Biggest problem with Natron is the lack of 3D compositing. In high end VFX, you're using 3D all the time, whether it's to remove objects with projections, or create parallax in a shot. I spent years doing Natron tutorials on the Indie Rebel channel, but these days I just use Nuke and teach Fusion.
Does Fusion have all NukeX's essential features? I think NukeX is still the de facto industry standard, but the price and the non-perpetual license have made it unaffordable for freelancers
It has too little awareness I think, or else more devs would probably contribute. It us up to us to push the awareness of this amazing open source project.
@@ShiroiAkumaSama true, I try it everytime. Unfortunately, it crashed on my workstation when I try to open it... Currently using Blender which is slow but stable at least
I'd love to use Natron, but it is too unstable, at leat for me. Even relatively simple node graphs seem to be difficult to get real time feedback on the viewer. I don't really know how these things work, but I have Nuke also and no such issues with similar graphs on the same machine. Is it stable for you? I couldn't imagine doing anything profeccional with it because of the instability. But having an open source Nuke would be awesome. I do hope they keep working on it.
I mean you are right in the realtime feedback department - I tried nuke for this video aswell - you know just to check that my title isn't clickbait - and it was faster - BUT I did not experience natron being unstable - sure 1 or 2 crashes here or there - maybe the occasional glitchy preview - but aside from that - It was pretty stable + all of that was with like a huge node setup - I simplified it quite a lot for the video - but when testing it was pretty big - so yeah for me it wasnt unstable - but maybe that's just because I'm on linux - i don't really know...
@@edinspiegelMight have to try it on Linux myself, but on windows I have personally ran into many instabilities and repeatable crashes. Things like modifying the input to an OCIO node that existed in a project when loaded will crash Natron (a workaround being to feed everything into a Dot first, then feed the Dot into the OCIO node), FraneRange will crash if your first frame is higher than your last frame and you've previously had it connected to an input. And GodRays consuming MASSIVE amounts of ram and processing power because it expands the RoD every time it iterates with no options to limit the calculations to just the input RoD. And I don't work with the craziest projects, either. I usually use Natron to LUT bake my scene-referred 2D artwork into a web-publishable format, applying some effects here and there. I want to love it but it's hard. Still, working around its flaws has been a skill I've gotten quite good at.
@@rpgmakerbloodytutorials9486couldn't use linear workflow then. I upgraded my ancient gpu though. Seems to have helped tremendously with Natrons performance.
I've tried using it but it's more or less dead. It's a nuke clone and they can only go so far. one of the creators of natron is now making an ae clone called autograph. unless you wanna stay open-source exclusive, fusion is objectively a better choice.
I mean I checked on the Natron github - and commits are still happening - so I don't think it's dead? +Once you learn Natron, you can basically use nuke - which is pretty useful!
so for this video I tried out nuke too - just to see if is actually the same & while it is more performant & more stable - the rest is pretty much the same - so I agree that natron is behind - but not thaat far.
Biggest problem with Natron is the lack of 3D compositing. In high end VFX, you're using 3D all the time, whether it's to remove objects with projections, or create parallax in a shot. I spent years doing Natron tutorials on the Indie Rebel channel, but these days I just use Nuke and teach Fusion.
Does Fusion have all NukeX's essential features? I think NukeX is still the de facto industry standard, but the price and the non-perpetual license have made it unaffordable for freelancers
@@containedhurricane it has 80% of the nuke stuff, and the rest you can get from reactor and other ofx.
you get extra points for explaining the colormangement with AGX
I'm glad you found the video helpful!
A good video about Natron, Thanks!
add more videos on natron...love
natron is great but it needs developers
It has too little awareness I think, or else more devs would probably contribute. It us up to us to push the awareness of this amazing open source project.
@@ShiroiAkumaSama true, I try it everytime. Unfortunately, it crashed on my workstation when I try to open it...
Currently using Blender which is slow but stable at least
Yeah, I'll stick with Fusion.
cool tutorial!!!
Natron... work, but sometime =)
I'd love to use Natron, but it is too unstable, at leat for me. Even relatively simple node graphs seem to be difficult to get real time feedback on the viewer. I don't really know how these things work, but I have Nuke also and no such issues with similar graphs on the same machine. Is it stable for you? I couldn't imagine doing anything profeccional with it because of the instability. But having an open source Nuke would be awesome. I do hope they keep working on it.
I mean you are right in the realtime feedback department - I tried nuke for this video aswell - you know just to check that my title isn't clickbait - and it was faster - BUT I did not experience natron being unstable - sure 1 or 2 crashes here or there - maybe the occasional glitchy preview - but aside from that - It was pretty stable + all of that was with like a huge node setup - I simplified it quite a lot for the video - but when testing it was pretty big - so yeah for me it wasnt unstable - but maybe that's just because I'm on linux - i don't really know...
@@edinspiegelMight have to try it on Linux myself, but on windows I have personally ran into many instabilities and repeatable crashes. Things like modifying the input to an OCIO node that existed in a project when loaded will crash Natron (a workaround being to feed everything into a Dot first, then feed the Dot into the OCIO node), FraneRange will crash if your first frame is higher than your last frame and you've previously had it connected to an input. And GodRays consuming MASSIVE amounts of ram and processing power because it expands the RoD every time it iterates with no options to limit the calculations to just the input RoD.
And I don't work with the craziest projects, either. I usually use Natron to LUT bake my scene-referred 2D artwork into a web-publishable format, applying some effects here and there.
I want to love it but it's hard. Still, working around its flaws has been a skill I've gotten quite good at.
Are you exporting your videos to png makes it fast as crap
@@rpgmakerbloodytutorials9486couldn't use linear workflow then. I upgraded my ancient gpu though. Seems to have helped tremendously with Natrons performance.
It should be called neutron
I've tried using it but it's more or less dead. It's a nuke clone and they can only go so far. one of the creators of natron is now making an ae clone called autograph. unless you wanna stay open-source exclusive, fusion is objectively a better choice.
great video. but natron and fusion suck the life out of my ram. i just stick with houdini cops and do my comps there
Yes its nice but this project is dead, probably you get better result with Resolve
I mean I checked on the Natron github - and commits are still happening - so I don't think it's dead? +Once you learn Natron, you can basically use nuke - which is pretty useful!
@@edinspiegel agree but natron is only good to basic stuff, a the momment Natron is more like Nuke from 2007.
so for this video I tried out nuke too - just to see if is actually the same & while it is more performant & more stable - the rest is pretty much the same - so I agree that natron is behind - but not thaat far.
@@emilsvfx bro.. it's literally free
@iceseic yes but not all tools are good for commercial projects. I better choose resolve as free alternative.