Flying & Landing the Huey in DCS

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  • เผยแพร่เมื่อ 15 ต.ค. 2024
  • This video is aimed at people who have some familiarity with helos as represented in games like Arma or similar, and want to take it up to a helo sim like DCS World.
    Table of Contents (spoilers I guess!)
    0:23 - Disclaimer
    0:54 - About the Huey
    2:25 - Control setup
    3:15 - Helo controls in detail
    4:31 - Force trim/force feedback explained - thanks to ExcessiveHeadspace of TARS for the suggestion to pick up an FFB refurb stick.
    9:14 - Pedal usage
    10:25 - Collective usage
    11:17 - Key cockpit instruments
    11:29 - Airspeed indicator
    12:04 - Vertical velocity indicator
    12:24 - Dual tachometer
    13:51 - The uncontrolled helo
    14:45 - Torque, collective, & countering with pedal
    16:00 - Proper take-off control settings
    16:43 - Hovering
    17:43 - Ground effect
    18:19 - Demonstration of transverse flow, translational lift, and gaining/losing each
    22:25 - A more traditional take-off
    23:10 - Flying at speed - the easy part
    23:56 - Summarizing the basic intro section
    24:40 - Final words on level/fast flight and basic maneuvers, basic rotor rpm info
    25:25 - Intro to landings
    25:51 - Demonstrating the wrong way to land - fast and steep
    27:15 - Introduction to Vortex Ring State
    30:21 - Reemphasizing the VSI/VVI, establishing a 'safety speed margin'
    31:37 - High-altitude VRS and recovery
    35:00 - VRS summary
    35:16 - A typical landing dissected
    37:56 - The curve death-trap
    39:24 - How to do a sharp turn, curving descent, switchback, j-turn, etc
    40:54 - Demonstrating rotor RPM and extremely sharp flares/speed bleeds
    43:00 - The earlier landing, but faster
    43:57 - Wind and landing
    44:45 - Final words/summary
    DCS World can be downloaded here: www.digitalcom...
    DCS Huey can be bought here: www.digitalcom...
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  • เกม

ความคิดเห็น • 250

  • @Rotorhead99
    @Rotorhead99 7 ปีที่แล้ว +20

    An excellent description of VRS. As a real world pilot, a good rule of thumb is below 30 knots no more than 300 fpm descent. You can stretch that a bit, but for most that will work fine. That applies into the wind, downwind add 10 knots.

  • @1cme1
    @1cme1 10 ปีที่แล้ว +26

    26:15
    Dslyecxi: "I got a problem here"
    Co-Pilot: "Eject!"
    Dslyecxi: "I can hold it!"
    Co-Pilot: "PULL UP!"
    Dslyecxi: "No, i'm alri- HUUUGHRAAAGHBRUUSH"
    R.I.P In Pepperoni Flight Officer Porkins.

  • @xSpArTiChRiSx
    @xSpArTiChRiSx 10 ปีที่แล้ว +27

    "I'll try this in a real helicopter now brb." Written on my gravestone.

  • @SylvainBerger
    @SylvainBerger 2 ปีที่แล้ว +2

    WOW! Minutes after watching your video I improved my landings 20x I have a better understanding of what to do to now to lower my altitude safely. Thank you for this amazing explanation and demonstration!

  • @alexandercarpenter1751
    @alexandercarpenter1751 3 ปีที่แล้ว +3

    One of my all-time favourite DCS Huey videos. Feel like doing some up to date Huey tutorials?? :D

  • @martinj.hammersmith8512
    @martinj.hammersmith8512 3 ปีที่แล้ว +1

    I was going to take classes to become a helicopter pilot, but I just called and cancelled them. This is all the instruction I need. Seriously, how is someone even going to get a helicopter without a license or an instructor? lol. Anyway, I enjoyed the video very much. It was very helpful in my real pilot career ... in DCS. Thank you.

  • @ProxCyde
    @ProxCyde 10 ปีที่แล้ว +3

    There are helicopter tutorials, or rather, videos of people getting their first lesson here on youtube. It's crazy how little stick movement is necessary. They often say "you can almost just think where you want to go, and your hand will give enough force to affect the helicopter".
    It's so different from what I've always thought it would be like. Guess it's cause I have problems with highly sensitive controllers. But it does make sense of course.

  • @EnDSchultz1
    @EnDSchultz1 10 ปีที่แล้ว +3

    Not a chopper pilot myself, but just a bit of exposition of my understanding regarding the steep flare. The real crux of the issue is just that you don't want to change collective rapidly or abruptly in any situation. As you know, changing the pitch of the blades changes their drag, which changes the load on the system. With the collective (pitch) low, the load decreases, and the tendency will be for the rotor and engine to speed up. Consequently, the engine governor will reduce engine power to keep RPMs within limits. Then, if you jam the collective to high pitch, the load on the system suddenly increases while the engine is not producing much power, causing the RPM (and your aircraft) to plummet; the governor does not operate instantaneously and lags a bit in responding to changes in system load. Overspeeding the rotor in the steep flare just exacerbates that gap, and increases the lag time even more. Often, just long enough for you to crash.

    • @dslyecxi
      @dslyecxi  10 ปีที่แล้ว +1

      Sounds reasonable enough.

