Honest Analysis - Is Gran Turismo 7 PSVR2 no longer BLURRY on PS5 Pro?

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  • เผยแพร่เมื่อ 3 ก.พ. 2025

ความคิดเห็น • 284

  • @CamelCanada
    @CamelCanada 2 หลายเดือนก่อน +89

    Thanks for the video. I am a PSVR2 only driver and trying to determine if a purchase of the PS5 Pro is worth it. As you are one of the only TH-camrs that promote and use VR your opinions are very helpful. Cheers from Canada 🇨🇦

    • @Kireth
      @Kireth  2 หลายเดือนก่อน +9

      Hello to Canada!! 🍁🍁🍁

    • @DaD-xx7vr
      @DaD-xx7vr 2 หลายเดือนก่อน +1

      You can wait honestly, it blurs worse now

    • @NickthaGeek
      @NickthaGeek 2 หลายเดือนก่อน +3

      Na. Dont waste your money on pro. If anything its ruined the game in vr now.

    • @CamelCanada
      @CamelCanada 2 หลายเดือนก่อน

      @ how is that? What is ruined and what options are you running?

    • @NickthaGeek
      @NickthaGeek 2 หลายเดือนก่อน +13

      ​@DaD-xx7vr thankyou. The game is a fucking mess now. Everyone saying its better clearly arent using their eyes. Tried it tonight on my pro.
      Breakdown
      Quality rt mode.. reprojection off=
      Removes most of the reprojection on fences.road signs. Instead this now fucks the hud. The tyre info hud is unreadable. Its like reading txt whilst crissing your eyes😂
      The lap time info above your eyes now ghosts when you turn corners. The tree tops all flicker and ghost permanently.
      Slightly better resolution in cockpit. Sharper image. The distance boards are clearer. Car rendering distance is slightly better. Less jarring pop to lower render cars as they get in distance.
      Quality rt mode reprojection on.
      Ghosts like mad. Worse and more noticeable than base ps5.
      Framerate mode reprojection off.
      Same hud issues as above. Doesnt feel any smoother to other mode OR BASE PS5.
      Framerate mode with reprojection on. Again. Same as Quality rt mode. Same issues. No smoother.
      As someone with 230 hrs in gt7 vr2... this is a mess. In the 45 mins in pro mode... it made me ill. First time for gt7 vr. If this was what I was stuck with, It would make me sell my psvr2. Its that bad.
      Luckily I still have my base ps5 on my sim rig. I will stick with that. Thats unless this update has fucked that version too now. If it has.... then thats my psvr2 days done. 😢

  • @SpacehotelMusic
    @SpacehotelMusic 2 หลายเดือนก่อน +8

    For me on PS5 Pro with the new repro mode it basically anchors the cars in reality, they feel more real and more solid. Much nicer to play this way. I was never too bothered on my og ps5 but once you use the pro mode the old mode is really soft and “papery”, less solid.
    VR replays with the new mode are ghost free and more real.
    I’ve seen the tearing in flat mode with ray tracing and pssr on… like pxels crawling on the back of cars. I dont play flat so don’t care. VR mode has some new artifacts like weird stuff on the windscreen of the back mono, but it’s worth it. I don’t use any GUI on in VR mode (immersion ruining) so never saw the issues in pro mode.

    • @TheVVumpus
      @TheVVumpus 2 หลายเดือนก่อน

      This is exactly my experience. It’s hard to convey how much more real and solid the other cars around you are now. It’s actually easier to predict their movements which has made going 2 or 3 wide in a turn much cleaner for me. I’m encouraged to look over and see how close I am. Before, I avoided doing so because I didn’t want to be reminded of the reprojection lol

  • @firstcontact6679
    @firstcontact6679 2 หลายเดือนก่อน +18

    I'm on PS5/PSVR2 and your analysis is the business! The real things we actually want to know. Thank you! Was your conclusion that you can switch on prioritise ray tracing, in VR, but it doesn't actually do anything?

    • @Kireth
      @Kireth  2 หลายเดือนก่อน +8

      Yep, and I think there's still reprojection in the PS5 Pro mode, it's just a different and better algorithm. I've been studying the 4k camera shots lol

    • @Steelninja77
      @Steelninja77 2 หลายเดือนก่อน

      @@Kireth Good co's I just bought a base as couldn't really warrant that £400 extra. Can't wait till it comes But have to wait to pick up this game. will get PS plus for the rest of month till I have some more money. I just wanted it for my PSVR2 I already own on my PC.

  • @ImmersedRobot
    @ImmersedRobot หลายเดือนก่อน +1

    To be clear, the setting is to turn on 'positional' reprojection. When you turn it 'on' in the settings, it is actually turning it on rather than turning it off. Both versions have reprojection, but the Pro allows you to use 'positional reprojection' rather than standard 'reprojection'. The positional aspect adds 6DOF estimation of frames rather than just the traditional 3DOF. This brings the PSVR2 on PS5 Pro in line with what Meta, and SteamVR have had for many years with their versions of positional reprojection (Asynchronous Space Warp 2.0, and Motion Smoothing sepectively).
    Reprojection is present on both PS5 and PS5 Pro, but the algorithm to estimate those synthetic frames is simply more sophisticated on the Pro with that setting enabled.

  • @74amazing
    @74amazing หลายเดือนก่อน +2

    What the new feature does is, it replaces asynchronous reprojection with synchronous reprojection, that is much better in considering motion too. So STILL reprojection, but a much better one.

  • @Dzasmina2304
    @Dzasmina2304 2 หลายเดือนก่อน +12

    I saw one other TH-camr said today that what impressed him the most in this update were VR improvements as there is much less blurry and clarity has improved. Now I can see it myself...

