An excellent description of VRS. As a real world pilot, a good rule of thumb is below 30 knots no more than 300 fpm descent. You can stretch that a bit, but for most that will work fine. That applies into the wind, downwind add 10 knots.
WOW! Minutes after watching your video I improved my landings 20x I have a better understanding of what to do to now to lower my altitude safely. Thank you for this amazing explanation and demonstration!
I was going to take classes to become a helicopter pilot, but I just called and cancelled them. This is all the instruction I need. Seriously, how is someone even going to get a helicopter without a license or an instructor? lol. Anyway, I enjoyed the video very much. It was very helpful in my real pilot career ... in DCS. Thank you.
Hey Dslyecxi I watch a lot of how to videos for DCS and x-Plane. I just want to say you are a very good tutor. You don't spend a lot of time with useless information. Everything that you covered was right to the point. I was taking off and flying around within about 45 minutes after I got my controls bounded and watched your tutorial. I'm now practicing landing after transitioning from level flight. Your info on Translational physics was very helpful in getting started. Also the operation of the trim button was golden info. Thanks, keep them coming.
The UH-1H/V Models maximum air speed is 124 kts, the big needle is your main rotor speed and the smaller one is tail rotor if you split the needles that probablymeans your auto rotating to the ground. 6,000rpm is what they call ground idle, 6,600rpm is flight idle. When you are taking off you want to get into translitional lift. If you take off straight up thats called maximum power take off. Also in flight above 30 kias the rotor pedals are not used, but always give a little left pedal. Under 30 kias you can use your pedals for turns. Don't bank more than about 45°. The aircraft that you are flying is a "V" model not a "H" model. The information i am giving you is for a real UH-1.
Just got the Huey module while waiting on the F-14 and F-18 releases.... Excellent video. Two great takeaways for me were 1) understanding and a raised awareness of Vortex Ring State being induced and 2) reversing the throttle setting on my rudder so it mimics the collective motion.
I know this is really old, but I would personally like to give gratitude to you Dslyecxi.... both explanation and demonstration. Thank you from all of us.
That was an absolutely great video man. I'm getting the Huey in DCS as my first hi fidelity helicopter - I've never flown a helo in a sim so I'm looking forward to it.
Not a chopper pilot myself, but just a bit of exposition of my understanding regarding the steep flare. The real crux of the issue is just that you don't want to change collective rapidly or abruptly in any situation. As you know, changing the pitch of the blades changes their drag, which changes the load on the system. With the collective (pitch) low, the load decreases, and the tendency will be for the rotor and engine to speed up. Consequently, the engine governor will reduce engine power to keep RPMs within limits. Then, if you jam the collective to high pitch, the load on the system suddenly increases while the engine is not producing much power, causing the RPM (and your aircraft) to plummet; the governor does not operate instantaneously and lags a bit in responding to changes in system load. Overspeeding the rotor in the steep flare just exacerbates that gap, and increases the lag time even more. Often, just long enough for you to crash.
Very informative and entertaining .... lots of helpful insight as to what to do, and what to avoid, to make landings easier. Thanks for the great video.
Dslyecxi, your helicopter-vids are truely inspirational! I've been flying helicopters in Arma3 for a while now (using a mouse and keyboard). I finally got around to ordering a Warthog HOTAS kit and some decent pedals. I found a video on how to remove the big spring in the Warthog to alleviate the centering-effect some. I'll be acquiring the DCS Huey "DLC" once I get confirmation that the hardware has shipped, because I'd like to get training in how to fly helicopters properly and bring that into Arma3.
Very impressive video Dslyecxci! I'm amazed by how much you've managed to pick up on your own just practicing. Although when you were demonstrating ETL, what you called "not a normal takeoff" was actually a perfectly demonstrated normal takeoff. Look up "Height-Velocity Diagram" in a operating handbook and you can see the path used for normal takeoffs. Other than that great job!
My impression (which could very well be mistaken) is that you would give at least some collective to counter the minor sink that happens from pitching forward. By "not normal" I really just meant that I wasn't touching the collective at all, not even a little bit. I probably could have said that better in retrospect but hopefully it got the point across.
***** Yeah sorry, I was indeed mistaken by what you meant. But in a normal take off the collective actually shouldn't have to be pulled any more than hover power at first assuming good conditions. You slowly accelerate through ETL maintaining a few feet of altitude then once you reach the proper airspeed dictated by the Height-Velocity Diagram you raise the collective to takeoff power and start your climb out. This takeoff of course isn't mandatory, it's just recommended to avoid the shaded area of the H-V Diagram and can be tweaked to fit the takeoff necessary.
Thanks so much for this vid. It has really helped me to improve on my Heli piloting in X plane. I used to think helis were impossible to fly in it. Now I'm getting where I want to go. Although I'm very sloppy at it, I know it will improve with practice. Again thanks a bunch for this video.
