear the song you always use and I never do and it drives me insane
Stay hydrated.
rimworld might be the greatest video game ever made.
for me at least, its a solid top 3 and has been since before it left early access.
theres a reason why dwarf fortress and the dozens of games inspired by it are almost all massive successes
rimworld is literally infinitely replayable even without the crazy good mods.
just like minecraft. you dont stop playing rimworld you just let other, lesser games take the spotlight temporarily.
_The Rats, The Rats, We're the Rats!_
We eat at night, we stalk at night, were the rats!
I'm the giant rat that makes all of the rules!
Let's see what kind of trouble we can get ourselves into.
Lil' Hazzor in a maid outfit demanding to know who was going to clean the place had me in stiches, I love the little avatar you've been using for these lately!
It's a small thing, but... despite the general insanity of your Rimworld colonies, I really enjoy how you build them. Usually I find myself trapped in the mindset of using optimized square rooms and it always looks so boring.
Wake up babe, a new Hazzor video dropped
**Wakes up in a sweat* *
Weird dream, back to surgery room I suppose
Finally a "Hazzor" X "Rarr" crossover, a video all about rats
How about shipping😊😊
uwu?
@@HazzorPlaysGames the lusty hazzorian maid💀💀💀
@@HazzorPlaysGamesthis is just criminal
The ghouls from Anomaly would have been great for the rat killing. Self healing and eats raw rat meat.
that's true, didn't consider them.
Listen, in Vicky's defense: if you saw a starving, vomit-coated rat eating its own dead rat vomit-sibling, are you *really* going to get in the middle of that? You're not paying her enough to deal with vomit-rat cannibalism. In fact, I suspect you're not paying her at all.
you know, i really do love your saying "when in doubt, make couches." im just so glad that there is a youtuber that still has such consistent and motivational messaging. thank you mr hazzor sir
You can ask Rarr how they reproduce.
Maybe even Kleaper
What you did was so horrible, Rimworld itself conspired to try and stop you. Excellent work!
This reminds me of a colony I made back in 1.3, I think. I had the Rats! Mod and I started dumping raider corpses into a building while the rats would spawn in. I'd tame the rats and train them to kill while keeping them confined to the corpse room when they're not contributing to colony defense. The only issue I faced in that playthrough were mechanoid clusters since those turrets explode if you damage them enough and not kill them in time, which significantly reduced my rat population. But hey, dad rats get chucked into the stew so it's all fine.
I was so happy when Hazzor said his signature catchphrase when in doubt make sofas makes me lol every time
You could take this further by researching biofuel and mass refining chemfuel from the rat meat before selling it or using it to power flamethrowers so rats puked by “volunteers” would provide your food, diplomacy, furniture, clothes, and defenses it’s perfect
Congratulations, I think that's the first example of true Dwarven Science application in RimWorld.
i think highly of you
neat.
@@HazzorPlaysGames Did you send him rat meat and hats?
For automation, I'd suggest one of the trap mods. You can find a few options that'll put down floor spikes or punji sticks. They don't tend to do much damage, but they also don't need replacing after they trigger. And rats don't need much damage to kill.
You know my first thought seeing this was adding the Vegetarian gene, so that if they eat the ratmeat they instantly get food poisoning. The rats own meat propigates the rats for the 'produces' while everyone else could eat the meals and be fine. [currently half through the video]
Electricity just went out, so thanks for the timely upload
The Dwarf Fortress music caught me off guard about 27 minutes in. Like "Is it running in the background or is it the video?"
It's the video.
3:50 i hate it when a tumor grows off my shaft.
🤨📸
@@BigFroggo ah, my friend in frog
The world's most well-intentioned yet psychotic charity!
Another reminder that existence on the Rim is purely for the amusement of laughing Archotech gods.
10:43 "shows us a maid costume then shows us rat"
Me:ahhh my favorite person CheffR4T
Bro spat in the face of thermodynamics to produce unlimited rat meat and leather.
Fantastic video, had a colony with a similar idea using fecal sludge from the hygiene mod.
Surprisingly you can make friends handing out "biosolids"
Oh yeah the ridiculus romance debuffs... i use "way better romance" which not only makes colonists UNDERSTAND what "turned down" means, it also revamps the chance to try to romance someone aswell, superb mod.
I had someone get rebuffed so much they were just constantly mood breaking. It's like do you just like being emotionally crushed or do I need to feed you to a boomalope?
13:00 Did You know you could use a pen marker and order the colonist to cut all plants? I always use one inside mi killboxes and i had never had to worry about trees for cover for raiders.
I didn't think of that, no.
Presumably then you'd need a held open door at the entrance to make it an enclosed pen, right?
@@HazzorPlaysGames Actually barricades can also work when you don't want an held open door
Just lay down some concrete in your killbox smh
graves work well too, plants wont grow on top of em and the raiders dont get speed bonuses
@@HazzorPlaysGames If you place the pen marker inside concrete walls or any other type of enclosure, the room will function as a pen, regardless of whether the marker is placed inside or outside the area. However, if you place it within a killbox, the pawns will continue to destroy all the plants inside.
9:30 guy lying bleeding out on the floor.
Next scene, guy is dead, colonist standing over him.
Hazzor: "no raiders survive for recruitment"
Yes what a happy little accident Mr Hazzor
"This playthrough is 'lightly modded.'" Shows mod list completely filled with vanilla expanded.
2:53 NOT BENNINGTON
This is truly a dark day.
Love the Stronghold bg music 👌
theres a mod called turret hunt that allows you to set turrets to gun any animal down that they see easy fix for the rat overflow problem
We’re eating g- uh… um... thanks for the update!
It's my first time watching this channel and i gotta say, i love me some unhinged playthroughs of games, i mean, gimp suits *and* free food? What more could a person want in life?