  • @CroccodiIe
    @CroccodiIe 2 หลายเดือนก่อน +14

    Have played on ps5 pro psvr2, biggest difference l notice is the details on rival cars are much clearer. Before if they were more than about 10meter in front they were blurry and struggle to make out what model at times now can see much more clearly, especially the smaller details like badges/livery. As for the background environment no real difference in terms of graphics but feel you can see things more clearly from further away. Played with all race info turned off

    • @Time4utube
      @Time4utube 2 หลายเดือนก่อน +1

      Main one for me see car details in the distance

    • @Bruceman17
      @Bruceman17 2 หลายเดือนก่อน

      Thats going to help with braking. Im sold

    • @tristegeneration4997
      @tristegeneration4997 25 วันที่ผ่านมา

      Ngl i love gt7 on pspro . Immersion is so much better

  • @alsayedfakhri4597
    @alsayedfakhri4597 29 วันที่ผ่านมา +1

    I bought the Pro for the improved fidelity but the VR update in GT7 is phenomenal and unexpected.
    I can play for so much longer without feeling sick and the game looks much crisper.

  • @dcptiv
    @dcptiv 2 หลายเดือนก่อน +9

    Personally I have no issue with GT7 VR. I can see everything I need to see & do not need better looking stuff off the track & can get fast times. Issue I have right now is the GT3 24 lap daily race says no pit needed so I ran hard tyres, no pit & got a penalty for not pitting when the race says minimum number of pits is none.

    • @nathanmudge9650
      @nathanmudge9650 2 หลายเดือนก่อน

      Sometimes it will say no minimum pit number but still have a 2 tyre type required.

  • @mattburkey
    @mattburkey 2 หลายเดือนก่อน +12

    @Kireth Excellent video! Actually, there's always some form of reprojection, it's just that PS5 Pro offers a new solution for it, which is what you're turning on in the settings. If you turn it off, it falls back on the old solution. I believe the original version is Temporal Reprojection, which uses data from the last frame to create extra in-between frames. This is the ghosted examples in your video. Positional Reprojection seems to divide the image up into little pixel blocks and offset them. If you want to see how it works and where it breaks down, go to SS Route X and blast along the main straight looking to your right at the barrier at the side of the track. With PR turned ON you will see a sort of shimmer above the barrier. If you speed up and slow down you will see the shimmer become more or less pronounced. If you do this near the ships in the dock you will see what it's doing. It's basically sliding groups of pixels along a bit in the opposite direction to your movement. It breaks down here because the barrier is closer to you and moving much faster relative to the scenery or horizon behind it. I've seen it in a few other places and it's usually where you have a lot of parallax between foreground and background objects. The PR algorithm can't resolve the difference in speed so you get the artefacts. Looking forward isn't a problem as there is a lot of information to work with but it's cornering and looking sideways where TR and PR struggle the most.
    Also, I noticed people complaining about the HUD distorting which I hadn't noticed as in VR I tend to turn all the race info and HUD off and just enjoy my driving, but turning the HUD elements on I could see what everyone is talking about, there is clearly distortion, particularly during cornering. It seems the PR algorithm is processing the entire image including overlays such as the HUD which seems a bit strange as I'd expect the HUD elements to be processed separately and overlaid after the rest of the image is processed. For my gameplay, I'll leave PR on but turn the HUD off, and where I really need the HUD I'll either try to ignore the distortion, or if it's too distracting I'll turn PR off and fallback to the original TR. (This is the tearing you describe in your video, the PR algorithm can't make sense of the driver names - which are static - against the background which is moving).
    I tried to capture this but the 60fps videos from the console don't show the effect at all, you can only see it in the headset. I suppose they're outputting the social view and screen recording image (which includes the HUD) before doing the additional processing for the 120hz VR display, maybe that's why the HUD can't be processed last, and why the effects don't show up outside of the visor.
    PS: I'd love Polyphony to bring back Gran Turismo 4's HUD-less option, that would pop up with your position and time at checkpoints but otherwise stay off. It would be good if they'd implement a button or voiceover with race info if you want it but otherwise give you full immersion. Also they need to extend the draw distance or add an extra LOD for drivers in convertibles and go-karts in VR, they disappear very quickly which is immersion breaking.

    • @Kireth
      @Kireth  2 หลายเดือนก่อน +3

      Great insight. Hopefully HUD elements can be separated and run without any repro

    • @mattburkey
      @mattburkey 2 หลายเดือนก่อน +2

      @@Kireth No problem. This was a very clear, honest and informed review of the original and upgraded VR modes. It's good that you were able to capture the VR view and provide examples of the double image. It's sometimes hard to explain to people who haven't played it.

  • @stevenwilson5737
    @stevenwilson5737 2 หลายเดือนก่อน +2

    I don’t have the pro but I noticed a significant difference on VR replay, you can actually watch it now, and they sorted the fixed default target view on replays!! Well done PD. A big step forward in VR2 guys.

  • @Cwomack07
    @Cwomack07 2 หลายเดือนก่อน +3

    Appreciate the work on looking into the settings. Can't say I can 100% concur with the findings of graphics artifacts since I normally am not doing a lot of fast head movements when using my PSVR2 while in races.
    I would really like to see you do a comparison of Standard PS5 with PSVR2 in a GT3/GR3 race vs the PS5 Pro/PSVR2 combo and new settings to show a few key issues that for me would be the deciding factor for picking up a PS5 Pro or not. Yes GT7 is my Main game & I mostly race in Sport Mode almost exclusively with the PSVR2 Nowa days.
    Things I am looking for in particular is how LOD & detail pop in compares during races. for instance with a lot of liverie & car model details as the distance to them increases & decrease it is noticeable to see decals & details of the vehicles change a few times in a noticeable way as well as some distant background stuff like tree's & crowd in the stands pop in as you drive through the course in the standard PS5/PSVR2 combo on high frame rate setting. Sorting that out would be nice ... IMO a good test track would be MT Panorama. The long sight lines on the straights can highlight this issue pretty well.