    • @h3rteby
      @h3rteby 9 ปีที่แล้ว

      ***** Yes, the torque meter, just underneath the RPM meter.

    • @DJSbros
      @DJSbros 5 ปีที่แล้ว

      So how does one avoid killing them self in VRS?

  • @stevewilkins2396
    @stevewilkins2396 3 ปีที่แล้ว +1

    Hey Dslyecxi I watch a lot of how to videos for DCS and x-Plane. I just want to say you are a very good tutor. You don't spend a lot of time with useless information. Everything that you covered was right to the point. I was taking off and flying around within about 45 minutes after I got my controls bounded and watched your tutorial. I'm now practicing landing after transitioning from level flight. Your info on Translational physics was very helpful in getting started. Also the operation of the trim button was golden info. Thanks, keep them coming.

    • @dslyecxi
      @dslyecxi  3 ปีที่แล้ว +1

      Thanks, it means a lot to hear that!

  • @rickytarr8585
    @rickytarr8585 8 หลายเดือนก่อน

    Former ST member here (05 to 15). This helped soooo much transitioning from fixed wing to helos. And transitioning from flight to hover. Thanks dude.

  • @simpit7736
    @simpit7736 7 ปีที่แล้ว

    Just got the Huey module while waiting on the F-14 and F-18 releases.... Excellent video. Two great takeaways for me were 1) understanding and a raised awareness of Vortex Ring State being induced and 2) reversing the throttle setting on my rudder so it mimics the collective motion.

  • @SnorreSelmer
    @SnorreSelmer 10 ปีที่แล้ว +1

    Dslyecxi, your helicopter-vids are truely inspirational!
    I've been flying helicopters in Arma3 for a while now (using a mouse and keyboard). I finally got around to ordering a Warthog HOTAS kit and some decent pedals. I found a video on how to remove the big spring in the Warthog to alleviate the centering-effect some. I'll be acquiring the DCS Huey "DLC" once I get confirmation that the hardware has shipped, because I'd like to get training in how to fly helicopters properly and bring that into Arma3.

    • @OCinneide
      @OCinneide ปีที่แล้ว

      How'd it go

  • @56059ian
    @56059ian 5 ปีที่แล้ว +1

    One of the better instructional videos on VRS and how to recognize and recover from it. Thanks very much.

    • @sandman3159
      @sandman3159 5 ปีที่แล้ว

      Fully agree. Very well done, and really filled in the gaps of understanding.

  • @justinspirational
    @justinspirational 10 ปีที่แล้ว +1

    awesome- ordered this addon- as a licensed heli pilot myself - this is my favorite copter to fly!

  • @lilcrooky
    @lilcrooky 10 ปีที่แล้ว +11

    ...`Im not a pilot, this is not real flight instruction, you take this information and try use it in a real helicopter, you are making a bad likfe decision`... I laughed my ass off, good stuff Dslyecxi x

  • @TheCipher29
    @TheCipher29 10 ปีที่แล้ว +2

    Very impressive video Dslyecxci! I'm amazed by how much you've managed to pick up on your own just practicing. Although when you were demonstrating ETL, what you called "not a normal takeoff" was actually a perfectly demonstrated normal takeoff. Look up "Height-Velocity Diagram" in a operating handbook and you can see the path used for normal takeoffs. Other than that great job!

    • @dslyecxi
      @dslyecxi  10 ปีที่แล้ว

      My impression (which could very well be mistaken) is that you would give at least some collective to counter the minor sink that happens from pitching forward. By "not normal" I really just meant that I wasn't touching the collective at all, not even a little bit. I probably could have said that better in retrospect but hopefully it got the point across.

    • @TheCipher29
      @TheCipher29 10 ปีที่แล้ว

      ***** Yeah sorry, I was indeed mistaken by what you meant. But in a normal take off the collective actually shouldn't have to be pulled any more than hover power at first assuming good conditions. You slowly accelerate through ETL maintaining a few feet of altitude then once you reach the proper airspeed dictated by the Height-Velocity Diagram you raise the collective to takeoff power and start your climb out. This takeoff of course isn't mandatory, it's just recommended to avoid the shaded area of the H-V Diagram and can be tweaked to fit the takeoff necessary.

    • @dslyecxi
      @dslyecxi  10 ปีที่แล้ว

      Cipher29 Interesting to know that, thanks!

  • @98abaile
    @98abaile 10 ปีที่แล้ว +1

    Loving this glut of DCS content Dslyecxi, keep it coming. Any upcoming attack oriented stuff? A little bit of blackshark would be awesome.

  • @robertspeer8340
    @robertspeer8340 3 ปีที่แล้ว +1

    The UH-1H/V Models maximum air speed is 124 kts, the big needle is your main rotor speed and the smaller one is tail rotor if you split the needles that probablymeans your auto rotating to the ground. 6,000rpm is what they call ground idle, 6,600rpm is flight idle. When you are taking off you want to get into translitional lift. If you take off straight up thats called maximum power take off. Also in flight above 30 kias the rotor pedals are not used, but always give a little left pedal. Under 30 kias you can use your pedals for turns. Don't bank more than about 45°. The aircraft that you are flying is a "V" model not a "H" model. The information i am giving you is for a real UH-1.

