The reason it "takes a moment for an overclock to kick in" is the same as any other upgrade. It doesn't start until the next deployment. So a turret already down had its stats set when it was placed. The _next_ turret down will start with the new stats.
If you are wondering why some times with turrets and other constructs It takes a bit to change the damage or apply other effetcs it's probably because only newly spawned ones get the upgrade, the ones you already had on the ground have their own stats
I'd like to see you do a character reset and dive in without investing in any meta upgrades. I guess it's getting impossible past hazard 3 but at least we would see what weapon combos work best in those borderline dives.
You might consider not taking two same element weapons as slot 3 and 4 when you are aiming for leveling slot 2 . It allows for more relevant upgrades to show up
I thought the same. with the long lifetime the slow should keep mobs inside the AoE for longer. Also i would never pick Luck, since it is quite obvious, that it doesn't do anything.
The reason it "takes a moment for an overclock to kick in" is the same as any other upgrade. It doesn't start until the next deployment. So a turret already down had its stats set when it was placed. The _next_ turret down will start with the new stats.
I'd like to thank you for NOT picking the same things over and over. It's very Entertaining to see new things
This should be the top comment
32:26 made a pentagram out of an electric turrets :O
😱
Well, that was crazy satisfying. You stomped over them like they were bugs
If you are wondering why some times with turrets and other constructs It takes a bit to change the damage or apply other effetcs it's probably because only newly spawned ones get the upgrade, the ones you already had on the ground have their own stats
I'd like to see you do a character reset and dive in without investing in any meta upgrades. I guess it's getting impossible past hazard 3 but at least we would see what weapon combos work best in those borderline dives.
You might consider not taking two same element weapons as slot 3 and 4 when you are aiming for leveling slot 2 . It allows for more relevant upgrades to show up
I was going to say that not taking the swarm grenade was griefing. The level ups would have only been kinetic/construct/lasting
Cub in the shop: "I don't want any of these...:
Me in the shop: "I want ALL of these, and these, and... darn!"
🤣🤣🤣🤣
more of this please. like the strongest version of seismic is kinda satisfying
Cub: "So I have this plan for a sick build...."
Computer: "NO"
36:32 I count 15 Active Stompers at the same time.
16 before you moved.
maybe if you take slow on stompy will be better than explode instead
I thought the same. with the long lifetime the slow should keep mobs inside the AoE for longer. Also i would never pick Luck, since it is quite obvious, that it doesn't do anything.
@@pfeilchen luck have effect, just play without upgrading meta stat luck, you will always get normal upgrade.
Man I love have every video goes "Might be my new favorite" :D
If it hasn't been done, can you do a challenge where you select the 1st option everytime? The leftmost item regardless of what it is?
Would it be possible to get four favorite overclocks? Would be like four sidearms, just better?!
Yes i believe, if you take 4 weapons that can get "The favorite" and manage to get them to level 18 that is
your skill is god tier
Level 2 if you would’ve picked up all that xp you would’ve gotten more levels than you did in the shop
Be great if you started speed running this game
Still nobody said you shoud stop to drop more turrets 😂😂