    • @Kireth
      @Kireth  2 หลายเดือนก่อน +3

      Appreciate the input! This is on my list mate

  • @PsimanUK
    @PsimanUK 2 หลายเดือนก่อน +3

    Thanks for making the video. Reprojection in this game definitely needs to be mentioned, as some people can really notice it.
    I can report a very similar experience to you on PS5 Pro with this patch. I was genuinely shocked by how much better it looked in terms of image clarity and stability. However I did notice almost straight away that the hud elements were tearing, and particularly so when watching an opponent’s name as you go around a corner.
    After my first race I went straight in and switched off the setting for reprojection, and was then shocked again to see that it was pretty much the same as the on the base console, or the pro console before this patch; noticeable reprojection at high speeds and when turning. Quite bizarre. I think they have the on / off toggle round the wrong way in the settings. Or they need to re-word that option.
    As for ray tracing / frame rate toggle, I could notice any difference. I was looking for the reflection of my car in the opponents’ paintwork and it definitely wasn’t there, so I don’t think VR uses ray tracing or only uses it for very limited things, like inside the cabin.
    Overall, I’d say this is a massive improvement on for VR on PS5 Pro. In some respects it’s better than I was hoping for. I just wanted the same resolution as before but without reprojection. Somehow they’ve not only managed to give us a noticeably sharper image but also a much smoother looking one. The only things I’ve noticed so far that are broken are the opponents’ names and mini-map, which can be switched off, and some noise and glitches in some opponents’ shadows. The only really disappointing thing I’ve experienced so far from this patch on Pro is the hud elements on a night race, they were a total mess. The tearing that is a bit distracting on these elements in daytime races was awful at night. Thankfully these can be switched off if needed. Also, 99% of the races I play are in the daytime, so I can live with it.
    I’m very happy with what they have done so far with this patch. Once PSSR is updated to accommodate VR, I’m sure this game will look even better.

    • @Kireth
      @Kireth  2 หลายเดือนก่อน +1

      Great insight, thanks!

    • @OroEricius
      @OroEricius 2 หลายเดือนก่อน +1

      I am confused... so do I have to set it to off or on for better experience? Thank you!

    • @PsimanUK
      @PsimanUK 2 หลายเดือนก่อน

      @ setting positional reprojection to on actually makes the image smoother and removes the removes the reprojection ghosting. Very strange.

    • @PsimanUK
      @PsimanUK 2 หลายเดือนก่อน

      @@Kireth Thank you. If you don’t mind, I’ve got an unrelated question, but you seem like right man to ask as you’ve used both of these potential upgrades I’m considering.
      I currently have a Logitech G923 wheel and pedal set. I want to upgrade, but I’m not sure whether to upgrade to the T-GT 598 or spend more than twice as much and go for a Logitech DD11, hub + wheel, and the pro pedals. I know the Thrustmaster will clearly be an upgrade in almost every way, but I wondering if I might regret not going straight for the Logitech set up, as I’m guessing that it is a noticeable improvement over the Thrustmaster. Do you have any advice?

    • @Kireth
      @Kireth  2 หลายเดือนก่อน +2

      I have a review on the Thrustmaster coming soon, so if you can wait a week or so you'll have my full thoughts 🙃
      I struggle to see how the Thrustmaster pedals will beat the G Pro pedals tho

  • @ITNoetic
    @ITNoetic 2 หลายเดือนก่อน +4

    To anyone watching this potentially turned off of buying psvr2 on regular PS5, I have played with psvr2 hundreds of hours and the blurryness is not really that bad. Notice what Kireth has to do to trigger the blurryness, and compare that to how you move your head and where you look when you're actually driving.

    • @TheVVumpus
      @TheVVumpus 2 หลายเดือนก่อน

      You’re not wrong, it’s always been a stelllar experience on base PS5. Racing games are perfect for traditional reprojection, since you’re mostly looking straight ahead, the doubling/ghosting of objects moving laterally across your vision is mimimized. Kireth is not “triggering bluriness”, he’s simply looking anywhere but straight ahead and noticing the reprojection doubling of passing objects. What the Pro does is nearly completely remove this reprojection doubling somehow, so when you’re looking around it suddenly doesn’t matter anymore. There’s no more doubling, opponent cars look and feel more real and persistent around you, and there’s a greater sense of speed. So it’s not a necessary upgrade, but it is absolutely well worth it IMHO.

  • @Nago15
    @Nago15 2 หลายเดือนก่อน +2

    Great video. When I first tried GT7 (coming from PCVR racing) the reprojection was immediately obvious for me. I was shocked because zero reviews mentioned it. But now everyone is saying finally it's not blurry.. so they also saw it just no one admitted. By the way it's a shame the PS5 Pro is not strong enough to get real 90fps or the PSVR2 didn't get 72 or 80hz mode to lower the requirements for smooth motion, it's still not a perfect solution.

  • @neilranson4185
    @neilranson4185 2 หลายเดือนก่อน +9

    Correct DF said it was a 4k like experience in the head set it is, temporally it isn’t and they have mentioned that many times. Dont be “dishonest” about who is and ain’t “dishonest”

    • @CaptainToe
      @CaptainToe หลายเดือนก่อน +1

      DF's original review of GT7 on base PS5 made it sound like we're getting a 4K TV like experience in the headset. It wasn't anything close to that. They're either shilling or legally blind.

    • @neilranson4185
      @neilranson4185 หลายเดือนก่อน +1

      @ no I don’t believe it’s either as we are getting a 4k like experience in the head set. Iv put over 50 hours in the vr mode and have a 4k tv and it’s clearly not 4k but I wouldn’t say it’s not obviously 4k like as DF said as the game often runs at native head set res which is 4k like from a total pixel amount. Remember your viewing distance from vr screens and tv screens are very different

  • @samzimmerman6271
    @samzimmerman6271 2 หลายเดือนก่อน +6

    Best setttings for Normal PS5 with VR2?

    • @MrSteMitchell
      @MrSteMitchell 16 วันที่ผ่านมา

      Turn the brightness down. Try 40/50%, see how you get on. "OLED persistence", which is basically the screen not having enough time to dim inbetween frames, causes blurriness. If you turn the brightness down, it helps. Some people have this even lower than 40%!

  • @GT_GINGER_VR
    @GT_GINGER_VR 2 หลายเดือนก่อน +6

    Am I crazy or you never compare vr replay with setting on and off. I think that would be the best examples for us to see a difference. You really notice it in VR Replay when you had the setting Off but didn't see the part were you tried it with the setting on. Maybe in a short. THank you for the content

  • @sly1024
    @sly1024 2 หลายเดือนก่อน +2

    In terms of framerate/raytracing , I read it somewhere that it's always in performance or prioritize framerate mode when driving. The raytracing is only for replay and showroom.