    • @dslyecxi
      @dslyecxi  3 ปีที่แล้ว

      The product is a UH-1H sim, you can read more about it here: www.digitalcombatsimulator.com/en/products/helicopters/huey/

  • @Mustang242Sqn
    @Mustang242Sqn 10 ปีที่แล้ว

    I've been leaning towards getting the TM Warthog for a while, but always knew that the experience would worsen compared to my trusty MS Sidewinder FFB2, despite its lack of buttons*. Great to hear a first-hand opinion from someone who has both, thanks.
    * The customisable 'modifier' key feature of DCS still allows me to get lots of functions on my FFB2, such that I can get 80% of the main HOTAS keys for the A-10C on it!

  • @konga382
    @konga382 10 ปีที่แล้ว +1

    I'm constantly finding myself wanting to clean my screen when I watch these DCS videos.

  • @rent2ownnz
    @rent2ownnz 9 หลายเดือนก่อน

    I know this is really old, but I would personally like to give gratitude to you Dslyecxi.... both explanation and demonstration.
    Thank you from all of us.

  • @psychomantis10122
    @psychomantis10122 9 ปีที่แล้ว +1

    Much respect. Thank you for producing these mate, I learn the most from your videos. This is high quality, professional and well explained work.

  • @blazzing
    @blazzing 3 ปีที่แล้ว

    Never watched a 45 minute tutorial before and without skipping. Take a bow son.

  • @coast2coast00
    @coast2coast00 10 ปีที่แล้ว

    I learned about all of this stuff years ago when I was doing the helicopter side of my aircraft maintenance courses.. It's cool to see it done practically though(much more understandable), this video probably worth about 4 hours of that class time. Most of it was gone through in a manner of "the many ways a pilot will break their toys and all the work you will have to do to fix them".
    I would say contrary to the disclaimer, this could be used as applicable to the real world as this stuff would all be right out of the textbook.
    And remember, the only thing keeping your mast on is one bearing, so say a little prayer it wasn't built on a friday afternoon.

  • @XD9rottie
    @XD9rottie 7 ปีที่แล้ว

    This is one of the most well done and documented DCS tutorial video's I've seen to date, excellent job!! I do have a question that maybe you could point me in the right direction or maybe do a similar video on, joystick curves in DCS and understanding how they work and how to test the settings to get what you want. I'm using the x-56 rhino system, and I've been fiddling with the axis tuning for 3 weeks now, and can't seem to get Happy. I know I'm missing something, but I'm not sure what.

  • @martyncraigbrown
    @martyncraigbrown 6 ปีที่แล้ว +1

    brilliant video! now I understand vrs I get why I'm crashing so often.
    only thing I'd suggest on top of what's mentioned is to get a cv1. only been flying this summer a few days but the rift makes situational awareness and level flight much easier to judge that a 2d monitor

  • @JordanOwnby
    @JordanOwnby ปีที่แล้ว

    Still very helpful 9 years later. Thank you.

  • @CDRaff
    @CDRaff 10 ปีที่แล้ว

    The guitarist from a band I was in 'borrowed' my Sidewinder FFB2. I swear I see it in the background of this one Facebook picture... that bastard.

  • @baronburgamot243
    @baronburgamot243 7 ปีที่แล้ว

    That was an absolutely great video man. I'm getting the Huey in DCS as my first hi fidelity helicopter - I've never flown a helo in a sim so I'm looking forward to it.

  • @Screamingtilltheend
    @Screamingtilltheend 8 ปีที่แล้ว

    I'm not too experienced in hardcore heli sims but I recently brought the ka50 and the huey, this has helped a fair amount! although I'm only running a hotas x setup atm, cant afford pedals, but I'm slowly getting there

  • @McGuire2778
    @McGuire2778 10 ปีที่แล้ว +1

    Thanks so much for this vid. It has really helped me to improve on my Heli piloting in X plane. I used to think helis were impossible to fly in it. Now I'm getting where I want to go. Although I'm very sloppy at it, I know it will improve with practice.
    Again thanks a bunch for this video.

  • @chrisgrube-he1gr
    @chrisgrube-he1gr 9 หลายเดือนก่อน

    I flew Hueys 30 years ago. This sim is darned close to the real thing. Really brings back some memories. My biggest criticism would be the lack of anti-torque pedal authority. I've turned up adjustments to the max and still don't get the positive smooth response you get in the real thing. Cyclic and collective are pretty close. I'm using TM pedals. Wondering if that my be the problem or maybe its the flight modeling. Also, way too much panel vibration during translational flight. If we had one shake that bad we put it back on the ground for a track and balance session. I flew several model Hueys, Hughes 500 C and D models, S-62, and learned in Bell 47 D models. Wanted to live a long healthy life so quit flying helicopters and concentrated on fixed wing instead.

  • @mystinger72
    @mystinger72 9 ปีที่แล้ว

    I read in a book that the Huey is balanced tail low, that's why you are moving forward on collective pull. I also read for hover references that you use two references, one nearby and another far away. The tendency when using a close reference is to chase it all over the place...that's your rock n bob thing.
    I can't wait to get my hands on this game!! Need a faster computer though :-(

  • @funnygamer678
    @funnygamer678 10 ปีที่แล้ว +2

    i loved it even when i know more then most of the stuff you said.. i still loved watching this video and i would like to see more of this kind

  • @drummingsim
    @drummingsim 4 ปีที่แล้ว +1

    Finally mastered landings thanks to your video! Much appreciated sir.

  • @soarimagery6870
    @soarimagery6870 2 ปีที่แล้ว

    Good info and presentation. I use the warthog as the collective (indent removed) but having issues with the power where it’s engages when pulling the collective up or down. What settings do recommend in the axis tune to get it as close as possible?