There are helicopter tutorials, or rather, videos of people getting their first lesson here on youtube. It's crazy how little stick movement is necessary. They often say "you can almost just think where you want to go, and your hand will give enough force to affect the helicopter". It's so different from what I've always thought it would be like. Guess it's cause I have problems with highly sensitive controllers. But it does make sense of course.
I've been leaning towards getting the TM Warthog for a while, but always knew that the experience would worsen compared to my trusty MS Sidewinder FFB2, despite its lack of buttons*. Great to hear a first-hand opinion from someone who has both, thanks. * The customisable 'modifier' key feature of DCS still allows me to get lots of functions on my FFB2, such that I can get 80% of the main HOTAS keys for the A-10C on it!
26:15 Dslyecxi: "I got a problem here" Co-Pilot: "Eject!" Dslyecxi: "I can hold it!" Co-Pilot: "PULL UP!" Dslyecxi: "No, i'm alri- HUUUGHRAAAGHBRUUSH" R.I.P In Pepperoni Flight Officer Porkins.
wow thank you so much. ive learnd so much from this well done video, i keeped "Falling" out of the sky and just couldnt understand why but thanks to you i know now what i did wrong and can correct it :) thank you very very much
I'm not too experienced in hardcore heli sims but I recently brought the ka50 and the huey, this has helped a fair amount! although I'm only running a hotas x setup atm, cant afford pedals, but I'm slowly getting there
I learned about all of this stuff years ago when I was doing the helicopter side of my aircraft maintenance courses.. It's cool to see it done practically though(much more understandable), this video probably worth about 4 hours of that class time. Most of it was gone through in a manner of "the many ways a pilot will break their toys and all the work you will have to do to fix them". I would say contrary to the disclaimer, this could be used as applicable to the real world as this stuff would all be right out of the textbook. And remember, the only thing keeping your mast on is one bearing, so say a little prayer it wasn't built on a friday afternoon.
brilliant video! now I understand vrs I get why I'm crashing so often. only thing I'd suggest on top of what's mentioned is to get a cv1. only been flying this summer a few days but the rift makes situational awareness and level flight much easier to judge that a 2d monitor
Thank You D I understand now where I was going wrong ) it was like a light coming on with your explanation and problems I was having learning this aircraft ) couldn't work out why I was falling out of the sky but now I do . big thanks
11:00 I do it that way as well. Problem: On the AV-8B harrier, it works the normal way around as that's a normal jet most of the time. And when I'm howering, suddenly muscle memory from helicopters kick in, which, together with the harrier's sensitivity means a meeting with the ground.
I just want to make it clear that I am fully aware that DCS is a much higher level of realism than for instance ArmA or any other games for that matter, but how would you feel about this level of detail and difficulty in piloting in Arma?
I think helicopters would become useless except for the rare moments a competent pilot was on the server. Otherwise they would be flying coffins or bombs at best.
He's talked about this before. He think's its a bad idea. I believe he said that the accessibility of ARMA's flight model is good, because it's easy to learn the basics, but still takes a lot of practice, and if you made it super realistic and difficult, it wouldn't be fun for new players.
Think having the extra realism would add to the immersion so would be good. If Arma could accept third party "plugins" like DCS for aircraft and Steel beasts for the armour combat would be a great way to provide that higher level of realism. It wouldn't be trival to do (eg how do you handle different phyics requirements) but it would stop these developers having to spend time on common areas like the graphic engines.
NumptyGrumble Arma 3 Helicopters DLC will make Take On Helicopters' flight model _available_ in Arma. Google for "ARMA 3 ROADMAP 2014/15" and "dslyecxi take on helicopters flight model".
Dslyecxi I sent an application into your group via your email. I understand you may not be looking at this time, but I'm going to bother you until you check it because Im a persistent sum'bitch.
***** Josh Brooks Dslyecxi has stated before than pestering and repeatedly applying within the same "recruitment period" will quite literally harm your cause in relation to getting into Shacktac. I.E Apply at appropriate intervals should you not get in the first run. I believe everything is done monthly but don't take my word on it, check his website.
they not call readar pedls they are called anety trwaker pedls they are called in a helicopter a coalcetfiv for ther rotro pitch mate im a helicopter flight simulator pilot
Though I have no interest in a full sim game, as Arma is close enough for me. I did find this video very educational about what elements that you do not have to account for in Arma and other games. Thanks Dslyecxi
This is one of the most well done and documented DCS tutorial video's I've seen to date, excellent job!! I do have a question that maybe you could point me in the right direction or maybe do a similar video on, joystick curves in DCS and understanding how they work and how to test the settings to get what you want. I'm using the x-56 rhino system, and I've been fiddling with the axis tuning for 3 weeks now, and can't seem to get Happy. I know I'm missing something, but I'm not sure what.
