Now it is a 3D Multiplayer game, with an interesting Campaign, Somehow high skill competitive shooting, Friendly servers and... Naked skins in multiplayer... and more weapons, new armor system and tons of more gamemodes
@@BARKofficial Yes, but I liked it better when there were still "normal" weapons in the game, like the M16, the Glock 18 or the C96. Well, they're still there, but they look so fancy now and there are other silly weapons.
@@sushijuice440 tbh I think that's what makes PG3D Unique and stands out from the rest. Not even AAA developers would add such a creative gun design and reload animations
Wow, I got this game on release. It hurt seeing it slowly become a P2W shitshow. I truly loved this damn game, I have some of the OST in my playlist so every once in a while I get nostalgic. Memories man
anyone remember when these 2 guns were the most op before p2w guns came in? 0:11 1:28 there was like more op guns before but these 2 were the most known to me at least
Man I missed this game. The only thing I didn’t like about it was whenever I take cover or if someone misses me, they still manage to land a hit. That bug always makes me angry every time I play that game.
That's just how multiplayer works in PG3D. The best I can put it, you move, say, right, the enemy then sees your movement, but it gets delayed for around 1/4th of a second. The same is true for the enemy from your PoV as well. This "delay" happens to everyone else who was in a match at the time, and it doesn't seem to be dependant on ping. You won't notice this delay on your PoV, nor will any other player notice it, because it's impossible to tell that there's any delay to a player's actions, because you can't tell when they actually moved due to ping and said delay. The only way to tell this delay is to basically use two devices, one for controlling the character on that device, the second one for monitoring the movement of that player via another player on the second device. But hey, that is just a theory, the GAME THEORY! Thanks for reading this nonsensical bs that I had floating in my mind for, like, a year now
A new version is coming out soon! I just need to optimize my phone storage and we're good!
Are you still making this video?
This brings back memories. Back when PG3D was a combination of Minecraft and Call of Duty and the goal of this game was to survive hordes of monsters.
Now it is a 3D Multiplayer game, with an interesting Campaign, Somehow high skill competitive shooting, Friendly servers and... Naked skins in multiplayer... and more weapons, new armor system and tons of more gamemodes
@@BARKofficial Yes, but I liked it better when there were still "normal" weapons in the game, like the M16, the Glock 18 or the C96. Well, they're still there, but they look so fancy now and there are other silly weapons.
@@sushijuice440 FACTS. There was an actual M32 Grenade Launcher. A reskinned Dragonov, a normal Spas-12.
@@sushijuice440 tbh I think that's what makes PG3D Unique and stands out from the rest. Not even AAA developers would add such a creative gun design and reload animations
Jesus the sound compression in the older guns, that brings up feels
still better than battlefield 2042
No
@@JustFreZh prove me wrong ?
@@JustFreZh you look bad
@@JustFreZh "go back to 2020"*
or "go back to the year of 2020"*
anyways no lmfao
@@randomcat1224 wtf☠️
Damn, I loved this game back in the day
Same here
@ᖼᗗᙔᖆᖲᗩᙔᒺᙥ🇺🇦 recoil*
My childhood relived in one video
man i remember back then they had the old reload sounds and old reload animations, but now they got high quality sounds and animations
Wow, I got this game on release. It hurt seeing it slowly become a P2W shitshow. I truly loved this damn game, I have some of the OST in my playlist so every once in a while I get nostalgic. Memories man
The campaign is no longer an P2W thingy.
@@Nsodnoajdjksl I thought it never was?
@@monoooook Are you even saying? Or questioning.
(Hehe, see what I did there?)
You have brought back my memories:)
i remember playing this when i was 6 man good times
1:24 That BO1-BO2 when a smoke grenade hits the ground or when you throw carepackages sound effects
Prettu damn fine for a minecraft game
0:38 im still using this today
Уважение.
your description is still true to this day in my eyes at least
I need to go back to Pixel Gun, as a veteran player from CODM.
it's funny how out of the 3 dual wield weapons, one shows a full reload, the other shows no reload, and the last one shows half of a reload.
I still remember when the weapons only had 3 levels and that made the weapon look diferent depending on which one it was
I miss the old reload animations
1:39
Played this on my mom's samsung galaxy s4, the good days man...
As much I loathe most Minecraft style games, it's a decent animation.
Hey what's up man! :D
Also I agree, it has good animations, and I actually like the new ones too.
I remember the days when prototype and anti-hero rifle were esoteric inc's iconic gun in his videos
Some sound gun they took from Valve game (Counter Strike and Half Life)
man i miss this game, shame i lost my OG account with everything unlocked
anyone remember when these 2 guns were the most op before p2w guns came in?
0:11
1:28
there was like more op guns before but these 2 were the most known to me at least
Quit saying the game is p2w its not a p2w game you where just bad at the game admit it
@@bruhgang24pg3d3 mf i haven't touched the game since 2018
TYSM MAN AMAZING VIDEO
CS 1.6 reference and i like this video
Hands don't have bones
The game i played as a 7 year old
Me using veteran: *heavy cheering*
Man I missed this game. The only thing I didn’t like about it was whenever I take cover or if someone misses me, they still manage to land a hit. That bug always makes me angry every time I play that game.
That's just how multiplayer works in PG3D. The best I can put it, you move, say, right, the enemy then sees your movement, but it gets delayed for around 1/4th of a second. The same is true for the enemy from your PoV as well. This "delay" happens to everyone else who was in a match at the time, and it doesn't seem to be dependant on ping. You won't notice this delay on your PoV, nor will any other player notice it, because it's impossible to tell that there's any delay to a player's actions, because you can't tell when they actually moved due to ping and said delay. The only way to tell this delay is to basically use two devices, one for controlling the character on that device, the second one for monitoring the movement of that player via another player on the second device.
But hey, that is just a theory, the GAME THEORY! Thanks for reading this nonsensical bs that I had floating in my mind for, like, a year now
@@charlestheone2364 that’s basically the reason I quit playing the game unfortunately. But thanks for the tip. I guess.
he forgot prototype
I didn't own it at the time.
Oh
Crunchy mags
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