It's all about those beautiful string parts at the start & the end. The Follin's definitely knew a thing or two about great sounds and superb arrangements 🌅
First time hearing this.It's incredible.The string sound is stunning and is of course that bass. In places,Tim Follin makes the SID sound like its a living human being performing and it takes your breath!
strings are amazing, and so is everything else! i'll never stop being impressed at how the follins do much with so little. seeing how simple the waves are for things that sound so complex is awesome
Love the string sound at the beginning using all 3 channels. Probably the most realistic string I've ever heard on a SID. You can tell he put that in there just to flex his skills.
It's unfortunate that Nintendo cheaped out on the NES hardware outside of Japan. Most people associate 8 bit music with the NES, and while it had many good tunes, it could have been so much better.
I don't know if "cheaped out" is the correct sentiment. The 2A03 is still better than virtually every other PSG of the era. It has five channels, multiple duty cycles on the pulse channels, and native digital output. The standard at the time was three square wave channels, perhaps at different octaves and/or coarse frequency resolution, with the ability to turn one channel into noise. The 2A03 accomplishes all this while also being a quasi system-on-a-chip, sharing silicon with the CPU and I/O. It also has to be taken into consideration that the C64 initially retailed at $600 while the Famicom and NES were targeted at around a quarter of that. The real disappointments were other computers that didn't respond to either the NES or C64. Consoles that came out after the NES tended to have more advanced sound hardware but, outside of Commodore, computers continued with blip-blops or no sound at all into the 90s. Probably most of these companies went under before getting around to integrating sound hardware newer than the 1970s.
@@dycedargselderbrother5353 the SID outclasses the NES sound hardware in every possible metric save channels. The SID was essentially an analogue synthesiser capable of far more sophisticated sounds. There is definitely some decent NES music, but a lot of sounds quite basic and samey compared to something like this very tune here.
@@inphanta Right, but it had better when it costs 5+ times more. Like I said, it was disappointing when similar cost or more expensive computers shipped with worse sound hardware than a $70-$100 console.
@@williamdrum9899 oh I see what you are getting at. always thought that monophonic just meant one voice, not one sound per voice. Though the pulse channels do have a few different duty cycles to choose from.
@@bangerbangerbro NES chip has waveforms fixed to specific channels. SID can play any waveform on each and switch instantly between them. It's just wrong term used ;)
+Bruce A. Dyson I'm planning on making it available for download some time this month, but i want to add some more (necessary) features first. (zoom, file selection and a competent gui for example)
+Bruce A. Dyson I assume you're refering to my version? You'd import all of your voice files into Audacity, reduce stereo to mono if necessary, amplify each channel separately, then choose export multiple files. format would be other uncompressed formats - RAW headerless - unsigned 8-bit, output folder the input folder of my version and file name the third option with the common filename (textbox) of "song" without quotation marks.
RIP Geoff Follin. He passed away a few days ago due to pancreatic cancer. His work (and Tim's) still remains under-appreciated today.
o7
o7
they were the kraftwerk of the vgm industry ('-')7
@@Retrogamingmaverick ('-')7
o7
Geoff is underrated. Tim gets all the credit, but if you listen to Geoff's solo work you'll hear a lot of his influence in this track.
Tim and Geoff are a dream team
May Geoff Follin rest in peace
It's all about those beautiful string parts at the start & the end. The Follin's definitely knew a thing or two about great sounds and superb arrangements 🌅
First time hearing this.It's incredible.The string sound is stunning and is of course that bass.
In places,Tim Follin makes the SID sound like its a living human being performing and it takes your breath!
I just I was a kid in the 80s just so I could be blown away by this song
1:00 Tim turned that square wave into a bass string
Masterpiece!
It's hard to believe that C64 SID is capable to genarate sound like this.
I have no words to describe this.
Great.
strings are amazing, and so is everything else! i'll never stop being impressed at how the follins do much with so little. seeing how simple the waves are for things that sound so complex is awesome
Always wondered how he did those strings
low-frequency oscillation effects creating phase at different pitches.
@@user-ql2re2es9y so... vibrato
@@ObviousYM xd
@@ObviousYM Basically the vibrato changes the phase value of every "sample" individually.
@@secretcommenter5720 Pretty sure, it changes the frequency.
What the bloddy hell!
That bass...
1:13 That bass! I mean SID is pretty awesome but.. how?
low pass filter and renosance (i am pretty sure i spelled that wrong)
Oh yeah that would explain it. The designers really made it to be more of a digital synthesiser than a sound chip. Hats off
that is what it is lol
Like music keyboard without the keyboard. Only the sound engine
there is no engine it is all hardware
unless you mean the sid file that controls it
Love the string sound at the beginning using all 3 channels. Probably the most realistic string I've ever heard on a SID. You can tell he put that in there just to flex his skills.
The last Tim Follin work on C64, and maybe his best on this soundchip.