Exelent choice with MFG CrossWind ! Milan is Awesome :) I tried a lot of rudder pedal and those are just.. Fantastic ! No Bump at all ! Strenght fix on the fly. Different center profile in order to fly Jet Fighter (Hight center detent) or Helo (No center detent at all) For exemple. Waiting for him to build Jet fighter style pedal. And why not Helo's one. All that to say you'll really ENJOY these pedals !!! Oh and I'm using a WheelChair atm. So low strenght spring. As soon as I get the Obutto Revolution Cockpit. I'll be able to enjoy them again more !!!
How do the rudder pedals work with the trim system? Is the spring centre moved on them when you trim, or does the game assume they're force feedback too and leave them alone?
Just got a Microsoft Sidewinder Force Feedback 2 from eBay. I love it! I can land in places that I never could before, and I don't even have Track IR(that's next).
I read in a book that the Huey is balanced tail low, that's why you are moving forward on collective pull. I also read for hover references that you use two references, one nearby and another far away. The tendency when using a close reference is to chase it all over the place...that's your rock n bob thing. I can't wait to get my hands on this game!! Need a faster computer though :-(
Just ordered my Force Feedback, have my Trackerir, getting a x 52 throttle to use as a collective. Is it possible that yo can share you Huey Bindings per your great video with a newbie who gets lost trying to set it up.
I flew Hueys 30 years ago. This sim is darned close to the real thing. Really brings back some memories. My biggest criticism would be the lack of anti-torque pedal authority. I've turned up adjustments to the max and still don't get the positive smooth response you get in the real thing. Cyclic and collective are pretty close. I'm using TM pedals. Wondering if that my be the problem or maybe its the flight modeling. Also, way too much panel vibration during translational flight. If we had one shake that bad we put it back on the ground for a track and balance session. I flew several model Hueys, Hughes 500 C and D models, S-62, and learned in Bell 47 D models. Wanted to live a long healthy life so quit flying helicopters and concentrated on fixed wing instead.
After hearing your thoughts on the sidewinder FFB2, I felt inspired to go down to the local Goodwill to see if I could find a diamond in the rough. Found one in perfect condition for six bucks! Thanks for the insight Dslyecxi.
I bought one of those cheap toy helicopters from ebay. Flying with it was surprisingly interesting, more difficult than I expected. Howering with it is difficult even without wind, all the adjustments you need to make constantly, how everything is connected, how quickly it reacts. Trying to keep that sense of control and how fast everything gets fucked. Very different from driving a car, you just can't rely on anything, everything is on the air so to speak.
I assume you are talking about a simple coaxial (dual main rotor) helicopter. Move up to a collective pitch RC helicopter and it's even more difficult. I'm flying a collective pitch heli (TREX 500), but it took me 3 years of practice (mostly in an RC simulator) to reach any basic level of competence. Finally I'm able to do flips, fast turns, fast controlled descents, and auto-rotations, etc. But because RC helicopter rotor speeds are so high (2K to 3K RPM), things like vortex ring state don't affect them that much. It's more like flying in ARMA than flying in the Heuy in DCS. Also, with modern gyros, we don't have to worry about tail rotor inputs that much due to collective pitch changes. RC helis are more twitchy than a real helicopter (even with a 3 axis gyro), but the real helicopter still requires a lot more understanding of how not to crash.
That VRS would be why I'd crash all the time in DCS and would scratch my head a bit and wonder why it keeps happening... :P Good explanation. I suppose there might be hope for me to fly Huey in DCS yet!
Great video man!!! Would you share your axis tune setup for the throttle please? It looks you have direct input after a small movement. I was trying a lot, but i still waste a lot of throttle ranging on my setup. Cheers
Frooglesim said, that this is one of the hardest simulator helicopters to fly, and he has loads of experience from flying simulators like x-plane and FSX.
Is there any other Joystick that you can recommend? The MS ForceFeedback2 is really rare on german ebay, and if you find one, quite expensive. I don't wanna spend too much money on a joystick, but I'd also like to have a good one :)
...`Im not a pilot, this is not real flight instruction, you take this information and try use it in a real helicopter, you are making a bad likfe decision`... I laughed my ass off, good stuff Dslyecxi x
26:21.. This has happened to me so many times xD.. and I know im doing something wrong. Its Mimicked with the AS350 in X-plane but not to the extent of this.. Valuable info here dude thanks! :D.
Hello Dslyecxi, I'm new to the scene of flight in Arma 3 and was wondering if you could recommend a joystick for Arma. As I have joined a Milsim group and we focus on the air. I figured I should get something, as I already have pedals and a TrackIR. Thanks for the help! -Dustin
Great video.. I just got my DCS huey, I ordered a Force feedback stick, I have tracker IR, and plan on ordering pedals. Is it possible that you share the binding settings that you use for the HUEY? I would love to have them if possible. I do check the DCS forums and steam forums often trying to find what I can because as a newbie I get totally lost trying to set them up. I am new and have not figured out how to e mail you etc. But I will check the Arma site and also DCS forums to see if I can find you there.. Again.. great video... Thank You for posting it.
around 27:00 when you did the steep approach to the tower, the gauge didn't show you even increasing any collective. Did you increase collective at all?