  • @jakesvrfightclubnetwork3718
    @jakesvrfightclubnetwork3718 2 ปีที่แล้ว

    Great video. I just downloaded the Huey and love flying it. I've only spent about an hour on it but its so much fun

  • @g6b82000
    @g6b82000 3 ปีที่แล้ว

    Great video man!!!
    Would you share your axis tune setup for the throttle please? It looks you have direct input after a small movement.
    I was trying a lot, but i still waste a lot of throttle ranging on my setup.
    Cheers

  • @richardwebber6051
    @richardwebber6051 ปีที่แล้ว

    Your video was really good and comprehensive. Thanks very much. Just curious did you adjust your joystick curves at all when flying a DCS heli?

    • @dslyecxi
      @dslyecxi  ปีที่แล้ว

      I did, for the cyclic. Nothing extreme though.

    • @richardwebber6051
      @richardwebber6051 ปีที่แล้ว

      @@dslyecxi could you provide me some specifics as to what changes you made. Thanks.

  • @ChokDK-bryllupsmusik-duo
    @ChokDK-bryllupsmusik-duo 3 ปีที่แล้ว

    Great video!
    and Maaan that TrackIR is sooo steady.
    Could you share the settings for that somewhere please? :)

  • @HisMajestyWalrus
    @HisMajestyWalrus 10 ปีที่แล้ว +7

    I just want to make it clear that I am fully aware that DCS is a much higher level of realism than for instance ArmA or any other games for that matter, but how would you feel about this level of detail and difficulty in piloting in Arma?

    • @khugansixtyeight
      @khugansixtyeight 10 ปีที่แล้ว +14

      I think helicopters would become useless except for the rare moments a competent pilot was on the server. Otherwise they would be flying coffins or bombs at best.

    • @plastic14407
      @plastic14407 10 ปีที่แล้ว +8

      He's talked about this before. He think's its a bad idea. I believe he said that the accessibility of ARMA's flight model is good, because it's easy to learn the basics, but still takes a lot of practice, and if you made it super realistic and difficult, it wouldn't be fun for new players.

    • @NumptyGrumble
      @NumptyGrumble 10 ปีที่แล้ว +5

      Think having the extra realism would add to the immersion so would be good. If Arma could accept third party "plugins" like DCS for aircraft and Steel beasts for the armour combat would be a great way to provide that higher level of realism. It wouldn't be trival to do (eg how do you handle different phyics requirements) but it would stop these developers having to spend time on common areas like the graphic engines.

    • @HorstEwald
      @HorstEwald 10 ปีที่แล้ว +2

      NumptyGrumble
      Steel Beasts, DCS and Spintires in ARMA - that'd be great.

    • @ddanielsandberg
      @ddanielsandberg 10 ปีที่แล้ว +1

      NumptyGrumble Arma 3 Helicopters DLC will make Take On Helicopters' flight model _available_ in Arma. Google for "ARMA 3 ROADMAP 2014/15" and "dslyecxi take on helicopters flight model".

  • @fredh1201
    @fredh1201 4 ปีที่แล้ว +1

    “And yes, thats the old one” ha, ive been using my sidewinder precision pro until earlier this year when i upgraded to a mongoose

  • @hon0p
    @hon0p 10 ปีที่แล้ว +1

    Exelent choice with MFG CrossWind ! Milan is Awesome :)
    I tried a lot of rudder pedal and those are just.. Fantastic ! No Bump at all ! Strenght fix on the fly. Different center profile in order to fly Jet Fighter (Hight center detent) or Helo (No center detent at all) For exemple. Waiting for him to build Jet fighter style pedal. And why not Helo's one.
    All that to say you'll really ENJOY these pedals !!! Oh and I'm using a WheelChair atm. So low strenght spring. As soon as I get the Obutto Revolution Cockpit. I'll be able to enjoy them again more !!!

  • @GeFlixes
    @GeFlixes 5 ปีที่แล้ว

    11:00 I do it that way as well. Problem: On the AV-8B harrier, it works the normal way around as that's a normal jet most of the time. And when I'm howering, suddenly muscle memory from helicopters kick in, which, together with the harrier's sensitivity means a meeting with the ground.

  • @paulrubens3048
    @paulrubens3048 4 ปีที่แล้ว

    love your slow and steady style.
    Just add Zoom -in, to the dials as you going down/slowing down so we can follow.
    subscribed.

  • @industrialdonut7681
    @industrialdonut7681 9 ปีที่แล้ว

    I'm loving the video but I have a question since you more or less said to not use pedals in high speed flight, are you supposed to ignore the turn coordination ball in high speed flight or what? because flying with a level bank and high speed doesn't keep the ball centered and yet it looks awkward when you apply rudder because then your nose is not travelling in your velocity vector so I don't know what to do I'm a big fixed wing guy normally so I'm just used to trying to center it

  • @marchamilton74
    @marchamilton74 ปีที่แล้ว

    Great video very helpful, also how do you get that autopilot mode to show on screen please

  • @chrisnorman601
    @chrisnorman601 10 ปีที่แล้ว

    I was hoping you'd make this video, I just clicked with landings the other day but this is very helpful. Cheers

  • @miiiikku
    @miiiikku 10 ปีที่แล้ว

    I bought one of those cheap toy helicopters from ebay. Flying with it was surprisingly interesting, more difficult than I expected. Howering with it is difficult even without wind, all the adjustments you need to make constantly, how everything is connected, how quickly it reacts. Trying to keep that sense of control and how fast everything gets fucked. Very different from driving a car, you just can't rely on anything, everything is on the air so to speak.