    • @Naundob
      @Naundob หลายเดือนก่อน

      Exactly. This toggle does nothing for the actual VR gameplay which makes perfect sense.

  • @nilnil2533
    @nilnil2533 หลายเดือนก่อน

    You’re absolutely right about tearing, and it’s obviously noticeable and not only with sprites of infos, try bmw m2 competition, the grid around front window jitters, with this patch one thing fixed and another broken

  • @carllavery4442
    @carllavery4442 2 หลายเดือนก่อน +1

    Great video, I stopped playing this a while back in VR because of the reprojection, so this looks like a great time to jump back in. It's a shame about the UI issues and hopefully they can be fixed but I'm more than happy to turn them off for a better driving experience

  • @aussieexpat
    @aussieexpat 9 วันที่ผ่านมา

    Ive definitely noticed consistent tearing. And not a single frame by a sign will be torn for seconds at a time.

  • @CaptainToe
    @CaptainToe หลายเดือนก่อน +2

    I've already put in the bulk of my hours into this game. I won't pay $1200 for minor clarity improvements. Base PS5 with VR2 and a wheel provides pretty good immersion. If they can ever achieve a true 4k experience in VR in the future, I'll shell out more cash. They're not really close yet.

  • @ebaake
    @ebaake 2 หลายเดือนก่อน +11

    looks like some growing pains with new tech. Possibly promising but what you are showing isn't worth a $700 upgrade. Even if you race exclusively in VR on GT7.

    • @Kireth
      @Kireth  2 หลายเดือนก่อน +2

      No HUD update too...

    • @ebaake
      @ebaake 2 หลายเดือนก่อน

      @Kireth I've been wishing for that all year since you made those recommendations. I fear we may never see them. 😢

  • @karlmoon
    @karlmoon 2 หลายเดือนก่อน

    Thanks for the video. The replay mode of PS5 Pro vs RP Off (On) was really clear, it's a shame you didn't do it with PS5 Pro vs RP On (Off). Thanks for taking the time and effort to actually do VR GT7 content!

  • @terrylu4894
    @terrylu4894 2 หลายเดือนก่อน +18

    my biggest issue on VR is that I can't see the race information (position, opponents pit info, etc.) We need that for endurance race, or add the radio to the game.

    • @Leroyjenkinsjnr
      @Leroyjenkinsjnr 2 หลายเดือนก่อน +2

      Absolutely, that's my only issue. Otherwise, compromises accepted, I think it's famtastic

    • @tristegeneration4997
      @tristegeneration4997 25 วันที่ผ่านมา +1

      Best would be to have a spotter like in iracing or assetto

  • @bwx_gaming
    @bwx_gaming 2 หลายเดือนก่อน +1

    Hey! Yeah I guess there's a few different cars that have that issue with the warped / doubled HUD. In the GTP forum where I posted that pic, other members mentioned a couple other cars where that happens. I imagine they will fix that soon, must just be a bug they missed.

  • @steffendetrick
    @steffendetrick หลายเดือนก่อน +1

    I just bought a PS VR2 because I love VR and already have a Quest 3 with a 4090 but unfortunately I can’t play GT7 because my whole rig is Moza and I’m not buying a second rig just to play GT7. Hopefully Moza releases a compatible wheel like their Xbox wheel.

    • @jga8541
      @jga8541 22 วันที่ผ่านมา

      Ras1ution 2 100% compatible ps5 with Moza ecosystem.

    • @steffendetrick
      @steffendetrick 22 วันที่ผ่านมา

      @@jga8541 wait are you saying my MOZA is compatible with my PS 5? because Moza says it’s not. If so, that would be great.

  • @Sandstorming99
    @Sandstorming99 2 หลายเดือนก่อน

    been waiting for your psvr2 video. awesome and thanks for really caring about the details here.

  • @A540678
    @A540678 2 หลายเดือนก่อน +3

    The issues come about after the new pro patch are minor in comparison to the ghosting before. Highly recommend Quality and new reprojection algorithm. This has single-handedly made pro worth it imo. Essentially zero ghosting now.

    • @ytxls11
      @ytxls11 2 หลายเดือนก่อน

      Completely agree. It’s so good now. Other games need to follow suit

  • @ACAGT
    @ACAGT 2 หลายเดือนก่อน +2

    I noticed a massive amount of tearing at Laguna Seca on the the powerline poles around the track when driving without reprojection

    • @supercededman
      @supercededman 2 หลายเดือนก่อน

      Excuse my ignorance, but what is tearing? How does it appear?

  • @KelvinTheBoss_25
    @KelvinTheBoss_25 2 หลายเดือนก่อน +1

    This is like the equivalent of a person in first class on a plane complaining that the seats don't recline enough. I grew up in the 90s playing Playstation 1 and having a GameBoy Colour. I've had PSVR2 for about 6 months and its absolutely amazing. Graphics are great, but they really aren't the be all/end all of games. Just my 2 cents.

  • @supercededman
    @supercededman 2 หลายเดือนก่อน +1

    I could see my helmet reflected in the instruments with my old PS5. I've updated and bought a PS5 Pro anyway :-)

    • @Kireth
      @Kireth  2 หลายเดือนก่อน +1

      Huge!!

  • @Paulruk
    @Paulruk 2 หลายเดือนก่อน +2

    I’d have hoped the power of the ps5 pro is they can finally show race information in VR 😂😂

  • @AEmceeMuzikForever
    @AEmceeMuzikForever 2 หลายเดือนก่อน +1

    For a moment I thought your real life footage was after the patch...had me like 😳!!!

    • @Kireth
      @Kireth  2 หลายเดือนก่อน +1

      Fair 😅😅

  • @splashmaker2
    @splashmaker2 2 หลายเดือนก่อน

    I think on really is on, based that naming what you’re seeing should be reprojected frames but including positioning based on object velocity. This is actually similar to how FSR 3 works, they interpolate frames based on motion vectors from the rendering stack.

  • @tinyamasisurum0
    @tinyamasisurum0 2 หลายเดือนก่อน +7

    THanks for the detailed review. Appreciated. As a VR and PS5 racer, I think its not worth for a PRO update. I already enjoy racing with VR2 at my current settings. I'd love to see the difference and test but can't at the moment though.