I'm loving the video but I have a question since you more or less said to not use pedals in high speed flight, are you supposed to ignore the turn coordination ball in high speed flight or what? because flying with a level bank and high speed doesn't keep the ball centered and yet it looks awkward when you apply rudder because then your nose is not travelling in your velocity vector so I don't know what to do I'm a big fixed wing guy normally so I'm just used to trying to center it
There is a governor, and you can manually control the throttle if you'd like. I've only ever used that for practicing autorotations and otherwise let the governor handle it.
Any trouble with getting the FFB2 stick to work with your version of Windows? Mine stopped working when I upgraded to Windows 7 (not supported) and I had to reluctantly stop using it. I've heard some hardware revisions of the FFB2 work on Wind7 but I guess it's not the stick I have.
Good info and presentation. I use the warthog as the collective (indent removed) but having issues with the power where it’s engages when pulling the collective up or down. What settings do recommend in the axis tune to get it as close as possible?
I have this bump problem you were talking about, except on my track ir 5. Each time I centre my view, and then try and move in a yaw or pitch axis, I feel like my in game head is passing some sort of bump in the controls. Is there anything I could do with the axis curves to change this?
I've used your TIR settings from your website and they seem to also have this bump, I believe it's caused by the sharp shape of the graph which causes a fluctuation in movement when you pass your head over it. I just cannot find the right dead zone for me, I need to be able to strafe targets without having my view jolting around, but also be able to look at the ground quickly when landing. I wish I could find the right settings :/
It's taken me a while to find the right settings, and I still don't think I've found them, but for now using Dslyecxi's profile with a few sensitivity alterations has been working a charm. I also found I like a higher sensitivity when I have low FPS, and a lower sensitivity when my FPS is high.
An excellent description of VRS. As a real world pilot, a good rule of thumb is below 30 knots no more than 300 fpm descent. You can stretch that a bit, but for most that will work fine. That applies into the wind, downwind add 10 knots.
WOW! Minutes after watching your video I improved my landings 20x I have a better understanding of what to do to now to lower my altitude safely. Thank you for this amazing explanation and demonstration!
Former ST member here (05 to 15). This helped soooo much transitioning from fixed wing to helos. And transitioning from flight to hover. Thanks dude.
I was going to take classes to become a helicopter pilot, but I just called and cancelled them. This is all the instruction I need. Seriously, how is someone even going to get a helicopter without a license or an instructor? lol. Anyway, I enjoyed the video very much. It was very helpful in my real pilot career ... in DCS. Thank you.
Never watched a 45 minute tutorial before and without skipping. Take a bow son.
Hey Dslyecxi I watch a lot of how to videos for DCS and x-Plane. I just want to say you are a very good tutor. You don't spend a lot of time with useless information. Everything that you covered was right to the point. I was taking off and flying around within about 45 minutes after I got my controls bounded and watched your tutorial. I'm now practicing landing after transitioning from level flight. Your info on Translational physics was very helpful in getting started. Also the operation of the trim button was golden info. Thanks, keep them coming.
Thanks, it means a lot to hear that!
One of the better instructional videos on VRS and how to recognize and recover from it. Thanks very much.
Fully agree. Very well done, and really filled in the gaps of understanding.
The UH-1H/V Models maximum air speed is 124 kts, the big needle is your main rotor speed and the smaller one is tail rotor if you split the needles that probablymeans your auto rotating to the ground. 6,000rpm is what they call ground idle, 6,600rpm is flight idle. When you are taking off you want to get into translitional lift. If you take off straight up thats called maximum power take off. Also in flight above 30 kias the rotor pedals are not used, but always give a little left pedal. Under 30 kias you can use your pedals for turns. Don't bank more than about 45°. The aircraft that you are flying is a "V" model not a "H" model. The information i am giving you is for a real UH-1.
The product is a UH-1H sim, you can read more about it here: www.digitalcombatsimulator.com/en/products/helicopters/huey/
Still very helpful 9 years later. Thank you.
Much respect. Thank you for producing these mate, I learn the most from your videos. This is high quality, professional and well explained work.
Just got the Huey module while waiting on the F-14 and F-18 releases.... Excellent video. Two great takeaways for me were 1) understanding and a raised awareness of Vortex Ring State being induced and 2) reversing the throttle setting on my rudder so it mimics the collective motion.
I know this is really old, but I would personally like to give gratitude to you Dslyecxi.... both explanation and demonstration.