    • @mglohmeyer
      @mglohmeyer 10 ปีที่แล้ว

      I assume you are talking about a simple coaxial (dual main rotor) helicopter. Move up to a collective pitch RC helicopter and it's even more difficult. I'm flying a collective pitch heli (TREX 500), but it took me 3 years of practice (mostly in an RC simulator) to reach any basic level of competence. Finally I'm able to do flips, fast turns, fast controlled descents, and auto-rotations, etc. But because RC helicopter rotor speeds are so high (2K to 3K RPM), things like vortex ring state don't affect them that much. It's more like flying in ARMA than flying in the Heuy in DCS. Also, with modern gyros, we don't have to worry about tail rotor inputs that much due to collective pitch changes. RC helis are more twitchy than a real helicopter (even with a 3 axis gyro), but the real helicopter still requires a lot more understanding of how not to crash.

  • @DukeofBarrence
    @DukeofBarrence 10 ปีที่แล้ว

    After hearing your thoughts on the sidewinder FFB2, I felt inspired to go down to the local Goodwill to see if I could find a diamond in the rough. Found one in perfect condition for six bucks! Thanks for the insight Dslyecxi.

  • @finnishfatman
    @finnishfatman 4 ปีที่แล้ว

    That VRS would be why I'd crash all the time in DCS and would scratch my head a bit and wonder why it keeps happening... :P Good explanation. I suppose there might be hope for me to fly Huey in DCS yet!

  • @fredrikweisethaunet7491
    @fredrikweisethaunet7491 10 ปีที่แล้ว

    Quick question... Can you please make a video on how to start the Huey and also maybe the black shark? Especially what the different buttons do.

  • @PG-me7op
    @PG-me7op 4 ปีที่แล้ว

    Thank you very much. So far this is the best explanation what i ever see. This helped me a LOT! Thanks again.

  • @RobExNihilo
    @RobExNihilo 4 ปีที่แล้ว

    The rotor yeeting off into the sunset at 38:49 😂

  • @Ollervo100
    @Ollervo100 10 ปีที่แล้ว

    Frooglesim said, that this is one of the hardest simulator helicopters to fly, and he has loads of experience from flying simulators like x-plane and FSX.

  • @slapster2085
    @slapster2085 2 ปีที่แล้ว

    I’m just a liiiiiittle bit late to the party but, MAN, this video is EXTREMELY helpful! Thanks for making it!!

  • @BurglarBars
    @BurglarBars 10 ปีที่แล้ว

    Really have enjoyed your DCS videos and especially these instructional videos. I would like to see you do a video on auto rotation.

  • @ldee247
    @ldee247 8 ปีที่แล้ว

    Hi, Dslyecxi, what an amazing video and great explanation that was really helpful thank you ever so much for making this video I really appreciate. What axis curve control settings do you use for your Thrustmaster Hotas Warthog and throttle?

  • @retiredoldsarge5938
    @retiredoldsarge5938 7 ปีที่แล้ว

    Great video..
    I just got my DCS huey, I ordered a Force feedback stick, I have tracker IR, and plan on ordering pedals. Is it possible that you share the binding settings that you use for the HUEY? I would love to have them if possible.
    I do check the DCS forums and steam forums often trying to find what I can because as a newbie I get totally lost trying to set them up.
    I am new and have not figured out how to e mail you etc. But I will check the Arma site and also DCS forums to see if I can find you there..
    Again.. great video... Thank You for posting it.

  • @dslyecxi
    @dslyecxi  10 ปีที่แล้ว +2

    +Anthony Pavlak - I'm on Windows 7, no problem with it. It's the USB variant, for what that's worth.

    • @blargety
      @blargety 10 ปีที่แล้ว

      Dslyecxi I sent an application into your group via your email. I understand you may not be looking at this time, but I'm going to bother you until you check it because Im a persistent sum'bitch.

    • @halliwedge
      @halliwedge 10 ปีที่แล้ว +3

      this makes me moist, but my wallet is dry...completely

    • @HeyItzMeDawg
      @HeyItzMeDawg 10 ปีที่แล้ว +1

      Josh Brooks I'm not *****, so I wouldn't know his peculiarities, but I would think promising to badger someone incessantly would put them off rather than endear them.

    • @TheGameAre
      @TheGameAre 10 ปีที่แล้ว +1

      ***** Josh Brooks Dslyecxi has stated before than pestering and repeatedly applying within the same "recruitment period" will quite literally harm your cause in relation to getting into Shacktac. I.E Apply at appropriate intervals should you not get in the first run. I believe everything is done monthly but don't take my word on it, check his website.

    • @James-fe7wd
      @James-fe7wd 9 ปีที่แล้ว

      ***** This was a great vid Dslyecxi, I hope you do more like this for DCS...
      Maybe when DCS world 2 finally comes along?

  • @glenwilliamson5364
    @glenwilliamson5364 7 ปีที่แล้ว

    Very informative and entertaining .... lots of helpful insight as to what to do, and what to avoid, to make landings easier. Thanks for the great video.