    • @TheVVumpus
      @TheVVumpus 2 หลายเดือนก่อน +4

      I wish everyone could see it in person. It’s so worth it. I wasn’t expecting much, but it’s actually brilliant.

    • @ytxls11
      @ytxls11 2 หลายเดือนก่อน +4

      You have to try it, the ghosting is gone with the new reprojection. It’s insanely good. Other devs need to patch their games to use this new algorithm.

    • @NicolasLopes-k6s
      @NicolasLopes-k6s 2 หลายเดือนก่อน

      I would love to have a PS5 Pro, enough to buy one ? No.
      I bought my PS5 4 months ago.
      And I get people asking me, why did you not wait for PS5 Pro ?
      Like thank God I did not. 700 Pounds on a console ? And I got PSVR2 400 Pounds, so I got a 900 Pounds "without wheel and such" and that's just not enough ? Lmfao Sony can honestly go to hel

  • @Ticket_Bait
    @Ticket_Bait 2 หลายเดือนก่อน

    I have All the bells and whistles; PS5Pro with PSVR2 + 85” 8K Samsung TV , tried four different settings and 2 were good and 2 not so good. So confused why they would not tell us best set up in plain English. Your analysis Kireth is very good but still confusing. Funny that when I tried enabling the 8K setting it said “Not available with VR.” Exactly, but without the VR helmet on I tried it that way and wow, very nice, clean . But still enjoy VR cockpit raising for full immersion. Still confused, but very happy with all my stuff including my Logitech Pro+pedals.😅

  • @martin4458
    @martin4458 2 หลายเดือนก่อน

    Thank you Kireth. You have addressed a lot of the questions I had about VR2. I'm pleased it is noticeably improved. I might buy a pro when the disc drive becomes more readily available in the new year. Although I still think it's a hard sale because if the cost.

  • @danceoffAsh
    @danceoffAsh 2 หลายเดือนก่อน +2

    Damn, thank you so much Kireth!

    • @Kireth
      @Kireth  2 หลายเดือนก่อน

      Np!

  • @kause666
    @kause666 2 หลายเดือนก่อน

    The toggle is not to turn reprojection on or off. I think it is maybe just named POSITIONAL reprojection and when it is turned on it is repositioning the reprojection so it is not as noticeable.

  • @drakiesgaming5590
    @drakiesgaming5590 2 หลายเดือนก่อน

    I have done a video saying the same as you have, I got the pro and it was better but still the same blur effect, after getting the update on the pro I turned the vr setting on and went frame rate oh my god what a difference I can read stickers as I overtake cars now! I only had time to do one race but im blown away!! My next video is coming soon, thats not a plug by the way!! Keep the videos coming great stuff!

    • @supercededman
      @supercededman 2 หลายเดือนก่อน

      By turning on "Prioritise Frame Rate" that means disabling Ray Tracing?

    • @drakiesgaming5590
      @drakiesgaming5590 2 หลายเดือนก่อน +1

      @supercededman yes but to be honest you dont notice it tends to take a bit away from the overall graphics of what you see it seems to add the ray trace but take a bit away from the far away graphics

  • @MisterReen
    @MisterReen 2 หลายเดือนก่อน

    This new reprojection definitely feels better to play but it comes with a few caviats. Try it during rain with the windshield wipers and you have these small breakups on text when the wipers move over it.

  • @agmk135
    @agmk135 2 หลายเดือนก่อน +1

    Thanks for the analysis! Much appreciated.

    • @Kireth
      @Kireth  2 หลายเดือนก่อน

      No problem!

  • @monkeyswift100
    @monkeyswift100 หลายเดือนก่อน

    That Reprojection drum that you have been banging is the only reason I don't play my PSVR2....
    Reprojection for me feels like I'm playing a game on a waltzer

  • @adamlitchfield3371
    @adamlitchfield3371 2 หลายเดือนก่อน +2

    Hey man, thanks for the honest video. With the current update on your favourite settings, how would you say it now compares to AMS2 on a decent spec PC like a 4080 or similar? I'm trying to decide which option to go for.

  • @scoobychau
    @scoobychau 2 หลายเดือนก่อน +6

    man... i watched ur video twice.. and u are by far.. the best / honest and indepth reviewer for GT7 PRO VR2 Patch. Poly should hire you to be a game tester.

  • @leon45sant
    @leon45sant 2 หลายเดือนก่อน +2

    So glad it fixes it, will be getting a psvr soon. Glad to know the pro is better.

    • @stefanschuchardt5734
      @stefanschuchardt5734 2 หลายเดือนก่อน

      Glad the Pro is better? This thing is 1.5X faster. It better be better.

  • @andrewguy8599
    @andrewguy8599 2 หลายเดือนก่อน +1

    Please fgs put the before footage on the left and after on the right, i have no idea why anyone would do it with before on the right, doesnt make any sense

  • @alexthomas936
    @alexthomas936 2 หลายเดือนก่อน +1

    @kireth Any chance you could do a view distance test between PS5 and PS5 PRO? For me, I would buy the PS5 PRO if it made stuff less blurry and has a better view distance, I am less concerned with reprojection.
    A simple test like how far away can you clearly read the 100M board before a corner on barcelona for example, on the PS5 vs the PS5 PRO would just be so so so helpful...

  • @mateuschristmann4975
    @mateuschristmann4975 2 หลายเดือนก่อน +11

    So, after all these tests, would you say that the best way to play GT7 on the PS5 Pro is with POSITIONAL REPROJECTION "ON," RAY TRACING, and HUD "OFF"?

    • @TheVVumpus
      @TheVVumpus 2 หลายเดือนก่อน +1

      Yes, this needs to be tested. I will soon, but 2 hours to download GT7 to my Pro..

    • @jamesfoster5165
      @jamesfoster5165 2 หลายเดือนก่อน

      That’s where I’m at with it.

    • @TheVVumpus
      @TheVVumpus 2 หลายเดือนก่อน +3

      @@mateuschristmann4975 I played for the last hour. Definitely have reprojection On. Prioritize Frame Rate (Not Ray Tracing - I had some occasional stutters with RT with some tracks at dawn or dusk).