Thank you from all of us.
awesome- ordered this addon- as a licensed heli pilot myself - this is my favorite copter to fly!
That was an absolutely great video man. I'm getting the Huey in DCS as my first hi fidelity helicopter - I've never flown a helo in a sim so I'm looking forward to it.
"I'll try this in a real helicopter now brb." Written on my gravestone.
😂😂😂😂
Finally mastered landings thanks to your video! Much appreciated sir.
Thank you very much. So far this is the best explanation what i ever see. This helped me a LOT! Thanks again.
One of my all-time favourite DCS Huey videos. Feel like doing some up to date Huey tutorials?? :D
I was hoping you'd make this video, I just clicked with landings the other day but this is very helpful. Cheers
Not a chopper pilot myself, but just a bit of exposition of my understanding regarding the steep flare. The real crux of the issue is just that you don't want to change collective rapidly or abruptly in any situation. As you know, changing the pitch of the blades changes their drag, which changes the load on the system. With the collective (pitch) low, the load decreases, and the tendency will be for the rotor and engine to speed up. Consequently, the engine governor will reduce engine power to keep RPMs within limits. Then, if you jam the collective to high pitch, the load on the system suddenly increases while the engine is not producing much power, causing the RPM (and your aircraft) to plummet; the governor does not operate instantaneously and lags a bit in responding to changes in system load. Overspeeding the rotor in the steep flare just exacerbates that gap, and increases the lag time even more. Often, just long enough for you to crash.
Sounds reasonable enough.
***** Yes, the torque meter, just underneath the RPM meter.
So how does one avoid killing them self in VRS?
Great video, I really enjoy your recent DCS videos.
Great video. I just downloaded the Huey and love flying it. I've only spent about an hour on it but its so much fun
Very informative and entertaining .... lots of helpful insight as to what to do, and what to avoid, to make landings easier. Thanks for the great video.
I’m just a liiiiiittle bit late to the party but, MAN, this video is EXTREMELY helpful! Thanks for making it!!
Dslyecxi, your helicopter-vids are truely inspirational!
I've been flying helicopters in Arma3 for a while now (using a mouse and keyboard). I finally got around to ordering a Warthog HOTAS kit and some decent pedals. I found a video on how to remove the big spring in the Warthog to alleviate the centering-effect some. I'll be acquiring the DCS Huey "DLC" once I get confirmation that the hardware has shipped, because I'd like to get training in how to fly helicopters properly and bring that into Arma3.
How'd it go
Very impressive video Dslyecxci! I'm amazed by how much you've managed to pick up on your own just practicing. Although when you were demonstrating ETL, what you called "not a normal takeoff" was actually a perfectly demonstrated normal takeoff. Look up "Height-Velocity Diagram" in a operating handbook and you can see the path used for normal takeoffs. Other than that great job!
My impression (which could very well be mistaken) is that you would give at least some collective to counter the minor sink that happens from pitching forward. By "not normal" I really just meant that I wasn't touching the collective at all, not even a little bit. I probably could have said that better in retrospect but hopefully it got the point across.
***** Yeah sorry, I was indeed mistaken by what you meant. But in a normal take off the collective actually shouldn't have to be pulled any more than hover power at first assuming good conditions. You slowly accelerate through ETL maintaining a few feet of altitude then once you reach the proper airspeed dictated by the Height-Velocity Diagram you raise the collective to takeoff power and start your climb out. This takeoff of course isn't mandatory, it's just recommended to avoid the shaded area of the H-V Diagram and can be tweaked to fit the takeoff necessary.
Cipher29 Interesting to know that, thanks!
Thanks so much for this vid. It has really helped me to improve on my Heli piloting in X plane. I used to think helis were impossible to fly in it. Now I'm getting where I want to go. Although I'm very sloppy at it, I know it will improve with practice.
Again thanks a bunch for this video.
There are helicopter tutorials, or rather, videos of people getting their first lesson here on youtube. It's crazy how little stick movement is necessary. They often say "you can almost just think where you want to go, and your hand will give enough force to affect the helicopter".
It's so different from what I've always thought it would be like. Guess it's cause I have problems with highly sensitive controllers. But it does make sense of course.
i loved it even when i know more then most of the stuff you said.. i still loved watching this video and i would like to see more of this kind
I've been leaning towards getting the TM Warthog for a while, but always knew that the experience would worsen compared to my trusty MS Sidewinder FFB2, despite its lack of buttons*. Great to hear a first-hand opinion from someone who has both, thanks.
* The customisable 'modifier' key feature of DCS still allows me to get lots of functions on my FFB2, such that I can get 80% of the main HOTAS keys for the A-10C on it!
Excellent video. I definitely learned a lot today. Thanks
26:15
Dslyecxi: "I got a problem here"
Co-Pilot: "Eject!"
Dslyecxi: "I can hold it!"
