The Lightning Sorc Dream! | Deep Rock Galactic: Survivor
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- เผยแพร่เมื่อ 14 มิ.ย. 2024
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DEEP ROCK GALACTIC: SURVIVOR is a single player survivor-like auto-shooter. Wield the full arsenal of Deep Rock Galactic, take on hordes of lethal aliens, mine riches, and unlock powerful upgrades. It's one dwarf against all of Planet Hoxxes!
REVERSE BULLET HELL, WITH MINING
Kill bugs, upgrade your gear, and delve ever deeper into the lethal caves of Hoxxes. Collect and assemble a devastating array of guns, unleash hell upon wave after wave of alien monsters in fast and frenetic combat, and tunnel your way to collect precious riches from deep within the cave walls. Each mission is unique, using procedural cave generation and enemy waves, just as you've come to know from Deep Rock Galactic.
COMPLETE MISSION OBJECTIVES TO BECOME STRONGER
Delve deep, Miner! Once the Drop Pod releases you into the oppressive darkness, you are on your own. Complete the mission objectives set forth by the Company, and make it back to the Drop Pod in time to try your luck at even more deadly and lucrative encounters. Progress deeper and deeper into the planet while you grow ever stronger, survive all the way to the very end of your assignment, and finally get extracted alongside your hefty sack of loot.
DEEP ROCK, FROM A WHOLE NEW PERSPECTIVE
The universe of Deep Rock Galactic is loved by millions of players, and now you can experience it in a whole new single-player-focused way! Play each mission from a top-down perspective, navigating the caves of Hoxxes as you've never seen them before. Greybeard Deep Rock veterans will recognize much from Deep Rock Galactic, and if you are a recently joined Greenbeard: Welcome! We are thrilled to have you on board. You will like it here. Management demands it!
Initial release on early access includes:
4 classes
40 weapons
20 enemy types
3 biomes
A deep progression system of class mods, artifacts, and upgrades
The finished version will contain even more content, and other features - all to be determined as we receive and review feedback from the community during Early Access.
ROCK AND STONE!
#deeprockgalactic #bulletheaven #survivorlike - เกม
Personal space is the overclock to pick when you're tired of having effective drones.
I'd just pick thunderbird.
Im glad to see so many scout videos, since I am stuck on him!
The Beam count/bounce connection makes sense.
The Bugtaser makes a beam between you and a random enemy in range. And can then spawn another beam between that bug and a random bug in range.
Repeat until it runs out of beams. Probably never repeating the same target.
the boltshark has some interesting final overclocks I've never seen you use... like the electrical explosion when it hits big enemies and rocks
When will the new updates be here?? I am craving endless mode and new maps...
End of this month, but with no actual "endless" mode yet
there should be a masochist build where you return damage when hit, but you heal from mining/damage dealt
id like to see something like blood sugar from regular DRG
Am I the only one to nudge off the spaceship ramp on 0 seconds to clear the map after the timer ends? ^^
i think you should always pick tripple levels on support weapons, just in case you get 2 and get it easily to 12 to get an additional chance for sidearm without many levels (and sometimes even legendaries)
just hopped back onto D2R...pop on and join us!
Go 5/5 but pick only most left option
I hope the update doesnt come out the same day as the elden ring dlc 😅 cant wait for the update though!
should probably contribute another 5m ish damage from the dot part of electric i think maybe a little less since Thor plus sweeper only 31.5ish, while electrical is almost 37. also, no damage over time numbers turned off whole run on an elemental weapon sadge =( lol
Can you try the 4 sidearm build again?
is it possible tha rif you get other beam weapon that will get beam weapon range upgrade for that gun?
Cub, expailn please, what difference between potency and status effect damage and what does potency do on electrical, fire and acid weapons. With freeze potency it's some kind of understandable.
Acid potency is the amount of corrosion on bug's armor. More corrode application means more damage. Potency for electric, fire, and acid also increase damage over time. Since electric is good because it staggers enemies, bounces around (aoe), and increase crit chance, none of which comes from potency, potency is not that effective for electric. It is better for cyro as it freezes enemies quicker and acid as it increase the overall damage output. Fire all in all is just trash.
I had the same question and asked in the offical drgs discord, the answer is not that simple... mb go there and ask again.
@@joshuatan942 fire isn't trash. it is arguably the 2nd best. the output that fire does is like 2000-3000 DoT damage with little investment. The most i have ever done is 20,000 DoT damage on Interragator driller with triple flame beam turret and Colette wave cooker. Acid is kinda crap beyond acid grenade. It doesn't enough DoT damage but doesn't amplify damage enough because stacks fall-off too quickly. Acid grenade is one exception because it is ranged weapon that has acid puddles. Frost debuff is the best because.... it is unlimited stalling. Electric is worse debuff because it has same issues as acid but then it even has LOWER damage then acid. Electric debuff is worse critical-chance upgrades.
@@nabNic Potency is number of stacks a weapon puts on per hit. every 12 potency = 1 stack. Status effect damage is amount DoT damage per stack. So say Fire does 50 damage, 100% status is 100 fire damage per stack.
Nicle clickbait video
u mad bro?