  • @retiredoldsarge5938
    @retiredoldsarge5938 7 ปีที่แล้ว

    Just ordered my Force Feedback, have my Trackerir, getting a x 52 throttle to use as a collective. Is it possible that yo can share you Huey Bindings per your great video with a newbie who gets lost trying to set it up.

  • @belgeode
    @belgeode 9 ปีที่แล้ว

    Excellent video. Thanks for that; I actually learned a great deal from this. Now maybe I will live longer in my new DCS UH-1H.

  • @pcjsleader
    @pcjsleader 10 ปีที่แล้ว

    Though I have no interest in a full sim game, as Arma is close enough for me. I did find this video very educational about what elements that you do not have to account for in Arma and other games. Thanks Dslyecxi

  • @HarilIshai
    @HarilIshai 10 ปีที่แล้ว +1

    How do the rudder pedals work with the trim system? Is the spring centre moved on them when you trim, or does the game assume they're force feedback too and leave them alone?

    • @dslyecxi
      @dslyecxi  10 ปีที่แล้ว

      afaik there are no force-feedback-capable PC rudder pedals, so in the context of DCS/Huey, the rudders aren't part of trimming.

  • @LTRMCrew
    @LTRMCrew 4 ปีที่แล้ว

    Great video thanks! I also use the ForceFeedback 2 from waaaay back. Would you be willing to share your curves for the huey? I just picked it up!

  • @stubbi
    @stubbi 10 ปีที่แล้ว

    Hey Dslyecxi, have you tried th Mi-8 yet? In my opinion it's somewhat harder to fly, thanks to the big main rotor and engine, but it's some pretty fun!

  • @semi-milsimarma3367
    @semi-milsimarma3367 10 ปีที่แล้ว

    Hello Dslyecxi,
    I'm new to the scene of flight in Arma 3 and was wondering if you could recommend a joystick for Arma. As I have joined a Milsim group and we focus on the air. I figured I should get something,
    as I already have pedals and a TrackIR.
    Thanks for the help!
    -Dustin

  • @Scott.Farkus
    @Scott.Farkus 7 ปีที่แล้ว

    Just got a Microsoft Sidewinder Force Feedback 2 from eBay. I love it! I can land in places that I never could before, and I don't even have Track IR(that's next).

  • @nirvi8457
    @nirvi8457 10 ปีที่แล้ว

    Great video, I really enjoy your recent DCS videos.

  • @joem.6524
    @joem.6524 4 ปีที่แล้ว

    Excellent video. I definitely learned a lot today. Thanks

  • @TheJosho147
    @TheJosho147 10 ปีที่แล้ว

    Will you be making videos with the A-10C, Flaming Cliffs etc? Would really enjoy seeing those :)

    • @dslyecxi
      @dslyecxi  10 ปีที่แล้ว

      I don't generally fly jets. :(

    • @TheJosho147
      @TheJosho147 10 ปีที่แล้ว

      ***** Ok, good to know. Thanks for the reply.

  • @dallaszzz
    @dallaszzz ปีที่แล้ว

    wow old DCS looks insane compared to what we have today

  • @domv9563
    @domv9563 10 ปีที่แล้ว

    Thanks for doing this video, even as a fixed wing student pilot helo Sims can be a bit overwhelming.

  • @Vanadeo
    @Vanadeo 8 ปีที่แล้ว +1

    26:21.. This has happened to me so many times xD.. and I know im doing something wrong. Its Mimicked with the AS350 in X-plane but not to the extent of this.. Valuable info here dude thanks! :D.

  • @blackdiamondskier99
    @blackdiamondskier99 10 ปีที่แล้ว

    Great video man. Only thing is I wish you covered autorotation. Maybe you can make a short video on it sometime.
    Keep up the good work!

  • @TeamProSkill
    @TeamProSkill 10 ปีที่แล้ว

    Is there any other Joystick that you can recommend?
    The MS ForceFeedback2 is really rare on german ebay, and if you find one, quite expensive.
    I don't wanna spend too much money on a joystick, but I'd also like to have a good one :)

  • @AliceDerg
    @AliceDerg 10 ปีที่แล้ว

    I have flown a real helicopter irl (plan to become a pilot) and while it was a small R22, my joystick would pretty much hold wherever I placed it and wouldn't try to become centered (because let's be honest, having the joystick constantly fight you wouldn't be the best thing ever trying to fly a helicopter). There wasn't any 'trim' option for the helicopter, but then again it is small enough to where you probably wouldn't need one. Too bad DCS doesn't have much in the way for wind- when you hit updrafts or even wind shifts, you have to correct for them. The corrections aren't large, but a simple updraft or downdraft change would be immediate and sudden. Sometimes I would go through one, the helicopter would jump and then return back to normal. Other times I would move my anti-torque or cyclic and continue flying normally. And while TrackIR and the flight sims used by people in shows are really good, nothing actually accounts for flying in an actual helicopter and feeling the feedback in person and having full depth perception, which you do need for helicopters for obvious reasons (Really useful for landings and even hovering for more than a few seconds at a time). Though I will agree with you on one part- the controls for helicopters are very minute, but they shouldn't be RAPID- when I did my movements, they were usually fluid and slow, especially during a hover. Move too much and you're no longer hovering.
    Oh, and I'm not sure how it is modeled in the real huey, but if the rotor RPM dips below I believe 97% in the R22, both the Rotor RPM light and horn starts. It of course isn't a FIX THIS NOW type of thing (since you still have a lot of safe RPM range for the rotor), but you should be trying to fix it when you can.