Co-Pilot: "PULL UP!"
Dslyecxi: "No, i'm alri- HUUUGHRAAAGHBRUUSH"
R.I.P In Pepperoni Flight Officer Porkins.
Excellent video. Thanks for that; I actually learned a great deal from this. Now maybe I will live longer in my new DCS UH-1H.
wow thank you so much. ive learnd so much from this well done video, i keeped "Falling" out of the sky and just couldnt understand why but thanks to you i know now what i did wrong and can correct it :) thank you very very much
I can't even tell you how helpfull this video was.
Great video, mate! Very helpful.
Thanks for the great video just got the Huey and this has helped me understand whats going on
I'm not too experienced in hardcore heli sims but I recently brought the ka50 and the huey, this has helped a fair amount! although I'm only running a hotas x setup atm, cant afford pedals, but I'm slowly getting there
I learned about all of this stuff years ago when I was doing the helicopter side of my aircraft maintenance courses.. It's cool to see it done practically though(much more understandable), this video probably worth about 4 hours of that class time. Most of it was gone through in a manner of "the many ways a pilot will break their toys and all the work you will have to do to fix them".
I would say contrary to the disclaimer, this could be used as applicable to the real world as this stuff would all be right out of the textbook.
And remember, the only thing keeping your mast on is one bearing, so say a little prayer it wasn't built on a friday afternoon.
brilliant video! now I understand vrs I get why I'm crashing so often.
only thing I'd suggest on top of what's mentioned is to get a cv1. only been flying this summer a few days but the rift makes situational awareness and level flight much easier to judge that a 2d monitor
Great video and would highly recommend it to beginners like myself in DCS huey.
Thank You D I understand now where I was going wrong ) it was like a light coming on with your explanation and problems I was having learning this aircraft ) couldn't work out why I was falling out of the sky but now I do . big thanks
Great vid Dslyecxi, thanks mate.
11:00 I do it that way as well. Problem: On the AV-8B harrier, it works the normal way around as that's a normal jet most of the time. And when I'm howering, suddenly muscle memory from helicopters kick in, which, together with the harrier's sensitivity means a meeting with the ground.
the latest arma video was perfect, ty
I'm constantly finding myself wanting to clean my screen when I watch these DCS videos.
Really have enjoyed your DCS videos and especially these instructional videos. I would like to see you do a video on auto rotation.
I just want to make it clear that I am fully aware that DCS is a much higher level of realism than for instance ArmA or any other games for that matter, but how would you feel about this level of detail and difficulty in piloting in Arma?
I think helicopters would become useless except for the rare moments a competent pilot was on the server. Otherwise they would be flying coffins or bombs at best.
He's talked about this before. He think's its a bad idea. I believe he said that the accessibility of ARMA's flight model is good, because it's easy to learn the basics, but still takes a lot of practice, and if you made it super realistic and difficult, it wouldn't be fun for new players.
Think having the extra realism would add to the immersion so would be good. If Arma could accept third party "plugins" like DCS for aircraft and Steel beasts for the armour combat would be a great way to provide that higher level of realism. It wouldn't be trival to do (eg how do you handle different phyics requirements) but it would stop these developers having to spend time on common areas like the graphic engines.
NumptyGrumble
Steel Beasts, DCS and Spintires in ARMA - that'd be great.
NumptyGrumble Arma 3 Helicopters DLC will make Take On Helicopters' flight model _available_ in Arma. Google for "ARMA 3 ROADMAP 2014/15" and "dslyecxi take on helicopters flight model".
love your slow and steady style.
Just add Zoom -in, to the dials as you going down/slowing down so we can follow.
subscribed.
Loving this glut of DCS content Dslyecxi, keep it coming. Any upcoming attack oriented stuff? A little bit of blackshark would be awesome.
Thanks for this Dslyecxi, it was very helpful.
awesome video, recently purchased the Huey and have had a very frustrating experience with it
Tremendous vid. Thanks a million.
Awesome tutorial, thank you for this. I fly fixed wing planes and the only experience I had was from ArmA (waaay back).
+Anthony Pavlak - I'm on Windows 7, no problem with it. It's the USB variant, for what that's worth.
Dslyecxi I sent an application into your group via your email. I understand you may not be looking at this time, but I'm going to bother you until you check it because Im a persistent sum'bitch.
this makes me moist, but my wallet is dry...completely
***** Josh Brooks Dslyecxi has stated before than pestering and repeatedly applying within the same "recruitment period" will quite literally harm your cause in relation to getting into Shacktac. I.E Apply at appropriate intervals should you not get in the first run. I believe everything is done monthly but don't take my word on it, check his website.
