@LuminescentSky. will you bring the same thing for s2/s3 or it's exclusive to s1 PAL? Played og s3 few months ago but it's not really exciting with most of of anti-piracy version things being figured out (except gems).
i might bring it to s2 but no promises, i know barely anything about s2's inner workings so i'd have to decompile/reverse engineer that game pretty much from scratch. as for s3, it's currently impossible to do as long as the anti-piracy isn't figured out as funnily enough after 25 years the anti-piracy obviously isn't protecting the game from being pirated anymore but it's to this day preventing it from being able to properly be modded (even simple stuff like adding in double jump triggers it). ntsc-u s1 is currently dropped and i don't really have an incentive to port it to ntsc-u anymore, it's working fine on pal and the way i implemented some of the menus for speedway mod turned out to be too much of a pain to port over to ntsc-u
@LuminescentSky. makes sense. Also i believe prototype in September 4th doesn't have Anti-Piracy crack implemented at all, but you can't 117% there either. Just a note in case if you would want to implement there in any way. I originally did researches on the Anti-Piracy traps last year but gems are the biggest pain. If you triggered it - it screwes you up so badly it takes almost forever to find out properly. Other guy who i met seems experienced it more but gems in general killed almost any remaining motivation for me to continue researchings. Replaying another 100+ times from scratch isn't for me
@LuminescentSky. *I meant flight lol. I refered to time trials in Spyro 1 were called Flights, and in Spyro 2 and 3 changed to Speedways, and they fundamentally changed with that.
I really like how you've added the movement tech from 2 and 3 with the superflight flapping and tight turning, it definitely makes spyro 1 more fun to play 😋💜
Seeing level storage mechanic implemented into OG looks really cool ngl. Congratulations :)
that's where the idea originated from, i really wanted something like level storage to exist in og
@LuminescentSky. will you bring the same thing for s2/s3 or it's exclusive to s1 PAL?
Played og s3 few months ago but it's not really exciting with most of of anti-piracy version things being figured out (except gems).
i might bring it to s2 but no promises, i know barely anything about s2's inner workings so i'd have to decompile/reverse engineer that game pretty much from scratch. as for s3, it's currently impossible to do as long as the anti-piracy isn't figured out as funnily enough after 25 years the anti-piracy obviously isn't protecting the game from being pirated anymore but it's to this day preventing it from being able to properly be modded (even simple stuff like adding in double jump triggers it). ntsc-u s1 is currently dropped and i don't really have an incentive to port it to ntsc-u anymore, it's working fine on pal and the way i implemented some of the menus for speedway mod turned out to be too much of a pain to port over to ntsc-u
@LuminescentSky. makes sense.
Also i believe prototype in September 4th doesn't have Anti-Piracy crack implemented at all, but you can't 117% there either. Just a note in case if you would want to implement there in any way.
I originally did researches on the Anti-Piracy traps last year but gems are the biggest pain. If you triggered it - it screwes you up so badly it takes almost forever to find out properly. Other guy who i met seems experienced it more but gems in general killed almost any remaining motivation for me to continue researchings. Replaying another 100+ times from scratch isn't for me
I love how you called it Speedway and not Glight, as both have really clear differences, one being the supercharge. Good job Sky, you do great things!
not sure i understand what you mean but thank you nonetheless!
@LuminescentSky. *I meant flight lol. I refered to time trials in Spyro 1 were called Flights, and in Spyro 2 and 3 changed to Speedways, and they fundamentally changed with that.
oh i see, yeah i essentially wanted to make something similar to the level storage glitch in reignited which stores a speedway from srt 2
Wooow! A new mod! 🤩 I can't wait to play it. 🔥
This looks fun ngl!! I might have to try it soon 👀
I really like how you've added the movement tech from 2 and 3 with the superflight flapping and tight turning, it definitely makes spyro 1 more fun to play 😋💜
it took so long to implement that, i'm happy to see you're enjoying these mechanics
really cool! lets gooo ☺
💜
Wow, great idea!
This is so cool😁
yo this is sick