  • @DennisMyersArt
    @DennisMyersArt 2 หลายเดือนก่อน

    I always have the u.i. of in vr for immersion. I'm exited to eventually get a pro .

  • @Time4utube
    @Time4utube 2 หลายเดือนก่อน +1

    Need ps6 and psvr 3 now that be game changer unfortunately won't make a VR3

  • @ytxls11
    @ytxls11 2 หลายเดือนก่อน

    I am loving it. I had stopped playing games on the psvr2 cos of reprojection knowing that the Ps5 Pro was coming out and was hoping they would be able to get rid of it. And now GT7 has shown its possible with this new method. I reallly hope other developers use it on games like Re4 , Re8, Synapse, Metro Awakening. Etc etc. it’s only early days but going for best!!!

  • @spoony88888
    @spoony88888 2 หลายเดือนก่อน +6

    Right thanks for the vid, just spent hours trying ON and OFF and couldn't work out why OFF was blurrier

    • @Kireth
      @Kireth  2 หลายเดือนก่อน +3

      Like going to the opticians

    • @nathanmudge9650
      @nathanmudge9650 2 หลายเดือนก่อน +1

      Becuase your not turning reprojection off your turning on the new method of reprojection that is more resource intensive so is only available for pro for gt7 but other games have had the option to use the new method for a while now but unless the game is pretty basic it's too resource intensive for base ps5 and dev is probably able to get 90 native anyway if the game is basic enough.

  • @coolmode2736
    @coolmode2736 9 วันที่ผ่านมา

    Great stuff bro, but can you test before you show us, less confusion thanks 😉

  • @delroy0
    @delroy0 2 หลายเดือนก่อน

    I've got to try it when I get home, but it's not bad, I expect better improvements when PSSR is VR ready. Hopefully within the first quarter of 2025.

    • @ytxls11
      @ytxls11 2 หลายเดือนก่อน

      It’s quite good. Did you change the new settings ? Turn on the new Projection method, forgot what it’s called

  • @Tj930
    @Tj930 2 หลายเดือนก่อน

    Yeah. I always found the track-side viewing very blurry and slightly nauseating
    But great. I wanted to race online and not be at a massive disadvantage. I wanted to know my position and delta

  • @derekcderekc9590
    @derekcderekc9590 2 หลายเดือนก่อน +1

    The UI components rely on eye tracking, maybe you just need to recalibrate that and test again.

  • @rustyreel2228
    @rustyreel2228 2 หลายเดือนก่อน

    It's amazing that with all the issues with both PS5 and PS5 Pro while using PSVR2 Headset in GT7 (I'm using a new PS5 Slim with PSVR2 for GT7 and long distances it's on the blurry side) my PS4 and PSVR 1 racing in the GT I got a few years ago everything was so crystal clear so now PS5 and PSVR2 in GT7 is disappointing.

  • @CCP-pb5ss
    @CCP-pb5ss 21 วันที่ผ่านมา

    i was waiting for PS5 Pro before getting PSVR2..just as I waited for PS4 Pro before getting PSVR1
    well I bought PSVR2 @ $299 sale plus PC adapter to try it there..and for UEVR mods..PC exclusives
    but since I have the headset now..I'll just get the PS Pro & tho' GT7 is the only game to play..worth it
    I was hoping Sony could bring UK Wipeout team together again as they do every generation but..no
    UK is toast..so we will not get a Wipeout PSVR2..but Ive still got Wipeout Omega VR,..best game eva

  • @FullSweatTryhard
    @FullSweatTryhard 2 หลายเดือนก่อน +1

    Put that setting on… nice!

    • @Kireth
      @Kireth  2 หลายเดือนก่อน

      Enjoy the upgrade!

  • @mhillenaar
    @mhillenaar 2 หลายเดือนก่อน

    I still hope they can further improve the VR part of GT7.. specially the Raytracing mode... just a bit sharper... and in the distance..🙏🤷‍♂️ (I fully play GT7 with no UI...

  • @Wrappsta
    @Wrappsta 2 หลายเดือนก่อน

    Very thanks for this video. First I tried raytracing on and new mode on. And the the names over the driver was horrible, sometimes good sometimes bad.

    • @Kireth
      @Kireth  2 หลายเดือนก่อน

      No problem!

  • @Sele81
    @Sele81 2 หลายเดือนก่อน +4

    Thanks for the review! I have a PS5 and VR2 and I´m still not 100% convinced to buy a PS5 Pro. Would be only for GT7 and VR2 if I do.

  • @Taialdo7
    @Taialdo7 2 หลายเดือนก่อน +1

    What car did you use at 10:30?

  • @robomags
    @robomags 2 หลายเดือนก่อน +6

    Is the image inside the headset less grainy now aswell? Less pop in of trees? Would also be intersting if this has changed the performance on base ps5 after this update.

    • @zyban99
      @zyban99 2 หลายเดือนก่อน +1

      That’s what I want to know. I can never read the brake markers in break as it’s so blurry. Is this fixed and do the distant cars still look grainy?

    • @robomags
      @robomags 2 หลายเดือนก่อน +1

      ​@@zyban99 This is what i want to know. I know the difference between the headset and what you get on screen from my own videos i have posted. I only race in PSVR2 and would consider the upgrade if it is a significant improvement inside the headset.

    • @zyban99
      @zyban99 2 หลายเดือนก่อน +2

      @@robomags I just wish I could find the answer. I can’t afford to drop £700 on a new console on the off chance that things might be better

    • @DaD-xx7vr
      @DaD-xx7vr 2 หลายเดือนก่อน +2

      Tad less grainy, yes

    • @TheVVumpus
      @TheVVumpus 2 หลายเดือนก่อน

      It does seem I can read the brake markers further out. Not sure how to guage exactly how much further, but enough so that it’s nearly real-life distance and a non-issue for me now.