  • @KuraIthys
    @KuraIthys 4 ปีที่แล้ว +2

    I miss force feedback joysticks.
    Never owned one, but I still don't understand why the technology basically died out completely.
    Plus given I sometimes fly (real) light aircraft, which typically have rod or cable coupling to the control surfaces, it's indeed true there as well that spring centred stick is a very poor representation of how a stick in such an aircraft behaves.
    When sitting on the ground, not moving, there is next to no resistance in the stick at all. It doesn't auto-centre, it just flops around.
    In flight, whatever force you feel on the stick is the force of air over the control surfaces. Not only does that mean that this still doesn't auto-centre the stick, but the amount of feedback is proportional to airflow, and thus varies with speed and conditions...
    That is, the stick resistance you feel can tell you a lot about the speed at which you are moving, and the degree of control surface deflection, because it is the airflow itself providing the resistance...

    • @mrpawno4955
      @mrpawno4955 4 ปีที่แล้ว

      Well, with Fly by wire systems FF Joystick are not that important, but i agree with old planes or most important helicopters, its very handy to have

  • @jets4hire
    @jets4hire 10 ปีที่แล้ว +1

    Hey Dslyecxi, I'm a recent sub, about 3-4 weeks old but I was just wondering if you could do a tutorial video on how to start-up and take off in the UH-1?

  • @DBSTH0R
    @DBSTH0R 10 ปีที่แล้ว

    Awesome tutorial, thank you for this. I fly fixed wing planes and the only experience I had was from ArmA (waaay back).

  • @Sceptre476
    @Sceptre476 10 ปีที่แล้ว

    you should check out DCS: MiG-21Bis DCS: MiG-21bis Cold Startup & Take-Off

  • @fredellis5764
    @fredellis5764 2 ปีที่แล้ว

    Great video, mate! Very helpful.

  • @GuyverGamingTV
    @GuyverGamingTV 10 ปีที่แล้ว

    Great video and would highly recommend it to beginners like myself in DCS huey.

  • @ConsolePCGaming
    @ConsolePCGaming 9 ปีที่แล้ว

    at 45:42 you were hovering and then dropped the airspeed and descended. at 500ft per minute, did you adjust any collective at all during the descent?

  • @fubarace1027
    @fubarace1027 5 หลายเดือนก่อน

    Commenting to let you know this video is still being watched nearly a decade later.

  • @wombatsituationroom3928
    @wombatsituationroom3928 9 ปีที่แล้ว

    Thank You D I understand now where I was going wrong ) it was like a light coming on with your explanation and problems I was having learning this aircraft ) couldn't work out why I was falling out of the sky but now I do . big thanks

  • @mystinger72
    @mystinger72 9 ปีที่แล้ว

    With the spring thingy you were talking about, does that mean my CH stick is probably not a good stick?

  • @nathanaelgodson3994
    @nathanaelgodson3994 5 ปีที่แล้ว

    wow thank you so much. ive learnd so much from this well done video, i keeped "Falling" out of the sky and just couldnt understand why but thanks to you i know now what i did wrong and can correct it :) thank you very very much

  • @peterfoster5871
    @peterfoster5871 8 ปีที่แล้ว

    Thanks for the great video just got the Huey and this has helped me understand whats going on

  • @salameez
    @salameez 8 ปีที่แล้ว

    around 27:00 when you did the steep approach to the tower, the gauge didn't show you even increasing any collective. Did you increase collective at all?

    • @dslyecxi
      @dslyecxi  8 ปีที่แล้ว

      Per the narration, no - the point was to show VRS happening in those conditions. The whole narration walks through the process piece by piece.

    • @salameez
      @salameez 8 ปีที่แล้ว

      Dslyecxi oh ok

  • @TheCipher29
    @TheCipher29 10 ปีที่แล้ว +2

    If you're looking for instructional helicopter books I highly recommend "Cyclic and Collective" by Shawn Coyle. It has everything you need for helicopter systems and maneuvers. It's a great supplement for helicopter lessons.

  • @willvvf161
    @willvvf161 9 ปีที่แล้ว

    I can't even tell you how helpfull this video was.

  • @anthonypavlak3527
    @anthonypavlak3527 10 ปีที่แล้ว

    Any trouble with getting the FFB2 stick to work with your version of Windows? Mine stopped working when I upgraded to Windows 7 (not supported) and I had to reluctantly stop using it. I've heard some hardware revisions of the FFB2 work on Wind7 but I guess it's not the stick I have.

  • @justinspirational
    @justinspirational 10 ปีที่แล้ว

    Is there a governor? Can you manually control the throttle? Thanks for your reply

    • @dslyecxi
      @dslyecxi  10 ปีที่แล้ว +1

      There is a governor, and you can manually control the throttle if you'd like. I've only ever used that for practicing autorotations and otherwise let the governor handle it.

  • @themigmadmarine
    @themigmadmarine 10 ปีที่แล้ว

    Dslyecxi, have you flown the Ka-50 in DCS at all? Really ought to go and play that one again myself...

    • @dslyecxi
      @dslyecxi  10 ปีที่แล้ว +1

      I played it a fair amount back when it first came out. It's neat, but it doesn't hook me the way the Huey does.