2:20 an insect did WHAT?
What? Are you talking about the “Insect cave” part or…?
1:28 fent? where?
15:32 STRONGHOLD OST DETECTED
if you want to attempt a similar thing again, instead of going for the food poisoning angle, you can add VE Fungoids to the game. The fungoids have a gene where anytime someone tries to interact with them it makes them (the interacter not the fungoid) throw up cuz they are so hideous. So a single fungoid on warden duty could in theory create a lot of rats in a full jail. It maybe worth considering idk
that gene is "repulsive". Puke on sight.
i couldn't figure out for the life of me why my colony was covered with puke since no one was food poisoned until hours later when my VE insectoid colony accepted a pretty good baseline pawn. everyone stepping over that 1 pawn's puke make for a very tensed colony.
Just you saying "Hello Again" with the rimworld soundtrack just instantly relaxes me. Love the content Haz!!
I love the architectural design of your base in this video, using the flagstone with tiles on the sides of the room makes for a very aesthetically pleasing base. Where did you get the inspiration for the design?
unfortunately there's no inspiration that's just how it spits out of my brain unplanned.
The crisp "Hello again" makes everything better.
you should def do a part two !!
Watching this with food poisoning creates a 4D experience
Thank god the fallout man has returned to his roots.
Weirdly, this is not the most Bizarre THing ive seen in Rimworld.
I really missed the warm feeling your videos give me :D
Video suggestion: "Can I spread the word of big G in rimhammer?"
This would make use of the various Warhammer conversion mods for rimworld, including the astartes vehicles mod and the Warhammer races mods. Feel like it would be fun to have a couple of gigachad space marines and a dorky techpriest who does most of the work. Maybe one strong psychaster primarch etc.
8:55 The Horseshoe Stick is for some Reason even more popular!
I don't mind seeing you building all the base, I just enjoy the entire video
12:15 I believe unmodded Turrets do not get any cover bonuses.
Those barricades coulda been better served as more turrets.
the pace of the narration is so much better - the other videos were sometimes too lengthy for me
Instructions unclear. Neighbor is now angry and called the cops on me for putting animal remains through his mailbox
No joke these are some top tier videos. Hazzor’s been putting out banger after banger
If you ever have another go at this or some similar food cycle venture, I'd recommend using the "Weaponized gas" mod to kill the rats with rat poison vents. Great vid, keep it up.
This video is just Hazzor taking a very Hank Hill approach to Rimworld. If Hank Hill was a Skaven.
Rimworld: **vomits rat**
Me: H.. How did you do that ??
Rimworld: Nanomachines, son.
Another interesting way to force colonists to vomit is to install either the sterilising stomach, nuclear stomach or reprocessor stomach and EMP them.
Also if you want more colonists, you can actually capture raiders more easily if you hit them in melee with blunt weapons as they tend to avoid dealing bleeding injuries that often lead to people bleeding to death.
Another very useful trick is to capture passers-by from other factions. If your social is high enough you can get a 100% capture rate and you can capture or kill the rest preferably with blunt weapons as mentioned above.
You can offset the negative diplomatic impact by sending gifts till they go back to neutral then start again and get more colonists faster.
You should have put turrets in the nest its very effective i do it with my house and it works really well
i missed Rim stories. thanks you
Nice video! Also love your Avatar M8, it looks like the real mastermind is doing it
5:20 lol even the guy they paid couldnt keep his compsure about how dumb their incentives are 😭😭😭
I have a suggestion. Replace a rainforest with nothing but harbinger trees. Of course you need a lot of corpses for this so the zombie apocalypse mod might help by getting enough corpses around.
Classic hazzor rimworld content gets me through the day
Absolutely one of my favorite rimworld videos!
I mean, plopping a corpse down on the table is definitely one of the forms of protests that could be done.
Finally a Solution for World Hunger that is effective
Oh god I actually had this idea but even I couldn't go through with it I bow to your madness sir
As an idea to kill the rats maybe make it super cold and give the mandatory employees some cold weather gear
_"Control the vomit, and the rats shall flow."_ - Hazzor, maybe.
A vile yet effective way to feed the masses, I love it
Well, that's certainly an interesting digestive track- rats instead of stomach acid.
Promotion Skip Button: 5:25
This is genius. I want to do this myself, but with Anomaly enabled, a single Ghoul in a good spot could easily win against 500 rats honestly. Either way, 10/10
The Stronghold soundtrack really helps with the rat/gong farmer vibes
Wow i love Bennington i hope nothing happens to him
Yeeeeeeeeeah.
Well that was quick
This is a VERY rimworld colony, all that's missing is the psychic harmonizer masochistic nuggets and drugs.
20:56 warhammer vermintide 3 looks pretty good
thank you for posting another rimming session of yours, love it
Yes that's an useful gene. No need to poison the food, you can farm the barfed out rats. :)
You should do a story-esque playthrough where we follow a Task Force, sent by the empire, to annihilate an infested city in the new Vanilla Expanded mod with Insectoids and the Hell Divers start.
Really enjoyed this colony, great work!
Maybe you could consider a colony where you send in volunteer workers instead of regular colonists to wage war. Considering volunteer workers lend themsleves to more destructive means of getting rid of pesky neighbours, id love to see what you come up with.
15:20 I hear that Stronghold music
Hell yeah.
YAY NEW VIDEO!!!!!!!
Always a good day when I see a new Hazzor video uploaded.
Rimworld, but anytime someone dies, they are resurrected and added to your colony.
Unless they die IN your colony, in which case they are resurrected as hostile.
2:50 R.I.P. Bennington
we will remember you
😭
was JUST getting back into these videos :3
Omg a new hazzor rimworld video too now, the day couldn't get better anymore lol :)