What your 3d-model needs for BeamNG.drive

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  • เผยแพร่เมื่อ 23 ต.ค. 2024

ความคิดเห็น • 17

  • @DoubleAxe4
    @DoubleAxe4 ปีที่แล้ว +6

    great video! question,which tutorial should I look into first If I want to port my car to beamng? Im always stuck on that one

  • @mertyazici7453
    @mertyazici7453 8 หลายเดือนก่อน +6

    I feel like I cannot create a model without subdivision modifier. I wonder how they make these amazing models. Thank you for this great guide

    • @AZEOforreal
      @AZEOforreal 7 หลายเดือนก่อน +1

      More than likely, ctrl + R and then scrolling.

    • @mertyazici7453
      @mertyazici7453 6 หลายเดือนก่อน

      @@AZEOforrealAs far as I'm concerned, actually the key point is having a clean topology. But giving the exact shape of the model with the good topology needs experience.

    • @AZEOforreal
      @AZEOforreal 6 หลายเดือนก่อน +1

      @@mertyazici7453 true, actually. I think that’s often forgotten. I watched a video once, can’t link it due to YT guidelines but it was about topology. Great little video. Helped with a lot of the basics, and got me rolling. BeamNG is such a technical game, though.

    • @Jgg-Ace
      @Jgg-Ace 4 หลายเดือนก่อน

      You can make low poly models look smooth by right-clicking and then click smooth surface or smooth surface by angel.

    • @BeKa-om8cv
      @BeKa-om8cv 16 วันที่ผ่านมา +1

      It has been a while since I did 3D modeling, so I dont know if there are more efficient methods of doing this now.
      The way I did it was with a high poly to low poly workflow, where you start with , as you said, a base model with a high poly count and a subdivision modifier.
      At the first stage I did not really care about poly count, and more about smooth surfaces and the quality of the model.
      Then I rebuilt the whole model a second time, with poly count in mind. l used the snap to surface option and the shrinkwrap modifier to wrap the low poly model around the high poly model.
      In the end, I uv unwrapped the low poly model and used texture baking (AO, Heigth, Normal Maps etc.) to project the different features (like smoothed edges etc.) from the high poly model to the low poly model.

  • @spartan9305
    @spartan9305 ปีที่แล้ว +2

    Please make a tutorial on how to make a tire mod and add it to a vehicle

  • @heyitssunset
    @heyitssunset ปีที่แล้ว +1

    when r u uploading next part to bng modding tutorial

  • @efeakbaba1221
    @efeakbaba1221 10 หลายเดือนก่อน

    Can I ask a question? How can we edit car dash?

  • @RITHUL57-n5z
    @RITHUL57-n5z หลายเดือนก่อน

    how did u import .pc file into blender?????/

  • @mercury6814
    @mercury6814 ปีที่แล้ว

    Hey! I'm making a mod for a bastion coupe and i've joined rear quarter panels and the rear doors to the body and now the body's texture looks good but the door and quarter panels textures look matt... is there any way to fix this?

  • @amtrap7444
    @amtrap7444 ปีที่แล้ว

    awesome tutorials, thanks ❤

  • @hixyGG
    @hixyGG ปีที่แล้ว

    How import cars frome beamng to blender ?

  • @bustusjuehrer6292
    @bustusjuehrer6292 ปีที่แล้ว

    man u need wbacks?

    • @morzbng74
      @morzbng74  ปีที่แล้ว

      Gib wbacks nauw man

    • @zikrizikriofficialchannel7108
      @zikrizikriofficialchannel7108 ปีที่แล้ว

      @@morzbng74 sir can you please tutorial how to fix shading problems, not vertex or vertice, the 3d models is problems.
      This just will happen if i use PBR materials for body...
      Can you solve this problem.
      If there's addon for blender 3d
      Tell me
      Please...🥺🥺🥺