***** This was a great vid Dslyecxi, I hope you do more like this for DCS...
Maybe when DCS world 2 finally comes along?
they not call readar pedls they are called anety trwaker pedls they are called in a helicopter
a coalcetfiv for ther rotro pitch mate
im a helicopter flight simulator pilot
Though I have no interest in a full sim game, as Arma is close enough for me. I did find this video very educational about what elements that you do not have to account for in Arma and other games. Thanks Dslyecxi
This is one of the most well done and documented DCS tutorial video's I've seen to date, excellent job!! I do have a question that maybe you could point me in the right direction or maybe do a similar video on, joystick curves in DCS and understanding how they work and how to test the settings to get what you want. I'm using the x-56 rhino system, and I've been fiddling with the axis tuning for 3 weeks now, and can't seem to get Happy. I know I'm missing something, but I'm not sure what.
Exelent choice with MFG CrossWind ! Milan is Awesome :)
I tried a lot of rudder pedal and those are just.. Fantastic ! No Bump at all ! Strenght fix on the fly. Different center profile in order to fly Jet Fighter (Hight center detent) or Helo (No center detent at all) For exemple. Waiting for him to build Jet fighter style pedal. And why not Helo's one.
All that to say you'll really ENJOY these pedals !!! Oh and I'm using a WheelChair atm. So low strenght spring. As soon as I get the Obutto Revolution Cockpit. I'll be able to enjoy them again more !!!
How do the rudder pedals work with the trim system? Is the spring centre moved on them when you trim, or does the game assume they're force feedback too and leave them alone?
afaik there are no force-feedback-capable PC rudder pedals, so in the context of DCS/Huey, the rudders aren't part of trimming.
Just got a Microsoft Sidewinder Force Feedback 2 from eBay. I love it! I can land in places that I never could before, and I don't even have Track IR(that's next).
This video is gold!
That was great, thanks Dslyecxi!
Thanks for doing this video, even as a fixed wing student pilot helo Sims can be a bit overwhelming.
Great information. Thanks!
I read in a book that the Huey is balanced tail low, that's why you are moving forward on collective pull. I also read for hover references that you use two references, one nearby and another far away. The tendency when using a close reference is to chase it all over the place...that's your rock n bob thing.
I can't wait to get my hands on this game!! Need a faster computer though :-(
Thanks man! That helped A LOT!
Underrated content
Hi dslyecxi, just what to say. Great vid mate, it was very helpful.
superb instruction
Just ordered my Force Feedback, have my Trackerir, getting a x 52 throttle to use as a collective. Is it possible that yo can share you Huey Bindings per your great video with a newbie who gets lost trying to set it up.
I flew Hueys 30 years ago. This sim is darned close to the real thing. Really brings back some memories. My biggest criticism would be the lack of anti-torque pedal authority. I've turned up adjustments to the max and still don't get the positive smooth response you get in the real thing. Cyclic and collective are pretty close. I'm using TM pedals. Wondering if that my be the problem or maybe its the flight modeling. Also, way too much panel vibration during translational flight. If we had one shake that bad we put it back on the ground for a track and balance session. I flew several model Hueys, Hughes 500 C and D models, S-62, and learned in Bell 47 D models. Wanted to live a long healthy life so quit flying helicopters and concentrated on fixed wing instead.
Great vid full of good stuff, lets go see if I can make it work.
Have a like, this vid is great! Thanks for the lesson, I can now (kind of) fly a Huey in DCS!
After hearing your thoughts on the sidewinder FFB2, I felt inspired to go down to the local Goodwill to see if I could find a diamond in the rough. Found one in perfect condition for six bucks! Thanks for the insight Dslyecxi.
wow old DCS looks insane compared to what we have today
“And yes, thats the old one” ha, ive been using my sidewinder precision pro until earlier this year when i upgraded to a mongoose
I bought one of those cheap toy helicopters from ebay. Flying with it was surprisingly interesting, more difficult than I expected. Howering with it is difficult even without wind, all the adjustments you need to make constantly, how everything is connected, how quickly it reacts. Trying to keep that sense of control and how fast everything gets fucked. Very different from driving a car, you just can't rely on anything, everything is on the air so to speak.
I assume you are talking about a simple coaxial (dual main rotor) helicopter. Move up to a collective pitch RC helicopter and it's even more difficult. I'm flying a collective pitch heli (TREX 500), but it took me 3 years of practice (mostly in an RC simulator) to reach any basic level of competence. Finally I'm able to do flips, fast turns, fast controlled descents, and auto-rotations, etc. But because RC helicopter rotor speeds are so high (2K to 3K RPM), things like vortex ring state don't affect them that much. It's more like flying in ARMA than flying in the Heuy in DCS. Also, with modern gyros, we don't have to worry about tail rotor inputs that much due to collective pitch changes. RC helis are more twitchy than a real helicopter (even with a 3 axis gyro), but the real helicopter still requires a lot more understanding of how not to crash.
at 45:42 you were hovering and then dropped the airspeed and descended. at 500ft per minute, did you adjust any collective at all during the descent?
