I loved this dungeon so much. It’s weird to me when people complain the game is too easy then they put in a mildly difficult dungeon in the MSQ and people complained it was too hard lol. I want more like this.
Had a tank disappear on my team the first time I was doing this dungeon. While we waited for the replacement, I (Reaper) was the Sub Tank all the way up to the first boss when the Real Tank joined. Pulled one mob pack at a time but was able to do it without too many problems.
I am convinced the post-MSQ trial series is coming from this dungeon, part of the lab will be the instance area like Werlyt. We'll be taking down other experiments.
My first few times in the field station, I jumped right down the hole because the boss jumped away right as I used Dragonfire Dive. I've learned to be more judicious with it since.
I *freaking* love this dungeon. As a tank, Garrett can really flex some tank privileges here. You can invuln the 2nd boss spinny spin mechanic, and just use all your mits for the 3rd boss proximity aoe and not bother running.
I don’t like thinking people are trolling streamers, but when they died in the first trash pull because they didn’t take a mob to the tank, I got a bad feeling, and the rest of the dungeon didn’t negate it at all.
When it comes to spread AOE markers, either everyone tries to stay in the same spot or everyone flees, often in the same direction. Never an even spread XD
Honestly, I find this dungeon less difficult than the others in Expert. Possibly because I haven't been healing in DT. The most consistent issue I've observed is people trouncing around in the ick on the 2nd boss during the wonky hand mechanic. Once you do the last boss a couple times, you'll realize it's pretty easy.
walking in the goo is fine and often a deliberate choice; it's a very easy bleed to heal though, and I actively encourage people to just beeline straight through the goo to a safe spot at the wall if not able to do the spinny hand well enough to keep to the clean path whole way through. The proximity damage from center is the far more dangerous thing because it scales _insanely_: a tank in full bis will get one shot by more than 300k damage at about halfway out to the wall, and a non-tank will get one-shot even an inch from the wall. Meanwhile a reasonably geared dps can survive the bleed from the goo with just second wind, throw in a regen if not as well geared. Getting to the wall is hence priority number 1
Annoying, but not as annoying as Strayborough. When it comes to mechanics, there isnt that much. First boss does lots of fast AoEs. Second boss does lots of fast AoEs. And third boss, also does alot of fast AoEs. Nothing really mechanically hard, but quite alot of movement. Sucks to be BLM, but its not that bad since you just SLIDECAST...
Final boss of the dungeon is likely a lot more tragic than we realized. Does a grey 'rabbit' character with golden highlight braids in her hair ring any bells?
i really dont like this theory for 2 reasons. one, ffxiv has always been one to point out its call backs in a way that the player can pick up on. if they wanted the tural vidraal to be cachiua they wouldve pointed it out. and two, people say the braids share a resemblance but i think thats looking for details to accommodate an already per-conceived conclusion. the braids people point to go up the vidraal's ears and down the side of the fur on the arms, but are the same color as the rest of the vidraal. if they really wanted there to be a connection, wouldnt they have made it obvious by making the braids yellow like cachiua's were? There's also a third reason I dont like it but this one gets refuted so i dont exactly count it. The notes in the dungeon detail the progress of a man being used in the experiments, planting his soul into a beast (rather than a beast's into the man), whos personality degrades until all he can think about is hunger, succumbing to being the beast etc. the retort is that this man isnt neccesarily the tural vidraal, but the note that says that comes just after the note saying they dont know what to do with the vidraal soul since they can't use implant the soul into a person. thus they experiment placing a person's soul in the vidraal instead. that was the consensus i got from playing through the dungeon personally.
@@matthewfitzpatrick2225 Correct on all counts. Saying that the bunny having braids makes it Cahciua is just as absurd as saying Cahciua is the same shard as Durante, because they have the same hairstyle (with the braids). There is simply nowhere even close to enough evidence to suggest the bunny is Cahciua, but on the other hand, we can't 100% discount it as impossible. It lives on as one of those player headcanons, but it certainly is one of the weakest community headcanons that has been thought up.
I loved this dungeon so much.
It’s weird to me when people complain the game is too easy then they put in a mildly difficult dungeon in the MSQ and people complained it was too hard lol. I want more like this.
Agreed I loved this dungeon
@@KironX1 agreed we need more hard dungeons
I love the current difficulty of casual content. Its nice when not every boss is a one shot
How is it weird that two different people have different opinions on how they want difficulty
Had a tank disappear on my team the first time I was doing this dungeon.
While we waited for the replacement, I (Reaper) was the Sub Tank all the way up to the first boss when the Real Tank joined.
Pulled one mob pack at a time but was able to do it without too many problems.
I am convinced the post-MSQ trial series is coming from this dungeon, part of the lab will be the instance area like Werlyt. We'll be taking down other experiments.
Now *this* is a fussy little bunbun.
My first few times in the field station, I jumped right down the hole because the boss jumped away right as I used Dragonfire Dive.
I've learned to be more judicious with it since.
They should've added zombie spriggans to the floating rocks. It's obviously Ziggy's rig.