Although I have a feeling this composition is Geoff's.
me: playing with 2+ mods in minecraft
my pc: 1:09
Natural F minor scale at the end :D
why hasnt anyone made a album of tim follin's work? this, plok, time trax, bionic commando, ghosts and ghouls on the amiga....
I burned them on CD
Tim and Geoff's soundtracks could fill a not so short prog discography
1:06 *Is this what hype sounds like*
well, yes
This might be the best modern classical music, and it's played on a potato, and that somehow makes it even cooler. How are these guys not famous?
Such fantastic song and seeing how those wav forms move is nothing short of amazing. I love the C64 music chip
This legit wouldn't sound out of place in Final Fantasy 7 good LORD
Take me away to land of adventure, SID chip!
Everyone: (talking about bass)
Me: (wondering how the fuck realistic strings were made with 3 sawtooth waves)
nah, that's the way all the old analouge synths do it
String sound
With 3 channels
Wtf is dat awesomeness?
The part from 0:35 is the coolest shit ever
Your channel is completely amazing. Subscribed.
Tim Follin is a true music Master!
this guys like: oh, you want a soundtrack? ok, I'll give you a soundtrack. the best one you'll get!
This might’ve been one of the first SID tunes I’ve listened to.
May not be the catchiest tune, but by God this is well done :/
No 8 bit chip sings like the SID.
I read all descriptions
It's unfortunate that Nintendo cheaped out on the NES hardware outside of Japan. Most people associate 8 bit music with the NES, and while it had many good tunes, it could have been so much better.
I don't know if "cheaped out" is the correct sentiment. The 2A03 is still better than virtually every other PSG of the era. It has five channels, multiple duty cycles on the pulse channels, and native digital output. The standard at the time was three square wave channels, perhaps at different octaves and/or coarse frequency resolution, with the ability to turn one channel into noise. The 2A03 accomplishes all this while also being a quasi system-on-a-chip, sharing silicon with the CPU and I/O. It also has to be taken into consideration that the C64 initially retailed at $600 while the Famicom and NES were targeted at around a quarter of that.
The real disappointments were other computers that didn't respond to either the NES or C64. Consoles that came out after the NES tended to have more advanced sound hardware but, outside of Commodore, computers continued with blip-blops or no sound at all into the 90s. Probably most of these companies went under before getting around to integrating sound hardware newer than the 1970s.
@@dycedargselderbrother5353 the SID outclasses the NES sound hardware in every possible metric save channels. The SID was essentially an analogue synthesiser capable of far more sophisticated sounds. There is definitely some decent NES music, but a lot of sounds quite basic and samey compared to something like this very tune here.
@@inphanta Right, but it had better when it costs 5+ times more. Like I said, it was disappointing when similar cost or more expensive computers shipped with worse sound hardware than a $70-$100 console.
I ever read descriptions xD
I read the description anyways. :v
CLOWN DOLOFONOI
Τα βαλες μαζι μας ποιος σε τρελανε...
The start always reminds me of Joe 90.
Nice
Lot of color, for just 3 voices
0:35 Sounds like NES.
Not remotely.
why do I hear Plok in this theme..?
A: Follins
that would make sense
This is way better than undertale music and pizza tower music
HERE FROM THE J2F ONE
HOW IS THIS DONE ON A COMMODORE 64
switch to corrscope, everyone is using corrscope
Check the date of the upload lol.
Could this be done with only 3 MISERABLE CHANNELS?
That is the power of the incredible SID chip.
It helps when those 3 miserable channels aren’t just fixed to a specific waveform. ;)
As someone used to the monophonic channels of the NES, the polyphonic SID chip tunes are so delightfully weird to me.
NES is polyphonic, what do you mean?
@@bangerbangerbro NES can't do sawtooth
@@williamdrum9899 oh I see what you are getting at. always thought that monophonic just meant one voice, not one sound per voice. Though the pulse channels do have a few different duty cycles to choose from.
@@bangerbangerbro Well actually NES can't do sawtooth but the Famicom can!
@@bangerbangerbro NES chip has waveforms fixed to specific channels. SID can play any waveform on each and switch instantly between them. It's just wrong term used ;)
Is your program available for download?
+Bruce A. Dyson
I'm planning on making it available for download some time this month, but i want to add some more (necessary) features first. (zoom, file selection and a competent gui for example)
What do those do, and how many voices and columns does the program support?
+Bruce A. Dyson
Zoom: 0.25 (furthest away), 0.5, 1, 2, 4 (furthest "in").
Right now input that has a sample rate of
How do I import .wav files?
+Bruce A. Dyson
I assume you're refering to my version?
You'd import all of your voice files into Audacity, reduce stereo to mono if necessary, amplify each channel separately, then choose export multiple files. format would be other uncompressed formats - RAW headerless - unsigned 8-bit, output folder the input folder of my version and file name the third option with the common filename (textbox) of "song" without quotation marks.
Put in 1.25
Joker two face