  • @ILoveUEVR
    @ILoveUEVR 2 หลายเดือนก่อน

    Okay, so Positional Reprojection ON, but with RT or Performance? Did you still get double imagery with the HUD in Performance mode? FYI, I think there is still meant to be Reprojection in-game, it's just that the view from headset movements are now smoother due to a better Reprojection algorithm (I understand why you would think ON means OFF. It's because the blur has improved owing to better Reprojection for once). But yeah, other moving polygonal objects like cars moving left to right at speed in a replay will probably always have a double image (Reprojection). In the Quest ecosystem there are at least two types of Reprojection that are sometimes used in combination, called Asynchronous Space Warp and Asynchronous Time Warp. People often use them interchangeably when that's a mistake. One is to do with a polygonal object's known path of movement. And the other is the standard Reprojection guesswork done simply on the data of each 2D flat frame/image (which is much poorer).

  • @elwingy
    @elwingy 2 หลายเดือนก่อน

    The reason you get "tearing" is because the headset with that option on is trying to pretty much do motion interpolation like modern Smart TVs do. And you get these artifacts. I wouldnt use that option. The Reprojection is much better with the Pro PSVR2 version compared to the PS5 let alone the massive improvement in Image Quality

  • @mastermax8396
    @mastermax8396 2 หลายเดือนก่อน

    This dash reflection was and is on normal PS5 with VR. Reprojection has to be OFF and it is only beneficial if PS5pro would be able to sustain 120FPS, which might be a challenge even for pro. Therefore the real gain is Raytracing. Which is very cool. And reprojection is smth different. The GPU doesnt render twice same picture from different angle, it is doing it only once and simulating (reprojecting that ) for the other screen (eye). As u understand reprojecting take much less power calculation than rendering twice. With future updates the performance might improve, but 120FPS twice rendered isnt that easy.

    • @supercededman
      @supercededman 2 หลายเดือนก่อน

      Yup, can confirm that the dash reflection is available on the base PS5

  • @Capt_McNugget
    @Capt_McNugget 2 หลายเดือนก่อน

    Hopefully they continue to work on VR and ad subsequent patches

  • @maco8010
    @maco8010 หลายเดือนก่อน

    I git the pro for gt6 but mainly for vr and it does look alot better and cleaner , just play it and go back to vr on ps5 and you will be sold, if you can't justify it you can't afford it

  • @PauliusGG
    @PauliusGG 2 หลายเดือนก่อน

    What about the issue when you see wrong colours in the distance? I have seen this multiple times that one of the Dutch racers, their flag is different coloured when you are close to him or if he is right next to you. When far it looks like some colours are just different and incorrect.

  • @LuizCarmonaEditor
    @LuizCarmonaEditor 2 หลายเดือนก่อน +2

    does the patch do anything for the base PS5 VR on GT7?

    • @UR88410
      @UR88410 2 หลายเดือนก่อน +1

      no

    • @Steelninja77
      @Steelninja77 2 หลายเดือนก่อน

      @@UR88410 Guy above said it fixed the replays?

  • @dukedub
    @dukedub 2 หลายเดือนก่อน

    The ui has all sorts of visual issues with vr/pro. Changes with each car and how they position the ui.

  • @Petrakeas
    @Petrakeas หลายเดือนก่อน

    I think you're confused on what's going on. On Ps5 you only have time warp. This fixes only the rotation of the headset. Everything else (moving cars) are at 60fps in a 120fps container. Due to the low persistence of the PSVR2 screen this looks like double frames. On PS5pro the added spatial rwprojection works on everything, similar to the way TVs smooth motion from 24fps movies to 120hz when motion smoothing (soap opera effect) is enabled.

  • @lesserlogic9977
    @lesserlogic9977 2 หลายเดือนก่อน +1

    I'm starting to get upset with Sony not telling us what's going on with the new upgrade features. How can we know what we're getting if we aren't told, Fawk!

    • @Kireth
      @Kireth  2 หลายเดือนก่อน +2

      They offload that onto me 😅

    • @lesserlogic9977
      @lesserlogic9977 2 หลายเดือนก่อน

      @Kireth I guess so, the patch has been out, you'd think they'd tell the gamers

  • @UR88410
    @UR88410 2 หลายเดือนก่อน +1

    worth getting psvr2 for ps5 pro (without steering wheel)? :D

  • @Heimkineast
    @Heimkineast 2 หลายเดือนก่อน

    The track graphics still look very low resolution and blurry in PSVR2 unfortunately. Did they finally fix the missing horizontal tilt of the VR camera?

  • @Teh_Chosen_Juan
    @Teh_Chosen_Juan 2 หลายเดือนก่อน

    dusted off my psvr2 and redownloaded GT7 specifically because everyone is beating off about how amazing it looks now in vr with the pro. as someone that's not obsessed with the PSVR2 and a casual GT7 player, and have a Pro, there is no difference. i did a race, and it felt and looked exactly the same as i recalled on the regular ps5. so if you're thinking you're going to be blown away, you won't be. put my psvr2 back in its case, deleted GT7, and back on with my day.

  • @CCP-pb5ss
    @CCP-pb5ss 21 วันที่ผ่านมา

    sooo i bought a whole alienware RTX 3090 just for PC VR racing & just tried it now..
    started w/ Japan's Bandai Namco Project Cars 2..PC VR is jank compared to Sony
    Sony is just put the disc in & go..Steam VR is like layers & layers of settings & jank
    I figured EA F1 VR is PC exclusive..so why buy PS5 just for GT7..but no I have to
    I bought a Legion Go for $700..totally regret that now..couldve bought the PS5 Pro

  • @acebirdjohn
    @acebirdjohn 2 หลายเดือนก่อน +2

    You were the only honest one on youtube when it came to the visuals. I watched your video, decided to see for myself and still came away disappointed and returned the thing.

  • @johnalfredespineli2287
    @johnalfredespineli2287 2 หลายเดือนก่อน

    Did the resolution change? Like does it have the same blurry resolution or is it more clear on pro?

  • @ReTrospectiveVids
    @ReTrospectiveVids 2 หลายเดือนก่อน +2

    if only it could make me NOT see the mura! 😭

    • @Kireth
      @Kireth  2 หลายเดือนก่อน +3

      Easy fix for this
      Just close your eyes

  • @armstrongmillien5728
    @armstrongmillien5728 2 หลายเดือนก่อน

    with the ps5 pro the image is alot more clear on psvr2

  • @causerDAguv
    @causerDAguv หลายเดือนก่อน

    how's the mura?