Ziggy's riggy, if you will
counterpoint:
*rocc*
I *freaking* love this dungeon. As a tank, Garrett can really flex some tank privileges here.
You can invuln the 2nd boss spinny spin mechanic, and just use all your mits for the 3rd boss proximity aoe and not bother running.
Keyword being *all your mits* because Good Lord is it still hitting 6 digits regardless.
That Red mage was painful to watch jumping around not casting bringing aoes to them
I don’t like thinking people are trolling streamers, but when they died in the first trash pull because they didn’t take a mob to the tank, I got a bad feeling, and the rest of the dungeon didn’t negate it at all.
That one rdm was definitely griefing
When it comes to spread AOE markers, either everyone tries to stay in the same spot or everyone flees, often in the same direction. Never an even spread XD
Yikes... The redmages were just continually running into the ick for the 3rd boss.
Those RDM’s were something else.
fr......i could barely watch
I hope it was also their first time there, otherwise that was just yikes
Honestly, I find this dungeon less difficult than the others in Expert. Possibly because I haven't been healing in DT. The most consistent issue I've observed is people trouncing around in the ick on the 2nd boss during the wonky hand mechanic. Once you do the last boss a couple times, you'll realize it's pretty easy.
From my experience Healers struggle the most with Origenics
walking in the goo is fine and often a deliberate choice; it's a very easy bleed to heal though, and I actively encourage people to just beeline straight through the goo to a safe spot at the wall if not able to do the spinny hand well enough to keep to the clean path whole way through. The proximity damage from center is the far more dangerous thing because it scales _insanely_: a tank in full bis will get one shot by more than 300k damage at about halfway out to the wall, and a non-tank will get one-shot even an inch from the wall. Meanwhile a reasonably geared dps can survive the bleed from the goo with just second wind, throw in a regen if not as well geared. Getting to the wall is hence priority number 1
Community: "Make the game more challenging!" Yoshi P: "Hold my Fantasia."
So, my guess is the scientist ended up stuffing a tonne of souls into a single Tural Vidraal. It'll be like Sin.
The first time I ran this I said to my FC "Alright, who put Resident Evil in my Final Fantasy?" lol
They need to be doing savage raids with people like this and not 730 bis people lol
I wasn't expecting a Resident Evil lab level but I welcome it
this dungeon is my favorite
I've been CARRIED EVERY SINGLE TIME WITH THAT dungeon lmao. THAT AND ORIGENICS are on my "ID RATHER DO EX2" list XD
good dung to ran as healer
This was hard. Every time🎉 I tried it, I got carried. That spinning hand mechanic is really hard on controller.
the poor red mage, they are a trooper for continuing to try well done there you didnt give up and you succeeded
Morning all o/
People calling it the hardest boss, simply didnt mind the gap.
1st good morning all o/
Morning
Busy day?
Annoying, but not as annoying as Strayborough. When it comes to mechanics, there isnt that much. First boss does lots of fast AoEs. Second boss does lots of fast AoEs.
And third boss, also does alot of fast AoEs.
Nothing really mechanically hard, but quite alot of movement. Sucks to be BLM, but its not that bad since you just SLIDECAST...
Final boss of the dungeon is likely a lot more tragic than we realized.
Does a grey 'rabbit' character with golden highlight braids in her hair ring any bells?
It's not her and this "theory" is dumb.
Poor Sunset murdered by Kyle and Garret indifference :D
There's a crazy theory going around that the bunny is actually Cahciua. Note the braids in the fur that matches the braids she had in her hair.
i really dont like this theory for 2 reasons. one, ffxiv has always been one to point out its call backs in a way that the player can pick up on. if they wanted the tural vidraal to be cachiua they wouldve pointed it out. and two, people say the braids share a resemblance but i think thats looking for details to accommodate an already per-conceived conclusion. the braids people point to go up the vidraal's ears and down the side of the fur on the arms, but are the same color as the rest of the vidraal. if they really wanted there to be a connection, wouldnt they have made it obvious by making the braids yellow like cachiua's were?
There's also a third reason I dont like it but this one gets refuted so i dont exactly count it. The notes in the dungeon detail the progress of a man being used in the experiments, planting his soul into a beast (rather than a beast's into the man), whos personality degrades until all he can think about is hunger, succumbing to being the beast etc. the retort is that this man isnt neccesarily the tural vidraal, but the note that says that comes just after the note saying they dont know what to do with the vidraal soul since they can't use implant the soul into a person. thus they experiment placing a person's soul in the vidraal instead. that was the consensus i got from playing through the dungeon personally.
@@matthewfitzpatrick2225 Correct on all counts. Saying that the bunny having braids makes it Cahciua is just as absurd as saying Cahciua is the same shard as Durante, because they have the same hairstyle (with the braids).
There is simply nowhere even close to enough evidence to suggest the bunny is Cahciua, but on the other hand, we can't 100% discount it as impossible. It lives on as one of those player headcanons, but it certainly is one of the weakest community headcanons that has been thought up.