That VRS would be why I'd crash all the time in DCS and would scratch my head a bit and wonder why it keeps happening... :P Good explanation. I suppose there might be hope for me to fly Huey in DCS yet!
Great video man!!!
Would you share your axis tune setup for the throttle please? It looks you have direct input after a small movement.
I was trying a lot, but i still waste a lot of throttle ranging on my setup.
Cheers
The guitarist from a band I was in 'borrowed' my Sidewinder FFB2. I swear I see it in the background of this one Facebook picture... that bastard.
Quick question... Can you please make a video on how to start the Huey and also maybe the black shark? Especially what the different buttons do.
Frooglesim said, that this is one of the hardest simulator helicopters to fly, and he has loads of experience from flying simulators like x-plane and FSX.
Is there any other Joystick that you can recommend?
The MS ForceFeedback2 is really rare on german ebay, and if you find one, quite expensive.
I don't wanna spend too much money on a joystick, but I'd also like to have a good one :)
...`Im not a pilot, this is not real flight instruction, you take this information and try use it in a real helicopter, you are making a bad likfe decision`... I laughed my ass off, good stuff Dslyecxi x
Great video thanks! I also use the ForceFeedback 2 from waaaay back. Would you be willing to share your curves for the huey? I just picked it up!
Great video!
and Maaan that TrackIR is sooo steady.
Could you share the settings for that somewhere please? :)
The rotor yeeting off into the sunset at 38:49 😂
26:21.. This has happened to me so many times xD.. and I know im doing something wrong. Its Mimicked with the AS350 in X-plane but not to the extent of this.. Valuable info here dude thanks! :D.
Hello Dslyecxi,
I'm new to the scene of flight in Arma 3 and was wondering if you could recommend a joystick for Arma. As I have joined a Milsim group and we focus on the air. I figured I should get something,
as I already have pedals and a TrackIR.
Thanks for the help!
-Dustin
Great video..
I just got my DCS huey, I ordered a Force feedback stick, I have tracker IR, and plan on ordering pedals. Is it possible that you share the binding settings that you use for the HUEY? I would love to have them if possible.
I do check the DCS forums and steam forums often trying to find what I can because as a newbie I get totally lost trying to set them up.
I am new and have not figured out how to e mail you etc. But I will check the Arma site and also DCS forums to see if I can find you there..
Again.. great video... Thank You for posting it.
Great video very helpful, also how do you get that autopilot mode to show on screen please
around 27:00 when you did the steep approach to the tower, the gauge didn't show you even increasing any collective. Did you increase collective at all?
Per the narration, no - the point was to show VRS happening in those conditions. The whole narration walks through the process piece by piece.
Dslyecxi oh ok
I'm loving the video but I have a question since you more or less said to not use pedals in high speed flight, are you supposed to ignore the turn coordination ball in high speed flight or what? because flying with a level bank and high speed doesn't keep the ball centered and yet it looks awkward when you apply rudder because then your nose is not travelling in your velocity vector so I don't know what to do I'm a big fixed wing guy normally so I'm just used to trying to center it
Is there a governor? Can you manually control the throttle? Thanks for your reply
There is a governor, and you can manually control the throttle if you'd like. I've only ever used that for practicing autorotations and otherwise let the governor handle it.
Any trouble with getting the FFB2 stick to work with your version of Windows? Mine stopped working when I upgraded to Windows 7 (not supported) and I had to reluctantly stop using it. I've heard some hardware revisions of the FFB2 work on Wind7 but I guess it's not the stick I have.
Good info and presentation. I use the warthog as the collective (indent removed) but having issues with the power where it’s engages when pulling the collective up or down. What settings do recommend in the axis tune to get it as close as possible?
Great video man. Only thing is I wish you covered autorotation. Maybe you can make a short video on it sometime.
Keep up the good work!
I have this bump problem you were talking about, except on my track ir 5. Each time I centre my view, and then try and move in a yaw or pitch axis, I feel like my in game head is passing some sort of bump in the controls. Is there anything I could do with the axis curves to change this?
You probably have some kind of dead zone configured in your TIR profile.
I've used your TIR settings from your website and they seem to also have this bump, I believe it's caused by the sharp shape of the graph which causes a fluctuation in movement when you pass your head over it.
I just cannot find the right dead zone for me, I need to be able to strafe targets without having my view jolting around, but also be able to look at the ground quickly when landing. I wish I could find the right settings :/
Tibialstone7 Play with the curves, or set 1:1 profile as default with minimal smooth
It's taken me a while to find the right settings, and I still don't think I've found them, but for now using Dslyecxi's profile with a few sensitivity alterations has been working a charm. I also found I like a higher sensitivity when I have low FPS, and a lower sensitivity when my FPS is high.
How did you activate your axis indicator in your right upper corner? THX