@@VizAcademyUK really appreciate the response and effort, my question is mainely on doing a (walk through) using a VR headset, as to be able to move around in the space, might be done using Unreal maybe? i'm pretty much a beginner in that type of field so would be interesting to learn more about the know how part of it. here is an example, i could find very little info on how to do this type of walkthroughs with the implementations of how to add functional buttons to turn lights on and off or to showcase the different variants of materials for example. th-cam.com/video/2LvdQ6fwWA0/w-d-xo.html
Thank you very useful , And I have question When I share the link and open it from the link the point which is I can move between the scenes not showing why ? Only I can see it if I open it from my account on kuula Thanks again ..
Cube map should have 6 to 1 image aspect ratio in export, not 2 to 1. so it would be 9000x1500 pixels cubemap to get the same output of 6000x3000 rectangular.
Professional and clear as always - thank you very much.
I always look forward to your videos. So inspiring!
Great 👌. Thanks, i hope I can make in futures
I really appreciate your content guys. Thanks a lot
Thank you so much❤🙏I have been looking for that type of video since 1 month which gives perfect information for low budget VR headset
very nice
I wanted to ask if you use VR headset, and if so which one do you recommend ?
We cant recommend you and your brand or model, but Oculus GO needs no cables.
@@VizAcademyUK Thanks!
Like from Iraq to you man .
Great tutorial! Many thankss!
Which ones should I use as render elements?thanks for the video
There is little to no need for render elements, but for 360's I often use WireColor for masking
Appreciate the effort, any short tutorial on how to do a walk through using a VR headset?
The method we shown is pretty much the fastest one
@@VizAcademyUK really appreciate the response and effort, my question is mainely on doing a (walk through) using a VR headset, as to be able to move around in the space, might be done using Unreal maybe? i'm pretty much a beginner in that type of field so would be interesting to learn more about the know how part of it.
here is an example, i could find very little info on how to do this type of walkthroughs with the implementations of how to add functional buttons to turn lights on and off or to showcase the different variants of materials for example.
th-cam.com/video/2LvdQ6fwWA0/w-d-xo.html
@@righteousrebel6387 For beginner level user I recommend looking into Twinmotion
It looks like Roundme has more resolution than kuula. What do you guys think about it?
Haven't tested that, but resolution really depends on the quality of the image, not the service provider.
Cool video! But i didnt understand why u add button your last photos? Can u explain
how much noise level limit you use for render 360 image bro? Thank you for your tutorials.
Thank you very useful ,
And I have question
When I share the link and open it from the link the point which is I can move between the scenes not showing why ?
Only I can see it if I open it from my account on kuula
Thanks again ..
That might be related to some free account limitations, best to ask them for assistance.
Thank you. I like this tutorial
Okay, so how do I move around with the camera so the model is in the middle?
Hi, thanks for this tutorial, how can export this to upload on youtube 360, or mobile app or website ?
Thanks
Anyone know if this is possible in Arnold? I'm having a hell of a time figuring out how to render a reliable cubemap through Arnold
Can you see these with Oculus? Thanks
thank u soo much ...
WE HAVE TO DO POST PRODUCTION, ONCE RENDER COMPLETE?
If your work requires that, yes but in most cases its optional
Cube map should have 6 to 1 image aspect ratio in export, not 2 to 1. so it would be 9000x1500 pixels cubemap to get the same output of 6000x3000 rectangular.
Thats seems a really nice website to upload these images, thanks for sharing bro!
You are welcome, hope you can put it into good use.
Thank you Brother
@Dan-Rather hmmm 🤔
When i open my 360 in oculus quest 2 the scale is to big everything looks so big how to adjust the scale?
That might be your camera height or FOV of oculus is set incorrectly
have the same problem, did you find a solution?
thanks bro
360 images size?
Depends but web standard is 4x2k, but if you do it for quality 8x4k
Thanks
But how to upload on instagram 360 render
why not tell us full setup mate ?
Hi, amazing tutorial. How can we upload the 360s to Instagram tho?
There is no option of doing that, Facebook accepts it but Instagram requires you to premake a video or upload slices.
was watching your direct, but then it stoped....
Hey sorry for that, the video was out ahead of schedule.
corona camera's don't exist in 2023
Hey Corona Camera is part of Corona Rendering Engine, please make sure to add it to your 3ds Max :)
Crack
Its funny
I think you shouldn't talk many like that!
That wasn't very nice, are you ok :)?
Thanks bro