  • @maco8010
    @maco8010 หลายเดือนก่อน

    Everyone keeps saying it's not worth the extra £700 it cost the same as a ps5 with 2T storage yiu just font get a disc drive which lets be honest there will be no disc in the next 5 years ,, everything is geared for download now

  • @Drecklygaming
    @Drecklygaming หลายเดือนก่อน

    Is this only with the ps5 pro? I only have the orignal?

  • @GP-wu1eu
    @GP-wu1eu 2 หลายเดือนก่อน +6

    I turned this on and it made my hud look terrrrrrrible.

    • @Kireth
      @Kireth  2 หลายเดือนก่อน +2

      Did you get Double Hud?

    • @DaD-xx7vr
      @DaD-xx7vr 2 หลายเดือนก่อน +2

      Same, it's bad

    • @GP-wu1eu
      @GP-wu1eu 2 หลายเดือนก่อน

      @@Kireth yeah gr 3 Porsche at grand valley. It was incredibly distracting

    • @leoal2450
      @leoal2450 2 หลายเดือนก่อน +1

      Turn off HUD. Patch will probably come

    • @GP-wu1eu
      @GP-wu1eu 2 หลายเดือนก่อน

      @@leoal2450 need to monitor the tires

  • @nsignific
    @nsignific 2 หลายเดือนก่อน +7

    It's so frustrating talking to people about GT7 VR and trying to communicate across how terrible reprojection is, only for them to reply how GT7 has the best VR implementation of any racing game. People seem to only take into account fidelity (which GT7 definitely has) and somehow manage to ignore performance.

    • @Kireth
      @Kireth  2 หลายเดือนก่อน

      Welcome to my life 🙃

    • @A540678
      @A540678 2 หลายเดือนก่อน

      Good news. Its fixed now 😂

    • @MisterReen
      @MisterReen 2 หลายเดือนก่อน +1

      Either if you turn it on or off, both modes running in a native 60 fps with reprojection but with the new setting turned „on“ the game is using a new reprojection technic which is more fluid and more clear but has this slightly aliasing and tearing on text.
      Prioritising framerate option or RT doesn’t have an impact in VR mode.

  • @DanielHernandezBC
    @DanielHernandezBC 2 หลายเดือนก่อน +1

    Try to capture the tearing you are experiencing with a camera please

    • @supercededman
      @supercededman 2 หลายเดือนก่อน

      Yes, wondered what it is, too!

  • @scottbucton7249
    @scottbucton7249 11 ชั่วโมงที่ผ่านมา

    What is "tearink"?

  • @andrewgraham8561
    @andrewgraham8561 2 หลายเดือนก่อน

    10:01 What is the deal with PSSR and PSVR2?

  • @derschnuff8819
    @derschnuff8819 2 หลายเดือนก่อน

    So the 2D-Timing boards / UI isfreaking out when you move your head? This reminds me alot of SteamVR-Reprojection - which works different than PS5s. You can still use both Reprojeciton-Types on Steam (force half framerate and turn Reprojection off actually enables PS5-Style with a lot of ghosting). NOTE: I tested this with the PSVR2 on PC-Steam, not sure if other VR-Heads behave in the same way.
    The SteamVR-Reprojection works different, especially in 60 to 120 Hz moving artifacts of 3D-Content are contained way way better. Way less double edges - almost like no reprojection. BUT: If there is anything highcontrasty in the secene (like using flashlights in dark environments) or a 2D Overlay, like a textmessage, fixed in your view...Those go crazy, tearing, ghosting and even bending/deforming a bit whenever you move your head or turn around.
    What you describe here, reminds me alot of this. I still prefer the SteamVR-Type over the classic PS5-VR2 Reprojection, but it has its problems of its own and it adds additional GPU-Load like an extra 10%. This would suggest, that they do not use real native FPS but an improved version of Reprojection instead that works simelar as Steams own implementation.
    Or it is a problem with PSSR in that case. Native FPS would never tear appart the UI. That is for sure.

  • @simplejackenduro
    @simplejackenduro 2 หลายเดือนก่อน

    Have draw distances been improved? That’s been the biggest thing IMO since the original PSVR

  • @mnap89
    @mnap89 2 หลายเดือนก่อน

    Is there any difference in resultion between ps5 and ps5 pro in vr? I mean reading signs, markers etc during the race.

    • @jamesfoster5165
      @jamesfoster5165 2 หลายเดือนก่อน +1

      Looks MUCH improved to me. Other cars now look pretty much as good as they do in showroom beside you and much better at distance.All the errors I used to see are pretty nonexistent.
      Edit: maybe just perceived difference due to the image being so much clearer.
      Overall it is a massive improvement.

  • @Seth-k1k
    @Seth-k1k 27 วันที่ผ่านมา

    I got myself an open box ps5 pro best buy at $615 usd. Which is a steal considering the slim is $499.

  • @solace4114
    @solace4114 2 หลายเดือนก่อน

    So for the psvr2 only ps5 pro makes it less blurry? Is this true or can the new ipdate fix blurryness on ps5 base?

  • @giogamer4825
    @giogamer4825 2 หลายเดือนก่อน

    I have the PSVR2, Ps5 Pro and GT7, but very sensitive to motion sickness. So what is best option I need to use in GT7? Performance mode (=120fps?) And Reprojection option ON?

    • @hammy316
      @hammy316 2 หลายเดือนก่อน

      Did you figure it out or you still getting sickness only thing putting me off vr

    • @giogamer4825
      @giogamer4825 2 หลายเดือนก่อน

      @hammy316 Can play it yet, as I dont have a disc drive. Sold out for weeks

  • @lazylemon4081
    @lazylemon4081 2 หลายเดือนก่อน +1

    What on earth is the point of reprojection in VR replays anyway??
    I dont mind it _too_ much when racing, but VR replays are completely unwatchable imo. It sucks so much cause the ps5 pro is so not worth it for such little improvement... but I _really_ want my non-blurry replays 😭