  • @khugansixtyeight
    @khugansixtyeight 10 ปีที่แล้ว +1

    So, Dslyecxi, is it difficult to return to Arma flight when you must? Is the muscle memory all screwed up when you return?

    • @dslyecxi
      @dslyecxi  10 ปีที่แล้ว +2

      Not very much, since I use mouse/keyboard in Arma and joystick/throttle in DCS. A little bit of rudder adaptation each time, but not too much.

  • @HorstEwald
    @HorstEwald 10 ปีที่แล้ว +5

    Dslyecxi, have you seen Spintires yet and wouldn't it be wonderful to see such mechanics implemented into ARMA since driving a truck isn't really a big (or any) deal at all?

    • @dslyecxi
      @dslyecxi  10 ปีที่แล้ว +8

      It'd be cool, certainly. The problem of course being that having that crazy level of simulation fidelity and detail causes performance concerns when applied at a higher and particularly a networked level.

    • @HorstEwald
      @HorstEwald 10 ปีที่แล้ว +5

      *****
      Some day, Dslyecxi. Some day!

    • @hon0p
      @hon0p 10 ปีที่แล้ว

      HorstEwald +Dslyecxi I think and hope we'll soon see the Take On Helicopter Flight model into Arma3.

    • @SelVenetia
      @SelVenetia 10 ปีที่แล้ว

      ***** right now spintires doesn't even share terrain deformation among 4 players yet - multiplayer feels a bit like singleplayer played as 4 right now.

    • @AFOKHAOS
      @AFOKHAOS 10 ปีที่แล้ว

      hon0p I hope the hell not, it has a horrible flight model!

  • @majjer8221
    @majjer8221 5 ปีที่แล้ว

    How did you activate your axis indicator in your right upper corner? THX

  • @KashouWannabe
    @KashouWannabe 10 ปีที่แล้ว

    Firstly, great video Dyslexci. I tried DCS A-10 and was really overwhelmed. Watching is more fun than playing at the moment!
    Now I've asked a few TH-camrs on this and have never gotten a response, so I'll try my luck here! I realise you have used Track IR for many years now, and it is second nature, but do you recall how you initially found it?
    I don't have the money for a Track IR, I've tried a few alternatives such as FaceTrackNoIR, I realise it isn't a substitute really but you work within budget, right? I find that I cannot hold my head perfectly still, which these systems appear to require. When I do do so, I get severe neck pains. So I adjust the curves to amend this, then I find I have to turn really far, almost having to swivel my eyes 90° to see the screen, which is of course not great.
    I'm sure with further tweaking these alternate systems work adequately, but after an hour or so of neck and eye pains I'm done in! Does the T-IR5 not suffer from these issues? Or is it down to proper callibration to avoid such problems?

    • @IIKraftI
      @IIKraftI 10 ปีที่แล้ว

      can't you just set some kind of deadzone till the system picks your movement up?

    • @chrishawk93
      @chrishawk93 10 ปีที่แล้ว +1

      I use track IR and I don't get any neck pain. When you look with track ir it's not a 1:1 ratio.. With the default setting I can look about 20° IRL to look 90° in game, and about 40° IRL, to look 180°. The head turn ratio is not linear so it changes with higher degree of turn. I find this very easy to use, you can use small head movements to look around, and can also be easily modified.

    • @ProxCyde
      @ProxCyde 10 ปีที่แล้ว

      I use faceTrackNoIR with a headset clip setup. 3 regular green leds attached to 2xAA batteries. That's it. Nothing in between or anything.
      It does take some tweaking to understand, or rather, get the feel for the curves setup. But yea, the curves are extremely important.
      I use a small dead zone. The curves are totally flat on the far left side, then they slowly increase (exponentially?). So that I have smooth, precise movements when looking around 75°, maybe a bit less. But then the more I go beyond that, the higher the sensitivity gets.
      Everyone probably won't like it, but it works for me.
      There is one thing that bugs me though, and I'm not sure if it's cause of the dead zone or not. When I look up and down when looking sideways at the same time, I can feel it snap a little bit to the horizontal center line when I get close to it. It's not a big thing, but it's a bit annoying.

    • @DanSteve64
      @DanSteve64 10 ปีที่แล้ว +1

      www.delanengineering.com/delanclip/buynow

    • @HisMajestyWalrus
      @HisMajestyWalrus 10 ปีที่แล้ว

      As Christoffer Hannevig and Neeken mentioned the TrackIR program allows you to easily modify both the sensitivity and exponential movement quite easily, you even have a 3D model of both your head and the in-game character's head in correlation to your movement including a spherical compass to see the different angles you will see in-game, so you can experiment and find the balance for what works for you.
      Usually I don't move my head more than 30° IRL at a maximum when looking behind me 180°, so I am limited to very little head movement, thus preventing any neck ache over longer sessions.
      The "worst" movement for me tend to be the "roll" when I try to keep my head leveled with the horizon.
      Here's an example where "Raw" is my real head movement and "Game", well, is the in-game movement of course: puu.sh/9YAiC/62c74a72d8.png
      You can also change the dead-zone of headtracking, so if you want to keep your head pointing forwards without having to sit dead still, you can have a dead-zone where it will barely move until you surpass that limit so you won't have to worry about sitting still like a damn doll.
      Also, sorry for typing this much, thought it might be useful information.